Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 15:35:40

Player: jupart

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (2493)     2493
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 6213

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     90/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved VSS Leg
>          --- UTILITY ----------
           Structural Scanner
  Improved Sensor Array
  Advanced Signal Interpreter
           Microactuators
  Improved Utility Shielding
   Layered Medium Armor Plating
>          --- WEAPON -----------
           Power Maul
           Power Maul
     Heavy Pick
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
  Improved Carbon-fiber Leg
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Power Maul
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   .   1   
  Utility                  4    | .   .   .   2   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             78   | .   10  .   25  20  8   15  
  Power                    16   | .   1   .   3   3   4   5   
    Engine                 6    | .   1   .   3   1   .   1   
    Core                   10   | .   .   .   .   2   4   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | .   4   .   5   9   1   3   
    Treads                 7    | .   4   .   3   .   .   .   
    Leg                    11   | .   .   .   .   7   1   3   
    Wheel                  4    | .   .   .   2   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | .   1   .   7   1   3   4   
    Device                 6    | .   1   .   2   1   1   1   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   3   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | .   4   .   10  7   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               9    | .   2   .   4   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          8    | .   1   .   5   2   .   .   
    Slashing Weapon        2    | .   .   .   1   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 39   | .   .   .   7   8   2   22  
  Power                    11   | .   .   .   1   2   2   6   
  Propulsion               13   | .   .   .   4   4   .   5   
  Utility                  9    | .   .   .   2   1   .   6   
  Weapon                   6    | .   .   .   .   1   .   5   
  Highest Loss Streak      22   | .   .   .   5   3   1   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  100 97  89  91  90  
  Engine                   7    | .   14  14  10  6   .   5   
  Core                     4    | .   .   .   .   1   14  6   
  Treads                   9    | .   27  28  19  .   .   .   
  Leg                      11   | .   .   .   .   4   23  24  
  Wheel                    2    | .   .   .   1   16  .   .   
  Device                   15   | .   10  14  19  16  15  14  
  Storage                  2    | .   14  14  .   .   .   .   
  Processor                6    | .   .   .   11  9   7   5   
  Protection               10   | .   .   .   11  9   15  16  
  Ballistic Gun            2    | .   20  .   .   .   .   .   
  Launcher                 2    | .   6   14  2   5   .   .   
  Impact Weapon            12   | .   1   14  18  11  15  12  
  Slashing Weapon          1    | .   .   .   1   8   .   .   
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             40   | 13  16  16  17  17  25  40  
  Greatest Support         72   | 20  40  40  40  54  54  72  
  Greatest Overweight (x)  4    | .   .   .   4   3   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   5   5   5   
  Average Capacity         5    | .   8   8   5   5   5   5   
  Most Carried             8    | .   8   8   7   5   5   5   
  Average Carried          4    | .   6   7   4   4   3   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   
  Final Carried            8    | 6   8   8   5   5   5   1   

 Class Distribution 
--------------------
 44% | Assassin
 24% | Mutant
 11% | Scavenger-Assassin
 10% | Scavenger-Mutant
  9% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
         Assassin | -8/Materials
         Assassin | -7/Factory
         Assassin | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac 
Matter Collected           1336 | 196 99  72  449 340 50  130 
  Remotely                 193  | .   .   .   193 .   .   .   
Salvage Created            2293 | .   201 54  604 780 201 453 
  Parts                    127  | .   18  9   31  36  7   26  
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  72   | .   8   5   21  24  4   10  
  Melee                    29   | .   .   .   8   9   3   9   
  Guns                     3    | .   3   .   .   .   .   .   
  AOE                      29   | .   5   5   9   10  .   .   
Classes Destroyed          12   | .   3   .   5   2   .   2   
  Worker                   3    | .   .   .   .   1   .   2   
  Builder                  2    | .   1   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  26   | .   3   3   9   8   .   3   
  Grunt                    34   | .   5   2   8   14  3   2   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   6    | .   .   .   3   1   1   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           9    | .   6   3   3   8   3   9   
  Combat Bots Only         6    | .   5   3   3   6   3   6   
Max Kills in Single Turn   3    | .   2   3   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   2   .   .   
  Melee                    1    | .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        574  | .    56   17   141  86   20   254  
  Missed                   167  | .    18   5    38   19   7    80   
Damage Taken               5406 | .    429  149  1150 1111 250  2317 
  Core                     1716 | .    91   31   283  434  16   861  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  115  | .    .    .    61   37   .    17   
  Regen/Repaired (Parts)   93   | .    93   .    .    .    .    .    
Core Remaining (%)         59   | 100  .    51   29   21   97   .    
