Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 00:55:16 Player: AlexTheBox Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (94) 470 Value Destroyed (2211) 2211 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1374) 1374 TOTAL SCORE: 11715 Bonus ------- Follower Combat Kills 1016 Met Imprinter 300 Was Imprinted 300 Friendly Fire -242 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 100/100 System Corruption 18% Temperature Cool (2) Movement Flying (30) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Diametric Drive > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Signal Interpreter IFF Parser Advanced Melee Analysis Suite Improved Cloaking Device Advanced Shield Generator Advanced Shield Generator Point Defense System Hacking Suite Hacking Suite > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Light Angular Momentum Engine Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Diametric Drive Q-thruster Large Matter Pod Powered Hammer [Rating: 126] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon Powered Hammer Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 1 . . . . . . . . . 2 . 1 1 Utility 11 | . . 1 . 2 2 2 . . . . 1 . 2 . 1 Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 116 | 9 6 14 10 16 9 16 . 1 3 1 7 1 6 4 13 Power 21 | 2 1 3 1 3 1 3 . . . . 1 . . 2 4 Engine 12 | 2 1 3 1 3 1 . . . . . 1 . . . . Core 3 | . . . . . . 3 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 2 4 Propulsion 37 | 2 . 5 6 3 3 4 . . . . 3 1 2 2 6 Treads 10 | 2 . 5 . 3 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 27 | . . . 6 . 3 4 . . . . 3 1 2 2 6 Utility 36 | 2 3 3 1 6 4 8 . 1 1 . . . 4 . 3 Device 17 | 1 1 1 . 2 . 5 . . 1 . . . 4 . 2 Storage 4 | 1 1 . 1 1 . . . . . . . . . . . Processor 8 | . . 1 . 2 1 3 . 1 . . . . . . . Hackware 3 | . 1 . . . 2 . . . . . . . . . . Protection 4 | . . 1 . 1 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 3 2 3 2 4 1 1 . . 2 1 3 . . . . Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 2 . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . Launcher 4 | . 1 1 . 2 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 1 . . . . . Impact Weapon 6 | . . . . 1 1 . . . 1 . 3 . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . . 2 . . . . 1 1 Parts Lost 56 | . 1 2 6 9 1 7 . . . . 1 . . 2 27 Power 11 | . . . . 3 . 2 . . . . . . . 1 5 Propulsion 19 | . . 1 3 3 . 3 . . . . 1 . . . 8 Utility 19 | . 1 1 1 1 . 2 . . . . . . . 1 12 Weapon 7 | . . . 2 2 1 . . . . . . . . . 2 Highest Loss Streak 25 | . 1 2 6 8 1 5 . . . . 1 . . 1 25 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | 5 13 14 10 8 9 8 8 9 10 9 8 6 9 9 6 Power . | . . . 1 1 . 1 1 1 1 1 1 1 1 1 . Propulsion 3 | 3 5 5 2 . 4 3 2 2 2 2 2 1 4 4 4 Utility 4 | 1 5 6 4 4 4 2 2 2 3 3 1 1 1 2 . Weapon 2 | . 1 1 1 2 1 2 3 4 4 3 3 3 3 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 28 | . 8 5 7 1 3 . . . 1 . . . 1 . 2 Power 3 | . 1 2 . . . . . . . . . . . . . Propulsion 13 | . 7 1 1 . 3 . . . . . . . . . 1 Utility 9 | . . 2 5 1 . . . . . . . . . . 1 Weapon 3 | . . . 1 . . . . . 1 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 84 80 89 91 93 93 97 99 93 93 88 84 71 Engine 6 | . 14 11 11 8 7 1 . . . . . 4 4 2 . Core 2 | . . . . . . 4 6 6 6 6 5 5 4 4 2 Treads 13 | . 27 32 16 6 8 . . . . . . . . . . Flight 10 | . . . 13 15 12 19 20 20 20 20 16 20 14 17 18 Device 13 | . 11 8 . 10 7 18 20 14 17 20 23 21 26 24 18 Storage 8 | . 14 11 8 9 7 5 6 6 6 6 5 5 4 4 2 Processor 10 | . . 7 11 17 16 14 13 18 20 20 17 15 14 13 11 Hackware 5 | . 1 . . . 