Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 17:23:34 Player: opdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (776) 776 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 4608 Bonus ------- Follower Combat Kills 56 Friendly Fire -19 Cogmind --------- Core Integrity 598/700 Matter 58/300 Energy 315/315 System Corruption 9% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (5) ------ Small Storage Unit Huge Storage Unit Gravity Neutralizer System Shield Recalibrator > --- WEAPON (3) ------- Flak Gun Axe Ionic Axe > --- INVENTORY (25) --- Titanium Leg Improved Carbon-fiber Leg Wheel Armored Wheel Improved Melee Analysis Suite Actuator Array Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Gravity Neutralizer Makeshift Sensor Array Makeshift Terrain Scan Processor System Shield > --- WEAPON ----------- Firepult Ionic Axe > --- INVENTORY -------- Nuclear Core Titanium Leg Wheel Improved Weapon Shielding Makeshift Laser [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware System Shield Weapon Firepult Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 51 | 6 . 1 2 . 9 10 4 19 Power 8 | 1 . . 1 . 1 2 . 3 Engine 6 | 1 . . 1 . 1 1 . 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . . . . 5 4 1 4 Treads . | . . . . . . . . . Leg 8 | 2 . . . . . 3 1 2 Wheel 8 | . . . . . 5 1 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 . 1 . . 2 3 2 5 Device 8 | . . 1 . . 1 1 2 3 Storage 2 | 1 . . . . . . . 1 Processor 3 | . . . . . 1 1 . 1 Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 . . 1 . 1 1 1 7 Energy Gun 5 | 2 . . . . . . . 3 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 3 | . . . . . 1 1 . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 2 1 Parts Lost 10 | . . . . . . 2 2 6 Power 2 | . . . . . . . . 2 Propulsion 3 | . . . . . . 1 1 1 Utility 2 | . . . . . . 1 . 1 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 4 | . . . . . . 2 2 4 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 90 | . 85 99 89 85 88 89 87 90 Engine 13 | . 14 14 14 14 9 13 15 14 Leg 14 | . 28 28 28 28 2 1 20 4 Wheel 8 | . . . . . 23 19 . 10 Device 14 | . . 13 14 14 17 14 15 13 Storage 10 | . 14 14 14 14 9 7 7 9 Processor 4 | . . . . . 8 14 7 5 Hackware 2 | . . . . . . . 7 7 Energy Gun 6 | . 28 28 7 . . . . 2 Energy Cannon 6 | . . . 10 14 9 7 5 3 Ballistic Gun 2 | . . . . . 8 6 1 . Ballistic Cannon 1 | . . . . . . . . 3 Slashing Weapon 2 | . . . . . . . 5 8 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 14 14 15 33 33 45 57 56 111 Greatest Support 60 | 20 20 20 20 20 36 57 60 50 Greatest Overweight (x) 5 | 2 . . 1 1 2 5 1 2 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 25 Average Capacity 9 | 7 8 8 8 8 8 8 8 13 Most Carried 8 | 5 5 8 8 8 8 8 5 8 Average Carried 6 | 3 5 6 7 8 7 7 4 6 Final Capacity 25 | 8 8 8 8 8 8 8 8 25 Final Carried 8 | 5 5 8 8 8 8 5 4 7 Class Distribution -------------------- 56% | Mutant 25% | Skirmisher 16% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 803 | 238 . 32 20 . 122 56 . 335 Remotely . | . . . . . . . . . Salvage Created 836 | 15 . 45 . 33 216 303 . 224 Parts 47 | 2 . 4 . . 17 10 . 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 15 | . . 3 . 1 3 3 . 5 Guns 1 | . . . . . 1 . . . Cannons 4 | . . . . . 1 . . 3 AOE 6 | . . 3 . 1 1 1 . . Classes Destroyed 8 | 1 . 1 . 1 3 1 . 1 Worker 2 | . . . . . 1 1 . . Builder 1 | . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . Watcher 3 | . . . . . 1 1 . 1 Swarmer 3 | . . 3 . . . . . . Grunt 8 | . . . . 1 1 2 . 4 Sentry 4 | . . . . . 2 1 . 1 Best Kill Streak 3 | 1 . 3 . 1 2 3 . 3 Combat Bots Only 3 | . . 3 . 1 1 2 . 2 Max Kills in Single Turn 3 | 1 . 3 . 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 1 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 125 | . 2 9 . 2 7 9 1 95 Missed 29 | . . 2 . 1 2 4 . 20 Damage Taken 1559 | . 24 97 . 12 104 218 58 1046 Core 117 | . . . . . 15 . . 102 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 15 | . . . . . 15 . . . Core Remaining (%) 99 | 100 . . . 100 97 . . . Volleys Fired 67 | 3 . 3 . 1 8 14 . 38 Largest 2 | 2 . 2 . 1 2 2 . 2 Hottest 278 | 80 . 80 . 250 275 278 . 78 Shots Fired 107 | 6 . 6 . 1 13 19 . 62 Gun 42 | 6 . 6 . . 8 14 . 8 Cannon 65 | . . . . 1 5 5 . 