Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.02 @ 10:37:18 Player: Departed Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (199) 995 Value Destroyed (8231) 8231 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 17068 Bonus ------- Follower Combat Kills 200 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 41/550 Energy 868/870 System Corruption 21% Temperature Cool (171) Movement Walking (180) Ox2 Location -3/Armory Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Phase Shifter > --- WEAPON (4) ------- Cooled Plasma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY (28) --- Neutrino Core Enhanced Flexi-carbon Leg Centrium Leg High-capacity Storage Unit Improved Stasis Canceller Advanced Shield Generator Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer KE Penetrator Tiamat Missile Launcher Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator Hardcell Cannon > --- INVENTORY -------- Neutrino Core Light Particle Reactor Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Biometal Leg Centrium Leg Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizing Apparatus Advanced Phase Shifter Experimental Power Shielding Experimental Thermal Defense Suite Advanced Shield Generator Improved Component Analysis Suite Recalibrator Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer Matter Neutralizer Nova Cannon Gauss Rifle Coil Gun Railgun Tiamat Missile Launcher Hellfire Missile Launcher [Rating: 147] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Experimental Power Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Slots Evolved 15 | . 1 2 2 2 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . . 1 1 . . . . . . Utility 10 | . . 2 1 2 2 . . . . 1 . . . . . 2 . Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . Parts Attached 157 | 8 7 10 10 10 15 9 . . 2 22 3 1 7 9 . 5 39 Power 19 | 2 1 1 2 2 2 . . . . 1 1 . . 1 . 2 4 Engine 10 | 2 . 1 1 2 2 . . . . . 1 . . . . . 1 Core 3 | . 1 . 1 . . . . . . 1 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 . 2 3 Propulsion 35 | 2 . . 2 . 2 2 . . 1 9 1 1 2 3 . . 10 Treads 6 | 2 . . 2 . 2 . . . . . . . . . . . . Leg 29 | . . . . . . 2 . . 1 9 1 1 2 3 . . 10 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 33 | 2 1 5 1 2 3 3 . . 1 3 1 . . 1 . 3 7 Device 15 | . . 2 . . 1 2 . . . 3 . . . 1 . 1 5 Storage 7 | 1 1 1 . . 1 1 . . 1 . . . . . . . 1 Processor 10 | 1 . 2 1 2 1 . . . . . 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 5 4 5 6 8 4 . . . 9 . . 5 4 . . 18 Energy Gun 26 | 1 . 1 3 . 4 2 . . . 4 . . 3 1 . . 7 Energy Cannon 12 | . . . . 4 . . . . . 1 . . 1 1 . . 5 Ballistic Gun 26 | 1 5 2 2 2 4 1 . . . 3 . . 1 2 . . 3 Ballistic Cannon 3 | . . 1 . . . . . . . 1 . . . . . . 1 Launcher 3 | . . . . . . 1 . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 1 2 . . . 2 . . . 1 . . . 8 Parts Lost 35 | . . . . 1 5 4 . . . 12 . . 1 2 . . 10 Power 2 | . . . . . . . . . . 1 . . . . . . 1 Propulsion 7 | . . . . . 1 1 . . . 3 . . . . . . 2 Utility 5 | . . . . . 1 . . . . 3 . . . . . . 1 Weapon 21 | . . . . 1 3 3 . . . 5 . . 1 2 . . 6 Highest Loss Streak 7 | . . . . 1 2 4 . . . 3 . . 1 2 . . 7 Average Slot Usage (%) 98 | . 99 100 99 99 93 96 100 100 100 97 99 100 99 98 100 100 95 Engine 4 | . 