Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.31 @ 11:55:39

Player: tcfire

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (430)     2150
Value Destroyed (20025)    20025
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (4435)               4435
              TOTAL SCORE: 32810

 Bonus
-------
High Alert Combat Kills    3924
Follower Combat Kills      398
Entered Garrisons          200
Friendly Fire              -87

 Cogmind 
---------
Core Integrity             0/1300
Matter                     96/300
Energy                     29/170
System Corruption          24%
Temperature                Danger (425)
Movement                   Core (650) Ox12
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
           Biometal Leg
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
  Improved Arc Projector
           Matter Neutralizer
           Matter Neutralizer
>          --- INVENTORY (5) ----
           Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Multireflex Exoskeleton
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Biometal Leg
>              --- UTILITY ----------
  Experimental Cooling System
  Experimental Cooling System
         Small Storage Unit
               Energy Well
               Armor Integrity Analyzer
      Advanced Reaction Control System
      Improved Phase Shifter
               Graphene Brace
      Advanced Focal Shield
>              --- WEAPON -----------
               Matter Neutralizer
               Nova Cannon
               Linear Accelerator
               Fusion Bomb Launcher
>              --- INVENTORY --------
               Flexi-carbon Leg
      Advanced Power Amplifier
  Experimental Cooling System
      Improved Shield Generator
      Advanced Plasma Cannon
               Hardcell Cannon
[Rating: 153]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Multireflex Exoskeleton
  Leg                      Multireflex Exoskeleton
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Phase Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Fusion Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Slots Evolved              15   | .   1   2   2   2   .   2   .   .   2   .   2   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   1   .   .   .   .   2   .   
  Utility                  7    | .   1   1   1   1   .   1   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
Parts Attached             180  | 7   6   12  16  8   10  20  3   23  1   9   13  52  
  Power                    31   | 1   .   1   3   .   3   2   .   6   .   3   1   11  
    Engine                 8    | 1   .   1   2   .   1   .   .   2   .   .   .   1   
    Core                   10   | .   .   .   1   .   2   2   .   3   .   2   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   1   .   1   1   10  
  Propulsion               41   | 2   1   4   3   2   3   5   2   3   .   .   7   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    40   | 2   1   4   3   2   3   5   2   3   .   .   7   8   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 2   3   4   3   2   .   10  .   4   .   5   4   16  
    Device                 35   | .   .   1   2   2   .   8   .   3   .   3   3   13  
    Storage                4    | 1   1   1   .   .   .   .   .   .   .   .   1   .   
    Processor              5    | 1   1   1   .   .   .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   1   1   .   .   1   .   .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   2   3   7   4   4   3   1   10  1   1   1   16  
    Energy Gun             11   | 1   1   .   1   .   1   1   .   5   .   .   .   1   
    Energy Cannon          21   | .   1   .   1   3   1   2   1   4   .   1   1   6   
    Ballistic Gun          6    | 1   .   1   3   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       15   | .   .   2   2   1   2   .   .   1   .   .   .   7   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   2   4   .   5   .   .   1   2   
Parts Lost                 53   | .   1   .   .   1   .   2   5   4   .   .   2   38  
  Power                    10   | .   .   .   .   .   .   .   .   2   .   .   .   8   
  Propulsion               11   | .   .   .   .   .   .   .   1   .   .   .   1   9   
  Utility                  21   | .   .   .   .   1   .   1   2   1   .   .   1   15  
  Weapon                   11   | .   1   .   .   .   .   1   2   1   .   .   .   6   
  Highest Loss Streak      13   | .   1   .   .   1   .   1   2   2   .   .   1   13  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Average Backups            6    | 1   1   5   7   7   7   7   5   5   5   5   6   5   
  Power                    .    | .   1   1   .   1   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   1   1   1   1   .   .   .   1   1   .   .   
  Utility                  2    | .   .   2   3   3   3   3   2   2   3   3   3   2   
  Weapon                   1    | .   .   1   2   1   2   2   2   1   1   .   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             28   | .   2   3   2   2   5   2   1   5   .   2   1   3   
  Power                    4    | .   1   1   .   .   .   .   .   2   .   .   .   .   
  Propulsion               7    | .   .   1   .   .   3   .   1   1   .   1   .   .   
  Utility                  11   | .   .   .   1   1   2   1   .   2   .   1   1   2   
  Weapon                   6    | .   1   1   1   1   .   1   .   .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   91  98  99  95  99  98  95  86  81  87  85  82  
  Engine                   3    | .   12  10  8   7   6   6   6   2   5   .   .   .   
