Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 20:35:32 Player: Selene Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (2699) 2699 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 7058 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 111 Met Data Miner 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Hacking Suite Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Mace > --- INVENTORY -------- Deuterium Engine Gravmag System Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Reaction Control System Hardened Medium Armor Plating System Shield Trap Extractor Recalibrator Gauss Rifle Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 151 | 7 11 54 36 26 8 2 4 3 Power 12 | 1 2 4 2 3 . . . . Engine 8 | 1 2 4 1 . . . . . Core 4 | . . . 1 3 . . . . Reactor . | . . . . . . . . . Propulsion 41 | 2 3 8 15 10 1 1 . 1 Treads 23 | . 3 8 11 . . 1 . . Leg 8 | 2 . . 4 1 . . . 1 Wheel . | . . . . . . . . . Hover 9 | . . . . 9 . . . . Flight 1 | . . . . . 1 . . . Utility 43 | 2 4 12 10 9 2 . 2 2 Device 19 | 1 . 6 6 3 . . 1 2 Storage 6 | 1 2 2 . 1 . . . . Processor 4 | . . . 1 2 1 . . . Hackware 1 | . . . . 1 . . . . Protection 13 | . 2 4 3 2 1 . 1 . Artifact . | . . . . . . . . . Weapon 55 | 2 2 30 9 4 5 1 2 . Energy Gun 9 | . 2 6 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 . 13 2 . 2 . 2 . Ballistic Cannon 4 | . . . 4 . . . . . Launcher 7 | . . 2 . 1 3 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 12 | . . 8 3 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 22 | . . 1 . 18 . 2 . 1 Power 2 | . . . . 2 . . . . Propulsion 11 | . . . . 10 . 1 . . Utility 6 | . . 1 . 5 . . . . Weapon 3 | . . . . 1 . 1 . 1 Highest Loss Streak 5 | . . 1 . 5 . 2 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 94 96 81 24 26 23 59 Engine 8 | . 14 11 6 . . . . . Treads 25 | . 23 33 31 . . 2 7 7 Leg 2 | . 4 . 4 2 . . . 3 Hover 2 | . . . . 28 . . . . Device 6 | . 5 5 8 6 . . . 10 Storage 9 | . 14 11 9 6 . . . . Processor 2 | . . . 5 3 13 15 15 15 Protection 8 | . 8 10 9 5 . . . 7 Energy Gun 3 | . 16 1 . . . . . . Ballistic Gun 12 | . 11 19 7 . 5 3 . 14 Ballistic Cannon 2 | . . . 10 . . . . . Naked Turns 10 | . . . . 10 . . . . Heaviest Build 113 | 12 38 108 113 43 8 6 18 21 Greatest Support 85 | 20 40 63 85 44 4 22 22 22 Greatest Overweight (x) 3 | . . 1 2 3 2 1 . 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 5 5 5 5 Average Capacity 19 | 7 13 22 25 15 5 5 5 5 Most Carried 25 | 5 15 25 25 25 5 5 5 3 Average Carried 18 | 3 13 21 24 14 4 5 4 1 Final Capacity 25 | 8 15 25 25 5 5 5 5 5 Final Carried 25 | 5 15 25 25 4 5 5 1 3 Class Distribution -------------------- 81% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2706 | 275 270 952 684 217 185 20 . 103 Remotely . | . . . . . . . . . Salvage Created 3351 | 29 434 1554 880 389 40 . . 25 Parts 223 | 4 26 109 65 14 4 . . 1 Haulers Intercepted 11 | . 2 6 3 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 64 | . 8 28 17 8 3 . . . Melee 3 | . . . . 3 . . . . Guns 40 | . 8 25 7 . . . . . Cannons 10 | . . . 10 . . . . . AOE 11 | . . 3 . 5 3 . . . Classes Destroyed 13 | 1 6 4 . 1 . . . 1 Worker 8 | . . 1 1 6 . . . . Builder 2 | . 1 1 . . . . . . Tunneler 2 | 1 . . 1 . . . . . Hauler 11 | . 2 6 3 . . . . . Recycler 2 | . . . . 2 . . . . Minesweeper 1 | . . . . . . . . 1 Mechanic 1 | . 1 . . . . . . . Operator 4 | . . 2 1 1 . . . . Watcher 10 | . 1 5 4 . . . . . Swarmer 22 | . 3 6 4 6 3 . . . Grunt 26 | . 5 11 8 2 . . . . Brawler 1 | . . 1 . . . . . . Sentry 15 | . . 10 5 . . . . . Best Kill Streak 6 | 1 3 3 6 6 3 . . 1 Combat Bots Only 5 | . 3 3 5 3 3 . . . Max Kills in Single Turn 5 | 1 1 2 1 5 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . 3 2 . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 645 | . 47 106 116 292 7 48 . 29 Missed 224 | . 9 28 34 120 2 22 . 9 Damage Taken 5371 | . 404 1054 1283 1925 124 176 . 405 Core 932 | . 59 89 72 420 57 121 . 114 Absorbed by Shields 36 | . . . 36 . . . . . Core Remaining (%) 84 | 100 76 77 86 . . . . . Volleys Fired 225 | 5 41 91 66 3 3 3 . 13 Largest 2 | 2 2 2 2 1 1 1 . 2 Hottest 130 | 40 130 130 88 69 36 36 . 