Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 23:04:34 Player: Some Pennies Result: Destroyed by as-04424 with Assembled Maul Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (1780) 1780 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (6412) 6412 TOTAL SCORE: 13392 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 2099 Delivered SUBCON Basin 2000 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -359 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 170/170 System Corruption 5% Temperature Cool (0) Movement Hovering (56) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (7) ------ Experimental Heat Sink Medium Storage Unit Improved Signal Interpreter Zionite Weapon Casing Improved System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Neutrino Core Experimental Heat Sink Zionite Biocell (600) Advanced Sensor Array Surveybot 24 Scanner Zionite Weapon Casing Improved Force Field Improved System Shield Zionite Phaser-S Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Zionite Glidesys I Zionite Glidesys I Antigrav System > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Signal Interpreter Enhanced Scrap Shield Improved System Shield Amulet of Y3-NDR > --- WEAPON ----------- Advanced Variable Charge Gun Compact HERF Cannon > --- INVENTORY -------- Light Antimatter Reactor Experimental Heat Sink Advanced Sensor Array Long-range Terrain Scanner Medium Reflective Plating Improved Force Field Makeshift Hacking Suite Improved System Shield Impact Mace CR-A16's Pointy Stick [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Spiked Treads Treads Spiked Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Cooled Airjet Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device V3-11A's Pendant Storage High-capacity Storage Unit Processor Tech Extrapolator Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Advanced Variable Charge Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 8 . . . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . Utility 5 | . . . . . 5 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 190 | 7 27 9 4 8 41 16 13 9 12 1 43 Power 20 | 1 3 . 2 1 6 . 4 1 . . 2 Engine 12 | 1 2 . 2 1 5 . 1 . . . . Core 4 | . 1 . . . 1 . 1 1 . . . Reactor 4 | . . . . . . . 2 . . . 2 Propulsion 41 | 2 5 2 . 1 7 5 5 . 4 . 10 Treads 13 | 1 5 2 . 1 3 1 . . . . . Leg 1 | . . . . . . . . . . . 1 Wheel 1 | 1 . . . . . . . . . . . Hover 22 | . . . . . 2 2 5 . 4 . 9 Flight 4 | . . . . . 2 2 . . . . . Utility 76 | 2 7 1 2 5 18 5 2 6 6 . 22 Device 35 | 1 4 1 . 1 8 4 . 1 5 . 10 Storage 7 | 1 1 . 1 1 . . 1 . . . 2 Processor 3 | . . . . 1 1 . . . . . 1 Hackware 8 | . . . . . 7 . 1 . . . . Protection 23 | . 2 . 1 2 2 1 . 5 1 . 9 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 12 6 . 1 10 6 2 2 2 1 9 Energy Gun 12 | 1 . . . . 1 2 . . 1 . 7 Energy Cannon 15 | . 5 3 . . 3 2 1 . . . 1 Ballistic Gun 7 | 1 4 . . 1 . . . 1 . . . Ballistic Cannon 4 | . 1 2 . . 1 . . . . . . Launcher 4 | . 1 . . . 1 1 1 . . . . Special Weapon 2 | . 1 1 . . . . . . . . . Impact Weapon 5 | . . . . . 2 1 . 1 1 . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 23 | . . 1 . . 5 3 2 1 2 . 9 Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 5 | . . . . . 5 . . . . . . Parts Lost 23 | . . . . . 14 . 3 . . . 6 Power 1 | . . . . . 1 . . . . . . Propulsion 8 | . . . . . 5 . . . . . 3 Utility 9 | . . . . . 5 . 1 . . . 3 Weapon 5 | . . . . . 3 . 2 . . . . Highest Loss Streak 14 | . . . . . 14 . 2 . . . 5 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 84 98 95 91 95 99 90 Engine 10 | . 9 14 14 14 4 . . . . . . Core 1 | . 4 . . . 1 6 2 . 6 6 3 Treads 21 | . 27 28 28 28 17 . . . . . . Hover 6 | . . . . . 5 24 29 26 30 33 30 Device 7 | . 5 12 8 . 12 12 6 5 13 20 11 Storage 11 | . 14 14 14 14 3 . 6 6 6 6 6 Processor 4 | . . . . 7 8 13 12 6 6 6 6 Hackware 3 | . . . . . 10 20 20 20 16 6 6 Protection 4 | . 8 1 5 6 4 . . 