  Core                     4    | .   .   .   7   7   7   6   6   7   5   9   1   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   2   .   1   8   11  
  Leg                      19   | .   25  29  25  21  21  24  24  13  11  11  15  17  
  Device                   16   | .   .   2   24  20  20  13  19  18  16  16  18  20  
  Storage                  9    | .   12  14  8   7   7   9   6   12  11  11  10  7   
  Processor                9    | .   10  13  8   7   7   11  12  10  11  11  10  6   
  Protection               3    | .   7   7   .   7   7   5   .   .   .   3   1   1   
  Energy Cannon            12   | .   2   1   .   7   14  14  17  17  18  22  19  8   
  Ballistic Cannon         4    | .   .   14  8   10  6   3   .   .   .   .   .   5   
Peak Build Rating          153  | 7   9   17  29  44  50  72  73  79  81  90  117 153 
  Average Rating           75   | 3   7   14  25  38  46  65  66  73  79  86  107 129 
  On Entrance              50   | .   7   9   17  29  44  50  72  66  76  81  89  114 
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             112  | 16  16  25  34  62  66  72  61  64  65  80  80  112 
  Greatest Support         142  | 20  20  45  53  57  66  86  80  78  72  72  122 142 
  Greatest Overweight (x)  2    | 1   .   .   .   1   1   1   .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 4   4   8   8   8   8   8   8   8   7   8   8   8   
  Average Carried          6    | 1   1   5   7   7   7   7   5   6   6   6   6   5   
  Final Capacity           10   | 10  8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 1   2   8   7   8   8   8   4   7   6   7   5   1   

 Class Distribution 
--------------------
 68% | Hacker-Gunner
 18% | Hacker-Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -7/Storage
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -6/Garrison
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -5/Factory
 Hacker-Gunner | -5/Extension
 Hacker-Gunner | -4/Factory
 Hacker-Gunner | -3/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Gar  Fac  Fac  Ext  Fac  Res  
Matter Collected           8076  | 53   311  621  536  592  384  944  71   525  63   110  200  3666 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18760 | .    317  631  501  619  952  2391 1643 2697 31   1488 1320 6170 
  Parts                    826   | .    15   61   24   38   57   145  65   99   2    51   50   219  
Haulers Intercepted        21    | .    .    2    2    2    2    2    .    4    .    2    1    4    
Recyclers Shooed           4     | .    1    .    .    .    .    .    .    2    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Combat Hostiles Destroyed  310  | .   4   19  9   13  14  32  32  37  .   15  17  118 
  Guns                     7    | .   4   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  262  | .   .   16  9   12  13  31  32  35  .   14  13  87  
  AOE                      20   | .   .   .   .   1   .   .   .   .   .   .   .   19  
Classes Destroyed          17   | .   3   5   2   3   .   1   1   .   .   .   .   2   
  Worker                   23   | .   .   2   2   6   2   3   .   5   .   .   1   2   
  Builder                  19   | .   .   .   1   1   4   4   .   2   .   .   1   6   
  Hauler                   21   | .   .   2   2   2   2   2   .   4   .   2   1   4   
  Recycler                 13   | .   1   1   .   1   1   4   .   .   .   1   .   4   
  Operator                 9    | .   .   .   .   1   .   1   .   1   .   2   3   1   
  Watcher                  35   | .   2   3   4   3   2   6   .   6   1   2   1   5   
  Swarmer                  55   | .   .   10  .   1   2   6   8   12  .   .   4   12  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    124  | .   4   2   5   5   7   6   18  11  .   8   1   57  
  Brawler                  9    | .   .   .   .   1   .   .   .   1   .   .   .   7   
  Duelist                  4    | .   .   1   .   1   .   .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   42   | .   .   6   3   1   4   5   .   6   .   5   3   9   
  Specialist               6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
  Hunter                   21   | .   .   .   1   1   .   6   .   3   .   .   6   4   
  Programmer               41   | .   .   .   .   3   1   8   .   4   .   .   3   22  
  Behemoth                 5    | .   .   .   .   .   .   1   .   .   .   2   .   2   
Best Kill Streak           11   | .   3   8   6   7   8   6   9   7   1   5   6   11  
  Combat Bots Only         9    | .   2   5   3   3   4   5   9   7   .   4   4   9   
Max Kills in Single Turn   3    | .   1   2   2   2   3   2   2   2   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -6    -6    -6    -5    -5    -4    -3    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Sto   Fac   Gar   Fac   Fac   Ext   Fac   Res   
Hostile Shots Fired        1934  | .     38    59    23    121   71    175   84    225   .     71    92    975   
  Missed                   716   | .     10    14    8     39    25    71    25    97    .     32    41    354   
  Hits                     1218  | .     28    45    15    82    46    104   59    128   .     39    51    621   
    Melee                  9     | .     .     .     .     .     .     .     .     1     .     .     .     8     
    Projectile             1209  | .     28    45    15    82    46    104   59    127   .     39    51    613   
  Critical Strikes         67    | .     .     1     1     5     3     4     5     1     .     3     3     41    
    Actively Blocked       28    | .     .     .     .     .     .     .     .     .     .     .     .     28    
  Part Disruptions         5     | .     .     .     .     1     .     .     .     .     .     .     .     4     
Damage Taken               12514 | .     284   307   96    591   251   796   675   1046  .     461   536   7471  
  Core                     1896  | .     57    34    12    89    40    34    92    123   .     60    48    1307  
  Absorbed by Shields      1262  | .     .     .     42    112   .     .     .     127   .     151   .     830   
  Redirected to Shielding  105   | .     .     .     .     .     .     .     .     .     .     .     .     105   
  Ignored by Resistances   9491  | .     176   197   81    604   252   656   399   645   .     362   465   5654  
  Regen/Repaired (Parts)   562   | .     .     .     .     .     .     .     .     119   140   .     .     303   
Core Remaining (%)         88    | 100   77    91    97    .     81    .     .     70    .     94    95    .     
