Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 15:35:44 Player: THN-L0C Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1355) 1355 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 4800 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Microactuators Microactuators Microactuators > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (15) --- Heavy Ion Engine Light Nuclear Core Heavy Deuterium Engine Medium Storage Unit High-capacity Matter Pod (200) Reaction Control System Improved Power Shielding Light Armor Plating Insulated Plating Improved Trap Extractor (0/6) Firepult Heavy Assault Rifle Proton Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Microactuators Microactuators Microactuators > --- WEAPON ----------- Makeshift Hammer Katana Katana > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Heavy Deuterium Engine VSS Leg VSS Leg Medium Storage Unit High-capacity Matter Pod Improved Power Shielding Improved Trap Extractor Firepult Heavy Assault Rifle Enhanced Autogun Proton Bomb Trap Proton Bomb Trap [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 53 | 7 4 . 3 11 2 1 25 Power 5 | 1 1 . . 1 . . 2 Engine 4 | 1 1 . . 1 . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 3 . . 7 Treads . | . . . . . . . . Leg 9 | 2 . . . . . . 7 Wheel 2 | . . . . 2 . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 23 | 2 1 . 2 4 2 1 11 Device 7 | 1 . . . 1 . . 5 Storage 5 | 1 1 . . 1 2 . . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 9 | . . . 2 2 . . 5 Artifact . | . . . . . . . . Weapon 13 | 2 2 . 1 3 . . 5 Energy Gun 3 | 2 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . 2 . . 2 . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 15 | . . . 2 3 . . 10 Power 1 | . . . . . . . 1 Propulsion 6 | . . . 2 . . . 4 Utility 5 | . . . . 3 . . 2 Weapon 3 | . . . . . . . 3 Highest Loss Streak 4 | . . . 1 2 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 100 100 82 75 67 67 96 Engine 10 | . 14 14 11 11 11 11 5 Leg 14 | . 28 28 15 . . . 15 Wheel 1 | . . . . 2 11 11 . Hover 1 | . . . . . 11 11 1 Device 13 | . 14 14 11 8 11 11 17 Storage 11 | . 14 14 11 11 11 11 9 Processor 2 | . . . . . . 1 9 Protection 8 | . . . 11 19 11 11 7 Energy Gun 5 | . 20 . . 9 . . . Ballistic Gun 12 | . 7 28 21 12 1 . 1 Impact Weapon 1 | . . . . . . . 7 Slashing Weapon 4 | . . . . . . . 16 Peak Build Rating 42 | 7 11 12 13 21 21 20 42 Average Rating 18 | 5 8 11 11 12 17 18 37 On Entrance 12 | . 7 11 11 12 21 18 20 Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 27 27 31 34 45 35 46 Greatest Support 32 | 20 20 20 20 20 10 10 32 Greatest Overweight (x) 11 | . 1 1 10 11 4 3 4 Average Overweight (x) 2 | . . 1 1 6 2 3 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 15 15 Most Carried 15 | 1 10 10 10 10 11 11 15 Average Carried 10 | . 4 9 9 9 10 11 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 14 | 1 10 10 9 10 11 11 14 Class Distribution -------------------- 77% | Mutant 13% | Gladiator 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Gladiator | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1185 | 182 177 207 100 214 . 41 264 Remotely . | . . . . . . . . Salvage Created 2139 | 23 213 235 302 201 . . 1165 Parts 138 | 3 13 19 24 14 . . 65 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 44 | . 5 9 5 9 . . 16 Melee 12 | . . . . . . . 12 Guns 30 | . 5 9 5 9 . . 2 Classes Destroyed 12 | 1 1 1 3 2 . . 4 Worker 7 | . . . . 2 . . 5 Builder 4 | . . . 2 . . . 2 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 4 | . . . . . . . 4 Operator 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 13 | . . 7 . 4 . . 2 Grunt 17 | . 5 2 4 1 . . 5 Sentry 8 | . . . 1 . . . 7 Hunter 2 | . . . . . . . 2 Assembled 5 | . . . . 