Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 13:52:36

Player: btmk16

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (137)     685
Value Destroyed (4475)     4475
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1120)               1120
              TOTAL SCORE: 15920

 Bonus
-------
High Alert Combat Kills    20
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     168/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
  Improved Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor
  Advanced ECM Suite
  Improved Cloaking Device
           Graphene Brace

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav Array
    Combat Linear Gravjet
           Impulse Thruster Array
>          --- UTILITY ----------
   Compact Battery
           Weight Redist. System
           Structural Scanner
  Improved Trap Scanner
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Advanced Cloaking Device
           Graphene Brace
  Improved Hacking Suite
           Hacking Drone Bay
>          --- WEAPON -----------
           Chainsword
           CR-A16's Pointy Stick
>          --- INVENTORY --------
  Advanced Terrain Scan Processor
  Advanced ECM Suite
  Improved Cloaking Device
  Enhanced Nova Cannon
           RU-N14's Throwing Claymores
[Rating: 150]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flying Fortress v7
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
  Utility                  11   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   2   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             182  | .   20  4   .   .   17  24  6   12  .   5   8   .   7   7   4   5   5   6   3   34  8   7   
  Power                    19   | .   4   1   .   .   1   2   .   1   .   .   1   .   .   .   1   .   .   1   .   4   3   .   
    Engine                 12   | .   4   1   .   .   1   1   .   1   .   .   1   .   .   .   1   .   .   .   .   2   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Propulsion               42   | .   6   2   .   .   7   6   .   1   .   .   .   .   .   .   .   2   1   .   1   10  2   4   
    Treads                 15   | .   5   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   6   1   .   
    Flight                 8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   4   1   .   
  Utility                  63   | .   5   .   .   .   4   9   .   7   .   3   4   .   3   5   1   1   4   4   1   9   2   1   
    Device                 26   | .   3   .   .   .   2   4   .   .   .   .   1   .   .   2   .   .   1   3   .   8   2   .   
    Storage                11   | .   2   .   .   .   .   .   .   5   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Protection             19   | .   .   .   .   .   2   4   .   2   .   2   .   .   3   3   .   .   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   5   1   .   .   5   7   6   3   .   2   3   .   4   2   2   2   .   1   1   11  1   2   
    Energy Gun             7    | .   5   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
    Ballistic Gun          14   | .   .   .   .   .   4   4   3   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
    Launcher               7    | .   .   .   .   .   .   .   2   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   3   1   1   .   .   2   .   2   .   .   .   .   .   .   3   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Parts Lost                 64   | .   2   4   .   .   2   5   3   8   .   1   .   .   4   .   1   1   .   .   2   6   6   19  
  Power                    7    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Propulsion               20   | .   1   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   5   2   7   
  Utility                  26   | .   .   .   .   .   1   3   1   3   .   1   .   .   3   .   .   1   .   .   2   .   4   7   
  Weapon                   11   | .   .   2   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      11   | .   1   4   .   .   1   1   2   8   .   1   .   .   3   .   1   1   .   .   2   3   5   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  86  85  85  92  98  91  59  69  72  79  80  78  69  79  80  82  80  75  83  85  29  
  Engine                   7    | .   13  14  14  14  8   5   7   6   7   7   6   6   6   6   5   5   5   .   .   4   .   .   
  Treads                   11   | .   23  26  28  28  18  15  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wheel                    3    | .   .   .   .   .   15  13  7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   .   6   15  1   
  Flight                   2    | .   .   .   .   .   .   .   .   3   7   7   6   6   6   6   6   11  10  9   9   8   3   1   
  Device                   17   | .   13  14  14  14  14  27  22  6   .   .   5   6   6   8   13  11  14  22  23  27  31  6   
  Storage                  9    | .   14  14  14  14  9   7   7   9   23  18  6   6   6   6   6   5   10  7   4   6   4   1   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   3   12  13  13  13  13  11  10  10  14  13  12  5   
  Hackware                 2    | .   .   .   .   .   .   .   7   7   7   7   6   6   5   .   5   5   9   9   4   4   4   4   
  Protection               5    | .   .   .   .   .   8   9   7   8   15  15  20  20  19  15  13  8   5   4   6   .   .   .   
