Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 16:18:32 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (158) 790 Value Destroyed (5059) 5059 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-603) -603 TOTAL SCORE: 11166 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 574 Met Data Miner 300 Friendly Fire -1768 Cogmind --------- Core Integrity 1042/1150 Matter 297/300 Energy 280/280 System Corruption 1% Temperature Cool (21) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (6) --- Improved Treads Improved Treads Improved Treads Improved Treads Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Utility Shielding Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Coil Gun KE Penetrator > --- INVENTORY (20) --- Light Particle Reactor Light Particle Reactor Improved Treads Advanced Cooling System Matter Compressor (212) Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Insulated Plating Insulated Plating EM Disruption Field Advanced System Shield High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Heavy Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Utility Shielding Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Improved Treads Advanced Cooling System Matter Compressor Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Insulated Plating Insulated Plating EM Disruption Field Advanced System Shield High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Heavy Rocket Launcher Ripper [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Experimental Thermal Shield Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . 2 Utility 6 | . . . 1 . . 1 . . . 2 . 2 . Weapon 2 | . . . 1 . 1 . . . . . . . . Parts Attached 134 | . 3 4 20 26 10 10 . 1 9 7 16 11 17 Power 8 | . . 1 2 3 . . . . . 1 . . 1 Engine 7 | . . . 2 3 . . . . . 1 . . 1 Core 1 | . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 34 | . 2 . 6 5 3 2 . . . 1 6 . 9 Treads 30 | . . . 6 5 3 2 . . . 1 6 . 7 Leg 4 | . 2 . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 38 | . . 2 5 3 3 5 . 1 4 3 2 5 5 Device 8 | . . 1 1 . . . . . 2 1 1 . 2 Storage 3 | . . . 1 . 1 . . . . . . 1 . Processor 7 | . . . 1 . . 3 . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 20 | . . 1 2 3 2 2 . 1 2 1 1 3 2 Artifact . | . . . . . . . . . . . . . . Weapon 54 | . 1 1 7 15 4 3 . . 5 2 8 6 2 Energy Gun 1 | . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 40 | . 1 1 7 10 4 3 . . 3 1 4 4 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . 2 . 2 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 4 . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . . 1 . . 1 . Parts Lost 6 | . . . 2 . . . . . . . . . 4 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . 2 Utility 2 | . . . 2 . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . . . . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 85 98 96 99 99 99 . 100 100 99 100 99 99 Engine 7 | . 14 1 5 11 9 7 . 7 7 6 6 5 4 Core 1 | . . 12 5 . . . . . . . . . . Treads 22 | . . . 20 22 26 29 . 30 30 25 26 23 30 Leg 3 | . 28 28 1 . . . . . . . . . . Device 2 | . . 12 3 . . . . . . 3 6 5 2 Storage 8 | . 14 14 13 11 9 7 . 7 7 6 6 5 5 Processor 13 | . . . 6 11 9 15 . 15 15 20 20 22 21 Protection 7 | . . . 6 11 9 7 . 7 6 9 6 10 12 Ballistic Gun 28 | . 24 28 32 31 36 30 . 30 29 24 25 22 20 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 81 | 11 11 15 39 40 63 64 64 69 69 73 73 79 81 Greatest Support 140 | 20 20 20 40 46 69 97 97 97 97 97 94 88 140 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 16 | . 8 8 11 15 18 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 8 13 15 20 20 20 20 20 20 20 20 20 Average Carried 15 | . 7 8 9 14 17 19 20 20 19 19 19 19 19 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 13 15 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 43% | Gunner 38% | Scavenger-Gunner 12% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Matter Collected 4939 | 197 60 68 575 645 482 217 . . 290 255 989 488 673 Remotely 354 | . . . . . . . . . . . 354 . . Salvage Created 6953 | . 124 129 1243 1312 670 367 . . 261 223 1137 394 1093 Parts 375 | . 