Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.28 @ 10:50:30 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2666) 2666 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6536 Bonus ------- None Cogmind --------- Core Integrity 804/850 Matter 15/300 Energy 160/160 System Corruption 0% Temperature Cool (24) Movement Treading (156) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Assault Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY (20) --- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Micro Nuclear Core Cooling System Hacking Suite Hacking Suite System Shield Shotgun Shotgun Shotgun Shotgun Shotgun Flak Cannon Flak Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Minigun Assault Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Micro Nuclear Core Cooling System Hacking Suite Hacking Suite System Shield Shotgun Shotgun Shotgun Shotgun Shotgun Flak Cannon Flak Cannon Flak Cannon Flak Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . . . . 2 1 Weapon 3 | . . . 1 . 2 . . Parts Attached 55 | 8 7 . 12 . 18 7 3 Power 3 | 1 1 . . . 1 . . Engine 2 | 1 1 . . . . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 17 | 4 2 . 5 . 3 2 1 Treads 15 | 2 2 . 5 . 3 2 1 Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 3 . 1 . 1 3 2 Device 3 | . 1 . . . 1 1 . Storage 3 | 1 2 . . . . . . Processor 4 | . . . . . . 2 2 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 24 | 2 1 . 6 . 13 2 . Energy Gun 1 | . 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 . . 6 . 7 1 . Ballistic Cannon 7 | . . . . . 6 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . 5 . . . 1 1 1 Power 1 | . 1 . . . . . . Propulsion 1 | . 1 . . . . . . Utility 3 | . 1 . . . 1 1 . Weapon 3 | . 2 . . . . . 1 Highest Loss Streak 5 | . 5 . . . 1 1 1 To Critical Strikes . | . . . . . . . . Average Backups 15 | 3 5 9 13 20 19 19 19 Power 4 | . . 1 4 7 6 5 6 Propulsion 1 | 1 2 1 2 4 1 . . Utility 2 | . . 1 1 2 2 4 4 Weapon 6 | 1 1 6 4 7 9 9 9 Tool/Special . | . . . . . . . . Unused Backups 23 | . . . 1 . 8 . 14 Power 9 | . . . . . 3 . 6 Propulsion 3 | . . . 1 . 2 . . Utility 4 | . . . . . 1 . 3 Weapon 7 | . . . . . 2 . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 86 71 95 100 99 96 93 Engine 5 | . 14 14 11 11 1 . . Core 3 | . . . . . 7 7 6 Treads 27 | . 27 28 33 33 27 23 25 Device 3 | . 5 . . . 8 4 . Storage 9 | . 14 14 11 11 9 7 6 Processor 5 | . . . . . . 14 22 Protection 2 | . . . 6 11 . . . Energy Gun 1 | . 4 14 . . . . . Ballistic Gun 18 | . 19 . 32 33 18 6 5 Ballistic Cannon 15 | . . . . . 26 30 26 Peak Build Rating 50 | 6 7 6 14 14 32 40 50 Average Rating 22 | 3 6 6 10 14 26 37 47 On Entrance 14 | . 6 6 6 14 14 32 39 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 48 47 54 54 77 77 71 Greatest Support 103 | 40 40 40 60 60 65 73 103 Greatest Overweight (x) 1 | . 1 1 . . 1 1 . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 Most Carried 20 | 6 9 9 20 20 20 20 20 Average Carried 15 | 3 5 9 13 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 9 9 20 20 20 20 19 Class Distribution -------------------- 52% | Gunner 18% | Mutant 17% | Tank 8% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scientist-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2351 | 206 266 . 380 . 743 521 235 Remotely . | . . . . . . . . Salvage Created 2895 | . 412 . 913 . 794 496 280 Parts 185 | . 31 . 66 . 50 28 10 Haulers Intercepted 6 | . 1 . 2 . 3 . . Recyclers Shooed 3 | . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 55 | . 8 . 13 . 15 14 5 Guns 30 | . 8 . 13 . 7 2 . Cannons 25 | . . . . . 8 12 5 Classes Destroyed 14 | . 6 . 3 . 2 3 . Worker 13 | . 1 . 5 . 4 1 2 Builder 3 | . . . . . . 2 1 Tunneler 1 | . . . 1 . . . . Hauler 6 | . 1 . 2 . 3 . . Recycler 4 | . 1 . 1 . . 1 1 Operator 3 | . . . . . 1 1 1 Watcher 9 | . 1 . 4 . 1 3 . Swarmer 6 | . 3 . 3 . . . . Grunt 24 | . 5 . 5 . 7 4 3 Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . Sentry 17 | . . . 4 . 6 5 2 Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . . . 3 . Best Kill Streak 8 | . 5 . 6 . 8 4 3 Combat Bots Only 5 | . 4 . 5 . 