  Energy Gun               6    | .   27  17  14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   .   .   13  13  14  5   .   3   .   .   .   4   6   2   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   1   .   3   7   7   12  13  12  6   6   5   5   4   4   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 10  48  48  48  48  57  73  69  68  26  44  46  46  47  50  50  50  51  56  59  64  59  57  
  Greatest Support         76   | 20  40  40  40  40  40  32  28  50  50  50  50  50  50  50  50  56  56  56  66  76  71  43  
  Greatest Overweight (x)  3    | .   1   1   1   1   1   3   2   2   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         14   | .   16  20  20  20  20  20  20  14  10  10  10  10  10  10  10  10  10  10  10  7   5   5   
  Most Carried             20   | .   20  20  19  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Carried          13   | .   14  17  17  19  19  19  19  13  10  9   9   10  9   9   9   8   9   9   9   7   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            20   | 6   20  17  19  20  20  20  20  10  10  9   10  10  10  10  9   10  10  10  9   3   5   4   

 Class Distribution 
--------------------
 48% | Mutant
 23% | Scavenger-Mutant
  9% | Infiltrator-Ninja
  7% | Scout
  4% | Ninja
  3% | Hacker-Scout

 Dominant Class 
----------------
  Scavenger-Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
  Scavenger-Mutant | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -7/Data Miner
            Mutant | -6/Proximity Caves
             Scout | -6/Factory
            Mutant | -6/Lower Caves
            Mutant | -6/Lower Caves
            Mutant | -6/Zion
            Mutant | -5/Proximity Caves
             Scout | -5/Factory
      Hacker-Scout | -4/Factory
      Hacker-Ninja | -3/Research
             Ninja | -3/DSF
 Infiltrator-Ninja | -2/Research
 Infiltrator-Ninja | -1/Access
            Mutant | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Matter Collected           3704 | 200 195 35  .   .   436 638 24  702 .   132 342 .   141 84  31  110 75  27  202 225 30  75  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4854 | .   834 58  .   99  848 828 42  306 .   94  220 .   237 .   230 106 75  27  239 314 30  267 
  Parts                    272  | .   47  7   .   3   43  56  6   20  .   4   6   .   9   .   6   5   12  3   10  14  4   17  
Haulers Intercepted        6    | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   5   4   .   2   .   .   6   .   9   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Combat Hostiles Destroyed  103  | .   20  1   .   2   7   18  6   2   .   7   .   .   7   .   11  1   .   .   5   6   .   10  
  Melee                    9    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   3   
  Guns                     48   | .   20  1   .   2   7   17  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  AOE                      41   | .   .   .   .   .   .   .   6   1   .   7   .   .   5   .   9   .   .   .   5   3   .   5   
Classes Destroyed          17   | .   3   1   .   .   3   2   .   2   .   1   .   .   1   .   .   .   1   .   2   1   .   .   
  Worker                   13   | .   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   
  Builder                  7    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   
  Hauler                   6    | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  44   | .   3   .   .   .   .   9   6   .   .   4   .   .   5   .   3   .   .   .   .   5   .   9   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    38   | .   17  1   .   2   6   3   .   .   .   1   .   .   .   .   8   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               7    | .   .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   2   .   2   6   4   3   1   .   7   1   .   5   .   10  1   1   1   5   7   1   8   
  Combat Bots Only         10   | .   3   1   .   2   3   4   3   1   .   7   .   .   5   .   10  1   .   .   5   5   .   7   
Max Kills in Single Turn   5    | .   1   1   .   1   1   1   3   1   .   2   1   .   3   .   4   1   1   1   2   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   3   1   .   2   .   .   3   .   4   .   .   .   2   2   .   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  DSF  Res  Acc  Com  
Damage Taken               13626 | .    701  441  .    117  631  1488 214  1104 .    198  43   .    807  .    102  270  .    .    604  909  674  5323 
  Core                     2563  | .    93   66   .    44   102  129  14   260  .    6    6    .    96   .    .    28   .    .    43   63   115  1498 
  Absorbed by Shields      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Redirected to Shielding  179   | .    .    .    .    .    .    .    .    .    .    47   4    .    81   .    9    38   .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    .    .    18   81   .    .    .    .    41   .    .    .    .    88   97   100  .    96   95   .    .    