Volleys Fired              782   | .     35    68    34    38    36    85    41    112   4     32    42    255   
  Largest                  4     | .     2     2     2     3     3     3     3     3     4     4     4     4     
  Hottest                  358   | .     80    80    100   190   190   265   265   260   345   358   358   358   
Shots Fired                2192  | .     51    136   68    94    104   254   119   313   13    128   147   765   
  Gun                      110   | .     50    18    30    .     .     .     .     4     2     .     .     6     
  Cannon                   2050  | .     1     118   38    94    104   254   119   309   11    128   147   727   
  Launcher                 32    | .     .     .     .     .     .     .     .     .     .     .     .     32    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  755   | .     35    134   66    76    26    88    .     7     2     .     .     321   
  Thermal                  1371  | .     1     2     .     18    78    166   119   302   11    128   140   406   
  Explosive                32    | .     .     .     .     .     .     .     .     .     .     .     .     32    
  Electromagnetic          34    | .     15    .     2     .     .     .     .     4     .     .     7     6     
  Robot Hit Streak         39    | .     16    12    35    14    20    25    37    23    20    39    30    38    
  Robot Miss Streak        5     | .     1     2     4     5     1     4     2     3     .     2     2     4     
  Penetration Max          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1361  | .     41    77    58    69    66    139   59    156   3     88    97    508   
  Core Hits                793   | .     18    33    64    88    31    70    33    82    1     42    46    285   
  Critical Kills           19    | .     1     .     .     .     .     2     .     1     .     1     2     12    
  Critical Parts Destroyed 3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Strikes         53    | .     1     4     .     .     3     5     .     1     .     1     2     36    
    Meltdown               18    | .     1     .     .     .     .     2     .     1     .     1     2     11    
    Destroy                5     | .     .     .     .     .     .     .     .     .     .     .     .     5     
    Blast                  30    | .     .     4     .     .     3     3     .     .     .     .     .     20    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           57786 | .     487   1379  1398  2140  2276  5351  3570  7155  93    2819  3365  27753 
  Guns                     1116  | .     375   218   374   .     .     .     .     95    .     .     .     54    
  Cannons                  47301 | .     17    1138  1001  1814  2271  5318  3570  6477  93    2798  3165  19639 
  Explosions               9142  | .     95    .     .     326   .     .     .     470   .     .     200   8051  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  227   | .     .     23    23    .     5     33    .     113   .     21    .     9     
  Kinetic                  15165 | .     238   1339  1320  1361  539   1666  .     214   .     .     .     8488  
  Thermal                  33316 | .     112   17    .     676   1732  3652  3570  6433  93    2798  3082  11151 
  Explosive                8351  | .     .     .     .     .     .     .     .     300   .     .     .     8051  
  Electromagnetic          727   | .     137   .     55    103   .     .     .     95    .     .     283   54    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         24    | .     .     1     1     2     2     2     2     2     .     .     .     24    
  Average Corruption       4     | .     .     1     1     1     2     1     2     2     .     .     .     10    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  231   | .     .     3     .     10    12    27    7     35    .     .     .     137   
    Message Errors         44    | .     .     .     .     2     3     5     .     5     .     .     .     29    
    Matter Fused           54    | .     .     .     .     3     3     7     3     7     .     .     .     31    
    Heat Flow Errors       31    | .     .     1     .     1     .     3     1     7     .     .     .     18    
    Energy Discharges      27    | .     .     1     .     2     1     5     2     5     .     .     .     11    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      27    | .     .     1     .     .     .     6     1     5     .     .     .     14    
    Data Loss (major)      15    | .     .     .     .     1     3     .     .     3     .     .     .     8     
    Misfires               4     | .     .     .     .     1     1     .     .     1     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     5     
    Weapon Failures        18    | .     .     .     .     .     1     1     .     2     .     .     .     14    
Overload Shots             182   | .     .     .     .     .     2     50    72    58    .     .     .     .     
