Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.11 @ 15:12:39 Player: turntail Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (4561) 4561 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9151 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 132/300 Energy 77/100 System Corruption 9% Temperature Cool (19) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antigrav System Improved Transmission Jammer Advanced ECM Suite Tesla Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg Armored Leg Armored Leg Shield Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Machine Analyzer Long-range Sensor Array Advanced Signal Interpreter Improved Utility Shielding Layered Medium Armor Plating System Shield > --- WEAPON ----------- High-powered Shock Rifle Enhanced Coil Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Improved VSS Leg Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced ECM Suite Long-range Proton Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Antimatter Cannon Micro-nuke Launcher [Rating: 85] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Machine Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 1 1 . . 2 Utility 6 | . . 1 1 2 2 . Weapon . | . . . . . . . Parts Attached 171 | 9 11 26 13 31 33 48 Power 20 | 1 1 3 . 3 6 6 Engine 11 | 1 1 3 . 2 1 3 Core 9 | . . . . 1 5 3 Reactor . | . . . . . . . Propulsion 50 | 3 2 7 5 8 9 16 Treads 9 | . . 3 4 2 . . Leg 28 | . 2 4 1 6 9 6 Wheel 11 | 3 . . . . . 8 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 59 | 2 3 6 6 13 13 16 Device 30 | 1 1 1 1 8 9 9 Storage 5 | 1 1 1 1 1 . . Processor 8 | . . 2 . 3 1 2 Hackware 2 | . . . 1 . . 1 Protection 14 | . 1 2 3 1 3 4 Artifact . | . . . . . . . Weapon 42 | 3 5 10 2 7 5 10 Energy Gun 11 | 1 3 2 1 . . 4 Energy Cannon 9 | . . 1 1 4 1 2 Ballistic Gun 13 | 2 . 5 . 2 1 3 Ballistic Cannon 3 | . . . . . 3 . Launcher 6 | . 2 2 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 1 2 Corrupted Parts 2 | . . 1 1 . . . System Corruption 6 | . . 4 2 . . . Parts Lost 44 | . . 3 . 4 5 32 Power 3 | . . . . . . 3 Propulsion 17 | . . 1 . . 1 15 Utility 17 | . . 2 . 3 3 9 Weapon 7 | . . . . 1 1 5 Highest Loss Streak 18 | . . 1 . 2 2 18 To Critical Strikes . | . . . . . . . Average Backups 14 | 2 7 9 10 16 18 16 Power 2 | . 1 1 2 3 2 2 Propulsion 3 | 1 2 . . 2 6 5 Utility 4 | . 1 2 2 4 4 5 Weapon 4 | . 2 3 5 6 4 3 Tool/Special . | . . . . . . . Unused Backups 31 | . 6 7 1 3 8 6 Power 8 | . 1 2 1 1 1 2 Propulsion 7 | . 3 2 . . 2 . Utility 9 | . 1 1 . . 4 3 Weapon 7 | . 1 2 . 2 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 95 97 99 96 90 Engine 5 | . 14 10 9 5 1 2 Core 2 | . . . . 1 4 2 Treads 4 | . . 6 29 10 . . Leg 18 | . 18 22 4 19 25 9 Wheel 5 | . 9 . . . . 20 Device 11 | . 2 4 . 10 19 12 Storage 7 | . 14 11 9 7 6 5 Processor 10 | . . 9 9 11 13 9 Hackware 4 | . . . 3 7 6 6 Protection 6 | . 11 7 14 7 5 4 Energy Gun 5 | . 12 12 8 4 . 3 Energy Cannon 3 | . . . 2 6 7 1 Ballistic Gun 4 | . 12 7 7 2 1 2 Peak Build Rating 85 | 7 7 17 22 51 71 85 Average Rating 43 | 6 6 12 19 41 61 61 On Entrance 22 | . 7 7 16 22 49 57 Avg Prop Armor Cover (%) 5 | . . . 7 14 . 3 Naked Turns 1 | . . . . . . 1 Heaviest Build 78 | 14 20 30 42 69 77 78 Greatest Support 108 | 26 20 40 80 88 74 108 Greatest Overweight (x) 6 | . . 2 . 3 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 Average Capacity 16 | 7 8 10 12 19 20 18 Most Carried 20 | 6 9 10 15 20 20 20 Average Carried 14 | 3 7 9 10 16 18 16 Final Capacity 20 | 8 10 10 15 20 20 5 Final Carried 19 | 6 9 10 15 18 19 5 Class Distribution -------------------- 36% | Scavenger-Mutant 26% | Skirmisher 21% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4377 | 327 234 599 360 516 970 1371 Remotely 224 | 224 . . . . . . Salvage Created 5154 | 127 286 728 607 612 1216 1578 Parts 293 | 8 21 70 30 36 57 71 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 1 . . . 2 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 95 | . 12 22 7 12 24 18 Guns 33 | . 5 14 4 . 2 8 Cannons 42 | . . 1 1 10 21 9 AOE 19 | . 