8 13 13 13 13 13 11 10 9 8 5 Protection 2 | . . 5 5 1 6 6 6 6 2 . . . . . . Energy Gun 1 | . . 4 5 . . . . . . . . . . . . Ballistic Gun 6 | . 18 10 11 . . . . . . . . . . . . Ballistic Cannon 3 | . 9 5 . . . . . . . . . . . . . Impact Weapon 3 | . . . . 6 8 5 . . 3 6 8 10 9 8 7 Slashing Weapon 1 | . . . . 1 . . 6 6 5 5 1 . . . . Peak Build Rating 126 | 8 10 16 16 28 31 49 49 50 64 65 74 86 107 115 126 Average Rating 34 | 5 8 13 11 18 28 39 49 49 57 62 68 85 103 112 104 On Entrance 46 | . 8 8 16 9 28 29 49 49 50 63 63 67 86 105 110 Avg Prop Armor Cover (%) 6 | . . . . . 4 . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 52 | 15 29 36 36 20 22 27 26 26 26 31 27 36 44 47 52 Greatest Support 69 | 40 40 63 63 69 69 27 27 27 27 27 27 43 47 55 62 Greatest Overweight (x) 3 | 1 1 . . 3 . 1 . . . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 14 15 10 9 10 9 10 10 10 10 10 10 10 10 7 Most Carried 15 | 8 15 15 15 10 10 10 9 10 10 10 10 9 10 10 9 Average Carried 11 | 5 13 14 10 9 9 8 8 9 9 9 9 6 9 9 6 Final Capacity 15 | 8 15 15 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 8 15 15 5 8 10 8 9 10 10 9 9 7 9 9 2 Class Distribution -------------------- 40% | Mutant 18% | Scavenger-Mutant 15% | Hacker-Mutant 12% | Hacker-Gladiator 5% | Hacker-Scout 3% | Scientist-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gladiator | -6/Zion Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Gladiator | -3/Research Hacker-Sprinter | -2/Research Scientist-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 2792 | 311 438 572 129 309 22 263 292 39 20 70 125 14 76 13 99 Remotely 503 | . 219 284 . . . . . . . . . . . . . Salvage Created 2767 | 120 404 821 213 518 67 225 . . . 173 . 79 147 . . Parts 168 | 8 26 69 11 24 2 15 . . . 6 . 3 4 . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 8 | . 4 2 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 11 . . 3 . . . . . Prevented 5 | . . . . . . . . 4 . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 60 | . 11 20 4 15 2 4 . . . 3 . 1 . . . Melee 1 | . . . . . . . . . . . . 1 . . . Guns 24 | . 9 11 4 . . . . . . . . . . . . Cannons 4 | . . 3 . . . . . . . 1 . . . . . AOE 31 | . 2 6 . 15 2 4 . . . 2 . . . . . Classes Destroyed 13 | 2 3 4 . 3 . . . . . 1 . . . . . Worker 7 | . . 5 . . . 2 . . . . . . . . . Builder 4 | . . 1 . 1 . 1 . . . . . . 1 . . Tunneler 4 | 1 . . . 2 . 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 12 | 1 2 3 2 2 . 1 . . . . . . 1 . . Operator 2 | . 1 1 . . . . . . . . . . . . . Watcher 3 | . . 2 . 1 . . . . . . . . . . . Swarmer 28 | . 6 11 4 3 . 4 . . . . . . . . . Grunt 22 | . 5 5 . 7 2 . . . . 2 . 1 . . . Sentry 8 | . . 4 . 3 . . . . . 1 . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | 1 4 8 4 11 2 4 . . . 2 . 1 2 . . Combat Bots Only 8 | . 3 5 4 8 2 4 . . . 2 . 1 . . . Max Kills in Single Turn 6 | 1 2 6 2 3 1 2 . . . 2 . 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 4 | . 2 4 . 3 1 2 . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 862 | . 38 77 37 119 37 146 1 14 . 3 8 22 12 16 332 Missed 348 | . 10 20 8 43 14 48 . 8 . . 3 10 7 10 167 Intercepted 1 | . . . . . . . . . . . . . . 1 . Hits 514 | . 28 57 29 76 23 98 1 6 . 3 5 12 5 6 165 Melee 1 | . . . . . . . . . . . . . . 1 . Projectile 513 | . 28 57 29 76 23 98 1 6 . 3 5 12 5 5 165 AOE 19 | . . . 16 . . . . . . . 1 . . 1 1 Critical Strikes 23 | . . 1 1 4 . . . . . . . . 1 1 15 Part Disruptions 2 | . . . . . . . . . . . . . . . 2 Damage Taken 9229 | . 268 806 783 1095 463 967 18 79 . 79 320 306 116 291 3638 Core 3195 | . 46 89 124 433 115 398 . 35 . . 143 89 . 