Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 14:09:55 Player: Exeight Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (111) 555 Value Destroyed (3048) 3048 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 5496 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 12% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Sensor Array > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (16) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Light Armor Plating Heavy EM Pulse Gun Particle Gun Spread Laser Advanced Beam Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Maneuvering Thrusters > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Medium Storage Unit Medium Storage Unit Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun Spread Laser Spread Laser Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 74 | 3 16 25 30 Power 12 | 1 2 5 4 Engine 11 | 1 2 5 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 18 | . 6 4 8 Treads 4 | . 4 . . Leg 14 | . 2 4 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 4 3 Device 7 | . . 4 3 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 33 | 1 5 12 15 Energy Gun 15 | 1 3 4 7 Energy Cannon 4 | . . 2 2 Ballistic Gun 8 | . 1 4 3 Ballistic Cannon 2 | . 1 1 . Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 33 | . 3 7 23 Power 5 | . 1 1 3 Propulsion 10 | . 1 1 8 Utility 5 | . . 1 4 Weapon 13 | . 1 4 8 Highest Loss Streak 10 | . 1 2 10 Average Slot Usage (%) 91 | . 97 94 69 Engine 11 | . 13 10 8 Treads 7 | . 21 . . Leg 14 | . 5 21 12 Device 10 | . . 18 14 Storage 21 | . 22 22 18 Protection 1 | . 5 . . Energy Gun 9 | . 7 11 7 Energy Cannon 2 | . . 4 2 Ballistic Gun 5 | . 9 3 4 Ballistic Cannon 4 | . 11 1 . Naked Turns . | . . . . Heaviest Build 51 | 9 43 50 51 Greatest Support 40 | 3 40 23 23 Greatest Overweight (x) 14 | 2 2 3 14 Average Overweight (x) 1 | 1 . 1 3 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 14 | 5 12 16 16 Most Carried 16 | 5 16 16 16 Average Carried 13 | 4 9 15 13 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 5 15 16 13 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1748 | 230 624 444 450 Remotely . | . . . . Salvage Created 3986 | . 1246 1364 1376 Parts 218 | . 68 92 58 Haulers Intercepted 6 | . 1 3 2 Recyclers Shooed 5 | . 4 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 79 | . 20 31 28 Guns 42 | . 12 19 11 Cannons 21 | . 8 11 2 AOE 13 | . . 1 12 Classes Destroyed 11 | . 7 3 1 Worker 4 | . 1 2 1 Builder 10 | . 7 2 1 Tunneler 1 | . . . 1 Hauler 6 | . 1 3 2 Recycler 5 | . 4 1 . Operator 1 | . 1 . . Watcher 5 | . 1 3 1 Swarmer 16 | . . 13 3 Grunt 53 | . 20 9 24 Brawler 2 | . . 1 1 Sentry 8 | . . 8 . Best Kill Streak 7 | . 7 7 7 Combat Bots Only 6 | . 4 6 6 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4561 | . 707 1213 2641 Core 809 | . 87 170 552 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 65 57 . Volleys Fired 304 | . 104 124 76 Largest 2 | . 2 2 2 Hottest 121 | . 91 121 106 Shots Fired 566 | . 199 244 123 Gun 403 | . 128 179 96 Cannon 149 | . 71 60 18 Launcher 14 | . . 5 9 Special . | . . . . Kinetic 239 | . 151 61 27 Thermal 231 | . 37 168 26 Explosive 14 | . . 5 9 Electromagnetic 82 | . 11 10 61 Robot Hit Streak 26 | . 15 26 24 Robot Miss Streak 5 | . 5 4 5 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 372 | . 126 149 97 Core Hits 174 | . 57 58 59 Critical Hits 5 | . 1 3 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 4 | . 1 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6777 | . 1759 2272 2746 Guns 3862 | . 1091 1459 1312 Cannons 1575 | . 647 661 267 Explosions 1250 | . . 84 1166 Melee . | . . . . Ramming 90 | . 21 68 1 Kinetic 2090 | . 1303 467 320 Thermal 2640 | . 297 1551 792 Explosive 760 | . . 84 676 Electromagnetic 1197 | . 138 102 957 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . 2 12 Average Corruption 3 | . . 1 12 Corruption Purged . | . . . . Effects 28 | . . 10 18 Message Errors 8 | . . 4 4 Matter Fused 4 | . . . 4 Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 3 . Data Loss (minor) 2 | . . 1 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Misdirections 3 | . . . 3 Targeting Errors 4 | . . 1 3 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 88 | . 