Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 18:26:55 Player: LuciusMalfoy Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1307) 1307 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 7121 Bonus ------- Follower Combat Kills 178 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 1088/1150 Matter 248/550 Energy 8/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (6) ------ Matter Compressor Visual Processing Unit Improved Salvage Targeting Computer Advanced ECM Suite > --- WEAPON (5) ------- Advanced Datajack Mining Claw > --- INVENTORY (4) ---- Large Storage Unit Improved Sensor Array Improved Kinecellerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Matter Compressor Triangulator Improved Salvage Targeting Computer > --- WEAPON ----------- Arc Projector Electrolaser Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Advanced Heat Sink Visual Processing Unit Improved Sensor Array Advanced ECM Suite Phasing AFG Rocket Launcher Rocket Launcher Welding Torch [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 2 | . . . . . . . . 1 1 Propulsion 3 | . . . . . . . 3 . . Utility 4 | . . . . . . . 3 1 . Weapon 3 | . . . 2 . . . . . 1 Parts Attached 73 | 5 2 . 11 . 4 9 33 7 2 Power 10 | 1 . . 2 . . 2 5 . . Engine 8 | 1 . . 2 . . 2 3 . . Core 1 | . . . . . . . 1 . . Reactor 1 | . . . . . . . 1 . . Propulsion 17 | 2 . . 3 . . 3 8 1 . Treads 9 | . . . 2 . . 3 4 . . Leg 5 | 2 . . 1 . . . 2 . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 1 1 . Utility 19 | . 2 . . . 1 . 11 5 . Device 7 | . . . . . . . 6 1 . Storage 7 | . 2 . . . 1 . 2 2 . Processor 4 | . . . . . . . 2 2 . Hackware 1 | . . . . . . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . . 6 . 3 4 9 1 2 Energy Gun 10 | 2 . . 2 . 2 1 3 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 10 | . . . 4 . 1 3 1 1 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . . . . . . . 2 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 . 2 . 1 . . Parts Lost 23 | . . . . . . . 21 2 . Power 4 | . . . . . . . 4 . . Propulsion 7 | . . . . . . . 6 1 . Utility 2 | . . . . . . . 2 . . Weapon 10 | . . . . . . . 9 1 . Highest Loss Streak 13 | . . . . . . . 13 1 . Average Slot Usage (%) 85 | . 94 100 99 100 99 73 60 19 31 Engine 9 | . 14 14 11 11 11 11 3 . . Treads 16 | . . . 2 22 22 22 13 . . Leg 3 | . 28 28 19 . . . 2 . . Storage 19 | . 22 28 22 22 22 22 11 2 5 Energy Gun 10 | . 28 28 8 11 11 11 4 . . Ballistic Gun 21 | . . . 35 33 32 7 9 1 . Naked Turns 106 | . . . . . . . 106 . . Heaviest Build 53 | 6 14 14 22 20 43 53 52 13 11 Greatest Support 91 | 20 20 20 40 40 40 48 91 20 20 Greatest Overweight (x) 10 | . . . 1 . 1 1 10 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 4 8 8 8 8 12 12 12 10 4 Average Capacity 9 | 4 7 8 8 8 9 12 8 4 4 Most Carried 12 | 3 6 8 8 8 12 12 12 4 3 Average Carried 8 | 1 4 6 7 7 9 11 5 2 3 Final Capacity 12 | 4 8 8 8 8 12 12 4 4 4 Final Carried 12 | 3 6 8 8 8 12 8 3 3 3 Class Distribution -------------------- 74% | Gunner 15% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1471 | 250 20 . 287 . 70 110 404 330 . Remotely . | . . . . . . . . . . Salvage Created 1600 | 52 91 43 328 . 47 130 909 . . Parts 96 | 4 3 4 29 . . 7 49 . . Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 4 12 . . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 28 | 1 . 2 7 . 1 6 11 . . Guns 21 | 1 . 2 7 . 1 6 4 . . Cannons 3 | . . . . . . . 3 . . AOE 4 | . . . . . . . 4 . . Classes Destroyed 12 | 2 1 2 3 . 1 . 3 . . Worker 4 | 1 . . . . . . 3 . . Builder 6 | . . . . . . . 6 . . Tunneler 2 | . . 1 . . . . 1 . . Hauler 2 | . . . 2 . . . . . . Recycler 2 | . 1 . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . Watcher 3 | . . . 1 . . . 2 . . Swarmer 11 | . . 2 3 . . 6 . . . Grunt 13 | 1 . . 2 . . . 10 . . Sentry 2 | . . . 2 . . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 5 | 1 1 3 4 . 1 3 5 . . Combat Bots Only 3 | 1 . 2 3 . 1 3 3 . . Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 2 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 4189 | 10 33 41 154 . 249 258 2900 460 84 Core 1107 | . . . 12 . . 31 748 254 62 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 100 . . . 89 12 74 . Volleys Fired 93 | 2 2 6 23 . 3 9 44 4 . Largest 4 | 2 2 2 4 . 4 4 4 1 . Hottest 250 | 90 90 90 130 . 124 250 186 30 . Shots Fired 270 | 4 4 12 92 . 12 12 130 4 . Gun 230 | 4 4 12 92 . 