Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.27 @ 19:36:00

Player: Knightshade

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (74)      370
Value Destroyed (1601)     1601
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 3161

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             92/400
Matter                     300/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (4) ------
               Cooling System
               Huge Storage Unit
      Advanced Visual Processing Unit
               Signal Interpreter
>              --- WEAPON (2) -------
               Field Laser
               Field Laser
>              --- INVENTORY (25) ---
      Improved Heat Sink
        Medium Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Seismic Detector
         Light Armor Plating
               Particle Gun
               Field Laser
               Field Laser
      Improved Assault Rifle
               Grenade Launcher
               Rocket Launcher
               Datajack
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
               Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Advanced Visual Processing Unit
               Signal Interpreter
>              --- WEAPON -----------
               Field Laser
               Field Laser
>              --- INVENTORY --------
         Light Treads
               Wheel
        Medium Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Seismic Detector
               Particle Gun
               Field Laser
               Field Laser
      Improved Assault Rifle
               Grenade Launcher
               Rocket Launcher
               Datajack
               Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 7   4   4   23  
  Power                    4    | 1   .   .   3   
    Engine                 3    | 1   .   .   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   .   4   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   1   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 2   3   .   7   
    Device                 7    | 1   1   .   5   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   .   4   9   
    Energy Gun             9    | 2   .   1   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 12   | .   .   1   11  
  Power                    3    | .   .   .   3   
  Propulsion               5    | .   .   .   5   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 93  
  Engine                   10   | .   14  14  3   
  Core                     2    | .   .   .   5   
  Treads                   14   | .   18  14  10  
  Wheel                    11   | .   9   14  10  
  Device                   14   | .   14  14  15  
  Storage                  12   | .   14  14  11  
  Processor                5    | .   .   .   14  
  Energy Gun               16   | .   28  7   15  
  Ballistic Cannon         5    | .   .   12  5   
  Launcher                 2    | .   .   8   .   
Peak Build Rating          22   | 7   8   10  22  
  Average Rating           11   | 5   7   9   17  
  On Entrance              6    | .   7   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 15  90  93  94  
  Greatest Support         40   | 40  40  16  16  
  Greatest Overweight (x)  9    | .   5   5   9   
  Average Overweight (x)   4    | .   3   5   7   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 6   19  25  25  
  Most Carried             16   | 4   11  14  16  
  Average Carried          10   | .   7   12  12  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            14   | .   11  14  14  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           904  | 145  165  150  444  
  Remotely                 .    | .    .    .    .    
Salvage Created            2195 | 101  648  321  1125 
  Parts                    139  | 5    37   18   79   
Haulers Intercepted        3    | .    2    .    1    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  50   | .   9   13  28  
  Guns                     28   | .   9   4   15  
  Cannons                  14   | .   .   5   9   
  AOE                      8    | .   .   4   4   
Classes Destroyed          12   | 2   6   .   4   
  Worker                   3    | .   1   .   2   
  Builder                  5    | .   1   .   4   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 5    | 1   2   1   1   
  Mechanic                 1    | .   .   .   1   
  Watcher                  6    | .   3   .   3   
  Swarmer                  19   | .   3   9   7   
  Grunt                    22   | .   6   4   12  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   .   7   
Best Kill Streak           14   | 1   5   3   14  
  Combat Bots Only         6    | .   3   3   6   
Max Kills in Single Turn   4    | 1   2   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        204  | .    18   65   121  
  Missed                   59   | .    3    24   32   
Damage Taken               1430 | .    164  321  945  
  Core                     361  | .    11   42   308  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   433  | .    51   102  280  
  Regen/Repaired (Parts)   10   | .    .    .    10   
Core Remaining (%)         89   | 100  .    78   .    
Volleys Fired              145  | 8    34   26   77   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 100  100  100  130  
Shots Fired                278  | 16   68   49   145  
  Gun                      200  | 16   68   25   91   
  Cannon                   71   | .    .    21   50   
  Launcher                 7    | .    .    3    4    
  Special                  .    | .    .    .    .    
  Kinetic                  71   | .    .    21   50   
  Thermal                  200  | 16   68   25   91   
  Explosive                7    | .    .    3    4    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | 4    17   12   19   
  Robot Miss Streak        3    | 2    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           197  | 10   54   31   102  
  Core Hits                104  | 3    31   18   52   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         16   | 1    5    5    5    
    Burn                   14   | 1    5    4    4    
    Blast                  2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3895 | 127  659  697  2412 
  Guns                     2119 | 127  659  209  1124 
  Cannons                  928  | .    .    258  670  
  Explosions               848  | .    .    230  618  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  928  | .    .    258  670  
  Thermal                  2119 | 127  659  209  1124 
  Explosive                848  | .    .    230  618  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    8    12   
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    .    8    12   
  Melee                    .    | .    .    .    .    
Knockbacks                 12   | .    .    5    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  11   | .    .    5    6    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      29   | .    .    4    25   
  Shots                    2    | .    .    1    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        309  | 117  309  198  228  
  Average Temperature      68   | 49   89   70   47   
  Received Heat Transfer   549  | .    102  114  333  
  Effects                  1    | .    1    .    .    
    Interference           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             17   | 2    5    2    8    
