Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 17:42:50 Player: Zish Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2625) 2625 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 5498 Bonus ------- High Alert Combat Kills 133 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 185/185 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Medium Treads VTOL Module > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Gatling Laser Flail Flail > --- INVENTORY (5) ---- Shock Rifle Shock Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Medium Treads Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating Makeshift Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Assault Cannon Heavy Rocket Launcher Hammer > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Ion Cannon High-powered Shotgun Assault Cannon Mini Grenade Launcher Subdweller Shrapnel Launcher [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 59 | 6 1 2 20 30 Power 13 | 1 1 . 4 7 Engine 7 | 1 1 . 3 2 Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 17 | 2 . . 8 7 Treads 7 | 2 . . 2 3 Leg 2 | . . . . 2 Wheel . | . . . . . Hover 2 | . . . 2 . Flight 6 | . . . 4 2 Utility 11 | 1 . 1 2 7 Device 6 | . . . . 6 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 18 | 2 . 1 6 9 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon 3 | . . . 3 . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon 4 | . . . 1 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 42 | . 1 4 7 30 Power 9 | . 1 1 . 7 Propulsion 13 | . . 2 6 5 Utility 9 | . . . 1 8 Weapon 11 | . . 1 . 10 Highest Loss Streak 8 | . 1 3 2 8 To Critical Strikes . | . . . . . Average Backups 5 | 1 5 7 7 4 Power . | . . . . . Propulsion 1 | . 2 5 1 . Utility . | . . . . . Weapon 3 | . 2 2 4 2 Tool/Special . | . . . . . Unused Backups 10 | . . 2 5 3 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . . 4 . Weapon 5 | . . 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 84 77 78 59 Engine 7 | . 13 8 10 3 Core 4 | . . . 4 6 Treads 10 | . 28 22 9 3 Leg 2 | . . . . 5 Flight 5 | . . . 12 3 Device 3 | . . . . 9 Storage 8 | . 14 14 9 5 Protection 7 | . . 3 13 4 Energy Gun 2 | . 14 8 . 1 Ballistic Gun 6 | . 14 19 4 2 Ballistic Cannon 3 | . . . 7 3 Launcher 1 | . . . 1 1 Impact Weapon 3 | . . . 5 4 Peak Build Rating 38 | 6 6 9 23 38 Average Rating 17 | 4 5 6 18 23 On Entrance 7 | . 6 6 8 19 Avg Prop Armor Cover (%) 3 | . . . 2 6 Naked Turns . | . . . . . Heaviest Build 49 | 11 13 13 37 49 Greatest Support 40 | 40 40 40 40 38 Greatest Overweight (x) 12 | . . 4 12 12 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 Most Carried 9 | 2 8 8 8 9 Average Carried 5 | 1 5 7 7 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 7 2 Class Distribution -------------------- 77% | Mutant 14% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1624 | 192 158 99 736 439 Remotely . | . . . . . Salvage Created 2625 | . 401 149 1005 1070 Parts 144 | . 31 12 47 54 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . 6 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 58 | . 12 3 17 26 Melee 5 | . . . 1 4 Guns 24 | . 12 3 5 4 Cannons 7 | . . . 3 4 AOE 11 | . . . 4 7 Classes Destroyed 14 | . 4 1 5 4 Worker 5 | . . . 2 3 Builder 5 | . . . 1 4 Hauler 1 | . . . . 1 Recycler 5 | . . . 5 . Operator 2 | . 1 . 1 . Watcher 4 | . 1 . 2 1 Swarmer 15 | . 5 . 3 7 Grunt 30 | . 7 . 11 12 Brawler 1 | . . . . 1 Sentry 5 | . . . 2 3 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Heavy 1 | . . . . 1 Subdweller 3 | . . 3 . . Best Kill Streak 15 | . 5 1 6 15 Combat Bots Only 8 | . 5 1 5 8 Max Kills in Single Turn 4 | . 1 1 2 4 Gunslinging . | . . . . . Exploded 3 | . . . 2 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 591 | . 72 18 100 401 Missed 170 | . 