Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.27 @ 18:55:14 Player: viper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (415) 2075 Value Destroyed (19746) 19746 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (3230) 3230 TOTAL SCORE: 32371 Bonus ------- High Alert Combat Kills 357 Win 3000 Friendly Fire -127 Cogmind --------- Core Integrity 930/1600 Matter 263/300 Energy 655/750 System Corruption 0% Temperature Cool (573) Movement Walking (150) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Fission Core Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Power Amplifier High-capacity Storage Unit Experimental Optical Array Advanced Target Analyzer Advanced Armor Integrity Analyzer Energy Filter Improved Power Shielding Layered Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator Improved Force Field Improved System Shield Improved System Shield System Restoration Module > --- WEAPON (4) ------- Coil Gun Hypervelocity Railgun Hypervelocity Railgun Heavy Gauss Cannon > --- INVENTORY (12) --- Light Antimatter Reactor Particle Reactor Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Terrain Scan Processor Helical Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Experimental Optical Array Advanced Target Analyzer Advanced Armor Integrity Analyzer Energy Filter Improved Power Shielding Layered Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator Improved Force Field Improved System Shield Improved System Shield System Restoration Module > --- WEAPON ----------- Coil Gun Hypervelocity Railgun Hypervelocity Railgun Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Terrain Scan Processor Helical Railgun [Rating: 179] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Utility Advanced Targeting Computer Device Advanced Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Power Shielding Artifact Matter Drive Weapon Hypervelocity Railgun Energy Gun Medium Laser Ballistic Gun Hypervelocity Railgun Ballistic Cannon Heavy Gauss Cannon Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 . 2 Power 3 | . . . . 1 . . 1 1 . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 12 | . 1 . 2 1 2 2 . . 2 . 2 Weapon 2 | . . . . . . . 1 1 . . . Parts Attached 316 | 8 3 13 6 16 43 7 103 42 18 14 43 Power 40 | 2 . 1 . 1 6 1 15 9 1 . 4 Engine 12 | 2 . 1 . 1 5 . 2 1 . . . Core 9 | . . . . . 1 1 3 4 . . . Reactor 19 | . . . . . . . 10 4 1 . 4 Propulsion 87 | 2 2 5 2 7 16 . 22 10 6 3 12 Treads . | . . . . . . . . . . . . Leg 87 | 2 2 5 2 7 16 . 22 10 6 3 12 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 113 | 2 1 4 3 6 12 6 37 8 11 5 18 Device 63 | . . . 1 2 4 4 25 2 8 3 14 Storage 11 | 1 . 2 1 1 3 1 . 2 . . . Processor 12 | . 1 1 1 . . 1 5 1 1 1 . Hackware 4 | . . . . 1 . . 2 1 . . . Protection 22 | 1 . 1 . 2 5 . 5 2 2 . 4 Artifact 1 | . . . . . . . . . . 1 . Weapon 76 | 2 . 3 1 2 9 . 29 15 . 6 9 Energy Gun 6 | 1 . . . . . . 4 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 53 | 1 . 3 1 2 4 . 20 11 . 4 7 Ballistic Cannon 16 | . . . . . 5 . 5 3 . 2 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . . 1 1 4 2 2 1 3 Parts Lost 105 | . . 2 4 3 22 . 52 13 . 3 6 Power 13 | . . 1 . 1 2 . 7 2 . . . Propulsion 29 | . . . 2 1 10 . 12 4 . . . Utility 32 | . . . 1 1 6 . 15 2 . 2 5 Weapon 31 | . . 1 1 . 4 . 18 5 . 1 1 Highest Loss Streak 19 | . . 1 2 1 3 . 19 8 . 2 2 Average Slot Usage (%) 94 | . 100 99 97 98 93 99 90 92 99 99 96 Engine 4 | . 12 9 8 13 8 5 1 . . . . Core 3 | . . . . . 2 5 4 10 8 8 3 Reactor 4 | . . . . . . . 