  Effects                  15    | .     .     .     .     .     .     7     3     5     .     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     2     1     2     .     .     .     .     
    Heat Surge             6     | .     .     .     .     .     .     3     2     1     .     .     .     .     
    Short Circuit          4     | .     .     .     .     .     .     2     .     2     .     .     .     .     
Overflow Damage            1886  | .     .     .     .     68    58    188   236   396   .     32    139   769   
  Projectiles              1270  | .     .     .     .     9     58    188   236   270   .     32    92    385   
  Explosions               594   | .     .     .     .     59    .     .     .     104   .     .     47    384   
  Melee                    22    | .     .     .     .     .     .     .     .     22    .     .     .     .     
Knockbacks                 100   | .     .     4     12    29    2     4     .     1     .     .     .     48    
  Impact                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  87    | .     .     3     10    25    2     3     .     .     .     .     .     44    
  Secondary                12    | .     .     1     2     4     .     1     .     .     .     .     .     4     
Self-Inflicted Damage      208   | .     .     .     .     71    .     .     .     .     .     .     .     137   
  Shots                    6     | .     .     .     .     2     .     .     .     .     .     .     .     4     
  Rammed                   4     | .     .     .     .     .     .     .     .     .     .     .     .     4     
Targets Rammed             23    | .     .     5     3     .     1     3     .     6     .     1     .     4     
  Kicked                   19    | .     .     5     3     .     1     3     .     6     .     1     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        811   | .     86    99    30    361   198   368   422   397   6     353   198   811   
  Average Temperature      112   | .     30    12    11    116   86    115   135   110   6     113   102   148   
  Received Heat Transfer   3608  | .     189   123   73    177   189   219   345   380   .     253   82    1578  
  Effects                  60    | .     .     .     .     6     .     1     4     1     .     1     .     47    
    Shutdowns              11    | .     .     .     .     .     .     .     .     .     .     .     .     11    
    Energy Bleed           5     | .     .     .     .     .     .     .     1     .     .     1     .     3     
    Interference           17    | .     .     .     .     6     .     1     3     1     .     .     .     6     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
    Short Circuit          4     | .     .     .     .     .     .     .     .     .     .     .     .     4     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     .     .     5     
    Damage (major)         16    | .     .     .     .     .     .     .     .     .     .     .     .     16    
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     1     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     1     .     .     1     .     
  Parts Fried              5     | .     .     .     .     .     .     .     .     2     .     .     3     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
Robots Melted              22    | .     1     .     .     .     1     2     .     1     .     2     3     12    
  Combat Hostiles          19    | .     .     .     .     .     1     1     .     1     .     1     3     12    
  Parts Melted             90    | .     .     .     .     1     4     7     3     17    .     10    16    32    
  Heat Transferred         36035 | .     137   37    .     824   2308  3811  3094  6385  111   3535  4052  11741 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     1     .     .     .     .     .     .     .     .     .     .     .     

 Alert                           | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -3   
-------                    Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Gar  Fac  Fac  Ext  Fac  Res  
Maximum Alert Level        4     | .    .    1    .    .    .    .    3    1    .    .    1    4    
  Low Security (%)         75    | 100  100  89   100  100  100  100  10   91   100  100  98   16   
  Level 1                  4     | .    .    10   .    .    .    .    23   8    .    .    1    5    
  Level 2                  5     | .    .    .    .    .    .    .    31   .    .    .    .    19   
  Level 3                  6     | .    .    .    .    .    .    .    34   .    .    .    .    23   
  Level 4                  7     | .    .    .    .    .    .    .    .    .    .    .    .    35   
  Level 5                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1575  | .    40   257  59   100  107  111  882  343  7    175  208  1575 
  Initial                  343   | .    .    .    59   1    .    16   .    343  .    .    46   64   
  Average                  242   | .    5    63   23   17   38   23   568  87   .    29   80   826  
Influence Increases        10952 | .    168  640  287  503  441  1054 932  1441 13   680  678  4115 
  Destroy 0b10 Robot/C     6380  | .    80   380  180  260  280  640  700  780  .    420  340  2320 
  Destroy 0b10 Robot/NC    620   | .    15   40   45   70   55   100  .    100  5    35   35   120  
  Destroy Leader           1508  | .    24   120  62   70   78   236  20   260  2    64   94   478  
  Allied During Kill       51    | .    .    .    .    .    .    .    11   4    .    36   .    .    