Volleys Fired              380   | .    68   20   .    13   67   61   5    31   .    5    1    .    5    .    4    34   11   .    5    42   4    4    
  Largest                  2     | .    2    2    .    1    2    2    2    2    .    1    1    .    1    .    1    1    1    .    1    2    1    1    
  Hottest                  177   | .    80   90   .    50   90   51   62   67   .    39   30   .    39   .    .    57   57   .    .    177  120  .    
Shots Fired                614   | .    136  33   .    13   134  124  8    45   .    5    1    .    5    .    4    34   11   .    5    48   4    4    
  Gun                      471   | .    136  33   .    13   134  124  5    24   .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Cannon                   93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   11   .    .    45   4    .    
  Launcher                 34    | .    .    .    .    .    .    .    3    21   .    5    .    .    5    .    .    .    .    .    .    .    .    .    
  Special                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    5    3    .    4    
  Kinetic                  321   | .    .    .    .    .    116  124  5    24   .    .    1    .    .    .    .    34   11   .    .    6    .    .    
  Thermal                  243   | .    136  33   .    13   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   4    .    
  Explosive                50    | .    .    .    .    .    .    .    3    21   .    5    .    .    5    .    4    .    .    .    5    3    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    30   7    .    5    14   15   1    10   .    .    .    .    8    .    10   .    .    .    3    9    .    6    
  Robot Miss Streak        5     | .    5    4    .    1    4    4    2    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           423   | .    93   23   .    11   94   92   1    44   .    .    4    .    8    .    5    9    5    1    3    18   4    8    
  Core Hits                231   | .    43   5    .    5    35   46   6    14   .    8    2    .    8    .    18   3    3    1    8    10   2    14   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    1    .    2    .    .    .    .    .    .    .    .    1    .    1    1    .    .    1    1    .    .    
    Burn                   3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    1    1    .    .    
Melee Attacks              225   | .    .    .    .    .    .    10   .    10   .    .    22   .    16   .    4    31   21   10   7    42   38   14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 212   | .    .    .    .    .    .    10   .    10   .    .    22   .    16   .    4    31   21   10   7    35   32   14   
  Piercing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    .    
  Sneak Attacks            24    | .    .    .    .    .    .    1    .    10   .    .    3    .    .    .    .    1    3    1    .    2    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14972 | .    1083 315  .    141  1347 1649 462  2028 .    763  289  .    896  .    1725 388  350  60   733  1375 257  1111 
  Guns                     4673  | .    1083 315  .    141  1295 1505 .    334  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  465   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    465  .    .    
  Explosions               6328  | .    .    .    .    .    52   .    462  978  .    763  .    .    560  .    1520 .    .    .    621  585  .    787  
  Melee                    3102  | .    .    .    .    .    .    144  .    716  .    .    289  .    336  .    126  388  350  60   .    263  257  173  
  Ramming                  46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Kinetic                  3175  | .    .    .    .    .    1129 1505 .    334  .    .    .    .    .    .    .    .    .    .    .    207  .    .    
  Thermal                  1963  | .    1083 315  .    141  166  .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  .    .    