5 2 6 8 Energy Cannon 10 | . 9 17 14 14 3 . 2 . . . 1 Ballistic Gun 3 | . 16 . . 3 3 . . 5 4 . . Ballistic Cannon 7 | . 1 10 14 10 . . . . . . . Peak Build Rating 91 | 7 15 30 31 28 59 74 77 74 81 81 91 Average Rating 34 | 5 10 24 24 24 45 67 73 68 74 80 82 On Entrance 41 | . 7 11 30 17 27 56 70 57 68 77 77 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 12 37 38 59 59 63 22 36 45 48 51 63 Greatest Support 113 | 10 40 40 40 50 113 34 56 44 48 48 70 Greatest Overweight (x) 6 | 2 1 . 1 1 1 6 . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 5 10 10 10 10 10 Average Capacity 15 | 7 12 15 19 20 13 5 9 10 10 10 10 Most Carried 20 | 6 15 15 20 20 20 5 10 10 10 10 10 Average Carried 15 | 3 12 14 16 19 11 4 9 9 9 9 9 Final Capacity 20 | 8 15 15 20 20 5 5 10 10 10 10 10 Final Carried 20 | 6 15 15 20 20 5 5 10 10 10 10 9 Class Distribution -------------------- 46% | Commander-Mutant 25% | Mutant 18% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Matter Collected 2612 | 278 409 130 50 80 496 263 140 97 242 47 380 Remotely . | . . . . . . . . . . . . Salvage Created 2786 | 130 812 240 138 . 648 258 245 . 143 . 172 Parts 120 | 12 48 11 3 . 25 . 12 . 3 . 6 Haulers Intercepted 6 | . 2 . . . 2 . 1 . 1 . . Recyclers Shooed 12 | . 7 . 3 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . 19 . . . . . . 8 1 . Prevented 11 | . . . . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 30 | . 12 4 . . 6 1 4 . . . 3 Melee 1 | . . . . . . . . . . . 1 Guns 11 | . 7 . . . 2 . . . . . 2 Cannons 12 | . 5 3 . . 4 . . . . . . AOE 5 | . . . . . . 1 4 . . . . Classes Destroyed 20 | 2 7 3 . . 2 1 2 . . . 3 Worker 2 | . 1 . . . 1 . . . . . . Builder 3 | . 1 . . . . . 2 . . . . Tunneler 4 | 3 . . . . . . 1 . . . . Hauler 6 | . 2 . . . 2 . 1 . 1 . . Recycler 7 | 1 3 . 2 . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 5 | . 3 . . . 1 . 1 . . . . Swarmer 9 | . 6 . . . . . 3 . . . . Cutter 1 | . . . . . . . 1 . . . . Grunt 8 | . 6 . . . 2 . . . . . . Sentry 3 | . . 1 . . 2 . . . . . . Demolisher 1 | . . . . . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . . Compactor 1 | . . . . . . 1 . . . . . Artisan 2 | . . 2 . . . . . . . . . Subdweller 3 | . . 3 . . . . . . . . . Z-Light 1 | . . . . . . . . . . . 1 Assembled 1 | . . . . . . . . . . . 1 Golem 1 | . . . . . . . . . . . 1 Surgeon 1 | . . . . . . . 1 . . . . Wasp 1 | . . . . . . . 1 . . . . Best Kill Streak 4 | 3 4 1 1 . 2 1 4 . 1 . 1 Combat Bots Only 4 | . 4 1 . . 2 1 3 . . . 1 Max Kills in Single Turn 3 | 1 1 1 1 . 1 1 3 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Hostile Shots Fired 484 | . 72 20 . . 281 . 57 . 1 . 53 Missed 173 | . 24 4 . . 107 . 25 . . . 13 Damage Taken 5093 | . 519 384 . . 2192 . 823 . . . 1175 Core 927 | . 38 37 . . 352 . 71 . . . 429 Absorbed by Shields 147 | . . . . . 96 . . . . . 51 Redirected to Shielding 36 | . . . . . . . . . . . 36 Ignored by Resistances 90 | . . . . . . . . . . . 90 Regen/Repaired (Parts) 249 | . 134 . . . . 76 39 . . . . Core Remaining (%) 85 | 100 . . . 70 . . . . . . . Volleys Fired 286 | 8 101 76 2 . 54 6 16 . 7 . 16 Largest 2 | 2 2 2 2 . 2 1 2 . 1 . 2 Hottest 148 | 70 103 136 107 . 148 36 115 . 33 . 140 Shots Fired 498 | 16 198 109 4 . 106 6 24 . 7 . 28 Gun 270 | 16 165 . . . 46 . 8 . 7 . 28 Cannon 189 | . 32 87 4 . 57 . 9 . . . . Launcher 16 | . . . . . 3 6 7 . . . . Special 23 | . 1 22 . . . . . . . . . Kinetic 224 | 8 153 5 2 . 49 . . . 7 . . Thermal 238 | 8 45 104 2 . 54 . 17 . . . 8 Explosive 13 | . . . . . . 6 7 . . . . Electromagnetic 3 | . . . . . 3 . . . . . . Phasic 20 | . . . . . . . . . . . 20 Robot Hit Streak 15 | 4 15 10 3 . 11 . 4 . 6 . 4 Robot Miss Streak 6 | 3 6 1 . . 4 . 1 . 1 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 245 | 8 103 28 2 . 71 . 9 . 8 . 16 Core Hits 117 | 5 44 7 1 . 20 3 29 . 2 . 6 Critical Kills 3 | . . 2 . . . . . . 1 . . Critical Parts Destroyed 8 | . 1 . . . 4 . . . 