Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.18 @ 05:06:48 Player: Dawn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (96) 480 Value Destroyed (3767) 3767 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2617) 2617 TOTAL SCORE: 14184 Bonus ------- High Alert Combat Kills 129 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -12 Cogmind --------- Core Integrity 0/1600 Matter 223/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Linear Gravjet Improved Linear Gravjet Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Experimental Target Analyzer Improved Core Analyzer Actuator Array Experimental Core Shielding > --- WEAPON ----------- Warp Gun Heavy Flail Great Axe > --- INVENTORY -------- Improved Heavy Siege Treads Enhanced Biometal Leg Enhanced Biometal Leg Experimental Cooling System Advanced Weight Redist. System Hypervelocity EM Gauss Rifle Improved Matter Neutralizer SGEMP Prototype [Rating: 124] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Gravmag Array Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 . 2 2 Power 2 | . . . . . . . 1 . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . 2 Utility 11 | . . . 1 . 1 2 . 2 1 2 . 2 . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 163 | 6 4 1 5 . 10 40 22 27 4 6 19 12 7 Power 24 | 1 . . . . 1 5 6 6 1 . 2 1 1 Engine 7 | 1 . . . . . 4 1 1 . . . . . Core 16 | . . . . . 1 1 5 5 1 . 2 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 48 | 2 . . 4 . 2 12 4 6 1 2 8 1 6 Treads 8 | . . . 3 . 2 3 . . . . . . . Leg 7 | . . . . . . 6 . . . . 1 . . Wheel 9 | 2 . . 1 . . 3 . . . . . 1 2 Hover 24 | . . . . . . . 4 6 1 2 7 . 4 Flight . | . . . . . . . . . . . . . . Utility 65 | 1 4 . 1 . 3 16 7 13 2 4 7 7 . Device 28 | . . . . . 2 7 2 4 1 2 3 7 . Storage 8 | 1 3 . . . . 1 1 2 . . . . . Processor 10 | . 1 . . . 1 3 1 2 . . 2 . . Hackware . | . . . . . . . . . . . . . . Protection 19 | . . . 1 . . 5 3 5 1 2 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . 1 . . 4 7 5 2 . . 2 3 . Energy Gun 3 | 1 . . . . . . . . . . 2 . . Energy Cannon 4 | . . . . . 2 2 . . . . . . . Ballistic Gun 3 | 1 . . . . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 2 3 2 . . . . . Slashing Weapon 6 | . . . . . . 1 2 . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 1 . . 8 1 . Parts Lost 68 | . . . 1 . . 21 . 7 . 3 18 1 17 Power 6 | . . . . . . 3 . . . . 1 . 2 Propulsion 25 | . . . 1 . . 8 . 2 . 2 7 . 5 Utility 26 | . . . . . . 6 . 3 . 1 7 1 8 Weapon 11 | . . . . . . 4 . 2 . . 3 . 2 Highest Loss Streak 15 | . . . 1 . . 12 . 3 . 3 9 1 15 Average Slot Usage (%) 86 | . 98 100 100 100 100 82 85 86 86 95 89 62 44 Engine 4 | . 14 14 11 11 6 4 2 2 . . . . . Core 5 | . . . . . 2 1 10 7 12 14 13 8 4 Treads 5 | . . . 19 33 36 5 . . . . . . . Leg 1 | . . . . . . 9 . . . . . . . Wheel 3 | . 28 28 13 . . 2 . . . . . . . Hover 7 | . . . . . . . 12 12 18 19 14 4 4 Device 10 | . . . . . 13 10 9 14 12 15 19 16 8 Storage 6 | . 15 14 11 11 9 7 6 5 5 4 3 . . Processor 13 | . 11 14 11 11 9 10 16 13 15 14 16 21 17 Protection 8 | . . . 11 11 4 13 6 8 10 17 8 4 2 Energy Cannon 1 | . . . . . 5 3 . . . . . . . Ballistic Gun 2 | . 14 14 11 11 9 1 . . . . . . . Launcher 1 | . . 5 11 11 3 2 . . . . . . . Impact Weapon 5 | . . . . . . 2 12 9 5 4 3 . . Slashing Weapon 3 | . . . . . . 2 5 5 5 4 4 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 69 | 13 25 26 27 27 31 57 65 69 53 58 64 26 40 Greatest Support 80 | 26 26 26 60 60 80 80 65 74 69 71 75 29 61 Greatest Overweight (x) 12 | 1 . . . . . 12 2 . . . 1 . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 12 12 12 10 10 10 4 4 Average Capacity 10 | 5 8 10 10 10 10 11 12 10 10 10 9 4 4 Most Carried 12 | 6 10 10 10 10 10 12 12 12 9 10 10 4 4 Average Carried 9 | 3 7 9 9 9 9 10 11 10 8 8 7 3 3 Final Capacity 12 | 6 10 10 10 10 10 12 12 10 10 10 4 4 4 Final Carried 12 | 6 10 10 9 10 10 12 12 8 9 8 4 4 2 Class Distribution -------------------- 80% | Mutant 10% | Generator-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 2289 | 231 30 139 286 53 196 546 220 277 76 55 138 39 3 Remotely 372 | . . . . . 196 176 . . . . . . . Salvage Created 3930 | . 30 217 414 80 407 484 412 1115 81 199 459 . 32 Parts 176 | . 2 8 32 11 22 14 8 33 2 8 33 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 90 | . . 6 14 7 8 17 9 17 1 5 5 . 1 Melee 34 | . . . . . . 5 5 15 1 4 3 . 1 Guns 15 | . . 2 5 5 2 1 . . . . . . . Cannons 10 | . . . . . 4 6 . . . . . . . AOE 21 | . . 4 9 2 2 4 . . . . . . . Classes Destroyed 15 | . 1 2 3 . 2 3 1 1 . . 2 . . Worker 4 | . . . 1 . . . . . . 1 2 . . Builder 3 | . . . . . . . . . . . 3 . . Tunneler 2 | . . . . . 2 . . . . . . . . Recycler 3 | . . . . . . . . 3 . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . Swarmer 31 | . . . 3 7 . . 4 8 . 5 3 . 1 Grunt 20 | . . 4 8 . 6 . . 2 . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Researcher 3 | . . . . . . . . . . . 3 . . Sentry 12 | . . 2 3 . 1 3 2 . 1 . . . . Demolisher 1 | . . . . . . 1 . . . . . . . Hunter 4 | . . . . . 1 . 1 1 . . 1 . . Programmer 8 | . . . . . . 1 1 6 . . . . . Protovariant L 1 | . . . . . . . . . . . 1 . . Assembled 12 | . . . . . . 12 . . . . . . . Best Kill Streak 8 | . 1 2 5 4 3 8 3 5 1 5 6 . 1 Combat Bots Only 8 | . . 2 3 4 2 8 3 5 1 5 2 . 1 Max Kills in Single Turn 5 | . 1 1 2 2 2 2 1 1 1 1 5 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 1 2 1 1 2 . . . . . . . Melee 1 | . . . . . . 1 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Damage Taken 12771 | . . 47 402 58 386 2275 1223 2297 96 623 2580 125 2659 Core 3324 | . . 24 81 4 30 466 183 404 . 48 442 35 1607 Absorbed by Shields 40 | . . . . . . . . . . . 40 . . Core Remaining (%) 79 | 100 . 90 . 78 94 33 78 59 100 . 62 97 . Volleys Fired 106 | . 2 8 22 6 22 35 . . . . 11 . . Largest 2 | . 2 2 2 2 2 2 . . . . 1 . . Hottest 126 | . 60 50 50 50 83 126 . . . . 40 . . Shots Fired 168 | . 4 14 40 9 41 49 . . . . 11 . . Gun 97 | . 4 8 22 6 22 24 . . . . 11 . . Cannon 36 | . . . . . 16 20 . . . . . . . Launcher 35 | . . 6 18 3 3 5 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 84 | . 2 8 22 6 22 24 . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 35 | . . 6 18 3 3 5 . . . . . . . Electromagnetic 49 | . 2 . . . 16 20 . . . . 11 . . Robot Hit Streak 33 | . 1 10 25 7 24 22 . . . . 33 . . Robot Miss Streak 3 | . 1 1 3 1 2 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 321 | . 1 12 31 6 36 52 60 84 6 8 24 . 1 Core Hits 166 | . 2 14 29 7 19 41 6 24 4 6 13 . 1 Critical Hits 4 | . . . . . 1 . . 2 1 . . . . Critical Kills 2 | . . . . . . . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 285 | . . . . . . 10 76 138 7 21 25 5 3 Impact 175 | . . . . . . 6 64 85 2 10 8 . . Slashing 110 | . . . . . . 4 12 53 5 11 17 5 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 5 . 1 3 . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . Follow-up Attacks 47 | . . . . . . 2 14 22 2 2 5 . . Damage Inflicted 11581 | . 31 403 1055 190 902 1474 1840 3474 205 411 1558 . 38 Guns 947 | . 31 88 231 77 254 255 . . . . 11 . . Cannons 806 | . . . . . 376 430 . . . . . . . Explosions 2677 | . . 315 824 113 272 389 . . . . 764 . . Melee 7053 | . . . . . . 302 1840 3474 205 411 783 . 38 Ramming 98 | . . . . . . 98 . . . . . . . Kinetic 916 | . 11 88 231 77 254 255 . . . . . . . Thermal 965 | . . 