  Explosive                6276  | .    .    .    .    .    .    .    462  978  .    763  .    .    560  .    1520 .    .    .    621  585  .    787  
  Electromagnetic          52    | .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3460  | .    .    .    .    .    .    144  .    716  .    .    289  .    336  .    205  388  350  60   112  325  257  278  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    7    7    7    7    7    2    2    10   10   .    .    .    .    .    1    .    14   
  Average Corruption       5     | .    .    .    .    .    .    5    7    7    7    7    2    2    2    10   .    .    .    .    .    1    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Effects                  97    | .    .    .    .    .    .    31   16   16   2    7    4    2    4    4    .    .    .    .    .    3    .    8    
    Message Errors         18    | .    .    .    .    .    .    4    4    3    1    .    1    1    1    1    .    .    .    .    .    .    .    2    
    Matter Fused           23    | .    .    .    .    .    .    9    5    2    .    .    1    .    1    2    .    .    .    .    .    .    .    3    
    Heat Flow Errors       15    | .    .    .    .    .    .    2    2    3    1    3    1    1    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    1    1    1    .    2    .    .    1    1    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    7    2    1    .    1    1    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      9     | .    .    .    .    .    .    2    .    5    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Misfires               4     | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            707   | .    .    .    .    .    .    .    11   209  .    30   13   .    132  .    22   .    96   .    24   107  28   35   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               268   | .    .    .    .    .    .    .    11   .    .    30   .    .    69   .    22   .    .    .    24   77   .    35   
  Melee                    439   | .    .    .    .    .    .    .    .    209  .    .    13   .    63   .    .    .    96   .    .    30   28   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      298   | .    .    .    .    .    43   .    .    .    .    .    .    .    153  .    .    .    .    .    .    80   .    22   
  Shots                    5     | .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    
  Rammed                   9     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             9     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        478   | .    31   54   .    10   46   162  196  244  279  237  236  281  274  .    .    200  58   .    .    478  130  68   
  Average Temperature      88    | .    11   20   .    4    31   94   83   80   231  108  105  143  96   .    .    94   22   .    .    117  78   42   
  Received Heat Transfer   1979  | .    384  228  .    66   243  255  .    168  .    36   12   .    57   .    9    63   .    .    206  72   .    180  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    9    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         4429  | .    2350 856  .    555  446  .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Peak Influence             508  | .   317 49  .   50  221 202 .   .   .   .   276 .   .   .   .   230 205 54  309 508 289 491 
  Initial                  206  | .   .   49  .   .   19  100 .   .   .   .   128 .   .   .   .   126 22  6   40  168 206 80  
  Average                  142  | .   174 34  .   4   62  95  .   .   .   .   202 .   .   .   .   130 100 29  105 345 185 207 
Maximum Alert Level        2    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   1   2   1   2   
  Low Security (%)         75   | .   78  100 .   100 94  90  .   .   .   .   45  .   .   .   .   89  96  100 81  17  45  59  
  Level 1                  20   | .   21  .   .   .   5   9   .   .   .   .   54  .   .   .   .   10  3   .   18  50  54  31  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   8   .   .   .   3   5   .   .   .   1   1   .   .   .   .   1   3   .   2   6   2   4   
  Investigation            11   | .   4   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   1   
  Extermination            8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Reinforcement            15   | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   2   1   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Distress Signals           11   | .   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              233  | .   42  3   .   2   22  20  6   2   .   7   4   .   19  .   17  2   7   .   12  17  11  40  
  Peak Tracking Total      19   | .   6   4   .   2   5   5   3   1   .   7   2   .   5   .   7   1   3   .   5   6   7   19  
  Tactical Retreats        19   | .   .   .   .   .   2   3   .   .   .   2   1   .   4   .   1   .   .   .   1   1   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Traps Triggered            16   | .   6   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   1   .   3   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Machines Disabled          11   | .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   .   .   1   .   2   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Machines Accessed          48   | .   4   .   2   .   5   3   .   .   4   .   8   .   1   1   1   1   4   2   .   5   3   4   
  Terminals                28   | .   2   .   .   .   3   2   .   .   .   .   6   .   .   .   1   1   3   2   .   4   1   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   
Total Hacks                139  | .   7   .   5   .   11  6   .   .   31  .   23  .   1   4   10  4   9   3   .   12  5   8   
  Successful               95   | .   5   .   5   .   6   4   .   .   31  .   10  .   1   4   10  3   8   2   .   3   1   2   
  Failed                   43   | .   1   .   .   .   5   2   .   .   .   .   13  .   .   .   .   1   1   1   .   9   4   6   
    Catastrophic           6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   5   .   1   .   3   1   .   .   .   .   9   .   .   .   .   3   6   2   .   4   .   1   
  Terminals                76   | .   5   .   .   .   8   4   .   .   .   .   17  .   .   .   10  4   8   3   .   10  2   5   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   3   .   
Terminal Hacks             72   | .   3   .   5   .   4   3   .   .   31  .   3   .   1   4   10  1   2   1   .   2   .   2   
  Record                   26   | .   1   .   4   .   .   .   .   .   11  .   .   .   .   .   10  .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   1   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         16   | .   2   .   .   .   1   .   .   .   .   .   5   .   .   .   .   2   5   1   .   .   .   .   
  Terminals                13   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   5   1   .   .   .   .   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         28   | .   .   .   .   .   4   3   .   .   .   .   6   .   .   .   1   .   3   1   .   5   2   3   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   4   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   93  93  .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   31  31  .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               26   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   18  .   .   .   .   .   .   .   
