Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 18:28:26 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3380) 3380 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1728) 1728 TOTAL SCORE: 9468 Bonus ------- High Alert Combat Kills 128 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 156/700 Matter 283/300 Energy 80/100 System Corruption 0% Temperature Warning (337) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Zionite Weapon Casing > --- WEAPON (3) ------- Zionite Phaser-S > --- INVENTORY (15) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Graphene Brace Zionite Laser-S Zionite Laser-S Zionite Laser-S Plasma Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Improved Cooling System Large Storage Unit Zionite Biocell Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Laser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Graphene Brace Mobile Refinery Mk. CCLXVII Phasing AFG Zionite Laser-S Zionite Laser-S Zionite Phaser-S Plasma Cannon Enhanced Autogun [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Improved Medium Armor Plating Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Zionite Laser-S Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 2 1 . . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 164 | 8 9 22 57 7 4 4 11 41 1 Power 8 | 1 . 2 1 1 . 1 . 2 . Engine 5 | 1 . 2 . 1 . 1 . . . Core 1 | . . . 1 . . . . . . Reactor 2 | . . . . . . . . 2 . Propulsion 44 | 4 4 10 13 . . 1 2 10 . Treads 16 | 1 1 1 8 . . 1 2 2 . Leg 10 | 2 . 5 2 . . . . 1 . Wheel 5 | 1 1 . 3 . . . . . . Hover 13 | . 2 4 . . . . . 7 . Flight . | . . . . . . . . . . Utility 61 | . 3 6 15 4 4 2 8 18 1 Device 22 | . . 3 8 3 1 . 4 3 . Storage 8 | . 3 1 2 . . . . 2 . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 30 | . . 2 4 1 3 2 4 13 1 Artifact . | . . . . . . . . . . Weapon 51 | 3 2 4 28 2 . . 1 11 . Energy Gun 18 | 1 1 2 8 . . . . 6 . Energy Cannon 9 | . 1 . 5 . . . . 3 . Ballistic Gun 15 | 2 . 2 10 1 . . . . . Ballistic Cannon 6 | . . . 2 1 . . 1 2 . Launcher 3 | . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 23 | . . 2 6 . . . 2 13 . Parts Lost 30 | . . 2 1 . . 1 . 15 11 Power 2 | . . . . . . . . 1 1 Propulsion 10 | . . 2 . . . . . 5 3 Utility 12 | . . . 1 . . 1 . 5 5 Weapon 6 | . . . . . . . . 4 2 Highest Loss Streak 11 | . . 2 1 . . 1 . 11 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 82 89 97 100 100 99 99 88 95 Engine 6 | . 14 11 5 . 7 7 7 1 . Core 1 | . . . 3 6 . . . . . Reactor 1 | . . . . . . . . 5 7 Treads 16 | . . . 21 23 23 23 23 10 . Leg 4 | . 24 26 1 . . . . . . Hover 2 | . 1 4 . . . . . 9 21 Device 10 | . . 6 20 15 15 7 7 7 7 Storage 9 | . 12 11 9 7 7 7 7 12 15 Processor 3 | . . . . 7 7 7 7 4 . Protection 15 | . . 7 14 15 15 22 22 16 21 Energy Gun 3 | . 10 2 3 . . . . 11 21 Energy Cannon 2 | . 12 . 5 1 . . . 1 . Ballistic Gun 6 | . 5 18 6 7 7 7 6 . . Ballistic Cannon 7 | . . . 2 13 15 15 15 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 6 34 28 59 60 60 62 66 66 51 Greatest Support 76 | 20 20 30 76 76 76 76 76 76 42 Greatest Overweight (x) 15 | 1 1 3 4 . . . . 15 1 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 5 15 10 15 15 15 15 15 15 15 Average Capacity 13 | 5 7 9 14 15 15 15 15 15 15 Most Carried 15 | 4 8 10 15 15 15 15 15 15 11 Average Carried 12 | 2 5 8 13 14 14 14 14 13 10 Final Capacity 15 | 5 8 10 15 15 15 15 15 15 15 Final Carried 15 | 2 7 10 15 15 15 15 15 11 10 Class Distribution -------------------- 37% | Scavenger-Tank 31% | Mutant 19% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 3638 | 148 226 619 1035 152 142 284 417 615 . Remotely 1445 | . . 360 727 152 127 79 . . . Salvage Created 4610 | 60 172 1087 2018 137 123 295 . 569 149 Parts 266 | 2 14 60 110 10 5 18 . 41 6 Haulers Intercepted 7 | . 1 1 5 . . . . . . Recyclers Shooed 8 | 3 . 1 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 5 6 . . 