Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 17:53:12 Player: IDRpheonix Result: Destroyed by 2F-PUB(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1117) 1117 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 4317 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 51/100 System Corruption 0% Temperature Cool (20) Movement Walking (95) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Overtuned Titanium Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer Improved Hacking Suite > --- WEAPON (2) ------- Overtuned Pulse Rifle > --- INVENTORY (8) ---- Cooling System Makeshift Microdissipator Network Targeting Computer Advanced Targeting Computer ECM Suite Core Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Ion Cannon Assault Cannon > --- INVENTORY -------- Cooling System Targeting Computer Advanced Targeting Computer ECM Suite Core Shielding Hacking Suite [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Overtuned Titanium Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 1 . . . Weapon . | . . . . . . . Parts Attached 44 | 6 7 6 4 9 1 11 Power 9 | 1 2 1 . 2 . 3 Engine 8 | 1 2 1 . 2 . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 1 1 3 1 2 Treads 1 | . . . . 1 . . Leg 2 | . . . . . . 2 Wheel 9 | 2 2 1 1 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 3 2 1 . 3 Device 5 | . 1 2 . . . 2 Storage 2 | 1 . . 1 . . . Processor 3 | . . 1 1 1 . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 1 1 3 . 3 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 5 | 1 1 . 1 1 . 1 Ballistic Cannon 3 | . 1 . . 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 4 1 3 4 . 12 Power 4 | . 1 . . . . 3 Propulsion 8 | . 2 . 1 2 . 3 Utility 4 | . . . 1 1 . 2 Weapon 8 | . 1 1 1 1 . 4 Highest Loss Streak 7 | . 2 1 2 2 . 7 To Critical Strikes . | . . . . . . . Average Backups 7 | . 6 7 6 7 8 7 Power . | . . . 1 1 1 . Propulsion . | . . 1 . . . . Utility 5 | . 5 5 5 6 6 6 Weapon . | . . . . . 1 . Tool/Special . | . . . . . . . Unused Backups 15 | . 2 1 . 1 1 10 Power 2 | . 1 . . . 1 . Propulsion . | . . . . . . . Utility 12 | . 1 1 . 1 . 9 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 96 99 87 93 82 96 Engine 9 | . 13 10 9 8 9 8 Wheel 23 | . 26 22 22 21 19 25 Device 11 | . 13 21 11 9 9 8 Storage 10 | . 14 11 9 9 9 9 Processor 15 | . . 11 17 24 18 17 Hackware 2 | . . . . . . 7 Energy Cannon 6 | . . 5 9 9 9 8 Ballistic Gun 4 | . 13 5 4 6 . . Ballistic Cannon 7 | . 10 11 4 2 9 8 Peak Build Rating 26 | 6 7 11 13 20 19 26 Average Rating 16 | 4 6 9 12 18 18 23 On Entrance 10 | . 6 7 11 13 18 19 Avg Prop Armor Cover (%) 10 | . . . . 10 . . Naked Turns . | . . . . . . . Heaviest Build 24 | 12 16 20 20 24 24 24 Greatest Support 31 | 20 20 20 30 30 30 31 Greatest Overweight (x) 5 | . 5 . . 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 1 8 8 8 8 8 8 Average Carried 7 | . 6 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 8 8 7 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 1128 | 221 350 139 70 155 50 143 Remotely . | . . . . . . . Salvage Created 1335 | . 309 196 143 420 22 245 Parts 89 | . 23 16 8 27 4 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 30 | . 9 7 3 7 . 4 Guns 9 | . 4 3 . 2 . . Cannons 20 | . 4 4 3 5 . 4 AOE 1 | . 1 . . . . . Classes Destroyed 9 | . 3 1 1 . 1 3 Worker 4 | . 2 . . 2 . . Builder 1 | . . . . . 1 . Swarmer 5 | . 2 3 . . . . Grunt 8 | . 7 1 . . . . Sentry 12 | . . 3 2 7 . . Hunter 1 | . . . 