54 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 54 | . . . . . 8 14 . 32 Thermal 41 | . . . . 1 5 5 . 30 Explosive . | . . . . . . . . . Electromagnetic 12 | 6 . 6 . . . . . . Robot Hit Streak 11 | 2 . 3 . 1 4 11 . 8 Robot Miss Streak 4 | 1 . 1 . 2 4 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 74 | 4 . 5 . 1 8 15 . 41 Core Hits 33 | 1 . 4 . 2 9 7 . 10 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . . . . . . 7 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Blast 5 | . . . . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2235 | 53 . 147 . 82 249 683 . 1021 Guns 461 | 53 . 44 . . 55 193 . 116 Cannons 1103 | . . . . 18 78 102 . 905 Explosions 658 | . . 90 . 64 116 388 . . Melee . | . . . . . . . . . Ramming 13 | . . 13 . . . . . . Kinetic 804 | . . . . . 55 193 . 556 Thermal 1321 | . . 90 . 82 194 490 . 465 Explosive . | . . . . . . . . . Electromagnetic 97 | 53 . 44 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . 14 14 Average Corruption 9 | . . . . . . . 7 10 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . . 4 36 Message Errors 12 | . . . . . . . 2 10 Matter Fused 8 | . . . . . . . 2 6 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 6 | . . . . . . . . 6 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 95 | . . . . . . 70 . 25 Projectiles 30 | . . . . . . 5 . 25 Explosions 65 | . . . . . . 65 . . Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary 5 | . . . . . . . . 5 Self-Inflicted Damage 217 | . . 38 . . 33 146 . . Shots 10 | . . 1 . . 4 5 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 615 | 36 . 66 . 210 443 615 . 435 Average Temperature 172 | 18 . 32 . 105 168 278 . 151 Received Heat Transfer 621 | . 12 . . 6 27 45 . 531 Effects 35 | . . . . 2 4 17 . 12 Shutdowns 9 | . . . . . . 5 . 4 Energy Bleed 2 | . . . . . 1 . . 1 Interference 8 | . . . . 2 3 . . 3 Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 12 | . . . . . . 9 . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . 3 . 2 Combat Hostiles 4 | . . . . . . 2 . 2 Parts Melted 14 | . . . . 3 3 6 . 2 Heat Transferred 4774 | . . 100 . 480 1040 2340 . 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Peak Influence 319 | 5 28 84 . 123 319 152 63 183 Initial 63 | . 3 10 . . 47 63 53 30 Average 93 | 1 17 67 . 96 213 76 47 74 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 89 | 100 100 100 . 100 39 100 100 100 Level 1 10 | . . . . . 60 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . . . . 5 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 6 | . . . . . 1 1 . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 38 | . 1 3 . 2 7 5 5 15 Peak Tracking Total 6 | . . 3 . 2 3 3 5 6 Tactical Retreats 3 | . . . . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 4 | . . . . . . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 9 | . . . . 3 2 4 . . Max in Single Turn 2 | . . . . 2 . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 13 | . 3 . 1 . 4 3 . 2 Terminals 9 | . 3 . . . 2 2 . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 34 | . 10 . 1 . 9 7 . 7 Successful 14 | . 5 . 1 . 5 1 . 2 Failed 20 | . 5 . . . 4 6 . 5 Catastrophic 5 | . 1 . . . 2 1 . 1 Database Lockouts . | . . . . . . . . . Manual 29 | . 10 . 2 . 7 3 . 7 Terminals 28 | . 10 . . . 6 5 . 7 Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 3 | . 2 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 3 . . . 3 . . 2 Terminals 7 | . 3 . . . 2 . . 2 Botnet 5 | . 2 . . . 2 . . 1 Operators 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . . . 2 3 . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 47 | . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . 5 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 6 | . . . 5 . . . 1 . Largest Group 5 | . . . 5 5 5 . 1 . Highest-Rated Group 66 | . . . 66 66 66 . 31 . Highest-Rated Ally 31 | . . . 21 21 21 . 31 . Total Orders 1 | . . . . . 1 . . . ROAM 1 | . . . . . 1 . . . Ally Attacks 52 | . . . . 7 36 . 9 . Total Damage 680 | . . . . 114 418 . 148 . Kills 8 | . . . . 1 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 3689 | 98 89 417 808 186 493 476 162 960 Spaces Moved 2618 | 61 75 310 432 97 401 363 127 752 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 1132 | 54 75 310 432 97 6 20 127 11 Wheels 1479 | . . . . . 