1 5 5 7 4 6 6 6 6 3 5 5 5 2 . . 1 Core 2 | . 10 4 2 . . . . . . 1 5 5 5 5 5 1 . Treads 8 | . 25 20 16 14 11 11 . . . . . . . . . . . Leg 7 | . . . . . . . 12 12 12 15 20 20 19 19 20 18 17 Device 7 | . . 6 8 7 8 8 12 12 10 10 5 5 5 5 5 9 5 Storage 18 | . 12 20 16 14 18 18 18 18 20 22 20 20 20 20 20 18 20 Processor 22 | . 12 13 16 28 25 25 25 25 25 22 24 25 25 25 25 27 26 Energy Gun 8 | . 12 5 16 5 7 12 12 12 12 6 5 5 5 3 . . 2 Energy Cannon 1 | . . . . 8 2 . . . . . 5 5 5 2 5 4 3 Ballistic Gun 11 | . 24 15 7 11 12 6 12 12 12 12 5 5 5 7 10 9 5 Ballistic Cannon 2 | . . 9 8 2 . . . . . 2 5 5 5 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 17 43 87 91 101 131 126 125 125 128 135 145 145 147 149 149 163 173 Greatest Support 120 | 40 40 40 40 40 40 40 30 30 43 68 91 101 101 106 106 106 120 Greatest Overweight (x) 8 | 4 1 2 2 2 3 8 4 4 4 3 1 1 1 1 1 1 2 Average Overweight (x) 1 | . . 1 2 2 2 3 4 4 3 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 12 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 7 11 19 20 20 27 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 3 12 20 20 20 28 28 24 24 28 28 27 26 28 28 25 25 28 Average Carried 21 | 1 9 13 17 19 22 27 23 24 25 27 20 23 26 25 24 23 25 Final Capacity 28 | 8 12 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 3 10 17 20 20 27 22 24 24 28 28 20 26 28 23 25 23 13 Class Distribution -------------------- 48% | Hauler-Gunner 30% | Hacker-Gunner 19% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Waste Hauler-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Hauler-Gunner | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Matter Collected 5090 | 274 432 315 346 365 379 167 65 . 109 919 150 118 180 396 30 315 530 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9831 | . 450 549 740 1004 1332 482 210 . 295 2380 . 311 378 702 19 295 684 Parts 450 | . 25 34 34 54 60 19 11 . 23 125 . . 8 15 . 11 31 Haulers Intercepted 3 | . . 1 . 1 . . . . . 1 . . . . . . . Recyclers Shooed 16 | . 2 . . 2 4 . . . . 8 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Combat Hostiles Destroyed 143 | . 8 12 12 8 16 10 3 . 7 34 . . 3 13 . 6 11 Guns 105 | . 8 7 7 6 14 9 3 . 7 26 . . 2 6 . 4 6 Cannons 28 | . . 5 3 2 1 . . . . 6 . . 1 5 . 2 3 AOE 8 | . . . 2 . 1 1 . . . 2 . . . . . . 2 Classes Destroyed 15 | . 4 4 2 1 . 1 1 . 1 . . . . 1 . . . Worker 12 | . . . 1 4 3 . . . . 4 . . . . . . . Builder 7 | . . 1 . 3 2 . . . . 1 . . . . . . . Hauler 3 | . . 1 . 1 . . . . . 1 . . . . . . . Recycler 13 | . 1 1 1 6 2 . . . . 1 . . 1 . . . . Operator 6 | . . 2 . 1 1 . . . . 2 . . . . . . . Watcher 15 | . 3 2 3 2 1 . . . . 2 . . . . . . 2 Swarmer 28 | . 2 7 . . 2 2 . . 5 3 . . . 4 . 3 . Grunt 45 | . 6 1 8 5 3 . 2 . 1 14 . . 1 1 . 3 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . Sentry 20 | . . 4 3 1 3 1 . . . 2 . . 2 1 . . 3 Hunter 21 | . . . 1 1 6 2 . . . 8 . . . 2 . . 1 Programmer 17 | . . . . 1 2 1 . . . 6 . . . . . . 7 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . Thug 4 | . . . . . . 1 . . . . . . . 3 . . . Butcher 4 | . . . . . . 3 . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 13 | . 3 4 5 13 4 4 3 . 3 6 . . 3 5 . 6 3 Combat Bots Only 6 | . 2 2 4 3 3 4 3 . 3 6 . . 