11 10 72 67 43 26 . . 7 8 58 16 57 Haulers Intercepted 11 | . 1 . 2 4 1 1 . . . . 2 . . Recyclers Shooed 8 | . 1 . 2 3 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Combat Hostiles Destroyed 124 | . 5 5 22 25 11 6 . . 6 2 15 10 17 Guns 110 | . 5 5 22 25 11 6 . . 2 2 9 6 17 AOE 14 | . . . . . . . . . 4 . 6 4 . Classes Destroyed 16 | . 2 1 4 2 2 1 . . 1 . 2 . 1 Worker 4 | . . . 1 . 1 . . . . . . 1 1 Builder 3 | . . . 1 . 1 . . . . . . . 1 Hauler 11 | . 1 . 2 4 1 1 . . . . 2 . . Recycler 11 | . . . 4 2 1 2 . . . 1 1 . . Operator 2 | . . . . . 2 . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . Swarmer 40 | . 5 3 7 5 3 4 . . 1 . 4 4 4 Grunt 44 | . . 2 8 15 2 . . . 3 1 4 5 4 Brawler 1 | . . . . . . . . . . . 1 . . Duelist 4 | . . . . 1 1 . . . 1 . 1 . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 24 | . . . 7 4 4 . . . . 1 4 1 3 Specialist 2 | . . . . . . . . . . . . . 2 Hunter 3 | . . . . . 1 . . . . . . . 2 Programmer 4 | . . . . . . 2 . . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 3 6 4 7 5 . . 6 2 5 5 7 Combat Bots Only 7 | . 3 3 4 4 3 2 . . 6 2 4 5 7 Max Kills in Single Turn 3 | . 2 1 2 2 2 2 . . 2 1 3 3 3 Gunslinging 1 | . 1 . 1 1 1 1 . . . . . . 1 Exploded 3 | . . . . . . . . . 1 . 3 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . A7 (-6/Extension) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Damage Taken 5092 | . 186 202 764 596 326 270 . . 350 183 634 447 1134 Core 588 | . 33 74 101 77 56 17 . . 36 6 48 32 108 Absorbed by Shields 406 | . . . . . . . . . . . 181 . 225 Redirected to Shielding 29 | . . . . . . . . . . . . 10 19 Regen/Repaired (Parts) 256 | . . . 68 44 68 . . . . 76 . . . Core Remaining (%) 83 | 100 . 57 . 55 89 . . . 92 . 93 96 . Volleys Fired 295 | . 19 16 59 53 25 11 . . 11 13 39 21 28 Largest 4 | . 2 2 3 3 4 4 . . 4 4 4 4 4 Hottest 114 | . 60 40 66 69 92 97 . . 97 97 97 97 114 Shots Fired 951 | . 38 32 177 159 100 44 . . 23 53 144 69 112 Gun 935 | . 38 32 177 159 100 44 . . 16 53 140 64 112 Cannon . | . . . . . . . . . . . . . . Launcher 16 | . . . . . . . . . 7 . 4 5 . Special . | . . . . . . . . . . . . . . Kinetic 928 | . 31 32 177 159 100 44 . . 16 53 140 64 112 Thermal . | . . . . . . . . . . . . . . Explosive 16 | . . . . . . . . . 7 . 4 5 . Electromagnetic 7 | . 7 . . . . . . . . . . . . Robot Hit Streak 61 | . 7 10 18 20 17 15 . . 21 18 24 21 61 Robot Miss Streak 4 | . 4 2 3 4 3 1 . . 1 1 2 1 2 Penetration Max 1 | . . . . . . . . . 1 . 1 1 1 Secondary Targets 19 | . 1 . 4 4 3 2 . . . . 4 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . 1 . 1 Shots Hit Robots 707 | . 23 24 123 113 71 32 . . 19 37 122 52 91 Core Hits 315 | . 7 12 46 48 28 13 . . 24 9 54 27 47 Critical Kills 12 | . . . 2 . . 1 . . . . 6 . 3 Critical Parts Destroyed 12 | . 1 . . . . 1 . . . . 1 . 9 Critical Strikes 27 | . 1 . 2 . 1 2 . . . . 8 . 13 Destroy 27 | . 1 . 2 . 1 2 . . . . 8 . 13 Melee Attacks 14 | . . . . 7 . . . . . 1 6 . . Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . 7 . . . . . 1 6 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13857 | . 248 197 1663 1778 1103 574 . . 1156 574 3210 1357 1997 Guns 11123 | . 236 192 1641 1775 1088 568 . . 285 502 2039 845 1952 Cannons . | . . . . . . . . . . . . . . Explosions 2271 | . . . . . . . . . 871 65 823 512 . Melee 315 | . . . . . . . . . . . 315 . . Ramming 148 | . 12 5 22 3 15 6 . . . 7 33 . 45 Kinetic 11077 | . 190 192 1641 1775 1088 568 . . 285 502 2039 845 1952 Thermal . | . . . . . . . . . . . . . . Explosive 2271 | . . . . . . . . . 871 65 823 512 . Electromagnetic 46 | . 46 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 315 | . . . . . . . . . . . 315 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 5 . 2 2 2 2 2 2 . 1 Average Corruption 1 | . . . . 3 . 1 2 2 2 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 46 | . . . . 5 . . . . 14 10 14 . 3 Message Errors 11 | . . . . 2 . . . . 2 3 4 . . Matter Fused 15 | . . . . 1 . . . . 6 2 6 . . Heat Flow Errors 6 | . . . . 1 . . . . 1 1 3 . . Energy Discharges 3 | . . . . 1 . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . . . . . 1 1 1 . 