Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 20:52:23 Player: Kat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (2036) 2036 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 7912 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 399 Met Imprinter 300 Was Imprinted 300 Friendly Fire -245 Cogmind --------- Core Integrity 940/1000 Matter 295/300 Energy 66/290 System Corruption 0% Temperature Warm (192) Movement Core (2250) Ox44 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Storm Laser > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Improved VSS Leg Advanced Heat Sink Improved Cooling System Gravity Neutralizer Gravity Neutralizer Gravity Neutralizer Improved Signal Interpreter Matter Filter Kinecellerator Kinecellerator Hacking Suite System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Bomb Factory No. 2 Phasing AFG Heavy Particle Gun Long-range Missile Launcher Improved Datajack Improved Remote Datajack Makeshift Axe GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved VSS Leg Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Signal Interpreter Matter Filter Kinecellerator Kinecellerator Propulsion Shielding Hacking Suite System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Bomb Factory No. 2 Phasing AFG Heavy Particle Gun Long-range Missile Launcher Improved Datajack Improved Remote Datajack Plasma Cutter Makeshift Axe GAL Module [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Wheel Leg Improved VSS Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Light Cannon Energy Gun Storm Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . . 2 2 . . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 81 | 6 13 5 5 17 15 2 11 . 7 Power 10 | 1 2 . 1 3 3 . . . . Engine 10 | 1 2 . 1 3 3 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 4 . 2 1 . . . . 2 Treads . | . . . . . . . . . . Leg 4 | 2 . . . . . . . . 2 Wheel 7 | . 4 . 2 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 . 1 6 7 . 7 . 5 Device 13 | . . . . 2 2 . 6 . 3 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 12 | . 1 . 1 4 3 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 31 | 2 5 5 1 7 5 2 4 . . Energy Gun 8 | 1 . . . 3 . 2 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 5 1 . 4 4 . . . . Ballistic Cannon 4 | . . 4 . . . . . . . Launcher 3 | . . . 1 . 1 . 1 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . . 4 . . 5 . 2 Parts Lost 8 | . 1 . 5 1 . . . . 1 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 2 | . . . 1 . . . . . 1 Weapon 2 | . 1 . 1 . . . . . . Highest Loss Streak 3 | . 1 . 3 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 92 98 89 91 93 98 78 76 67 Engine 7 | . 13 11 2 8 6 7 7 7 5 Leg 1 | . 2 . . . . . . . 9 Wheel 17 | . 25 22 21 17 15 15 15 15 5 Device 9 | . . . . 6 15 15 15 15 11 Storage 8 | . 14 11 11 9 7 7 7 7 5 Processor 8 | . . . . . 13 15 15 15 11 Protection 8 | . 8 11 11 13 6 7 7 7 10 Energy Gun 4 | . 1 . . 5 . 13 7 7 5 Ballistic Gun 7 | . 26 1 . 16 18 7 . . . Ballistic Cannon 6 | . . 42 37 5 . . . . . Launcher 2 | . . . 6 9 6 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 14 92 98 100 116 120 108 124 121 141 Greatest Support 24 | 20 24 24 24 24 22 22 22 22 22 Greatest Overweight (x) 46 | 4 7 4 4 9 5 4 5 5 46 Average Overweight (x) 4 | . 2 3 3 4 4 4 4 5 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 Most Carried 25 | 1 25 24 22 25 25 24 25 25 25 Average Carried 23 | . 20 22 19 22 24 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 25 22 17 25 25 23 25 25 25 Class Distribution -------------------- 49% | Skirmisher 32% | Tank 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 2799 | 213 262 261 665 812 291 . 185 50 60 Remotely . | . . . . . . . . . . Salvage Created 3231 | . 403 255 366 1029 291 . . 153 734 Parts 206 | . 38 17 33 72 10 . . 4 32 Haulers Intercepted 5 | . 1 . . 3 . . . . 1 Recyclers Shooed 3 | . . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 22 . Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 10 2 18 21 3 . . 2 4 Guns 32 | . 10 . . 15 3 . . 1 3 Cannons 20 | . . 2 16 2 . . . . . AOE 6 | . . . 2 4 . . . . . Classes Destroyed 11 | . 6 2 . 2 . . . 1 . Worker 7 | . 1 . 1 3 1 . . . 1 Builder 7 | . . 1 2 1 . . . . 3 Hauler 5 | . 1 . . 3 . . . . 1 Recycler 11 | . . 