Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.18 @ 05:06:48

Player: Dawn

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (96)      480
Value Destroyed (3767)     3767
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2617)               2617
              TOTAL SCORE: 14184

 Bonus
-------
High Alert Combat Kills    129
Scanned by Researcher      500
Acquired SGEMP             2000
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1600
Matter                     223/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Antigrav System
                Linear Gravjet
       Improved Linear Gravjet
         Cooled Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Cooling System
          Large Storage Unit
       Advanced Weight Redist. System
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Melee Analysis Suite
   Experimental Target Analyzer
       Improved Core Analyzer
                Actuator Array
   Experimental Core Shielding
>               --- WEAPON -----------
                Warp Gun
          Heavy Flail
                Great Axe
>               --- INVENTORY --------
       Improved Heavy Siege Treads
       Enhanced Biometal Leg
       Enhanced Biometal Leg
   Experimental Cooling System
       Advanced Weight Redist. System
  Hypervelocity EM Gauss Rifle
       Improved Matter Neutralizer
                SGEMP Prototype
[Rating: 124]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Gravmag Array
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Medium Armor Plating
Weapon                     Great Axe
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   2   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   .   1   .   1   2   .   2   1   2   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             163  | 6   4   1   5   .   10  40  22  27  4   6   19  12  7   
  Power                    24   | 1   .   .   .   .   1   5   6   6   1   .   2   1   1   
    Engine                 7    | 1   .   .   .   .   .   4   1   1   .   .   .   .   .   
    Core                   16   | .   .   .   .   .   1   1   5   5   1   .   2   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               48   | 2   .   .   4   .   2   12  4   6   1   2   8   1   6   
    Treads                 8    | .   .   .   3   .   2   3   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   6   .   .   .   .   1   .   .   
    Wheel                  9    | 2   .   .   1   .   .   3   .   .   .   .   .   1   2   
    Hover                  24   | .   .   .   .   .   .   .   4   6   1   2   7   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 1   4   .   1   .   3   16  7   13  2   4   7   7   .   
    Device                 28   | .   .   .   .   .   2   7   2   4   1   2   3   7   .   
    Storage                8    | 1   3   .   .   .   .   1   1   2   .   .   .   .   .   
    Processor              10   | .   1   .   .   .   1   3   1   2   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   1   .   .   5   3   5   1   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   1   .   .   4   7   5   2   .   .   2   3   .   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   2   3   2   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   1   2   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   1   1   .   .   8   1   .   
Parts Lost                 68   | .   .   .   1   .   .   21  .   7   .   3   18  1   17  
  Power                    6    | .   .   .   .   .   .   3   .   .   .   .   1   .   2   
  Propulsion               25   | .   .   .   1   .   .   8   .   2   .   2   7   .   5   
  Utility                  26   | .   .   .   .   .   .   6   .   3   .   1   7   1   8   
  Weapon                   11   | .   .   .   .   .   .   4   .   2   .   .   3   .   2   
  Highest Loss Streak      15   | .   .   .   1   .   .   12  .   3   .   3   9   1   15  
Average Slot Usage (%)     86   | .   98  100 100 100 100 82  85  86  86  95  89  62  44  
  Engine                   4    | .   14  14  11  11  6   4   2   2   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   2   1   10  7   12  14  13  8   4   
  Treads                   5    | .   .   .   19  33  36  5   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Wheel                    3    | .   28  28  13  .   .   2   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   12  12  18  19  14  4   4   
  Device                   10   | .   .   .   .   .   13  10  9   14  12  15  19  16  8   
  Storage                  6    | .   15  14  11  11  9   7   6   5   5   4   3   .   .   