8 5 7 8 10 Leg 20 | . 25 39 30 27 20 22 16 16 15 16 14 Device 11 | . . . 8 7 10 15 16 9 11 7 10 Storage 9 | . 12 10 9 14 19 22 6 3 4 4 3 Processor 11 | . 12 10 16 10 6 11 12 10 12 17 17 Hackware 6 | . . . . 3 6 5 7 12 11 8 7 Protection 5 | . 12 9 6 5 5 . 2 3 8 10 9 Ballistic Gun 11 | . 12 14 16 13 8 5 11 11 16 15 13 Ballistic Cannon 2 | . . . . . 3 5 2 4 . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 164 | 17 17 31 32 46 65 71 94 131 114 118 164 Greatest Support 118 | 20 26 52 52 60 68 68 100 104 116 118 118 Greatest Overweight (x) 23 | 4 5 . . 1 3 1 22 23 1 1 2 Average Overweight (x) . | 1 . . . . . . . 1 . . . Largest Inventory Capacity 18 | 8 8 10 10 10 10 10 10 18 12 12 12 Average Capacity 9 | 7 8 8 10 10 10 10 8 10 12 12 12 Most Carried 12 | 3 8 9 8 10 10 10 10 12 12 12 12 Average Carried 8 | 1 6 7 7 7 8 9 6 6 11 11 11 Final Capacity 12 | 8 8 10 10 10 10 10 4 12 12 12 12 Final Carried 12 | 3 8 9 6 10 10 10 4 12 11 10 12 Class Distribution -------------------- 46% | Hacker-Mutant 44% | Hacker-Gunner 6% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -2/Quarantine Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 14810 | 214 57 564 375 695 2221 637 4524 1655 272 638 2958 Remotely 111 | . . . . . . . . 111 . . . Salvage Created 23770 | . 57 1404 412 739 3599 504 8169 2057 383 610 5836 Parts 1211 | . 5 98 23 49 157 20 397 112 14 35 301 Haulers Intercepted 13 | . . 5 . . 1 1 2 1 . 1 2 Recyclers Shooed 16 | . . 1 . . 6 . 3 2 . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 303 | . 1 26 8 13 59 9 98 27 5 5 52 Guns 259 | . 1 26 8 13 44 4 83 22 5 5 48 Cannons 43 | . . . . . 15 5 14 5 . . 4 AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 17 | . 2 6 1 3 2 . 2 . . . 1 Worker 38 | . . 1 1 . 13 . 11 1 . . 11 Builder 14 | . . . . . 2 1 3 4 . . 4 Tunneler 3 | . . . . . . . 2 . . . 1 Hauler 13 | . . 5 . . 1 1 2 1 . 1 2 Recycler 21 | . . 2 . . 3 . 8 2 . . 6 Mechanic 1 | . . . . . . . . . . . 1 Operator 6 | . . . . 1 . . 3 2 . . . Drone 1 | . . . . . . . 1 . . . . Watcher 16 | . 1 4 . 1 2 . 6 . . 1 1 Swarmer 38 | . . 6 . . 8 4 10 8 2 . . Grunt 116 | . 1 13 4 5 33 3 28 8 . . 21 Brawler 5 | . . 1 1 . 1 . 1 . . . 1 Duelist 5 | . . . 1 1 2 . . 1 . . . Sentry 41 | . . 6 2 1 7 1 15 2 1 . 6 Hunter 42 | . . . . 3 . . 22 4 2 5 6 Programmer 53 | . . . . 3 7 . 21 4 . . 18 Behemoth 3 | . . . . . 1 1 1 . . . . Best Kill Streak 16 | . 2 16 3 3 15 6 10 7 2 3 11 Combat Bots Only 10 | . 1 4 2 3 10 5 7 7 2 3 7 Max Kills in Single Turn 4 | . 1 2 1 1 3 2 3 2 1 2 4 Gunslinging 2 | . . 1 . . 1 . 2 1 . . 1 Exploded 1 | . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 20388 | . 29 502 478 842 3738 363 8324 2703 304 764 2341 Core 2900 | . . 53 56 108 555 62 1147 208 . 41 670 Absorbed by Shields 961 | . . . . . . . . . . . 961 Core Remaining (%) 75 | 100 100 86 89 84 34 93 . 84 . 97 58 Volleys Fired 925 | 2 5 94 35 54 204 17 280 77 9 24 124 Largest 4 | 2 2 2 2 2 2 2 3 4 4 4 4 Hottest 224 | 70 70 73 46 46 97 86 175 224 160 160 171 Shots Fired 2346 | 4 10 179 69 108 401 34 766 238 36 66 435 Gun 1989 | 4 10 179 69 108 275 17 656 177 36 63 395 Cannon 357 | . . . . . 126 17 110 61 . 3 40 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 2279 | 2 5 142 69 108 401 34 743 238 36 66 435 Thermal 55 | 2 5 37 . . . . 11 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . 12 . . . . Robot Hit Streak 71 | 4 13 32 34 36 47 47 71 33 8 10 35 Robot Miss Streak 8 | . . 2 2 1 8 1 2 2 1 1 4 Penetration Max 2 | . . . . . 2 1 2 1 1 1 2 Secondary Targets 41 | . . 3 1 3 7 . 