2 5 . 6 3 Max Kills in Single Turn 3 | . 2 2 2 2 2 1 1 . 2 2 . . 1 2 1 3 1 Gunslinging 1 | . 1 . . . . . . . 1 1 . . . . . . . Exploded 1 | . . . 1 . 1 1 . . . 1 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Damage Taken 8635 | . 132 65 300 286 830 591 49 . 94 1892 . . 123 855 . 26 3392 Core 1919 | . 49 25 41 11 79 48 . . . 254 . . 30 69 . 26 1287 Absorbed by Shields 407 | . . 24 57 57 60 . . . . 209 . . . . . . . Core Remaining (%) 89 | 100 80 93 92 98 . . . . 85 74 . . . . 91 . . Volleys Fired 365 | . 25 26 27 34 39 15 5 . 11 80 . 3 10 26 2 7 55 Largest 4 | . 3 3 4 4 4 4 4 . 4 4 . 4 4 4 4 4 4 Hottest 319 | . 80 107 172 219 238 208 158 . 158 183 . 231 259 259 225 225 319 Shots Fired 1235 | . 75 77 106 119 132 49 20 . 34 298 . 12 36 98 8 25 146 Gun 939 | . 75 53 79 70 119 46 20 . 34 263 . 6 18 56 4 14 82 Cannon 289 | . . 24 27 49 13 . . . . 35 . 6 18 42 4 11 60 Launcher 7 | . . . . . . 3 . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 751 | . 50 62 54 68 68 15 10 . 20 207 . 6 20 57 6 21 87 Thermal 214 | . . . 25 33 37 11 . . . 21 . . 3 25 2 4 53 Explosive 7 | . . . . . . 3 . . . . . . . . . . 4 Electromagnetic 263 | . 25 15 27 18 27 20 10 . 14 70 . 6 13 16 . . 2 Robot Hit Streak 103 | . 31 25 37 65 103 40 36 . 36 31 . 14 26 45 5 18 29 Robot Miss Streak 3 | . 3 2 1 1 1 1 1 . 2 2 . . 1 2 . . 2 Penetration Max 2 | . . . . 1 1 . . . . 2 . . . 1 . 2 . Secondary Targets 8 | . 1 . . . 1 2 2 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 1 . . . . . . . Shots Hit Robots 955 | . 57 55 71 92 108 40 18 . 28 242 . 12 27 78 3 13 111 Core Hits 474 | . 22 25 30 36 62 38 14 . 19 143 . . 9 26 1 14 35 Critical Hits 41 | . 1 1 . 2 1 . 1 . . 12 . 1 2 6 2 3 9 Critical Kills 15 | . . 1 . . . . . . . 6 . . . 3 1 2 2 Critical Parts Destroyed 22 | . 1 . . 2 1 . 1 . . 6 . 1 1 3 1 1 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23793 | . 701 894 1334 2665 3045 1053 306 . 595 5767 . 319 784 2061 81 681 3507 Guns 15190 | . 654 530 993 846 2050 881 306 . 535 4902 . 126 338 1011 44 415 1559 Cannons 5997 | . . 364 190 969 308 . . . . 576 . 193 417 1050 37 266 1627 Explosions 2363 | . 24 . 134 791 579 172 . . 60 253 . . 29 . . . 321 Melee . | . . . . . . . . . . . . . . . . . . Ramming 243 | . 23 . 17 59 108 . . . . 36 . . . . . . . Kinetic 12406 | . 373 727 439 826 1050 363 151 . 331 3975 . 172 341 1144 44 608 1862 Thermal 5527 | . 24 . 432 756 1431 253 . . 60 651 . . 98 417 37 73 1295 Explosive 1284 | . . . . 791 . 172 . . . . . . . . . . 321 Electromagnetic 4333 | . 281 167 446 233 456 265 155 . 204 1105 . 147 345 500 . . 29 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 1 . 1 1 1 1 1 . . . . . . 21 Average Corruption 1 | . . . . 1 . 1 1 1 1 1 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . 7 2 . 2 6 . . . . . . 25 Message Errors 5 | . . . . . . 3 . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 10 | . . . . . . 2 2 . 1 1 . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . 2 . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 13 | . . . . . . . . . 1 4 . . . . . . 8 Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 581 | . . 1 19 238 69 . . . . 63 . 3 . 46 . . 142 Projectiles 304 | . . 1 19 30 . . . . . 63 . 3 . 46 . . 