1 Data Loss (major) 2 | . . . . . . . . . 2 . . . . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 4 | . . . . . . . . . 1 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . 21 . 8 . . Projectiles . | . . . . . . . . . . . . . . Explosions 29 | . . . . . . . . . 21 . 8 . . Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . . . . . . 1 Impact 2 | . . . . . . 1 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . 12 . . . . Shots 1 | . . . . . . . . . 1 . . . . Rammed 16 | . . . 4 2 1 1 . . . 3 2 . 3 Targets Rammed 23 | . 3 2 5 2 1 1 . . . 3 2 . 4 Kicked 5 | . 3 2 . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . 1 Highest Temperature 271 | . 20 18 87 135 156 60 . . 260 271 265 83 177 Average Temperature 38 | . 15 11 19 23 48 21 . . 58 71 49 32 52 Received Heat Transfer 1569 | . . 105 177 285 90 . . . 120 96 226 144 326 Effects 2 | . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Peak Influence 725 | . 190 150 316 725 436 336 . . . 293 395 491 587 Initial 306 | . . . . 133 306 149 . . . 149 53 183 142 Average 237 | . 56 50 188 403 306 208 . . . 158 162 346 327 Maximum Alert Level 3 | . . . 1 3 2 1 . . . 1 1 2 2 Low Security (%) 44 | . 100 100 47 5 6 64 . . . 83 56 18 26 Level 1 38 | . . . 52 37 78 35 . . . 16 43 36 44 Level 2 16 | . . . . 54 15 . . . . . . 45 29 Level 3 . | . . . . 2 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 3 7 . 3 . . 1 2 2 . 6 Investigation 3 | . . . 1 . . . . . . 1 1 . . Extermination 3 | . . . . . . 2 . . . . . . 1 Reinforcement 10 | . . . 2 3 . 1 . . . 1 1 . 2 Assault 4 | . . . . 2 . . . . 1 . . . 1 Garrison 4 | . . . . 2 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . Construction Impeded 4 | . . . . 1 . . . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Distress Signals 11 | . . . 3 2 1 . . . . . 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 189 | . 12 7 33 39 16 9 . . 10 4 26 14 19 Peak Tracking Total 8 | . 4 3 6 5 6 4 . . 5 2 4 5 8 Tactical Retreats 10 | . . 1 1 4 . 1 . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Traps Triggered 5 | . . . . 4 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Machines Disabled 9 | . 1 . . 2 . . . . 1 2 3 . . Max in Single Turn 2 | . 1 . . 1 . . . . 1 1 2 . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Machines Accessed 26 | . 3 1 4 4 2 3 . 4 . 4 1 . . Terminals 13 | . 3 1 3 1 1 2 . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . . 1 2 1 1 . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 89 | . 11 2 9 9 7 7 . 30 . 12 2 . . Successful 59 | . 8 2 2 6 3 3 . 30 . 5 . . . Failed 29 | . 2 . 7 3 4 4 . . . 7 2 . . Catastrophic 5 | . . . 1 . . 2 . . . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 21 | . 7 2 6 . . 3 . . . 3 . . . Terminals 35 | . 11 2 7 1 4 5 . . . 3 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 20 | . . . 2 6 3 2 . . . 7 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 42 | . 6 2 . 1 1 2 . 30 . . . . . Record 11 | . . . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . 1 . 11 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 3 | . 1 1 . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 2 5 2 1 . . . 4 . . . Scan Component 9 | . . . 1 3 1 1 . . . 3 . . . Repair 5 | . . . 1 2 1 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 4 3 2 3 . . . 4 1 . . Full Trace Events 3 | . . . 1 . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 1 . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 2 1 . . . . 1 . . . Time 204 | . . . 51 96 32 . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 1 . 4 . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Total Allies 11 | . . . . 2 . . . . 2 . 6 . 1 Largest Group 6 | . . . . 2 . . . . 1 1 6 . 1 Highest-Rated Group 291 | . . . . 62 . . . . 96 29 291 . 53 Highest-Rated Ally 159 | . . . . 31 . . . . 96 29 159 . 53 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 116 | . . . . 20 . . . . 12 3 81 . . Total Damage 2668 | . . . . 275 . . . . 589 18 1786 . . Kills 17 | . . . . 3 . . . . 4 . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Turns Passed 7534 | . 