Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.29 @ 14:29:14 // Winter2019/RPGLIKE Player: PaultheNerd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2310) 2310 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 4511 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 265/600 Matter 138/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (6) ------- Beam Rifle Particle Cannon Particle Cannon High-powered Shotgun Improved Light Cannon Improved Light Cannon > --- INVENTORY (2) ---- Visual Processing Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink > --- WEAPON ----------- Beam Rifle Particle Cannon Particle Cannon High-powered Shotgun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Visual Processing Unit [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Signal Interpreter Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 8 | 3 1 2 2 Power 1 | . . . 1 Propulsion 1 | 1 . . . Utility 1 | . 1 . . Weapon 5 | 2 . 2 1 Parts Attached 39 | 6 14 8 11 Power 6 | 1 2 . 3 Engine 2 | 1 . . 1 Core 4 | . 2 . 2 Reactor . | . . . . Propulsion 8 | 2 3 1 2 Treads . | . . . . Leg 8 | 2 3 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 5 1 . Device 5 | . 4 1 . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 3 4 6 6 Energy Gun 6 | 2 . 3 1 Energy Cannon 6 | . 4 2 . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 98 | . 98 99 98 Engine 1 | . 1 . 1 Core 11 | . 11 10 13 Leg 23 | . 26 22 16 Device 18 | . 16 22 16 Energy Gun 11 | . 3 19 13 Energy Cannon 26 | . 34 22 16 Ballistic Gun 2 | . 1 1 5 Ballistic Cannon 2 | . . . 12 Naked Turns . | . . . . Heaviest Build 34 | 8 19 24 34 Greatest Support 35 | 3 20 20 35 Greatest Overweight (x) 2 | 2 1 2 1 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 2 | 2 2 2 2 Average Capacity 1 | 1 2 2 2 Most Carried 2 | 1 2 2 2 Average Carried 1 | . 1 1 1 Final Capacity 2 | 2 2 2 2 Final Carried 2 | 1 2 2 2 Class Distribution -------------------- 49% | Scavenger-Gunner 22% | Gunner 19% | Scavenger-Executioner 5% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Executioner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 812 | 212 197 101 302 Remotely . | . . . . Salvage Created 2437 | . 785 1064 588 Parts 183 | . 50 84 49 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 69 | . 18 32 19 Guns 23 | . 1 15 7 Cannons 42 | . 16 14 12 AOE 4 | . 1 3 . Classes Destroyed 8 | . 5 2 1 Worker 1 | . 1 . . Hauler 1 | . 1 . . Recycler 3 | . . 1 2 Operator 1 | . . . 1 Watcher 9 | . 3 4 2 Swarmer 24 | . 5 11 8 Grunt 37 | . 13 16 8 Sentry 8 | . . 5 3 Best Kill Streak 6 | . 6 6 6 Combat Bots Only 5 | . 4 5 5 Max Kills in Single Turn 4 | . 2 4 2 Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2731 | . 669 891 1171 Core 2202 | . 557 700 945 Absorbed by Shields . | . . . . Redirected to Core 1637 | . 334 581 722 Core Remaining (%) 83 | 100 57 92 . Volleys Fired 124 | . 31 49 44 Largest 6 | . 3 5 6 Hottest 326 | . 204 293 326 Shots Fired 521 | . 93 188 240 Gun 189 | . 15 90 84 Cannon 332 | . 78 98 156 Launcher . | . . . . Special . | . . . . Kinetic 102 | . 5 5 92 Thermal 401 | . 83 170 148 Explosive . | . . . . Electromagnetic 18 | . 5 13 . Robot Hit Streak 19 | . 14 16 19 Robot Miss Streak 6 | . 3 2 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 294 | . 60 111 123 Core Hits 111 | . 28 43 40 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5003 | . 1232 1651 2120 Guns 1400 | . 158 668 574 Cannons 3463 | . 1012 921 1530 Explosions 124 | . 62 62 . Melee . | . . . . Ramming 16 | . . . 16 Kinetic 1149 | . 47 69 1033 Thermal 3582 | . 1110 1401 1071 Explosive . | . . . . Electromagnetic 256 | . 75 181 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 105 | . 15 4 86 Projectiles 105 | . 15 4 86 Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 9 | . . . 9 Secondary . | . . . . Self-Inflicted Damage 30 | . . 22 8 Shots 2 | . . 2 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 912 | . 576 497 912 Average Temperature 191 | . 184 140 298 Received Heat Transfer 1254 | . 306 354 594 Effects 63 | . 16 11 36 Shutdowns 11 | . 1 3 7 Energy Bleed 7 | . 2 . 5 Interference 16 | . 3 6 7 Matter Decay 3 | . . 1 2 Short Circuit 4 | . 1 1 2 Damage (minor) 8 | . 4 . 4 Damage (major) 12 | . 4 . 8 Damage (core) 2 | . 1 . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 15 | . 3 7 5 Heat Transferred 7033 | . 1938 2838 2257 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 659 | . 185 659 542 Average Influence 222 | . 109 321 311 Maximum Alert Level 2 | . . 2 2 Low Security (%) 56 | 100 100 26 15 Level 1 29 | . . 42 66 Level 2 14 | . . 30 18 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 2 7 3 Investigation 6 | . 2 4 . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 1 | . . 1 . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 22 42 34 Peak Tracking Total 7 | . 5 5 7 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 4 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 1 5 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 1 7 1 Terminals 7 | . 1 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 3 24 2 Successful 22 | . . 20 2 Failed 7 | . 3 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 3 22 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . . 18 . Record 8 | . . 8 . Prototype ID Bank 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 3 | . . 3 . Unreport Threat 2 | . . 2 . Locate Traps 1 | . . 1 . Maintenance Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . . 2 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter 2 | . . . 2 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2599 | 68 1079 876 576 Spaces Moved 1506 | 46 756 439 265 Core 46 | 46 . . . Treads . | . . . . Legs 1460 | . 756 439 265 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 128 | 128 121 138 129 Slowest Speed 180 | 150 150 180 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 98 52 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 8 . Melee . | . . . . Projectile . | . . . . AOE 8 | . . 8 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1860 | 52 848 587 373 Wait 48 | . 16 32 . Move 1503 | 45 755 438 265 Hop . | . . . . Pick Up 14 | 1 4 1 8 Fast Attach 23 | 6 7 7 3 Attach 7 | . 1 . 6 Detach . | . . . . Swap 9 | . 6 1 2 Drop 26 | . 12 6 8 Fire 124 | . 31 49 44 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 105 | . 16 53 36 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 8) 234 | -10/Materials | Discovered new exit (range 14) 563 | -10/Materials | Build established: Gunner 567 | -10/Materials | Reached level 2 573 | -10/Materials | Core integrity fell below 50% 745 | -10/Materials | Upgraded with Utility slot (x1) 841 | -10/Materials | Discovered new exit (range 8) 892 | -10/Materials | Discovered new exit (range 15) 1021 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Build established: Scavenger-Gunner 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Discovered new exit (range 8) 1150 | -9/Materials | Reached level 3 1150 | -9/Materials | Reached level 4 1319 | -9/Materials | Repaired Particle Cannon 1449 | -9/Materials | Discovered new exit (range 3) 1455 | -9/Materials | Reached level 5 1520 | -9/Materials | Upgraded with Weapon slot (x1) 1619 | -9/Materials | Upgraded with Weapon slot (x1) 1712 | -9/Materials | Discovered new exit (range 8) 1769 | -9/Materials | Reached level 6 1930 | -9/Materials | Discovered new exit (range 16) 1948 | -9/Materials | First assault squad dispatched 2024 | -9/Materials | Entered another Materials area 2026 | -8/Materials | Reached level 7 2026 | -8/Materials | Reached level 8 2132 | -8/Materials | Upgraded with Weapon slot (x1) 2144 | -8/Materials | Upgraded with Power slot (x1) 2381 | -8/Materials | Reached level 9 2394 | -8/Materials | Core integrity fell below 50% 2404 | -8/Materials | Build established: Scavenger-Executioner 2527 | -8/Materials | Garrison activated, responded to threat 2596 | -8/Materials | Reached level 10 2600 | -8/Materials | Self-destructed Last Messages --------------- 02556_ Used Protomatter to restore core integrity (+30, depleted) 02556_ R-06 Scavenger collects Lgt. Ion Engine. 02562_ Used Protomatter to restore core integrity (+39, depleted) 02563_ Acquired 14 matter. 02566_ Acquired 3 matter. 02566_ R-06 Scavenger collects Lgt. Assault Rifle. 02567_ Acquired 3 matter. 02572_ Matter Filter disabled. 02576_ Destroyed Com. Wheel. 02576_ Destroyed Tractor Beam. 02576_ R-06 Scavenger knocked back. 02576_ R-06 Scavenger destroyed. 02585_ U-05 Engineer lays Concrete. 02590_ W-25 Informer distress signal alerts nearby ally. 02592_ S-10 Pest knocked back. 02592_ S-10 Pest destroyed. 02596_ Reached level 10. 02596_ S-10 Pest destroyed. 02596_ U-05 Engineer lays Concrete. 02598_ R-06 Scavenger collects Lgt. Assault Rifle. 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Utility Slot 1 | . 1 . . Weapon Slot 5 | 2 . 2 1 Heat Dissipation 10 | . . . 10 Energy Storage 2 | 2 . . . Mass Support 2 | . . . 2 Inventory Capacity 2 | 2 . . . Ranged Accuracy 2 | 2 . . . Protomatter Created 925 | . 140 466 319 Integrity Restored 2144 | . 328 1065 751 Core 1867 | . 302 909 656 Parts 277 | . 26 156 95 Protomatter Decayed 184 | . 49 106 29 Game ------ Seed MobileMassAutocannon Manual? 0 Play Time 00:37:45 Cumulative 30.9 hours Start 2019.12.29 @ 13:15:11 End 2019.12.29 @ 14:29:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 31 Rogue 24 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5853a23-74c9-4aa6-b472-114c96e00be1