  Processor                13   | .   11  14  11  11  9   10  16  13  15  14  16  21  17  
  Protection               8    | .   .   .   11  11  4   13  6   8   10  17  8   4   2   
  Energy Cannon            1    | .   .   .   .   .   5   3   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   14  14  11  11  9   1   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   5   11  11  3   2   .   .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   .   2   12  9   5   4   3   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   2   5   5   5   4   4   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  25  26  27  27  31  57  65  69  53  58  64  26  40  
  Greatest Support         80   | 26  26  26  60  60  80  80  65  74  69  71  75  29  61  
  Greatest Overweight (x)  12   | 1   .   .   .   .   .   12  2   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  10  10  10  12  12  12  10  10  10  4   4   
  Average Capacity         10   | 5   8   10  10  10  10  11  12  10  10  10  9   4   4   
  Most Carried             12   | 6   10  10  10  10  10  12  12  12  9   10  10  4   4   
  Average Carried          9    | 3   7   9   9   9   9   10  11  10  8   8   7   3   3   
  Final Capacity           12   | 6   10  10  10  10  10  12  12  10  10  10  4   4   4   
  Final Carried            12   | 6   10  10  9   10  10  12  12  8   9   8   4   4   2   

 Class Distribution 
--------------------
 80% | Mutant
 10% | Generator-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
 Generator-Mutant | -4/Factory
 Generator-Mutant | -3/Research
 Generator-Mutant | -3/Testing
           Mutant | -2/Research
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  Acc  
Matter Collected           2289 | 231  30   139  286  53   196  546  220  277  76   55   138  39   3    
  Remotely                 372  | .    .    .    .    .    196  176  .    .    .    .    .    .    .    
Salvage Created            3930 | .    30   217  414  80   407  484  412  1115 81   199  459  .    32   
  Parts                    176  | .    2    8    32   11   22   14   8    33   2    8    33   .    3    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Combat Hostiles Destroyed  90   | .   .   6   14  7   8   17  9   17  1   5   5   .   1   
  Melee                    34   | .   .   .   .   .   .   5   5   15  1   4   3   .   1   
  Guns                     15   | .   .   2   5   5   2   1   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   4   6   .   .   .   .   .   .   .   
  AOE                      21   | .   .   4   9   2   2   4   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   1   2   3   .   2   3   1   1   .   .   2   .   .   
  Worker                   4    | .   .   .   1   .   .   .   .   .   .   1   2   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   .   .   3   7   .   .   4   8   .   5   3   .   1   
  Grunt                    20   | .   .   4   8   .   6   .   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   12   | .   .   2   3   .   1   3   2   .   1   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   1   1   .   .   1   .   .   
  Programmer               8    | .   .   .   .   .   .   1   1   6   .   .   .   .   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Best Kill Streak           8    | .   1   2   5   4   3   8   3   5   1   5   6   .   1   
  Combat Bots Only         8    | .   .   2   3   4   2   8   3   5   1   5   2   .   1   
Max Kills in Single Turn   5    | .   1   1   2   2   2   2   1   1   1   1   5   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   1   1   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  Acc  
Damage Taken               12771 | .    .    47   402  58   386  2275 1223 2297 96   623  2580 125  2659 
  Core                     3324  | .    .    24   81   4    30   466  183  404  .    48   442  35   1607 
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    .    .    .    40   .    .    
Core Remaining (%)         79    | 100  .    90   .    78   94   33   78   59   100  .    62   97   .    
Volleys Fired              106   | .    2    8    22   6    22   35   .    .    .    .    11   .    .    
  Largest                  2     | .    2    2    2    2    2    2    .    .    .    .    1    .    .    
  Hottest                  126   | .    60   50   50   50   83   126  .    .    .    .    40   .    .    
Shots Fired                168   | .    4    14   40   9    41   49   .    .    .    .    11   .    .    
  Gun                      97    | .    4    8    22   6    22   24   .    .    .    .    11   .    .    
  Cannon                   36    | .    .    .    .    .    16   20   .    .    .    .    .    .    .    
  Launcher                 35    | .    .    6    18   3    3    5    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  84    | .    2    8    22   6    22   24   .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                35    | .    .    6    18   3    3    5    .    .    .    .    .    .    .    
  Electromagnetic          49    | .    2    .    .    .    16   20   .    .    .    .    11   .    .    
  Robot Hit Streak         33    | .    1    10   25   7    24   22   .    .    .    .    33   .    .    
  Robot Miss Streak        3     | .    1    1    3    1    2    1    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           321   | .    1    12   31   6    36   52   60   84   6    8    24   .    1    
  Core Hits                166   | .    2    14   29   7    19   41   6    24   4    6    13   .    1    
  Critical Hits            4     | .    .    .    .    .    1    .    .    2    1    .    .    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              285   | .    .    .    .    .    .    10   76   138  7    21   25   5    3    
  Impact                   175   | .    .    .    .    .    .    6    64   85   2    10   8    .    .    
  Slashing                 110   | .    .    .    .    .    .    4    12   53   5    11   17   5    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    5    .    1    3    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Follow-up Attacks        47    | .    .    .    .    .    .    2    14   22   2    2    5    .    .    
