Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.20 @ 18:05:16 Player: Sandwich Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (181) 905 Value Destroyed (6643) 6643 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 16679 Bonus ------- High Alert Combat Kills 417 Follower Combat Kills 305 Friendly Fire -131 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 74/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Machine Analyzer Advanced Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Experimental Power Amplifier Advanced Weight Redist. System Advanced ECM Suite Advanced Cloaking Device Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Nuclear Pulse Array Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Experimental Targeting Computer Experimental Actuator Array Advanced Transmission Jammer Improved Cloaking Device Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Kinetic Spear Plasma Lance Plasma Lance > --- INVENTORY -------- Centrium Wheel Long-range Terrain Scanner Experimental Actuator Array Advanced ECM Suite Lance [Rating: 155] Favorites ----------- Power Constructs Engine Constructs Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Constructs Treads Light Treads Wheel Wheel Flight Unit Constructs Utility Experimental Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . 4 2 2 . . 2 2 2 . . 2 Power 2 | . . . . . . . . 1 . . . 1 . . . . Propulsion 7 | . . . . . . 2 . . . . 2 1 1 . . 1 Utility 8 | . . . 2 . . 1 2 1 . . . . 1 . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 152 | 6 2 2 10 13 1 3 4 16 1 26 12 6 16 6 3 25 Power 23 | 1 . 1 . 3 . . . 2 . 5 1 1 4 1 . 4 Engine 8 | 1 . 1 . 3 . . . 1 . 2 . . . . . . Core 4 | . . . . . . . . . . 3 1 . . . . . Reactor 11 | . . . . . . . . 1 . . . 1 4 1 . 4 Propulsion 32 | 2 . . 4 1 . . . 1 . 4 3 1 2 2 . 12 Treads 7 | 1 . . 3 . . . . . . 3 . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 6 | 1 . . 1 1 . . . 1 . . 1 1 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . 1 2 . 2 2 . 12 Utility 74 | 1 2 . 4 6 1 3 4 8 . 12 6 4 8 3 3 9 Device 39 | . 1 . 1 1 1 3 2 3 . 6 4 2 6 2 1 6 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . Processor 15 | . . . . 1 . . 1 3 . 2 1 2 2 1 . 2 Hackware 8 | . . . 1 . . . . . . 3 1 . . . 2 1 Protection 9 | . . . 1 4 . . 1 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 . 1 2 3 . . . 5 1 5 2 . 2 . . . Energy Gun 6 | 1 . . 2 3 . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . 4 . 1 . . . . . . Ballistic Gun 3 | 1 . 1 . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . 1 2 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 1 . . 1 . 2 2 1 7 3 . . Parts Lost 87 | . . . . 10 . 1 3 22 1 16 1 . 7 . 4 22 Power 12 | . . . . 2 . . . 4 . 2 1 . . . 1 2 Propulsion 29 | . . . . 1 . . . 4 . 5 . . 4 . 1 14 Utility 27 | . . . . 4 . . . 7 . 7 . . 3 . 1 5 Weapon 19 | . . . . 3 . 1 3 7 1 2 . . . . 1 1 Highest Loss Streak 20 | . . . . 8 . 1 1 10 1 8 1 . 3 . 4 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 13 | 1 7 14 15 19 19 19 18 13 4 12 4 5 4 5 5 4 Power . | . . . 1 . 1 1 1 . . 1 . . . . . . Propulsion 2 | 1 4 5 5 6 5 2 1 . . 1 . . . 1 1 1 Utility 7 | . . 2 4 8 10 12 10 8 4 6 3 5 3 3 4 3 Weapon 2 | . 2 6 4 3 3 3 4 3 . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 47 | . . 2 3 5 5 9 6 2 . 12 2 . . . . 1 Power 5 | . . . . 1 . . 1 1 . 2 . . . . . . Propulsion 11 | . . . . 2 3 2 1 . . 3 . . . . . . Utility 14 | . . 1 . 1 . 2 3 1 . 3 2 . . . . 1 Weapon 17 | . . 1 3 1 2 5 1 . . 4 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 95 100 99 99 86 70 72 61 64 72 81 78 77 76 76 50 Engine 5 | . 14 14 11 10 10 5 4 3 . 3 . . . . . . Core 1 | . . . . . . 1 1 . . 4 8 4 4 4 3 . Treads 4 | . 14 14 11 11 5 3 3 . . 