4 1 2 1 . . . 3 Operator 2 | . 1 . . 1 . . . . . Watcher 7 | . 3 2 . 1 1 . . . . Swarmer 31 | . 6 . 14 8 . . . . 3 Grunt 23 | . 4 2 4 10 2 . . 1 . Sentry 4 | . . . . 2 1 . . . 1 Hunter 2 | . . . . 1 . . . 1 . Fireman 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 5 6 6 7 3 . . 1 4 Combat Bots Only 7 | . 3 2 4 7 2 . . 1 3 Max Kills in Single Turn 4 | . 1 2 3 4 1 . . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 356 | . 43 7 107 80 29 . . 15 75 Missed 88 | . 9 3 26 14 13 . . 5 18 Damage Taken 3373 | . 331 58 719 878 122 . . 282 983 Core 336 | . 42 11 110 101 . . . 12 60 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 46 | . 9 3 22 12 . . . . . Core Remaining (%) 86 | 100 83 . 69 81 . . . 98 . Volleys Fired 175 | . 36 13 34 61 12 . 1 5 13 Largest 4 | . 2 4 4 4 3 . 3 1 1 Hottest 250 | . 46 140 140 135 75 . 136 250 250 Shots Fired 489 | . 66 52 124 190 36 . 3 5 13 Gun 272 | . 66 . . 149 36 . 3 5 13 Cannon 209 | . . 52 124 33 . . . . . Launcher 8 | . . . . 8 . . . . . Special . | . . . . . . . . . . Kinetic 434 | . 66 52 124 155 36 . 1 . . Thermal 47 | . . . . 27 . . 2 5 13 Explosive 8 | . . . . 8 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 6 6 5 17 13 . . 3 6 Robot Miss Streak 11 | . 4 5 11 11 2 . . 6 9 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 229 | . 39 20 34 90 28 . . 5 13 Core Hits 150 | . 19 9 23 58 11 . . 6 24 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 7 | . 1 1 3 2 . . . . . Destroy 2 | . 1 . . 1 . . . . . Blast 5 | . . 1 3 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6142 | . 594 386 946 2184 489 . . 498 1045 Guns 4042 | . 573 . . 1437 489 . . 498 1045 Cannons 1293 | . . 355 676 262 . . . . . Explosions 709 | . . . 224 485 . . . . . Melee . | . . . . . . . . . . Ramming 98 | . 21 31 46 . . . . . . Kinetic 3470 | . 573 355 676 1377 489 . . . . Thermal 2089 | . . . 224 322 . . . 498 1045 Explosive 485 | . . . . 485 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 . 1 . 1 1 1 . . Average Corruption 1 | . 1 . 1 . 1 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . 12 . 6 . 2 . . . . Message Errors 7 | . 5 . 2 . . . . . . Matter Fused 6 | . 4 . 2 . . . . . . Heat Flow Errors 3 | . . . 2 . 1 . . . . Energy Discharges 1 | . 1 . . . . . . . . Data Loss (minor) 3 | . 2 . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . 12 11 11 . . . . . Projectiles 12 | . . 12 . . . . . . . Explosions 16 | . . . 5 11 . . . . . Melee 6 | . . . 6 . . . . . . Knockbacks 20 | . 1 8 9 2 . . . . . Impact 1 | . 1 . . . . . . . . Kinetic 17 | . . 7 8 2 . . . . . Secondary 2 | . . 1 1 . . . . . . Self-Inflicted Damage 47 | . 9 15 23 . . . . . . Shots . | . . . . . . . . . . Rammed 6 | . 4 1 1 . . . . . . Targets Rammed 6 | . 4 1 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 713 | . 35 208 390 713 169 . 34 156 192 Average Temperature 112 | . 8 80 127 168 92 . 25 58 65 Received Heat Transfer 684 | . 72 24 69 351 39 . . 30 99 Effects 19 | . . . 1 18 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 3 | . . . 1 2 . . . . . Interference 6 | . . . . 6 . . . . . Matter Decay 3 | . . . . 3 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 5 | . . . . 5 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 3 | . . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 8 | . . . . . . . . 4 4 Heat Transferred 3254 | . . . 300 629 . . . 800 1525 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Peak Influence 617 | . 225 118 370 617 357 . . . 128 Initial 280 | . . 7 45 72 280 . . . 67 Average 176 | . 61 46 198 349 256 . . . 84 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . Low Security (%) 63 | 100 97 100 71 12 13 . . . 100 Level 1 29 | . 2 . 28 46 86 . . . . Level 2 7 | . . . . 41 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 . 2 1 . . . 1 Investigation 2 | . . 1 . . 1 . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 2 | . . . . 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 5 | . 2 . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 15 6 18 32 6 . . 15 9 Peak Tracking Total 8 | . 4 5 4 8 2 . . 7 5 Tactical Retreats 3 | . . . 1 . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 11 | . 5 . . 1 4 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 6 | . . . 4 1 . . . 