  Heat Transferred         6549 | 444  2331 925  2849 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             431  | 10  173 349 431 
  Initial                  46   | .   5   46  .   
  Average                  161  | 3   98  134 257 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         65   | 100 100 65  32  
  Level 1                  27   | .   .   34  47  
  Level 2                  6    | .   .   .   19  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   .   4   
  Investigation            4    | .   .   .   4   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   17  15  39  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          18   | .   10  .   8   
  Terminals                12   | .   8   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                55   | .   31  .   24  
  Successful               27   | .   16  .   11  
  Failed                   28   | .   15  .   13  
    Catastrophic           4    | .   3   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   39   | .   28  .   11  
  Terminals                40   | .   29  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          5    | .   2   .   3   
  Scanalyzers              8    | .   .   .   8   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   .   1   
  Part Schematic           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     2    | .   2   .   .   
  Terminal Index           1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       3    | .   2   .   1   
  Report Inventory         3    | .   2   .   1   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   7   .   3   
  Terminals                10   | .   7   .   3   
    Track                  1    | .   1   .   .   
    Botnet                 8    | .   6   .   2   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   9   .   7   
  Full Trace Events        4    | .   .   .   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     38   | .   .   .   38  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3811 | 117  1167 1228 1299 
Spaces Moved               1717 | 47   573  600  497  
  Core                     8    | 8    .    .    .    
  Treads                   242  | 39   203  .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1467 | .    370  600  497  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  175  175  
  Average Speed            179  | 141  169  175  198  
  Slowest Speed            215  | 160  175  175  215  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       62   | 5    92   97   54   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          45   | .    .    26   19   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      45   | .    .    26   19   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2168 | 82  698 728 660 
  Wait                     225  | 14  75  95  41  
  Move                     1714 | 46  572 599 497 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 7   12  4   16  
  Fast Attach              .    | .   .   .   .   
  Attach                   23   | 7   .   1   15  
  Detach                   1    | .   .   .   1   
  Swap                     15   | .   4   3   8   
  Drop                     5    | .   1   .   4   
  Fire                     145  | 8   34  26  77  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 16)
  455 | -10/Materials | Discovered new exit (range 16)
  609 | -10/Materials | Identified exit to Mines
  854 | -10/Materials | Discovered new exit (range 12)
 1112 | -10/Materials | Discovered new exit (range 7)
 1285 | -10/Materials | Entered Mines
 1350 | -10/Mines     | Discovered new exit (range 8)
 1510 | -10/Mines     | Learned Materials garrison access intel
 1524 | -10/Mines     | Discovered new exit (range 5)
 1531 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1631 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1635 | -10/Mines     | Found Prototype Device
 1893 | -10/Mines     | Learned location of Storage (-8)
 2310 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2310 | -10/Mines     | Discovered new exit (range 5)
 2513 | -10/Mines     | Entered Materials
 2513 | -9/Materials  | Evolved 2 slots: Utility x2
 2561 | -9/Materials  | Identified Exp. Sensor Array
 2968 | -9/Materials  | Lost 3 parts (1p1n1w)
 3066 | -9/Materials  | Core integrity fell below 50%
 3231 | -9/Materials  | Build established: Scavenger-Mutant
 3334 | -9/Materials  | Discovered new exit (range 5)
 3351 | -9/Materials  | Identified exit to Materials
 3656 | -9/Materials  | Repaired Field Laser
 3748 | -9/Materials  | Discovered exit to Materials (range 16)
 3812 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03748_ EXIT=FOUND: MATERIALS
03749_ T-07 Excavator is excavating. <x2>
03762_ Y-45 Defender destroyed.
03775_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Trojan(Operators)
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
>>Index(Terminals)
Found 11 terminals.
  Downloaded coordinate data.
03781_ W-16 Scout distress signal alerts nearby ally.
03782_ T-07 Excavator is excavating. <x3>
03810_ Slammed into Y-45 Defender.
03811_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ???????????????##?????????????????                 |
| ???????????????# ?????????????????                 |
| ????????????????  ??######????????                 |
| ?????????????????  ?#    #????????                 |
| ?????????????????# ## <  #????????                 |
| ?????????????????#       #????????                 |
| ?????????????????#       #########                 |
| ?????????????????#       #       #                 |
| ?????????????????#       # """   #                 |
| ?????????????????#       # """   #                 |
| ?????????????????#       # """   #                 |
| ?????????????????#       #Y      #                 |
| ????????????????##      %@       #                 |
| ????????????????#T       #       #                 |
| ????????????????##       #       #                 |
| ?????????????????#       #   "T" #                 |
| ??????????????####       #   """ #                 |
| ??????????????#  a w     + [%!   #                 |
| ??????????????#          #### ####                 |
| ??????????????#          ########?                 |
| ??????????????#          +      #?                 |
| ??????????????# #####    #      #?                 |
| ??????????????# ????#    #   """#?                 |
| ?????????????? ?????#    +   """#?                 |
| ????????????? ??????#### #   """#?                 |
| ???????????? ??????????# #      #?                 |
| ??????????? ???????????# ########?                 |
| ???????????????????????# #      #?                 |
| ???????????????????????# #      #?                 |
| ???????????????????????# +      #?                 |
| ???????????????????????# #  """ #?                 |
| ???????????????????????# #  """ #?                 |
| ???????????????????????# #  """ #?                 |
| ???????????????????????# ########?                 |
| ???????????????????????# #????????                 |
| ???????????????????????# #????????                 |
| ???????????????????????# #????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexBottomlessBeacon
  Manual?         0
Play Time         00:26:49
  Cumulative      86.1 hours
  Start           2024.09.27 @ 19:14:04
  End             2024.09.27 @ 19:36:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          61
  Rogue           0
  Adventurer      61
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa7caac5-4c02-4120-b32e-f84eb5e62fb3