3 . . . . . . Leg 1 | . . . . . 4 1 . . 2 2 . . . . . . Wheel 4 | . 14 14 11 10 5 2 . 1 5 2 5 7 6 4 4 3 Flight 3 | . . . . . . . . 2 . . 12 14 13 12 12 12 Device 13 | . 10 14 11 11 10 15 17 15 17 8 10 13 15 17 16 7 Storage 6 | . 14 14 11 11 11 7 6 5 5 4 . . . . . . Processor 9 | . . . . 3 11 7 13 12 17 14 16 9 8 8 5 7 Hackware 4 | . . . 10 7 . . . . . 8 12 14 13 13 15 13 Protection 2 | . . . 11 11 5 . 1 2 . 2 . . . . . . Energy Gun 8 | . 14 14 19 22 18 8 7 3 . 1 . . . . . . Energy Cannon 1 | . . . . . . 7 2 2 5 2 . . . . . . Ballistic Gun 2 | . 14 14 2 . 2 3 1 2 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . 6 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 9 14 12 13 12 3 Peak Build Rating 155 | 6 10 13 20 23 42 59 79 95 74 92 114 119 155 135 134 124 Average Rating 62 | 4 8 10 19 20 32 53 71 76 65 71 96 112 129 129 130 96 On Entrance 55 | . 6 10 13 20 23 40 59 66 65 60 57 105 115 105 131 60 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 105 | 11 27 34 60 64 61 59 72 105 67 76 26 21 48 39 39 29 Greatest Support 100 | 20 10 10 10 10 40 73 100 100 37 66 27 27 59 40 40 64 Greatest Overweight (x) 6 | 1 2 3 5 6 6 5 1 2 2 2 . . . . . . Average Overweight (x) 1 | . 1 2 3 5 3 2 . . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 16 | 6 12 15 16 20 20 20 20 20 20 19 5 5 5 5 5 5 Most Carried 20 | 3 14 15 17 20 20 20 20 20 4 20 5 5 5 5 5 5 Average Carried 14 | 1 7 14 15 19 19 19 19 14 4 13 4 5 4 4 5 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 3 14 15 17 20 19 20 20 4 4 5 5 5 5 5 5 5 Scrap Engine Consumption 220 | . . . . . 39 79 51 31 3 17 . . . . . . Constructs Created 12 | . . . . . 4 2 2 2 . 2 . . . . . . Constructs Modified 79 | . . . . . 12 30 23 7 2 5 . . . . . . Class Distribution -------------------- 27% | Construct 22% | Mutant 19% | Hacker-Mutant 11% | Commander-Construct 7% | Commander-Mutant 6% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -5/Factory Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Gladiator | -2/Quarantine Hacker-Gladiator | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Matter Collected 2783 | 201 80 42 118 113 14 90 271 604 66 450 51 140 236 37 90 180 Remotely 108 | . . . . . . . . 108 . . . . . . . . Salvage Created 8603 | . 218 80 295 735 337 1139 1559 2404 . 906 51 48 336 37 90 368 Parts 402 | . 9 5 15 48 12 42 60 120 . 35 3 1 26 3 3 20 Haulers Intercepted 7 | . 1 . . 2 . . 1 . . 2 . . 1 . . . Recyclers Shooed 10 | . . . 1 2 . 1 . 4 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 129 | . 2 3 7 14 2 18 27 35 . 10 1 . 4 . 1 5 Melee 13 | . . . . . . . . . . 2 1 . 4 . 1 5 Guns 66 | . 2 3 6 14 2 15 4 19 . 1 . . . . . . Cannons 34 | . . . . . . 3 22 5 . 4 . . . . . . AOE 11 | . . . . . . . . 10 . 1 . . . . . . Classes Destroyed 16 | . 3 1 3 1 1 3 . 3 . . . . . . . 1 Worker 8 | . . . . 2 . . . 5 . 1 . . . . . . Builder 11 | . . . . . . . . 11 . . . . . . . . Hauler 7 | . 1 . . 2 . . 1 . . 2 . . 1 . . . Recycler 13 | . 1 . . . 2 3 1 4 . 2 . . . . . . Mechanic 2 | . . . . . . . . 2 . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . 4 Watcher 9 | . . . 1 1 . . 1 . . 2 . 1 . 1 . 2 Swarmer 35 | . . 2 2 3 . 3 10 7 . 4 . . . . . 4 Grunt 40 | . 2 1 2 6 1 9 8 8 . 3 . . . . . . Brawler 3 | . . . 1 . . 1 1 . . . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . . . . Sentry 15 | . . . 2 5 2 1 2 1 . 1 . . . . 1 . Specialist 3 | . . . . . . . . 3 . . . . . . . . Hunter 14 | . . . . . . 2 . 12 . . . . . . . . Programmer 18 | . . . . . . 1 6 3 . 2 1 . 4 . . 1 Scrapper 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | . 2 2 2 5 2 7 4 17 . 5 1 1 3 1 1 4 Combat Bots Only 7 | . 1 2 2 4 2 7 4 6 . 4 1 . 2 . 1 4 Max Kills in Single Turn 4 | . 1 1 1 2 2 1 1 4 . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . 1 . . . . . . Melee 1 | . . . . . . . . . . 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Hostile Shots Fired 1574 | . 8 13 36 96 12 106 143 496 3 169 54 . 100 5 38 295 Missed 566 | . 2 5 5 28 2 35 49 114 1 51 43 . 54 2 10 165 Damage Taken 17578 | . 89 74 364 956 190 1241 1275 5563 77 2379 235 . 991 . 1175 2969 Core 3715 | . 12 10 37 44 56 141 129 470 . 371 64 . 247 . 518 1616 Absorbed by Shields 168 | . . . . . 45 30 . . . 52 . . 22 . . 19 Ignored by Resistances 776 | . . . . 4 . . . 772 . . . . . . . . Regen/Repaired (Parts) 2296 | . . . . . 17 685 693 611 224 66 . . . . . . Core Remaining (%) 75 | 100 . 91 . . 65 79 84 . . 15 94 100 . . 47 . Volleys Fired 327 | . 15 8 28 53 10 40 53 86 . 34 . . . . . . Largest 3 | . 2 2 2 2 2 3 3 3 . 2 . . . . . . Hottest 189 | . 70 70 112 121 121 189 189 189 . 127 . . . . . . Shots Fired 722 | . 30 16 56 106 20 116 150 186 . 42 . . . . . . Gun 500 | . 30 16 56 106 20 71 59 128 . 14 . . . . . . Cannon 205 | . . . . . . 45 91 41 . 28 . . . . . . Launcher 17 | . . . . . . . . 17 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 284 | . 15 8 6 . 2 15 98 134 . 6 . . . . . . Thermal 419 | . 15 8 50 106 16 101 52 35 . 36 . . . . . . Explosive 17 | . . . . . . . . 17 . . . . . . . . Electromagnetic 2 | . . . . . 2 . . . . . . . . . . . Robot Hit Streak 31 | . 10 4 13 19 14 31 20 21 . 12 . . . . . . Robot Miss Streak 8 | . 8 5 2 4 2 4 5 2 . 2 . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . Secondary Targets 4 | . . . 1 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 619 | . 16 7 40 69 17 93 122 153 . 54 3 4 13 1 8 19 Core Hits 356 | . 10 4 14 31 9 62 80 107 . 16 1 1 6 1 3 11 Critical Kills 3 | . . . . . . . . 3 . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . 4 . 2 . . . . . . Critical Strikes 30 | . 2 1 3 5 2 . . 8 . 5 . 1 . . 2 1 Burn 13 | . 2 1 3 5 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . Destroy 7 | . . . . . . . . 6 . 1 . . . . . . Blast 1 | . . . . . . . . 1 . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . Impale 7 | . . . . . . . . . . 3 . 1 . . 2 1 Melee Attacks 170 | . . . . . . . . . . 31 26 12 28 17 22 34 Impact 9 | . . . . . . . . . . 7 2 . . . . . Slashing 3 | . . . . . . . . . . 1 . . 2 . . . Piercing 158 | . . . . . . . . . . 23 24 12 26 17 22 34 Sneak Attacks 13 | . . . . . . . . . . 6 . . 2 . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . . 2 1 5 4 . 7 . Damage Inflicted 19636 | . 171 75 585 1062 384 2061 3326 7274 . 2081 161 229 683 46 325 1173 Guns 7881 | . 171 75 585 1062 261 1131 1248 3151 . 197 . . . . . . Cannons 4322 | . . . . . . 812 2078 887 . 545 . . . . . . Explosions 3703 | . . . . . 123 118 . 3236 . 226 . . . . . . Melee 3730 | . . . . . . . . . . 1113 161 229 683 46 325 1173 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 6028 | . 59 26 48 . 19 232 2304 3260 . 80 . . . . . . Thermal 6385 | . 112 49 537 1062 334 1829 1022 778 . 662 . . . . . . Explosive 3462 | . . . . . . . . 3236 . 226 . . . . . . Electromagnetic 31 | . . . . . 31 . . . . . . . . . . . Impact 288 | . . . . . . . . . . 288 . . . . . . Slashing 50 | . . . . . . . . . . . . . 50 . . . Piercing 3392 | . . . . . . . . . . 825 161 229 633 46 325 1173 Highest Corruption 12 | . . . . . . 2 6 7 7 12 1 . 5 5 5 4 Average Corruption 5 | . . . . . . 1 3 6 7 9 1 . 3 5 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . 4 36 13 7 52 1 . 14 10 6 3 Message Errors 35 | . . . . . . 2 8 2 1 13 . . 3 3 2 1 Matter Fused 32 | . . . . . . . 6 2 2 15 . . 2 3 2 . Heat Flow Errors 23 | . . . . . . 1 8 2 1 6 . . 1 3 . 1 Energy Discharges 15 | . . . . . . . 5 1 1 4 . . 1 1 2 . Parts Rejected 3 | . . . . . . . 1 . . 1 1 . . . . . Parts Fused 2 | . . . . . . . . . . 