1 . . . Explorer 1 | . . . . . . 1 Guru 1 | . . . . . . 1 Scrapper 2 | . . . . . . 2 Best Kill Streak 4 | . 4 3 1 3 1 4 Combat Bots Only 4 | . 3 3 1 2 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 247 | . 47 37 20 24 . 119 Missed 82 | . 18 19 3 3 . 39 Hits 165 | . 29 18 17 21 . 80 Melee 2 | . . . . 1 . 1 Projectile 163 | . 29 18 17 20 . 79 Critical Strikes 11 | . . . 2 1 . 8 Damage Taken 2838 | . 361 236 318 397 . 1526 Core 683 | . 63 69 90 43 . 418 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 33 | . . . . 33 . . Core Remaining (%) 85 | 100 74 82 . . . . Volleys Fired 98 | . 37 15 10 17 2 17 Largest 2 | . 2 2 2 2 2 2 Hottest 97 | . 60 90 90 97 97 97 Shots Fired 189 | . 74 30 15 34 4 32 Gun 68 | . 44 8 . 14 . 2 Cannon 121 | . 30 22 15 20 4 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 132 | . 67 23 5 17 2 18 Thermal 50 | . . 7 10 17 2 14 Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 27 | . 10 11 12 27 1 7 Robot Miss Streak 7 | . 4 1 1 1 1 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 137 | . 51 25 13 28 2 18 Core Hits 49 | . 15 10 6 11 1 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 3 . . . . 1 Blast 4 | . 3 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2479 | . 846 389 221 552 43 428 Guns 677 | . 392 76 . 169 . 40 Cannons 1703 | . 355 313 221 383 43 388 Explosions 99 | . 99 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1528 | . 687 286 47 216 43 249 Thermal 891 | . 99 103 174 336 . 179 Explosive . | . . . . . . . Electromagnetic 60 | . 60 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 . Average Corruption 3 | . . . . 2 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . 7 10 . Matter Fused 5 | . . . . 3 2 . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 33 | . 32 . . . . 1 Projectiles 3 | . 2 . . . . 1 Explosions 30 | . 30 . . . . . Melee . | . . . . . . . Knockbacks 11 | . 6 . 1 . . 4 Impact . | . . . . . . . Kinetic 10 | . 5 . 1 . . 4 Secondary 1 | . 1 . . . . . Self-Inflicted Damage 52 | . 52 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 275 | . 21 153 95 137 21 275 Average Temperature 57 | . 6 67 35 22 14 116 Received Heat Transfer 1246 | . 138 69 90 99 . 850 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 . . 2 Heat Transferred 1519 | . 100 222 370 555 . 272 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 103 | . 103 98 45 96 18 . Initial 20 | . . 14 20 . 18 . Average 30 | . 51 52 13 37 . . Influence Increases 906 | . 314 198 105 284 5 . Destroy 0b10 Robot/C 520 | . 180 140 60 140 . . Destroy 0b10 Robot/NC 25 | . 10 . . 10 5 . Destroy Leader 180 | . 40 40 30 70 . . Successful Hack 25 | . 6 2 . 17 . . Destroy Structure 6 | . 3 1 . 2 . . Lose Combat Pursuer 150 | . 75 15 15 45 . . Influence Decreases 906 | . 278 186 153 237 52 . Entered New Map 79 | . . 22 28 . 29 . Time Decay 717 | . 238 154 95 207 23 . Lost Part 110 | . 40 10 30 30 . . Squads Dispatched 5 | . 3 1 . 1 . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 5 | . 3 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 17 14 3 15 1 30 Peak Tracking Total 8 | . 4 5 2 4 1 8 Tactical Retreats 13 | . 5 1 1 3 . 3 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 6 | . 3 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 21 | . 4 2 1 3 3 8 Terminals 10 | . 4 2 1 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 110 | . 12 3 2 6 26 61 Successful 96 | . 5 1 . 4 25 61 Failed 14 | . 7 2 2 2 1 . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . . . 1 . Terminals 23 | . 12 3 2 4 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 94 | . 5 1 . 2 25 61 Record 89 | . 2 1 . . 25 61 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 1 1 2 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 5 | . . . . . 1 4 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 3350 | . 583 349 270 569 599 980 Sensors 2766 | . . 348 270 569 599 980 Seismic 995 | . 583 347 65 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 3475 | 33 605 349 270 569 599 1050 Spaces Moved 3635 | 30 553 350 289 570 638 1205 Core 15 | 1 4 . . . . 10 Treads . | . . . . . . . Legs 4 | . . . . . . 4 Wheels 3616 | 29 549 350 289 570 638 1191 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 Average Speed 83 | 79 81 80 80 83 91 80 Slowest Speed 300 | 80 300 80 80 110 95 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 68 31 16 57 95 75 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 2 . . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 3892 | 36 629 389 312 628 646 1252 Wait 54 | . 13 6 6 23 4 2 Move 3629 | 29 552 349 288 569 637 1205 Hop . | . . . . . . . Pick Up 36 | 1 12 7 3 3 1 9 Fast Attach 32 | 6 8 1 1 8 1 7 Attach 11 | . 1 3 2 1 . 4 Detach . | . . . . . . . Swap 6 | . 1 3 1 1 . . Drop 26 | . 5 5 1 6 1 8 Fire 98 | . 37 15 10 17 2 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 16) 92 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Discovered new exit (range 11) 634 | -10/Materials | Derelicts attacked the area 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Utility x2 965 | -9/Materials | Discovered new exit (range 11) 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -8/Materials | Discovered new exit (range 2) 1258 | -8/Materials | Entered Storage 1628 | -8/Storage | Repaired Wheel? 1652 | -8/Storage | Met 01-MTF 1700 | -8/Storage | Identified exit to Recycling 1827 | -8/Storage | Entered Recycling 1827 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1828 | -8/Recycling | Met a Zionite searching for Scraptown 2143 | -8/Recycling | Discovered new exit (range 16) 2157 | -8/Recycling | Identified exit to Factory 2232 | -8/Recycling | Scanned before Scraplab entrance 2254 | -8/Recycling | Entered Scraplab 2262 | -8/Recycling | Discovered new exit (range 2) 2262 | -8/Recycling | Identified exit to Scraptown 2426 | -8/Recycling | Entered Scraptown 2426 | -8/Scraptown | System corruption cleaned by C-Scrubber 2616 | -8/Scraptown | Visited Shadow of the Wyrm 2644 | -8/Scraptown | Visited UFD Registry 2659 | -8/Scraptown | Visited SPCMW 2681 | -8/Scraptown | Visited Fellowship of the Rings 2730 | -8/Scraptown | Discovered exit to Factory (range 5) 2907 | -8/Scraptown | Visited Spacefarers 2954 | -8/Scraptown | Visited Cyclists 2984 | -8/Scraptown | Visited Cave Peace 3008 | -8/Scraptown | Visited Comm Corps 3067 | -8/Scraptown | Registered with UFD as "Plasmatube" 3123 | -8/Scraptown | Entered Cyclist Reading Room 3127 | -8/Scraptown | Learned location of Zion (-7) 3174 | -8/Scraptown | Visited Botcube Research 3204 | -8/Scraptown | Visited LU-1G1's Boring Crew 3266 | -8/Scraptown | Met Optimus 3266 | -8/Scraptown | Accepted into 0bPrime 3303 | -8/Scraptown | Visited Scrapoid Pod Storage 3308 | -8/Scraptown | Found Scrapoid Pod 3323 | -8/Scraptown | Civil war broke out across Scraptown 3390 | -8/Scraptown | Lost 3 allies 3403 | -8/Scraptown | Core integrity fell below 50% 3439 | -8/Scraptown | Lost 5 parts (2p1n1u1w) 3461 | -8/Scraptown | Core integrity fell below 20% 3476 | -8/Scraptown | Destroyed by 2F-PUB(j) with Overtuned Pulse Rifle Last Messages --------------- 03463_ Bolt penetrates 2F-PUB(j). 