3 . . Critical Strikes 15 | 2 2 2 . . 4 . . . 4 . 1 Burn 3 | 2 1 . . . . . . . . . . Meltdown 2 | . . 2 . . . . . . . . . Destroy 6 | . 1 . . . 2 . . . 3 . . Smash 3 | . . . . . 2 . . . 1 . . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 14 | . . . . . 4 . 3 . 4 1 2 Impact 12 | . . . . . 4 . 3 . 4 1 . Slashing . | . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . 2 Sneak Attacks 4 | . . . . . 3 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6449 | 90 1100 578 90 . 1746 676 1338 . 288 . 543 Guns 1871 | 90 683 . . . 477 . 78 . 37 . 506 Cannons 1972 | . 417 578 69 . 774 . 134 . . . . Explosions 1807 | . . . . . 117 676 1014 . . . . Melee 778 | . . . . . 378 . 112 . 251 . 37 Ramming 21 | . . . 21 . . . . . . . . Kinetic 1235 | 14 665 . 28 . 491 . . . 37 . . Thermal 2212 | 76 435 578 41 . 760 . 212 . . . 110 Explosive 1459 | . . . . . . 676 783 . . . . Electromagnetic 348 | . . . . . 117 . 231 . . . . Impact 741 | . . . . . 378 . 112 . 251 . . Slashing . | . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . 37 Phasic 396 | . . . . . . . . . . . 396 Highest Corruption 7 | . . . . . 7 7 3 3 3 3 5 Average Corruption 4 | . . . . . 5 4 2 3 3 3 5 Corruption Purged 7 | . . . . . . 7 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . 11 8 1 3 14 2 2 Message Errors 10 | . . . . . 2 3 . 2 3 . . Matter Fused 10 | . . . . . 1 2 . . 5 . 2 Heat Flow Errors 5 | . . . . . 2 . . . 1 2 . Energy Discharges 7 | . . . . . 1 2 1 1 2 . . Data Loss (minor) 6 | . . . . . 3 1 . . 2 . . Misfires 2 | . . . . . 2 . . . . . . Alerts 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 720 | . . 1 . . 318 . 220 . 181 . . Projectiles 33 | . . 1 . . . . 32 . . . . Explosions 100 | . . . . . . . 100 . . . . Melee 587 | . . . . . 318 . 88 . 181 . . Knockbacks 4 | . . . 1 . 3 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic 3 | . . . 1 . 2 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . . . . . 215 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed 3 | . . . 3 . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 271 | 50 271 243 45 . 223 3 61 . 208 193 7 Average Temperature 59 | 24 70 56 24 . 50 3 29 . 113 86 4 Received Heat Transfer 780 | . 195 78 . . 266 . 18 . . . 223 Effects 1 | . 1 . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . . . . Impact Corruptions 7 | . . . . . 5 . 1 . 1 . . Robots Melted 2 | . . 2 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 4 | . 2 1 . . 1 . . . . . . Heat Transferred 4213 | 370 888 1036 74 . 1386 . 311 . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Peak Influence 1635 | 20 252 . 199 . 143 124 1635 . . . . Initial 43 | . 13 . 13 . . 43 . . . . . Average 147 | 9 104 . 34 . 36 74 984 . . . . Maximum Alert Level 5 | . 1 . . . . . 5 . . . . Low Security (%) 87 | 100 86 . 100 . 100 100 8 . . . . Level 1 4 | . 13 . . . . . 6 . . . . Level 2 2 | . . . . . . . 25 . . . . Level 3 . | . . . . . . . 7 . . . . Level 4 4 | . . . . . . . 48 . . . . Level 5 . | . . . . . . . 4 . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 2 . . . 8 . 12 . . . . Investigation 6 | . 2 . . . 2 . 2 . . . . Extermination 3 | . . . . . 1 . 2 . . . . Reinforcement 6 | . . . . . 2 . 4 . . . . Assault 1 | . . . . . . . 1 . . . . Garrison 6 | . . . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . 1 . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Distress Signals 6 | . 2 . . . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 26 15 2 . 18 6 30 1 3 . 40 Peak Tracking Total 30 | . 6 2 1 . 5 6 11 1 2 . 30 Tactical Retreats 13 | . 1 . . . 5 . 4 . 1 . 2 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Traps Triggered 7 | . . 1 . . 5 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . 1 1 . . Most Traps Carried 2 | . . . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Machines Disabled 30 | . 2 1 . . . . 26 . . . 1 Max in Single Turn 2 | . 1 . . . . . 