Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.19 @ 20:08:17 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (251) 1255 Value Destroyed (11564) 11564 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3994) 3994 TOTAL SCORE: 23633 Bonus ------- High Alert Combat Kills 997 Follower Combat Kills 49 Win 3000 Friendly Fire -52 Cogmind --------- Core Integrity 1482/1600 Matter 300/300 Energy 53/350 System Corruption 3% Temperature Cool (11) Movement Treading (148) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Heavy Treads Advanced Medium Treads Advanced Medium Treads Advanced Heavy Treads > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Core Analyzer Improved Transmission Jammer Improved Weapon Shielding Layered Medium Armor Plating System Restoration Module > --- WEAPON (4) ------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (36) --- Quantum Reactor Light Quantum Reactor Improved Heavy Treads Biometal Medium Treads Biometal Heavy Treads Matter Compressor (250) Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Terrain Scan Processor Advanced Core Analyzer Precision Matter Filter Weapon Cycler Improved Weapon Cycler Advanced Weapon Cycler Improved Focal Shield Advanced Thermal Shield Improved Shock Absorption System Dynamic Insulation System Long-range Tractor Beam Heavy Neutron Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Railgun Railgun Railgun Proton Missile Launcher Micro-nuke Launcher Great Axe Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Advanced Medium Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Core Analyzer Precision Matter Filter Advanced Weapon Cycler Improved Transmission Jammer Layered Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Improved Heavy Treads Biometal Medium Treads Biometal Heavy Treads Matter Compressor Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Terrain Scanner Weapon Cycler Improved Weapon Cycler Improved Transmission Jammer Improved Weapon Shielding Improved Weapon Shielding Layered Medium Armor Plating Improved Focal Shield Improved Shock Absorption System Hacking Suite Improved Hacking Suite Dynamic Insulation System System Restoration Module Long-range Tractor Beam Heavy Neutron Cannon KE Penetrator Railgun Railgun Railgun Railgun Railgun Proton Missile Launcher Micro-nuke Launcher Great Axe [Rating: 152] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Reinforced Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 . 1 . . Utility 12 | . . 1 1 1 2 1 2 1 2 1 Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 389 | 6 7 24 12 16 22 29 59 60 36 118 Power 17 | 2 . 3 1 . 1 . 3 1 1 5 Engine 8 | 2 . 3 1 . 1 . 1 . . . Core . | . . . . . . . . . . . Reactor 9 | . . . . . . . 2 1 1 5 Propulsion 45 | 2 1 9 2 . 5 3 8 10 3 2 Treads 45 | 2 1 9 2 . 5 3 8 10 3 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 242 | . 4 3 5 10 6 19 34 45 25 91 Device 194 | . 1 . . 7 6 13 28 42 17 80 Storage 14 | . 2 1 3 1 . 1 3 . 2 1 Processor 8 | . 1 2 1 1 . . 1 1 1 . Hackware 7 | . . . . 1 . 1 . . 2 3 Protection 19 | . . . 1 . . 4 2 2 3 7 Artifact . | . . . . . . . . . . . Weapon 85 | 2 2 9 4 6 10 7 14 4 7 20 Energy Gun 8 | 2 . 4 1 . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 53 | . 2 3 3 5 8 4 9 3 4 12 Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . 2 . . . 2 3 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 13 | . . . . 1 2 1 1 . 2 6 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 1 . Parts Lost 13 | . . . . . . 1 2 1 2 7 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . . . . . 1 1 1 5 Weapon 5 | . . . . . . 1 1 . 1 2 Highest Loss Streak 2 | . . . . . . 1 1 1 2 2 Average Slot Usage (%) 95 | . 99 96 96 97 99 99 96 88 86 91 Engine 3 | . 14 11 9 7 6 5 2 . . . Reactor 1 | . . . . . . . 2 4 4 4 Treads 23 | . 28 32 34 30 26 29 23 18 17 16 Device 10 | . 2 . . 5 12 6 13 12 13 18 Storage 18 | . 17 11 17 15 20 21 21 19 17 16 Processor 13 | . 7 19 9 15 13 11 11 15 17 16 Protection 3 | . . . 7 . . 4 5 2 3 5 Energy Gun 1 | . 17 8 8 1 . . . . . . Ballistic Gun 15 | . 10 13 9 19 19 16 14 13 12 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 195 | 9 18 23 61 73 76 100 147 164 184 195 Greatest Support 200 | 40 40 63 86 86 88 116 154 190 200 200 Greatest Overweight (x) 1 | . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 36 | 4 8 8 16 22 22 28 32 32 36 36 Average Capacity 26 | 4 6 7 14 16 22 26 29 32 34 36 Most Carried 36 | 4 6 8 16 18 22 28 32 32 36 36 Average Carried 24 | 2 4 7 11 15 19 26 28 31 33 35 Final Capacity 36 | 4 6 8 16 22 22 28 32 32 36 36 Final Carried 36 | 3 6 8 16 18 22 28 32 32 36 36 Class Distribution -------------------- 69% | Hauler-Skirmisher 10% | Mutant 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Hauler-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -3/Research Hauler-Skirmisher | -2/Research Hauler-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 10018 | 260 49 440 192 263 794 1501 1677 1804 582 2456 Remotely 5982 | . . . . 263 296 640 1252 1360 447 1724 Salvage Created 14362 | 91 333 818 327 263 667 2443 2014 2989 643 3774 Parts 809 | . 19 57 21 8 49 154 97 174 53 177 Haulers Intercepted 5 | . . 3 . . . 1 . 1 . . Recyclers Shooed 7 | . . . . . 1 . 2 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 172 | . 5 19 6 2 10 31 27 22 7 43 Guns 149 | . 5 15 6 2 10 27 20 19 7 38 AOE 23 | . . 4 . . . 4 7 3 . 5 Classes Destroyed 15 | 1 3 4 1 . 3 . . 2 . 1 Worker 15 | . . 1 . . 1 8 4 1 . . Builder 7 | . . . . . 1 . 1 1 . 4 Tunneler 5 | . . . . . . . . 3 . 2 Hauler 5 | . . 3 . . . 1 . 1 . . Recycler 13 | 1 1 . . 2 . 2 . 6 . 1 Mechanic 1 | . . . . . . . . . . 1 Operator 4 | . . . . . 1 1 . . 1 1 Watcher 29 | . 3 4 1 . 2 8 2 5 . 4 Swarmer 31 | . 3 7 . . 3 15 . 3 . . Grunt 49 | . 2 9 2 1 . 3 12 6 . 14 Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . 1 . 1 . . . 1 . . Sentry 31 | . . 2 2 . 4 6 7 2 2 6 Hunter 25 | . . . 2 . 2 3 2 4 2 10 Programmer 32 | . . . . . 1 4 6 5 3 13 Best Kill Streak 10 | 1 5 6 3 2 3 8 10 6 3 8 Combat Bots Only 8 | . 3 6 3 2 2 6 7 4 3 8 Max Kills in Single Turn 7 | 1 2 2 1 1 2 4 7 3 2 4 Gunslinging 1 | . 1 1 . . . 1 . 1 . 1 Exploded 5 | . . 2 . . . 3 5 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 9263 | . 184 457 361 77 316 1638 1587 1103 465 3075 Core 400 | . 32 46 38 . 16 83 40 . 27 118 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 348 | . . . . . . . 61 93 14 180 Core Remaining (%) 94 | 100 87 88 93 100 98 91 96 100 98 92 Volleys Fired 494 | 4 23 49 24 8 35 81 68 87 18 97 Largest 4 | 2 2 2 2 3 3 3 3 3 3 4 Hottest 132 | 90 90 79 81 78 99 102 99 99 99 132 Shots Fired 1409 | 8 46 92 48 24 105 237 175 259 52 363 Gun 1391 | 8 46 89 48 24 105 233 171 258 51 358 Cannon 1 | . . . . . . . . . . 