Damage Inflicted           11581 | .    31   403  1055 190  902  1474 1840 3474 205  411  1558 .    38   
  Guns                     947   | .    31   88   231  77   254  255  .    .    .    .    11   .    .    
  Cannons                  806   | .    .    .    .    .    376  430  .    .    .    .    .    .    .    
  Explosions               2677  | .    .    315  824  113  272  389  .    .    .    .    764  .    .    
  Melee                    7053  | .    .    .    .    .    .    302  1840 3474 205  411  783  .    38   
  Ramming                  98    | .    .    .    .    .    .    98   .    .    .    .    .    .    .    
  Kinetic                  916   | .    11   88   231  77   254  255  .    .    .    .    .    .    .    
  Thermal                  965   | .    .    64   .    .    88   49   .    .    .    .    764  .    .    
  Explosive                1712  | .    .    251  824  113  184  340  .    .    .    .    .    .    .    
  Electromagnetic          837   | .    20   .    .    .    376  430  .    .    .    .    11   .    .    
  Impact                   3982  | .    .    .    .    .    .    161  1502 2029 41   60   189  .    .    
  Slashing                 3071  | .    .    .    .    .    .    141  338  1445 164  351  594  .    38   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    5    1    11   .    .    6    .    1    
  Average Corruption       3     | .    .    .    .    .    .    4    1    5    .    .    4    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    .    .    25   3    30   .    .    11   .    .    
    Message Errors         11    | .    .    .    .    .    .    6    .    4    .    .    1    .    .    
    Matter Fused           22    | .    .    .    .    .    .    10   .    10   .    .    2    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    3    .    1    .    .    2    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    2    .    2    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Targeting Errors       16    | .    .    .    .    .    .    2    2    8    .    .    4    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1421  | .    .    13   68   .    3    98   277  553  .    96   313  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               264   | .    .    13   68   .    3    98   .    .    .    .    82   .    .    
  Melee                    1157  | .    .    .    .    .    .    .    277  553  .    96   231  .    .    
Knockbacks                 10    | .    .    .    .    .    .    .    5    4    .    .    1    .    .    
  Impact                   10    | .    .    .    .    .    .    .    5    4    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      317   | .    .    .    66   12   65   38   .    .    .    .    136  .    .    
  Shots                    14    | .    .    .    6    1    4    1    .    .    .    .    2    .    .    
  Rammed                   8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    
Targets Rammed             26    | .    .    .    .    .    .    26   .    .    .    .    .    .    .    
  Kicked                   18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        261   | .    .    5    8    .    81   261  7    198  2    4    147  .    .    
  Average Temperature      56    | .    .    3    3    .    26   65   4    83   2    4    87   .    .    
  Received Heat Transfer   1766  | .    .    18   150  .    162  764  234  252  27   18   69   9    63   
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Parts Fried              22    | .    .    .    .    .    .    2    4    7    .    1    8    .    .    
  Impact Corruptions       41    | .    .    .    .    .    .    .    15   21   .    1    4    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         700   | .    .    100  .    .    100  50   .    .    .    .    450  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    1    1    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Peak Influence             556  | .   22  209 457 262 312 132 165 400 131 527 556 325 173 
  Initial                  257  | .   .   7   68  78  86  82  18  26  48  14  257 249 165 
  Average                  134  | .   18  37  247 155 199 44  55  137 50  238 421 279 136 
Maximum Alert Level        2    | .   .   1   2   1   1   .   .   2   .   2   2   1   .   
  Low Security (%)         74   | 100 100 96  24  80  45  100 100 76  100 57  .   .   100 
  Level 1                  20   | .   .   3   61  19  54  .   .   22  .   6   37  100 .   
  Level 2                  5    | .   .   .   13  .   .   .   .   .   .   35  62  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   5   .   1   1   2   7   .   1   4   2   1   
  Investigation            4    | .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   1   2   2   .   .   1   1   .   
  Reinforcement            11   | .   .   .   4   .   1   .   .   2   .   .   3   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Distress Signals           8    | .   .   .   1   .   .   1   .   3   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              255  | .   1   6   29  7   13  27  20  63  4   22  29  10  24  
  Peak Tracking Total      20   | .   1   2   6   4   3   11  4   12  3   17  16  9   20  
  Tactical Retreats        36   | .   .   .   1   .   1   2   3   21  .   5   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Traps Triggered            15   | .   .   .   1   .   1   3   1   2   .   .   2   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Machines Disabled          17   | .   .   7   3   1   1   .   .   .   .   .   5   .   .   