  Total Damage             493  | .   .   .   .   .   .   .   .   .   .   238 .   .   .   .   255 .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Acc Com 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    11   | .   .   .   .   2   .   .   2   1   .   2   .   .   2   1   1   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  DSF  Res  Acc  Com  
Turns Passed               12720 | .    1828 232  790  738  1156 1863 446  465  42   213  397  83   230  612  269  495  438  173  122  1086 737  305  
Spaces Moved               10448 | 1    736  72   328  296  615  932  326  513  83   390  633  165  335  933  485  426  602  277  163  968  843  326  
  Core                     234   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    234  
  Treads                   1420  | .    674  72   328  296  50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     63    | 1    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1921  | .    .    .    .    .    565  932  326  98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1132  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  843  92   
  Flight                   5678  | .    .    .    .    .    .    .    .    415  83   390  633  165  335  933  485  426  602  277  163  771  .    .    
  Fastest Speed            39    | 120  120  240  240  240  115  115  130  50   50   50   50   50   50   50   50   42   42   42   42   39   48   50   
  Average Speed            86    | 120  197  240  240  240  125  122  130  65   50   50   50   50   50   50   50   42   42   42   43   41   49   74   
  Slowest Speed            260   | 120  240  240  240  240  240  130  130  150  50   50   50   50   50   50   50   42   42   42   44   119  131  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       47    | 1    99   29   66   67   50   31   57   69   70   64   25   46   61   84   63   12   21   9    95   34   21   19   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     12    | .    2    .    1    1    1    .    .    1    1    .    .    .    1    3    1    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    .    1    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    1    .    .    1    1    .    4    .    1    2    1    1    .    .    .    .    .    .    .    
Spaces Dug                 249   | .    .    .    .    .    .    7    51   .    .    .    17   .    36   .    .    34   17   9    .    44   23   11   
Terrain Destroyed          559   | .    .    .    .    .    .    7    51   40   .    20   17   .    65   .    43   57   27   9    80   107  23   13   
  Melee                    133   | .    .    .    .    .    .    7    .    .    .    .    17   .    4    .    .    21   15   9    .    34   23   3    
  Projectile               87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    36   12   .    2    34   .    1    
  AOE                      339   | .    .    .    .    .    .    .    51   40   .    20   .    .    61   .    41   .    .    .    78   39   .    9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  DSF  Res  Acc  Com  
Total                      13237 | .    978  99   334  310  872  1524 337  582  82   401  684  164  371  1077 499  660  744  316  196  1538 1107 362  
  Wait                     1837  | .    126  4    .    .    152  463  .    12   .    .    .    .    14   129  2    160  102  22   .    436  214  1    
  Move                     10419 | .    735  71   327  295  614  931  325  512  82   389  632  164  334  932  484  425  601  276  157  965  842  326  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Pick Up                  68    | .    17   .    3    1    8    15   1    .    .    .    9    .    .    5    .    2    1    .    1    2    3    .    
  Fast Attach              67    | .    9    .    .    .    7    4    .    2    .    2    5    .    .    2    1    3    3    2    2    16   4    5    
  Attach                   47    | .    .    3    .    .    4    7    1    7    .    2    2    .    1    2    1    1    1    1    2    9    1    2    
  Detach                   15    | .    .    .    .    .    2    .    .    1    .    1    1    .    .    .    .    1    1    .    1    6    .    1    
  Swap                     69    | .    11   1    .    .    6    13   5    3    .    1    1    .    6    3    2    1    1    3    .    9    3    .    