2 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Machines Accessed 49 | . 11 3 12 7 7 . 9 . . . . Terminals 24 | . 8 . 6 . 3 . 7 . . . . Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 9 | . 2 . 4 . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 212 | . 47 7 51 34 28 . 45 . . . . Successful 147 | . 32 7 41 34 10 . 23 . . . . Failed 64 | . 15 . 10 . 18 . 21 . . . . Catastrophic 8 | . . . . . 3 . 5 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual 93 | . 28 . 16 . 17 . 27 . . 5 . Terminals 105 | . 38 . 18 . 15 . 34 . . . . Fabricators 7 | . . . . . 3 . 4 . . . . Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units 27 | . 5 . 9 . 6 . 7 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . . Terminal Hacks 95 | . 15 7 28 34 1 . 10 . . . . Record 62 | . . 5 24 33 . . . . . . . Part Schematic 4 | . 1 . . . . . 3 . . . . Robot Analysis 5 | . 4 . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 4 | . 2 . . . 1 . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . 1 . . . . Unreport Threat 3 | . 1 . . . . . 2 . . . . Locate Traps 3 | . 3 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . Release Object 1 | . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks 10 | . 3 . 4 . 1 . 2 . . . . Retrieve Matter 2 | . 1 . . . . . 1 . . . . Retrieve Components 8 | . 2 . 4 . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 33 | . 10 . 8 . 4 . 11 . . . . Terminals 23 | . 8 . 4 . 4 . 7 . . . . Botnet 7 | . 2 . 1 . 2 . 2 . . . . Operators 2 | . 1 . . . . . 1 . . . . Skim 14 | . 5 . 3 . 2 . 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 10 | . 2 . 4 . . . 4 . . . . Monitor 1 | . . . . . . . 1 . . . . Reject 1 | . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . 1 . . . . Mask 1 | . . . . . . . 1 . . . . Tunnel 6 | . 2 . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 8 . 6 . 6 . 7 . . . . Full Trace Events 4 | . . . 2 . 2 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . Feedback Blocked 1 | . . . . . 1 . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 53 | . 1 . . 12 11 6 7 . . 16 . Parts Built 2 | . . . . . 2 . . . . . . Authchips 1 | . . . . . 1 . . . . . . Time 95 | . . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 27 | . 14 . 13 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . 5 . . . 1 . . . . Allies Hacked 2 | . . . . . 1 . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Total Allies 48 | . . 11 5 . 3 19 1 . 6 2 1 Largest Group 19 | . . 8 12 10 10 19 19 . 4 3 4 Highest-Rated Group 684 | . . 152 215 177 177 684 684 . 324 273 392 Highest-Rated Ally 119 | . . 19 27 27 31 50 50 . 81 96 119 Total Orders 2 | . . . 2 . . . . . . . . AID 2 | . . . 2 . . . . . . . . Ally Attacks 488 | . . 47 24 . 28 106 183 . 25 . 75 Total Damage 14252 | . . 610 352 . 372 3783 5648 . 1350 . 2137 Kills 91 | . . 11 7 . 4 5 44 . 9 . 11 Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted 2 | . . . . . . . 1 . . . 1 Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Robot Analysis Total 5 | . 4 . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Turns Passed 19760 | 118 1782 3693 2492 6721 1141 626 651 179 631 994 732 Spaces Moved 13018 | 86 845 2125 1005 2672 1055 432 1329 374 1192 1141 762 Core 11 | 5 . . . . . 6 . . . . . Treads 6891 | . 830 2125 1005 2672 259 . . . . . . Legs . | . . . . . . . . . . . . Wheels 96 | 81 15 . . . . . . . . . . Hover 5912 | . . . . . 689 425 1329 374 1192 1141 762 Flight 108 | . . . . . 107 1 . . . . . Fastest Speed 27 | 50 95 160 160 250 40 45 27 40 40 40 40 Average Speed 135 | 92 158 160 239 250 81 53 38 40 41 84 63 Slowest Speed 350 | 150 160 160 250 250 160 350 45 97 101 98 126 Overloaded Moves 5 | . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 70 | 5 99 96 99 94 31 96 34 48 81 86 77 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 8 | . 3 . 4 . . . . . . 1 . Known Exits Taken 5 | . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 29 | . . 10 . 