395 343 . 741 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 98 98 120 90 Average Speed 120 | 122 120 120 163 190 104 102 123 104 Slowest Speed 190 | 190 120 120 190 190 190 155 190 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 17 58 89 20 42 10 74 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . 4 . . 40 32 . 11 Melee . | . . . . . . . . . Projectile 13 | . . . . . 2 . . 11 AOE 74 | . . 4 . . 38 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 3045 | 76 74 348 537 99 468 450 133 860 Wait 156 | . . 29 . . 39 55 . 33 Move 2611 | 60 74 309 431 96 400 363 126 752 Hop . | . . . . . . . . . Pick Up 33 | 7 . 4 3 1 6 3 . 9 Fast Attach 22 | 4 . . 1 . 3 3 3 8 Attach 20 | 2 . 1 . . 3 5 1 8 Detach 3 | . . . . . . . . 3 Swap 9 | . . . 1 . 3 2 . 3 Drop 26 | . . . 5 1 6 5 3 6 Fire 67 | 3 . 3 . 1 8 14 . 38 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 96 | . . . 96 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Entered Mines 311 | -10/Mines | Discovered new exit (range 7) 313 | -10/Mines | Build established: Mutant 369 | -10/Mines | Learned location of 1 exit from Materials 379 | -10/Mines | Discovered new exit (range 10) 597 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 599 | -10/Mines | Discovered new exit (range 5) 605 | -10/Mines | Entered Exiles 605 | -10/Exiles | Found Exiles lab destroyed 672 | -10/Exiles | Discovered new exit (range 14) 820 | -10/Exiles | Opened EX-Vault 835 | -10/Exiles | Found Firepult 1292 | -10/Exiles | Build established: Commander-Mutant 1394 | -10/Exiles | Discovered new exit (range 10) 1413 | -10/Exiles | Entered Mines 1413 | -9/Mines | Accompanied by 5 allies 1414 | -9/Mines | Learned location of Storage (-9) 1437 | -9/Mines | Met a Derelict bent on vengeance 1563 | -9/Mines | Discovered new exit (range 8) 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Accompanied by 5 allies 1599 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1600 | -8/Materials | Identified exit to Factory 1876 | -8/Materials | Repaired Wheel 1991 | -8/Materials | Build established: Skirmisher 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2447 | -7/Factory | Fabricated Matter Compressor (x2) 2568 | -7/Factory | Sucked down chute 2568 | -7/Factory | Entered Waste 2569 | -7/Waste | Met a frightened Derelict 2583 | -7/Waste | EMP discharged 2621 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Spotted C-40 Crusher 2623 | -7/Waste | Spotted C-40 Crusher 2666 | -7/Waste | Spotted C-40 Crusher 2683 | -7/Waste | EMP discharged 2683 | -7/Waste | System corruption reached 10% 2688 | -7/Waste | Spotted C-40 Crusher 2696 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2712 | -7/Waste | Discovered new exit (range 16) 2730 | -7/Waste | Entered Factory 2912 | -7/Factory | Build established: Mutant 3365 | -7/Factory | Lost 4 parts (1p1n1u1w) 3591 | -7/Factory | Cargo convoy interrupted 3630 | -7/Factory | Garrison activated, responded to threat 3690 | -7/Factory | Self-destructed Last Messages --------------- Testing... Operator tracking enabled and active. 03564_ System corrupted: FCS attempts to trigger Gatling Laser. 03564_ System corrupted: Gatling Laser misfires. 03564_ ALERT: Rogue bot located, Programmers report to Factory Zone 4L. 03590_ System corrupted: Substantial component data lost. 03591_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03615_ Acquired Flak Gun. 03616_ Dropped Gatling Laser. 03618_ System corrupted: Heat flow error (+135). 03622_ U-05 Engineer lays Concrete. 03630_ ALERT: Activating Garrison Access F001. 03649_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03690_ System corrupted: IFF burst signal emitted. 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""" """ / """ """ """ | | ## ! #??????? ?? ? ? # """ """ """ | | ?# ! #?????????? ?????# | | ?#################??????????###?????############## | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 210 Additional Mass Support 12 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeConcussiveLog Manual? 0 Play Time 00:27:42 Cumulative 38.0 hours Start 2024.04.14 @ 16:59:00 End 2024.04.14 @ 17:23:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 101 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6673f345-cefa-49ea-ae7e-230749e971f7