5 3 2 Max Kills in Single Turn 2 | . 1 . 2 . 2 2 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 441 | . 98 . 51 . 52 138 102 Missed 140 | . 21 . 10 . 14 56 39 Hits 301 | . 77 . 41 . 38 82 63 Melee 1 | . . . 1 . . . . Projectile 300 | . 77 . 40 . 38 82 63 Critical Strikes 8 | . 2 . 1 . 1 1 3 Damage Taken 2753 | . 715 . 389 . 447 549 653 Core 345 | . 136 . 47 . 61 55 46 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 845 | . 219 . 119 . 134 172 201 Core Remaining (%) 82 | 100 . 45 . 88 88 92 . Volleys Fired 177 | . 43 . 50 . 30 29 25 Largest 5 | . 2 . 3 . 5 5 5 Hottest 185 | . 70 . 60 . 185 185 173 Shots Fired 549 | . 85 . 150 . 147 115 52 Gun 351 | . 85 . 150 . 70 28 18 Cannon 198 | . . . . . 77 87 34 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 541 | . 77 . 150 . 147 115 52 Thermal 8 | . 8 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 56 | . 10 . 49 . 25 42 56 Robot Miss Streak 5 | . 4 . 2 . 5 3 2 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 3 . 5 . 4 . . Max Gunslinging Chain 2 | . 1 . 1 . 2 . . Shots Hit Robots 398 | . 53 . 108 . 102 89 46 Core Hits 305 | . 23 . 53 . 73 103 53 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 2 . . . . . 1 Burn 1 | . 1 . . . . . . Destroy 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6829 | . 599 . 1127 . 1541 2271 1291 Guns 3135 | . 599 . 1127 . 656 461 292 Cannons 3694 | . . . . . 885 1810 999 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6743 | . 513 . 1127 . 1541 2271 1291 Thermal 86 | . 86 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . . . . 11 . Projectiles 11 | . . . . . . 11 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 49 | . . . . . 10 15 24 Impact . | . . . . . . . . Kinetic 47 | . . . . . 8 15 24 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 328 | . 307 . 133 . 328 285 144 Average Temperature 74 | . 154 . 25 . 80 81 38 Received Heat Transfer 1501 | . 528 . 189 . 297 132 355 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 333 | . 333 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 154 | . 70 . 150 36 154 110 45 Initial 50 | . . . . 36 . 50 42 Average 34 | . 21 . 25 14 65 33 24 Influence Increases 1739 | . 229 . 430 . 508 437 135 Destroy 0b10 Robot/C 1100 | . 160 . 260 . 300 280 100 Destroy 0b10 Robot/NC 200 | . 20 . 70 . 45 40 25 Destroy Leader 340 | . 34 . 92 . 98 106 10 Successful Hack 30 | . . . 8 . 20 2 . Disable Machine 9 | . . . . . . 9 . Lose Combat Pursuer 60 | . 15 . . . 45 . . Influence Decreases 1719 | . 229 . 320 110 377 468 215 Entered New Map 213 | . . . . 74 . 81 58 Time Decay 1426 | . 179 . 320 36 367 377 147 Lost Part 80 | . 50 . . . 10 10 10 Squads Dispatched 13 | . . . 3 . 2 6 2 Investigation 2 | . . . 1 . 1 . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . . 2 . 1 1 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . 1 . . . 2 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 14 . 18 . 22 26 11 Peak Tracking Total 7 | . 7 . 4 . 7 3 6 Tactical Retreats 2 | . 1 . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . . . 3 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 11 | . 2 . 6 . 1 2 . Terminals 8 | . 2 . 5 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 24 | . 3 . 9 . 4 8 . Successful 14 | . . . 5 . 2 7 . Failed 8 | . 3 . 3 . 2 . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 2 | . . . 1 . . 1 . Manual 5 | . 3 . 2 . . . . Terminals 10 | . 3 . 6 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 14 | . . . 3 . 4 7 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 3 . . 1 . Record 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 2 . 2 6 . Retrieve Study 10 | . . . 2 . 2 6 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 6 | . 2 . 3 . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 10 | . . . 2 . 2 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 256 | . 256 . . . . . . Seismic 256 | . 