  Max in Single Turn       5    | .   .   5   2   1   1   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Machines Accessed          47   | .   1   .   4   .   .   7   14  10  3   4   2   1   1   
  Terminals                24   | .   1   .   4   .   .   3   6   6   1   1   .   1   1   
  Fabricators              4    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   4   1   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   1   2   1   1   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   2   .   1   1   .   .   
Total Hacks                118  | .   2   .   13  .   .   15  37  22  13  9   4   2   1   
  Successful               61   | .   .   .   6   .   .   8   21  8   9   5   3   1   .   
  Failed                   57   | .   2   .   7   .   .   7   16  14  4   4   1   1   1   
    Catastrophic           9    | .   .   .   2   .   .   1   1   3   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   2   .   7   .   .   8   19  6   3   2   .   1   .   
  Terminals                67   | .   2   .   13  .   .   8   18  16  4   3   .   2   1   
  Fabricators              7    | .   .   .   .   .   .   2   1   .   2   2   .   .   .   
  Repair Stations          15   | .   .   .   .   .   .   .   12  1   .   2   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   .   2   4   2   7   .   3   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   3   .   2   1   .   .   
Terminal Hacks             18   | .   .   .   4   .   .   2   3   5   2   1   .   1   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   1   .   .   1   2   3   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   1   .   1   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   10  .   .   1   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   .   6   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   2   1   5   .   3   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   1   2   .   1   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   1   .   3   .   2   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   2   .   .   3   5   1   1   1   .   .   .   
  Terminals                9    | .   .   .   2   .   .   1   3   1   1   1   .   .   .   
    Botnet                 9    | .   .   .   2   .   .   1   3   1   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   1   .   4   .   .   5   11  8   3   4   2   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Matter                 402  | .   .   .   .   .   .   .   256 .   .   146 .   .   .   
    Time                   88   | .   .   .   .   .   .   .   64  .   .   24  .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   16  .   .   3   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Time                     164  | .   .   .   .   .   .   .   164 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             149  | .   .   149 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  Acc  
Turns Passed               7058 | 60   99   277  538  125  466  1400 1043 1639 148  360  301  298  304  
Spaces Moved               7658 | 51   90   257  372  69   226  713  1341 2183 270  630  437  511  508  
  Core                     134  | 3    .    .    .    .    .    11   .    .    .    .    .    .    120  
  Treads                   765  | .    .    .    177  69   226  293  .    .    .    .    .    .    .    
  Legs                     269  | .    .    .    .    .    .    269  .    .    .    .    .    .    .    
  Wheels                   768  | 48   90   257  195  .    .    140  1    .    .    .    .    .    37   
  Hover                    5722 | .    .    .    .    .    .    .    1340 2183 270  630  437  511  351  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            35   | 50   90   90   86   160  160  100  56   43   43   43   35   50   48   
  Average Speed            71   | 89   90   90   121  160  160  162  56   54   46   43   40   50   54   
  Slowest Speed            650  | 100  90   90   160  160  160  650  130  56   52   43   106  55   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Exploration Rate (%)       30   | 3    29   68   46   22   25   21   34   63   7    18   54   16   17   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      9    | 1    1    .    .    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 58   | .    .    .    .    .    .    .    6    36   1    6    2    5    2    
Terrain Destroyed          330  | .    .    79   99   17   26   36   6    36   1    6    17   5    2    
  Melee                    58   | .    .    .    .    .    .    .    6    36   1    6    2    5    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      272  | .    .    79   99   17   26   36   .    .    .    .    15   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  Acc  
Total                      8673 | 62   104  289  420  75   289  880  1553 2450 282  687  513  536  533  
  Wait                     299  | .    .    18   12   .    19   20   95   92   1    33   .    5    4    
  Move                     7644 | 50   89   256  371  68   225  712  1340 2181 269  629  436  510  508  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | 6    5    3    6    1    7    23   15   24   3    4    10   1    4    
  Fast Attach              63   | 6    2    .    .    .    1    18   8    3    1    .    8    12   4    
  Attach                   55   | .    .    .    3    .    3    13   5    12   2    5    9    .    3    
  Detach                   10   | .    .    .    .    .    1    1    1    3    .    .    2    1    1    
  Swap                     45   | .    2    1    2    .    6    9    9    12   1    1    2    .    .    
