Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.13 @ 21:37:56 Player: n8leveler Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (0) 0 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1230 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 86/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Utility Shielding > --- WEAPON ----------- EM Pulse Gun Mace > --- INVENTORY -------- Light Ion Engine Improved Targeting Computer Improved Targeting Computer ECM Suite Propulsion Shielding EM Pulse Gun Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Utility Shielding Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 . 2 Weapon . | . . . . Parts Attached 26 | 7 2 11 6 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads . | . . . . Leg 2 | 2 . . . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 4 2 Device 4 | . 1 2 1 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | 1 . 2 1 Artifact . | . . . . Weapon 7 | 2 . 2 3 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 5 11 Power 4 | . . 2 2 Propulsion 4 | . . 2 2 Utility 4 | . . . 4 Weapon 4 | . . 1 3 Highest Loss Streak 11 | . . 4 11 Average Slot Usage (%) 89 | . 99 88 76 Engine 10 | . 12 9 8 Leg 12 | . 25 8 . Wheel 7 | . . 8 18 Device 12 | . 5 11 23 Storage 6 | . 12 6 . Processor 6 | . 11 4 . Protection 8 | . 6 13 7 Energy Gun 6 | . 12 4 1 Ballistic Gun 9 | . 12 7 8 Impact Weapon 5 | . . 11 7 Naked Turns . | . . . . Heaviest Build 17 | 16 16 17 11 Greatest Support 16 | 10 10 16 10 Greatest Overweight (x) 5 | 1 1 5 1 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 8 | 8 8 8 4 Average Capacity 6 | 6 8 6 4 Most Carried 8 | 7 8 8 4 Average Carried 5 | 3 7 5 2 Final Capacity 8 | 8 8 4 4 Final Carried 8 | 7 8 4 1 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 425 | 194 86 145 . Remotely . | . . . . Salvage Created 158 | . . 158 . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 10 | . . 10 . Melee 7 | . . 7 . Guns 2 | . . 2 . Classes Destroyed 1 | . . 1 . Assembled 10 | . . 10 . Best Kill Streak 5 | . . 5 . Combat Bots Only 5 | . . 5 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1927 | . . 788 1139 Core 678 | . . 247 431 Absorbed by Shields . | . . . . Core Remaining (%) 50 | 100 . 1 . Volleys Fired 37 | . . 16 21 Largest 2 | . . 2 2 Hottest 100 | . . 60 100 Shots Fired 52 | . . 18 34 Gun 46 | . . 18 28 Cannon . | . . . . Launcher . | . . . . Special 6 | . . . 6 Kinetic 23 | . . 10 13 Thermal 6 | . . . 6 Explosive . | . . . . Electromagnetic 23 | . . 8 15 Robot Hit Streak 8 | . . 8 . Robot Miss Streak 1 | . . 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 35 | . . 35 . Core Hits 13 | . . 13 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 20 | . . 20 . Impact 20 | . . 20 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 685 | . . 685 . Guns 170 | . . 170 . Cannons . | . . . . Explosions . | . . . . Melee 515 | . . 515 . Ramming . | . . . . Kinetic 97 | . . 97 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 73 | . . 73 . Impact 515 | . . 515 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 18 | . . . 18 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Effects 9 | . . . 9 Message Errors 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Targeting Errors 5 | . . . 5 Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles . | . . . . Explosions . | . . . . Melee 5 | . . 5 . Knockbacks 3 | . . 3 . Impact 3 | . . 3 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 20 | . . 20 8 Average Temperature 5 | . . 9 4 Received Heat Transfer 118 | . . 100 18 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried . | . . . . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 34 | . 18 30 34 Average Influence 7 | . 6 12 5 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 2 16 6 Peak Tracking Total 5 | . 1 5 5 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 . 2 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 . 3 Successful 5 | . 2 . 3 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Prototype ID Bank 2 | . 2 . . Dispatch Records 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1131 | 86 416 323 306 Spaces Moved 749 | 53 271 188 237 Core 35 | 10 . 25 . Treads . | . . . . Legs 359 | 43 271 45 . Wheels 355 | . . 