256 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4353 | 82 611 131 1084 111 971 1047 316 Spaces Moved 1882 | 55 208 52 539 70 386 413 159 Core 13 | 13 . . . . . . . Treads 1846 | 19 208 52 539 70 386 413 159 Legs 23 | 23 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 155 155 Average Speed 192 | 117 225 240 160 160 208 226 155 Slowest Speed 240 | 160 240 240 160 160 240 235 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 36 19 58 17 30 18 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2278 | 72 274 59 671 69 482 462 189 Wait 55 | . . 8 39 . 5 3 . Move 1875 | 54 207 51 538 69 385 412 159 Hop . | . . . . . . . . Pick Up 69 | 10 13 . 22 . 18 4 2 Fast Attach . | . . . . . . . . Attach 25 | 6 4 . 7 . 3 2 3 Detach . | . . . . . . . . Swap 36 | 2 3 . 7 . 19 5 . Drop 39 | . 4 . 8 . 22 5 . Fire 177 | . 43 . 50 . 30 29 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 500 | -10/Materials | Core integrity fell below 50% 552 | -10/Materials | Lost 5 parts (1p1n1u2w) 694 | -10/Materials | Entered Mines 745 | -10/Mines | Discovered new exit (range 10) 807 | -10/Mines | Assembled infested the area 825 | -10/Mines | Entered Materials 825 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1014 | -9/Materials | Central database locked down 1115 | -9/Materials | Build established: Gunner 1538 | -9/Materials | Build established: Tank 1886 | -9/Materials | Discovered new exit (range 12) 1909 | -9/Materials | Entered Mines 2015 | -9/Mines | Discovered new exit (range 3) 2020 | -9/Mines | Entered Materials 2020 | -8/Materials | Evolved 2 slots: Weapon x2 2021 | -8/Materials | Identified exit to Storage 2391 | -8/Materials | Build established: Gunner 2958 | -8/Materials | Discovered new exit (range 11) 2991 | -8/Materials | Entered Factory 2991 | -7/Factory | Evolved 2 slots: Utility x2 3820 | -7/Factory | Garrison activated, responded to threat 3962 | -7/Factory | Central database locked down 4006 | -7/Factory | Discovered new exit (range 16) 4038 | -7/Factory | Entered another Factory area 4038 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4150 | -6/Factory | Discovered new exit (range 3) 4267 | -6/Factory | Build established: Scientist-Gunner 4354 | -6/Factory | Self-destructed Last Messages --------------- Y-54 Guardian destroyed. Acquired 10 matter. Acquired 3 matter. Acquired 2 matter. U-05 Engineer works on Matter Pump. ALERT: Construction progress impeded, dispatching reinforcements to local area. Minigun+ destroyed. K-01 Serf knocked back. K-01 Serf destroyed. G-50 Soldier knocked back. Critical hit (Burn: +50). U-05 Engineer works on Matter Pump. Acquired 9 matter. G-50 Soldier destroyed. Critical hit (Burn: +37). Acquired 35 matter. G-50 Soldier knocked back. G-67 Veteran knocked back. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????? ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ???????#### ####+##????????????????????????? | | ?????? #????????????????????????? | | ??????? #????#???????????????????? | | ??????? ####;#####???????????????? | | ?????? 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""" """"" ###?????^####??????????????? | | ??? #???????^^ ??????????????? | | ???? #####????? ??????????????? | | ????????####### ??????????????? | | ??????????????# ##########???# ??????????????? | | ??????????????# /############## ??????????????? | | ??????????????# # [!! + #??????????????? | | ??????????????# # [! # #??????????????? | | ??????????????# # !! # #??????????????? | | ??????????????# + "T" # #??????????????? | | ??????????????# # """ #!#??????????????? | | ??????????????# ############## #??????????????? | | ???????######## #???????##### #??????????????? | | ???? ######### # #??????????????? | | ??? ! * < #??????????????? | | ???? = ###### # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 32 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Flak Cannon | -8/Materials | Hacked Minigun | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Shotgun | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Like A Rock Challenges ------------ None Game ------ Seed DynamicCommNullifier Manual? 0 Play Time 00:47:04 Cumulative 25.3 hours Start 2026.03.28 @ 09:43:50 End 2026.03.28 @ 10:50:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bad98e8d-c8f1-407c-ac1d-815f987ab0ef