11 . . . 2 2 4 . Spaces Dug 50 | . 1 . . . . . 46 . 1 . 2 Terrain Destroyed 134 | . 1 . . . 6 6 116 . 1 . 4 Melee 3 | . . . . . . . 2 . 1 . . Projectile 16 | . 1 . . . 6 . 5 . . . 4 AOE 115 | . . . . . . 6 109 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Dee Total 14665 | 106 1118 2272 1086 2720 1224 817 1444 403 1317 1174 984 Wait 792 | . 96 41 3 14 21 346 45 11 85 24 106 Move 13008 | 85 844 2124 1004 2671 1055 431 1328 373 1191 1140 762 Hop . | . . . . . . . . . . . . Pick Up 129 | 6 26 1 21 12 15 4 14 5 8 3 14 Fast Attach 78 | 7 4 3 . 1 19 10 5 2 4 1 22 Attach 39 | . 1 . 1 1 16 1 4 6 1 . 8 Detach 8 | . . . 1 . 2 1 . . . 1 3 Swap 73 | . 22 6 3 6 6 5 4 1 7 . 13 Drop 169 | . 24 21 5 15 19 13 15 5 10 4 38 Fire 286 | 8 101 76 2 . 54 6 16 . 7 . 16 Melee 14 | . . . . . 4 . 3 . 4 1 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . . Escape Stasis 15 | . . . . . 13 . 2 . . . . Rewire 50 | . . . 42 . . . 8 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Build established: Scavenger-Mutant 858 | -10/Materials | Discovered new exit (range 16) 1092 | -10/Materials | Discovered new exit (range 11) 1251 | -10/Materials | Learned Storage emergency access door positions 1285 | -10/Materials | Discovered new exit (range 13) 1310 | -10/Materials | Learned Storage emergency access door positions 1348 | -10/Materials | Repaired Lgt. Treads 1375 | -10/Materials | Repaired Lgt. Treads 1430 | -10/Materials | Learned 4 Materials zone layouts 1470 | -10/Materials | Learned location of 2 exits from Mines 1521 | -10/Materials | Learned location of 1 exit from Recycling 1892 | -10/Materials | Discovered new exit (range 5) 1901 | -10/Materials | Entered Subcaves 1905 | -10/Subcaves | Learned 4 Materials zone layouts 2046 | -10/Subcaves | Build established: Mutant 2060 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2413 | -10/Subcaves | Visited triangular shrine 2423 | -10/Subcaves | Found Prototype Device 2423 | -10/Subcaves | Identified V3-11A's Pendant 2428 | -10/Subcaves | Befriended Subdweller 2483 | -10/Subcaves | Befriended Subdweller 2508 | -10/Subcaves | Befriended Subdweller 2616 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2618 | -10/Subcaves | Befriended Subdweller 2730 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2999 | -10/Subcaves | Found SUBCON Basin 3228 | -10/Subcaves | Befriended Subdweller 3248 | -10/Subcaves | Befriended Subdweller 3337 | -10/Subcaves | Disturbed a concealed Subdweller 3338 | -10/Subcaves | Befriended Subdweller 3388 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 3521 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3553 | -10/Subcaves | Discovered new exit (range 5) 3579 | -10/Subcaves | Identified exit to Recycling 3594 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3604 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3716 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3718 | -10/Subcaves | Befriended Subdweller 3718 | -10/Subcaves | Befriended Subdweller 3745 | -10/Subcaves | Discovered new exit (range 16) 4892 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4893 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4903 | -10/Subcaves | Befriended Subdweller 4932 | -10/Subcaves | Visited Clippyterm 4936 | -10/Subcaves | Learned Factory garrison access intel 5433 | -10/Subcaves | Befriended Subdweller 5594 | -10/Subcaves | Entered Recycling 5594 | -9/Recycling | Accompanied by 8 allies 5595 | -9/Recycling | Met a Zionite searching for Scraptown 5595 | -9/Recycling | Identified exit to Factory 6339 | -9/Recycling | Build established: Commander-Mutant 6663 | -9/Recycling | Scanned before Scraplab entrance 6918 | -9/Recycling | Entered Scraplab 8081 | -9/Recycling | Discovered new exit (range 2) 8086 | -9/Recycling | Entered Scraptown 8086 | -9/Scraptown | Accompanied by 10 allies 8340 | -9/Scraptown | Delivered V3-11A's Pendant to T0-NE2 