  Drop                     96    | .    12   .    4    .    12   20   .    4    .    1    12   .    .    4    1    2    2    2    2    13   4    1    
  Fire                     380   | .    68   20   .    13   67   61   5    31   .    5    1    .    5    .    4    34   11   .    5    42   4    4    
  Melee                    210   | .    .    .    .    .    .    10   .    10   .    .    21   .    11   .    4    31   21   10   7    39   32   14   
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / Upp)
-4/Factory
-3/Research (discovered 3 exits: Res / *Tes / DSF)
-3/DSF
-2/Research
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   163 | -10/Materials      | Central database locked down
   283 | -10/Materials      | Discovered new exit (range 13)
   306 | -10/Materials      | Build established: Mutant
   463 | -10/Materials      | Discovered new exit (range 14)
   843 | -10/Materials      | Discovered new exit (range 5)
  1005 | -10/Materials      | Build established: Scavenger-Mutant
  1283 | -10/Materials      | Discovered new exit (range 16)
  1829 | -10/Materials      | Entered Mines
  1843 | -10/Mines          | Assembled infested the area
  1867 | -10/Mines          | Core integrity fell below 50%
  1874 | -10/Mines          | Met 8R-AWN
  1914 | -10/Mines          | Lost 4 parts (2n2w)
  2052 | -10/Mines          | Discovered new exit (range 5)
  2061 | -10/Mines          | Entered Exiles
  2121 | -10/Exiles         | Welcomed by 8R-AWN
  2156 | -10/Exiles         | Build established: Mutant
  2160 | -10/Exiles         | Met EX-HEX
  2333 | -10/Exiles         | Met EX-BIN
  2361 | -10/Exiles         | Aligned with FarCom system
  2364 | -10/Exiles         | Given EX-Vault access code
  2426 | -10/Exiles         | Opened EX-Vault
  2450 | -10/Exiles         | Found Flying Fortress v7
  2499 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2566 | -10/Exiles         | Met EX-DEC
  2585 | -10/Exiles         | Learned location of Zion (-6)
  2827 | -10/Exiles         | Discovered new exit (range 11)
  2851 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
  2851 | -10/Exiles         | Entered Mines
  2994 | -9/Mines           | Learned location of 1 exit from Materials
  3162 | -9/Mines           | Identified exit to Materials
  3191 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3373 | -9/Mines           | Discovered exit to Materials (range 10)
  3375 | -9/Mines           | Found a hidden stash of uninstalled traps
  3518 | -9/Mines           | Core integrity fell below 20%
  3589 | -9/Mines           | Entered Materials
  3589 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3590 | -8/Materials       | Identified exit to Factory
  4727 | -8/Materials       | Discovered exit to Factory (range 17)
  4745 | -8/Materials       | Entered Factory
  4745 | -7/Factory         | Evolved 2 slots: Utility x2
  5062 | -7/Factory         | Build established: Scavenger-Mutant
  5778 | -7/Factory         | Discovered new exit (range 5)
  6002 | -7/Factory         | Garrison activated, responded to threat
  6508 | -7/Factory         | Discovered new exit (range 9)
  6547 | -7/Factory         | Build established: Mutant
  6608 | -7/Factory         | Entered Lower Caves
  6619 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6718 | -7/Lower Caves     | Learned Factory stockpile data
  7045 | -7/Lower Caves     | Discovered new exit (range 8)
  7054 | -7/Lower Caves     | Entered another Lower Caves area
  7189 | -7/Lower Caves     | Spotted B-75 Beast
  7261 | -7/Lower Caves     | Core integrity fell below 50%
  7268 | -7/Lower Caves     | Destroyed B-75 Beast
  7291 | -7/Lower Caves     | Lost 8 parts (1p2n3u2w)
  7516 | -7/Lower Caves     | Discovered new exit (range 6)
  7519 | -7/Lower Caves     | Entered Data Miner
  7519 | -7/Data Miner      | Discovered new exit (range 6)
  7529 | -7/Data Miner      | Met Data Miner
  7539 | -7/Data Miner      | Learned location of Section 7 (-2)
  7539 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7549 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7561 | -7/Data Miner      | Entered Proximity Caves
  7593 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7604 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7624 | -6/Proximity Caves | Destroyed 7 combat bots
  7698 | -6/Proximity Caves | Learned location of 1 exit from Factory
  7700 | -6/Proximity Caves | Spotted B-75 Beast
  7720 | -6/Proximity Caves | Learned Factory stockpile data
  7730 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7762 | -6/Proximity Caves | Discovered new exit (range 20)
  7774 | -6/Proximity Caves | Entered Factory
  7774 | -6/Factory         | Evolved 2 slots: Utility x2
  7775 | -6/Factory         | Identified exit to Factory
  8082 | -6/Factory         | Build established: Scout
  8166 | -6/Factory         | Discovered new exit (range 9)
  8171 | -6/Factory         | Entered Lower Caves
  8218 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8250 | -6/Lower Caves     | Discovered new exit (range 5)