2 . . . . . . Data Loss (minor) 18 | . . . . . . 1 6 2 1 3 . . 4 . . 1 Data Loss (major) 8 | . . . . . . . 2 1 1 3 . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . . . . . 1 . . 2 . . . Misdirections 1 | . . . . . . . . . . 1 . . . . . . Weapon Failures 5 | . . . . . . . . 2 . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 690 | . . . . . 12 1 31 87 . 385 . 36 29 . . 109 Projectiles 47 | . . . . . . 1 31 13 . 2 . . . . . . Explosions 297 | . . . . . 12 . . 74 . 211 . . . . . . Melee 346 | . . . . . . . . . . 172 . 36 29 . . 109 Knockbacks 25 | . . . . . . 5 18 . . 2 . . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . . Kinetic 20 | . . . . . . 5 15 . . . . . . . . . Secondary 3 | . . . . . . . 3 . . . . . . . . . Self-Inflicted Damage 508 | . . . . . 34 41 . 338 . 95 . . . . . . Shots 13 | . . . . . 1 1 . 10 . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 346 | . 125 8 26 200 30 63 243 346 166 179 . . 138 111 . 139 Average Temperature 64 | . 48 2 13 69 8 21 45 161 88 58 . . 90 55 . 76 Received Heat Transfer 2337 | . 66 12 108 390 76 371 264 273 . 678 9 . 18 . 27 45 Effects 5 | . . . . . . . . 5 . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Fried 7 | . . . . . . . . . . 7 . . . . . . Impact Corruptions 4 | . . . . . . . . . . 4 . . . . . . Robots Melted 4 | . . . 1 . . . 1 1 . 1 . . . . . . Combat Hostiles 4 | . . . 1 . . . 1 1 . 1 . . . . . . Parts Melted 50 | . 3 1 1 8 3 5 18 9 . 2 . . . . . . Heat Transferred 16145 | . 481 222 1628 3034 795 3162 4348 1325 . 1150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Maximum Alert Level 3 | . . . . . . 1 1 3 1 . . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 100 88 83 38 26 100 100 100 100 100 100 77 Level 1 6 | . . . . . . 11 16 8 73 . . . . . . 22 Level 2 1 | . . . . . . . . 24 . . . . . . . . Level 3 1 | . . . . . . . . 27 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 891 | . 47 45 50 66 52 267 290 891 282 171 62 32 141 78 40 344 Initial 282 | . . . 7 7 . . 117 134 282 106 . 32 2 78 . . Average 79 | . 6 12 10 21 2 81 154 421 223 57 7 5 31 4 10 67 Influence Increases 5670 | . 74 85 213 434 108 635 774 1309 . 411 244 31 470 78 102 702 Destroy 0b10 Robot/C 2700 | . 40 60 140 280 60 460 540 700 . 200 20 . 80 . 20 100 Destroy 0b10 Robot/NC 260 | . 10 . 5 25 10 25 15 110 . 35 . 5 5 5 . 10 Destroy Leader 614 | . 12 10 42 76 . 102 144 110 . 48 10 2 22 2 10 24 Allied During Kill 48 | . . . . . 23 23 . . . . . . . . . 2 Successful Hack 251 | . 12 . 11 36 9 . 18 . . . 26 24 21 44 30 20 Disable Machine 105 | . . . . . . . . 60 . 30 . . . . . 15 Destroy Structure 477 | . . . . 2 6 10 12 284 . 38 38 . 27 27 12 21 Partial Spotted 120 | . . . 15 . . 15 15 . . . 15 . 60 . . . Lose Combat Pursuer 1095 | . . 15 . 15 . . 30 45 . 60 135 . 255 . 30 510 Influence Decreases 4420 | . 74 65 202 441 108 395 616 636 130 517 182 59 331 156 102 406 Time Decay 3284 | . 74 65 202 317 82 335 586 416 120 418 131 59 185 71 99 124 Lost Part 733 | . . . . 100 . 10 30 220 10 99 10 . 38 . 3 213 Lost Ally 129 | . . . . . . 50 . . . . 10 . . . . 69 Purge Threat 274 | . . . . 24 26 . . . . . 31 . 108 85 . . Squads Dispatched 48 | . . 1 2 . . 15 7 7 . 4 3 . 2 2 2 3 Investigation 3 | . . 1 . . . 2 . . . . . . . . . . Extermination 16 | . . . . . . 3 5 1 . 2 1 . . 2 . 2 Reinforcement 19 | . . . 2 . . 1 2 5 . 2 2 . 2 . 2 1 Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 9 | . . . . . . 9 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 1 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Distress Signals 15 | . 2 . 1 . 1 1 . 1 . . 3 . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 320 | . 7 6 17 16 5 25 32 52 6 29 18 3 22 3 10 69 Peak Tracking Total 31 | . 