110 1613 Absorbed by Shields 125 | . . . . . . 16 . . . . . . . . 109 Redirected to Shielding 145 | . . . . . 12 32 . . . . . . . . 101 Regen/Repaired (Parts) 299 | . 50 . . 32 . 217 . . . . . . . . . Core Remaining (%) 74 | 100 81 . 46 21 83 . . . . 49 85 92 100 92 . Volleys Fired 137 | 5 30 49 14 25 2 3 . . . 6 3 . . . . Largest 2 | 2 2 2 2 1 1 1 . . . 1 1 . . . . Hottest 68 | 60 50 68 68 30 30 30 . . . . . . . . . Shots Fired 223 | 9 58 94 23 25 2 3 . . . 6 3 . . . . Gun 125 | 9 41 52 23 . . . . . . . . . . . . Cannon 53 | . 15 38 . . . . . . . . . . . . . Launcher 36 | . 2 4 . 25 2 3 . . . . . . . . . Special 9 | . . . . . . . . . . 6 3 . . . . Kinetic 164 | 7 56 83 18 . . . . . . . . . . . . Thermal 2 | 2 . . . . . . . . . . . . . . . Explosive 45 | . 2 4 . 25 2 3 . . . 6 3 . . . . Electromagnetic 12 | . . 7 5 . . . . . . . . . . . . Robot Hit Streak 13 | 3 11 13 7 10 11 2 . . . 4 4 . . . . Robot Miss Streak 5 | 1 4 5 3 1 . 1 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 181 | 6 31 61 18 26 2 22 . . . 4 6 1 2 1 1 Core Hits 145 | 3 20 49 9 37 6 8 . . . 11 1 . 1 . . Critical Kills 2 | . . 1 . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . 1 . . . Critical Strikes 6 | . . 2 . 1 . . . . . 1 . 1 1 . . Destroy 1 | . . 1 . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . Smash 3 | . . . . 1 . . . . . . . 1 1 . . Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 139 | . . . . 27 20 41 . . . 1 5 5 8 11 21 Impact 129 | . . . . 23 20 35 . . . 1 5 5 8 11 21 Slashing 10 | . . . . 4 . 6 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 2 . 5 . . . . 1 . 2 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7196 | 73 588 1410 202 2029 177 1019 . . . 927 423 63 182 47 56 Guns 1225 | 73 307 657 188 . . . . . . . . . . . . Cannons 391 | . 69 322 . . . . . . . . . . . . . Explosions 3825 | . 211 418 . 1805 177 292 . . . 764 158 . . . . Melee 1536 | . . . . 224 . 727 . . . 31 206 63 182 47 56 Ramming 28 | . 1 13 14 . . . . . . . . . . . . Kinetic 1474 | 51 376 907 140 . . . . . . . . . . . . Thermal 22 | 22 . . . . . . . . . . . . . . . Explosive 3825 | . 211 418 . 1805 177 292 . . . 764 158 . . . . Electromagnetic 120 | . . 72 48 . . . . . . . . . . . . Impact 1344 | . . . . 224 . 535 . . . 31 206 63 182 47 56 Slashing 383 | . . . . . . 192 . . . 132 59 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . . . . 17 Average Corruption 4 | . . . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 541 | . . . . 166 3 186 . . . 52 . 63 70 . 1 Projectiles . | . . . . . . . . . . . . . . . . Explosions 77 | . . . . 22 3 . . . . 52 . . . . . Melee 464 | . . . . 144 . 186 . . . . . 63 70 . 1 Knockbacks 10 | . 2 1 . 2 . 1 . . . . 2 . 1 . 1 Impact 7 | . . . . 2 . 1 . . . . 2 . 1 . 1 Kinetic 2 | . 2 . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 437 | . . 93 . 43 174 127 . . . . . . . . . Shots 13 | . . 3 . 3 4 3 . . . . . . . . . Rammed 3 | . . 1 2 . . . . . . . . . . . . Targets Rammed 5 | . 1 2 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . . . . . Highest Temperature 45 | . 7 45 36 20 2 . . . . . . 1 9 . 9 Average Temperature 11 | . 2 14 13 8 2 . . . . . . 1 9 . 6 Received Heat Transfer 1293 | . 96 234 . 378 72 210 9 . . 27 21 54 24 18 150 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 . 1 . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . 4 . 5 . . . . . . 2 . . Impact Corruptions 14 | . . . . 4 . 5 . . . . . 1 3 . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | 50 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 3 | . . 1 . 1 1 . . . . . 1 1 . . 