Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.29 @ 22:21:43 Player: Mbreton Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (609) 609 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 4498 Bonus ------- Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 624/700 Matter 288/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Flying (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (7) ------ Lightpack 2.0 Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Katana > --- INVENTORY (40) --- Ion Engine Titanium Leg Superbattery (1500) Propulsion Shielding Propulsion Shielding Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Restoration Module Tractor Beam Backup Laser I Datajack Field Lobotomy Kit (4) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Light Armor Plating Hacking Suite > --- WEAPON ----------- Small Laser Gauss Rifle > --- INVENTORY -------- Ion Engine Superbattery Datajack Field Lobotomy Kit [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Special Weapon Field Lobotomy Kit Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . . . 2 2 Weapon . | . . . . . . . . Parts Attached 46 | 5 9 5 . 4 7 14 2 Power 4 | 1 . . . . 1 2 . Engine 4 | 1 . . . . 1 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 3 . . 2 3 . Treads 1 | . . 1 . . . . . Leg 2 | . . . . . 2 . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 7 | . 2 2 . . . 3 . Utility 13 | . 3 2 . 2 1 4 1 Device . | . . . . . . . . Storage 5 | . 1 1 . 2 . 1 . Processor 2 | . 2 . . . . . . Hackware 1 | . . 1 . . . . . Protection 5 | . . . . . 1 3 1 Artifact . | . . . . . . . . Weapon 17 | 2 4 . . 2 3 5 1 Energy Gun 7 | 2 2 . . . 2 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . . . . 1 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 2 . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 13 | . . 2 . . . 7 4 Power 2 | . . . . . . 1 1 Propulsion 6 | . . 2 . . . 2 2 Utility 2 | . . . . . . 1 1 Weapon 3 | . . . . . . 3 . Highest Loss Streak 6 | . . 1 . . . 6 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 82 82 100 99 92 68 65 Engine 10 | . 14 11 11 11 11 7 7 Treads 4 | . . . 11 11 3 . . Leg 4 | . . . . . 14 6 . Wheel 1 | . 12 . . . . . . Flight 16 | . 14 19 22 22 7 12 21 Storage 8 | . . 6 11 10 11 8 7 Processor 7 | . 11 15 11 11 . . . Hackware 9 | . . 8 11 11 11 9 7 Protection 3 | . . . . . 10 6 6 Energy Gun 12 | . 25 22 22 11 11 3 . Ballistic Gun 3 | . . . . . 7 10 6 Special Melee Weapon 4 | . 2 . . 8 3 . . Peak Build Rating 48 | 5 9 12 12 25 22 48 47 Average Rating 20 | 3 6 10 12 15 19 42 45 On Entrance 16 | . 5 9 12 12 25 22 46 Naked Turns . | . . . . . . . . Heaviest Build 48 | 8 48 13 13 19 16 16 12 Greatest Support 30 | 26 26 20 20 20 30 30 12 Greatest Overweight (x) 11 | . 11 3 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 5 20 8 8 8 8 40 40 Average Capacity 13 | 5 5 6 8 7 8 38 40 Most Carried 17 | 2 5 6 5 8 8 17 17 Average Carried 6 | . 3 3 5 5 7 7 16 Final Capacity 40 | 5 5 8 8 8 8 40 40 Final Carried 17 | . 5 5 5 8 8 17 17 Class Distribution -------------------- 56% | Scavenger-Mutant 20% | Hauler-Mutant 14% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 727 | 222 102 61 . . 104 211 27 Remotely . | . . . . . . . . Salvage Created 735 | . 102 271 . . 104 160 98 Parts 57 | . 14 17 . . 10 9 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 24 | . 6 5 . . 5 6 2 Melee 1 | . . . . . . . 1 Guns 23 | . 6 5 . . 5 6 1 Classes Destroyed 7 | . 2 3 . . 1 1 . Builder 1 | . . . . . . 1 . Operator 1 | . . 1 . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 16 | . 6 . . . 4 5 1 Grunt 3 | . . 2 . . . 1 . Sentry 4 | . . 3 . . . . 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 4 | . 3 4 . . 4 3 1 Combat Bots Only 4 | . 3 3 . . 4 3 1 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 289 | . 20 37 . . 36 121 75 Missed 93 | . 6 18 . . 11 30 28 Damage Taken 1651 | . 83 183 . . 181 923 281 Core 455 | . 50 47 . . 