64 . . 88 49 . . . . 764 . . Explosive 1712 | . . 251 824 113 184 340 . . . . . . . Electromagnetic 837 | . 20 . . . 376 430 . . . . 11 . . Impact 3982 | . . . . . . 161 1502 2029 41 60 189 . . Slashing 3071 | . . . . . . 141 338 1445 164 351 594 . 38 Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 5 1 11 . . 6 . 1 Average Corruption 3 | . . . . . . 4 1 5 . . 4 . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 69 | . . . . . . 25 3 30 . . 11 . . Message Errors 11 | . . . . . . 6 . 4 . . 1 . . Matter Fused 22 | . . . . . . 10 . 10 . . 2 . . Heat Flow Errors 6 | . . . . . . 3 . 1 . . 2 . . Energy Discharges 3 | . . . . . . 1 1 1 . . . . . Parts Rejected 2 | . . . . . . 1 . . . . 1 . . Data Loss (minor) 5 | . . . . . . 2 . 2 . . 1 . . Alerts 1 | . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . 3 . . . . . Targeting Errors 16 | . . . . . . 2 2 8 . . 4 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1421 | . . 13 68 . 3 98 277 553 . 96 313 . . Projectiles . | . . . . . . . . . . . . . . Explosions 264 | . . 13 68 . 3 98 . . . . 82 . . Melee 1157 | . . . . . . . 277 553 . 96 231 . . Knockbacks 10 | . . . . . . . 5 4 . . 1 . . Impact 10 | . . . . . . . 5 4 . . 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 317 | . . . 66 12 65 38 . . . . 136 . . Shots 14 | . . . 6 1 4 1 . . . . 2 . . Rammed 8 | . . . . . . 8 . . . . . . . Targets Rammed 26 | . . . . . . 26 . . . . . . . Kicked 18 | . . . . . . 18 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 261 | . . 5 8 . 81 261 7 198 2 4 147 . . Average Temperature 56 | . . 3 3 . 26 65 4 83 2 4 87 . . Received Heat Transfer 1766 | . . 18 150 . 162 764 234 252 27 18 69 9 63 Effects 1 | . . . . . . 1 . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . 1 . . Parts Fried 22 | . . . . . . 2 4 7 . 1 8 . . Impact Corruptions 41 | . . . . . . . 15 21 . 1 4 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . Heat Transferred 700 | . . 100 . . 100 50 . . . . 450 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 1 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 556 | . 22 209 457 262 312 132 165 400 131 527 556 325 173 Initial 257 | . . 7 68 78 86 82 18 26 48 14 257 249 165 Average 134 | . 18 37 247 155 199 44 55 137 50 238 421 279 136 Maximum Alert Level 2 | . . 1 2 1 1 . . 2 . 2 2 1 . Low Security (%) 74 | 100 100 96 24 80 45 100 100 76 100 57 . . 100 Level 1 20 | . . 3 61 19 54 . . 22 . 6 37 100 . Level 2 5 | . . . 13 . . . . . . 35 62 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 5 . 1 1 2 7 . 1 4 2 1 Investigation 4 | . . . 1 . . . . 2 . . . . 1 Extermination 7 | . . . . . . 1 2 2 . . 1 1 . Reinforcement 11 | . . . 4 . 1 . . 2 . . 3 1 . Assault 2 | . . . . . . . . 1 . 1 . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 8 | . . . 1 . . 1 . 3 . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 255 | . 1 6 29 7 13 27 20 63 4 22 29 10 24 Peak Tracking Total 20 | . 1 2 6 4 3 11 4 12 3 17 16 9 20 Tactical Retreats 36 | . . . 1 . 1 2 3 21 . 5 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 15 | . . . 1 . 1 3 1 2 . . 2 2 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 17 | . . 7 3 1 1 . . . . . 5 . . Max in Single Turn 5 | . . 5 2 1 1 . . . . . 1 . . Garrison Access 3 | . . . . . . 1 . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 47 | . 1 . 4 . . 7 14 10 3 4 2 1 1 Terminals 24 | . 1 . 4 . . 3 6 6 1 1 . 1 1 Fabricators 4 | . . . . . . 1 1 . 1 1 . . . Repair Stations 6 | . . . . . . . 4 1 . 1 . . . Recycling Units 2 | . . . . . . 1 1 . . . . . . Scanalyzers 6 | . . . . . . 1 2 1 1 . 1 . . Garrison Access 5 | . . . . . . 1 . 2 . 1 1 . . Total Hacks 118 | . 