3 Low Security (%) 83 | 100 100 60 100 70 93 100 . . . . 68 94 100 100 41 Level 1 15 | . . 39 . 29 6 . . . . . 31 5 . . 32 Level 2 1 | . . . . . . . . . . . . . . . 23 Level 3 . | . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 740 | 5 100 294 137 357 215 99 . . . . 286 234 177 183 740 Initial 142 | . . . 62 . 142 93 . . . . 58 140 103 92 103 Average 102 | . 20 161 45 146 150 31 . . . . 112 158 95 87 299 Influence Increases 5225 | 10 309 655 160 718 272 414 60 15 . 282 368 218 192 231 1321 Destroy 0b10 Robot/C 1700 | . 220 400 80 300 40 100 . . . 180 140 20 80 60 80 Destroy 0b10 Robot/NC 175 | 10 15 60 10 35 . 30 . . . . . 5 10 . . Destroy Leader 338 | . 40 94 10 84 10 20 . . . 10 40 . 10 10 10 Allied During Kill 340 | . . . . . . 8 . . . 77 137 3 22 26 67 Successful Hack 168 | . 4 28 . 32 26 44 . . . . . 16 18 . . Disable Machine 300 | . . 15 15 60 60 30 . . . . 15 60 15 30 . Destroy Structure 449 | . 15 58 . 87 46 32 . . . . 36 54 22 45 54 Partial Spotted 195 | . . . . 90 . 30 . . . . . 15 15 . 45 Lose Combat Pursuer 1560 | . 15 . 45 30 90 120 60 15 . 15 . 45 . 60 1065 Influence Decreases 4553 | 10 309 495 320 405 395 598 66 . 15 188 176 306 225 223 822 Entered New Map 804 | . . . 98 . 171 97 3 . 15 . 36 146 95 73 70 Time Decay 2576 | 10 309 475 162 315 214 288 63 . . 188 90 70 100 70 222 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 Lost Part 550 | . . 20 60 90 10 70 . . . . 10 . . 20 270 Lost Ally 440 | . . . . . . 60 . . . . 40 90 30 60 160 Purge Threat 83 | . . . . . . 83 . . . . . . . . . Squads Dispatched 33 | . 2 1 . 4 4 7 . . . . 3 3 . 3 6 Investigation 13 | . 1 . . 1 2 2 . . . . 1 2 . 1 3 Extermination 7 | . . . . . 2 2 . . . . . . . 1 2 Reinforcement 13 | . 1 1 . 3 . 3 . . . . 2 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 9 | . 1 1 . 1 1 1 . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 278 | . 13 31 18 25 15 15 3 5 . 9 7 11 7 13 106 Peak Tracking Total 24 | . 3 6 15 9 5 7 3 8 . 5 3 7 4 7 24 Tactical Retreats 35 | . 1 . 3 1 3 4 2 1 . 1 . 1 . 3 15 ECM-based Alert Blocks 1 | . . . . . . 1 . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 9 | . 2 . . . 2 3 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 20 | . . 1 1 4 4 2 . . . . 1 4 1 2 . Max in Single Turn 4 | . . 1 1 1 4 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 58 | . 9 9 1 9 5 12 3 . . . 1 3 2 1 3 Terminals 22 | . 6 7 . 5 . 3 1 . . . . . . . . Fabricators 7 | . . . . . 2 1 . . . . 1 2 . . 1 Repair Stations 7 | . 1 1 . 1 2 2 . . . . . . . . . Recycling Units 8 | . 2 1 . 1 1 3 . . . . . . . . . Scanalyzers 7 | . . . . 1 . 1 . . . . . 1 2 1 1 Garrison Access 4 | . . . . 1 . 2 . . . . . . . . 1 Total Hacks 131 | . 24 17 1 20 10 33 7 . . . 2 10 2 1 4 Successful 64 | . 7 4 1 11 7 18 7 . . . 2 6 1 . . Failed 66 | . 17 13 . 9 3 14 . . . . . 4 1 1 4 Catastrophic 14 | . 1 5 . 5 . 2 . . . . . . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 57 | . 11 7 . 7 . 8 . . . . 4 4 5 4 7 Terminals 49 | . 18 14 . 9 . 7 1 . . . . . . . . Fabricators 19 | . . . . . 4 5 . . . . 2 7 . . 1 Repair Stations 17 | . 2 1 . 2 4 8 . . . . . . . . . Recycling Units 17 | . 4 2 . 1 2 8 . . . . . . . . . Scanalyzers 15 | . . . . 6 . 2 . . . . . 3 2 1 1 Garrison Access 7 | . . . . 2 . 3 . . . . . . . . 2 Terminal Hacks 23 | . 4 4 1 4 . 3 7 . . . . . . . . Record 6 | . . . . . . . 6 . . . . . . . . Part Schematic 3 | . . 2 . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 4 1 . . . . 2 3 . . . Load Schematic 6 | . . . . . 2 1 . . . . 1 2 . . . Build 4 | . . . . . 2 . . . . . 1 1 . . . Repair Station Hacks 14 | . 