  8254 | -6/Lower Caves     | Entered another Lower Caves area
  8264 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8321 | -6/Lower Caves     | Learned Factory stockpile data
  8385 | -6/Lower Caves     | Spotted B-75 Beast
  8464 | -6/Lower Caves     | Build established: Mutant
  8476 | -6/Lower Caves     | Crushed by falling debris
  8476 | -6/Lower Caves     | System corruption reached 10%
  8479 | -6/Lower Caves     | Discovered new exit (range 9)
  8484 | -6/Lower Caves     | Entered Zion
  8507 | -6/Zion            | Lost 3 parts (2u1w)
  8526 | -6/Zion            | Discovered new exit (range 21)
  8565 | -6/Zion            | System corruption cleaned by Quarantine Array
  8594 | -6/Zion            | Found CR-A16's Pointy Stick
  8636 | -6/Zion            | Given the Hacking Drone Bay
  8636 | -6/Zion            | Found Prototype Device
  8693 | -6/Zion            | Learned location of 1 exit from Proximity Caves
  8789 | -6/Zion            | Learned location of Armory (-4)
  8839 | -6/Zion            | Gained Derelict followers
  8855 | -6/Zion            | Learned location of Quarantine (-2)
  8909 | -6/Zion            | Identified Hacking Drone Bay
  8912 | -6/Zion            | Found Prototype Special Weapon
  8914 | -6/Zion            | Found Prototype Special Weapon
  8915 | -6/Zion            | Found Prototype Special Weapon
  8921 | -6/Zion            | Found Prototype Special Weapon
  9096 | -6/Zion            | Entered Proximity Caves
  9096 | -5/Proximity Caves | Accompanied by 4 allies
  9170 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x4)
  9202 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9202 | -5/Proximity Caves | Learned location of 1 exit from Research
  9202 | -5/Proximity Caves | Learned Extension trap positions
  9202 | -5/Proximity Caves | Learned Extension stockpile data
  9202 | -5/Proximity Caves | Learned Research security intel
  9208 | -5/Proximity Caves | Learned 8 Factory zone layouts
  9213 | -5/Proximity Caves | Destroyed 10 combat bots
  9365 | -5/Proximity Caves | Entered Factory
  9365 | -5/Factory         | Evolved 2 slots: Propulsion x2
  9366 | -5/Factory         | Identified exit to Factory
  9367 | -5/Factory         | Identified exit to Upper Caves
  9663 | -5/Factory         | Build established: Scout
  9833 | -5/Factory         | Discovered exit to Factory (range 5)
  9860 | -5/Factory         | Entered another Factory area
  9860 | -4/Factory         | Evolved 2 slots: Utility x2
 10194 | -4/Factory         | Build established: Hacker-Scout
 10290 | -4/Factory         | Discovered new exit (range 21)
 10298 | -4/Factory         | Entered Research
 10298 | -3/Research        | Evolved 2 slots: Utility x2
 10299 | -3/Research        | Identified exit to Research
 10314 | -3/Research        | Discovered new exit (range 5)
 10439 | -3/Research        | Identified exit to Testing
 10471 | -3/Research        | Identified exit to DSF
 10471 | -3/Research        | Entered DSF
 10492 | -3/DSF             | Additional patrols routed to DSF
 10549 | -3/DSF             | Discovered exit to Research (range 20)
 10593 | -3/DSF             | Entered Research
 10593 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 10758 | -2/Research        | Build established: Ninja
 10880 | -2/Research        | Incoming investigation squad redirected
 10931 | -2/Research        | Spotted B-90 Cyclops
 10976 | -2/Research        | Incoming investigation squad redirected
 11252 | -2/Research        | Lost 3 parts (1p2n)
 11622 | -2/Research        | Build established: Infiltrator-Ninja
 11655 | -2/Research        | Spotted B-90 Cyclops
 11671 | -2/Research        | Discovered new exit (range 13)
 11678 | -2/Research        | Identified exit to Access
 11679 | -2/Research        | Entered Access
 11679 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 11710 | -1/Access          | Lost 3 parts (3n)
 12399 | -1/Access          | Spotted B-99 Colossus
 12402 | -1/Access          | Spotted B-99 Colossus
 12411 | -1/Access          | Discovered new exit (range 3)
 12415 | -1/Access          | Identified exit to Command
 12416 | -1/Access          | Entered Command
 12451 | -1/Command         | Lost 8 parts (3n4u1w)
 12509 | -1/Command         | Disengaged cave seal
 12509 | -1/Command         | Wild derelicts emerged from the dark tunnel
 12563 | -1/Command         | Destroyed 7 combat bots
 12579 | -1/Command         | System corruption reached 10%
 12580 | -1/Command         | Core integrity fell below 50%
 12597 | -1/Command         | Identified exit to Surface
 12613 | -1/Command         | Lost 11 parts (1p2n6u2w)
 12666 | -1/Command         | Search patrols dispatched
 12687 | -1/Command         | Lost 3 parts (3n)
 12690 | -1/Command         | Crushed by falling debris
 12697 | -1/Command         | Core integrity fell below 20%
 12721 | -1/Command         | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
12690_ Crushed by falling debris.