Volleys Fired              50   | .    20   6    10   12   .    2    
  Largest                  2    | .    2    1    2    1    .    2    
  Hottest                  60   | .    50   30   60   44   .    60   
Shots Fired                72   | .    38   6    14   12   .    2    
  Gun                      32   | .    32   .    .    .    .    .    
  Cannon                   2    | .    .    .    .    2    .    .    
  Launcher                 38   | .    6    6    14   10   .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  34   | .    32   .    .    2    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                38   | .    6    6    14   10   .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    5    6    7    17   .    3    
  Robot Miss Streak        2    | .    2    2    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           146  | .    23   4    48   39   6    26   
  Core Hits                95   | .    16   8    21   32   3    15   
  Critical Kills           7    | .    .    .    2    3    1    1    
  Critical Parts Destroyed 13   | .    .    .    6    4    1    2    
  Critical Strikes         25   | .    .    .    9    8    2    6    
    Smash                  21   | .    .    .    8    8    2    3    
    Sever                  1    | .    .    .    1    .    .    .    
    Impale                 3    | .    .    .    .    .    .    3    
Melee Attacks              163  | .    .    .    52   36   16   59   
  Impact                   116  | .    .    .    41   28   16   31   
  Slashing                 19   | .    .    .    11   8    .    .    
  Piercing                 28   | .    .    .    .    .    .    28   
  Sneak Attacks            2    | .    .    .    1    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        22   | .    .    .    7    8    1    6    
Damage Inflicted           6368 | .    566  364  1770 2178 300  1190 
  Guns                     241  | .    241  .    .    .    .    .    
  Cannons                  27   | .    .    .    .    27   .    .    
  Explosions               2677 | .    325  364  776  967  .    245  
  Melee                    3423 | .    .    .    994  1184 300  945  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  268  | .    241  .    .    27   .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                2677 | .    325  364  776  967  .    245  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   2354 | .    .    .    712  929  300  413  
  Slashing                 537  | .    .    .    282  255  .    .    
  Piercing                 532  | .    .    .    .    .    .    532  
Highest Corruption         17   | .    .    .    .    .    .    17   
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            772  | .    .    .    234  304  59   175  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               103  | .    .    .    38   45   .    20   
  Melee                    669  | .    .    .    196  259  59   155  
Knockbacks                 12   | .    .    .    3    3    2    4    
  Impact                   12   | .    .    .    3    3    2    4    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    39   11   .    .    .    85   
  Shots                    5    | .    2    1    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        24   | .    6    4    24   13   7    4    
  Average Temperature      7    | .    2    4    14   5    4    4    
  Received Heat Transfer   1455 | .    132  60   417  549  123  174  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              17   | .    .    .    9    6    2    .    
  Impact Corruptions       24   | .    .    .    9    8    2    5    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             497  | .   249 169 350 497 276 118 
  Initial                  146  | .   .   18  65  68  146 39  
  Average                  139  | .   73  124 188 294 162 38  
Maximum Alert Level        2    | .   1   .   1   2   1   .   
  Low Security (%)         67   | .   80  100 46  16  64  100 
  Level 1                  28   | .   19  .   53  53  35  .   
  Level 2                  4    | .   .   .   .   29  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   1   5   1   7   
  Investigation            4    | .   .   .   .   3   1   .   
  Extermination            4    | .   .   .   .   .   .   4   
  Reinforcement            4    | .   1   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           6    | .   2   .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              93   | .   12  5   27  25  6   18  
  Peak Tracking Total      14   | .   6   3   5   5   3   14  
  Tactical Retreats        3    | .   .   .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          4    | .   2   .   1   1   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          17   | .   1   .   5   5   4   2   
  Terminals                14   | .   .   .   5   4   3   2   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                40   | .   2   .   10  14  10  4   
  Successful               20   | .   2   .   6   5   6   1   
  Failed                   20   | .   .   .   4   9   4   3   
    Catastrophic           6    | .   .   .   1   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   3   6   3   .   
  Terminals                33   | .   .   .   10  11  8   4   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   6   3   4   1   
  Record                   6    | .   .   .   1   .   4   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   
  Zone Layout              3    | .   .   .   2   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   3   3   3   2   
  Full Trace Events        3    | .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   47  .   
  Total Part Build Rating  5    | .   .   .   .   .   5   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               3989 | .    514  212  929  596  613  1125 
Spaces Moved               2144 | 1    245  123  450  350  401  574  
  Core                     12   | .    .    .    9    1    .    2    
  Treads                   767  | .    243  123  401  .    .    .    