in exchange for information 8619 | -9/Scraptown | Discovered new exit (range 7) 8772 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 8779 | -9/Scraptown | Learned 12 Research zone layouts 8844 | -9/Scraptown | Visited Observation Area 8952 | -9/Scraptown | Visited Bundlers 9130 | -9/Scraptown | Visited Comm Corps 9235 | -9/Scraptown | Visited Awakened 9342 | -9/Scraptown | Visited Assassins FH 9462 | -9/Scraptown | Visited Cave Peace 9562 | -9/Scraptown | Visited Junk Repository 10066 | -9/Scraptown | Visited UFD Registry 10066 | -9/Scraptown | Registered with UFD as "Shockrunner" 10121 | -9/Scraptown | Visited Science Guys 10226 | -9/Scraptown | Visited Abandonware Association 10244 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 10256 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 10374 | -9/Scraptown | Visited Botcube Research 10491 | -9/Scraptown | Visited Chapter 10 10689 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10721 | -9/Scraptown | Found DCF Scrap (29 items) 10811 | -9/Scraptown | Visited Science Testing Area 10849 | -9/Scraptown | Visited Scrap Suit Storage 10929 | -9/Scraptown | Visited Derelict Rescue Squad 10945 | -9/Scraptown | Found DRS Beacon 11006 | -9/Scraptown | Visited Curators Association 11104 | -9/Scraptown | Visited Cartography Club 11592 | -9/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 11703 | -9/Scraptown | Found Scrap Suit 11834 | -9/Scraptown | Delivered Scrap Shield to a Scientist 11876 | -9/Scraptown | Tech Extrapolator generated special schematic: Vmp. Humpback 12214 | -9/Scraptown | Found Lrg. Botcube 13501 | -9/Scraptown | Discovered new exit (range 5) 14807 | -9/Scraptown | Entered Factory 14807 | -6/Factory | Accompanied by 10 allies 14807 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 14808 | -6/Factory | Loaded intel: 4 garrison access locations 15124 | -6/Factory | Lost 5 allies 15241 | -6/Factory | Discovered new exit (range 11) 15307 | -6/Factory | Garrison activated, responded to threat 15360 | -6/Factory | System Shield fried by hacking feedback 15371 | -6/Factory | P-60 Hacker assimilated allied Engineer 2a 15388 | -6/Factory | P-60 Hacker assimilated allied Scavenger 2a 15459 | -6/Factory | Lost 14 parts (1p5n5u3w) 15584 | -6/Factory | Fabricated Mak. Hover Unit? 15763 | -6/Factory | Build established: Scavenger-Mutant 15815 | -6/Factory | Allied Derelicts emerged from ambush trap array 15924 | -6/Factory | Discovered new exit (range 10) 15948 | -6/Factory | Manually triggered Chute Trap 15948 | -6/Factory | Sucked down chute 15948 | -6/Factory | Entered Waste 15956 | -6/Waste | Spotted C-40 Crusher 15957 | -6/Waste | Spotted C-40 Crusher 15975 | -6/Waste | Spotted C-40 Crusher 15981 | -6/Waste | Spotted C-40 Crusher 15983 | -6/Waste | Spotted C-40 Crusher 15983 | -6/Waste | Spotted C-40 Crusher 15988 | -6/Waste | Warlord forces began an assault 15995 | -6/Waste | Allies destroyed C-40 Crusher 15997 | -6/Waste | Allies destroyed C-40 Crusher 16002 | -6/Waste | Allies destroyed C-40 Crusher 16008 | -6/Waste | Destroyed C-40 Crusher 16009 | -6/Waste | Allies destroyed C-40 Crusher 16015 | -6/Waste | Allies destroyed C-40 Crusher 16042 | -6/Waste | Discovered new exit (range 12) 16067 | -6/Waste | Build established: Hacker-Mutant 16116 | -6/Waste | Tech Extrapolator generated special schematic: Vmp. Heavy Siege Treads 16134 | -6/Waste | Found Prototype Device 16134 | -6/Waste | Identified System Purifier 16571 | -6/Waste | Identified exit to Factory 16574 | -6/Waste | Entered Factory 16574 | -6/Factory | Accompanied by 19 allies 16631 | -6/Factory | Identified exit to Lower Caves 16690 | -6/Factory | Central database locked down 16845 | -6/Factory | Garrison activated, responded to threat 16924 | -6/Factory | First assault squad dispatched 17147 | -6/Factory | Spotted B-75 Beast 17225 | -6/Factory | Entered Lower Caves 17227 | -6/Lower Caves | UFD Scientist delivered a prototype 17232 | -6/Lower Caves | Found Prototype Protection 17234 | -6/Lower Caves | Identified Enh. Scrap Shield 17388 | -6/Lower Caves | Encountered a Warlord checkpoint 17395 | -6/Lower Caves | Discovered new exit (range 15) 17400 | -6/Lower Caves | Identified exit to Lower Caves 17404 | -6/Lower Caves | Entered another Lower Caves area 17485 | -6/Lower Caves | Discovered new exit (range 5) 17487 | -6/Lower Caves | Identified exit to Factory 17489 | -6/Lower Caves | Prototype Device suddenly appears! 