3 3 3 6 4 4 4 15 6 10 6 2 10 2 9 31 Tactical Retreats 32 | . . 1 . 1 . . 2 3 . 3 6 . 6 . 2 8 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Traps Triggered 17 | . . . . 2 . 3 1 2 . 4 . . 3 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Machines Disabled 7 | . . . . . . . . 4 . 2 . . . . . 1 Max in Single Turn 2 | . . . . . . . . 2 . 2 . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Machines Accessed 60 | . 3 2 4 9 6 1 1 . . 2 4 3 5 12 3 5 Terminals 52 | . 3 . 4 9 5 1 1 . . 2 4 3 2 11 3 4 Fabricators 3 | . . . . . . . . . . . . . 2 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . Total Hacks 170 | . 8 2 12 26 20 1 2 . . 7 19 6 12 37 8 10 Successful 105 | . 3 2 5 12 9 . 1 . . 1 17 4 8 31 5 7 Failed 65 | . 5 . 7 14 11 1 1 . . 6 2 2 4 6 3 3 Catastrophic 9 | . . . 4 1 . 1 . . . 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 121 | . 7 . 11 16 16 1 1 . . 3 13 4 8 28 6 7 Terminals 157 | . 8 . 12 26 18 1 2 . . 7 19 6 7 35 8 8 Fabricators 6 | . . . . . . . . . . . . . 4 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 2 . . Terminal Hacks 50 | . 1 2 2 7 4 . 1 . . 1 11 1 4 12 2 2 Record 7 | . . . . . . . . . . . 4 1 . 1 . 1 Part Schematic 2 | . . . . 1 . . 1 . . . . . . . . . Prototype ID Bank 7 | . . . 1 1 1 . . . . . 1 . . 3 . . Open Door 5 | . . 2 . 3 . . . . . . . . . . . . Level Access Points 4 | . . . . . . . . . . . 1 . 1 1 1 . Branch Access Points 4 | . 1 . 1 . . . . . . . . . . 1 . 1 Machine Index 2 | . . . . . . . . . . . . . 1 1 . . Terminal Index 3 | . . . . . . . . . . . 1 . . 1 1 . Unreport Threat 8 | . . . . 2 1 . . . . . 2 . 1 2 . . Locate Traps 2 | . . . . . . . . . . . 1 . . 1 . . Security Status 1 | . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . 1 . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 52 | . 2 . 3 5 5 . . . . . 6 3 3 18 3 4 Terminals 50 | . 2 . 3 5 5 . . . . . 6 3 2 18 3 3 Track 6 | . . . . . . . . . . . 1 . 1 4 . . Assimilate 2 | . . . . . . . . . . . 2 . . . . . Botnet 38 | . 1 . 3 5 5 . . . . . 3 3 1 11 3 3 Operators 1 | . . . . . . . . . . . . . . 1 . . Skim 3 | . 1 . . . . . . . . . . . . 2 . . Fabricators 2 | . . . . . . . . . . . . . 1 . . 1 Fabnet 2 | . . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 3 . 3 8 5 1 1 . . 2 4 3 4 11 3 5 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . 4 Non-combat . | . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . 4 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 Autooverrided 4 | . . . . . . . . . . . . . . . . 4 Robots Rewired 13 | . . . . . 13 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Total Allies 18 | . . . . . 13 . . . . . 1 . . . . 4 Largest Group 13 | . . . . . 13 7 . . . . 1 . . . . 2 Highest-Rated Group 165 | . . . . . 165 86 . . . . 26 . . . . 82 Highest-Rated Ally 82 | . . . . . 27 27 . . . . 26 . . . . 82 Total Orders 3 | . . . . . . . . . . . . . . . . 3 STAY 2 | . . . . . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 68 | . . . . . 28 29 . . . . . . . . . 11 Total Damage 1293 | . . . . . 400 625 . . . . . . . . . 268 Kills 12 | . . . . . 5 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Active Infowar (turns) 2773 | . . . . . . . . . . 57 683 302 492 269 338 632 Sensors 2118 | . . . . . . . . . . 57 683 281 356 139 338 264 Terrain 20 | . . . . . . . . . . . . . 20 . . . Machine Analysis 632 | . . . . . . . . . . . . . . . . 632 Cloaking 504 | . . . . . . . . . . . . . 139 262 103 . Jamming 375 | . . . . . . . . . . . . 26 . 20 . 329 ECM 24 | . . . . . . . . . . . 15 2 7 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . 8 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Turns Passed 13923 | 55 408 252 946 858 2099 1937 1829 1009 245 1299 683 302 613 351 343 694 Spaces Moved 10597 | 47 289 197 594 362 710 768 996 502 120 729 1243 588 1141 808 485 1018 Core 37 | 4 . . . . . . . . . . . . . . . 