  Successful Hack          123   | .    .    .    .    .    .    8    12   39   2    15   3    44   
  Disable Machine          360   | .    4    8    .    44   8    16   8    156  .    4    72   40   
  Anti-Garrison Action     50    | .    .    .    .    .    .    .    50   .    .    .    .    .    
  Destroy Structure        1380  | .    .    2    .    59   20   54   41   102  4    46   134  918  
  Partial Spotted          15    | .    .    .    .    .    .    .    .    .    .    15   .    .    
  Lose Combat Pursuer      465   | .    45   90   .    .    .    .    90   .    .    45   .    195  
Influence Decreases        9666  | .    168  443  479  508  389  1106 50   2323 13   550  643  2994 
  Entered New Map          902   | .    .    .    138  4    .    36   .    539  .    .    84   101  
  Time Decay               8200  | .    164  443  341  494  389  1060 .    1724 13   511  548  2513 
  Lost Part                504   | .    4    .    .    10   .    10   50   40   .    .    10   380  
  Lost Ally                60    | .    .    .    .    .    .    .    .    20   .    39   1    .    
Squads Dispatched          74    | .    .    1    2    6    2    11   .    15   1    3    2    31   
  Investigation            10    | .    .    .    .    2    .    1    .    4    1    1    .    1    
  Extermination            22    | .    .    .    .    2    1    6    .    5    .    .    1    7    
  Reinforcement            21    | .    .    1    2    1    1    4    .    3    .    2    1    6    
  Assault                  8     | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Garrison                 13    | .    .    .    .    1    .    .    .    3    .    .    .    9    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7     | .    .    .    .    1    .    1    .    2    .    1    .    2    
Haulers Reinforced         5     | .    .    .    .    .    1    2    .    .    .    .    .    2    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Distress Signals           11   | .   .   1   1   .   1   2   .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              430  | .   12  29  15  22  16  41  36  46  .   22  20  171 
  Peak Tracking Total      13   | .   3   3   4   3   4   3   7   5   .   5   4   13  
  Tactical Retreats        22   | .   3   4   .   .   .   .   6   .   .   1   .   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Traps Triggered            29   | .   2   1   2   2   3   1   .   8   2   1   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Machines Disabled          93   | .   1   2   .   11  2   4   3   39  .   3   18  10  
  Max in Single Turn       10   | .   1   1   .   6   1   1   1   10  .   2   9   2   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Machines Accessed          27   | .   1   .   .   3   .   4   1   8   1   5   1   3   
  Terminals                9    | .   .   .   .   .   .   1   1   2   .   5   .   .   
  Fabricators              6    | .   .   .   .   1   .   1   .   3   .   .   1   .   
  Repair Stations          7    | .   .   .   .   .   .   1   .   2   1   .   .   3   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                78   | .   6   .   .   9   .   9   2   22  3   16  2   9   
  Successful               47   | .   6   .   .   5   .   3   1   12  2   10  2   6   
  Failed                   31   | .   .   .   .   4   .   6   1   10  1   6   .   3   
    Catastrophic           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                24   | .   .   .   .   .   .   2   2   4   .   16  .   .   
  Fabricators              16   | .   .   .   .   3   .   3   .   8   .   .   2   .   
  Repair Stations          21   | .   .   .   .   .   .   3   .   6   3   .   .   9   
  Recycling Units          10   | .   6   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   2   .   .   .   4   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   .   .   .   .   1   3   .   10  .   .   
  Record                   4    | .   .   .   .   .   .   .   .   1   .   3   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   2   .   1   .   3   .   .   2   .   
  Load Schematic           4    | .   .   .   .   1   .   .   .   2   .   .   1   .   
  Build                    4    | .   .   .   .   1   .   1   .   1   .   .   1   .   
Repair Station Hacks       13   | .   .   .   .   .   .   1   .   4   2   .   .   6   
  Scan Component           8    | .   .   .   .   .   .   1   .   2   1   .   .   4   
  Repair                   5    | .   .   .   .   .   .   .   .   2   1   .   .   2   
Recycling Unit Hacks       7    | .   6   .   .   1   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Process                  5    | .   4   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   2   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   1   .   1   .   1   2   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   .   2   .   4   1   6   1   3   .   2   
  Full Trace Events        7    | .   .   .   .   2   .   1   .   3   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Parts Built              5    | .   .   .   .   2   .   2   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   249  | .   .   .   .   24  .   47  .   44  .   .   134 .   
  Total Part Build Rating  20   | .   .   .   .   6   .   10  .   4   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   2   1   .   .   2   
  Time                     217  | .   .   .   .   .   .   .   .   95  50  .   .   72  
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          73   | .   58  .   .   15  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   4   .   .   4   .   .   .   3   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              7    | .   .   .   .   4   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Gar  Fac  Fac  Ext  Fac  Res  
Total Allies               8    | .    .    .    .    .    .    .    2    .    .    6    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    2    2    .    5    4    .    