2 . . 2 2 8 . . . . . . . . . Scan Component 8 | . 1 . . 1 2 4 . . . . . . . . . Repair 6 | . 1 . . 1 . 4 . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . 1 4 . . . . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 2 . . . . . . . . . Scanalyzer 10 | . . . . 5 . 1 . . . . . 3 1 . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . Retrieve Study 8 | . . . . 3 . 1 . . . . . 3 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 53 | . 9 9 . 7 5 11 . . . . 2 4 2 . 4 Full Trace Events 7 | . . . . 1 2 1 . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 . 2 . . . . 14 . . . . . . Parts Built 4 | . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . 76 . . . . . 51 25 . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . . Part Studies Acquired 8 | . . . . 3 . 1 . . . . . 3 1 . . Parts Repaired 6 | . 1 . . 1 . 4 . . . . . . . . . Time 180 | . 26 . . 26 . 128 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 12 | . 9 . . . 1 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 28 | . . . . . . 3 . . 6 . 2 1 3 5 8 Largest Group 8 | . . . . . . 3 . . 6 6 6 5 3 4 8 Highest-Rated Group 832 | . . . . . . 87 . . 202 202 327 291 235 467 832 Highest-Rated Ally 122 | . . . . . . 29 . . 41 41 96 96 103 122 122 Zionite Dispatches 8 | . . . . . . . . . . . . 1 2 2 3 Heavy 3 | . . . . . . . . . . . . . 1 1 1 Light 2 | . . . . . . . . . . . . . . 1 1 Hacker 1 | . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 144 | . . . . . . 21 . . . 25 43 16 6 18 15 Total Damage 4577 | . . . . . . 243 . . . 657 1323 703 404 868 379 Kills 27 | . . . . . . 2 . . . 6 7 1 4 3 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 6735 | 36 731 1576 416 519 . 768 441 119 562 404 183 159 218 149 454 Optics 4148 | . . 1155 416 361 . . . 99 562 404 183 159 218 149 442 Sensors 445 | . . . . . . 445 . . . . . . . . . IFF 1024 | . . . . . . 20 . . . . 181 159 218 149 297 Terrain 172 | . . . . 172 . . . . . . . . . . . Structural 3381 | . . . . . . 768 441 119 562 404 183 159 218 149 378 Seismic 1584 | 36 731 817 . . . . . . . . . . . . . Cloaking 4 | . . . . . . . . . . . . . 4 . . ECM 24 | . . . . . . 23 . . . . 1 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 3 . . . 2 1 1 1 . . . . . Drone Launches 6 | . . . . . . . . . . 1 . . 5 . . Drone Recoveries 3 | . . . . . . . . . . 1 . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 8712 | 159 1839 1591 416 745 451 816 441 119 562 404 183 159 218 149 460 Spaces Moved 11102 | 84 1025 813 595 1110 616 1426 864 344 1018 514 220 383 516 343 1231 Core 22 | 12 . . . 9 . 1 . . . . . . . . . Treads 2190 | 72 1025 813 119 77 84 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8890 | . . . 476 1024 532 1425 864 344 1018 514 220 383 516 343 1231 Fastest Speed 29 | 50 160 160 34 34 34 34 34 34 34 34 34 31 31 29 29 Average Speed 59 | 147 160 160 60 45 54 34 34 34 34 34 35 31 34 31 30 Slowest Speed 240 | 160 240 160 160 200 170 114 34 34 34 114 119 31 35 32 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . 5 2 . 5 . . . . . 5 1 2 13 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 97 56 95 78 21 31 79 66 91 67 6 11 15 12 42 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 5 | . . . 3 . . . 1 . 1 . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 2 2 4 1 . . . . . Spaces Dug 95 | . . 9 . 21 13 17 . . . . 1 4 5 7 18 Terrain Destroyed 424 | . 12 60 . 92 58 59 . . . 80 29 4 5 7 18 Melee 86 | . . . . 21 13 17 . . . . 1 4 5 7 18 Projectile 1 | . . . . . . . . . . 1 . . . . . AOE 337 | . 12 60 . 71 45 42 . . . 