142 Explosions 277 | . . . . 208 69 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 21 | . . . 3 3 . . . . . 3 . . 1 5 . . 6 Impact 2 | . . . . 2 . . . . . . . . . . . . . Kinetic 18 | . . . 3 1 . . . . . 3 . . 1 5 . . 5 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 262 | . . . . 57 19 42 . . . 74 . . 22 . . . 48 Shots 8 | . . . . 1 1 2 . . . 2 . . 1 . . . 1 Rammed 20 | . 6 . 2 3 7 . . . . 2 . . . . . . . Targets Rammed 24 | . 6 . 2 3 8 . . . . 5 . . . . . . . Kicked 3 | . . . . . . . . . . 3 . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . Highest Temperature 1339 | . 180 95 483 388 138 126 70 . 48 578 . 183 273 497 66 126 1339 Average Temperature 148 | . 46 32 173 134 35 40 32 . 21 129 . 88 143 182 37 47 409 Received Heat Transfer 1350 | . 102 24 208 68 121 66 36 . 18 408 . . 18 155 . . 126 Effects 81 | . . . 4 1 . . . . . 13 . . . 3 . . 60 Shutdowns 20 | . . . . . . . . . . 2 . . . 2 . . 16 Energy Bleed 9 | . . . . . . . . . . 4 . . . . . . 5 Interference 25 | . . . 3 . . . . . . 5 . . . . . . 17 Matter Decay 3 | . . . 1 . . . . . . . . . . . . . 2 Short Circuit 6 | . . . . 1 . . . . . . . . . 1 . . 4 Damage (minor) 8 | . . . . . . . . . . 1 . . . . . . 7 Damage (major) 5 | . . . . . . . . . . 1 . . . . . . 4 Damage (core) 5 | . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 2 . . . Parts Fried 18 | . . . . 1 4 1 . . . 5 . 1 3 3 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . 7 2 . . . . . . . . . . 2 Heat Transferred 8290 | . 50 . 729 1400 2100 550 . . 50 1200 . . 161 666 37 74 1273 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 1 . 2 . 3 . . . 1 3 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Peak Influence 421 | . 215 336 283 246 364 . . . . 421 149 35 132 . . 160 275 Initial 139 | . . . 58 19 86 . . . . 33 139 35 18 . . . 62 Average 105 | . 58 119 70 87 150 . . . . 180 141 35 60 . . 102 95 Maximum Alert Level 2 | . 1 1 1 1 2 . . . . 2 . . . . . . 1 Low Security (%) 83 | 100 96 83 92 80 79 . . . . 51 100 100 100 . . 100 88 Level 1 16 | . 3 16 7 19 20 . . . . 46 . . . . . . 11 Level 2 . | . . . . . . . . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 1 3 4 6 . . . . 14 . . 2 . . . 2 Investigation 5 | . . . 1 . 1 . . . . 3 . . . . . . . Extermination 8 | . . . . 2 2 . . . . 2 . . . . . . 2 Reinforcement 16 | . . 1 2 2 3 . . . . 6 . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . 1 . 2 2 . . . . 3 . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . 2 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Distress Signals 11 | . . 2 2 1 1 . . . . 3 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 11 16 23 16 20 10 3 . 7 53 . . 6 15 . 6 19 Peak Tracking Total 8 | . 2 2 4 3 4 4 3 . 3 8 . . 2 5 . 6 6 Tactical Retreats 8 | . . 1 2 . . . . . . 3 . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Traps Triggered 8 | . . . . 1 1 . . . . . 1 . . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Machines Disabled 27 | . 3 2 2 9 2 . . . . 3 . . . . . . 6 Max in Single Turn 3 | . 1 1 1 3 2 . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Machines Accessed 31 | . 5 2 3 2 3 . . 4 . 5 1 . 2 . . 1 3 Terminals 16 | . 4 2 2 1 1 . . . . 2 1 . . . . 1 2 Fabricators 5 | . . . . 1 1 . . . . 2 . . . . . . 