33 Treads 866 | 2 . . . . . 216 610 14 . 24 . . . . . . Legs 696 | . . . . . 368 45 14 45 . 224 . . . . . . Wheels 2791 | 41 289 197 594 362 342 353 . 144 120 349 . . . . . . Hover 526 | . . . . . . 154 372 . . . . . . . . . Flight 5681 | . . . . . . . . 299 . 132 1243 588 1141 808 485 985 Fastest Speed 22 | 50 95 110 125 155 140 113 52 92 115 59 39 39 36 37 37 22 Average Speed 92 | 88 105 110 130 160 201 163 136 110 118 131 43 42 41 37 37 39 Slowest Speed 275 | 160 110 125 155 170 275 193 213 160 130 240 50 44 45 45 37 50 Overloaded Moves 8 | . . . . . . . . . . . . . . . 8 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . 1 . 4 8 1 6 3 4 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 52 38 56 59 98 19 24 14 75 19 35 11 34 75 15 34 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 48 | . . . . . . . . . . . 19 . 9 9 4 7 Terrain Destroyed 243 | . . . . . 6 10 7 148 . 24 19 . 9 9 4 7 Melee 48 | . . . . . . . . . . . 19 . 9 9 4 7 Projectile 19 | . . . . . . 1 7 11 . . . . . . . . AOE 176 | . . . . . 6 9 . 137 . 24 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Total 13862 | 57 366 218 715 543 1363 1362 1347 799 220 974 1346 621 1240 834 620 1237 Wait 2166 | 2 49 4 64 76 417 530 275 167 97 94 59 8 35 4 124 161 Move 10495 | 46 288 196 593 361 709 767 995 500 119 720 1226 585 1127 802 477 984 Hop 41 | . . . . . . . . 1 . 4 8 1 6 2 3 16 Pick Up 113 | 3 11 4 8 21 3 10 9 4 . 30 6 . 1 2 . 1 Fast Attach 101 | 6 1 . 1 2 1 . 1 1 3 16 12 10 13 7 2 25 Attach 57 | . . . 2 9 . 2 2 25 . 8 3 . 5 . . 1 Detach 23 | . . . . . 1 1 . 9 . 4 1 . 6 . . 1 Swap 32 | . 1 2 7 2 . 2 2 4 1 6 . 1 1 1 2 . Drop 124 | . 1 4 12 11 11 10 10 2 . 19 10 9 9 6 1 9 Fire 327 | . 15 8 28 53 10 40 53 86 . 34 . . . . . . Melee 132 | . . . . . . . . . . 28 21 7 21 10 11 34 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . 8 . . . . . 11 . . 16 . . 5 Rewire 211 | . . . . . 211 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 7) 464 | -10/Materials | Entered Mines 474 | -10/Mines | Learned Materials emergency access door positions 560 | -10/Mines | Discovered new exit (range 14) 583 | -10/Mines | Found the Drone Emporium 655 | -10/Mines | Discovered new exit (range 16) 672 | -10/Mines | Met a Derelict shopkeep closing up shop 716 | -10/Mines | Entered Materials 716 | -9/Materials | Evolved 2 slots: Utility x2 718 | -9/Materials | Discovered new exit (range 15) 1197 | -9/Materials | Discovered new exit (range 15) 1302 | -9/Materials | Discovered new exit (range 3) 1336 | -9/Materials | Discovered new exit (range 13) 1459 | -9/Materials | Identified exit to Mines 1459 | -9/Materials | Identified exit to Storage 1662 | -9/Materials | Entered Storage 2150 | -9/Storage | Lost 8 parts (2p1n3u2w) 2252 | -9/Storage | Found Prototype Processor 2252 | -9/Storage | Identified Exp. Targeting Computer 2482 | -9/Storage | Used back door to open Recycling access 2482 | -9/Storage | Discovered new exit (range 5) 2520 | -9/Storage | Entered Recycling 2521 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2940 | -9/Recycling | Build established: Commander-Mutant 3249 | -9/Recycling | Discovered new exit (range 12) 3386 | -9/Recycling | Scanned before Scraplab entrance 3401 | -9/Recycling | Angered Scraplab inhabitants 3464 | -9/Recycling | Lost 5 allies 3480 | -9/Recycling | Found Prototype Device 3480 | -9/Recycling | Identified Scrap Engine 3912 | -9/Recycling | Build established: Commander-Construct 4619 | -9/Recycling | Entered Factory 4619 | -7/Factory | Accompanied by 7 allies 4619 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4695 | -7/Factory | Garrison activated, responded to threat 5051 | -7/Factory | Lost 3 allies 5238 | -7/Factory | Garrison activated, responded to threat 5493 | -7/Factory | Build established: Construct 5879 | -7/Factory | Discovered new exit (range 16) 6311 | -7/Factory | Garrison activated, responded to threat 6382 | -7/Factory | Destroyed 7 combat bots 6396 | -7/Factory | Discovered new exit (range 5) 6556 | -7/Factory | Entered another Factory area 6556 | -6/Factory | Evolved 2 slots: Utility x2 6809 | -6/Factory | Found Prototype Launcher 7262 | -6/Factory | Found Exp. Targeting Computer 7290 | -6/Factory | Found Hvy. Reactive Plating 8230 | -6/Factory | Discovered new exit (range 13) 8385 | -6/Factory | Entered another Factory area 8385 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8807 | -5/Factory | Lost 3 parts (3u) 8961 | -5/Factory | Cargo convoy interrupted 9017 | -5/Factory | Lost 4 parts (2p1n1w) 9150 | -5/Factory | Lost 10 parts (2p2n3u3w) 9193 | -5/Factory | Lost 4 parts (1n1u2w) 9285 | -5/Factory | First assault squad dispatched 9394 | -5/Factory | Sucked down chute 9394 | -5/Factory | Entered Waste 9405 | -5/Waste | Build established: Mutant 9405 | -5/Waste | Spotted C-40 Crusher 9508 | -5/Waste | Spotted C-40 Crusher 9532 | -5/Waste | Spotted C-40 Crusher 9551 | -5/Waste | Spotted C-40 Crusher 9552 | -5/Waste | Spotted C-40 Crusher 9557 | -5/Waste | Spotted C-40 Crusher 9586 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9589 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9614 | -5/Waste | Discovered new exit (range 15) 9639 | -5/Waste | Entered Factory 10212 | -5/Factory | Build established: Hacker-Mutant 10245 | -5/Factory | Core integrity fell below 50% 10321 | -5/Factory | System corruption reached 10% 10351 | -5/Factory | Lost 7 parts (1p3n2u1w) 10876 | -5/Factory | Core integrity fell below 20% 10907 | -5/Factory | Discovered new exit (range 7) 10937 | -5/Factory | Identified exit to Factory 10938 | -5/Factory | Entered another Factory area 10938 | -4/Factory | Evolved 2 slots: Propulsion x2 10968 | -4/Factory | Lost 8 parts (1p2n4u1w) 11368 | -4/Factory | Identified exit to Research 11389 | -4/Factory | Discovered new exit (range 16) 11446 | -4/Factory | Identified exit to Upper Caves 11621 | -4/Factory | Entered Research 11621 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11859 | -3/Research | Discovered new exit (range 15) 11870 | -3/Research | Identified exit to Research 11923 | -3/Research | Entered another Research area 11923 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11983 | -2/Research | Found Prototype Processor 11983 | -2/Research | Identified Exp. Core Analyzer 11991 | -2/Research | Spotted B-90 Cyclops 12115 | -2/Research | Found Prototype Device 12115 | -2/Research | Identified Exp. Thermal Defense Suite 12140 | -2/Research | Spotted B-90 Cyclops 12336 | -2/Research | Lost 3 parts (3u) 12369 | -2/Research | Found Prototype Device 12369 | -2/Research | Identified Exp. Actuator Array 12376 | -2/Research | Found Exp. Actuator Array 12407 | -2/Research | Identified exit to Access 12529 | -2/Research | Discovered new exit (range 8) 12535 | -2/Research | Identified exit to Quarantine 12536 | -2/Research | Entered Quarantine 12665 | -2/Quarantine | Build established: Hacker-Gladiator 12860 | -2/Quarantine | Spotted Fortress 12885 | -2/Quarantine | Discovered new exit (range 6) 12887 | -2/Quarantine | Identified exit to Section 7 12887 | -2/Quarantine | Entered Section 7 13207 | -2/Section 7 | Spotted S7 Guard 13229 | -2/Section 7 | Core integrity fell below 50% 13230 | -2/Section 7 | Entered Access 13230 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13255 | -1/Access | Lost 4 parts (1p1n1u1w) 13263 | -1/Access | Identified exit to Command 13441 | -1/Access | Murdered 4 allies 13507 | -1/Access | Build established: Hacker-Mutant 13737 | -1/Access | Spotted B-99 Colossus 13806 | -1/Access | Energy Cycler disabled 13877 | -1/Access | Local machine network offline 13884 | -1/Access | Spotted B-99 Colossus 13885 | -1/Access | Core integrity fell below 50% 13923 | -1/Access | Core integrity fell below 20% 13924 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13918_ Xenon Bombardment Thruster destroyed. 