1 . Max in Single Turn 4 | . . . 4 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 12 | . 6 1 . 2 2 . . . 1 Terminals 10 | . 6 . . 2 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 38 | . 20 4 . 7 5 . . . 2 Successful 20 | . 12 4 . 4 . . . . . Failed 18 | . 8 . . 3 5 . . . 2 Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 36 | . 23 . . 7 3 . . . 3 Terminals 32 | . 20 . . 7 3 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 4 | . 4 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . Recycle Component 2 | . . 2 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 8 . . 4 . . . . . Terminals 12 | . 8 . . 4 . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 8 | . 6 . . 2 . . . . . Operators 3 | . 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 1 . 2 2 . . . 1 Full Trace Events 2 | . . 1 . . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . Recycled Matter 86 | . . 86 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 8 | . . . . . . . 8 . . Largest Group 8 | . . . . . . . 8 8 1 Highest-Rated Group 248 | . . . . . . . 248 248 39 Highest-Rated Ally 40 | . . . . . . . 40 40 39 Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . . . . . . . 48 . Total Damage 1255 | . . . . . . . . 1255 . Kills 14 | . . . . . . . . 14 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 7079 | 44 1053 217 868 725 721 47 1857 1044 503 Spaces Moved 3597 | 27 486 99 524 294 441 32 1119 452 123 Core 19 | 8 1 . . . . . . . 10 Treads . | . . . . . . . . . . Legs 84 | 19 65 . . . . . . . . Wheels 3494 | . 420 99 524 294 441 32 1119 452 113 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 135 135 150 145 145 145 160 175 Average Speed 156 | 127 131 149 137 156 147 145 158 160 351 Slowest Speed 2350 | 250 250 150 150 225 160 145 160 160 2350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 91 14 96 29 10 6 90 65 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . . 2 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 10 | . . . 2 . . . 4 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 91 | . . . 22 69 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 91 | . . . 22 69 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total 4716 | 33 845 136 588 468 498 33 1204 758 153 Wait 727 | . 267 13 25 64 12 . 43 300 3 Move 3588 | 26 485 98 523 293 440 31 1118 451 123 Hop . | . . . . . . . . . . Pick Up 72 | 1 28 1 . 17 9 . 11 1 4 Fast Attach 41 | 6 11 2 . 4 11 . 4 . 3 Attach 22 | . 1 3 5 5 3 2 1 . 2 Detach 15 | . 4 3 . 4 1 . 2 . 1 Swap 18 | . 1 . . 8 1 . 6 . 2 Drop 52 | . 8 2 . 12 9 . 18 1 2 Fire 175 | . 36 13 34 61 12 . 1 5 13 Melee . | . . . . . . . . . . Ram 6 | . 4 1 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 7) 475 | -10/Materials | Discovered new exit (range 11) 638 | -10/Materials | Discovered new exit (range 16) 1056 | -10/Materials | Discovered new exit (range 15) 1098 | -10/Materials | Entered another Materials area 1098 | -9/Materials | Evolved 2 slots: Weapon x2 1170 | -9/Materials | Discovered new exit (range 15) 1315 | -9/Materials | Entered Mines 1325 | -9/Mines | Met a Derelict bent on vengeance 1394 | -9/Mines | Build established: Tank 1674 | -9/Mines | Learned location of Storage (-7) 1686 | -9/Mines | Lost 3 parts (2n1w) 1850 | -9/Mines | Learned location of 1 exit from Materials 1870 | -9/Mines | Discovered new exit (range 6) 2173 | -9/Mines | Discovered new exit (range 7) 2183 | -9/Mines | Entered Materials 2183 | -8/Materials | Evolved 2 slots: Utility x2 2184 | -8/Materials | Identified exit to Factory 2658 | -8/Materials | Discovered exit to Factory (range 5) 2666 | -8/Materials | Destroyed 7 combat bots 2908 | -8/Materials | Entered Factory 2908 | -7/Factory | Evolved 2 slots: Utility x2 3170 | -7/Factory | Discovered new exit (range 16) 3204 | -7/Factory | Build established: Skirmisher 3283 | -7/Factory | Identified exit to Storage 3614 | -7/Factory | Discovered new exit (range 10) 3626 | -7/Factory | Identified exit to Lower Caves 3629 | -7/Factory | Entered Lower Caves 3667 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3672 | -7/Lower Caves | Identified exit to Zion 3676 | -7/Lower Caves | Entered Zion 3782 | -6/Zion | System corruption cleaned by Quarantine Array 3876 | -6/Zion | Found Prototype Energy Gun 3876 | -6/Zion | Identified Storm Laser 3965 | -6/Zion | Learned Factory emergency access door positions 4039 | -6/Zion | Learned Factory scanalyzer intel 4180 | -6/Zion | Found Prototype Device 4181 | -6/Zion | Identified Phasing AFG 4317 | -6/Zion | Gained Derelict followers 4413 | -6/Zion | Found Prototype Device 4414 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4478 | -6/Zion | Found Prototype Special Weapon 4480 | -6/Zion | Identified RU-N14's Throwing Claymores 4611 | -6/Zion | Found GAL Module 4805 | -6/Zion | Given the Hacking Drone Bay 4806 | -6/Zion | Found Prototype Device 4807 | -6/Zion | Identified Hacking Drone Bay 4901 | -6/Zion | Imprinted 4903 | -6/Zion | Declared Zion's savior 5382 | -6/Zion | Discovered new exit (range 16) 5415 | -6/Zion | Found Prototype Device 5520 | -6/Zion | Identified exit to Proximity Caves 5533 | -6/Zion | Entered Proximity Caves 5533 | -5/Proximity Caves | Accompanied by 8 allies 5798 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5867 | -5/Proximity Caves | Learned location of Armory (-3) 5939 | -5/Proximity Caves | Lost 4 allies 6183 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6505 | -5/Proximity Caves | Discovered new exit (range 15) 6575 | -5/Proximity Caves | Identified exit to Factory 6577 | -5/Proximity Caves | Entered Factory 6577 | -5/Factory | Accompanied by 1 ally 6577 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6577 | -5/Factory | Identified Bomb Factory No. 2 6579 | -5/Factory | Loaded intel: 4 scanalyzer locations 6875 | -5/Factory | Build established: Tank 7080 | -5/Factory | Self-destructed Last Messages --------------- 06994_ ALERT: Security rotation in progress. 06995_ U-05 Engineer builds a Wall. 06995_ Critical hit (Burn: +37). 06998_ Slug penetrates Wall. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07000_ Critical hit (Burn: +37). 07003_ Slug penetrates Wall. 07006_ Penetrated by Slug. 07012_ Slug penetrates Wall. 07013_ Y-64 Sentinel critical meltdown. 07013_ Wave Gun melted. 07013_ Imp. Treads melted. 07058_ Lyr. Medium Armor Plating destroyed. 07064_ U-05 Engineer destroyed. 07068_ S-27 Virus destroyed. 07076_ K-01 Serf collects debris. 07077_ ALERT: Rogue bot located, Programmers report to Factory Zone 3P. 07079_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ????????????????? ###???????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????u?R???? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ?????????????????### ###????????????????????????? | | ?????????????????# #???????????###??????????? | | ???????????????### k ######= s ] %= ???????#+ | | ???????????????# #| %=%[@ [s* %! * ??????? | | ???????????????### A*######= !%! ???????# | | ?????????????????# #???????????###??????????# | | ?????????????????## ###########???????????????# | | ??????????????????#^ # ! #???????????????# | | ??????????????????# + #???????????????#= | | ??????????????????# # [ "" #???????????????#! | | ??????????????????# k# """#???????????????#= | | ??????????????????# # """ S"#???????????????#! | | ??????????????????# # """ """#???????????????#% | | ??????????????????# # """ """#???????????????#! | | ??????????????????# # #???????????????#| | | ??????????????????# ###+#########?????????????#! | | ??????????????????# #?# ## !#?####????????#% | | ??????????????????# ??# ## """ ###T ##########! | | ??????????????????# ??# / """ " *%! == | | ??????????????????# ??#### """ ###############= | | ??????????????????# ?????# [#?????????????#% | | ?????????"""??????# ?????# #?????????????#= | | ?????????"""??????# ?????####+###?????????????#| | | ?????????"S???????? ???????# #??????????????#! | | ?????????"""?????????????? T #??????????????# | | ??????????""?????????? ### #??????????????#! | | ?????????????????????###+????##+##??#########???#% | | ????????????????????????????????????# #???#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Force Field | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More I'm Back, Baby! The More The Merrier Challenges ------------ None Game ------ Seed BarrageFissionWand Manual? 0 Play Time 01:06:00 Cumulative 22.5 hours Start 2024.06.04 @ 15:46:32 End 2024.06.04 @ 20:52:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d26c1fe-1de6-4718-8b15-4f1f4063d3f3