12 6 . 1 8 Max Gunslinging Chain 2 | . . 1 1 1 1 . 2 2 . 1 1 Shots Hit Robots 1856 | 4 9 149 62 96 352 28 617 168 24 33 314 Core Hits 1011 | 1 4 59 20 38 281 38 296 73 10 16 175 Critical Hits 332 | . . 4 . 2 15 9 128 34 10 15 115 Critical Kills 143 | . . 2 . 1 3 5 53 18 5 7 49 Critical Parts Destroyed 180 | . . 2 . 1 10 3 69 16 5 8 66 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 40056 | 40 97 1982 951 1445 9314 598 15211 4084 131 274 5929 Guns 31057 | 40 97 1982 951 1445 5887 118 12254 2871 131 274 5007 Cannons 7707 | . . . . . 2917 480 2455 1037 . . 818 Explosions 1115 | . . . . . 510 . 477 128 . . . Melee . | . . . . . . . . . . . . Ramming 177 | . . . . . . . 25 48 . . 104 Kinetic 37796 | 15 34 1565 951 1445 8804 598 14246 3908 131 274 5825 Thermal 1371 | 25 63 417 . . 457 . 409 . . . . Explosive 474 | . . . . . 53 . 293 128 . . . Electromagnetic 238 | . . . . . . . 238 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . 3 . 4 4 1 16 6 . . 5 Average Corruption 6 | . . 2 . 2 2 1 10 5 . . 2 Corruption Purged 5 | . . . . . . . . . . . 5 Effects 387 | . . 1 . 16 21 3 284 50 . . 12 Message Errors 73 | . . 1 . 3 3 2 51 10 . . 3 Matter Fused 53 | . . . . 1 5 . 43 3 . . 1 Heat Flow Errors 30 | . . . . 1 1 . 19 7 . . 2 Energy Discharges 40 | . . . . 6 5 . 22 5 . . 2 Parts Rejected 2 | . . . . 1 . . 1 . . . . Data Loss (minor) 30 | . . . . 3 1 1 19 4 . . 2 Data Loss (major) 10 | . . . . . . . 8 2 . . . Misfires 7 | . . . . . . . 6 1 . . . Alerts 2 | . . . . . . . 2 . . . . Misdirections 22 | . . . . . . . 22 . . . . Targeting Errors 97 | . . . . 1 5 . 74 15 . . 2 Weapon Failures 21 | . . . . . 1 . 17 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 511 | . . . . . 252 . 134 82 . . 43 Projectiles 219 | . . . . . 20 . 104 58 . . 37 Explosions 286 | . . . . . 232 . 30 24 . . . Melee 6 | . . . . . . . . . . . 6 Knockbacks 78 | . . . . . 30 2 27 13 . . 6 Impact 1 | . . . . . . . . . . . 1 Kinetic 75 | . . . . . 29 2 26 13 . . 5 Secondary 2 | . . . . . 1 . 1 . . . . Self-Inflicted Damage 418 | . . . . . 405 . . 13 . . . Shots 7 | . . . . . 7 . . . . . . Rammed 3 | . . . . . . . . 3 . . . Targets Rammed 14 | . . . . . . . 3 6 . . 5 Kicked 11 | . . . . . . . 3 3 . . 5 Crushed . | . . . . . . . . . . . . Highest Temperature 692 | 40 40 96 . 102 372 63 605 312 188 . 692 Average Temperature 143 | 20 21 26 . 21 126 33 120 100 65 . 218 Received Heat Transfer 4501 | . . 297 270 234 1638 87 1476 342 9 . 148 Effects 149 | . . . . . 8 . 18 . . . 123 Shutdowns 64 | . . . . . 1 . 1 . . . 62 Energy Bleed 13 | . . . . . 1 . 5 . . . 7 Interference 29 | . . . . . 5 . 5 . . . 19 Matter Decay 6 | . . . . . 1 . 1 . . . 4 Short Circuit 12 | . . . . . . . 3 . . . 9 Damage (minor) 6 | . . . . . . . . . . . 6 Damage (major) 15 | . . . . . . . 3 . . . 12 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . Heat Transferred 2430 | 74 185 1221 . . 350 . 600 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 645 | . 59 340 170 254 427 285 645 524 386 146 476 Initial 221 | . . 17 . 55 . 27 55 5 221 42 29 Average 152 | . 14 111 67 61 149 176 195 151 232 61 186 Maximum Alert Level 2 | . . 1 . 1 2 1 2 2 1 . 2 Low Security (%) 68 | 100 100 82 100 88 72 52 52 76 31 100 61 Level 1 27 | . . 17 . 11 24 47 40 15 68 . 31 Level 2 4 | . . . . . 2 . 7 8 . . 6 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 76 | . . 3 4 5 19 2 29 5 1 1 7 Investigation 16 | . . 2 . 3 5 1 3 . . 1 1 Extermination 26 | . . . . 2 6 . 11 3 1 . 3 Reinforcement 20 | . . 1 1 . 5 1 7 2 . . 3 Assault 1 | . . . . . . . 