79 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 12760 | 106 1167 1013 623 1269 696 1668 1010 345 1234 734 313 408 543 363 1268 Wait 1076 | . 75 105 . 60 20 162 146 . 205 205 61 21 . 6 10 Move 11024 | 83 1024 812 584 1105 615 1415 863 343 1017 513 219 372 513 339 1207 Hop 30 | . . . 5 2 . 5 . . . . . 5 1 1 11 Pick Up 80 | 9 17 9 1 13 6 10 1 . 2 1 3 . 5 2 1 Fast Attach 65 | 6 2 5 6 11 6 8 . 1 4 . 3 . 5 . 8 Attach 45 | 1 1 . 2 10 . 10 . . . 3 6 3 1 2 6 Detach 26 | . . . . 7 2 5 . 1 1 1 3 1 3 . 2 Swap 51 | 2 6 16 4 2 3 5 . . . 2 4 1 1 3 2 Drop 72 | . 11 15 5 8 8 2 . . 5 2 6 . 7 1 2 Fire 137 | 5 30 49 14 25 2 3 . . . 6 3 . . . . Melee 132 | . . . . 26 19 41 . . . 1 5 5 7 9 19 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 5 | . 1 2 2 . . . . . . . . . . . . Escape Stasis 17 | . . . . . 15 2 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 160 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Met a group of wandering Federalists 260 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Discovered new exit (range 8) 1121 | -10/Materials | Repaired Lgt. Treads 1403 | -10/Materials | Discovered new exit (range 16) 1999 | -10/Materials | Entered another Materials area 1999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3158 | -9/Materials | Build established: Scavenger-Mutant 3166 | -9/Materials | Discovered new exit (range 4) 3396 | -9/Materials | Discovered new exit (range 18) 3590 | -9/Materials | Entered Mines 3595 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3739 | -9/Mines | Assembled infested the area 3744 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3806 | -9/Mines | Core integrity fell below 50% 3834 | -9/Mines | Lost 6 parts (3n1u2w) 3914 | -9/Mines | Discovered new exit (range 17) 3945 | -9/Mines | Discovered new exit (range 8) 3977 | -9/Mines | Learned location of Storage (-7) 4006 | -9/Mines | Entered Materials 4006 | -8/Materials | Evolved 2 slots: Utility x2 4007 | -8/Materials | Identified exit to Factory 4530 | -8/Materials | Core integrity fell below 50% 4570 | -8/Materials | Destroyed 8 combat bots 4573 | -8/Materials | Lost 8 parts (3p2n1u2w) 4684 | -8/Materials | Repaired Lgt. Ion Engine 4751 | -8/Materials | Entered Factory 4751 | -7/Factory | Evolved 2 slots: Utility x2 4814 | -7/Factory | Fabricated Flight Unit (x2) 4817 | -7/Factory | Build established: Mutant 5093 | -7/Factory | Fabricated Sensor Array? 5198 | -7/Factory | Discovered new exit (range 10) 5201 | -7/Factory | Identified exit to Factory 5202 | -7/Factory | Entered another Factory area 5202 | -6/Factory | Evolved 2 slots: Utility x2 5254 | -6/Factory | Repaired Flight Unit+ 5281 | -6/Factory | Repaired Flight Unit+ 5309 | -6/Factory | Repaired Med. Storage Unit 5330 | -6/Factory | Build established: Hacker-Mutant 5606 | -6/Factory | Central database locked down 5636 | -6/Factory | Build established: Hacker-Scout 5814 | -6/Factory | Spotted B-75 Beast 5896 | -6/Factory | Repaired Lgt. Fission Core 5944 | -6/Factory | Lost 5 parts (2p3n) 5996 | -6/Factory | Discovered new exit (range 16) 6001 | -6/Factory | Identified exit to Lower Caves 6018 | -6/Factory | Entered Lower Caves 6075 | -6/Lower Caves | Build established: Hacker-Mutant 6076 | -6/Lower Caves | Entered an active Warlord outpost 6079 | -6/Lower Caves | Learned Armory stockpile data 6319 | -6/Lower Caves | Encountered a Warlord checkpoint 6397 | -6/Lower Caves | Learned location of Zion (-6) 6410 | -6/Lower Caves | Discovered new exit (range 16) 6415 | -6/Lower Caves | Identified exit to Lower Caves 6442 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 