1 Repair Stations 4 | . 1 . 1 . . . . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 76 | . 10 5 8 2 6 . . 19 . 14 2 . 4 . . 1 5 Successful 64 | . 8 4 5 2 5 . . 19 . 9 2 . 4 . . 1 5 Failed 12 | . 2 1 3 . 1 . . . . 5 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . . . . . . Terminals 34 | . 8 5 6 1 2 . . . . 6 2 . . . . 1 3 Fabricators 10 | . . . . 1 2 . . . . 5 . . . . . . 2 Repair Stations 9 | . 2 . 2 . . . . . . 3 . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 6 4 3 1 2 . . 19 . 4 2 . . . . 1 3 Record 13 | . . . . . . . . 11 . . 1 . . . . . 1 Part Schematic 3 | . . . . . . . . 2 . . . . . . . . 1 Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . 2 . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . Zone Layout 7 | . 2 1 . 1 . . . . . 1 1 . . . . . 1 Fabricator Hacks 7 | . . . . 1 1 . . . . 3 . . . . . . 2 Load Schematic 3 | . . . . . . . . . . 2 . . . . . . 1 Build 4 | . . . . 1 1 . . . . 1 . . . . . . 1 Repair Station Hacks 8 | . 2 . 2 . . . . . . 2 . . 2 . . . . Scan Component 4 | . 1 . 1 . . . . . . 1 . . 1 . . . . Repair 3 | . 1 . 1 . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . 2 . . . . Insert Component 2 | . . . . . 1 . . . . . . . 1 . . . . Analyze 2 | . . . . . 1 . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 16 | . 3 1 1 1 1 . . . . 4 . . 2 . . 1 2 Full Trace Events 6 | . 1 1 1 . . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built 6 | . . . . 4 1 . . . . 1 . . . . . . . Matter 789 | . . . . 252 285 . . . . 252 . . . . . . . Time 353 | . . . . 67 152 . . . . 134 . . . . . . . Total Robot Build Rating 25 | . . . . 16 5 . . . . 4 . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . 2 . . . . 1 . . . 1 Parts Built 1 | . . . . . . . . . . . . . . . . . 1 Matter 256 | . . . . . . . . . . . . . . . . . 256 Time 64 | . . . . . . . . . . . . . . . . . 64 Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 Parts Repaired 3 | . 1 . 1 . . . . . . . . . 1 . . . . Time 93 | . 32 . 32 . . . . . . . . . 29 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Total Allies 8 | . . . . 4 1 . . . 1 1 . 1 . . . . . Largest Group 4 | . . . . 4 1 1 1 . 1 1 . 1 1 . . . . Highest-Rated Group 94 | . . . . 48 18 18 18 . 94 37 . 46 46 . . . . Highest-Rated Ally 94 | . . . . 12 18 18 18 . 94 37 . 46 46 . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 47 | . . . . 33 . . . . 9 . . . 5 . . . . Total Damage 852 | . . . . 423 . . . . 304 . . . 125 . . . . Kills 8 | . . . . 8 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Turns Passed 13689 | 77 1226 656 1085 1171 1441 1511 682 308 1048 1139 105 223 276 995 503 212 1031 Spaces Moved 6334 | 41 624 281 479 506 583 652 277 129 462 453 67 139 133 593 330 118 467 Core 11 | 11 . . . . . . . . . . . . . . . . . Treads 3151 | 30 624 281 479 506 583 648 . . . . . . . . . . . Legs 3172 | . . . . . . 4 277 129 462 453 67 139 133 593 330 118 467 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 200 200 200 220 240 240 180 150 150 150 150 150 150 150 145 Average Speed 188 | 156 178 192 200 200 211 221 240 240 218 179 150 150 150 150 150 150 149 Slowest Speed 360 | 250 180 200 200 200 220 360 240 240 240 210 150 150 150 150 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 86 28 35 13 23 76 52 78 80 18 3 84 5 85 41 5 34 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 4 1 . 