1 . . . . Garrison 13 | . . . 3 . 3 . 7 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . 3 1 . . 2 Haulers Reinforced 3 | . . . . . 2 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 20 | . 1 4 . 1 3 . 3 2 1 2 3 Communications Jammed 12 | . . . . . . . 12 . . . . Distress Signals 11 | . . . . . . . 11 . . . . Times Spotted 392 | . 4 32 9 19 74 9 132 36 7 7 63 Peak Tracking Total 7 | . 2 5 3 4 7 5 6 6 4 4 7 Tactical Retreats 26 | . . . . . 2 . 14 5 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 19 | . . 5 . 1 1 2 5 2 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed 12 | . . . . . 4 . 4 . . . 4 Reused 3 | . . . . . 1 . 1 . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 1 . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 47 | . . . . . 13 9 19 3 . 3 . Max in Single Turn 9 | . . . . . 5 9 5 1 . 1 . Garrison Access 4 | . . . . . . . 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 49 | . 3 6 1 6 9 1 13 3 . 2 5 Terminals 30 | . 3 4 1 4 5 1 6 1 . 2 3 Fabricators 4 | . . . . 1 . . 2 1 . . . Repair Stations 10 | . . 2 . 1 3 . 2 1 . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 3 . . . 1 Total Hacks 202 | . 12 25 5 29 41 7 41 15 . 10 17 Successful 132 | . 11 18 5 20 25 3 28 8 . 3 11 Failed 70 | . 1 7 . 9 16 4 13 7 . 7 6 Catastrophic 8 | . . . . 1 . 1 3 . . 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 2 . 1 1 . . 1 . . . . Terminals 137 | . 12 17 5 16 27 7 23 9 . 10 11 Fabricators 15 | . . . . 2 . . 10 3 . . . Repair Stations 42 | . . 8 . 11 11 . 4 3 . . 5 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 . 4 . . . 1 Terminal Hacks 78 | . 9 11 4 7 16 3 16 3 . 3 6 Record 5 | . 2 . 3 . . . . . . . . Part Schematic 7 | . . . . 1 3 2 1 . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 2 | . 1 . . . . . . . . 1 . Branch Access Points 5 | . . . . 1 1 . 1 . . 1 1 Emergency Access Points 7 | . 2 2 . 1 1 . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . Repair Station Index 1 | . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 10 | . 1 1 . 1 2 . 3 . . 1 1 Disarm Traps 2 | . 1 . . . 1 . . . . . . Reprogram Traps 4 | . . . . . 1 . 2 . . . 1 Dispatch Records 4 | . . 1 1 1 . . 1 . . . . Maintenance Status 3 | . . 1 . . 1 . 1 . . . . Investigation Status 1 | . . 1 . . . . . . . . . Extermination Status 3 | . . . . 1 1 . . 1 . . . Recall Investigation 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 12 | . . 1 . . 3 1 4 1 . . 2 Fabricator Hacks 10 | . . . . 1 . . 6 3 . . . Network Status 1 | . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . . 3 1 . . . Build 5 | . . . . . . . 3 2 . . . Repair Station Hacks 36 | . . 7 . 11 9 . 3 2 . . 4 Scan Component 19 | . . 4 . 6 5 . 1 1 . . 2 Repair 16 | . . 3 . 5 4 . 1 1 . . 2 Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 3 . . . 1 Seal Access 4 | . . . . . . . 3 . . . 1 Unauthorized Hacks 4 | . 2 . 1 1 . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Report 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 37 | . 2 6 . 5 8 1 8 2 . 2 3 Full Trace Events 20 | . 1 5 . 3 5 1 3 . . 1 1 Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 3 2 1 . . . . Parts Built 10 | . . . . . . . 6 4 . . . Matter 1258 | . . . . . . . 746 512 . . . Time 270 | . . . . . . . 186 84 . . . Total Part Build Rating 78 | . . . . . . . 46 32 . . . Parts Repaired 16 | . . 3 . 5 4 . 1 1 . . 2 Time 480 | . . 90 . 191 116 . 19 20 . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Programmers 3 | . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 14 | . . . . . . . 