6459 | -6/Lower Caves | Entered another Lower Caves area 6460 | -6/Lower Caves | Identified exit to Factory 6461 | -6/Lower Caves | Identified exit to Zion 6464 | -6/Lower Caves | Spotted B-75 Beast 6469 | -6/Lower Caves | Core integrity fell below 50% 6475 | -6/Lower Caves | Encountered a Warlord checkpoint 6488 | -6/Lower Caves | Learned Factory stockpile data 6578 | -6/Lower Caves | Entered Zion 6612 | -6/Zion | Given A8's code to call for help 6644 | -6/Zion | Gained Derelict followers 6719 | -6/Zion | Learned location of Warlord (-5) 6743 | -6/Zion | Learned 8 Factory zone layouts 6800 | -6/Zion | Given the Hacking Drone Bay 6801 | -6/Zion | Found Prototype Device 6801 | -6/Zion | Identified Hacking Drone Bay 6875 | -6/Zion | Met Imprinter 6882 | -6/Zion | Imprinted 6884 | -6/Zion | Declared Zion's savior 6957 | -6/Zion | Found Prototype Special Weapon 6957 | -6/Zion | Identified RU-N14's Throwing Claymores 6964 | -6/Zion | Found RU-N14's Throwing Claymores 6969 | -6/Zion | Discovered new exit (range 9) 7028 | -6/Zion | Identified exit to Proximity Caves 7098 | -6/Zion | Build established: Hacker-Gladiator 7140 | -6/Zion | Entered Proximity Caves 7140 | -5/Proximity Caves | Accompanied by 6 allies 7170 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7236 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7544 | -5/Proximity Caves | Entered Factory 7544 | -5/Factory | Accompanied by 4 allies 7544 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7545 | -5/Factory | Identified exit to Factory 7546 | -5/Factory | Identified exit to Upper Caves 7548 | -5/Factory | Loaded intel: 207 non-interactive machine locations 7582 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7582 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7596 | -5/Factory | Spotted B-75 Beast 7682 | -5/Factory | Discovered exit to Factory (range 5) 7727 | -5/Factory | Entered another Factory area 7727 | -4/Factory | Accompanied by 4 allies 7727 | -4/Factory | Evolved 2 slots: Propulsion x2 7743 | -4/Factory | Zion Infowar Resupply teleported in 7874 | -4/Factory | Discovered new exit (range 18) 7883 | -4/Factory | Identified exit to Research 7886 | -4/Factory | Entered Research 7886 | -3/Research | Evolved 2 slots: Utility x2 7911 | -3/Research | Lost 4 allies 7931 | -3/Research | Spotted B-86 Titan 7968 | -3/Research | Zion Melee Resupply teleported in 8029 | -3/Research | Zion Heavy squad teleported in 8102 | -3/Research | Discovered new exit (range 6) 8103 | -3/Research | Identified exit to Research 8104 | -3/Research | Entered another Research area 8104 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8209 | -2/Research | Zion Heavy squad teleported in 8219 | -2/Research | Zion Light squad teleported in 8251 | -2/Research | Discovered new exit (range 8) 8253 | -2/Research | Identified exit to Access 8253 | -2/Research | Entered Access 8253 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8260 | -1/Access | Zion Light squad teleported in 8269 | -1/Access | Zion Heavy squad teleported in 8289 | -1/Access | Zion Hacker squad teleported in 8451 | -1/Access | Lost 3 allies 8453 | -1/Access | Spotted B-99 Colossus 8453 | -1/Access | Spotted B-99 Colossus 8503 | -1/Access | Search patrols dispatched 8536 | -1/Access | Build established: Scientist-Sprinter 8633 | -1/Access | Spotted B-99 Colossus 8679 | -1/Access | Core integrity fell below 50% 8687 | -1/Access | System corruption reached 10% 8697 | -1/Access | Core integrity fell below 20% 8713 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Access A005. Dispatching Investigation squad. 