118 237 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 150 80 80 Average Speed 118 | 123 150 111 88 Slowest Speed 300 | 150 150 300 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 10 | . . 1 9 Exploration Rate (%) 20 | 4 22 35 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 2 | . . 2 . Spaces Dug 6 | . . . 6 Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile 6 | . . . 6 AOE . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 898 | 73 282 255 288 Wait 22 | . . . 22 Move 746 | 52 270 187 237 Hop . | . . . . Pick Up 32 | 14 6 10 2 Fast Attach 2 | . . 2 . Attach 19 | 7 1 6 5 Detach . | . . . . Swap 5 | . 1 3 1 Drop 15 | . 4 11 . Fire 37 | . . 16 21 Melee 20 | . . 20 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 134 | -10/Materials | Identified exit to Mines 134 | -10/Materials | Discovered exit to Mines (range 16) 176 | -10/Materials | Discovered exit to Mines (range 16) 323 | -10/Materials | Build established: Mutant 503 | -10/Materials | Entered Mines 504 | -10/Mines | Assembled infested the area 620 | -10/Mines | Core integrity fell below 50% 635 | -10/Mines | Core integrity fell below 20% 656 | -10/Mines | Lost 4 parts (1p2n1w) 663 | -10/Mines | Crushed by falling debris 810 | -10/Mines | Identified exit to Materials 810 | -10/Mines | Discovered exit to Materials (range 14) 826 | -10/Mines | Entered Materials 826 | -9/Materials | Evolved 2 slots: Utility x2 943 | -9/Materials | Repaired Utility Shielding 1026 | -9/Materials | Build established: Scavenger-Mutant 1051 | -9/Materials | Crushed by falling debris 1051 | -9/Materials | System corruption reached 10% 1074 | -9/Materials | Crushed by falling debris 1101 | -9/Materials | Crushed by falling debris 1101 | -9/Materials | Core integrity fell below 50% 1103 | -9/Materials | Crushed by falling debris 1124 | -9/Materials | Crushed by falling debris 1124 | -9/Materials | Core integrity fell below 20% 1126 | -9/Materials | Crushed by falling debris 1129 | -9/Materials | Crushed by falling debris 1132 | -9/Materials | Crushed by falling debris 1133 | -9/Materials | Crushed by falling debris 1133 | -9/Materials | Smashed by cave-in Last Messages --------------- 01103_ The unstable cave ceiling collapses. 01103_ Crushed by falling debris. 01105_ System corrupted: Assault Rifle targeting data glitched. 01114_ System corrupted: EM Pulse Gun targeting data glitched. 01122_ System corrupted: Substantial component data lost. 01123_ System corrupted: Assault Rifle targeting data glitched. 01124_ The unstable cave ceiling collapses. 01124_ Crushed by falling debris. 01126_ The unstable cave ceiling collapses. 01126_ Crushed by falling debris. 01126_ Lgt. Ion Engine destroyed. 01126_ System corrupted by crushing effect (+1). 01129_ The unstable cave ceiling collapses. 01129_ Crushed by falling debris. 01129_ Assault Rifle destroyed. 01129_ System corrupted by crushing effect (+1). 01132_ The unstable cave ceiling collapses. 01132_ Crushed by falling debris. 01133_ The unstable cave ceiling collapses. 01133_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????#???????????????????? | | ???????????????#????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????##????????????? | | ?????????##### ##?#?????????? | | ?????????# #?????????? | | ?????????# "" """ #?????????? | | ?????????# "" """ #?????????? | | ???####### "T """ #?????????? | | ?###@# #" "" #?????????? | | ???####### "" """ #?????????? | | ?????????# """ #?????????? | | ?????????#= """ #?????????? | | ???#?????# #?????????? | | ?????????#/###+#########????? | | ????????? # +? # ???? | | ????????? # # ===#????? | | ?????????"" # # ===#?? ?? | | ?????????"" + / == #????? | | ?????????"" # # # ???? | | ??????????? # # #????? | | ???????????## #?######?? ?? | | ????????????# #???????????? | | ????????????# #?#???#?????? | | ????????????# #????????#??? | | ???#????????# ########?#??? | | ???????#????# | | ???????????## ########??#?? | | ?????######## # #?#??? | | ?????# # # ##???# | | ?????# # # " " #????? | | ??#??#""" # # "R" #????? | | ?????#""" + / """ ##???? | | ????##""" # # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed TerrabombTargetingNullifier Manual? 0 Play Time 00:25:15 Cumulative 52.0 hours Start 2019.11.13 @ 21:12:54 End 2019.11.13 @ 21:37:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 49 Rogue 43 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86a4e976-cb25-44f7-adde-670f772662c2