5 . . . Best Kill Streak 7 | 1 3 3 7 5 . . 3 Combat Bots Only 4 | . 3 3 3 4 . . 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . . 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 296 | . 34 32 46 24 . . 160 Missed 73 | . 7 13 18 6 . . 29 Damage Taken 3251 | . 340 172 362 346 . . 2031 Core 837 | . 91 53 76 67 . . 550 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 118 | . . . 48 7 . . 63 Core Remaining (%) 68 | 100 . 42 . . . 64 . Volleys Fired 88 | 4 19 15 17 23 . . 10 Largest 2 | 2 2 2 2 2 . . 1 Hottest 80 | 80 80 46 46 79 . . 25 Shots Fired 164 | 8 38 30 34 44 . . 10 Gun 164 | 8 38 30 34 44 . . 10 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 106 | . . 30 34 32 . . 10 Thermal 58 | 8 38 . . 12 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 3 9 4 11 13 . . 4 Robot Miss Streak 6 | 1 2 5 1 6 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 165 | 5 28 14 24 21 . . 73 Core Hits 74 | 2 13 12 9 15 . . 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 4 | . . . . . . . 4 Smash 1 | . . . . . . . 1 Sever 3 | . . . . . . . 3 Melee Attacks 97 | . . . . 1 . . 96 Impact 22 | . . . . 1 . . 21 Slashing 75 | . . . . . . . 75 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . . . . . 15 Combat Hostiles . | . . . . . . . . Follow-up Attacks 11 | . . . . . . . 11 Damage Inflicted 4285 | 54 330 242 380 363 . . 2916 Guns 1389 | 54 309 212 378 363 . . 73 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 2819 | . . . . . . . 2819 Ramming 77 | . 21 30 2 . . . 24 Kinetic 943 | . . 212 378 280 . . 73 Thermal 446 | 54 309 . . 83 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 587 | . . . . . . . 587 Slashing 2232 | . . . . . . . 2232 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 . Average Corruption 5 | . . . . 5 5 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . 8 6 6 . Message Errors 8 | . . . . 3 3 2 . Matter Fused 3 | . . . . 2 . 1 . Heat Flow Errors 3 | . . . . . 2 1 . Data Loss (minor) 4 | . . . . 2 1 1 . Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 552 | . . . . . . . 552 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 552 | . . . . . . . 552 Knockbacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . 1 1 . . . Targets Rammed 22 | . 4 7 2 1 . . 8 Kicked 20 | . 4 7 1 . . . 8 Crushed . | . . . . . . . . Highest Temperature 247 | 38 180 8 10 196 213 247 19 Average Temperature 76 | 20 76 5 3 89 102 127 9 Received Heat Transfer 1235 | . 195 30 135 29 . . 846 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 7 | . . . . . . . 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1010 | 125 700 . . 185 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 312 | 5 177 100 219 95 . . 312 Initial 81 | . 3 5 39 81 . . . Average 64 | 2 42 46 109 36 . . 126 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 95 | 100 100 100 82 100 . 100 83 Level 1 4 | . . . 17 . . . 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . . . 1 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 9 | . 2 1 2 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 14 14 13 17 . . 38 Peak Tracking Total 7 | . 5 3 7 5 . . 7 Tactical Retreats 17 | . 3 3 1 4 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 3 | . . 2 . . . . 1 Traps Extracted . | . . . . . . . . Installed 3 | . . 2 . . . . 1 Triggered 3 | . . 2 . . . . 1 Most Traps Carried 3 | . . 3 3 3 3 2 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 13 | . 6 . 1 . 1 . 5 Terminals 11 | . 6 . 1 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 41 | . 22 . 2 . 1 . 16 Successful 28 | . 15 . 2 . 1 . 10 Failed 13 | . 7 . . . . . 6 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 26 | . 14 . 2 . 1 . 9 Terminals 39 | . 22 . 2 . . . 15 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 9 | . 