17491 | -6/Lower Caves | Found Prototype Device 17492 | -6/Lower Caves | Identified Amulet of Y3-NDR 17521 | -6/Lower Caves | Joined by bewildered Wizard 17522 | -6/Lower Caves | Joined by bewildered Wizard 17582 | -6/Lower Caves | Joined by bewildered Wizard 17584 | -6/Lower Caves | Joined by bewildered Wizard 17585 | -6/Lower Caves | Joined by bewildered Wizard 17612 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 17612 | -6/Lower Caves | Found DCF Scrap (13 items) 17664 | -6/Lower Caves | Joined by bewildered Wizard 17771 | -6/Lower Caves | Discovered new exit (range 7) 17773 | -6/Lower Caves | Identified exit to Zion 17972 | -6/Lower Caves | Encountered a Warlord checkpoint 18035 | -6/Lower Caves | Entered Zion 18035 | -6/Zion | Accompanied by 1 ally 18041 | -6/Zion | Received a hallucinogenic algorithm 18058 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 18069 | -6/Zion | Found CR-A16's Pointy Stick 18072 | -6/Zion | Discovered new exit (range 10) 18079 | -6/Zion | Identified exit to Proximity Caves 18128 | -6/Zion | Build established: Scavenger-Mutant 18152 | -6/Zion | System corruption cleaned by Quarantine Array 18355 | -6/Zion | Learned location of 1 exit from Factory 18680 | -6/Zion | Opened final containment barrier to the Deep Caves 18695 | -6/Zion | Discovered new exit (range 5) 18697 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18801 | -6/Zion | Turned away by Imprinter 18957 | -6/Zion | Given A8's code to call for help 19006 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19010 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19028 | -6/Zion | Identified exit to Deep Caves 19029 | -6/Zion | Entered Deep Caves 19029 | -6/Deep Caves | Accompanied by 3 allies 19031 | -6/Deep Caves | Met 5H-AD0 19243 | -6/Deep Caves | Z-Facility disabled 19271 | -6/Deep Caves | Attacked by Z-Imprinter 19275 | -6/Deep Caves | Core integrity fell below 50% 19432 | -6/Deep Caves | Found Prototype Protection 19432 | -6/Deep Caves | Identified Zio. Weapon Casing 19466 | -6/Deep Caves | Found Zio. Weapon Casing 19616 | -6/Deep Caves | Found Surveybot 24 Chip 19622 | -6/Deep Caves | Found Surveybot 24 Scanner 19668 | -6/Deep Caves | Spotted AG-26612 19672 | -6/Deep Caves | Exposed GOLEM chamber 19673 | -6/Deep Caves | Triggered Deep Caves wall 19694 | -6/Deep Caves | Core integrity fell below 20% 19747 | -6/Deep Caves | Lost 5 parts (3n2u) 19758 | -6/Deep Caves | Destroyed AG-26612 19761 | -6/Deep Caves | Destroyed by as-04424 with Assembled Maul Last Messages --------------- 19693_ Imp. Reaction Control System destroyed. 19694_ HV Slug penetrates AG-26612. 19694_ Dropped Zio. Phaser-S. 19694_ Enhanced Grunt knocked back. 19694_ Dropped Zio. Phaser-S. 19695_ Dropped Med. Reflective Plating. 19695_ Enhanced Grunt destroyed. 19697_ 5H-AD0: "Argh..." 19697_ 5H-AD0 suddenly disappears in plain sight. 19712_ Acquired Surveybot 24 Scanner. 19715_ Acquired Surveybot 24 Chip. 19716_ Surveybot 24 Chip destroyed. 19716_ System corrupted by crushing effect (+5). 19716_ Knocked back. 19727_ System corrupted: Matter fused (-5). 19757_ Zio. Light Carapace destroyed. 19757_ Knocked back. 19758_ AG-26612 suffers critical hit (Impale). 19758_ AG-26612 destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#######??????? | | ???????????????????###??????###????## ##?????? | | ??????????????????