Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 23:58:45

Player: ToasterKoishi

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (36433)              36433
              TOTAL SCORE: 43763

 Bonus
-------
Pacifist                   10869
Entered DSFs               1500
Win                        3000
Win Speed                  21064

 Cogmind 
---------
Core Integrity             231/1600
Matter                     21/300
Energy                     43/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (15) -----
           System Shield
           System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Small Storage Unit
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
  Hardened Light Armor Plating
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
  Improved Signal Interpreter
           Missile Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
Propulsion                 Xenon Bombardment Thruster
  Treads                   Armored Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Missile Launcher
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   .   2   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   1   .   1   .   1   .   .   .   .   
  Utility                  13   | .   .   1   1   2   .   1   .   1   .   1   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             30   | .   .   5   2   5   1   4   2   .   .   3   .   .   2   6   
  Power                    2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Engine                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   3   1   4   .   2   2   .   .   2   .   .   .   .   
    Treads                 4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   4   .   2   2   .   .   2   .   .   .   .   
  Utility                  13   | .   .   2   1   .   1   1   .   .   .   1   .   .   2   5   
    Device                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   1   5   .   .   3   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   1   3   .   .   3   2   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   4   .   .   3   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     27   | .   .   31  58  43  66  61  38  29  29  20  15  4   13  10  
  Engine                   1    | .   .   .   .   2   7   6   2   .   .   .   .   .   .   .   
  Treads                   3    | .   .   16  36  10  .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   7   30  29  19  17  17  8   4   .   .   .   
  Device                   3    | .   .   7   9   7   7   6   2   .   .   .   .   .   4   2   
  Processor                9    | .   .   7   13  15  15  13  13  11  11  10  8   4   8   5   
  Protection               1    | .   .   .   .   .   4   4   .   .   .   1   1   .   .   .   
Naked Turns                133  | .   34  20  .   .   .   .   .   .   .   .   .   .   .   79  
Heaviest Build             20   | .   .   1   1   6   11  19  14  .   .   20  20  .   1   15  
  Greatest Support         30   | 3   3   3   3   24  24  30  24  18  18  25  22  3   3   3   
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   3   5   5   5   5   5   5   
  Average Carried          4    | 1   3   4   4   4   4   4   4   3   3   4   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   5   3   3   5   4   5   5   5   2   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -7/Factory
 Sprinter | -7/DSF
 Sprinter | -6/Factory
   Mutant | -6/Extension
   Mutant | -5/Factory
   Mutant | -5/DSF
   Mutant | -4/Factory
   Mutant | -3/Research
   Mutant | -2/Research
   Mutant | -2/DSF
   Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Matter Collected           121  | 69  .   .   .   .   .   .   2   .   .   5   8   .   .   37  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Ext  Fac  DSF  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        465  | .    .    2    11   .    3    29   80   .    5    101  80   .    26   128  
  Missed                   251  | .    .    1    5    .    2    12   57   .    5    53   39   .    14   63   
Damage Taken               4751 | .    .    17   80   .    .    302  294  .    .    1221 1096 .    259  1482 
  Core                     3247 | .    .    17   .    .    .    87   139  .    .    522  854  .    259  1369 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  100  95   100  .    100  .    73   .    100  54   34   .    82   14   
Volleys Fired              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  36   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
Shots Fired                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44   | .    .    .    .    .    .    .    .    .    .    .    14   .    .    30   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44   | .    .    .    .    .    .    .    .    .    .    .    14   .    .    30   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    .    .    .    .    .    .    .    .    .    7    .    .    136  
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   12   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    11   
Targets Rammed             12   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        148  | .    .    .    .    .    .    148  14   .    .    3    .    .    .    .    
  Average Temperature      63   | .    .    .    .    .    .    65   9    .    .    3    .    .    .    .    
  Received Heat Transfer   453  | .    .    .    63   .    .    63   81   .    .    165  54   .    .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Peak Influence             409  | .   9   25  46  20  14  292 187 66  49  285 409 229 171 402 
  Initial                  229  | .   .   3   10  20  14  7   142 66  49  25  149 229 171 102 
  Average                  135  | .   8   16  31  20  14  90  146 66  49  113 216 229 171 210 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   .   .   1   2   1   .   2   
  Low Security (%)         75   | 100 100 100 100 100 100 83  100 100 100 85  50  .   100 52  
  Level 1                  24   | .   .   .   .   .   .   16  .   .   .   14  49  100 .   46  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   4   1   .   .   3   4   .   .   .   
  Investigation            10   | .   .   .   .   .   .   4   1   .   .   3   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   .   1   9   .   1   17  7   .   1   24  23  .   2   17  
  Peak Tracking Total      16   | .   .   2   8   .   1   16  7   .   1   10  13  .   2   8   
  Tactical Retreats        16   | .   .   .   .   .   .   3   .   .   .   5   4   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Traps Triggered            10   | .   .   .   .   .   1   3   .   .   1   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Machines Accessed          22   | .   1   1   1   1   .   8   1   1   .   4   2   1   .   1   