12 12 90 4 . Cannon 20 | . . . . . . . 20 . . Launcher 15 | . . . . . . . 15 . . Special 5 | . . . . . . . 5 . . Kinetic 143 | . . . 71 . 9 3 56 4 . Thermal 87 | 4 4 12 21 . 3 8 35 . . Explosive 15 | . . . . . . . 15 . . Electromagnetic 25 | . . . . . . 1 24 . . Robot Hit Streak 15 | 3 3 5 9 . 4 5 15 3 . Robot Miss Streak 17 | . 1 2 3 . 2 17 7 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 169 | 3 3 8 40 . 6 12 96 1 . Core Hits 101 | 3 2 4 16 . 2 8 66 . . Critical Hits 3 | . . . 1 . . . 2 . . Critical Kills 3 | . . . 1 . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3619 | 35 23 106 392 . 68 339 2607 49 . Guns 2001 | 35 23 104 374 . 68 339 1009 49 . Cannons 229 | . . . . . . . 229 . . Explosions 1318 | . . . . . . . 1318 . . Melee . | . . . . . . . . . . Ramming 60 | . . 2 18 . . . 40 . . Kinetic 812 | . . . 197 . 35 20 511 49 . Thermal 1292 | 35 23 104 177 . 33 319 601 . . Explosive 1093 | . . . . . . . 1093 . . Electromagnetic 362 | . . . . . . . 362 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 1 . . Average Corruption 1 | . 2 2 . . . . 1 . . Corruption Purged . | . . . . . . . . . . Effects 4 | . 1 2 . . . . 1 . . Message Errors 3 | . 1 1 . . . . 1 . . Energy Discharges 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . . . . . . 99 . . Projectiles 12 | . . . . . . . 12 . . Explosions 87 | . . . . . . . 87 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 267 | . . . 1 . . . 266 . . Shots 6 | . . . . . . . 6 . . Rammed 8 | . . . 2 . . . 6 . . Targets Rammed 13 | . . 1 4 . . . 8 . . Kicked 3 | . . 1 2 . . . . . . Crushed 2 | . . . . . . . 2 . . Highest Temperature 683 | 36 30 90 230 . 108 518 683 . . Average Temperature 173 | 18 18 47 60 . 49 211 275 . . Received Heat Transfer 1059 | 6 18 . 39 . . . 975 . 21 Effects 24 | . . . . . . 8 16 . . Shutdowns 5 | . . . . . . 2 3 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 2 | . . . . . . 2 . . . Matter Decay 2 | . . . . . . . 2 . . Short Circuit 4 | . . . . . . 1 3 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 7 | . . . . . . 3 4 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . . . Heat Transferred 2419 | 99 62 273 458 . 74 475 978 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 354 | 25 59 92 249 39 . . 208 354 163 Initial 163 | . 16 22 35 39 . . 6 77 163 Average 88 | 6 38 42 125 39 . . 82 129 163 Maximum Alert Level 1 | . . . 1 . . . 1 1 . Low Security (%) 94 | 100 100 100 88 100 . . 95 93 100 Level 1 5 | . . . 11 . . . 4 6 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 2 . . . 6 1 . Investigation 1 | . . . . . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 7 | . . . 2 . . . 4 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 5 | . . . 2 . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | 1 3 3 14 . 1 11 30 8 3 Peak Tracking Total 5 | . 2 3 4 . 1 4 5 4 3 Tactical Retreats 12 | . . 1 1 . . 1 7 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 4 | . 1 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 7 | . . . . . . . 1 6 . Max in Single Turn 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 4 | . 2 . 1 . . . 1 . . Terminals 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . 2 . 1 . . . 3 . . Successful 4 | . 2 . 1 . . . 1 . . Failed 2 | . . . . . . . 2 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 24 | . . . . . 11 . 8 5 . Terminals 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 7 | . . . . . 4 . 1 2 . Largest Group 4 | . . . . . 4 3 1 2 . Highest-Rated Group 170 | . . . . . 150 113 31 170 . Highest-Rated Ally 85 | . . . . . 40 40 31 85 . Zionite Dispatches 2 | . . . . . . . 1 1 . Heavy 1 | . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . 13 . 4 . Total Damage 1557 | . . . . . . 378 . 1179 . Kills 8 | . . . . . . 5 . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . Main Access 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 6192 | 117 197 103 557 58 2936 958 986 247 33 Spaces Moved 4063 | 92 154 69 287 35 1765 491 674 434 62 Core 303 | 18 . . . . . . 285 . . Treads 2548 | . . . 39 35 1765 491 218 . . Legs 550 | 74 154 69 248 . . . 5 . . Wheels 56 | . . . . . . . 56 . . Hover . | . . . . . . . . . . Flight 606 | . . . . . . . 110 434 62 Fastest Speed 40 | 50 120 120 120 160 160 160 40 40 40 Average Speed 135 | 106 120 120 142 160 160 179 109 44 40 Slowest Speed 550 | 120 120 120 160 160 180 185 550 120 40 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 7 34 14 24 22 91 68 23 11 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 5 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 57 | . . . . . . . 