52 Shots Fired 432 | 10 79 179 132 3 3 3 . 23 Gun 363 | 10 79 176 74 1 . . . 23 Cannon 58 | . . . 58 . . . . . Launcher 11 | . . 3 . 2 3 3 . . Special . | . . . . . . . . . Kinetic 368 | 10 61 142 132 . . . . 23 Thermal 35 | . 18 16 . 1 . . . . Explosive 11 | . . 3 . 2 3 3 . . Electromagnetic 18 | . . 18 . . . . . . Robot Hit Streak 24 | 4 9 24 14 . . . . 4 Robot Miss Streak 4 | 2 2 3 3 1 . . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 331 | 8 58 137 95 15 . . . 18 Core Hits 145 | 2 24 57 40 12 4 1 . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . 2 . . . 1 Critical Strikes 12 | . 3 4 2 2 . . . 1 Burn 6 | . 2 4 . . . . . . Destroy 2 | . 1 . . . . . . 1 Blast 2 | . . . 2 . . . . . Smash 2 | . . . . 2 . . . . Melee Attacks 51 | . . 14 7 30 . . . . Impact 48 | . . 14 7 27 . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . 3 . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7326 | 82 704 2344 1923 1714 153 81 . 325 Guns 4111 | 82 704 2082 918 . . . . 325 Cannons 1005 | . . . 1005 . . . . . Explosions 1485 | . . 262 . 989 153 81 . . Melee 702 | . . . . 702 . . . . Ramming 23 | . . . . 23 . . . . Kinetic 4548 | 82 515 1703 1923 . . . . 325 Thermal 422 | . 189 233 . . . . . . Explosive 1455 | . . 232 . 989 153 81 . . Electromagnetic 176 | . . 176 . . . . . . Impact 702 | . . . . 702 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . 13 . . . . . . . Message Errors 3 | . 3 . . . . . . . Matter Fused 4 | . 4 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 2 | . 2 . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . Alerts 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 323 | . . 3 8 312 . . . . Projectiles 8 | . . . 8 . . . . . Explosions 101 | . . 3 . 98 . . . . Melee 214 | . . . . 214 . . . . Knockbacks 11 | . . . 4 7 . . . . Impact 5 | . . . . 5 . . . . Kinetic 4 | . . . 4 . . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 303 | . . 42 . 206 55 . . . Shots 6 | . . 1 . 4 1 . . . Rammed 4 | . . . . 4 . . . . Targets Rammed 4 | . . . . 4 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 372 | . 372 186 144 47 . 3 . . Average Temperature 69 | . 142 54 41 17 . 3 . . Received Heat Transfer 1773 | . 195 381 570 417 . 36 . 174 Effects 3 | . 3 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . Impact Corruptions 11 | . . . . 11 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 1419 | . 592 827 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 581 | 5 126 427 383 581 . . . . Initial 172 | . 3 8 172 49 . . . . Average 222 | 1 48 316 162 305 . . . . Maximum Alert Level 2 | . . 2 1 2 . . . . Low Security (%) 47 | 100 100 11 75 34 . . . . Level 1 39 | . . 68 24 15 . . . . Level 2 13 | . . 20 . 49 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 3 2 5 . . . . Investigation 4 | . 2 . . 2 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 3 1 . . . . . Assault . | . . . . . . . . . Garrison 4 | . . . 1 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 10 | . 3 4 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 14 55 27 30 7 1 . 5 Peak Tracking Total 8 | . 4 5 6 8 3 1 . 3 Tactical Retreats 16 | . . 5 3 7 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 6 | . 1 1 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 53 | . . 53 . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused . | . . . . . . . . . Traps Extracted 4 | . . 4 . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Most Traps Carried 5 | . . 4 4 . . . . 5 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 20 | . . 4 1 15 . . . . Max in Single Turn 7 | . . 1 1 7 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 36 | . 8 11 7 5 1 . 4 . Terminals 23 | . 6 8 6 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 2 . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 150 | . 25 50 33 11 1 . 30 . Successful 99 | . 14 30 22 2 1 . 30 . Failed 49 | . 10 20 10 9 . . . . Catastrophic 5 | . 1 . 1 3 . . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 55 | . 13 19 16 7 . . . . Terminals 86 | . 20 31 27 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 13 | . 5 7 . 1 . . . . Scanalyzers 18 | . . 