14 . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 18364 | 114 184 1206 668 2007 2884 458 5755 1862 585 484 2157 Spaces Moved 9342 | 63 125 633 204 849 1485 325 3153 887 360 290 968 Core 100 | 33 2 . . . . . 52 13 . . . Treads . | . . . . . . . . . . . . Legs 9242 | 30 123 633 204 849 1485 325 3101 874 360 290 968 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 112 115 117 117 Average Speed 135 | 134 123 120 120 122 131 120 138 155 143 129 145 Slowest Speed 1200 | 250 300 120 120 153 220 150 1150 1200 150 150 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 29 70 20 19 37 12 75 24 9 35 25 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . . . Terrain Destroyed 391 | . . . . . 132 39 145 59 . 1 15 Melee . | . . . . . . . . . . . . Projectile 129 | . . . . . 1 . 85 27 . 1 15 AOE 262 | . . . . . 131 39 60 32 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 13084 | 84 145 905 558 1708 2007 359 3942 1192 407 350 1427 Wait 2264 | 10 9 150 311 771 260 2 323 144 2 18 264 Move 9330 | 62 124 632 203 848 1484 324 3152 886 359 289 967 Hop . | . . . . . . . . . . . . Pick Up 79 | 2 4 6 3 11 6 3 23 13 4 1 3 Fast Attach 157 | 7 . 7 . 6 25 4 54 20 10 3 21 Attach 69 | . 1 3 6 5 8 2 25 7 3 3 6 Detach 12 | . . 1 . . 1 . 7 1 1 . 1 Swap 91 | 1 2 4 . 5 10 1 24 15 5 8 16 Drop 133 | . . 8 . 8 9 6 46 18 14 4 20 Fire 925 | 2 5 94 35 54 204 17 280 77 9 24 124 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 14 | . . . . . . . 3 6 . . 5 Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 5 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -3/Research -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 231 | -10/Materials | Identified exit to Materials 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 321 | -9/Materials | Build established: Hacker-Mutant 518 | -9/Materials | Repaired Imp. Aluminum Leg 545 | -9/Materials | Repaired Weapon Shielding 672 | -9/Materials | Identified exit to Mines 672 | -9/Materials | Discovered exit to Mines (range 7) 1037 | -9/Materials | Discovered exit to Mines (range 14) 1342 | -9/Materials | Repaired Imp. Aluminum Leg 1471 | -9/Materials | Identified exit to Materials 1471 | -9/Materials | Discovered exit to Materials (range 4) 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Utility x2 1948 | -8/Materials | Garrison activated, responded to threat 2161 | -8/Materials | Identified exit to Factory 2161 | -8/Materials | Discovered exit to Factory (range 9) 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3367 | -7/Factory | Identified exit to Storage 3367 | -7/Factory | Identified exit to Lower Caves 3481 | -7/Factory | Repaired Imp. Assault Rifle 3515 | -7/Factory | Repaired Hvy. Assault Rifle 3554 | -7/Factory | Repaired Titanium Leg 3588 | -7/Factory | Repaired Imp. Aluminum Leg 3627 | -7/Factory | Repaired Imp. Power Shielding 4165 | -7/Factory | Identified exit to Factory 4165 | -7/Factory | Discovered exit to Factory (range 5) 4180 | -7/Factory | Entered another Factory area 4180 | -6/Factory | Evolved 2 slots: Utility x2 4216 | -6/Factory | Identified exit to Lower Caves 4216 | -6/Factory | Identified exit to Extension 4385 | -6/Factory | Spotted B-75 Beast 4456 | -6/Factory | Lost 3 parts (2n1u) 4476 | -6/Factory | Destroyed B-75 Beast 4772 | -6/Factory | Lost 3 parts (2n1u) 4847 | -6/Factory | Repaired Reflective Plating 5083 | -6/Factory | Repaired Reflective Plating 5279 | -6/Factory | Garrison activated, responded to threat 5354 | -6/Factory | Destroyed 10 