  Highest-Rated Group      266  | .    .    .    .    .    .    .    157  157  .    266  230  .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    95   95   .    159  159  .    
Initial Warlord ECA Mod    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               62   | .    .    .    .    .    .    .    11   8    .    42   1    .    
  Total Damage             1924 | .    .    .    .    .    .    .    492  333  .    1077 22   .    
  Kills                    12   | .    .    .    .    .    .    .    3    3    .    6    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Fac Ext Fac Res 
Active Infowar (turns)     1414 | .   362 901 39  .   .   111 .   1   .   .   .   .   
  Optics                   1302 | .   362 901 39  .   .   .   .   .   .   .   .   .   
  Sensors                  111  | .   .   .   .   .   .   111 .   .   .   .   .   .   
  Terrain                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Gar  Fac  Fac  Ext  Fac  Res  
Turns Passed               15971 | 64   578  901  541  1232 792  2575 687  2594 242  1331 847  3587 
Spaces Moved               9688  | 53   397  532  321  645  330  1658 445  1800 159  666  493  2189 
  Core                     170   | 37   .    .    .    .    .    .    .    .    .    .    .    133  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9504  | 16   397  532  321  645  330  1658 445  1800 159  666  493  2042 
  Wheels                   14    | .    .    .    .    .    .    .    .    .    .    .    .    14   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  123  130  122  122  110  110  110  107  50   
  Average Speed            127   | 90   120  120  120  162  189  130  122  111  110  173  114  114  
  Slowest Speed            260   | 120  120  120  123  200  200  200  123  122  110  180  180  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       16    | .    .    .    .    .    .    2    .    11   .    .    .    3    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       40    | 5    50   45   37   24   69   36   49   51   7    87   18   53   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 74    | .    .    .    .    .    .    21   .    35   5    3    .    10   
Terrain Destroyed          988   | .    .    .    .    64   22   59   19   134  5    24   85   576  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               406   | .    .    .    .    2    22   59   19   89   5    24   30   156  
  AOE                      582   | .    .    .    .    62   .    .    .    45   .    .    55   420  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Gar  Fac  Fac  Ext  Fac  Res  
Total                      11672 | 69   455  657  407  751  419  1879 498  2155 217  763  683  2719 
  Wait                     490   | 2    2    7    .    31   .    48   1    121  50   29   96   103  
  Move                     9675  | 52   396  531  320  644  329  1658 443  1798 158  665  492  2189 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  244   | 8    11   18   15   12   16   29   4    40   2    13   19   57   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   131   | 7    7    4    4    7    1    11   6    19   3    4    12   46   
  Detach                   15    | .    .    1    .    3    .    .    .    1    .    1    .    9    
  Swap                     143   | .    1    13   17   8    11   24   1    26   .    7    8    27   
  Drop                     153   | .    3    10   14   8    15   21   2    26   .    11   14   29   
  Fire                     782   | .    35   68   34   38   36   85   41   112  4    32   42   255  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     19    | .    .    5    3    .    1    3    .    6    .    1    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    10   .    .    6    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory
-3/Research (discovered 1 exit: *Qua)

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Identified exit to Materials
    16 | -11/Scrapyard | Discovered exit to Materials (range 15)
    65 | -11/Scrapyard | Entered Materials
    65 | -10/Materials | Evolved 1 slot: Utility x1
   257 | -10/Materials | Identified exit to Materials
   257 | -10/Materials | Discovered exit to Materials (range 16)
   303 | -10/Materials | Build established: Hacker-Mutant
   483 | -10/Materials | Discovered exit to Materials (range 18)
   569 | -10/Materials | Identified exit to Mines
   569 | -10/Materials | Discovered exit to Mines (range 16)
   643 | -10/Materials | Entered another Materials area
   643 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   938 | -9/Materials  | Identified exit to Mines
   938 | -9/Materials  | Discovered exit to Mines (range 18)
  1091 | -9/Materials  | Identified exit to Materials
  1091 | -9/Materials  | Discovered exit to Materials (range 5)
  1544 | -9/Materials  | Entered another Materials area
  1544 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  2051 | -8/Materials  | Identified exit to Factory
  2051 | -8/Materials  | Discovered exit to Factory (range 15)
  2085 | -8/Materials  | Entered Factory
  2085 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  2313 | -7/Factory    | Fabricated Titanium Leg (x2)
  2667 | -7/Factory    | Build established: Hacker-Gunner