41 241 76 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 506 | . 28 54 . . 57 271 96 Regen/Repaired (Parts) 166 | . . 105 . . . . 61 Core Remaining (%) 78 | 100 80 . . . 78 56 . Volleys Fired 110 | . 12 20 . . 16 49 13 Largest 2 | . 2 2 . . 1 2 1 Hottest 90 | . 90 90 . . 40 68 20 Shots Fired 162 | . 18 40 . . 16 75 13 Gun 161 | . 18 40 . . 16 74 13 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 73 | . . . . . . 60 13 Thermal 88 | . 18 40 . . 16 14 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 5 9 . . 10 33 10 Robot Miss Streak 4 | . 1 1 . . 1 4 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 140 | . 20 33 . . 14 59 14 Core Hits 52 | . 8 14 . . 7 17 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 2 . . . . 1 Burn 3 | . 1 2 . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 10 | . 8 . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1603 | . 156 404 . . 159 713 171 Guns 1534 | . 156 404 . . 159 713 102 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 69 | . . . . . . . 69 Ramming . | . . . . . . . . Kinetic 732 | . . . . . . 630 102 Thermal 802 | . 156 404 . . 159 83 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 69 | . . . . . . . 69 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 310 | . 84 310 . . . 70 12 Average Temperature 65 | . 37 111 . . . 23 8 Received Heat Transfer 789 | . . 93 . . . 576 120 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 4 . . 1 . . Heat Transferred 2381 | . 507 1203 . . 350 321 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 279 | . 202 279 91 . 120 151 188 Initial 91 | . . 72 91 . . . 58 Average 111 | . 95 212 91 . 102 73 124 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 89 | 100 97 46 100 . 100 100 100 Level 1 10 | . 2 53 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . 3 . . . 1 . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 8 | . 2 5 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 9 8 . . 5 13 5 Peak Tracking Total 6 | . 3 4 . . 4 6 3 Tactical Retreats 3 | . 1 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 12 | . 2 1 . 4 . 4 1 Terminals 4 | . 1 . . . . 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 5 2 . 7 . 11 2 Successful 23 | . 5 2 . 7 . 7 2 Failed 4 | . . . . . . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 3 . . . Terminals 12 | . 3 . . . . 9 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 . . . . 2 Recycling Units 4 | . 2 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 3 . . 7 . 5 . Record 9 | . 3 . . 6 . . . Prototype ID Bank 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Maintenance Status 1 | . . . . . . 1 . Surveillance Status 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 Scan Component 2 | . . 1 . . . . 1 Repair 2 | . . 1 . . . . 1 Recycling Unit Hacks 4 | . 2 . . . . 2 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 . . . 2 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 Time 39 | . . 26 . . . . 13 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 2 . . . . 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . 3 . . . . . . Non-combat 3 | . 3 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . parse_system 2 | . 2 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 29 | . . . . . . 29 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . . 16 . Total Damage 224 | . . . . . . 224 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 1 | . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 2134 | 45 202 252 44 737 420 343 91 Spaces Moved 1607 | 41 255 129 28 451 283 337 83 Core 8 | 4 . . . . . 4 . Treads 551 | . . 7 28 451 65 . . Legs 277 | . . . . . 218 59 . Wheels 96 | 37 59 . . . . . . Hover . | . . . . . . . . Flight 675 | . 196 122 . . . 274 83 Fastest Speed 34 | 50 37 34 160 160 120 34 34 Average Speed 102 | 86 52 116 160 160 129 50 35 Slowest Speed 920 | 90 920 280 160 160 160 120 117 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 38 12 14 73 39 26 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 1933 | 50 300 192 27 470 322 440 132 Wait 77 | . . 