03463_ Bolt penetrates P8-C98(j). 03465_ Bolt penetrates 2F-PUB(j). 03466_ P8-C98(j) heat damages Ovr. Titanium Leg. 03467_ 2F-PUB(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium Leg. 03467_ Acquired Ovr. Pulse Rifle. 03468_ Bolt penetrates 2F-PUB(j). 03469_ P8-C98(j) suffers critical hit (Burn). 03469_ P8-C98(j) destroyed. 03470_ Acquired Ovr. Titanium Leg. 03472_ 2F-PUB(j) cannibalizes Ovr. Pulse Rifle to repair Ovr. Pulse Rifle. 03472_ Critical hit (Burn: +50). 03473_ Acquired VSS Leg. 03473_ Bolt penetrates 2F-PUB(j). 03475_ Y9-HWW(h) critical meltdown. 03475_ Acquired 53 matter. 03475_ Critical hit (Burn: +50). 03476_ XU-ZZP(j) heat short circuits Ovr. Pulse Rifle. Map ----- +----------------------------------------------------+ | #""" """######## ##"""""" ""#"" """"""#??????? | | #??????? | | #??????? | | #??????? | | #### ########### ##########"" """"#####??????? | | #### ######????## ##????????#" "#??????????? | | """" """""#####?# #########?#" ""#??????????? | | " " #?# """"""""#?#" """#??????????? | | " " "### ### " ""#?#" """#??????????? | | " " "#"" """ "#?#"""""""#??????????? | | """" """""#" """ " ""#?#######????????????? | | #### ######" " """"""""#????????????????????? | | """" """""#" ##"""####??????########??????? | | " " "#" "" " ###########??## ##????? | | " " "#" " # #??# """""" #????? | | " " "#"""""" # &% #??# "" "" #????? | | """" """""####### # #??# " " #????? | | #### ######?????# # #??# " " #????? | | #### ############ # #??# " " #????? | | # !%= #??# " " #????? | | #==!%=[[ #??# "" "" #????? | | ################# #%[= %!! #??# """""" #????? | | ???????????????# [ # !%==!! #???# #?????? | | ????#############%!%;##!##[##;######=##########??? | | ????#"""""""" # %!%![%== % %%[== %!%* #??? | | ????#" # j! *&=*@!j%=[*! =[ [!#??? | | ????#" """ " # =! p !% ! %=% !%[ !%#??? | | ????#" #####%! !%!j!= !=!!% ! !=#??? | | ????#" #" #=[#[[=g%[ [%*! !%! #??? | | ????#" #" "# # *#################p #??? | | ????#" + "# #! #???????????????# * #??? | | ????#" # "# #*= ##########??????# #??? | | ????#" ##### #% # #??????# % #??? | | ????#" "" # """ #??????# [ #??? | | ????#" # # """" #??????# #??? | | ????#"""""""" # # """X #??????# ###? | | ????########### # """" #??????# % ""#" | | ??????????????# # """ #??????# = """ | | ?????????###### # #??????# % "## | | ?????????#"X" # ##########??????# &!= ###? | | ?????????# # #???????????????# %/=#### | | ?????????# #???????????????# =% | | ?????????# # #???????????????# ! | | ???####### # #???????????????# | | ???#""# # #???????????????# | | ???#" # ## # ################# !% | | ???#X # # / | | ???## "# # % %= | | ????#""X##""" # * | | ????########### ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 11 Offensive Hacking 12 Item Schematics ----------------- Core Analyzer | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Civilization 2243 Frienemies I Spy Librarian Link The Feds You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed AbsorptionTrackerProtomatter Manual? 0 Play Time 01:30:23 Cumulative 15.8 hours Start 2026.03.18 @ 09:39:35 End 2026.03.18 @ 17:53:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e51e93e-6148-413e-8e3f-806b42b8705a