08701_ Acquired Lgt. Quantum Reactor. 08702_ System corrupted: Matter fused (-8). 08702_ Imp. Q-thruster destroyed. 08704_ Slug penetrates Garrison Access. 08707_ Structural Scanner destroyed. 08708_ P-80 Master resets P-80 Master, system corruption cleaned. 08708_ Impulse Thruster+ destroyed. 08708_ P-80 Master resets P-80 Master, system corruption cleaned. 08709_ U-05 Engineer lays Concrete. 08710_ P-80 Master resets P-80 Master, system corruption cleaned. 08710_ Impulse Thruster+ destroyed. 08711_ U-05 Engineer lays Concrete. 08712_ The unstable cave ceiling collapses. 08712_ U-05 Engineer lays Concrete. 08713_ Door malfunctions. 08713_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | """"" #### # ????????????????????????? | | """"" #### # ????????????????????????? | | """" #### # ????????????????????????? | | " #### # ????????????????????????? | | #### # ????????????????????????? | | #### # ?????????????????? | | ##"#########"### ###+#####?????????????????? | | ####### ##?????????????????? | | ###??## ##?????????????????? | | ##???## ########## ????????? | | ##???## "" ###########?###????? | | ##???## "" # ? ##????? | | ####### Y" ]# ##????? | | ####### g "" # ##????? | | ####g "" # ??????? | | #### # "" [ ##????? | | #### # "" ##????? | | ####ppu + """""" ##????? | | #### # """""" ##????? | | ### # "" ##????? | | ## g # "" ##????? | | ################ # / ##????? | | ################ # ##????? | | ##????### ###### %w ###############????? | | ##????## p %[ ###############????? | | ##????## ss p @=% ##?????????????????? | | ##????## ""G""pp p % ##?????????????????? | | ##????## " " pp #####??????????????? | | ####????## " " p#######+########??????????????? | | ####????##! Y ## % ##??????????????? | | ????????## ## ##??????????????? | | ######??## ## ##??????????????? | | ######??############# ##??????????????? | | ##??############# ##??????????????? | | ##?????????????## ##??????????????? | | " ##?????????????## """" ##??????????????? | | "" ##?????????????## """"""""##??????????????? | | " ##?????????????## """"""""##??????????????? | | ##?????????????## """"" ##??????????????? | | ##?????????????## ##??????????????? | | ##?????????????## ##??????????????? | | #+####?????????????################??????????????? | | ####?????????????################??????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 64 Melee Accuracy 8 Target Analysis 7 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Shotgun | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Focal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Flight Unit | x2 | -7/Factory Sensor Array | x2 | -7/Factory Repaired ---------- Lgt. Treads | 64% | -10/Materials Lgt. Ion Engine | 20% | -8/Materials Flight Unit | 35% | -6/Factory Flight Unit | 55% | -6/Factory Med. Storage Unit | 32% | -6/Factory Lgt. Fission Core | 55% | -6/Factory Studied --------- Flight Unit | -8/Materials | Hacked Maul | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Impulse Thruster Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Denied? Hammer Time Help From High Places Hunted I Have A Map? I Survived The Infestation No Explosion For You Prolific Hacker Resistances Are Futile Short-term Sacrifices Suspicious The More The Merrier Use The Force Challenges ------------ None Game ------ Seed NeutrinoOpticalMaul Manual? 0 Play Time 03:30:28 Cumulative 25.0 hours Start 2026.05.18 @ 23:32:00 End 2026.05.28 @ 00:55:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f70b2870-ecd7-4be3-9722-0c2c48201777