Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 16:54:04

Player: winnking222

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (231)     1155
Value Destroyed (8948)     8948
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (4425)               4425
              TOTAL SCORE: 22148

 Bonus
-------
High Alert Combat Kills    2595
Follower Combat Kills      630
Entered Garrisons          400
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     280/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Optical Array
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Nuclear Core
               AWS/Gauss

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Weapon Mount
  Improved Target Analyzer
           Armor Integrity Analyzer
  Hardened Heavy Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           AWS/Gauss
      Mini Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Enhanced Nuclear Core
           Flexi-carbon Leg
  Improved VSS Leg
   Compact Matter Pod
  Improved Salvage Targeting Computer
  Hardened Heavy Armor Plating
           Insulated Plating
  Improved Recalibrator
           Coil Gun
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
           Powered Hammer
[Rating: 83]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Authchip [R/Combat]
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Linear Accelerator
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   2   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             164  | 5   3   6   10  6   4   1   4   30  16  7   25  9   9   2   9   10  6   .   2   
  Power                    16   | 1   .   1   1   1   1   .   1   1   1   1   2   1   3   .   1   .   .   .   .   
    Engine                 14   | 1   .   1   1   1   1   .   1   1   1   1   2   1   2   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               60   | 2   .   2   4   3   .   .   2   14  8   1   10  4   3   .   4   2   1   .   .   
    Treads                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    54   | 2   .   2   3   3   .   .   2   11  8   1   10  4   2   .   4   2   .   .   .   
    Wheel                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  34   | .   3   1   1   1   1   1   1   6   1   1   3   2   1   1   2   2   4   .   2   
    Device                 10   | .   .   .   1   .   .   1   .   1   .   .   1   1   .   .   .   1   3   .   1   
    Storage                3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   1   
    Hackware               4    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Protection             12   | .   .   .   .   1   .   .   .   4   .   1   2   1   .   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   2   4   1   2   .   .   9   6   4   10  2   2   1   2   6   1   .   .   
    Energy Gun             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | 2   .   2   4   1   2   .   .   6   5   4   7   1   .   1   1   5   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   .   .   1   .   .   1   4   .   .   .   2   .   1   
Parts Lost                 86   | .   .   1   5   .   .   .   .   15  13  1   18  4   7   .   3   14  1   .   4   
  Power                    7    | .   .   1   1   .   .   .   .   1   1   1   1   .   .   .   1   .   .   .   .   
  Propulsion               35   | .   .   .   2   .   .   .   .   8   5   .   6   2   5   .   1   5   .   .   1   
  Utility                  14   | .   .   .   1   .   .   .   .   4   .   .   2   .   .   .   1   3   1   .   2   
  Weapon                   30   | .   .   .   1   .   .   .   .   2   7   .   9   2   2   .   .   6   .   .   1   
  Highest Loss Streak      12   | .   .   1   4   .   .   .   .   7   8   1   4   2   4   .   1   12  1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            12   | 1   7   14  14  15  14  14  13  13  12  12  12  11  11  9   10  11  3   3   2   
  Power                    1    | 1   1   2   1   2   1   2   2   1   .   .   1   2   2   3   2   1   1   1   1   
  Propulsion               2    | .   2   4   3   4   4   4   1   1   1   2   3   1   1   .   1   2   .   .   .   
  Utility                  4    | .   2   5   5   5   4   4   6   6   6   6   4   4   3   3   2   2   1   1   .   
  Weapon                   3    | .   1   3   4   4   4   3   3   3   3   3   4   3   3   3   3   3   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             30   | .   .   1   2   .   .   2   7   4   2   1   4   .   .   .   1   5   .   .   1   
  Power                    5    | .   .   .   .   .   .   .   2   1   1   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   2   1   1   1   3   .   .   .   1   3   .   .   1   
  Weapon                   11   | .   .   1   2   .   .   2   3   2   .   .   .   .   .   .   .   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   91  99  80  80  87  88  89  94  96  98  94  88  89  79  87  74  28  36  21  
  Engine                   8    | .   14  13  10  11  11  11  9   8   8   6   6   7   7   6   5   2   .   .   .   
  Leg                      27   | .   28  28  21  22  22  22  35  33  32  30  29  30  28  20  22  18  .   .   .   
  Device                   9    | .   .   .   10  11  11  11  9   9   9   7   9   15  15  13  13  9   7   10  7   
  Storage                  8    | .   9   14  11  11  11  11  9   9   9   7   7   7   7   6   6   4   .   .   .   
  Processor                5    | .   .   .   .   .   .   .   1   9   9   7   7   7   7   6   6   8   10  10  6   
  Hackware                 2    | .   10  14  4   .   5   11  8   .   .   .   .   .   .   .   .   .   .   5   4   
  Protection               7    | .   .   .   .   3   11  11  9   6   9   15  12  6   7   12  12  9   .   .   .   