2 . 13 . . 15 37 22 13 9 4 2 1 Successful 61 | . . . 6 . . 8 21 8 9 5 3 1 . Failed 57 | . 2 . 7 . . 7 16 14 4 4 1 1 1 Catastrophic 9 | . . . 2 . . 1 1 3 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 48 | . 2 . 7 . . 8 19 6 3 2 . 1 . Terminals 67 | . 2 . 13 . . 8 18 16 4 3 . 2 1 Fabricators 7 | . . . . . . 2 1 . 2 2 . . . Repair Stations 15 | . . . . . . . 12 1 . 2 . . . Recycling Units 4 | . . . . . . 2 2 . . . . . . Scanalyzers 18 | . . . . . . 2 4 2 7 . 3 . . Garrison Access 7 | . . . . . . 1 . 3 . 2 1 . . Terminal Hacks 18 | . . . 4 . . 2 3 5 2 1 . 1 . Record 2 | . . . . . . . . . 1 1 . . . Level Access Points 1 | . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 8 | . . . 1 . . 1 2 3 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 1 . 1 2 . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . 1 1 . . . Build 2 | . . . . . . . 1 . . 1 . . . Repair Station Hacks 11 | . . . . . . . 10 . . 1 . . . Scan Component 7 | . . . . . . . 6 . . 1 . . . Repair 4 | . . . . . . . 4 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 11 | . . . . . . . 2 1 5 . 3 . . Insert Component 5 | . . . . . . . 1 1 2 . 1 . . Analyze 6 | . . . . . . . 1 . 3 . 2 . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . Unauthorized Hacks 13 | . . . 2 . . 3 5 1 1 1 . . . Terminals 9 | . . . 2 . . 1 3 1 1 1 . . . Botnet 9 | . . . 2 . . 1 3 1 1 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . Reject 1 | . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Researchers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 40 | . 1 . 4 . . 5 11 8 3 4 2 1 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 1 . 2 . 1 . . Parts Built 3 | . . . . . . . 2 . . 1 . . . Matter 402 | . . . . . . . 256 . . 146 . . . Time 88 | . . . . . . . 64 . . 24 . . . Total Part Build Rating 19 | . . . . . . . 16 . . 3 . . . Parts Repaired 4 | . . . . . . . 4 . . . . . . Time 164 | . . . . . . . 164 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . 2 . 1 . . Part Schematics Acquired 4 | . . . . . . . 1 . 2 . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies 1 | . . 1 . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . . Total Damage 149 | . . 149 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 7058 | 60 99 277 538 125 466 1400 1043 1639 148 360 301 298 304 Spaces Moved 7658 | 51 90 257 372 69 226 713 1341 2183 270 630 437 511 508 Core 134 | 3 . . . . . 11 . . . . . . 120 Treads 765 | . . . 177 69 226 293 . . . . . . . Legs 269 | . . . . . . 269 . . . . . . . Wheels 768 | 48 90 257 195 . . 140 1 . . . . . 37 Hover 5722 | . . . . . . . 1340 2183 270 630 437 511 351 Flight . | . . . . . . . . . . . . . . Fastest Speed 35 | 50 90 90 86 160 160 100 56 43 43 43 35 50 48 Average Speed 71 | 89 90 90 121 160 160 162 56 54 46 43 40 50 54 Slowest Speed 650 | 100 90 90 160 160 160 650 130 56 52 43 106 55 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . . Exploration Rate (%) 30 | 3 29 68 46 22 25 21 34 63 7 18 54 16 17 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 58 | . . . . . . . 6 36 1 6 2 5 2 Terrain Destroyed 330 | . . 79 99 17 26 36 6 36 1 6 17 5 2 Melee 58 | . . . . . . . 6 36 1 6 2 5 2 Projectile . | . . . . . . . . . . . . . . AOE 272 | . . 79 99 17 26 36 . . . . 15 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Total 8673 | 62 104 289 420 75 289 880 1553 2450 282 687 513 536 533 Wait 299 | . . 18 12 . 19 20 95 92 1 33 . 5 4 Move 7644 | 50 89 256 371 68 225 712 1340 2181 269 629 436 510 508 Hop . | . . . . . . . . . . . . . . Pick Up 112 | 6 5 3 6 1 7 23 15 24 3 4 10 1 4 Fast Attach 63 | 6 2 . . . 1 18 8 3 1 . 8 12 4 Attach 55 | . . . 3 . 