## #???## ##???# ##????? | | ??????????????????# #### #??## #????? | | ??????????????????# ## #?## ##???? | | ??????????????????# #??# ##### | | ???????????????????# ##### | | ????????????????????# | | ???????????????????## # ###### #### | | ???????????????????# #### ########## ##?? | | ???????????????????# a ##??# #?? | | ???????????????????# a####???# # | | ??????????????????## aa#??????#### ######## | | ??????????????????# ##????????# #??????## | | ??????????????????# ##???????# #????????# # | | ??????????????????## #???????# #?????????### | | ???????????????????####; #???????# #???????????? | | ??????????????????????#;aa#??????? ???????????? | | ?????????????????????## a##?????? ?####??????? | | ???????????????????### aa #????? # #### ##??#### | | ??????????????????## aaaa##########?# #### # | | ??????????????????# aa@%## ##????# ## | | ??????????????????# ##???# | | ??????????????????#### a ##?## | | ??????????? #??????## ### | | ??????? ??????## a | | ????? * #??#### ## | | ?? = #?## ######## | | / *[ #?# ##??###?## ### | | / #?# ##?## ##?## #"# | | [ #?## ### #??### #%" | | #??## #?#### | | / * ##### ### #### | | ! [ "## ## ### | | !* ## ### | | [ # ## ## | | ! # #### | | * % * #??# # | | % % ! #??# ## ## | | % [ #??## ######? | | %=%! [ #### #???# #?????? | | * #??## #??# ### ##?????? | | ##???## #? ##?# #??????? | | # # "#????## ##??# ##??????? | | #### ## ## "##?????## ##???## ###???????? | | ?????# ?# #####????????#######?????####?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 21 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 800 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 67 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 22 Authchip Count 5 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Spk. Treads | -9/Scraptown | Extrapolated Structural Scanner | -9/Scraptown | Extrapolated Mak. Leg | -9/Scraptown | Extrapolated Mak. Targeting Computer | -9/Scraptown | Extrapolated Machine Rigger | -9/Scraptown | Extrapolated Mak. Light Armor Plating | -9/Scraptown | Extrapolated Vmp. Humpback | -9/Scraptown | Extrapolated Mak. Shrapnel Gun | -9/Scraptown | Extrapolated Enh. Flamer | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Generic] | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Scout] | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Skirmisher] | -9/Scraptown | Extrapolated Mak. Sensor Array | -6/Factory | Extrapolated Mak. Coolant Network | -6/Factory | Extrapolated Mak. Trap Scanner | -6/Factory | Extrapolated Mak. Hover Unit | -6/Factory | Extrapolated Mak. System Shield | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated Mak. Power Source | -6/Factory | Extrapolated Bore Cannon | -6/Factory | Extrapolated Hvy. Beamcaster | -6/Factory | Extrapolated Multitool | -6/Factory | Extrapolated Spk. Heavy Treads | -6/Waste | Extrapolated Vmp. Heavy Siege Treads | -6/Waste | Extrapolated Mak. Propulsion Shielding | -6/Waste | Extrapolated Mak. Medium Armor Plating | -6/Waste | Extrapolated Mak. Ablative Armor | -6/Waste | Extrapolated Hvy. Battle Rifle | -6/Waste | Extrapolated Hacking Suite | -6/Factory | Hacked Mak. System Restoration Module | -6/Factory | Extrapolated Cld. VTOL Module | -6/Factory | Hacked Mak. Laser | -6/Factory | Extrapolated Mak. Spear | -6/Factory | Extrapolated Mak. Kinetic Plating | -6/Factory | Extrapolated Imp. Weapon Cycler | -6/Factory | Hacked Imp. Remote Datajack | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Mak. Hover Unit | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed QuantumZioniteBuckler Manual? 0 Play Time 02:52:05 Cumulative 215.6 hours Start 2024.08.08 @ 01:16:08 End 2024.08.08 @ 23:04:34 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 176 Adventurer 5 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 53 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06083a3d-5327-4ee9-939c-407acf036da6