3 . . . . 3 2 . . Spaces Dug 5 | . . . . . . . . . . 1 . . . . . 4 . Terrain Destroyed 271 | . . 1 8 46 21 47 . . . 33 . . 12 18 3 4 78 Melee . | . . . . . . . . . . . . . . . . . . Projectile 82 | . . 1 1 2 2 . . . . 27 . . 10 18 3 4 14 AOE 189 | . . . 7 44 19 47 . . . 6 . . 2 . . . 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Res Arm Total 7313 | 50 685 338 539 594 697 687 283 128 478 618 75 146 186 641 333 138 697 Wait 188 | . 3 3 6 11 26 . . . . 36 . . 32 . . . 71 Move 6318 | 40 623 280 478 505 582 651 276 128 461 452 67 138 132 592 329 117 467 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 122 | 2 12 12 9 16 15 5 2 . 2 10 . 4 1 4 2 4 22 Fast Attach 40 | 7 1 3 1 1 2 2 . . 2 10 . . 1 2 . 1 7 Attach 65 | . 3 2 2 4 9 6 . . . 9 3 . 1 3 . 4 19 Detach 16 | . 2 3 . . 6 1 . . 2 2 . . . . . . . Swap 53 | 1 3 5 7 5 4 1 . . . 3 . 1 6 4 . . 13 Drop 112 | . 7 4 7 15 6 6 . . . 11 5 . 3 10 . 5 33 Fire 365 | . 25 26 27 34 39 15 5 . 11 80 . 3 10 26 2 7 55 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . 5 . . . . . . . Crush 19 | . 6 . 2 3 8 . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Weapon x1 314 | -10/Materials | Build established: Hacker-Gunner 678 | -10/Materials | Identified exit to Materials 678 | -10/Materials | Discovered exit to Materials (range 14) 861 | -10/Materials | Identified exit to Mines 861 | -10/Materials | Discovered exit to Mines (range 7) 870 | -10/Materials | Repaired Beam Rifle? 1013 | -10/Materials | Discovered exit to Materials (range 12) 1047 | -10/Materials | Discovered exit to Mines (range 9) 1279 | -10/Materials | Discovered exit to Materials (range 8) 1304 | -10/Materials | Entered another Materials area 1304 | -9/Materials | Evolved 2 slots: Utility x2 1863 | -9/Materials | Identified exit to Materials 1863 | -9/Materials | Discovered exit to Materials (range 16) 1960 | -9/Materials | Entered another Materials area 1960 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2147 | -8/Materials | Repaired Hvy. Assault Rifle? 2284 | -8/Materials | Identified exit to Factory 2284 | -8/Materials | Discovered exit to Factory (range 3) 3045 | -8/Materials | Entered Factory 3045 | -7/Factory | Evolved 2 slots: Utility x2 3316 | -7/Factory | Fabricated S-27 Virus? 4164 | -7/Factory | Identified exit to Factory 4164 | -7/Factory | Discovered exit to Factory (range 8) 4216 | -7/Factory | Entered another Factory area 4216 | -6/Factory | Evolved 2 slots: Utility x2 4511 | -6/Factory | Build established: Hauler-Gunner 4646 | -6/Factory | Spotted B-75 Beast 5415 | -6/Factory | Local fabrication network quarantined 5546 | -6/Factory | Fabricated M-22 Extractor? 