Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 19:28:16 Player: 3.14 Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1475) 1475 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4365 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 107/300 Energy 37/125 System Corruption 5% Temperature Cool (8) Movement Walking (210) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (22) --- Aluminum Leg Aluminum Leg Aluminum Leg Medium Armor Plating Medium Armor Plating Heavy Assault Rifle AWS/Gauss Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Maul Maul Heavy Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Hammer > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Light Cannon Light Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Maul Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 60 | 6 5 3 40 1 3 2 Power 9 | 1 1 1 5 . 1 . Engine 8 | 1 . 1 5 . 1 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 8 . . . Treads 2 | 2 . . . . . . Leg 10 | . . 2 8 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 . 17 1 2 . Device 1 | . 1 . . . . . Storage 9 | 1 1 . 5 . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 13 | . . . 12 1 . . Artifact . | . . . . . . . Weapon 16 | 2 2 . 10 . . 2 Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon 2 | . 2 . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 7 | . . . 7 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 16 | . 1 3 11 1 . . Power 5 | . 1 1 2 1 . . Propulsion 3 | . . 1 2 . . . Utility 7 | . . 1 6 . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 3 | . 1 2 3 1 . . Average Slot Usage (%) 92 | . 93 95 94 97 77 88 Engine 7 | . 3 2 8 8 10 11 Core 2 | . 9 10 . . . . Treads 3 | . 28 5 . . . . Leg 20 | . . 22 22 22 22 22 Device 1 | . 8 10 . . . . Storage 26 | . 14 14 27 33 33 33 Protection 10 | . . . 13 11 11 11 Ballistic Gun 1 | . 13 . . . . . Ballistic Cannon 4 | . 14 28 . . . . Launcher 1 | . . . . 11 . 7 Impact Weapon 12 | . . . 20 11 . . Naked Turns . | . . . . . . . Heaviest Build 68 | 9 28 28 68 66 59 62 Greatest Support 40 | 40 40 40 26 20 20 20 Greatest Overweight (x) 3 | . . 1 3 3 2 3 Average Overweight (x) 1 | . . . 1 2 2 2 Largest Inventory Capacity 22 | 6 10 10 22 22 22 22 Average Capacity 16 | 5 7 10 18 22 22 22 Most Carried 20 | 4 8 10 20 14 18 15 Average Carried 13 | 3 6 8 15 13 14 14 Final Capacity 22 | 6 10 10 22 22 22 22 Final Carried 15 | 4 8 9 14 13 15 14 Class Distribution -------------------- 50% | Hauler-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1145 | 270 175 274 400 20 . 6 Remotely . | . . . . . . . Salvage Created 2363 | 99 330 227 1616 26 . 65 Parts 107 | 4 19 18 52 5 . 9 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 5 | . 1 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 57 | . 9 8 29 6 . 5 Melee 13 | . . . 13 . . . Guns 5 | . 5 . . . . . Cannons 12 | . 4 8 . . . . AOE 15 | . . . 4 6 . 5 Classes Destroyed 8 | 1 3 1 2 1 . . Worker 2 | . . 1 1 . . . Hauler 4 | . 1 . 3 . . . Recycler 9 | 1 2 2 4 . . . Operator 2 | . . . 2 . . . Swarmer 26 | . 6 6 8 3 . 3 Grunt 22 | . 3 2 15 . . 2 Sentry 6 | . . . 6 . . . Assembled 3 | . . . . 3 . . Best Kill Streak 5 | 1 5 4 5 3 . 3 Combat Bots Only 5 | . 4 3 5 3 . 3 Max Kills in Single Turn 3 | 1 1 1 3 3 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 . 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3187 | . 354 328 2224 123 . 158 Core 502 | . 46 49 316 26 . 65 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 92 | 5 37 32 2 4 . 12 Largest 2 | 2 2 2 1 1 . 1 Hottest 70 | 40 70 70 30 30 . 56 Shots Fired 166 | 10 74 64 2 4 . 12 Gun 62 | 10 52 . . . . . Cannon 91 | . 22 64 . . . 5 Launcher 13 | . . . 2 4 . 