combat bots 6151 | -6/Factory | Destroyed 8 combat bots 6273 | -6/Factory | Core integrity fell below 50% 6555 | -6/Factory | Lost 3 parts (1n1u1w) 6650 | -6/Factory | Repaired Assault Cannon 6691 | -6/Factory | Repaired F-cell Engine 7019 | -6/Factory | Identified exit to Factory 7019 | -6/Factory | Discovered exit to Factory (range 15) 7064 | -6/Factory | Entered another Factory area 7064 | -5/Factory | Evolved 2 slots: Utility x2 7368 | -5/Factory | Spotted B-75 Beast 7372 | -5/Factory | Destroyed B-75 Beast 7479 | -5/Factory | Identified exit to Factory 7479 | -5/Factory | Discovered exit to Factory (range 5) 7522 | -5/Factory | Entered another Factory area 7522 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7584 | -4/Factory | Garrison activated, responded to threat 7732 | -4/Factory | Identified exit to Research 7732 | -4/Factory | Discovered exit to Research (range 11) 7734 | -4/Factory | Repaired Carbon-fiber Leg 7831 | -4/Factory | Build established: Hacker-Gunner 8136 | -4/Factory | Discovered exit to Research (range 15) 8285 | -4/Factory | Spotted B-86 Titan 8373 | -4/Factory | Lost 6 parts (1p2n2u1w) 8391 | -4/Factory | Garrison activated, responded to threat 8417 | -4/Factory | Destroyed B-86 Titan 8500 | -4/Factory | Core integrity fell below 50% 8504 | -4/Factory | Lost 19 parts (3p5n4u7w) 8609 | -4/Factory | Lost 4 parts (1p1u2w) 8818 | -4/Factory | Fabricated Myomer Leg (x2) 8887 | -4/Factory | Fabricated Hyp. Railgun (x2) 8911 | -4/Factory | Build established: Scavenger-Gunner 9551 | -4/Factory | Build established: Hacker-Gunner 9806 | -4/Factory | Identified exit to Upper Caves 9806 | -4/Factory | Discovered exit to Upper Caves (range 5) 10036 | -4/Factory | System corruption reached 10% 10387 | -4/Factory | Discovered exit to Upper Caves (range 15) 10819 | -4/Factory | Found Prototype Processor 10819 | -4/Factory | Identified Exp. Signal Interpreter 10898 | -4/Factory | Core integrity fell below 20% 11373 | -4/Factory | Fabricated Hyp. Railgun (x2) 11437 | -4/Factory | Local fabrication network quarantined 11772 | -4/Factory | First assault squad dispatched 11830 | -4/Factory | Destroyed 7 combat bots 11838 | -4/Factory | Lost 10 parts (4n4u2w) 11895 | -4/Factory | Lost 4 parts (2p2w) 13058 | -4/Factory | Discovered exit to Research (range 10) 13203 | -4/Factory | Spotted B-86 Titan 13277 | -4/Factory | Entered Research 13277 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13799 | -3/Research | Repaired Antimatter Reactor 13851 | -3/Research | Spotted B-86 Titan 14057 | -3/Research | Destroyed 7 combat bots 14067 | -3/Research | Lost 4 parts (1n2u1w) 14142 | -3/Research | Lost 8 parts (2p3n3w) 14731 | -3/Research | Fabricated Hyp. Railgun (x2) 14780 | -3/Research | Fabricated Hyp. Railgun (x2) 14985 | -3/Research | Local fabrication network quarantined 15104 | -3/Research | Identified exit to Research 15104 | -3/Research | Discovered exit to Research (range 14) 15139 | -3/Research | Entered another Research area 15139 | -2/Research | Evolved 2 slots: Utility x2 15270 | -2/Research | Found Prototype Device 15270 | -2/Research | Identified Exp. Actuator Array 15707 | -2/Research | Identified exit to Quarantine 15707 | -2/Research | Discovered exit to Quarantine (range 7) 15724 | -2/Research | Entered Quarantine 15782 | -2/Quarantine | Identified exit to Access 15950 | -2/Quarantine | Spotted Alpha 7 16127 | -2/Quarantine | Found Alien Artifact 16129 | -2/Quarantine | Identified Matter Drive 16208 | -2/Quarantine | Entered