  Ballistic Gun            12   | .   28  28  21  22  15  11  9   13  17  22  11  1   1   .   8   8   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   .   .   3   7   11  13  10  7   .   .   .   
Peak Build Rating          83   | 5   12  12  18  21  37  38  46  46  44  43  58  62  62  60  69  83  58  51  56  
  Average Rating           40   | 3   9   11  14  16  29  37  43  36  36  37  46  56  57  56  60  64  41  51  26  
  On Entrance              35   | .   5   12  12  14  21  37  38  46  39  30  43  58  60  54  58  69  11  51  51  
Naked Turns                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
Heaviest Build             89   | 7   27  29  32  35  42  42  44  44  45  48  70  74  75  80  89  89  7   2   3   
  Greatest Support         76   | 20  20  20  20  25  25  25  55  63  68  50  55  68  68  43  69  76  15  15  15  
  Greatest Overweight (x)  3    | .   1   1   2   1   1   1   .   2   3   1   2   1   3   1   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         14   | 5   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  5   5   5   
  Most Carried             15   | 5   14  15  15  15  15  15  15  15  15  15  15  15  15  12  15  15  5   5   5   
  Average Carried          13   | 1   7   14  14  14  14  14  14  14  14  14  14  14  12  10  11  13  5   5   3   
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 1   14  15  15  15  15  15  15  15  15  15  15  13  12  10  15  5   5   5   3   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 28% | Scavenger-Gunner
 22% | Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -7/Storage
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/DSF
 Scavenger-Gunner | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Sto  Fac  DSF  Fac  Fac  Was  Fac  
Matter Collected           9024 | 250  174  131  285  148  40   10   220  1076 957  70   2512 521  1495 .    600  497  38   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8026 | .    343  169  446  67   .    183  529  1101 1512 70   1862 341  466  .    387  550  .    .    .    
  Parts                    450  | .    22   19   27   3    .    2    29   66   79   3    106  19   23   .    16   36   .    .    .    
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    2    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Combat Hostiles Destroyed  192  | .   4   8   7   3   .   3   14  30  25  3   48  9   17  .   10  11  .   .   .   
  Guns                     138  | .   4   8   7   3   .   3   14  28  25  3   32  .   .   .   .   11  .   .   .   
  Cannons                  53   | .   .   .   .   .   .   .   .   1   .   .   16  9   17  .   10  .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   4   1   1   1   .   1   3   4   1   .   2   .   1   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   .   3   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Watcher                  16   | .   1   .   1   .   .   .   1   .   3   .   .   5   1   .   .   4   .   .   .   
  Swarmer                  46   | .   .   6   5   .   .   .   7   5   3   3   9   .   4   .   .   4   .   .   .   
  Cutter                   7    | .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Grunt                    69   | .   4   2   .   1   .   3   5   13  15  .   16  2   5   .   2   1   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   1   .   .   2   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Sentry                   32   | .   .   .   2   .   .   .   1   5   5   .   10  3   6   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Specialist               10   | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   7   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   1   .   .   1   2   2   .   .   5   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   3   3   1   .   4   5   3   7   3   5   4   13  .   3   7   .   .   .   
  Combat Bots Only         8    | .   2   3   3   1   .   3   4   3   7   3   5   3   8   .   3   6   .   .   .   
Max Kills in Single Turn   2    | .   1   1   1   1   .   2   1   1   2   1   2   2   2   .   1   2   .   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Sto  Fac  DSF  Fac  Fac  Was  Fac  
Hostile Shots Fired        1840  | .    18   44   86   20   .    5    34   213  140  22   411  160  197  .    50   263  56   1    120  
  Missed                   639   | .    8    9    24   9    .    2    17   59   27   4    135  67   84   .    16   89   33   1    55   
  Hits                     1201  | .    10   35   62   11   .    3    17   154  113  18   276  93   113  .    34   174  23   .    65   
    Melee                  15    | .    .    .    .    2    .    .    .    5    7    .    .    1    .    .    .    .    .    .    .    
    Projectile             1186  | .    10   35   62   9    .    3    17   149  106  18   276  92   113  .    34   174  23   .    65   
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         30    | .    .    .    .    .    .    1    .    11   7    .    2    2    .    .    1    4    1    .    1    
    Actively Blocked       2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Part Disruptions         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Damage Taken               16547 | .    147  320  832  191  .    46   183  2126 1857 281  3010 1023 1221 .    749  3075 392  .    1094 
  Core                     3429  | .    32   80   88   .    .    .    8    181  318  16   296  75   114  .    70   997  249  .    905  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  97    | .    .    .    .    .    .    .    .    .    55   .    20   22   .    .    .    .    .    .    .    
  Ignored by Resistances   44    | .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         51    | 100  .    55   .    .    .    78   .    .    7    .    .    .    28   .    91   .    .    .    .    
Volleys Fired              581   | .    27   28   35   15   .    .    .    106  119  6    122  34   45   .    23   21   .    .    .    