1 Launcher 17 | . . 3 . . . 4 4 1 1 4 Special . | . . . . . . . . . . . Kinetic 1302 | . 14 59 29 24 105 233 171 258 51 358 Thermal 63 | 4 9 30 19 . . . . . . 1 Explosive 17 | . . 3 . . . 4 4 1 1 4 Electromagnetic 27 | 4 23 . . . . . . . . . Robot Hit Streak 83 | 7 20 27 19 24 16 24 78 83 26 51 Robot Miss Streak 3 | . 1 1 1 1 2 2 2 2 1 3 Penetration Max 2 | . . . . 1 1 2 1 2 1 2 Secondary Targets 34 | . 1 4 . 1 2 6 3 5 2 10 Max Gunslinging Chain 2 | . 1 1 . 1 1 2 1 2 1 1 Shots Hit Robots 1144 | 7 35 79 44 20 85 185 142 221 42 284 Core Hits 596 | 2 13 35 17 7 33 104 79 124 23 159 Critical Hits 277 | . . 3 . . 5 81 30 86 16 56 Critical Kills 117 | . . 1 . . 3 35 12 33 7 26 Critical Parts Destroyed 140 | . . 2 . . 2 39 16 47 7 27 Melee Attacks 27 | . . . . 1 2 1 5 . 3 15 Impact . | . . . . . . . . . . . Slashing 27 | . . . . 1 2 1 5 . 3 15 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19703 | 89 446 1460 675 452 1273 2121 3811 2021 401 6954 Guns 15592 | 89 415 1161 675 452 1264 1550 2363 1676 401 5546 Cannons . | . . . . . . . . . . . Explosions 3898 | . 26 299 . . . 536 1422 345 . 1270 Melee . | . . . . . . . . . . . Ramming 213 | . 5 . . . 9 35 26 . . 138 Kinetic 14426 | . 117 703 354 452 1264 1550 2363 1676 401 5546 Thermal 1757 | 37 76 458 321 . . 254 611 . . . Explosive 3007 | . . 299 . . . 282 811 345 . 1270 Electromagnetic 300 | 52 248 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 3 3 8 . 2 3 Average Corruption 2 | . . . . . 3 2 3 . 1 1 Corruption Purged 3 | . . . . . . . . . . 3 Effects 48 | . . . . . 1 12 21 . 4 10 Message Errors 11 | . . . . . 1 1 4 . 1 4 Matter Fused 9 | . . . . . . 4 5 . . . Heat Flow Errors 3 | . . . . . . 2 1 . . . Energy Discharges 5 | . . . . . . . 2 . 1 2 Data Loss (minor) 8 | . . . . . . 2 3 . 1 2 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 2 | . . . . . . . 2 . . . Targeting Errors 9 | . . . . . . 3 3 . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 293 | . . 17 . . . 56 99 . . 121 Projectiles . | . . . . . . . . . . . Explosions 258 | . . 17 . . . 55 99 . . 87 Melee 35 | . . . . . . 1 . . . 34 Knockbacks 2 | . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 241 | . 32 32 . . . 44 72 . . 61 Shots 9 | . 1 1 . . . 1 2 . . 4 Rammed 13 | . 1 . . . 1 3 4 . . 4 Targets Rammed 15 | . 1 . . . 1 3 5 . . 5 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . 1 Highest Temperature 348 | 120 348 156 321 96 93 239 146 282 224 340 Average Temperature 66 | 61 90 44 129 43 31 22 33 74 91 101 Received Heat Transfer 1296 | . 96 192 90 36 36 210 186 90 . 360 Effects 6 | . . . 2 . . . . 1 . 3 Energy Bleed 3 | . . . 1 . . . . 1 . 1 Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . 1 . . . . . . . Siege Activations 26 | . . . . . . . 3 8 2 13 Total Turns 365 | . . . . . . . 63 103 36 163 Longest Duration 32 | . . . . . . . 32 32 22 31 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 2 . . 1 . 1 . . . Heat Transferred 2561 | 111 198 999 703 . . 150 400 . . . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 758 | 5 178 433 362 124 184 758 467 510 244 753 Initial 235 | . 2 . 155 80 27 37 235 150 198 78 Average 249 | 1 52 208 214 81 76 327 287 301 109 399 Maximum Alert Level 3 | . . 