7 Special . | . . . . . . . Kinetic 148 | 10 74 64 . . . . Thermal . | . . . . . . . Explosive 13 | . . . 2 4 . 7 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 12 | 2 11 12 . . . 6 Robot Miss Streak 4 | 4 4 3 1 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 232 | 5 42 33 146 . . 6 Core Hits 75 | 2 19 12 25 8 . 9 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 210 | . . . 198 12 . . Impact 210 | . . . 198 12 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . 12 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 23 | . . . 23 . . . Damage Inflicted 6072 | 45 416 532 4113 390 . 576 Guns 233 | 45 188 . . . . . Cannons 835 | . 226 532 . . . 77 Explosions 1046 | . . . 157 390 . 499 Melee 3956 | . . . 3956 . . . Ramming 2 | . 2 . . . . . Kinetic 991 | 45 414 532 . . . . Thermal . | . . . . . . . Explosive 1046 | . . . 157 390 . 499 Electromagnetic 77 | . . . . . . 77 Impact 3956 | . . . 3956 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 5 Average Corruption 5 | . . . . 5 5 5 Corruption Purged . | . . . . . . . Effects 18 | . . . . 2 13 3 Message Errors 4 | . . . . . 3 1 Matter Fused 6 | . . . . . 5 1 Energy Discharges 4 | . . . . 1 3 . Data Loss (minor) 3 | . . . . . 2 1 Targeting Errors 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 781 | . . 8 757 . . 16 Projectiles 24 | . . 8 . . . 16 Explosions . | . . . . . . . Melee 757 | . . . 757 . . . Knockbacks 25 | . 1 6 18 . . . Impact 17 | . . . 17 . . . Kinetic 7 | . 1 6 . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 55 | . . . . 55 . . Shots 2 | . . . . 2 . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 64 | . 18 20 . . . 64 Average Temperature 19 | . 10 12 . . . 27 Received Heat Transfer 810 | . 51 27 696 . . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 20 | . . . 20 . . . Impact Corruptions 39 | . . . 39 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 337 | 5 250 272 337 202 . 172 Average Influence 142 | 1 117 173 142 196 . 105 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 80 | 100 87 65 80 74 . 100 Level 1 19 | . 12 34 19 25 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 11 8 63 3 . 4 Peak Tracking Total 6 | . 5 3 6 3 . 3 Tactical Retreats 13 | . 1 . 12 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 11 | . . . 9 . 2 . Terminals 7 | . . . 7 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 28 | . . . 26 . 2 . Successful 16 | . . . 14 . 2 . Failed 12 | . . . 12 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . . . 12 . 1 . Terminals 20 | . . . 20 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 6 . 2 . Record 2 | . . . 1 . 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . . 8 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . . . 7 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3932 | 128 334 429 2189 254 528 70 Spaces Moved 1622 | 70 133 214 788 103 290 24 Core 8 | 8 . . . . . . Treads 235 | 62 133 40 . . . . Legs 1379 | . . 174 788 103 290 24 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 150 180 180 180 Average Speed 172 | 147 160 151 175 204 180 182 Slowest Speed 210 | 160 160 160 210 210 180 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 25 49 70 20 66 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 23 | . . . 5 . . 18 Terrain Destroyed 102 | . . . 24 26 . 52 Melee 5 | . . . 5 . . . Projectile . | . . . . . . . AOE 97 | . . . 19 26 . 52 Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2229 | 84 191 255 1244 119 298 38 Wait 194 | . 3 3 188 . . . Move 1616 | 69 132 213 787 102 289 24 Hop . | . . . . . . . Pick Up 43 | 4 7 3 28 . 1 . Fast Attach 23 | 6 4 . 13 . . . Attach 19 | . . 3 13 1 1 1 Detach 5 | . . 1 2 . 