Access 16208 | -1/Access | Evolved 2 slots: Utility x2 16254 | -1/Access | Found Hvy. Reflective Plating 16749 | -1/Access | Build established: Scavenger-Gunner 16775 | -1/Access | Identified exit to Command 16970 | -1/Access | Repaired Hyp. Railgun 16993 | -1/Access | Repaired Hyp. Railgun 17146 | -1/Access | Build established: Hacker-Gunner 17975 | -1/Access | Destroyed 7 combat bots 18200 | -1/Access | Build established: Hacker-Tank 18343 | -1/Access | Identified exit to Surface 18343 | -1/Access | Discovered exit to Surface (range 6) 18365 | *** | Escaped! Last Messages --------------- 18330_ Overheating: Adv. Power Amplifier damaged (-5). 18332_ Overheating: System interference. 18332_ Hyp. Railgun temporarily disabled. 18332_ R-10 Processor collects Myomer Leg. 18333_ Power failure, Lgt. Quantum Reactor shutdown. 18336_ R-10 Processor collects Hvy. Laser. 18338_ Connecting with Terminal... >>Open Sealed Barrier opened. 18342_ Power failure, Particle Reactor shutdown. 18343_ The Access Shell folds into the floor. 18343_ EXIT=FOUND: SURFACE 18347_ Power failure, Lgt. Quantum Reactor shutdown. 18349_ Power failure, Mic. Fission Core shutdown. 18351_ Overheating: Lyr. Medium Armor Plating damaged (-92). 18360_ HV Slug penetrates Sealed Heavy Doors. 18361_ Power failure, Particle Reactor shutdown. 18362_ Overheating: Core damaged (-272). 18363_ Overheating: Adv. Target Analyzer damaged (-9). 18365_ Overheating: Hyp. Railgun damaged (-55). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????/ #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T"""% #?######## | | ????????????????????########## #######% #?# | | ?????????????????????????????###?????#[%#?# | | ????????#########????????????????????#[!#?# | | ????????# #????????????????????#%%#?# | | ????????# [ #????????????????????#=!#?# """" | | ????????# #???????????????????##%=#?# """"" | | ????????# ######################!%#?# """"" | | ????????# + **=%%*#?# """" | | ????????# # =![[=%#?# | | ????????# ######################==#?# | | ????????# #??????# #!%#?# | | ????????# #??????# ==#%!### | | ????????# #??????# !!/=!# #######+ | | ????????# #??????# **#[!####### | | ????????# #??????# #=|%!% | | ????????# #??????# """"" #!=!! % =% | | ????????# #??????# """"""""#%=####### != | | ????????# #??????# """"""""#*=#?????#### | | ????????# #??????# """"" #[ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 97 Energy Capacity 900 Matter Stores 1000 Matter Capacity 1000 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 65 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 34 Item Schematics ----------------- Mic. Fission Core | -7/Factory | Hacked Adv. Thermal Shield | -6/Factory | Hacked Myomer Leg | -6/Factory | Hacked Imp. Heavy Armor Plating | -6/Factory | Hacked Hyp. Railgun | -5/Factory | Hacked Corruption Screen | -5/Factory | Hacked Enh. Quantum Rifle | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -4/Factory Hyp. Railgun | x2 | -4/Factory Hyp. Railgun | x2 | -4/Factory Hyp. Railgun | x2 | -3/Research Hyp. Railgun | x2 | -3/Research Alien Tech Used ----------------- Matter Drive Achievements -------------- Production Line Challenges ------------ None Game ------ Seed LauncherHelicalTerrabomb Manual? 0 Play Time 02:48:37 Cumulative 930.0 hours Start 2021.02.27 @ 15:47:06 End 2021.02.27 @ 18:55:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 697 Rogue 62 Adventurer 0 Explorer 635 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72906271-e864-4ef7-ad73-0432cdbac741