32 . . 6 11 28 Move 1598 | 40 252 128 27 450 282 336 83 Hop 1 | . 1 . . . . . . Pick Up 62 | 5 12 6 . 7 5 24 3 Fast Attach . | . . . . . . . . Attach 31 | 5 4 5 . 3 2 10 2 Detach 5 | . 1 . . 2 . 1 1 Swap 15 | . 5 . . 1 5 4 . Drop 23 | . 5 1 . 6 6 5 . Fire 110 | . 12 20 . . 16 49 13 Melee 10 | . 8 . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 250 | -9/Materials | Discovered new exit (range 18) 307 | -9/Materials | Build established: Mutant 339 | -9/Materials | Repaired Sml. Storage Unit 414 | -9/Materials | Met 8R-AWN 500 | -9/Materials | Entered Mines 502 | -9/Mines | Followed 8R-AWN into the Mines 536 | -9/Mines | Discovered new exit (range 5) 544 | -9/Mines | Entered Exiles 565 | -9/Exiles | Discovered new exit (range 17) 583 | -9/Exiles | Welcomed by 8R-AWN 610 | -9/Exiles | Met EX-HEX 701 | -9/Exiles | Met EX-DEC 761 | -9/Exiles | Learned location of Zion (-7) 801 | -9/Exiles | Build established: Scavenger-Mutant 825 | -9/Exiles | Discovered new exit (range 15) 950 | -9/Exiles | Met EX-BIN 981 | -9/Exiles | Aligned with FarCom system 982 | -9/Exiles | Given EX-Vault access code 1080 | -9/Exiles | Opened EX-Vault 1086 | -9/Exiles | Found Prototype Storage 1102 | -9/Exiles | Found Prototype Storage 1103 | -9/Exiles | Identified Superbattery 1109 | -9/Exiles | Found Prototype Special Weapon 1110 | -9/Exiles | Identified Field Lobotomy Kit 1122 | -9/Exiles | Identified Lightpack 2.0 1164 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1281 | -9/Exiles | Stole three prototypes: Field Lobotomy Kit, Lightpack 2.0, Superbattery 1281 | -9/Exiles | Entered Mines 1545 | -8/Mines | Discovered new exit (range 6) 1701 | -8/Mines | Entered Materials 1701 | -8/Materials | Evolved 2 slots: Utility x2 1858 | -8/Materials | Assimilated G-50 Soldier with FLK Orb 1881 | -8/Materials | Lost 6 parts (1p2n1u2w) 1992 | -8/Materials | Build established: Hauler-Mutant 2025 | -8/Materials | Discovered new exit (range 16) 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Utility x2 2046 | -7/Factory | FarCom data flow suspended 2086 | -7/Factory | Repaired Lgt. Assault Rifle 2135 | -7/Factory | Self-destructed Last Messages --------------- >>Scan(Lgt. Assault Rifle) Scanning Lgt. Assault Rifle... Ready to Repair: Lgt. Assault Rifle Rating: 1 Time: 13 >>Repair Repairing Lgt. Assault Rifle... ETC: 13 Repair station completes Lgt. Assault Rifle repairs. Acquired Lgt. Assault Rifle. Imp. Medium Armor Plating swallowed by quantum anomaly within Lightpack 2.0. Acquired System Restoration Module. Flight Unit destroyed. Backup Plating I destroyed. Y-54 Guardian destroyed. Flight Unit destroyed. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ######??????????????????????? | | # [########## #?????????? | | # =@/% Y +?????????? | | # *#### ##### ] #?????????? | | # #??# #?????????????????? | | # #### ###???????????????? | | # ## #???????????????? | | # ## #???????????????? | | # ## #???????????????? | | # ## #???????????????? | | ####### #???????????????? | | ??????###+####??????????????? | | ??????# #??????????????? | | ??????# """ #??????????????? | | ??????# "R" #??????????????? | | ??????# " " #??????????????? | | ??????# #??????????????? | | ??????# #??????????????? | | ??????#+######??????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ??????# #????###+####???????? | | ??????# #????# #???????? | | ???#### #????# #???????? | | ???# #????# ]#???????? | | ???# #????# """ #? ?????? | | ???# ######*""" /#? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveBackupStick Manual? 0 Play Time 00:45:58 Cumulative 7.1 hours Start 2024.08.29 @ 21:35:29 End 2024.08.29 @ 22:21:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 79% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab336849-efa6-4b28-86c2-d17001879763