2 . Swap 18 | . 1 . 14 . 2 1 Drop 35 | . 6 . 26 . 3 . Fire 92 | 5 37 32 2 4 . 12 Melee 183 | . . . 171 12 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 14) 463 | -10/Materials | Entered Mines 879 | -10/Mines | Learned 2 Materials zone layouts 882 | -10/Mines | Discovered new exit (range 8) 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Utility x2 1396 | -9/Materials | Discovered new exit (range 16) 1636 | -9/Materials | Repaired Lgt. Armor Plating 1663 | -9/Materials | Repaired Ion Engine 1878 | -9/Materials | Discovered new exit (range 16) 2093 | -9/Materials | Lost 3 parts (1p2u) 2229 | -9/Materials | Build established: Hauler-Mutant 2372 | -9/Materials | Core integrity fell below 50% 2633 | -9/Materials | Discovered new exit (range 16) 2998 | -9/Materials | Identified exit to Mines 3081 | -9/Materials | Entered Mines 3159 | -9/Mines | Met a Derelict bent on vengeance 3258 | -9/Mines | Excavation squad dispatched 3258 | -9/Mines | A large section of the Mines collapsed 3274 | -9/Mines | Core integrity fell below 20% 3328 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3328 | -9/Mines | Discovered new exit (range 5) 3335 | -9/Mines | Entered Exiles 3381 | -9/Exiles | Met 8R-AWN 3411 | -9/Exiles | Met EX-HEX 3530 | -9/Exiles | Met EX-BIN 3555 | -9/Exiles | Aligned with FarCom system 3557 | -9/Exiles | Given EX-Vault access code 3598 | -9/Exiles | Opened EX-Vault 3609 | -9/Exiles | Found AWS/Gauss 3648 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3706 | -9/Exiles | Met EX-DEC 3758 | -9/Exiles | Learned location of Zion (-6) 3843 | -9/Exiles | Discovered new exit (range 10) 3863 | -9/Exiles | Left Exiles lab with AWS/Gauss 3863 | -9/Exiles | Entered Mines 3933 | -8/Mines | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03885_ K-01 Serf collects debris. 03905_ System corrupted: Matter fused (-8). 03905_ The unstable cave ceiling collapses. 03905_ U-05 Engineer lays Concrete. 03916_ G-47 Trooper destroyed. 03916_ U-05 Engineer lays Concrete. 03920_ The unstable cave ceiling collapses. 03920_ U-05 Engineer lays Concrete. 03921_ U-05 Engineer builds a Wall. 03922_ The unstable cave ceiling collapses. 03922_ R-06 Scavenger collects Flight Unit. 03926_ Destroyed Imp. Aluminum Leg. 03926_ U-05 Engineer lays Concrete. 03927_ R-06 Scavenger collects Lgt. Assault Rifle. 03928_ U-05 Engineer builds a Wall. 03930_ Acquired 6 matter. 03932_ U-05 Engineer lays Concrete. 03932_ K-01 Serf collects debris. 03932_ R-06 Scavenger collects Lgt. Assault Rifle. 03933_ U-05 Engineer lays Concrete. 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""" k u #???????????? | | ?????# """ #???????????? | | ??????# """ # r@#???????????? | | ??????### ## # l##??????????? | | ????????## ##### #??????????? | | ?????????# ##???## ?????????? | | ?????????## ##?????# #???????? | | ??????????#### #??????## #???????? | | ?????????????# #??????? #???????? | | ?????????????# ??????# ???????? | | ?????????????#### #????# ??????? | | ????????????????? #????# # ?????? | | ?????????????????? ????# !% ????? | | ?????????????????? ???# #???? | | ??????????????????? ??# ! #???? | | ???????????????????? ??## [% " #???? | | ????????????????????????# $ = " #???? | | ?????????????????????????# # """?????? | | ??????????????????????????##? ???????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumPointBoregun Manual? 0 Play Time 00:18:11 Cumulative 417.5 hours Start 2019.12.29 @ 19:09:01 End 2019.12.29 @ 19:28:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 733 Rogue 733 Adventurer 0 Explorer 0 Win Type - Total 30 Types 23/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 410c83b3-9dab-40c5-8c93-286d1d1c98a3