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 81 | . 3 22 26 3 5 7 . 12 3 Guns 42 | . 2 22 11 . . 1 . 3 3 Cannons 36 | . 1 . 14 3 5 6 . 7 . Classes Destroyed 17 | 1 5 2 7 . 1 . . 1 . Worker 11 | . 1 4 6 . . . . . . Builder 2 | . . . 2 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 7 | . 1 1 5 . . . . . . Recycler 8 | 1 . 2 4 1 . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 8 | . 1 3 4 . . . . . . Swarmer 20 | . 3 10 3 3 . . . . 1 Grunt 25 | . . 8 12 . 2 2 . . 1 Brawler 1 | . . . 1 . . . . . . Duelist 4 | . . . 1 . 1 1 . . 1 Sentry 8 | . . 4 4 . . . . . . Specialist 2 | . . . 2 . . . . . . Hunter 3 | . . . 2 . 1 . . . . Heavy 1 | . . . 1 . . . . . . Z-Technician 5 | . . . . . . . . 5 . Z-Light 11 | . . . . . . . . 11 . Thief 1 | . . . . . 1 . . . . Thug 4 | . . . . . . 4 . . . Best Kill Streak 13 | 1 4 13 5 4 3 4 . 5 3 Combat Bots Only 6 | . 3 6 3 3 3 4 . 4 3 Max Kills in Single Turn 5 | 1 2 1 2 1 1 1 . 5 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 6686 | . 95 764 1185 189 194 334 . 3128 797 Core 883 | . 28 111 200 18 . 39 . 332 155 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 408 | . . . . . . . . 258 150 Regen/Repaired (Parts) 90 | . . 90 . . . . . . . Core Remaining (%) 80 | 100 88 72 63 . . . . . . Volleys Fired 321 | 6 14 75 119 8 15 13 16 48 7 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 200 | 40 125 130 136 113 113 113 113 200 180 Shots Fired 661 | 12 23 150 215 24 45 39 33 105 15 Gun 377 | 12 13 150 112 8 15 13 1 38 15 Cannon 283 | . 10 . 102 16 30 26 32 67 . Launcher 1 | . . . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 422 | 12 . 128 94 24 45 39 33 47 . Thermal 200 | . 23 22 94 . . . . 53 8 Explosive 1 | . . . 1 . . . . . . Electromagnetic 26 | . . . 26 . . . . . . Phasic 12 | . . . . . . . . 5 7 Robot Hit Streak 12 | 1 4 9 12 6 6 6 . 7 3 Robot Miss Streak 9 | 2 3 4 7 8 9 3 . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 4 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 368 | 5 11 96 136 10 33 25 . 44 8 Core Hits 207 | 2 7 40 85 8 15 21 . 23 6 Critical Kills 2 | . . . 1 . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . 3 4 . . . . 2 . Burn 3 | . . 3 . . . . . . . Meltdown 1 | . . . . . . . . 1 . Destroy 1 | . . . 1 . . . . . . Blast 3 | . . . 2 . . . . 1 . Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10678 | 59 202 1486 3354 191 586 626 . 3805 369 Guns 4180 | 59 133 1486 1457 33 141 179 . 323 369 Cannons 4310 | . 69 . 1859 158 445 447 . 1332 . Explosions 2186 | . . . 36 . . . . 2150 . Melee . | . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . Kinetic 5103 | 59 . 1241 1338 191 586 626 . 1062 . Thermal 4871 | . 202 245 1543 . . . . 2743 138 Explosive 36 | . . . 36 . . . . . . Electromagnetic 435 | . . . 435 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 231 | . . . . . . . . . 231 Highest Corruption 2 | . 2 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . 2 5 . . . . . . . Message Errors 3 | . . 3 . . . . . . . Matter Fused 2 | . 1 1 . . . . . . . Energy Discharges 2 | . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 893 | . . . 127 . 10 . . 756 . Projectiles 237 | . . . 127 . 10 . . 100 . Explosions 656 | . . . . . . . . 656 . Melee . | . . . . . . . . . . Knockbacks 31 | . . . 4 5 13 5 . 4 . Impact . | . . . . . . . . . . Kinetic 31 | . . . 4 5 13 5 . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 400 | . 252 298 282 44 40 66 26 400 341 Average Temperature 100 | . 86 117 56 19 17 26 19 164 206 Received Heat Transfer 1734 | . . 183 333 . 45 162 . 876 135 Effects 2 | . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 1 4 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . 2 . Combat Hostiles 3 | . . . 1 . . . . 2 . Parts Melted 12 | . 1 6 2 . . . . 3 . Heat Transferred 4642 | . 444 777 2368 . . . . 868 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 568 | 5 102 512 568 348 . . . . . Initial 258 | . 