  Terminals                20   | .   1   1   1   1   .   8   1   1   .   3   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                46   | .   1   2   2   1   .   21  2   1   .   8   6   1   .   1   
  Successful               12   | .   1   1   1   1   .   5   .   1   .   .   .   1   .   1   
  Failed                   34   | .   .   1   1   .   .   16  2   .   .   8   6   .   .   .   
    Catastrophic           16   | .   .   1   1   .   .   6   .   .   .   5   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   1   1   2   .   .   14  .   .   .   3   4   .   .   .   
  Terminals                43   | .   1   2   2   1   .   21  2   1   .   7   4   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             10   | .   1   1   .   1   .   4   .   1   .   .   .   1   .   1   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   1   1   .   .   7   1   1   .   4   2   .   .   1   
  Full Trace Events        10   | .   .   .   .   .   .   4   1   .   .   3   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Total Allies               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   26  .   .   26  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   26  .   .   26  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Turns Passed               1150 | 12  34  62  53  37  25  154 67  7   33  157 155 3   18  333 
Spaces Moved               2517 | 20  62  107 92  49  59  482 191 20  81  398 375 6   29  546 
  Core                     974  | 20  62  107 92  31  .   .   .   .   .   .   81  6   29  546 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1543 | .   .   .   .   18  59  482 191 20  81  398 294 .   .   .   
  Fastest Speed            28   | 50  50  50  50  31  31  28  31  34  34  31  37  50  50  50  
  Average Speed            41   | 50  50  50  50  43  31  29  33  34  34  38  40  50  50  57  
  Slowest Speed            250  | 50  50  50  50  50  31  31  37  34  34  40  50  50  50  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   .   .   .   1   .   9   4   .   .   6   4   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   22  17  17  2   84  23  43  1   87  22  20  .   49  24  
  Regions Visited          14
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   .   1   1   .   1   1   1   .   1   .   1   .   .   
  Unknown Exits Taken      3    | 1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
Terrain Destroyed          40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Ext Fac DSF Fac Res Res DSF Acc 
Total                      2568 | 21  64  112 98  63  65  484 189 19  85  395 372 5   31  565 
  Wait                     12   | .   .   .   2   6   .   3   1   .   .   .   .   .   .   .   
  Move                     2456 | 19  61  106 91  46  58  465 182 19  80  385 366 5   28  545 
  Hop                      22   | .   .   .   .   1   .   7   4   .   .   6   4   .   .   .   
  Pick Up                  17   | 2   3   1   2   1   .   3   .   .   1   1   1   .   1   1   
  Fast Attach              15   | .   .   4   1   4   .   2   .   .   .   2   .   .   1   1   
  Attach                   14   | .   .   1   1   1   1   1   2   .   .   1   .   .   1   5   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swap                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Drop                     7    | .   .   .   1   4   .   2   .   .   .   .   .   .   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   6   .   .   .   4   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory
-5/DSF
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   13 | -11/Scrapyard | Entered Materials
   16 | -10/Materials | Identified exit to Materials
   47 | -10/Materials | Entered another Materials area
   47 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  102 | -9/Materials  | Identified exit to Mines
  103 | -9/Materials  | Discovered new exit (range 12)
  109 | -9/Materials  | Entered another Materials area
  109 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  155 | -8/Materials  | Discovered new exit (range 16)
  162 | -8/Materials  | Identified exit to Factory
  162 | -8/Materials  | Entered Factory
  162 | -7/Factory    | Evolved 2 slots: Utility x2
  170 | -7/Factory    | Identified exit to DSF
  199 | -7/Factory    | Entered DSF
  214 | -7/DSF        | Discovered new exit (range 14)
  222 | -7/DSF        | Additional patrols routed to DSF
  224 | -7/DSF        | Identified exit to Factory
  224 | -7/DSF        | Entered Factory
  224 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  289 | -6/Factory    | Spotted B-75 Beast
  375 | -6/Factory    | Discovered new exit (range 10)
  377 | -6/Factory    | Identified exit to Extension
  378 | -6/Factory    | Entered Extension
  401 | -6/Extension  | Spotted B-75 Beast
  404 | -6/Extension  | Spotted B-75 Beast
  439 | -6/Extension  | Lost 4 parts (1p2n1u)
  440 | -6/Extension  | Discovered new exit (range 16)
  440 | -6/Extension  | Discovered new exit (range 15)
  444 | -6/Extension  | Identified exit to Factory
  445 | -6/Extension  | Entered Factory
  445 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  452 | -5/Factory    | Identified exit to DSF
  452 | -5/Factory    | Entered DSF
  474 | -5/DSF        | Additional patrols routed to DSF
  479 | -5/DSF        | Discovered new exit (range 16)
  484 | -5/DSF        | Identified exit to Factory
  485 | -5/DSF        | Entered Factory
  485 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  541 | -4/Factory    | Lost 3 parts (3n)
  635 | -4/Factory    | Discovered new exit (range 15)
  642 | -4/Factory    | Identified exit to Research
  642 | -4/Factory    | Entered Research
  642 | -3/Research   | Evolved 2 slots: Utility x2
  674 | -3/Research   | Spotted B-86 Titan
  696 | -3/Research   | Build established: Mutant
  790 | -3/Research   | Discovered new exit (range 13)
  792 | -3/Research   | Core integrity fell below 50%
  797 | -3/Research   | Entered another Research area
  797 | -2/Research   | Evolved 2 slots: Utility x2
  800 | -2/Research   | Identified exit to DSF
  800 | -2/Research   | Entered DSF
  807 | -2/DSF        | Discovered new exit (range 19)
  816 | -2/DSF        | Additional patrols routed to DSF
  818 | -2/DSF        | Entered Access
  818 | -1/Access     | Evolved 2 slots: Utility x2
 1100 | -1/Access     | Spotted B-99 Colossus
 1101 | -1/Access     | Spotted B-99 Colossus
 1105 | -1/Access     | Core integrity fell below 50%
 1134 | -1/Access     | Core integrity fell below 20%
 1149 | -1/Access     | Discovered new exit (range 6)
 1151 | ***           | Escaped!