14 2 72 Projectiles 16 | . 14 2 . Explosions 72 | . . . 72 Melee . | . . . . Knockbacks 12 | . 10 2 . Impact 1 | . . 1 . Kinetic 9 | . 8 1 . Secondary 2 | . 2 . . Self-Inflicted Damage 375 | . . 22 353 Shots 8 | . . . 8 Rammed 9 | . 5 3 1 Targets Rammed 14 | . 7 6 1 Kicked 4 | . 1 3 . Crushed 1 | . 1 . . Highest Temperature 224 | . 198 218 224 Average Temperature 50 | . 40 76 55 Received Heat Transfer 1665 | . 399 240 1026 Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Fried 5 | . . . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 1 5 . Heat Transferred 5395 | . 814 3626 955 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 571 | . 257 421 571 Average Influence 192 | . 111 175 409 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 62 | 100 90 61 6 Level 1 22 | . 9 32 25 Level 2 14 | . . 6 67 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 4 3 3 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 6 | . 2 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 138 | . 46 58 34 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 8 | . 4 4 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 2 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 2 1 4 Max in Single Turn 4 | . 1 1 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 5 1 Terminals 8 | . 2 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 3 7 2 Successful 8 | . 3 4 1 Failed 4 | . . 3 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 3 7 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 4 1 Record 1 | . . . 1 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Reprogram Traps 1 | . 1 . . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5133 | 71 1808 2330 924 Spaces Moved 2011 | 54 816 849 292 Core 66 | 54 10 . 2 Treads 618 | . 618 . . Legs 1327 | . 188 849 290 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 150 150 150 Average Speed 177 | 115 172 174 213 Slowest Speed 750 | 150 200 210 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 45 | 3 85 69 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 147 | . . 34 113 Melee . | . . . . Projectile . | . . . . AOE 147 | . . 34 113 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2992 | 61 1011 1453 467 Wait 488 | . 43 405 40 Move 2008 | 53 815 848 292 Hop . | . . . . Pick Up 73 | 5 22 24 22 Fast Attach 8 | 3 2 1 2 Attach 38 | . 10 9 19 Detach . | . . . . Swap 28 | . 4 15 9 Drop 31 | . 4 21 6 Fire 304 | . 104 124 76 Melee . | . . . . Ram . | . . . . Kick 9 | . 2 6 1 Crush 5 | . 5 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 12) 867 | -10/Materials | Discovered new exit (range 16) 1247 | -10/Materials | Discovered new exit (range 16) 1458 | -10/Materials | Discovered new exit (range 6) 1880 | -10/Materials | Entered another Materials area 1880 | -9/Materials | Evolved 2 slots: Utility x2 3415 | -9/Materials | Discovered new exit (range 14) 3433 | -9/Materials | Identified exit to Mines 4090 | -9/Materials | Discovered new exit (range 9) 4210 | -9/Materials | Entered another Materials area 4210 | -8/Materials | Evolved 2 slots: Utility x2 4353 | -8/Materials | Lost 7 parts (1p2n2u2w) 4839 | -8/Materials | Crushed by falling debris 4839 | -8/Materials | Core integrity fell below 50% 4839 | -8/Materials | System corruption reached 10% 4897 | -8/Materials | Core integrity fell below 20% 4908 | -8/Materials | Lost 10 parts (2p3n2u3w) 5134 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Hvy. Assault Rifle. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Treads. U-05 Engineer lays Concrete. System corrupted: FCS attempts to trigger Hvy. EM Shotgun. System corrupted: Hvy. EM Shotgun misfires. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. Acquired Aluminum Leg. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. System corrupted: Component data lost. Hvy. Assault Rifle destroyed. 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System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed HoverProcessingReplicator Manual? 0 Play Time 01:01:07 Cumulative 10.2 hours Start 2019.12.13 @ 22:31:37 End 2019.12.14 @ 14:09:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e28a5e8d-fcb1-4b4d-a649-9f77b6d367b8