12 6 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 67 | . 9 14 12 1 1 . 30 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 7 | . 2 4 1 . . . . . Prototype ID Bank 6 | . . 3 . . . . 3 . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 3 | . . 1 2 . . . . . Locate Traps 5 | . 3 . 2 . . . . . Surveillance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . Hauler Manifests 3 | . . 2 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 2 . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 2 3 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 3 | . 2 1 . . . . . . Scanalyzer 16 | . . 10 6 . . . . . Insert Component 8 | . . 5 3 . . . . . Analyze 8 | . . 5 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 3 3 4 1 . . . . Terminals 8 | . 1 2 4 1 . . . . Assimilate 3 | . . 1 2 . . . . . Botnet 5 | . 1 1 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . Reject 3 | . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 7 11 5 5 . . . . Full Trace Events 4 | . 1 1 . 2 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . 5 3 . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 199 | . . 199 . . . . . . Retrieved Components 24 | . 14 10 . . . . . . Parts Scanalyzed 8 | . . 5 3 . . . . . Part Schematics Acquired 8 | . . 5 3 . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . 1 . . . 1 . 1 Largest Group 1 | . . 1 1 . . 1 . 1 Highest-Rated Group 127 | . . 10 9 . . 127 . 96 Highest-Rated Ally 127 | . . 10 9 . . 127 . 96 Total Orders 4 | . . 4 . . . . . . STAY 2 | . . 2 . . . . . . FOLLOW 2 | . . 2 . . . . . . Ally Attacks 15 | . . . . . . . . 15 Total Damage 827 | . . . . . . . . 827 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 7 | . 2 4 1 . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 10355 | 94 1822 4412 2294 720 360 229 116 308 Spaces Moved 5633 | 54 1043 1646 844 848 498 448 78 174 Core 414 | 3 . . . 13 356 40 . 2 Treads 3482 | . 838 1646 719 . . 45 78 156 Legs 436 | 51 205 . 125 39 . . . 16 Wheels . | . . . . . . . . . Hover 796 | . . . . 796 . . . . Flight 505 | . . . . . 142 363 . . Fastest Speed 35 | 50 120 160 190 42 35 35 145 50 Average Speed 155 | 116 152 224 229 65 67 48 145 148 Slowest Speed 312 | 120 160 240 312 250 150 145 145 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 3 98 99 60 26 69 69 69 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 40 | . . 13 6 10 11 . . . Terrain Destroyed 90 | . . 22 9 27 12 19 . 1 Melee 29 | . . 13 6 10 . . . . Projectile 4 | . . . 3 . . . . 1 AOE 57 | . . 9 . 17 12 19 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 6760 | 73 1219 2172 1074 961 522 457 81 201 Wait 382 | 3 68 222 55 20 . 5 . 9 Move 5625 | 53 1042 1645 843 847 497 447 77 174 Hop . | . . . . . . . . . Pick Up 124 | 5 30 40 29 15 5 . . . Fast Attach 31 | 7 2 6 5 3 4 1 . 3 Attach 32 | . 2 5 4 13 4 . 4 . Detach 13 | . . 4 1 2 4 . . 2 Swap 88 | . 7 43 27 10 . 1 . . Drop 133 | . 27 49 37 15 5 . . . Fire 225 | 5 41 91 66 3 3 3 . 13 Melee 50 | . . 14 7 29 . . . . Ram 4 | . . . . 4 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 53 | . . 53 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 5) 325 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 7) 987 | -10/Materials | Discovered new exit (range 7) 1176 | -10/Materials | Discovered new exit (range 14) 1202 | -10/Materials | Central database locked down 1606 | -10/Materials | Discovered new exit (range 15) 1917 | -10/Materials | Entered another Materials area 1917 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2301 | -9/Materials | Discovered new exit (range 11) 2355 | -9/Materials | Discovered new exit (range 9) 3275 | -9/Materials | Discovered new exit (range 12) 3690 | -9/Materials | Build established: Scavenger-Mutant 4322 | -9/Materials | Discovered new exit (range 6) 4767 | -9/Materials | Discovered new exit (range 4) 5292 | -9/Materials | Build established: Mutant 6329 | -9/Materials | Entered another Materials area 6329 | -8/Materials | Accompanied by 1 ally 6329 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7000 | -8/Materials | Garrison activated, responded to threat 7497 | -8/Materials | Central database locked down 8206 | -8/Materials | Discovered new exit (range 3) 8623 | -8/Materials | Entered Factory 8623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9058 | -7/Factory | Lost 5 parts (1p3n1u) 9112 | -7/Factory | Lost 3 parts (2u1w) 9266 | -7/Factory | Lost 5 parts (4n1u) 9331 | -7/Factory | Core integrity fell below 50% 9332 | -7/Factory | Released all parts (3) 9335 | -7/Factory | Discovered new exit (range 12) 9339 | -7/Factory | Discovered new exit (range 15) 9343 | -7/Factory | Identified exit to Lower Caves 9343 | -7/Factory | Entered Lower Caves 9361 | -7/Lower Caves | Lost 3 parts (1p2n) 9611 | -7/Lower Caves | Learned 8 Factory zone layouts 9701 | -7/Lower Caves | Discovered new exit (range 8) 9703 | -7/Lower Caves | Identified exit to Lower Caves 9703 | -7/Lower Caves | Entered another Lower Caves area 9821 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9848 | -7/Lower Caves | Core integrity fell below 20% 9921 | -7/Lower Caves | Discovered new exit (range 10) 9931 | -7/Lower Caves | Identified exit to Data Miner 9932 | -7/Lower Caves | Entered Data Miner 9932 | -7/Data Miner | Discovered new exit (range 6) 9960 | -7/Data Miner | Met Data Miner 9986 | -7/Data Miner | Learned location of Section 7 (-2) 9986 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10014 | -7/Data Miner | Received God Mode back door access code from Data Miner 10047 | -7/Data Miner | Identified exit to Proximity Caves 10048 | -7/Data Miner | Entered Proximity Caves 10141 | -6/Proximity Caves | Learned location of Zion (-6) 10182 | -6/Proximity Caves | Escorted by Enhanced Grunt 10356 | -6/Proximity Caves | Released all parts (7) 10356 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10279_ Acquired Imp. Trap Extractor. 10281_ Imp. Trap Extractor collected Dirty Bomb Trap. 10289_ Acquired 25 matter. 10291_ Imp. Trap Extractor collected Dirty Bomb Trap. 10313_ Chain reaction triggered in Lgt. Antimatter Reactor. 10317_ Imp. Trap Extractor dropped Dirty Bomb Trap. 10332_ Mak. Shrapnel Gun destroyed. 10350_ Slug penetrates Wall. 10355_ Critical hit (Burn: +37). 10356_ Released Gauss Rifle. 10356_ Released Mak. Light Armor Plating. 10356_ Released Mak. ECM Suite. 10356_ Released Adv. Treads. 10356_ Released Imp. Salvage Targeting Computer. 10356_ Released Imp. Signal Interpreter. 10356_ Released Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? g??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# #????????????????????????? | | ???????????? ????????# ##??????????????????????? | | ????????????# ????## ###????????????????????? | | ????????????? #### ##???????????????????? | | ???????????????? % #???????????????????? | | ?????????????????## #???????????????????? | | ????????????# ### ##??????????????????? | | ????????????# @ ##?????????????????? | | ????????????# = ##????????????????? | | #????????????##### ![! ##???????????????? | | ##???????????????### = ##??????????????? | | #?????????????????### #??????????????? | | #???????????????? ?### g####g ##??????????????? | | #??????????????? #?# #??## g#???????????????? | | #??????????????? ## #???# #???????????????? | | #???????????????? #?### #???????????????? | | ###??????????????## ### #???????????????? | | ##???????????###" ## #???????????????? | | #?????####??# "" % ##???????????????? | | ?????????? #?#""" #????????????????? | | ?????????? ###" ##????????????????? | | ??????????# ## #?????????????????? | | ??????????# #?# #?????????????????? | | ????????### #??# ##????????????????? | | ???????## ##?# #????????????????? | | ??????## #?# #????????????????? | | ?????## #?# ## ####?????????????? | | ###### #?# ###&& #?????????????? | | # ### ##& ##?????????????? | | ## ### && #??????????????? | | ##?## & ##??????????????? | | #"" "## #???# ] ###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredCoreFirepult Manual? 0 Play Time 01:41:28 Cumulative 78.4 hours Start 2024.06.11 @ 18:48:08 End 2024.06.11 @ 20:35:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 44 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba130344-a3ac-4156-8cd0-122584db5d74