12690_ Chainsword destroyed.
12690_ System corrupted by crushing effect (+2).
12690_ Arm. Heavy Treads destroyed.
12690_ System corrupted by crushing effect (+2).
12692_ Slug penetrates Earth.
12692_ Slug penetrates Wall.
12693_ Slammed into S-43 Plague. <x2>
12695_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  C012.
12695_ Slammed into Y-72 Warden.
12695_ Penetrated by Slug. <x2>
12697_ The unstable cave ceiling collapses.
12699_ Slug penetrates Wall. <x3>
12705_ System corrupted: Heat flow error (+120).
12712_ Slammed into S-43 Plague. <x2>
12717_ Connecting with Repair Station...
12717_ ALERT: Suspicious activity at Repair Station C001. Dispatching
  Investigation squad.
12718_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????########      ##### ##??????? |
| ?????????????????????#  [   #      ##""   #??????? |
| ??????#####??????????#      #        %    #??????? |
| ??????#   ############      "    ######   #??????? |
| ??????#              +      #    #????## ##??????? |
| ??????#   ##"####### "      #    #?????# #???????? |
| ?????###+####!!    # ####+###    #?????# #???????? |
| ?????#      +!!    # #??#        #?????# #???????? |
| ?????#      #!     # ####        #?????# #???????? |
| ?????#     =#      Y             #??????= ???????? |
| ??####[     /      #             #??????  ???????? |
| ### =#*==   #      #             #??????  ???????? |
|   #  "*=* * #      #  h        ###?????? #???????? |
|   ## %#######      #           #???????? ????????? |
| ???####?????#      #           #???????? ????????? |
| ????????????#      # ""        #???????? ????????? |
| ????????????########"""        #?????????????????? |
| ????????????########"R         #?????????????????? |
| ????????????#      #"""        #?????????????????? |
| ????????????#      #"""s       #?????????????????? |
| ????????????#   =  #           #?????????????????? |
| ???<????????#      #           ###???????????????? |
| ????????????#      +                   "?????????? |
| ????????????#      ######;###### ###    "????????? |
| ????????????########??#      #???#???????????????? |
| ??????????????????????#! @ * #???????????????????? |
| ????????BB????????????#      #???????????????????? |
| ????????BB????????????#    | #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#  *   #???????????????????? |
| ??????????????????????########???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          45
Energy Capacity            750
Matter Stores              300
Matter Capacity            400
Sight Range                22
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Additional Mass Support    6
Armor Coverage             675
Resistance: KI             25
Propulsion Shielding       66
Evasion (%)                74
Recoil Reduction           2
Offensive Hacking          26

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
       Adv. Thermal Shield | -7/Data Miner | Free
      Adv. Target Analyzer | -7/Data Miner | Free
             Hvy. Riot Gun | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
                    Ripper | -6/Zion       | Free
              Adv. VSS Leg | -4/Factory    | Hacked

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationGravitonPod
  Manual?         0
Play Time         02:24:06
  Cumulative      334.3 hours
  Start           2022.06.20 @ 10:11:05
  End             2022.06.21 @ 13:52:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          408
  Rogue           407
  Adventurer      0
  Explorer        1
Win Type          -
  Total           9
  Types           6/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b0abdb7-3b45-438d-a92e-be2482de5352