3 42 171 258 . . . . . Average 286 | . 25 330 349 317 . . . . . Maximum Alert Level 2 | . . 2 2 1 . . . . . Low Security (%) 28 | 100 100 13 15 . . . . . . Level 1 44 | . . 52 45 100 . . . . . Level 2 27 | . . 33 38 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 2 4 . . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 1 2 4 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 7 | . 1 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 6 33 39 3 5 7 . 12 7 Peak Tracking Total 7 | . 4 7 3 3 3 4 . 5 7 Tactical Retreats 4 | . . 2 2 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 2 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 4 | . . 1 1 1 . . . 1 . Max in Single Turn 1 | . . 1 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 12 | . 8 3 . . . 1 . . . Terminals 9 | . 7 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 12 9 . . . 1 . . . Successful 13 | . 6 6 . . . 1 . . . Failed 9 | . 6 3 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 12 3 . . . . . . . Terminals 15 | . 11 4 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . 1 . . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 5 1 . . . . . . . Terminals 6 | . 5 1 . . . . . . . Botnet 6 | . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 5 1 . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 52 | . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 3 . Highest-Rated Group 154 | . . . . . . . 154 113 . Highest-Rated Ally 41 | . . . . . . . 41 39 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 8476 | 123 535 902 1960 339 592 947 1529 1431 118 Spaces Moved 4660 | 92 411 471 919 185 333 541 856 772 80 Core 39 | 28 . . . . . . . 11 . Treads 2959 | 3 1 . 732 185 333 541 856 308 . Legs 793 | 27 339 375 52 . . . . . . Wheels 214 | 34 45 . 135 . . . . . . Hover 655 | . 26 96 . . . . . 453 80 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 52 110 163 163 163 163 122 122 Average Speed 149 | 95 113 117 159 163 163 165 164 151 122 Slowest Speed 800 | 160 190 260 245 163 163 166 166 800 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 74 33 48 6 49 55 84 76 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 5 | . . . . . . 2 3 . . Spaces Dug 15 | . . . 10 . . . 5 . . Terrain Destroyed 61 | . . . 28 . . . 5 25 3 Melee . | . . . . . . . . . . Projectile 50 | . . . 18 . . . 5 24 3 AOE 11 | . . . 10 . . . . 1 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 5554 | 118 457 675 1214 209 353 572 937 931 88 Wait 155 | . . 70 26 . . 3 44 12 . Move 4651 | 91 410 470 918 184 332 540 855 771 80 Hop . | . . . . . . . . . . Pick Up 133 | 10 13 21 43 5 1 6 5 29 . Fast Attach 21 | . 1 3 7 . . 1 . 9 . Attach 69 | 8 5 14 12 4 . 2 1 22 1 Detach 11 | . 2 2 4 2 . . . 1 . Swap 74 | . 3 5 38 3 4 1 10 10 . Drop 117 | 3 9 15 46 3 1 6 6 28 . Fire 321 | 6 14 75 119 8 15 13 16 48 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 11) 638 | -10/Materials | Discovered new exit (range 10) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1204 | -9/Materials | Repaired Lgt. Armor Plating 1231 | -9/Materials | Repaired Tractor Beam 1470 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Utility x2 3490 | -8/Materials | Discovered new exit (range 14) 3520 | -8/Materials | Identified exit to Factory 3521 | -8/Materials | Entered Factory 3521 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3792 | -7/Factory | Discovered new exit (range 16) 3817 | -7/Factory | Identified exit to Lower Caves 3818 | -7/Factory | Build established: Tank 3860 | -7/Factory | Entered Lower Caves 4247 | -7/Lower Caves | Learned Factory stockpile data 4408 | -7/Lower Caves | Discovered new exit (range 12) 4427 | -7/Lower Caves | Identified exit to Lower Caves 4452 | -7/Lower Caves | Entered another Lower Caves area 4679 | -7/Lower Caves | Ambushed by wild Derelicts 4928 | -7/Lower Caves | Learned 8 Factory