430 345 1024 1147 676 568 4 130 746 674 874 548 368 Spaces Moved 3788 | 1 298 244 482 441 325 317 3 81 416 358 384 291 147 Core . | . . . . . . . . . . . . . . Treads 3199 | . . . 436 441 325 317 3 81 416 358 384 291 147 Legs 589 | 1 298 244 46 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 160 160 160 160 160 160 160 160 Average Speed 153 | 120 120 120 156 160 160 160 160 160 160 160 160 160 160 Slowest Speed 160 | 120 120 120 160 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 48 34 35 80 36 9 1 69 60 10 39 11 5 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . 2 . . . . Spaces Dug 27 | . . . . 4 . . . . 12 1 . 10 . Terrain Destroyed 184 | . . . . 4 . . . . 52 53 26 44 5 Melee 5 | . . . . 4 . . . . . 1 . . . Projectile 7 | . . . . . . . . . . . . 2 5 AOE 172 | . . . . . . . . . 52 52 26 42 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Ext Fac Fac Total 4875 | . 340 270 638 770 422 352 2 81 482 427 553 331 207 Wait 362 | . 6 2 44 200 45 3 . . 15 38 8 1 . Move 3775 | . 297 243 481 440 324 316 2 80 415 357 383 290 147 Hop . | . . . . . . . . . . . . . . Pick Up 66 | . 6 . 12 15 9 5 . . 4 4 6 3 2 Fast Attach 28 | . . 3 7 3 3 . . . 4 3 2 2 1 Attach 20 | . . . 4 1 2 2 . . 1 2 2 2 4 Detach . | . . . . . . . . . . . . . . Swap 86 | . 3 1 9 22 5 8 . 1 4 2 12 7 12 Drop 102 | . 6 3 17 27 8 6 . . 8 4 12 5 6 Fire 295 | . 19 16 59 53 25 11 . . 11 13 39 21 28 Melee 14 | . . . . 7 . . . . . 1 6 . . Ram . | . . . . . . . . . . . . . . Kick 5 | . 3 2 . . . . . . . . . . . Crush 18 | . . . 5 2 1 1 . . . 3 2 . 4 Escape Stasis . | . . . . . . . . . . . . . . Rewire 104 | . . . . . . . . . 20 . 81 . 3 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Extension -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Central database locked down 218 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered Mines 512 | -10/Mines | Assembled infested the area 517 | -10/Mines | Assisted by a Guerilla fighting off Assembled 742 | -10/Mines | Discovered new exit (range 15) 776 | -10/Mines | Entered Materials 776 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1501 | -9/Materials | Discovered new exit (range 11) 1515 | -9/Materials | Build established: Scavenger-Gunner 1637 | -9/Materials | Repaired Imp. Assault Rifle? 1776 | -9/Materials | Discovered new exit (range 14) 1800 | -9/Materials | Entered Storage 1989 | -9/Storage | Repaired Hvy. Assault Rifle 2012 | -9/Storage | Met a pair of Derelict thieves 2216 | -9/Storage | Repaired Broken Imp. Assault Rifle 2315 | -9/Storage | Build established: Gunner 2818 | -9/Storage | Garrison activated, responded to threat 2921 | -9/Storage | Discovered new exit (range 16) 2947 | -9/Storage | Entered Materials 2947 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3299 | -8/Materials | Repaired Imp. Treads 3468 | -8/Materials | Discovered new exit (range 5) 3620 | -8/Materials | Discovered new exit (range 3) 3623 | -8/Materials | Entered Factory 3623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3644 | -7/Factory | Discovered new exit (range 13) 3671 | -7/Factory | Identified exit to Lower Caves 4191 | -7/Factory | Entered Lower Caves 4192 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4195 | -7/Lower Caves | Entered Data Miner 4195 | -7/Data Miner | Discovered new exit (range 6) 4226 | -7/Data Miner | Met Data Miner 4253 | -7/Data Miner | Learned location of Section 7 (-3) 4253 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4279 | -7/Data Miner | Received God Mode back door access code from Data Miner 4325 | -7/Data Miner | Entered Proximity Caves 4593 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4808 | -6/Proximity Caves | Escorted by Enhanced Grunt 4808 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4849 | -6/Proximity Caves | Found Prototype Device 4849 | -6/Proximity Caves | Identified Exp. Thermal Shield 5064 | -6/Proximity Caves | Discovered new exit (range 4) 5071 | -6/Proximity Caves | Entered Factory 5071 | -6/Factory | Accompanied by 1 ally 5071 | -6/Factory | Evolved 2 slots: Utility x2 5140 | -6/Factory | Repaired Imp. Assault Rifle 5168 | -6/Factory | Incoming investigation