2 1 . . 3 2 2 1 3 Low Security (%) 50 | 100 100 43 51 100 100 48 16 25 97 24 Level 1 23 | . . 38 48 . . 7 60 42 2 13 Level 2 25 | . . 17 . . . 39 22 31 . 58 Level 3 1 | . . . . . . 4 . . . 3 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 47 | . . 3 . . 4 7 7 5 2 19 Investigation 8 | . . . . . 2 . 3 . 1 2 Extermination 15 | . . . . . 1 2 3 2 1 6 Reinforcement 14 | . . 3 . . 1 1 1 3 . 5 Assault 4 | . . . . . . 1 . . . 3 Garrison 6 | . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 1 1 . . 1 2 4 3 . 1 Communications Jammed 2 | . . . . . . . 1 1 . . Distress Signals 1 | . . . . . . . . 1 . . Times Spotted 269 | . 8 32 9 3 15 58 37 38 7 62 Peak Tracking Total 9 | . 4 6 3 3 3 8 9 6 3 8 Tactical Retreats 14 | . . 1 2 1 1 2 1 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . . 2 . . 2 1 1 7 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . 1 1 . . . 2 5 . . 1 Max in Single Turn 3 | . 1 1 . . . 2 3 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 6 1 1 6 3 7 6 5 6 7 Terminals 40 | . 6 1 1 4 3 6 3 4 6 6 Fabricators 5 | . . . . 1 . . 3 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 Total Hacks 125 | . 21 2 2 19 7 17 18 11 15 13 Successful 57 | . 8 . 2 6 2 11 11 3 9 5 Failed 67 | . 12 2 . 13 5 6 7 8 6 8 Catastrophic 10 | . 1 . . 2 1 . 2 1 1 2 Database Lockouts 1 | . 1 . . . . . . . . . Manual 70 | . 15 2 2 9 5 14 5 3 9 6 Terminals 105 | . 21 2 2 14 7 15 10 8 15 11 Fabricators 14 | . . . . 3 . . 8 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 2 . . . 2 Terminal Hacks 27 | . 6 . 1 2 1 3 4 1 6 3 Record 1 | . . . . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . Prototype ID Bank 5 | . 3 . . . . 1 . . 1 . Open Door 1 | . . . . . . . . . . 1 Level Access Points 5 | . 1 . . . . 1 1 . 1 1 Terminal Index 9 | . 1 . 1 1 1 1 1 1 1 1 Unreport Threat 2 | . . . . . . . 1 . 1 . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 7 | . . . . 1 . . 5 1 . . Load Schematic 5 | . . . . 1 . . 3 1 . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 23 | . 2 . 1 3 1 8 2 1 3 2 Terminals 21 | . 2 . 1 3 1 6 2 1 3 2 Track 1 | . . . . . . . . . . 1 Assimilate 2 | . . . . . . 2 . . . . Botnet 14 | . 2 . 1 2 1 2 2 1 2 1 Disrupt 1 | . . . . . . 1 . . . . Operators 3 | . . . . 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Decoy 1 | . . . . . . 1 . . . . Watchers 1 | . . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . Used 2 | . . . . . 1 . . . 1 . Hacking Detections 48 | . 6 1 1 6 3 7 6 5 6 7 Full Trace Events 8 | . . . . . 2 . 3 . 1 2 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Matter 204 | . . . . . . . 204 . . . Time 76 | . . . . . . . 76 . . . Total Part Build Rating 2 | . . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . 3 2 . . . . Largest Group 3 | . . . . . 3 1 . . . . Highest-Rated Group 93 | . . . . . 93 26 . . . . Highest-Rated Ally 31 | . . . . . 31 26 . . . . Total Orders 4 | . . . . . . . . . . 4 EXPLORE 2 | . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 38 | . . . . . 38 . . . . . Total Damage 355 | . . . . . 