3 13 5 12 2 5 9 . 3 Detach 10 | . . . . . 1 1 1 3 . . 2 1 1 Swap 45 | . 2 1 2 . 6 9 9 12 1 1 2 . . Drop 88 | . 4 3 4 . 5 15 22 21 . . 6 2 6 Fire 106 | . 2 8 22 6 22 35 . . . . 11 . . Melee 212 | . . . . . . 8 58 101 5 15 17 5 3 Ram 1 | . . . . . . 1 . . . . . . . Kick 24 | . . . . . . 24 . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis 13 | . . . . . . . . 1 . . 12 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 13) 160 | -10/Materials | Entered Mines 160 | -10/Mines | Discovered new exit (range 6) 164 | -10/Mines | Received a Mining Laser from a helpful Derelict 189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 306 | -10/Mines | Build established: Mutant 349 | -10/Mines | Identified exit to Materials 437 | -10/Mines | Entered Materials 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -9/Materials | Discovered new exit (range 17) 956 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Entered Mines 1069 | -9/Mines | Discovered new exit (range 10) 1100 | -9/Mines | Entered Materials 1100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -8/Materials | Discovered new exit (range 12) 1566 | -8/Materials | Entered Factory 1566 | -7/Factory | Evolved 2 slots: Utility x2 1785 | -7/Factory | Assembled infested ambush trap array 1884 | -7/Factory | Destroyed 8 combat bots 1923 | -7/Factory | Lost 12 parts (2p4n4u2w) 2392 | -7/Factory | Core integrity fell below 50% 2429 | -7/Factory | Lost 7 parts (1p3n1u2w) 2834 | -7/Factory | Build established: Scavenger-Mutant 2921 | -7/Factory | Discovered new exit (range 10) 2966 | -7/Factory | Entered another Factory area 2966 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3249 | -6/Factory | Build established: Mutant 3249 | -6/Factory | Identified exit to Lower Caves 3473 | -6/Factory | Fabricated Linear Accelerator? 3640 | -6/Factory | Repaired Gravmag Array? 3722 | -6/Factory | Repaired Axe 3767 | -6/Factory | Repaired Flail? 3768 | -6/Factory | Repaired Power Maul 3881 | -6/Factory | Spotted B-75 Beast 3961 | -6/Factory | Discovered new exit (range 13) 4009 | -6/Factory | Entered another Factory area 4009 | -5/Factory | Evolved 2 slots: Utility x2 4241 | -5/Factory | Identified exit to Upper Caves 5071 | -5/Factory | Crushed by falling debris 5258 | -5/Factory | Crushed by falling debris 5258 | -5/Factory | System corruption reached 10% 5289 | -5/Factory | Lost 3 parts (2u1w) 5613 | -5/Factory | Discovered new exit (range 8) 5648 | -5/Factory | Entered another Factory area 5648 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5751 | -4/Factory | Discovered new exit (range 11) 5796 | -4/Factory | Entered Research 5796 | -3/Research | Evolved 2 slots: Utility x2 5935 | -3/Research | Fabricated Actuator Array (x1) 6009 | -3/Research | Build established: Generator-Mutant 6046 | -3/Research | First assault squad dispatched 6063 | -3/Research | Lost 3 parts (2n1u) 6134 | -3/Research | Discovered new exit (range 2) 6156 | -3/Research | Entered Testing 6244 | -3/Testing | Spotted PL-9RGR3TOS24 6249 | -3/Testing | Scanned by Researcher 6290 | -3/Testing | Found Prototype Energy Gun 6290 | -3/Testing | Identified Hyp. EM Gauss Rifle 6324 | -3/Testing | Destroyed PL-9RGR3TOS24 6378 | -3/Testing | Found Prototype Energy Gun 6378 | -3/Testing | Identified Warp Gun 6379 | -3/Testing | Lost 9 parts (1p3n5u) 6384 | -3/Testing | Spotted Striker 6387 | -3/Testing | Spotted Striker 6390 | -3/Testing | Found Prototype Processor 6390 | -3/Testing | Identified Exp. Target Analyzer 6402 | -3/Testing | Spotted Alpha 7 6403 | -3/Testing | Stole the SGEMP Prototype 6450 | -3/Testing | Discovered new exit (range 15) 6457 | -3/Testing | Identified exit to Research 6457 | -3/Testing | Entered Research 6457 | -2/Research | Evolved 2 slots: Utility x2 6482 | -2/Research | Lost 8 parts (3n2u3w) 6583 | -2/Research | Found Prototype Device 6583 | -2/Research | Identified Exp. Thermal Defense Suite 6700 | -2/Research | Identified exit to Access 6730 | -2/Research | Build established: Mutant 6755 | -2/Research | Entered Access 6755 | -1/Access | Evolved 2 slots: Propulsion x2 6770 | -1/Access | Spotted B-99 Colossus 7011 | -1/Access | Core integrity fell below 50% 7022 | -1/Access | Spotted B-99 Colossus 7026 | -1/Access | Lost 15 parts (1p5n7u2w) 7054 | -1/Access | Core integrity fell below 20% 7059 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07024_ P-80 Master unfolds itself. 07025_ K-01 Serf cleans the Sealed Freight Elevator. 07026_ Knocked back. 07026_ Slug penetrates Sealed Freight Elevator. 07026_ Penetrated by Slug. 07026_ Slug penetrates Sealed Freight Elevator. 07027_ K-01 Serf cleans the Sealed Freight Elevator. 07028_ Slug penetrates Wall. 07030_ Penetrated by Slug. 07033_ U-05 Engineer lays Concrete. 07034_ Penetrated by Slug. 07034_ Slug penetrates Wall. 07040_ U-05 Engineer lays Concrete. 07057_ Slug penetrates Wall. 07058_ Penetrated by Slug. 07058_ Adv. Signal Interpreter destroyed. 07058_ Penetrated by Slug. 07058_ Slug penetrates G-73 Enforcer. 07058_ K-01 Serf destroyed. 07058_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ??????????????????????????????? | | # ?????????????????????????????? | | # ??????????????????????????????? | | # ########?????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #??????????????? ????????????????????? | | # #????????????? #???????????????????? | | # #????????????# #???????????????????? | | # #????????????# #???????????????????? | | # #??? ????????# g #???????????????????? | | # #???""???????# g #???????????????????? | | # #?? """""????# #???????????????????? | | # #?? """?????# #???####????????????? | | # #?? ??????# #?? ???????????? | | # #?? ???????# k #?? ????????????? | | # ###+########## k #? """""""?? ???????? | | # =%#? """Y""" #??????? | | # pp # #??????? | | # s k k # #??????? | | # s + #??????? | | # # #??????? | | # # #??????? | | # #? #??????? | | ####+################# #? #??????? | | #????????????# @ #?? #??????? | | #????????????# #??###########??????? | | #????????????# #???????????????????? | | #????????????# p#???????????????????? | | " #????????????# #???????????????????? | | """" #????????????#k #???????????????????? | | """"" #????????????# u#???????????????????? | | """""#????????????# k #???????????????????? | | """" #????????????# #???????????????????? | | ???? #????????????+ +???????????????????? | | ??????#????????????#R #???????????????????? | | ???????????????????# #???????????????????? | | #????????????????????#A h#???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 44 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 18 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 69 Melee Accuracy 14 Target Analysis 12 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Actuator Array | -6/Factory | Scanalyzed Adv. Weight Redist. System | -4/Factory | Scanalyzed Linear Gravjet | -4/Factory | Scanalyzed Mic. Fission Core | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Actuator Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreFortressAmplifier Manual? 0 Play Time 03:58:09 Cumulative 46.2 hours Start 2021.10.18 @ 00:44:29 End 2021.10.18 @ 05:06:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 6 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9a1134a-9635-4a35-828d-ab8312fc1e66