 Last Messages 
---------------
01108_ Slug penetrates Wall.
01108_ Penetrated by Slug.
01108_ Slug penetrates Wall.
01108_ Penetrated by Slug.
01108_ Slug penetrates Door.
01108_ Slug penetrates Wall.
01112_ Slug penetrates Energy Cycler. <x2>
01112_ Penetrated by Slug.
01121_ S-43 Plague suffers critical hit (Destroy).
01121_ S-43 Plague destroyed.
01122_ Acquired 32 matter.
01137_ P-80 Master resets T-07 Excavator, system corruption
  cleaned.
01146_ System corrupted: Energy discharge (-22).
01147_ Connecting with Terminal...
01147_ Current location identified: Access
>>Open(Door)
Sealed Barrier opened.
01149_ The Access Shell folds into the floor.
01149_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????  ?????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ?????????????????????????????###??????  #????????? |
| ??????????########??########## #######  #????????? |
| ??????????       "??"                   #????????? |
| #?????????       "??"                   #????????? |
| ##########       "??"                   #????????? |
|                  "??"                   #????????? |
|                  "??"   "@              #????????? |
|    %             "??"   ""              #????????? |
|                  "??"                   #????????? |
| ######/"""       "??"            ss s   #????????? |
|          "       "??"          """ """  #??#?????? |
|          "       "??"          """T"""  #? #?????? |
|          "#???####??########## #######  #? #?????? |
|          "???????????????????###?????#  #? #?????? |
|          ##########??????????????????#  ## #?????? |
| """"""   #        ###????????????????#     #?????? |
| """""""  #        ##  ???????????????#     #?????? |
|          #        ##   ??????? ??????#     #?????? |
|          #        ##    ??????  #????#     #?????? |
|          #        ##    ?????   #????#     #?????? |
|          #        ##       "    #????#     ###???? |
|          #     """##     """"   #????#       #???? |
| ###+######     """##    """""   #????#       #???? |
| ??# #????#      R"##     """""  #????#       #???? |
| ??# #????#     """##     """"   #????#       #???? |
| ??# ######     "" ##      "     #????#       #???? |
| ??#      +        ##            #????#       #???? |
| ??#      #      ! ##            #???##       #???? |
| ###      ###/#############+##########        #???? |
|                    *                         #???? |
|                     [                        #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          18
Energy Capacity            300
Matter Stores              169
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Evasion (%)                64
Recoil Reduction           1
Defensive Hacking          34

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveThermoelectricMultirail
  Manual?         0
Play Time         00:38:00
  Cumulative      82.5 hours
  Start           2024.04.26 @ 23:24:13
  End             2024.04.26 @ 23:58:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          0
  Total           9
  Types           8/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          44
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c5811868-b5eb-46f5-8eca-41f55d37f6a2