squad redirected 5546 | -6/Factory | Discovered new exit (range 16) 5569 | -6/Factory | Found Prototype Processor 5669 | -6/Factory | Identified Exp. Targeting Computer 5736 | -6/Factory | Build established: Scavenger-Gunner 5745 | -6/Factory | Entered Extension 5846 | -6/Extension | Rescued A7 5868 | -6/Extension | Rescued a captive Derelict 6429 | -6/Extension | Spotted B-75 Beast 6440 | -6/Extension | Destroyed B-75 Beast 6453 | -6/Extension | Spotted B-75 Beast 6470 | -6/Extension | Disrupted transfer network 6479 | -6/Extension | Allies destroyed B-75 Beast 6571 | -6/Extension | Discovered new exit (range 3) 6604 | -6/Extension | Destroyed A7 6606 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6619 | -6/Extension | Entered Factory 6619 | -5/Factory | Evolved 2 slots: Utility x2 6859 | -5/Factory | Discovered new exit (range 14) 7110 | -5/Factory | Discovered new exit (range 15) 7167 | -5/Factory | Entered another Factory area 7167 | -4/Factory | Evolved 2 slots: Propulsion x2 7431 | -4/Factory | Garrison activated, responded to threat 7522 | -4/Factory | Destroyed 7 combat bots 7522 | -4/Factory | Lost 3 parts (1p1n1w) 7535 | -4/Factory | Self-destructed Last Messages --------------- 07497_ G-67 Veteran suffers critical hit (Destroy). 07497_ Destroyed Field Laser. 07497_ Slug penetrates G-67 Veteran. 07499_ U-05 Engineer builds a Door. 07501_ Slug penetrates G-67 Veteran. 07501_ G-67 Veteran destroyed. 07506_ Acquired 14 matter. 07508_ Acquired 73 matter. 07511_ Acquired Lgt. Particle Reactor. 07518_ Acquired Flexi-carbon Leg. 07519_ Acquired 80 matter. 07524_ Acquired 83 matter. 07529_ Dropped Flexi-carbon Leg. 07531_ G-67 Veteran emerges from the garrison. 07532_ Med. Treads destroyed. 07532_ Critical hit (Burn: +37). 07532_ Slammed into G-67 Veteran. 07532_ G-67 Veteran knocked back. 07534_ ALERT: Garrison Access compromised, dispatching assault squad. 07534_ Garrison Access disabled. Map ----- +----------------------------------------------------+ | =*[![!#???????????????????????????????????????? | | =!|![%|#???????????????????????????????????????? | | ######!###???????????????????????????????????????? | | ? # #?????????????????????????????????????????? | | #*#?????????????????????????????????????????? | | " #=#?????????????????????????????????????????? | | " ! # #?????????????????????????????????????????? | | " + #?????????????????????????????????????????? | | " # #?????????????????????????????????????????? | | " # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | | ?????# #???????????""????????????????????????????? | | ????## ##????????? ?????????????????????????????? | | ?#### ! #????????? ?????????????????????????????? | | ?# [##########+########??????????????????????? | | ?# ## = ===%[%=[%????????H??????????? | | ## ###+####### ###??????????????????????????? | | + #??# #?????????????????????????????? | | #### #??# #?????????????????????????????? | | ???# """ #??# #?????????????????????????????? | | ???# """ #??# ##?########???????????????????? | | ???# """ #??# T#?# #???????????????????? | | ???#] #??# #?# " #???????????????????? | | ???########??# ##?# "G" ##??????????????????? | | ?????????????# = #??# "@ #??????????????????? | | ????########## =%! #??# g ##?#????????????????? | | ???# ! #??# ! p=#? #????????????????? | | ???# % #########p## ##???????????????? | | ???# = !!%! [ ! ##???????????????? | | ???# [! *! ===%%] #????????????????? | | ???# =! ]!% #????????????????? | | ???# ###########+########[ [ #????????????????? | | ????????????????????????#!##### #????????????????? | | ????????????????????????# #???? #????????????????? | | ????????????????????????# #???? #????????????????? | | ????????????????????????# #?????#????????????????? | | ????????????????????????#+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingWeightTreads Manual? 0 Play Time 00:45:04 Cumulative 750.1 hours Start 2022.07.22 @ 15:34:06 End 2022.07.22 @ 16:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1152 Rogue 1152 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1faeb769-a0c7-4305-979a-1f7cfdd5c8f9