  Drop                     88   | .    4    3    4    .    5    15   22   21   .    .    6    2    6    
  Fire                     106  | .    2    8    22   6    22   35   .    .    .    .    11   .    .    
  Melee                    212  | .    .    .    .    .    .    8    58   101  5    15   17   5    3    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     24   | .    .    .    .    .    .    24   .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    1    .    .    12   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 13)
  160 | -10/Materials | Entered Mines
  160 | -10/Mines     | Discovered new exit (range 6)
  164 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  189 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  306 | -10/Mines     | Build established: Mutant
  349 | -10/Mines     | Identified exit to Materials
  437 | -10/Mines     | Entered Materials
  437 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  811 | -9/Materials  | Discovered new exit (range 17)
  956 | -9/Materials  | Identified exit to Mines
  975 | -9/Materials  | Entered Mines
 1069 | -9/Mines      | Discovered new exit (range 10)
 1100 | -9/Mines      | Entered Materials
 1100 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1464 | -8/Materials  | Discovered new exit (range 12)
 1566 | -8/Materials  | Entered Factory
 1566 | -7/Factory    | Evolved 2 slots: Utility x2
 1785 | -7/Factory    | Assembled infested ambush trap array
 1884 | -7/Factory    | Destroyed 8 combat bots
 1923 | -7/Factory    | Lost 12 parts (2p4n4u2w)
 2392 | -7/Factory    | Core integrity fell below 50%
 2429 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 2834 | -7/Factory    | Build established: Scavenger-Mutant
 2921 | -7/Factory    | Discovered new exit (range 10)
 2966 | -7/Factory    | Entered another Factory area
 2966 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3249 | -6/Factory    | Build established: Mutant
 3249 | -6/Factory    | Identified exit to Lower Caves
 3473 | -6/Factory    | Fabricated Linear Accelerator?
 3640 | -6/Factory    | Repaired Gravmag Array?
 3722 | -6/Factory    | Repaired Axe
 3767 | -6/Factory    | Repaired Flail?
 3768 | -6/Factory    | Repaired Power Maul
 3881 | -6/Factory    | Spotted B-75 Beast
 3961 | -6/Factory    | Discovered new exit (range 13)
 4009 | -6/Factory    | Entered another Factory area
 4009 | -5/Factory    | Evolved 2 slots: Utility x2
 4241 | -5/Factory    | Identified exit to Upper Caves
 5071 | -5/Factory    | Crushed by falling debris
 5258 | -5/Factory    | Crushed by falling debris
 5258 | -5/Factory    | System corruption reached 10%
 5289 | -5/Factory    | Lost 3 parts (2u1w)
 5613 | -5/Factory    | Discovered new exit (range 8)
 5648 | -5/Factory    | Entered another Factory area
 5648 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 5751 | -4/Factory    | Discovered new exit (range 11)
 5796 | -4/Factory    | Entered Research
 5796 | -3/Research   | Evolved 2 slots: Utility x2
 5935 | -3/Research   | Fabricated Actuator Array (x1)
 6009 | -3/Research   | Build established: Generator-Mutant
 6046 | -3/Research   | First assault squad dispatched
 6063 | -3/Research   | Lost 3 parts (2n1u)
 6134 | -3/Research   | Discovered new exit (range 2)
 6156 | -3/Research   | Entered Testing
 6244 | -3/Testing    | Spotted PL-9RGR3TOS24
 6249 | -3/Testing    | Scanned by Researcher
 6290 | -3/Testing    | Found Prototype Energy Gun
 6290 | -3/Testing    | Identified Hyp. EM Gauss Rifle
 6324 | -3/Testing    | Destroyed PL-9RGR3TOS24
 6378 | -3/Testing    | Found Prototype Energy Gun
 6378 | -3/Testing    | Identified Warp Gun
 6379 | -3/Testing    | Lost 9 parts (1p3n5u)
 6384 | -3/Testing    | Spotted Striker
 6387 | -3/Testing    | Spotted Striker
 6390 | -3/Testing    | Found Prototype Processor
 6390 | -3/Testing    | Identified Exp. Target Analyzer
 6402 | -3/Testing    | Spotted Alpha 7
 6403 | -3/Testing    | Stole the SGEMP Prototype
 6450 | -3/Testing    | Discovered new exit (range 15)
 6457 | -3/Testing    | Identified exit to Research
 6457 | -3/Testing    | Entered Research
 6457 | -2/Research   | Evolved 2 slots: Utility x2
 6482 | -2/Research   | Lost 8 parts (3n2u3w)
 6583 | -2/Research   | Found Prototype Device
 6583 | -2/Research   | Identified Exp. Thermal Defense Suite
 6700 | -2/Research   | Identified exit to Access
 6730 | -2/Research   | Build established: Mutant
 6755 | -2/Research   | Entered Access
 6755 | -1/Access     | Evolved 2 slots: Propulsion x2
 6770 | -1/Access     | Spotted B-99 Colossus
 7011 | -1/Access     | Core integrity fell below 50%
 7022 | -1/Access     | Spotted B-99 Colossus
 7026 | -1/Access     | Lost 15 parts (1p5n7u2w)
 7054 | -1/Access     | Core integrity fell below 20%
 7059 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07024_ P-80 Master unfolds itself.