  Largest                  4     | .    2    2    2    2    .    .    .    2    2    3    3    2    2    .    3    4    .    .    .    
  Hottest                  156   | .    40   40   46   46   .    .    .    80   58   69   98   98   110  .    133  156  .    .    .    
Shots Fired                1333  | .    54   56   70   30   .    13   72   230  213  18   292  53   81   .    66   85   .    .    .    
  Gun                      1129  | .    54   56   70   30   .    13   72   225  210  18   245  17   2    .    41   76   .    .    .    
  Cannon                   196   | .    .    .    .    .    .    .    .    .    .    .    47   36   79   .    25   9    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8     | .    .    .    .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1290  | .    54   56   70   30   .    13   72   190  210  18   292  53   81   .    66   85   .    .    .    
  Thermal                  43    | .    .    .    .    .    .    .    .    40   3    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         50    | .    10   8    11   5    .    5    9    18   50   6    26   27   11   .    13   14   .    .    .    
  Robot Miss Streak        6     | .    3    4    5    3    .    2    4    6    4    3    4    2    3    .    2    4    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    1    1    .    .    .    
  Secondary Targets        18    | .    .    1    2    1    .    .    .    2    1    1    8    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    1    1    1    1    .    .    .    .    1    .    .    .    
  Autonomous               150   | .    .    .    .    .    .    13   72   34   .    .    .    .    .    .    .    31   .    .    .    
Shots Hit Robots           941   | .    38   35   42   16   .    10   55   146  168  11   213  44   50   .    53   60   .    .    .    
  Core Hits                397   | .    19   17   16   9    .    7    22   57   64   6    94   17   22   .    18   29   .    .    .    
  Critical Kills           8     | .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    4    .    .    .    
  Critical Parts Destroyed 11    | .    2    1    .    .    .    .    2    .    1    .    2    1    .    .    .    2    .    .    .    
  Critical Strikes         35    | .    2    1    .    .    .    .    2    3    2    .    7    4    2    .    3    9    .    .    .    
    Burn                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                20    | .    2    1    .    .    .    .    2    1    2    .    5    1    .    .    .    6    .    .    .    
    Blast                  13    | .    .    .    .    .    .    .    .    .    .    .    2    3    2    .    3    3    .    .    .    
Melee Attacks              47    | .    .    .    .    .    .    .    .    13   2    .    25   .    5    2    .    .    .    .    .    
  Impact                   47    | .    .    .    .    .    .    .    .    13   2    .    25   .    5    2    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25089 | .    301  308  683  252  .    322  1709 3080 3036 162  5540 2712 3175 16   1963 1819 .    .    11   
  Guns                     15447 | .    301  304  683  252  .    314  1706 3068 3008 162  3302 265  36   .    584  1462 .    .    .    
  Cannons                  9141  | .    .    .    .    .    .    .    .    .    .    .    2238 2198 3104 .    1379 222  .    .    .    
  Explosions               412   | .    .    .    .    .    .    .    .    .    .    .    .    246  35   .    .    131  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  55    | .    .    4    .    .    .    8    3    .    6    .    .    3    .    16   .    4    .    .    11   
  Kinetic                  24254 | .    301  304  683  252  .    314  1706 2734 3008 162  5540 2463 3140 .    1963 1684 .    .    .    
  Thermal                  501   | .    .    .    .    .    .    .    .    346  22   .    .    133  .    .    .    .    .    .    .    
  Explosive                279   | .    .    .    .    .    .    .    .    .    .    .    .    113  35   .    .    131  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    6    6    .    3    7    7    .    3    12   1    11   11   
  Average Corruption       4     | .    .    .    .    .    .    .    .    3    6    .    2    5    7    .    2    4    1    5    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  239   | .    .    .    .    .    .    .    .    32   42   .    56   43   38   .    2    14   .    1    11   
    Message Errors         60    | .    .    .    .    .    .    .    .    13   11   .    8    9    12   .    .    5    .    .    2    
    Matter Fused           58    | .    .    .    .    .    .    .    .    7    9    .    16   11   9    .    .    5    .    .    1    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    4    .    5    6    3    .    .    .    .    .    1    
    Energy Discharges      34    | .    .    .    .    .    .    .    .    3    5    .    8    9    6    .    1    2    .    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    
    Data Loss (minor)      27    | .    .    .    .    .    .    .    .    4    5    .    9    4    2    .    1    .    .    1    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    1    2    .    1    .    2    .    .    1    .    .    1    
    Misfires               9     | .    .    .    .    .    .    .    .    1    .    .    3    2    2    .    .    1    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    3    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    5    .    2    1    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1180  | .    .    .    .    .    .    .    .    .    11   .    249  254  542  .    103  21   .    .    .    
  Projectiles              1151  | .    .    .    .    .    .    .    .    .    .    .    249  254  542  .    103  3    .    .    .    