7 7 2 2 . 1 Classes Destroyed 14 | 2 2 7 1 1 1 . Worker 7 | . . 1 . 1 1 4 Builder 12 | . . 4 . . . 8 Tunneler 3 | 3 . . . . . . Recycler 9 | 1 1 . 2 . . 5 Mechanic 1 | . . 1 . . . . Operator 2 | . . . 1 1 . . Watcher 9 | . . 2 2 1 1 3 Swarmer 22 | . 6 9 . 4 2 1 Grunt 37 | . 6 8 3 2 12 6 Brawler 1 | . . 1 . . . . Duelist 3 | . . 1 . . 2 . Sentry 13 | . . 3 4 4 1 1 Hunter 3 | . . . . . 1 2 Programmer 16 | . . . . 2 6 8 Best Kill Streak 7 | 2 5 7 5 3 4 7 Combat Bots Only 5 | . 5 5 5 2 4 4 Max Kills in Single Turn 4 | 1 2 4 2 2 1 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 2 2 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 954 | . 59 122 35 186 218 334 Missed 281 | . 16 47 7 55 76 80 Hits 673 | . 43 75 28 131 142 254 Melee 22 | . . 6 . . 9 7 Projectile 651 | . 43 69 28 131 133 247 Critical Strikes 23 | . . 1 1 2 10 9 Part Disruptions 3 | . . 1 . 1 1 . Actively Blocked 1 | . . . . 1 . . Damage Taken 11306 | . 438 1062 419 1493 2724 5170 Core 1683 | . 95 213 18 148 204 1005 Absorbed by Shields . | . . . . . . . Redirected to Shielding 242 | . 23 45 . . . 174 Ignored by Resistances 38 | . . . . . 38 . Regen/Repaired (Parts) 178 | . 30 128 . . 20 . Core Remaining (%) 76 | 100 62 46 96 78 76 . Volleys Fired 454 | 15 39 59 31 61 125 124 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 60 60 98 105 150 150 140 Shots Fired 773 | 30 53 112 62 105 198 213 Gun 447 | 30 39 99 58 48 29 144 Cannon 298 | . . 3 4 55 169 67 Launcher 28 | . 14 10 . 2 . 2 Special . | . . . . . . . Kinetic 324 | 15 22 34 28 30 77 118 Thermal 309 | 15 15 58 4 55 121 41 Explosive 23 | . 14 5 . 2 . 2 Electromagnetic 117 | . 2 15 30 18 . 52 Robot Hit Streak 13 | 5 4 13 9 8 13 10 Robot Miss Streak 9 | 1 3 9 6 5 4 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 3 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 461 | 21 19 77 35 53 127 129 Core Hits 245 | 5 23 63 19 24 51 60 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 14 | . . . . . 3 11 Burn 4 | . . . . . . 4 Meltdown 1 | . . . . . 1 . Destroy 4 | . . . . . 1 3 Blast 5 | . . . . . 1 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13339 | 240 750 1659 750 1452 3698 4790 Guns 5050 | 240 223 945 554 273 408 2407 Cannons 5986 | . . 41 44 1067 3290 1544 Explosions 2303 | . 527 673 152 112 . 839 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5050 | 136 166 310 281 119 1548 2490 Thermal 4732 | 104 45 612 196 1067 2150 558 Explosive 1926 | . 527 448 . 112 . 839 Electromagnetic 1631 | . 12 289 273 154 . 903 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 6 2 . 7 9 Average Corruption 3 | . . 4 2 . 1 7 Corruption Purged 7 | . . . . . 7 . Corruption Blocked . | . . . . . . . Effects 51 | . . 12 . . 19 20 Message Errors 17 | . . 3 . . 6 8 Matter Fused 10 | . . 3 . . 4 3 Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 4 | . . . . . 1 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 9 | . . 3 . . 4 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 2 | . . 2 . . . . Weapon Failures 2 | . . 1 . . . 1 Overload Shots 5 | . . . . 4 1 . Effects 1 | . . . . . 1 . Heat Surge 1 | . . . . . 1 . Overflow Damage 336 | . 5 2 5 94 60 170 Projectiles 159 | . . . . 50 60 49 Explosions 177 | . 5 2 5 44 . 121 Melee . | . . . . . . . Knockbacks 26 | . . . . . 14 12 Impact . | . . . . . . . Kinetic 25 | . . . . . 13 12 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 203 | . . 85 . 5 . 113 Shots 9 | . . 6 . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 345 | 40 60 228 185 216 345 329 Average Temperature 65 | 20 26 74 71 61 73 53 Received Heat Transfer 2695 | . 186 345 153 276 724 1011 Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 9 | . . . . 3 4 2 Heat Transferred 7624 | 225 100 1014 224 1410 3101 1550 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 1 . . 1 1 Low Security (%) 78 | 100 89 50 100 100 80 69 Level 1 21 | . 10 49 . . 19 30 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 340 | 5 244 340 183 79 335 242 Initial 151 | . 