13918_ P-80 Master resets W-44 Eye, system corruption cleaned. 13920_ Drone sends a signal. 13920_ Critical hit (Destroy). 13920_ Xenon Bombardment Thruster destroyed. 13920_ Slug penetrates Wall. 13921_ Penetrated by Slug. 13921_ Imp. Hacking Suite destroyed. 13921_ System Shield destroyed. 13922_ Slug penetrates Wall. 13922_ Penetrated by Slug. 13923_ P-80 Master resets P-80 Master, system corruption cleaned. 13923_ Knocked back. 13923_ Penetrated by Slug. 13923_ Slug penetrates P-80 Master. 13923_ Slug penetrates H-88 Terminator. 13923_ Slug penetrates G-73 Enforcer. 13923_ Slug penetrates Wall. 13923_ Slug penetrates G-73 Enforcer. 13924_ P-80 Master resets H-88 Terminator, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????#"" #?????????????????????? | | ??????????????#"" = #?????????????????????? | | ??????????????#"" #?????????????????????? | | ??????????????#S #?????????????????????? | | ??????????????#"" #?????????????????????? | | ??????????????#"" #?????????????????????? | | ??????????????#"" ! #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????#######+#################??????????? | | ?????????????????# + #??????????? | | ?????????????????# # #??????????? | | ?????????????????# # " #??????????? | | ?????????????????# + """ #??????????? | | ????############## *# """ #??????????? | | ????# ! # %%# " ?????????????? | | ????# + [% # ????????????? | | ????# # % # ???????????? | | ????# # * # ???????????? | | ????# # # ! #??????????? | | ????# + # #??????????? | | ????# # # #??????????? | | ????# # ppp#############???????????? | | ????# ! # pp ###############?????????? | | ????# # h g@ #?????????? | | ????# # h #?????????? | | ????# # %g h #?????????? | | ????############## #?????????? | | ?????????????????# BB #?????????? | | ?????????????????# gBB #?????????? | | ?????????????????# w % #?????????? | | ?????????????????#############g#! #?????????? | | ??????????????????# ;%= #?????????? | | ??????????????????# ! ; n #?????????? | | ??????????????????# # #?????????? | | ??????????????????# = # #??##?????? | | ??????????????????# # ## #?????? | | ??????????????????# """"" # "" ##????? | | ??????????????????# """""""" # ???? | | ??????????????????# """"""""* " ???? | | ??????????????????# """"" " ???? | | ??????????????????# # != +??? | | ??????????????????# # != #??? | | ??????????????????# * # #??? | | ?????????????????###########"### #??? | | ?????????????????# #??? | | ??????"?????"????# #??? | | ?????"""???"""???# #??? | | ??????"""???"""??+ #### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Resistance: EM 15 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 25 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 52 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -9/Storage | Hacked Lyr. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellMolecularObliterator Manual? 0 Play Time 02:14:33 Cumulative 262.2 hours Start 2024.12.08 @ 21:32:29 End 2024.12.20 @ 18:05:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 275 Adventurer 4 Explorer 40 Win Type - Total 13 Types 9/1/2/1/0/0/0/0/0 Lore% 53 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 910af7da-90b8-4feb-9b5d-49fa153870ad