  Explosions               29    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    18   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    .    .    .    .    .    .    .    6    3    11   .    6    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    .    .    .    .    .    .    5    2    11   .    5    2    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
Self-Inflicted Damage      436   | .    .    .    .    .    .    .    .    .    82   .    .    227  61   .    .    61   .    .    5    
  Shots                    6     | .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    1    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             16    | .    .    1    1    1    .    2    1    .    3    .    .    1    1    1    .    1    .    .    3    
  Kicked                   13    | .    .    1    1    1    .    2    1    .    3    .    .    1    1    1    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        645   | .    15   21   .    .    .    .    .    57   193  .    343  197  232  .    645  81   .    .    93   
  Average Temperature      50    | .    9    7    .    .    .    .    .    14   49   .    47   50   32   .    180  36   .    .    50   
  Received Heat Transfer   4107  | .    87   75   288  36   .    .    54   927  747  .    993  174  222  .    90   381  9    .    24   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         844   | .    .    .    .    .    .    .    .    620  74   .    .    150  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Sto  Fac  DSF  Fac  Fac  Was  Fac  
Maximum Alert Level        5    | .    .    .    1    .    .    .    1    4    3    2    5    4    3    1    1    2    1    .    .    
  Low Security (%)         37   | 100  100  100  90   100  .    100  73   15   .    .    .    .    .    .    51   71   88   100  100  
  Level 1                  12   | .    .    .    9    .    .    .    26   20   .    .    9    .    .    100  48   26   11   .    .    
  Level 2                  13   | .    .    .    .    .    .    .    .    13   25   100  14   .    87   .    .    2    .    .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    26   74   .    17   .    12   .    .    .    .    .    .    
  Level 4                  15   | .    .    .    .    .    .    .    .    23   .    .    17   100  .    .    .    .    .    .    .    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Peak Influence             2773 | .    57   88   224  120  .    80   245  1495 1077 507  2773 1455 742  306  377  445  215  24   40   
  Initial                  1455 | .    .    .    22   56   .    .    .    95   728  457  329  1455 637  306  149  197  215  24   9    
  Average                  642  | .    8    16   128  35   .    14   135  694  855  472  1415 1333 604  262  212  136  134  21   11   
Influence Increases        9294 | .    134  263  594  114  .    114  447  1590 882  84   2624 597  597  38   258  796  45   .    117  
  Destroy 0b10 Robot/C     4200 | .    80   200  360  80   .    80   280  660  500  60   940  220  340  .    200  200  .    .    .    
  Destroy 0b10 Robot/NC    225  | .    15   .    25   .    .    5    15   .    50   .    15   40   30   .    .    30   .    .    .    
  Destroy Leader           738  | .    24   40   94   20   .    20   52   40   128  10   30   80   112  .    40   48   .    .    .    
  Allied During Kill       185  | .    .    23   108  14   .    6    2    12   .    .    .    20   .    .    .    .    .    .    .    
  Successful Hack          149  | .    .    .    5    .    .    .    .    30   .    14   14   23   14   37   .    .    .    .    12   
  Disable Machine          570  | .    .    .    .    .    .    .    45   15   45   .    90   150  60   .    .    165  .    .    .    
  Anti-Garrison Action     2000 | .    .    .    .    .    .    .    .    650  .    .    1350 .    .    .    .    .    .    .    .    
  Destroy Structure        462  | .    .    .    2    .    .    3    38   78   39   .    125  64   41   1    3    68   .    .    .    
  Partial Spotted          45   | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    15   .    .    15   
  Lose Combat Pursuer      720  | .    15   .    .    .    .    .    15   105  105  .    60   .    .    .    15   270  45   .    90   
Influence Decreases        9264 | .    134  204  507  260  .    114  300  242  1371 619  322  1968 1325 498  95   732  416  56   101  
  Entered New Map          4610 | .    .    .    37   90   .    .    .    52   767  549  142  1318 765  368  65   180  226  46   5    
  Time Decay               3627 | .    134  194  380  150  .    114  280  .    474  60   .    530  490  130  .    422  180  10   79   
  Lost Part                827  | .    .    10   50   .    .    .    .    150  130  10   180  40   70   .    30   130  10   .    17   
  Lost Ally                200  | .    .    .    40   20   .    .    20   40   .    .    .    80   .    .    .    .    .    .    .    