  3152 | -7/Factory    | Identified exit to Storage
  3152 | -7/Factory    | Discovered exit to Storage (range 16)
  3316 | -7/Factory    | Garrison activated, responded to threat
  3317 | -7/Factory    | Entered Storage
  4088 | -7/Storage    | Identified exit to Factory
  4088 | -7/Storage    | Discovered exit to Factory (range 16)
  4109 | -7/Storage    | Entered Factory
  4109 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4175 | -6/Factory    | Spotted B-75 Beast
  4200 | -6/Factory    | Destroyed B-75 Beast
  5623 | -6/Factory    | Fabricated Imp. VSS Leg (x2)
  6684 | -6/Factory    | Identified exit to Garrison
  6684 | -6/Factory    | Entered Garrison
  6696 | -6/Garrison   | Triggered checkpoint
  6732 | -6/Garrison   | Triggered checkpoint
  6779 | -6/Garrison   | Garrison Relay disabled
  6781 | -6/Garrison   | Destroyed 9 combat bots
  6844 | -6/Garrison   | Triggered checkpoint
  6915 | -6/Garrison   | Triggered checkpoint
  6974 | -6/Garrison   | Destroyed 9 combat bots
  6986 | -6/Garrison   | Triggered checkpoint
  7032 | -6/Garrison   | Identified exit to Factory
  7032 | -6/Garrison   | Discovered exit to Factory (range 12)
  7048 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7088 | -6/Garrison   | Triggered checkpoint
  7099 | -6/Garrison   | Learned Factory security intel
  7116 | -6/Garrison   | Found embedded Infiltrators
  7130 | -6/Garrison   | Triggered checkpoint
  7174 | -6/Garrison   | Triggered checkpoint
  7233 | -6/Garrison   | Discovered exit to Factory (range 14)
  7276 | -6/Garrison   | Triggered checkpoint
  7371 | -6/Garrison   | Entered Factory
  7371 | -6/Factory    | Accompanied by 2 allies
  7872 | -6/Factory    | Repaired Broken Adv. Heat Sink
  8049 | -6/Factory    | Identified exit to Factory
  8049 | -6/Factory    | Discovered exit to Factory (range 11)
  8470 | -6/Factory    | Destroyed 7 combat bots
  8955 | -6/Factory    | Identified exit to Lower Caves
  8955 | -6/Factory    | Discovered exit to Lower Caves (range 10)
  9259 | -6/Factory    | Discovered exit to Lower Caves (range 9)
  9485 | -6/Factory    | Garrison activated, responded to threat
  9637 | -6/Factory    | Fabricated Cld. Particle Cannon?
  9713 | -6/Factory    | Crushed by falling debris
  9773 | -6/Factory    | Repaired Phase Cannon
  9960 | -6/Factory    | Discovered exit to Factory (range 5)
  9965 | -6/Factory    | Entered another Factory area
  9965 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10107 | -5/Factory    | Repaired Hvy. Plasma Cannon
 10169 | -5/Factory    | Identified exit to Extension
 10169 | -5/Factory    | Discovered exit to Extension (range 15)
 10207 | -5/Factory    | Entered Extension
 10417 | -5/Extension  | Spotted B-75 Beast
 10422 | -5/Extension  | Destroyed B-75 Beast
 10437 | -5/Extension  | Spotted B-75 Beast
 10481 | -5/Extension  | Destroyed B-75 Beast
 10760 | -5/Extension  | Rescued a captive Derelict
 10769 | -5/Extension  | Rescued a captive Derelict
 11030 | -5/Extension  | Rescued a captive Derelict
 11041 | -5/Extension  | Rescued a captive Derelict
 11122 | -5/Extension  | Rescued A7
 11337 | -5/Extension  | Rescued a captive Derelict
 11513 | -5/Extension  | Identified exit to Factory
 11513 | -5/Extension  | Discovered exit to Factory (range 10)
 11515 | -5/Extension  | Identified exit to Cetus
 11515 | -5/Extension  | Discovered exit to Cetus (range 6)
 11538 | -5/Extension  | Entered Factory
 11538 | -4/Factory    | Accompanied by 4 allies (A7)
 11538 | -4/Factory    | Evolved 2 slots: Propulsion x2
 11649 | -4/Factory    | Lost 3 allies
 12147 | -4/Factory    | Identified exit to Research
 12147 | -4/Factory    | Discovered exit to Research (range 7)
 12385 | -4/Factory    | Entered Research
 12385 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 12451 | -3/Research   | Repaired Phase Cannon
 13027 | -3/Research   | Identified exit to Quarantine
 13027 | -3/Research   | Discovered exit to Quarantine (range 10)
 13040 | -3/Research   | Garrison activated, responded to threat
 13171 | -3/Research   | Destroyed 9 combat bots
 13410 | -3/Research   | Garrison activated, responded to threat
 13452 | -3/Research   | System corruption reached 10%
 13469 | -3/Research   | Found Fusion Bomb Launcher
 13885 | -3/Research   | First assault squad dispatched
 14096 | -3/Research   | Destroyed 8 combat bots
 14366 | -3/Research   | Build established: Scavenger-Tank
 14525 | -3/Research   | Repaired Broken Linear Accelerator
 14568 | -3/Research   | Garrison activated, responded to threat
 14842 | -3/Research   | Spotted B-86 Titan
 14851 | -3/Research   | Destroyed B-86 Titan
 14881 | -3/Research   | Lost 3 parts (3u)
 15273 | -3/Research   | Lost 5 parts (3n2w)
 15478 | -3/Research   | Spotted B-86 Titan
 15538 | -3/Research   | Destroyed B-86 Titan
 15558 | -3/Research   | Lost 8 parts (1p2n4u1w)
 15698 | -3/Research   | Core integrity fell below 50%
 15737 | -3/Research   | Core integrity fell below 20%
 15749 | -3/Research   | Found Unknown Protection
 15774 | -3/Research   | Lost 13 parts (3p3n4u3w)
 15821 | -3/Research   | Identified Imp. Powered Armor
 15972 | -3/Research   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
  (-33).