5651 | -6/Factory | Identified exit to Lower Caves 5651 | -6/Factory | Discovered exit to Lower Caves (range 3) 5657 | -6/Factory | Entered Lower Caves 5657 | -6/Lower Caves | Accompanied by 1 ally 5658 | -6/Lower Caves | Encountered a Warlord checkpoint 6102 | -6/Lower Caves | Learned 4 Factory zone layouts 6213 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7082 | -6/Lower Caves | Identified exit to Lower Caves 7082 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 7106 | -6/Lower Caves | Ambushed by wild Derelicts 7151 | -6/Lower Caves | Lost 4 parts (1n3w) 7168 | -6/Lower Caves | Entered another Lower Caves area 7168 | -6/Lower Caves | Accompanied by 1 ally 7301 | -6/Lower Caves | Identified exit to Factory 7301 | -6/Lower Caves | Discovered exit to Factory (range 8) 7327 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7800 | -6/Lower Caves | Identified exit to Data Miner 7800 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 7824 | -6/Lower Caves | Learned location of Extension (-6) 7850 | -6/Lower Caves | Entered Data Miner 7850 | -6/Data Miner | Identified exit to Proximity Caves 7850 | -6/Data Miner | Discovered exit to Proximity Caves (range 7) 7886 | -6/Data Miner | Met Data Miner 7946 | -6/Data Miner | Learned location of Section 7 (-2) 7946 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8004 | -6/Data Miner | Received God Mode back door access code from Data Miner 8158 | -6/Data Miner | Entered Proximity Caves 8638 | -5/Proximity Caves | Escorted by Enhanced Grunt 8858 | -5/Proximity Caves | Spotted B-75 Beast 8880 | -5/Proximity Caves | Destroyed B-75 Beast 8957 | -5/Proximity Caves | Learned Factory trap positions 9180 | -5/Proximity Caves | Build established: Scavenger-Gunner 9206 | -5/Proximity Caves | Entered Factory 9206 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9208 | -5/Factory | Loaded intel: 101 trap records 9330 | -5/Factory | Garrison activated, responded to threat 9857 | -5/Factory | Lost 3 parts (1p1n1w) 9877 | -5/Factory | Incoming investigation squad redirected 9975 | -5/Factory | Incoming investigation squad redirected 10176 | -5/Factory | Fabricated I-36 Angel? 10277 | -5/Factory | Identified exit to Factory 10277 | -5/Factory | Discovered exit to Factory (range 14) 10309 | -5/Factory | Build established: Hauler-Gunner 10345 | -5/Factory | Entered another Factory area 10345 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10450 | -4/Factory | Sucked down chute 10450 | -4/Factory | Entered Waste 10450 | -4/Waste | The area was eerily silent 10451 | -4/Waste | Met a frightened Derelict 10642 | -4/Waste | Identified exit to Factory 10642 | -4/Waste | Discovered exit to Factory (range 13) 10673 | -4/Waste | Entered Factory 10673 | -4/Factory | Accompanied by 1 ally 10738 | -4/Factory | Repaired Enh. Flexi-carbon Leg 10865 | -4/Factory | Identified exit to Upper Caves 10865 | -4/Factory | Discovered exit to Upper Caves (range 19) 10949 | -4/Factory | Entered Upper Caves 11318 | -4/Upper Caves | Attacked by a faux Warlord 11513 | -4/Upper Caves | Learned Research trap positions 11653 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11673 | -4/Upper Caves | Build established: Scavenger-Gunner 11872 | -4/Upper Caves | Identified exit to Upper Caves 11872 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 11944 | -4/Upper Caves | Entered another Upper Caves area 12429 | -4/Upper Caves | Identified exit to Research 12429 | -4/Upper Caves | Discovered exit to Research (range 12) 12447 | -4/Upper Caves | Entered Research 12447 | -3/Research | Evolved 2 slots: Utility x2 12448 | -3/Research | Loaded intel: 68 trap records 12613 | -3/Research | Identified exit to Armory 12613 | -3/Research | Identified exit to Testing 12659 | -3/Research | Entered Armory 12898 | -3/Armory | Found Prototype Launcher 12899 | -3/Armory | Identified Hellfire Missile Launcher 13126 | -3/Armory | Found Prototype Device 13128 | -3/Armory | Found Prototype Device 13253 | -3/Armory | Fabricated Nova Cannon (x1) 13274 | -3/Armory | Build established: Hauler-Gunner 13561 | -3/Armory | Core integrity fell below 50% 13573 | -3/Armory | System corruption reached 10% 13583 | -3/Armory | Core integrity fell below 20% 13639 | -3/Armory | Lost 7 parts (1p1n5w) 13641 | -3/Armory | Identified Exp. Thermal Defense Suite 13662 | -3/Armory | Spotted B-86 Titan 13690 | -3/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 13675_ Penetrated by Slug. 13675_ Slug penetrates Wall. 13678_ Acquired 69 matter. 13678_ Slug penetrates Wall. 13678_ Penetrated by Slug. 13678_ Slug penetrates Wall. 13678_ Penetrated by Slug. 13679_ System corrupted: Cld. Plasma Rifle targeting data glitched. 13682_ Penetrated by Slug. 13682_ Slug penetrates Wall. 13682_ Penetrated by Slug. 13682_ Slug penetrates H-77 Assassin. 13682_ Slug penetrates Wall. 13687_ System corrupted: Exp. Power Shielding rejected. 13687_ Penetrated by Slug. 13687_ System corrupted: Railgun targeting data glitched. 13688_ Penetrated by Slug. 13688_ Slug penetrates Wall. 13688_ Enh. Biometal Leg destroyed. 13689_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????########### | | ???????????????????????????????????????# | | ??????????????????????????????????????## """"" | | ??????????????????????????????????#####" ! * | | ??????????????????????????????????# " "==!" | | ??????????????????????????????????# =] !|= """"" | | ?????????????????????????????????## ]] !%[ | | ????????????????????????????###??#" ]]|=*######+## | | ???????????????????????###### ##### ]]*!!#???# | | ???????????????????????# ; [ !# ##### | | ???????????????????????# ;=[[Y[ | | ???????????????????????# !! ; [[!# #### | | ???????????????????????# ! !! ; # #??? | | ???????????????????????#=@= w ;;;##" #??? | | ?????????????? /h " """ ; BB #??? | | ????????? # """""" ; B #??? | | ?????????"" ?# """"""" # " " #??? | | ?????????"" ??# #?? "Y" #??? | | ?????????"" ???# """"""" #???? ? /??? | | ?????????"" ????# """"""" #???????? ?# ?? | | ??????????" ??????# """"""" #?????????? ? ? | | ????????? """???????# p #?????????????## | | ????????? ""????????####+#?#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 45 Energy Capacity 1070 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Shock Bomb Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Nova Cannon | -4/Factory | Scanalyzed Nova Cannon | -3/Armory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded M-22 Extractor | x1 | -6/Factory | Preloaded I-36 Angel | x1 | -5/Factory Nova Cannon | x1 | -3/Armory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed NeutralizingChipScrap Manual? 0 Play Time 02:24:07 Cumulative 32.8 hours Start 2021.09.30 @ 22:01:51 End 2021.10.02 @ 10:37:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 0 Adventurer 22 Explorer 15 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa6ad6ff-56fc-4823-bf4b-8c3394764832