  Legs                     1032 | 1    2    .    .    56   401  572  
  Wheels                   333  | .    .    .    40   293  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  160  100  90   120  100  
  Average Speed            132  | 120  159  160  156  106  120  119  
  Slowest Speed            250  | 120  160  160  250  200  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 2    48   48   47   41   8    14   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 34   | .    .    .    9    2    7    16   
Terrain Destroyed          220  | .    9    49   55   66   7    34   
  Melee                    27   | .    .    .    2    2    7    16   
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      192  | .    9    49   53   63   .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Total                      2968 | .   335 133 581 504 503 912 
  Wait                     521  | .   42  3   42  84  82  268 
  Move                     2138 | .   244 122 449 349 400 574 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  16   | .   6   1   4   2   .   3   
  Fast Attach              22   | .   4   .   5   8   2   3   
  Attach                   24   | .   2   .   6   5   3   8   
  Detach                   7    | .   4   .   1   2   .   .   
  Swap                     32   | .   4   .   14  7   3   4   
  Drop                     27   | .   9   1   7   7   .   3   
  Fire                     50   | .   20  6   10  12  .   2   
  Melee                    131  | .   .   .   43  28  13  47  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Discovered new exit (range 12)
  301 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Repaired Lgt. Treads
  413 | -10/Materials | Discovered new exit (range 14)
  515 | -10/Materials | Entered Mines
  607 | -10/Mines     | Learned Materials trap positions
  713 | -10/Mines     | Discovered new exit (range 8)
  727 | -10/Mines     | Entered Materials
  727 | -9/Materials  | Evolved 2 slots: Utility x2
  728 | -9/Materials  | Loaded intel: 20 trap records
 1063 | -9/Materials  | Build established: Assassin
 1335 | -9/Materials  | Discovered new exit (range 7)
 1377 | -9/Materials  | Identified exit to Mines
 1468 | -9/Materials  | Core integrity fell below 50%
 1505 | -9/Materials  | Build established: Scavenger-Mutant
 1594 | -9/Materials  | Lost 5 parts (1p3n1u)
 1647 | -9/Materials  | Discovered new exit (range 10)
 1655 | -9/Materials  | Identified exit to Materials
 1656 | -9/Materials  | Entered another Materials area
 1656 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1938 | -8/Materials  | Build established: Assassin
 2114 | -8/Materials  | Core integrity fell below 50%
 2156 | -8/Materials  | Lost 3 parts (1p2n)
 2204 | -8/Materials  | Discovered new exit (range 6)
 2243 | -8/Materials  | Identified exit to Factory
 2252 | -8/Materials  | Entered Factory
 2252 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2317 | -7/Factory    | Fabricated Imp. Cryofiber Web (x1)
 2412 | -7/Factory    | Build established: Scavenger-Assassin
 2541 | -7/Factory    | Discovered new exit (range 16)
 2577 | -7/Factory    | Identified exit to Factory
 2850 | -7/Factory    | Build established: Assassin
 2865 | -7/Factory    | Entered another Factory area
 2865 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3393 | -6/Factory    | Garrison activated, responded to threat
 3577 | -6/Factory    | Discovered new exit (range 5)
 3831 | -6/Factory    | Identified exit to Lower Caves
 3846 | -6/Factory    | Build established: Gladiator
 3963 | -6/Factory    | Core integrity fell below 50%
 3979 | -6/Factory    | Core integrity fell below 20%
 3982 | -6/Factory    | System corruption reached 10%
 3990 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03973_ K-01 Serf collects debris. <x2>
03978_  MH:MO3AZ0GSFBBNBVDAGXYQ6X 9B
03981_ Hvy. Pick destroyed.
03981_ System corrupted by crushing effect (+5).
03981_ K-01 Serf collects debris.
03984_ Power Maul destroyed.
03984_ System corrupted by crushing effect (+3).
03985_ K-01 Serf collects debris.
03986_ System corrupted: Grenade Launcher failed to
  launch.
03986_ Destroyed Lgt. Ion Engine.
03986_ K-01 Serf destroyed.
03989_ K-01 Serf collects debris.
03989_ Grenade Launcher destroyed.
03989_ Destroyed Grenade Launcher.
03989_ Mni. Grenade Launcher destroyed.
03989_ Destroyed Mni. Grenade Launcher.
03989_ Adv. Signal Interpreter destroyed.
03989_ System corrupted by crushing effect (+4).
03990_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cryofiber Web | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              CompactTargetingCharger
  Manual?         0
Play Time         00:40:23
  Cumulative      8.8 hours
  Start           2024.04.25 @ 08:33:05
  End             2024.04.25 @ 15:35:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              28/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e91ba004-6a04-4dac-a828-e74076431f66