57 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . AOE 54 | . . . . . . . 54 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 4537 | 104 161 77 385 38 1870 546 808 479 69 Wait 217 | 3 1 . 40 2 68 32 36 34 1 Move 4050 | 91 153 68 286 34 1764 490 673 429 62 Hop 2 | . . . . . . . . 2 . Pick Up 46 | 3 3 2 9 1 15 . 11 2 . Fast Attach 34 | 5 2 . 3 . 1 . 17 4 2 Attach 29 | . . . 5 . 2 4 15 3 . Detach 3 | . . . . . . . 2 1 . Swap 10 | . . . 3 . 1 5 1 . . Drop 36 | . . . 12 1 16 6 1 . . Fire 93 | 2 2 6 23 . 3 9 44 4 . Melee 4 | . . . . . . . . . 4 Ram 3 | . . . . . . . 3 . . Kick 6 | . . 1 4 . . . 1 . . Crush 4 | . . . . . . . 4 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 333 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 390 | -10/Mines | Discovered new exit (range 5) 412 | -10/Mines | Learned location of Mines (-9) 418 | -10/Mines | Entered Materials 418 | -9/Materials | Evolved 2 slots: Weapon x2 876 | -9/Materials | Build established: Gunner 962 | -9/Materials | Discovered new exit (range 9) 975 | -9/Materials | Entered Mines 995 | -9/Mines | Met a Derelict bent on vengeance 1005 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1028 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1033 | -9/Mines | Entered Zion 1872 | -7/Zion | Learned location of Extension (-4) 2252 | -7/Zion | Found Prototype Device 2382 | -7/Zion | Imprinted 2384 | -7/Zion | Declared Zion's savior 2887 | -7/Zion | Identified exit to Deep Caves 3867 | -7/Zion | Found Prototype Energy Gun 3896 | -7/Zion | Identified Storm Laser 3944 | -7/Zion | Discovered new exit (range 12) 3969 | -7/Zion | Entered Proximity Caves 3969 | -6/Proximity Caves | Accompanied by 3 allies 4507 | -6/Proximity Caves | Learned Factory terminal intel 4914 | -6/Proximity Caves | Discovered new exit (range 10) 4927 | -6/Proximity Caves | Entered Factory 4927 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 4928 | -6/Factory | Loaded intel: 19 terminal locations 5379 | -6/Factory | Build established: Scavenger-Gunner 5424 | -6/Factory | Lost 5 parts (1p1n3w) 5478 | -6/Factory | Released all parts (6) 5508 | -6/Factory | Lost 13 parts (2p5n1u5w) 5643 | -6/Factory | Released all parts (5) 5646 | -6/Factory | Core integrity fell below 50% 5672 | -6/Factory | Lost 3 parts (1p1u1w) 5676 | -6/Factory | Zion Hover Resupply teleported in 5815 | -6/Factory | Released all parts (4) 5846 | -6/Factory | Core integrity fell below 20% 5909 | -6/Factory | Discovered new exit (range 10) 5913 | -6/Factory | Entered another Factory area 5913 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5945 | -5/Factory | Build established: Mutant 6121 | -5/Factory | Retrieved Zion intel report: Main Access 6121 | -5/Factory | Identified exit to Factory 6122 | -5/Factory | Zion Heavy squad teleported in 6160 | -5/Factory | Entered another Factory area 6160 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6193 | -4/Factory | Self-destructed Last Messages --------------- 06145_ Nuclear Reactor explodes. 06145_ Coil Gun destroyed. 06145_ UP-Z44(Z) destroyed. 06145_ Slug penetrates Nuclear Reactor. 06149_ Acquired 151 matter. 06151_ Slug penetrates Nuclear Reactor. 06151_ Acquired Lrg. Storage Unit. 06156_ W-25 Informer sends out distress signal. PARAMETERS=POWER_1,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE 06170_ Detecting system override signal. 06173_ Acquired Mining Claw. 06175_ Triggered Ambush Trap. 06175_ G-67 Veteran emerges from a hatch in the floor. 06175_ S-27 Virus emerges from a hatch in the floor. 06186_ Acquired Adv. Datajack. Only a single melee weapon may be active at a time, Mining Claw automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 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""" """ | | ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 310 Matter Stores 385 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 150 Corruption Prevention 12 Evasion (%) 62 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed ArmageddonCloakingComputer Manual? 0 Play Time 01:14:12 Cumulative 9.8 hours Start 2021.03.13 @ 13:17:19 End 2021.03.13 @ 18:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3773d2fd-cb27-4c9e-be10-27ddbb746580