Squads Dispatched          36   | .    1    .    .    .    .    .    3    .    6    2    .    7    4    .    4    6    1    .    2    
  Investigation            8    | .    .    .    .    .    .    .    1    .    3    1    .    .    1    .    .    1    .    .    1    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    3    1    .    1    
  Reinforcement            12   | .    1    .    .    .    .    .    2    .    1    .    .    1    1    .    4    2    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Distress Signals           19   | .   3   .   2   .   .   .   2   .   5   1   .   .   1   .   .   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              361  | .   13  9   21  11  .   4   18  40  39  3   53  25  23  .   19  50  14  6   13  
  Peak Tracking Total      16   | .   4   3   5   3   .   3   5   8   7   4   5   6   6   .   5   16  9   6   8   
  Tactical Retreats        27   | .   1   .   .   .   .   .   1   5   4   .   4   .   .   .   1   6   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Traps Triggered            17   | .   .   .   .   .   .   .   1   3   3   .   2   3   1   .   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Machines Disabled          41   | .   .   .   .   .   .   .   3   2   3   .   7   10  4   .   1   11  .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   1   1   2   .   1   5   2   .   1   4   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Machines Accessed          38   | .   .   .   4   .   2   .   4   4   6   1   2   5   4   2   .   2   .   .   2   
  Terminals                27   | .   .   .   4   .   .   .   2   4   6   .   2   2   2   2   .   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   .   .   9   .   24  .   13  8   13  2   4   8   9   3   .   3   .   .   3   
  Successful               55   | .   .   .   4   .   24  .   4   2   7   1   2   4   3   3   .   .   .   .   1   
  Failed                   44   | .   .   .   5   .   .   .   9   6   6   1   2   4   6   .   .   3   .   .   2   
    Catastrophic           7    | .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                59   | .   .   .   9   .   .   .   8   8   13  .   4   5   4   3   .   3   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   .   .   4   .   24  .   1   2   7   .   2   3   2   2   .   .   .   .   .   
  Record                   26   | .   .   .   1   .   23  .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   .   1   .   .   .   3   2   4   1   1   3   2   1   .   2   .   .   2   
  Full Trace Events        10   | .   .   .   .   .   .   .   1   2   2   1   1   .   1   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Total Allies               12   | .   .   5   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   4   2   1   1   1   2   .   .   5   5   .   .   .   .   .   .   .   
  Highest-Rated Group      141  | .   .   87  71  47  16  16  16  51  .   .   141 137 .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  16  16  16  31  .   .   31  31  .   .   .   .   .   .   .   
Initial Warlord ECA Mod    131  | .   .   .   .   .   .   .   .   .   6   5   5   11  11  10  10  19  18  18  18  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               154  | .   .   10  77  28  .   4   2   14  .   .   .   19  .   .   .   .   .   .   .   
  Total Damage             2043 | .   .   108 952 309 .   43  .   204 .   .   .   427 .   .   .   .   .   .   .   
  Kills                    29   | .   .   2   12  9   .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Fac DSF Fac Fac Was Fac 
Active Infowar (turns)     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Optics                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Sto  Fac  DSF  Fac  Fac  Was  Fac  
Turns Passed               18445 | 42   863  980  881  563  509  551  896  2444 1214 128  3691 1488 1287 265  750  1249 363  27   254  
Spaces Moved               9490  | 36   480  462  396  267  262  286  447  1233 540  60   1591 698  575  136  115  734  590  68   514  
  Core                     719   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    335  35   .    334  
  Treads                   50    | .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7888  | 21   480  462  393  267  262  286  447  1161 535  60   1591 698  575  136  115  399  .    .    .    
  Wheels                   30    | .    .    .    3    .    .    .    .    22   5    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   803   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    555  68   180  
  Fastest Speed            40    | 50   120  190  120  190  190  190  120  120  120  120  112  122  122  183  183  50   40   40   40   
  Average Speed            145   | 90   160  190  190  190  190  190  120  124  120  129  169  181  186  183  185  134  40   40   46   
  Slowest Speed            270   | 120  190  190  260  190  190  190  120  240  190  190  265  187  270  183  190  260  50   40   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    62   95   41   55   59   67   36   93   52   2    96   24   76   4    43   24   21   73   23   
  Regions Visited          19
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    .    .    1    .    .    1    1    .    .    1    .    .    .    
Scrap Searched             4     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          276   | .    .    .    .    .    .    3    45   11   40   .    19   63   44   2    6    43   .    .    .    
  Melee                    6     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    2    .    .    .    .    .    
  Projectile               133   | .    .    .    .    .    .    3    45   9    7    .    19   3    26   .    6    15   .    .    .    
  AOE                      137   | .    .    .    .    .    .    .    .    .    31   .    .    60   18   .    .    28   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Sto  Fac  DSF  Fac  Fac  Was  Fac  
Total                      12940 | 45   527  519  457  294  275  294  811  1911 905  96   2277 849  675  148  593  960  709  67   528  
  Wait                     2201  | .    3    13   1    .    .    .    334  446  188  13   390  94   10   7    430  157  108  .    7    
  Move                     9466  | 35   479  461  395  266  261  285  447  1230 539  60   1588 697  574  135  114  733  588  67   512  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Pick Up                  176   | 5    14   4    8    1    5    2    10   31   15   5    34   4    12   .    11   13   .    .    2    
  Fast Attach              40    | 1    2    1    1    1    .    .    3    6    9    1    3    3    1    .    1    1    6    .    .    