355 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 11184 | 64 595 664 487 628 1130 1623 1797 1430 705 2061 Spaces Moved 5687 | 35 315 292 230 348 630 879 889 679 375 1015 Core 14 | 14 . . . . . . . . . . Treads 5673 | 21 315 292 230 348 630 879 889 679 375 1015 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 148 152 148 148 Average Speed 152 | 116 160 160 160 160 153 145 154 154 152 148 Slowest Speed 178 | 160 160 160 160 160 160 148 178 158 155 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 50 34 24 12 21 31 28 40 13 34 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 26 | . . . . 1 2 1 5 . 2 15 Terrain Destroyed 253 | . 3 19 . 1 2 50 85 23 18 52 Melee 21 | . . . . 1 2 1 5 . 2 10 Projectile 40 | . . . . . . 1 29 . . 10 AOE 192 | . 3 19 . . . 48 51 23 16 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7191 | 48 363 399 309 405 735 1039 1189 894 470 1340 Wait 264 | . . 8 11 1 19 18 111 34 9 53 Move 5676 | 34 314 291 229 347 629 878 888 678 374 1014 Hop . | . . . . . . . . . . . Pick Up 161 | 4 8 11 18 15 14 18 22 14 16 21 Fast Attach 53 | 4 3 7 4 4 2 1 9 11 4 4 Attach 73 | 1 3 7 2 3 7 7 10 9 7 17 Detach 19 | . 3 3 1 3 . 1 2 2 2 2 Swap 264 | 1 1 10 6 9 13 21 40 40 26 97 Drop 145 | . 7 13 14 14 13 10 29 19 11 15 Fire 494 | 4 23 49 24 8 35 81 68 87 18 97 Melee 27 | . . . . 1 2 1 5 . 3 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 15 | . 1 . . . 1 3 5 . . 5 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Arm]) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 633 | -10/Materials | Central database locked down 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -9/Materials | Build established: Scavenger-Mutant 1246 | -9/Materials | Discovered new exit (range 6) 1256 | -9/Materials | Identified exit to Materials 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -8/Materials | Build established: Mutant 1795 | -8/Materials | Discovered new exit (range 4) 1801 | -8/Materials | Identified exit to Factory 1811 | -8/Materials | Entered Factory 1811 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2197 | -7/Factory | Discovered new exit (range 21) 2365 | -7/Factory | Identified exit to Factory 2388 | -7/Factory | Build established: Skirmisher 2439 | -7/Factory | Entered another Factory area 2439 | -6/Factory | Evolved 2 slots: Utility x2 2689 | -6/Factory | Build established: Hauler-Skirmisher 3277 | -6/Factory | Allied Derelicts emerged from ambush trap array 3502 | -6/Factory | Discovered new exit (range 16) 3525 | -6/Factory | Identified exit to Factory 3569 | -6/Factory | Entered another Factory area 3569 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4548 | -5/Factory | Garrison activated, responded to threat 4611 | -5/Factory | Identified exit to Factory 5069 | -5/Factory | First assault squad dispatched 5192 | -5/Factory | Entered another Factory area 5192 | -4/Factory | Evolved 2 slots: Utility x2 6128 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 6205 | -4/Factory | Identified exit to Research 6347 | -4/Factory | Discovered new exit (range 17) 6586 | -4/Factory | Destroyed 7 combat bots 6755 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 6989 | -4/Factory | Entered Research 6989 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8405 | -3/Research | Discovered new exit (range 10) 8417 | -3/Research | Identified exit to Research 8419 | -3/Research | Entered another Research area 8419 | -2/Research | Evolved 2 slots: Utility x2 8801 | -2/Research | Identified exit to Access 9124 | -2/Research | Entered Access 9124 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9634 | -1/Access | Garrison activated, responded to threat 9676 | -1/Access | Destroyed 8 combat bots 9903 | -1/Access | First assault squad dispatched 10655 | -1/Access | Identified exit to Surface 10845 | -1/Access | Spotted B-99 Colossus 11185 | *** | Escaped! Last Messages --------------- 11091_ Ended siege mode. 11093_ Acquired 93 matter. 