19 7 28 116 Hits 421 | . 53 11 72 285 Projectile 421 | . 53 11 72 285 Critical Strikes 9 | . 1 . 2 6 Damage Taken 5273 | . 514 229 1080 3450 Core 994 | . 107 37 138 712 Absorbed by Shields 331 | . . . . 331 Core Remaining (%) 72 | 100 . 42 74 . Volleys Fired 134 | . 36 11 57 30 Largest 3 | . 2 2 2 3 Hottest 122 | . 60 60 77 122 Shots Fired 240 | . 62 22 100 56 Gun 145 | . 62 22 35 26 Cannon 85 | . . . 60 25 Launcher 10 | . . . 5 5 Special . | . . . . . Kinetic 181 | . 36 13 100 32 Thermal 58 | . 26 9 . 23 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 8 9 10 6 Robot Miss Streak 5 | . 4 1 5 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 227 | . 36 19 73 99 Core Hits 113 | . 19 6 41 47 Critical Kills 3 | . . 1 . 2 Critical Parts Destroyed 16 | . 1 . 6 9 Critical Strikes 23 | . 1 1 6 15 Meltdown 1 | . . . . 1 Destroy 2 | . 1 1 . . Smash 20 | . . . 6 14 Melee Attacks 95 | . . . 20 75 Impact 95 | . . . 20 75 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 2 1 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 6113 | . 474 220 1880 3539 Guns 1573 | . 472 220 436 445 Cannons 1042 | . . . 694 348 Explosions 1628 | . . . 335 1293 Melee 1868 | . . . 415 1453 Ramming 2 | . 2 . . . Kinetic 2702 | . 307 142 1465 788 Thermal 684 | . 165 78 . 441 Explosive 857 | . . . . 857 Electromagnetic . | . . . . . Impact 1868 | . . . 415 1453 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 2 2 . 12 Average Corruption 2 | . 2 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . 6 7 . 22 Message Errors 12 | . 3 3 . 6 Matter Fused 8 | . 1 2 . 5 Heat Flow Errors 4 | . 2 1 . 1 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . 1 . 1 Misfires 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 503 | . . . 178 325 Projectiles 5 | . . . 5 . Explosions 51 | . . . 16 35 Melee 447 | . . . 157 290 Knockbacks 16 | . . . 9 7 Impact 8 | . . . 1 7 Kinetic 8 | . . . 8 . Secondary . | . . . . . Self-Inflicted Damage 268 | . . . 41 227 Shots 8 | . . . 2 6 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 255 | . 254 255 222 128 Average Temperature 65 | . 51 139 77 42 Received Heat Transfer 1508 | . 174 48 387 899 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 11 | . . . 4 7 Combat Hostiles 10 | . . . 4 6 Parts Fried 10 | . . . 3 7 Impact Corruptions 23 | . . . 8 15 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . . 5 Heat Transferred 1370 | . 375 175 . 820 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . 1 . 1 3 Low Security (%) 59 | 100 76 . 59 51 Level 1 19 | . 23 . 40 . Level 2 19 | . . . . 42 Level 3 2 | . . . . 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 718 | . 243 . 276 718 Initial 56 | . . . . 56 Average 225 | . 127 . 165 317 Influence Increases 2322 | . 352 . 712 1258 Destroy 0b10 Robot/C 1100 | . 240 . 340 520 Destroy 0b10 Robot/NC 110 | . 10 . 55 45 Destroy Leader 280 | . 52 . 84 144 Successful Hack 35 | . 4 . 14 17 Disable Machine 285 | . . . 30 255 Destroy Structure 107 | . 1 . 54 52 Lose Combat Pursuer 405 | . 45 . 135 225 Influence Decreases 1621 | . 204 148 587 682 Entered New Map 141 | . . 72 . 69 Time Decay 1190 | . 194 76 527 393 Lost Part 290 | . 10 . 60 220 Squads Dispatched 18 | . 3 . 3 12 Investigation . | . . . . . Extermination 4 | . . . . 4 Reinforcement 11 | . 3 . 3 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 6 | . 1 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 24 4 36 44 Peak Tracking Total 8 | . 8 2 6 8 Tactical Retreats 15 | . 2 . 4 9 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 19 | . . . 2 17 Max in Single Turn 4 | . . . 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 10 | . 1 . 5 4 Terminals 8 | . 1 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 12 | . 1 . 7 4 Successful 10 | . 1 . 6 3 Failed 2 | . . . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 1 . 7 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 8 | . 1 . 6 1 Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . . 3 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5081 | 89 549 549 1862 2032 Spaces Moved 2026 | 53 191 299 693 790 Core 245 | 5 . 14 89 137 Treads 1077 | 48 191 285 498 55 Legs 366 | . . . . 366 Wheels . | . . . . . Hover 31 | . . . 31 . Flight 307 | . . . 75 232 Fastest Speed 32 | 50 160 160 111 32 Average Speed 193 | 149 160 164 215 195 Slowest Speed 650 | 160 160 250 650 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 43 27 55 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 104 | . . . 53 51 Melee 3 | . . . 3 . Projectile 13 | . . . 13 . AOE 88 | . . . 37 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2816 | 60 372 337 936 1111 Wait 425 | . 137 20 106 162 Move 2022 | 52 190 298 692 790 Hop . | . . . . . Pick Up 36 | 2 7 3 16 8 Fast Attach 39 | 6 . 1 9 23 Attach 29 | . 1 1 15 12 Detach 13 | . . . 7 6 Swap . | . . . . . Drop 22 | . . 2 14 6 Fire 134 | . 36 11 57 30 Melee 94 | . . . 20 74 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 7) 639 | -10/Materials | Entered Subcaves 702 | -10/Subcaves | Discovered new exit (range 11) 729 | -10/Subcaves | Core integrity fell below 50% 1029 | -10/Subcaves | Lost 3 parts (1p1n1w) 1108 | -10/Subcaves | Discovered new exit (range 11) 1151 | -10/Subcaves | Disturbed a concealed Subdweller 1188 | -10/Subcaves | Entered Materials 1188 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1734 | -8/Materials | Build established: Scavenger-Mutant 2025 | -8/Materials | Identified exit to Storage 2191 | -8/Materials | Build established: Mutant 2261 | -8/Materials | Discovered new exit (range 16) 2899 | -8/Materials | Discovered new exit (range 15) 3050 | -8/Materials | Entered Factory 3050 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3070 | -7/Factory | Identified exit to DSF 3816 | -7/Factory | Lost 3 parts (1p1u1w) 3924 | -7/Factory | Lost 5 parts (1p1n1u2w) 3981 | -7/Factory | Garrison activated, responded to threat 4101 | -7/Factory | Core integrity fell below 50% 4131 | -7/Factory | Lost 8 parts (1p2n2u3w) 4133 | -7/Factory | Destroyed 8 combat bots 4758 | -7/Factory | Core integrity fell below 20% 4771 | -7/Factory | Lost 4 parts (1p1n1u1w) 4837 | -7/Factory | Lost 4 parts (2p1u1w) 4861 | -7/Factory | System corruption reached 10% 5082 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05056_ U-05 Engineer works on Matter Pump. 05058_ R-06 Scavenger collects Imp. Heat Sink. 05058_ Acquired Flail. 05060_ K-01 Serf collects debris. 05062_ U-05 Engineer works on Matter Pump. 05062_ Acquired Flail. 05063_ K-01 Serf collects debris. 05067_ U-05 Engineer works on Matter Pump. 05069_ K-01 Serf collects debris. 05070_ I D,VD20E4AY04 EUZEM1ARN1NJT%S 05070_ K-01 Serf collects debris. 05071_ Acquired Med. Treads. 05071_ K-01 Serf collects debris. 05072_ U-05 Engineer works on Matter Pump. 05074_ K-01 Serf collects debris. 05078_ U-05 Engineer works on Matter Pump. 05079_ Microactuators destroyed. 05080_ K-01 Serf collects debris. 05080_ Flail follow-up attack on P-60 Hacker. 05082_ K-01 Serf collects debris. 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""" """ #??????# | | ??????????????? ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 250 Melee Speed Boost 40 Evasion (%) 63 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hammer | -7/Factory | Hacked Mace | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed MatterAluminumMagmablaster Manual? 0 Play Time 00:31:59 Cumulative 20.0 hours Start 2025.11.11 @ 17:09:15 End 2025.11.11 @ 17:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81767180-b984-4562-a579-79d0a6c5e73b