  Attach                   106   | 4    .    .    4    .    2    .    2    22   11   3    25   4    9    2    5    11   .    .    2    
  Detach                   8     | .    .    .    .    .    .    .    .    2    .    .    4    1    .    .    .    1    .    .    .    
  Swap                     114   | .    1    6    5    5    2    1    2    23   9    4    36   5    6    1    5    3    .    .    .    
  Drop                     127   | .    1    5    7    5    5    4    12   20   10   4    22   6    7    .    4    14   .    .    1    
  Fire                     581   | .    27   28   35   15   .    .    .    106  119  6    122  34   45   .    23   21   .    .    .    
  Melee                    47    | .    .    .    .    .    .    .    .    13   2    .    25   .    5    2    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     13    | .    .    1    1    1    .    2    1    .    3    .    .    1    1    1    .    1    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    3    .    .    5    .    5    .    .    5    .    .    .    
  Rewire                   23    | .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory (discovered 5 exits: Low x2 / Ext x2 / DSF)
-6/DSF
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 16)
    43 | -11/Scrapyard | Entered Materials
   125 | -10/Materials | Discovered new exit (range 7)
   320 | -10/Materials | Build established: Mutant
   330 | -10/Materials | Discovered new exit (range 4)
   586 | -10/Materials | Discovered new exit (range 8)
   906 | -10/Materials | Entered Mines
   906 | -10/Mines     | Discovered new exit (range 6)
  1006 | -10/Mines     | Learned Materials emergency access door positions
  1405 | -10/Mines     | Learned 4 Materials zone layouts
  1473 | -10/Mines     | Found DCF Scrap (14 items)
  1783 | -10/Mines     | Discovered new exit (range 10)
  1810 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1848 | -10/Mines     | Discovered new exit (range 6)
  1886 | -10/Mines     | Entered Materials
  1886 | -9/Materials  | Accompanied by 4 allies
  1886 | -9/Materials  | Evolved 2 slots: Utility x2
  1891 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  2237 | -9/Materials  | Build established: Scavenger-Mutant
  2340 | -9/Materials  | Lost 4 parts (1p2n1u)
  2398 | -9/Materials  | Discovered new exit (range 4)
  2697 | -9/Materials  | Discovered new exit (range 9)
  2767 | -9/Materials  | Entered Mines
  2767 | -9/Mines      | Accompanied by 2 allies
  2768 | -9/Mines      | Assembled infested the area
  2803 | -9/Mines      | Met a Derelict bent on vengeance
  3167 | -9/Mines      | Discovered new exit (range 12)
  3201 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3321 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3321 | -9/Mines      | Discovered new exit (range 5)
  3330 | -9/Mines      | Entered Exiles
  3330 | -9/Exiles     | Accompanied by 1 ally
  3387 | -9/Exiles     | Met 8R-AWN
  3419 | -9/Exiles     | Met EX-HEX
  3480 | -9/Exiles     | Met EX-BIN
  3503 | -9/Exiles     | Aligned with FarCom system
  3505 | -9/Exiles     | Given EX-Vault access code
  3548 | -9/Exiles     | Opened EX-Vault
  3565 | -9/Exiles     | Found AWS/Gauss
  3618 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3672 | -9/Exiles     | Met EX-DEC
  3717 | -9/Exiles     | Learned location of Zion (-7)
  3812 | -9/Exiles     | Discovered new exit (range 12)
  3839 | -9/Exiles     | Left Exiles lab with AWS/Gauss
  3839 | -9/Exiles     | Entered Mines
  3839 | -8/Mines      | Accompanied by 1 ally
  3872 | -8/Mines      | Found a Scrap Suit stashed away for nefarious purposes
  3877 | -8/Mines      | Found Scrap Suit
  4367 | -8/Mines      | Discovered new exit (range 13)
  4390 | -8/Mines      | Entered Materials
  4390 | -8/Materials  | Accompanied by 1 ally
  4390 | -8/Materials  | Evolved 2 slots: Propulsion x2
  5230 | -8/Materials  | Discovered new exit (range 16)
  5286 | -8/Materials  | Identified exit to Garrison
  5286 | -8/Materials  | Entered Garrison
  5422 | -8/Garrison   | Triggered checkpoint
  5435 | -8/Garrison   | Learned Materials security intel
  5546 | -8/Garrison   | Triggered checkpoint
  5788 | -8/Garrison   | AWS/Gauss suddenly broke down
  6294 | -8/Garrison   | Rescued a captive Derelict
  6296 | -8/Garrison   | Rescued a captive Derelict
  6334 | -8/Garrison   | Discovered new exit (range 10)
  6386 | -8/Garrison   | Triggered checkpoint
  6414 | -8/Garrison   | Triggered checkpoint
  6519 | -8/Garrison   | Lost 7 parts (1p3n2u1w)
  6796 | -8/Garrison   | Discovered new exit (range 5)
  6834 | -8/Garrison   | Triggered checkpoint
  7201 | -8/Garrison   | Phase Generator disabled
  7227 | -8/Garrison   | Discovered new exit (range 3)
  7254 | -8/Garrison   | Triggered checkpoint
  7568 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7650 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7730 | -8/Garrison   | Entered Materials