zone layouts 4951 | -7/Lower Caves | Learned Factory trap positions 4998 | -7/Lower Caves | Build established: Scavenger-Tank 5117 | -7/Lower Caves | Discovered new exit (range 10) 5137 | -7/Lower Caves | Identified exit to Zion 5399 | -7/Lower Caves | Entered Zion 5457 | -7/Zion | Given A8's code to call for help 5527 | -7/Zion | Discovered new exit (range 10) 5791 | -7/Zion | Learned 8 Factory zone layouts 6265 | -7/Zion | Imprinted 6268 | -7/Zion | Declared Zion's savior 6385 | -7/Zion | Build established: Tank 6503 | -7/Zion | Found Prototype Device 6666 | -7/Zion | Found Prototype Device 6667 | -7/Zion | Identified Phasing AFG 6760 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6857 | -7/Zion | Discovered new exit (range 4) 6860 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6862 | -7/Zion | Identified exit to Deep Caves 6928 | -7/Zion | Entered Deep Caves 6928 | -7/Deep Caves | Accompanied by 4 allies 7040 | -7/Deep Caves | Build established: Scavenger-Tank 7098 | -7/Deep Caves | Attacked by Z-Imprinter 7112 | -7/Deep Caves | Destroyed Z-Imprinter 7199 | -7/Deep Caves | Found Prototype Protection 7199 | -7/Deep Caves | Identified Zio. Weapon Casing 7393 | -7/Deep Caves | Z-Facility disabled 7439 | -7/Deep Caves | Found Zio. Weapon Casing 7654 | -7/Deep Caves | Lost 11 parts (1p3n3u4w) 7755 | -7/Deep Caves | Found Zio. Weapon Casing 7757 | -7/Deep Caves | Found Zio. Weapon Casing 7846 | -7/Deep Caves | Found Prototype Protection 7848 | -7/Deep Caves | Identified Zio. Heavy Carapace 8241 | -7/Deep Caves | Spotted as-18516 8249 | -7/Deep Caves | Core integrity fell below 50% 8291 | -7/Deep Caves | Lost 3 parts (1n2u) 8350 | -7/Deep Caves | Discovered new exit (range 6) 8359 | -7/Deep Caves | Entered Proximity Caves 8460 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8477 | -6/Proximity Caves | Self-destructed Last Messages --------------- Zio. Glidesys I destroyed. Y-64 Sentinel: "REQUESTING BACKUP." G-50 Soldier destroyed. Switching to secondary target: Y-64 Sentinel. Penetrated by Slug. Critical hit (Destroy). Zio. Light Carapace destroyed. Zio. Weapon Casing destroyed. Zio. Laser-S destroyed. Critical hit (Burn: +37). Penetrated by Slug. Zio. Laser-S destroyed. Adv. Heat Sink fries itself beyond repair. Imp. Cooling System destroyed. Penetrated by Slug. Zio. Biocell destroyed. Zio. Glidesys I destroyed. L-41 Fighter destroyed. Penetrated by Slug. Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | #????????????????# ?????????????????????????????? | | ##????????##?????# ########??????????????????????? | | #???# ??# #????# # # "#??????????????????????? | | #??? #?# ????# # "#??????????????????????? | | #??# ### ##### + "#??????????????????????? | | ##?# ### + "#??????##??????????????? | | #?? ??# # "#???? #??????????????? | | ??? ????# #??#!*"#?? ##?????????????? | | #??# ?????# ####Y*%# #?????????????? | | #?## ??????# g =%@s #????????????????????? | | ### ???????# #;% s;#????????????????????? | | ## #???????# #### ###????????????????????? | | ## ######### ##??# #??????????????????????? | | ## ## #???###??????????????????????? | | ## ##????????????????????????????? | | #########?????????????????????? | | #?????????????????????? | | ### ## ##?????????????????????? | | ##?## ## ###??????????????????????? | | ##???## #### #######????????????????????????? | | #?????######??#####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1600 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Spk. Medium Treads | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Lance | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Hard Hitter Challenges ------------ None Game ------ Seed SpacefoldSurgeSlayer Manual? 0 Play Time 01:09:47 Cumulative 38.3 hours Start 2022.03.29 @ 16:18:26 End 2022.03.29 @ 18:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c1ce52f-cac1-4968-916c-c14b88b619b8