3 92 143 79 18 151 Average 124 | 1 126 212 104 27 109 163 Influence Increases 3412 | 20 432 723 246 390 736 865 Destroy 0b10 Robot/C 1900 | . 240 440 140 240 480 360 Destroy 0b10 Robot/NC 215 | 20 5 40 25 15 10 100 Destroy Leader 438 | . 40 104 54 72 92 76 Successful Hack 145 | . 15 45 23 18 30 14 Disable Machine 165 | . 45 15 . 30 45 30 Destroy Structure 264 | . 72 34 4 15 19 120 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 255 | . 15 45 . . 45 150 Influence Decreases 3256 | 15 217 604 410 526 465 1019 Entered New Map 602 | . 2 128 196 96 21 159 Time Decay 2235 | 15 215 446 214 390 394 561 Lost Part 399 | . . 30 . 40 50 279 Lost Ally 20 | . . . . . . 20 Squads Dispatched 31 | . 2 3 1 7 9 9 Investigation 4 | . 1 . . . 2 1 Extermination 11 | . . . . 2 4 5 Reinforcement 13 | . 1 3 1 2 3 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 12 | . . 1 2 1 3 5 Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 163 | . 16 29 12 17 43 46 Peak Tracking Total 10 | . 6 6 5 4 5 10 Tactical Retreats 13 | . 1 3 . . 3 6 ECM-based Alert Blocks 2 | . . . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . 1 2 . 3 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . 3 1 . 2 3 2 Max in Single Turn 1 | . 1 1 . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 5 7 3 5 7 4 Terminals 19 | . 3 5 3 3 3 2 Fabricators 1 | . . . . 1 . . Repair Stations 6 | . 1 2 . 1 1 1 Recycling Units 4 | . 1 . . . 2 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 84 | . 12 20 10 13 19 10 Successful 40 | . 6 11 7 3 10 3 Failed 44 | . 6 9 3 10 9 7 Catastrophic 12 | . 1 2 . 4 4 1 Database Lockouts . | . . . . . . . Manual 17 | . 3 4 1 3 4 2 Terminals 60 | . 8 15 10 11 11 5 Fabricators 1 | . . . . 1 . . Repair Stations 13 | . 2 5 . 1 4 1 Recycling Units 8 | . 2 . . . 2 4 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 25 | . 2 7 7 2 6 1 Record 1 | . . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . . Level Access Points 2 | . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . . 1 . . 1 . Alert Level 7 | . . 2 1 1 3 . Locate Traps 3 | . . 1 1 . 1 . Zone Layout 7 | . 1 2 2 . 1 1 Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 8 | . 2 4 . . 2 . Scan Component 4 | . 1 2 . . 1 . Repair 4 | . 1 2 . . 1 . Recycling Unit Hacks 5 | . 2 . . . 1 2 Report Inventory 3 | . 1 . . . 1 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 1 | . . . . 1 . . Hacking Detections 24 | . 3 6 2 4 5 4 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . 1 2 . . 1 . Time 90 | . 26 45 . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 2 . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 26 | . . . . . 5 21 ROAM 1 | . . . . . . 1 FOLLOW 3 | . . . . . . 3 EXPLORE 10 | . . . . . 2 8 RETURN 12 | . . . . . 3 9 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 5941 | . . 949 457 1152 2316 1067 Optics 372 | . . . . . . 372 Sensors 3838 | . . 433 . 263 2294 848 Machine Analysis 5505 | . . 516 457 1152 2316 1064 Jamming 241 | . . . . . . 241 ECM 22 | . . . . . 9 13 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 14 | . . . . . 3 11 Drone Recoveries 11 | . . . . . 2 9 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7464 | 119 568 1119 457 1152 2316 1733 Spaces Moved 4124 | 65 402 538 205 662 1171 1081 Core 6 | 2 . . . . . 4 Treads 531 | . . 153 205 173 . . Legs 2571 | . 255 385 . 489 1171 271 Wheels 1002 | 63 147 . . . . 792 Hover 14 | . . . . . . 14 Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 160 120 112 50 Average Speed 122 | 86 105 132 160 131 130 103 Slowest Speed 470 | 90 120 260 160 330 190 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 55 53 22 25 29 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . 7 5 Terrain Destroyed 244 | . 106 37 5 14 18 64 Melee . | . . . . . . . Projectile 55 | . . . . 3 18 34 AOE 189 | . 106 37 5 11 . 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5775 | 93 493 836 271 842 1758 1482 Wait 610 | . 2 148 . 23 323 114 Move 4118 | 64 401 537 204 661 1170 1081 Hop . | . . . . . . . Pick Up 99 | 5 15 20 10 14 20 15 Fast Attach 89 | 7 3 12 2 17 13 35 Attach 66 | . 