  8099 | -8/Materials  | Build established: Mutant
  8122 | -8/Materials  | Core integrity fell below 50%
  8422 | -8/Materials  | Discovered new exit (range 16)
  8428 | -8/Materials  | Garrison activated, responded to threat
  8512 | -8/Materials  | Core integrity fell below 20%
  8564 | -8/Materials  | Destroyed 7 combat bots
  8570 | -8/Materials  | Lost 8 parts (1p3n4w)
  8691 | -8/Materials  | Discovered new exit (range 10)
  8868 | -8/Materials  | Build established: Scavenger-Mutant
  8930 | -8/Materials  | First assault squad dispatched
  8944 | -8/Materials  | Entered Factory
  8944 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8974 | -7/Factory    | Garrison activated, responded to threat
  9072 | -7/Factory    | Identified exit to Garrison
  9072 | -7/Factory    | Entered Garrison
  9474 | -7/Garrison   | Triggered checkpoint
  9670 | -7/Garrison   | Triggered checkpoint
  9727 | -7/Garrison   | Discovered new exit (range 10)
 10121 | -7/Garrison   | Lost 3 parts (2n1u)
 10316 | -7/Garrison   | Triggered checkpoint
 10408 | -7/Garrison   | Build established: Scavenger-Gunner
 10474 | -7/Garrison   | Triggered checkpoint
 10890 | -7/Garrison   | Discovered new exit (range 48)
 10890 | -7/Garrison   | Discovered new exit (range 34)
 10890 | -7/Garrison   | Discovered new exit (range 55)
 10953 | -7/Garrison   | Lost 4 parts (1n3w)
 10964 | -7/Garrison   | Triggered checkpoint
 11092 | -7/Garrison   | Triggered checkpoint
 11478 | -7/Garrison   | Triggered checkpoint
 11822 | -7/Garrison   | Triggered checkpoint
 11917 | -7/Garrison   | Lost 4 parts (2n2w)
 11934 | -7/Garrison   | Rescued a captive Derelict
 11936 | -7/Garrison   | Rescued a captive Derelict
 12132 | -7/Garrison   | Triggered checkpoint
 12451 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 12497 | -7/Garrison   | Build established: Scavenger-Mutant
 12625 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 12763 | -7/Garrison   | Entered Factory
 12763 | -7/Factory    | Accompanied by 5 allies
 13163 | -7/Factory    | First assault squad dispatched
 13211 | -7/Factory    | Garrison activated, responded to threat
 13270 | -7/Factory    | Lost 5 allies
 13281 | -7/Factory    | Core integrity fell below 50%
 13807 | -7/Factory    | Discovered new exit (range 10)
 14055 | -7/Factory    | Discovered new exit (range 7)
 14251 | -7/Factory    | Entered Storage
 14271 | -7/Storage    | Build established: Gunner
 14302 | -7/Storage    | Met 01-MTF
 15081 | -7/Storage    | Destroyed 8 combat bots
 15084 | -7/Storage    | Lost 4 parts (3n1w)
 15150 | -7/Storage    | Discovered new exit (range 16)
 15348 | -7/Storage    | Build established: Scavenger-Gunner
 15538 | -7/Storage    | Entered Factory
 15538 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 15634 | -6/Factory    | Identified exit to DSF
 15643 | -6/Factory    | Identified exit to Lower Caves
 15643 | -6/Factory    | Identified exit to Extension
 15803 | -6/Factory    | Entered DSF
 15827 | -6/DSF        | Additional patrols routed to DSF
 16433 | -6/DSF        | Sterilization system engaged
 16453 | -6/DSF        | Ambient heat levels rising (+10)
 16468 | -6/DSF        | Ambient heat levels rising (+10)
 16483 | -6/DSF        | Ambient heat levels rising (+10)
 16498 | -6/DSF        | Ambient heat levels rising (+10)
 16513 | -6/DSF        | Ambient heat levels rising (+10)
 16519 | -6/DSF        | Discovered new exit (range 12)
 16528 | -6/DSF        | Ambient heat levels rising (+10)
 16543 | -6/DSF        | Ambient heat levels rising (+10)
 16553 | -6/DSF        | Entered Factory
 16553 | -5/Factory    | Evolved 2 slots: Utility x2
 17571 | -5/Factory    | AWS/Gauss suddenly broke down
 17573 | -5/Factory    | Cargo convoy interrupted
 17618 | -5/Factory    | System corruption reached 10%
 17638 | -5/Factory    | Core integrity fell below 50%
 17650 | -5/Factory    | Lost 12 parts (3n3u6w)
 17689 | -5/Factory    | Core integrity fell below 20%
 17794 | -5/Factory    | Discovered new exit (range 16)
 17802 | -5/Factory    | Entered another Factory area
 17802 | -4/Factory    | Evolved 2 slots: Utility x2
 17902 | -4/Factory    | Build established: Mutant
 18165 | -4/Factory    | Manually triggered Chute Trap
 18165 | -4/Factory    | Sucked down chute
 18165 | -4/Factory    | Entered Waste
 18174 | -4/Waste      | Spotted C-40 Crusher
 18175 | -4/Waste      | Spotted C-40 Crusher
 18180 | -4/Waste      | EMP discharged
 18180 | -4/Waste      | System corruption reached 10%
 18180 | -4/Waste      | Spotted C-40 Crusher
 18181 | -4/Waste      | Spotted C-40 Crusher
 18183 | -4/Waste      | Spotted C-40 Crusher
 18186 | -4/Waste      | Discovered new exit (range 16)
 18186 | -4/Waste      | Spotted C-40 Crusher
 18192 | -4/Waste      | Entered Factory
 18288 | -4/Factory    | Fabricated Centrium Leg?