11093_ Acquired 57 matter. 11118_ Acquired Lgt. Quantum Reactor. 11124_ ALERT: Rogue bot located, Programmers report to Access Zone 3T. 11125_ Connecting with Terminal... >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 11139_ Acquired KE Penetrator. 11143_ Acquired 20 matter. 11159_ LI9GNAFFMDK% WDG27Q=P=U>/W45VKNIL26I 11167_ U-05 Engineer lays Concrete. 11173_ Connecting with Terminal... >>Open Sealed Barrier opened. 11173_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 11177_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????#?????????????????? | | ?????????????#????#????????????#?????????????????? | | ??"????????????????#??? ??? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ????????? ???????????? ????? ????#?? ???????????? | | ? ? ? ?????????##?BB ???BB??#??##?????????????? | | ? ? ?????#??#??BB? ??BB???#????????????????? | | #?#??????????####?????? ??? ??????##?????????????? | | #?#???? ???????? ????"????????#????#?????#???????? | | ?? ? ? ?? ??????????"""?????????#???????????????? | | ##?? ?? ???"??? ??#???????"""##?#??#????? ??????? | | #### ????"?"?" ###""""""""""#??????#??? ???????? | | #??# ? ? "?"?" ### #?#?##?#???????????? | | #### #? "?""" ?#?# #??#????? ?????????? | | ?### # """"" ?## #????? ????????????? | | #### # ? ### "" #??## ? ????????? | | #### #? ### "@ ##### ?? ???????? | | #### ##?#########?# #????? ?? ???????? | | ##?# ############## #?#?#?#??#?????????? | | #### ##?? ?? ### #????#?????????????? | | #### ## ? ?### ###?????##?????????? | | #### ### ?## #?##?#??#??#??????? | | #### ### ###"" ##???#??#??????????? | | #### ### ??##"" ####?###??#????????? | | #### ### ?##"" ##?#??#????????????? | | ##?# ### ? ? ###T #?#????#??##???????? | | #### ### ? ###"" #??##???##?##??????? | | #### ##? ? ? ???#"" #?#######?#????????? | | #### =########+#####"" ########??##???????? | | *%[ ??????? | | = != u ?????? | | +##########+#######################+######???????? | | #? ###??##??#####?#? ??????????????? | | ## #####?#######?## ?? ????????????? | | "## " [ #??###?###???#?# ?? ????????????? | | ""##""" ##?###????###??? ? ?"?????????? | | ""## """ ##########?#?##??????"??????????? | | ""## " ##??#####?#??#?# ???????????????? | | ""## #######????????? ???"???????????? | | T"## * #???###?????#?## ?? ???????????? | | ""##############??##??#?#??##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 EM Shielding 2 Armor Coverage 1200 Resistance: KI 45 Resistance: TH 50 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumTransportComputer Manual? 0 Play Time 03:38:00 Cumulative 151.3 hours Start 2021.08.19 @ 16:28:19 End 2021.08.19 @ 20:08:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 4 Adventurer 54 Explorer 2 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 59 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a1c9643-2790-4507-9eae-b26409f115d6