2 8 2 8 17 29 Detach 47 | . . 1 . 7 15 24 Swap 126 | 2 14 18 13 17 36 26 Drop 150 | . 17 33 9 29 34 28 Fire 454 | 15 39 59 31 61 125 124 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . 5 5 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 425 | -10/Materials | Identified exit to Mines 482 | -10/Materials | Discovered new exit (range 10) 490 | -10/Materials | Repaired Propulsion Shielding? 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -9/Materials | Build established: Scavenger-Mutant 1230 | -9/Materials | Discovered new exit (range 15) 1544 | -9/Materials | Repaired Rnf. Ion Engine 1587 | -9/Materials | Core integrity fell below 50% 1734 | -9/Materials | Repaired Lgt. Treads 1781 | -9/Materials | Discovered new exit (range 9) 1807 | -9/Materials | Entered another Materials area 1807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2147 | -8/Materials | Discovered new exit (range 18) 2147 | -8/Materials | Identified exit to Factory 2264 | -8/Materials | Entered Factory 2264 | -7/Factory | Evolved 2 slots: Utility x2 2713 | -7/Factory | Garrison activated, responded to threat 2864 | -7/Factory | Identified exit to Factory 3416 | -7/Factory | Entered another Factory area 3416 | -6/Factory | Evolved 2 slots: Utility x2 3507 | -6/Factory | Identified exit to Garrison 4484 | -6/Factory | Build established: Skirmisher 5364 | -6/Factory | Repaired Imp. Sensor Array 5657 | -6/Factory | Discovered new exit (range 14) 5722 | -6/Factory | Identified exit to Factory 5732 | -6/Factory | Entered another Factory area 5732 | -5/Factory | Evolved 2 slots: Propulsion x2 6050 | -5/Factory | Core integrity fell below 50% 6101 | -5/Factory | Lost 18 parts (2p8n3u5w) 6432 | -5/Factory | Build established: Scavenger-Skirmisher 6833 | -5/Factory | Lost 7 parts (1p2n4u) 6842 | -5/Factory | Core integrity fell below 20% 7132 | -5/Factory | Build established: Scavenger-Mutant 7134 | -5/Factory | Cargo convoy interrupted 7464 | -5/Factory | Released all parts (10) 7465 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- XTBJNU1VJPH=MNMS=XDV7%:NZC|YD& Destroyed Carbon-fiber Leg. Slug penetrates L-41 Fighter. Slug penetrates Nuclear Reactor. Slug penetrates Fusion Modulator. Com. Wheel destroyed. Slug penetrates Wall. Slug penetrates L-41 Fighter. Imp. Light Armor Plating destroyed. Adv. Drone Bay destroyed. Released Disruptor Cannon. Released Gauss Rifle. Released Imp. Weapon Shielding. Released System Shield. Released Adv. Signal Interpreter. Released Imp. Coolant Injector. Released Lgt. Angular Momentum Engine. Released Lrg. Storage Unit. Released Wheel. Released Com. Wheel. Map ----- +----------------------------------------------------+ | ??????"""???????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????##?????????????????????????????????? | | ????????????? ??? ???????????????????????????? | | ????????????? ?? ??????????????????????????? | | ##???????#?""" 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""" #??########### | | """# # """ #??# # | | """ "" # # ""T"" """ #??# # | | """ # # """"" #??# # | | """ # # #??# # | | # ##########+####### # | | """ """ # # # # | | """ """ # # # # | | "%" " " # # # # | | + # + # | | # # # ! # | | ! # # # # | | ### # # # # | | ?## ############ ######## # ! # | | ?# ! ########### % #??????# #* # | | ## * % #??????# # ! # | | #??????#*#[ # | | T#?##### ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 EM Shielding 2 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Propulsion Shielding | 40% | -10/Materials Rnf. Ion Engine | 25% | -9/Materials Lgt. Treads | 82% | -9/Materials Imp. Sensor Array | 9% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Jackpot Let's See Who's Tougher Use The Force We Love MA You Again Challenges ------------ None Game ------ Seed MakeshiftFieldthrustRigger Manual? 0 Play Time 03:16:28 Cumulative 25.2 hours Start 2025.12.10 @ 17:31:15 End 2025.12.11 @ 15:12:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 28842a48-f893-401c-8914-c2388ad5dbc2