5 . . . 1 . 3 Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 2 | . 1 . . . . . 1 Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 16 | . 8 . 2 . . . 6 Terminals 16 | . 8 . 2 . . . 6 Botnet 5 | . 2 . 1 . . . 2 Skim 11 | . 6 . 1 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 5 . 1 . . . 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 6 | . . 1 . 5 . . . Largest Group 3 | . . 1 . 3 2 2 2 Highest-Rated Group 48 | . . 31 . 48 32 32 32 Highest-Rated Ally 31 | . . 31 . 31 16 16 16 Total Orders . | . . . . . . . . Ally Attacks 44 | . . 6 . 31 . . 7 Total Damage 511 | . . 85 . 372 . . 54 Kills 11 | . . 1 . 8 . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6658 | 58 832 1542 203 1844 279 211 1689 Spaces Moved 2942 | 36 448 767 61 466 239 168 757 Core 282 | 13 . . 1 268 . . . Treads . | . . . . . . . . Legs 1898 | 23 448 767 60 . . . 600 Wheels 685 | . . . . 198 239 168 80 Hover 77 | . . . . . . . 77 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 95 110 125 125 Average Speed 199 | 94 136 190 214 364 112 125 191 Slowest Speed 600 | 120 190 190 550 600 140 125 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 73 97 13 94 61 36 61 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . 2 . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 1 | . . . . 1 . . . Melee 1 | . . . . 1 . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3490 | 48 631 819 96 555 250 168 923 Wait 252 | 1 146 15 14 54 3 . 19 Move 2936 | 35 447 766 61 465 238 167 757 Hop . | . . . . . . . . Pick Up 36 | 1 9 7 . . 1 . 18 Fast Attach 19 | 7 . . 1 3 2 1 5 Attach 9 | . . . 1 1 . . 7 Detach 1 | . . . . . 1 . . Swap 25 | . 4 . 1 7 . . 13 Drop 24 | . 2 7 . . 5 . 10 Fire 88 | 4 19 15 17 23 . . 10 Melee 76 | . . . . 1 . . 75 Ram 1 | . . . . 1 . . . Kick 20 | . 4 7 1 . . . 8 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . 2 . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 374 | -10/Materials | Discovered new exit (range 12) 527 | -10/Materials | Discovered new exit (range 5) 717 | -10/Materials | Identified exit to Mines 717 | -10/Materials | Identified exit to Materials 717 | -10/Materials | Identified exit to Subcaves 760 | -10/Materials | Learned location of 2 exits from Subcaves 792 | -10/Materials | Learned location of Subcaves (-10) 813 | -10/Materials | Learned Storage security intel 826 | -10/Materials | Learned location of Mines (-8) 891 | -10/Materials | Entered Mines 894 | -10/Mines | Received a Mining Laser from a helpful Derelict 1302 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1335 | -10/Mines | Learned 2 Materials zone layouts 1461 | -10/Mines | Found a hidden stash of uninstalled traps 1662 | -10/Mines | Core integrity fell below 50% 2433 | -10/Mines | Entered Materials 2433 | -9/Materials | Evolved 2 slots: Utility x2 2434 | -9/Materials | Identified exit to Storage 2541 | -9/Materials | Discovered new exit (range 8) 2636 | -9/Materials | Entered Mines 3104 | -9/Mines | Discovered new exit (range 9) 3395 | -9/Mines | Learned Materials garrison access intel 3896 | -9/Mines | Discovered new exit (range 10) 3968 | -9/Mines | Assembled infested the area 4294 | -9/Mines | Identified exit to Exiles 4326 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4469 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4480 | -9/Mines | Entered Exiles 4480 | -9/Exiles | Accompanied by 2 allies 4510 | -9/Exiles | Met 8R-AWN 4529 | -9/Exiles | Met EX-HEX 4559 | -9/Exiles | Met EX-BIN 4573 | -9/Exiles | Aligned with FarCom system 4574 | -9/Exiles | Given EX-Vault access code 4603 | -9/Exiles | Opened EX-Vault 4610 | -9/Exiles | Found Firepult 4633 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4670 | -9/Exiles | Met EX-DEC 4741 | -9/Exiles | Discovered new exit (range 14) 4744 | -9/Exiles | Build established: Scavenger-Mutant 4759 | -9/Exiles | Left Exiles lab with Firepult 4759 | -9/Exiles | Entered Mines 4759 | -8/Mines | Accompanied by 2 allies 4946 | -8/Mines | Discovered new exit (range 6) 4970 | -8/Mines | Entered Materials 4970 | -8/Materials | Accompanied by 2 allies 4970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4971 | -8/Materials | Loaded intel: 1 garrison access location 5367 | -8/Materials | Build established: Mutant 5630 | -8/Materials | Lost 4 parts (2n2u) 5978 | -8/Materials | Discovered new exit (range 14) 5993 | -8/Materials | Core integrity fell below 50% 6029 | -8/Materials | Build established: Gladiator 6093 | -8/Materials | Lost 3 parts (1p2n) 6616 | -8/Materials | Core integrity fell below 20% 6659 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06615_ Kicked G-50 Soldier out of the way. 06619_ Kicked G-50 Soldier. 06619_ Destroyed Hvy. Laser. 06619_ G-50 Soldier system corrupted by crushing effect. 06620_ G-50 Soldier system terminally corrupted. 06621_ Kicked G-47 Trooper out of the way. 06623_ Kicked G-47 Trooper. 06627_ Destroyed Imp. Heat Sink. 06627_ G-47 Trooper system corrupted by crushing effect. 06628_ G-47 Trooper knocked back. 06635_ G-47 Trooper IFF system glitched. 06637_ G-47 Trooper misfires. 06637_ Processing Tank disabled. 06640_ G-47 Trooper IFF system glitched. 06644_ Destroyed Aluminum Leg. 06644_ G-47 Trooper system corrupted by crushing effect. 06645_ G-47 Trooper system terminally corrupted. 06645_ Lgt. Nuclear Core fried. 06655_ Enh. Autogun destroyed. 06657_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ??????########## ###??????????????????? | | ???????????????# = / ???????????????? | | ???????????????# ####?????????????????? | | ???????????????# #######+##????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ?????#######???# #?????????????????????????????? | | ?????# ??# #?????????????????????????????? | | ?????#""" ?## ##????????????????????????????? | | ?????#""" # #????????????????????????????? | | ?????#""" # #????????????????????????????? | | ?????# + T #????????????????????????????? | | ?????#""" # w #????????????????????????????? | | ?????#""" # #????????????????????????????? | | ?????#""" ?## ##????????????????????????????? | | ?????# ??# #?????????????????????????????? | | ?????#######???# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #####?????????????????????????? | | ???????????????# # #?????????????????????????? | | ???????????????# # #?????????????????????????? | | ???????????????# # #########?????????????????? | | ???????????????# # ##g #?????????????????? | | ???????????????# # ##@ "" #?????????????????? | | ???????????????# # ## """ #?????????????????? | | ???????????????# # ## """ #?????????????????? | | ???????????????# ##+### """ #?????????????????? | | ???????????????# %# "" #?????????????????? | | ???????????????# + !%* #?????????????????? | | ???????????????# #%% " #?????????????????? | | ???????????????# ##+### """ [#?????????????????? | | ???????????? # ?# """ #?????????????????? | | ????????? ###### """ #?????????????????? | | ?????????? #????# ["" ##????????????????? | | ????????? #????#!!%== #????????????????? | | ????????? #????#########????????????????? | | ????????#T###### #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 490 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Weapon Shielding 66 Melee Speed Boost 50 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroMomentumDoublenader Manual? 0 Play Time 00:27:38 Cumulative 171.1 hours Start 2024.08.31 @ 15:12:16 End 2024.08.31 @ 15:35:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2011fce-05b6-4200-b238-9d86ff8033bf