Overheating: Imp. Powered Armor damaged (-51).
Overheating: Matter Neutralizer damaged (-25).
Critical hit (Burn: +50).
Power failure, Lgt. Antimatter Reactor shutdown.
Overheating: Imp. Powered Armor damaged (-12).
M-36 Artificer repairs G-73 Enforcer Hvy. Laser.
Overheating: System interference.
Imp. Arc Projector temporarily disabled.
Overheating: Matter decay (-23).
Overheating: System interference.
Matter Neutralizer temporarily disabled.
Imp. Powered Armor destroyed.
Biometal Leg broken.
Overheating: Short circuit.
Dropped Kinecellerator.
Dropped Adv. Force Field.
[Achievement: 20k Club]
[Achievement: 30k Club]
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
| T"  %#???????     ???#    #???????????#     #????? |
| ""   ##########+######    #################+# #### |
| "  %%                                              |
|  %   [                                             |
|     =                                              |
|     =                                              |
| #           ##########+######   ####+######+###### |
| "     !     #????#         ##   #??????????   ???? |
| #           #????#         ##   #??????????    ??? |
| #           #????#         ##   #???????????    #? |
|             #????#         ##   #???????????    #? |
| #           +????#         ##   #???????????    #? |
| #           #????#         ##   #????????????   #? |
| #############????#         ##   #????????????   #? |
| ?????????????????#         ##   #?????????????  #? |
| ?????????????????############   #?????????????  #? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#  %#########????????? |
| ?????????????????????########   #     = #????????? |
| ?????????????????????#      + % +%      #????????? |
| ?????????????????????#      #   #    =  #????????? |
| ?????????????????????#      #   ##########???????? |
| ?????????????????????#      #   ###      #???????? |
| ?????????????????????#      #     +      #???????? |
| ?????????????????????#   !  #   ###      #???????? |
| ????????????????????#####@###   ###      #??###### |
| ????????????????????#    l ##   ###     ]#??#      |
| ????????????????????#[[*g  #     ##  [  =#??#      |
| ????????????????????#[[* gg#     ######+#####      |
| ????????????????????#[[*   /          %"%"         |
| ????????????????????#      ;     ###    ######+### |
| ????????????????????#      ;m    #?#    #          |
| ????????????????????#######;######?#    #          |
| ???????????????????????????##??#???#    #          |
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| ???????????????????????????????????#    #   !!=    |
| ???????????????????????????????????#    #   !!=    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           141
Coolant Potential          65
Energy Generation          67
Energy Capacity            805
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    6
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          66
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   30
Particle Charging          20
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
         Titanium Leg | -7/Factory | Scanalyzed
 Cld. Particle Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Titanium Leg | x2 | -7/Factory 
         Imp. VSS Leg | x2 | -6/Factory | Preloaded
 Cld. Particle Cannon | x1 | -6/Factory 

 Repaired
----------
     Adv. Heat Sink | 92% | -6/Factory  | Broken
       Phase Cannon | 11% | -6/Factory  
 Hvy. Plasma Cannon | 12% | -5/Factory  
       Phase Cannon | 18% | -3/Research 
 Linear Accelerator | 12% | -3/Research | Broken

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
30k Club
Giant Slayer
Oh No You Don't!
Prison Break
Rockin' Loadout
Torch
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              BottomlessStrikeWell
  Manual?         0
Play Time         03:04:15
  Cumulative      26.1 hours
  Start           2025.05.31 @ 00:12:44
  End             2025.05.31 @ 11:55:39
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      0
  Explorer        24
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          32
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              42/SmallcapsGlow
Map View          52x41
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f6816af-3d9c-4cae-900b-788bc1526158