 18299 | -4/Factory    | Lost 3 parts (1n1u1w)
 18399 | -4/Factory    | Spotted B-86 Titan
 18410 | -4/Factory    | Core integrity fell below 50%
 18428 | -4/Factory    | Core integrity fell below 20%
 18441 | -4/Factory    | Spotted B-86 Titan
 18446 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
18348_ System corrupted: IFF burst signal emitted.
18363_ ALERT: Potential suspicious activity detected, Programmers report
  to Factory Zone 6O.
18364_ System corrupted: IFF burst signal emitted.
18391_ Slug penetrates Wall.
18400_ System corrupted: IFF burst signal emitted.
18403_ Penetrated by Slug.
18403_ Slug penetrates Wall.
18403_ K-01 Serf cleans the Fabricator.
18409_ Fabricator disabled.
18409_ Slug penetrates Fabricator.
18409_ Adv. Hacking Suite destroyed.
18414_ Slug penetrates Fabricator. <x2>
18417_ Terminal disabled.
18420_ CNH9WXI<7ZL/L|C,FVKWGK/1BWPFP
18423_ Slammed into S-27 Virus.
18425_ K-01 Serf collects debris. <x2>
18439_ System corrupted: Heat flow error (+136).
18439_ Acquired Prototype Processor.
18440_ Identified Exp. Optical Array.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????#######????? |
| ???????????????????????????###+#######       ????? |
| ???????????????????????????#                 ????? |
| ??????????????????????######                 ####? |
| ???????????????????????                          ? |
| ????????????????????????#                       #? |
| ????????????????????????#                       #? |
| ????????????????????????#          """" """"    #? |
| ????????????????????????#          """" """"    #? |
| ????????????????????????#          """" """"    #? |
| ????????????????????????#          """" """"    #? |
| ????????????????????????#          """" """"    #? |
| ????????????####+########          """" """"    ## |
| ???                      @         """" """"       |
| ???               k #####            ss  s         |
| ????      ??????????????#         =   s """"       |
| ????????????????????????#         =! s  """"   ### |
| ????????????????????????# ####          """"   #?? |
| ????????????????????????# #??#          """"   #?? |
| ????????????????????????#+#??#          """"   #?? |
| ?????????????????????????????#          """"   #?? |
| ?????????????????????????????#          """"   #?? |
| ?????????????????????????????#                  ?? |
| ?????????????????????????????#     """" """"    ?? |
| ?????????????????????????????#     """" """"     ? |
| ?????????????????????????????+     """" """"     ? |
| ?????????????????????????????#     """" """"     ? |
| ?????????????????????????????###   """" """"     ? |
| ???????????????????????????????#   ""?? ""?"     ? |
| ???????????????????????????????#   ""?? ""??    ?? |
| ???????????????????????????????#     ????????????? |
| ???????????????????????????????      ????????????? |
| ???????????????????????????????      ????????????? |
| ???????????????????????????????#     ????????????? |
| ???????????????????????????????# ####????????????? |
| ???????????????????????????????# ????????????????? |
| ???????????????????????????????#+????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: TH             10
Utility Shielding          66
Evasion (%)                70
Targeting Accuracy         20
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           2
Energy Filtering           50
Offensive Hacking          14
Authchip Count             4

 Item Schematics 
-----------------
 Proton Cannon | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Leg | x1 | -4/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              RapidContainmentDrillbomb
  Manual?         0
Play Time         02:26:43
  Cumulative      65.9 hours
  Start           2025.05.11 @ 10:27:54
  End             2025.05.12 @ 16:54:04
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          44
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4687aabd-d4ed-4dc6-bcf6-b8ab3e261f8a