07025_ K-01 Serf cleans the Sealed Freight Elevator.
07026_ Knocked back.
07026_ Slug penetrates Sealed Freight Elevator.
07026_ Penetrated by Slug.
07026_ Slug penetrates Sealed Freight Elevator. <x3>
07027_ K-01 Serf cleans the Sealed Freight Elevator.
07028_ Slug penetrates Wall. <x5>
07030_ Penetrated by Slug.
07033_ U-05 Engineer lays Concrete.
07034_ Penetrated by Slug.
07034_ Slug penetrates Wall. <x3>
07040_ U-05 Engineer lays Concrete. <x2>
07057_ Slug penetrates Wall.
07058_ Penetrated by Slug. <x2>
07058_ Adv. Signal Interpreter destroyed.
07058_ Penetrated by Slug.
07058_ Slug penetrates G-73 Enforcer.
07058_ K-01 Serf destroyed.
07058_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| #                  ??????????????????????????????? |
| #                   ?????????????????????????????? |
| #                  ??????????????????????????????? |
| #       ########?????????????????????????????????? |
| #       #????????????????????????????????????????? |
| #       #????????????????????????????????????????? |
| #       #???????????????     ????????????????????? |
| #       #?????????????       #???????????????????? |
| #       #????????????#       #???????????????????? |
| #       #????????????#       #???????????????????? |
| #       #??? ????????#    g  #???????????????????? |
| #       #???""???????#     g #???????????????????? |
| #       #?? """""????#       #???????????????????? |
| #       #??  """?????#       #???####????????????? |
| #       #??    ??????#       #??      ???????????? |
| #       #??   ???????#  k    #??     ????????????? |
| #       ###+########## k     #? """""""?? ???????? |
| #                          =%#? """Y"""   #??????? |
| #            pp              #            #??????? |
| #           s    k     k     #            #??????? |
| #                 s          +            #??????? |
| #                            #            #??????? |
| #                            #            #??????? |
| #                            #?           #??????? |
| ####+#################       #?           #??????? |
|         #????????????#   @   #??          #??????? |
|         #????????????#       #??###########??????? |
|         #????????????#       #???????????????????? |
|         #????????????#      p#???????????????????? |
|      "  #????????????#       #???????????????????? |
|    """" #????????????#k      #???????????????????? |
|   """"" #????????????#      u#???????????????????? |
|    """""#????????????#   k   #???????????????????? |
|    """" #????????????#       #???????????????????? |
|    ???? #????????????+       +???????????????????? |
|   ??????#????????????#R      #???????????????????? |
|   ???????????????????#       #???????????????????? |
| #????????????????????#A     h#???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          44
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        30
Additional Mass Support    18
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             40
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                69
Melee Accuracy             14
Target Analysis            12
Core Analysis              8
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
             Actuator Array | -6/Factory | Scanalyzed
 Adv. Weight Redist. System | -4/Factory | Scanalyzed
             Linear Gravjet | -4/Factory | Scanalyzed
          Mic. Fission Core | -3/Testing | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Linear Accelerator | x2 | -6/Factory  | Preloaded
     Actuator Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreFortressAmplifier
  Manual?         0
Play Time         03:58:09
  Cumulative      46.2 hours
  Start           2021.10.18 @ 00:44:29
  End             2021.10.18 @ 05:06:48
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      6
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9a1134a-9635-4a35-828d-ab8312fc1e66