Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 10:26:17

Player: Azormik

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (2378)     2378
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 5374

 Bonus
-------
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             0/700
Matter                     251/300
Energy                     62/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (400) Ox7
Location                   -7/Storage

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
               Targeting Computer
>              --- WEAPON (3) -------
  High-powered Shotgun
>              --- INVENTORY (15) ---
      Advanced Heat Sink
        Medium Storage Unit
        Medium Laser
               Beam Rifle
               Field Laser
         Light EM Pulse Cannon
      Improved EM Pulse Cannon
      Advanced Assault Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
        Medium Storage Unit
               Weight Redist. System
               Targeting Computer
               Reflective Plating
>              --- WEAPON -----------
               Minigun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Small Storage Unit
        Medium Laser
               Field Laser
         Light EM Pulse Cannon
               Minigun
               Minigun
               Minigun
               Flak Gun
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             67   | 6   8   11  35  2   5   
  Power                    8    | 1   .   2   5   .   .   
    Engine                 5    | 1   .   2   2   .   .   
    Core                   3    | .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   1   4   18  1   1   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    21   | .   .   4   16  1   .   
    Wheel                  5    | 2   1   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   3   3   6   .   .   
    Device                 3    | .   1   .   2   .   .   
    Storage                3    | 1   .   1   1   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             5    | .   1   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   4   2   6   1   4   
    Energy Gun             6    | 2   .   2   .   1   1   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          9    | .   2   .   5   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 33   | .   2   4   15  4   8   
  Power                    5    | .   .   2   2   1   .   
  Propulsion               10   | .   .   1   4   2   3   
  Utility                  6    | .   .   1   4   1   .   
  Weapon                   12   | .   2   .   5   .   5   
  Highest Loss Streak      6    | .   1   2   4   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  92  78  70  43  
  Engine                   5    | .   14  8   3   .   .   
  Core                     3    | .   .   .   5   6   .   
  Leg                      20   | .   .   23  26  29  6   
  Wheel                    6    | .   27  5   2   .   .   
  Device                   2    | .   1   .   4   .   .   
  Storage                  9    | .   14  11  9   7   7   
  Processor                6    | .   .   8   9   7   7   
  Hackware                 3    | .   8   11  .   .   .   
  Protection               3    | .   1   2   4   6   .   
  Energy Gun               4    | .   6   10  2   3   5   
  Ballistic Gun            10   | .   11  11  10  7   6   
  Impact Weapon            1    | .   9   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 12  15  19  52  51  32  
  Greatest Support         62   | 20  20  30  62  45  35  
  Greatest Overweight (x)  7    | 2   3   1   4   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  
  Average Capacity         10   | 7   8   9   11  15  15  
  Most Carried             13   | 5   8   9   11  13  12  
  Average Carried          8    | 2   6   7   9   12  10  
  Final Capacity           15   | 8   8   10  15  15  15  
  Final Carried            12   | 5   7   9   10  12  8   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           1493 | 260  83   181  766  73   130  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2922 | 122  130  622  1775 73   200  
  Parts                    139  | 5    14   23   83   4    10   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  54   | .   4   9   35  1   5   
  Guns                     45   | .   3   9   30  1   2   
  Cannons                  4    | .   1   .   2   .   1   
  AOE                      5    | .   .   .   3   .   2   
Classes Destroyed          11   | 2   4   3   2   .   .   
  Worker                   4    | .   .   2   2   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 4    | 1   .   2   1   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    35   | .   1   7   23  .   4   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   12   | .   .   .   10  1   1   
  Hunter                   1    | .   .   .   1   .   .   
Best Kill Streak           9    | 3   3   4   9   1   3   
  Combat Bots Only         9    | .   3   4   9   1   3   
Max Kills in Single Turn   3    | 1   1   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               5919 | .    329  372  3111 682  1425 
  Core                     1375 | .    57   81   534  88   615  
  Absorbed by Shields      40   | .    .    .    40   .    .    
  Regen/Repaired (Parts)   139  | .    35   .    104  .    .    
Core Remaining (%)         64   | 100  77   79   2    .    .    
Volleys Fired              292  | 14   21   50   172  12   23   
  Largest                  2    | 1    1    2    2    1    2    
  Hottest                  121  | 40   100  85   121  65   70   
Shots Fired                365  | 14   21   100  193  12   25   
  Gun                      336  | 14   17   100  180  12   13   
  Cannon                   25   | .    .    .    13   .    12   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  4    | .    4    .    .    .    .    
  Kinetic                  235  | .    4    50   154  8    19   
  Thermal                  84   | .    4    50   26   4    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          46   | 14   13   .    13   .    6    
  Robot Hit Streak         20   | 4    3    16   20   6    19   
  Robot Miss Streak        7    | 1    5    4    7    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           272  | 10   11   64   156  9    22   
  Core Hits                152  | 4    7    32   90   4    15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    1    3    1    1    
    Burn                   5    | .    .    1    3    1    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              1    | .    1    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4979 | 152  200  658  3104 151  714  
  Guns                     3878 | 152  133  658  2562 151  222  
  Cannons                  540  | .    .    .    232  .    308  
  Explosions               422  | .    .    .    238  .    184  
  Melee                    19   | .    19   .    .    .    .    
  Ramming                  72   | .    .    .    72   .    .    
  Kinetic                  3065 | .    20   246  2278 99   422  
  Thermal                  1218 | .    48   412  522  52   184  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          605  | 152  113  .    232  .    108  
  Impact                   19   | .    19   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    4    .    .    .    13   
  Projectiles              4    | .    4    .    .    .    .    
  Explosions               13   | .    .    .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      38   | .    .    .    26   .    12   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   9    | .    .    .    9    .    .    
Targets Rammed             11   | .    .    .    11   .    .    
  Kicked                   2    | .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        351  | .    60   231  351  31   41   
  Average Temperature      54   | .    32   57   61   10   14   
  Received Heat Transfer   2427 | .    36   174  1485 168  564  
  Effects                  1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | 1    1    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    
  Heat Transferred         2918 | .    100  1295 1138 185  200  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             492  | 15  127 179 492 273 183 
  Initial                  223  | .   9   3   18  223 110 
  Average                  160  | 5   48  69  232 239 129 
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         63   | 100 100 100 42  .   100 
  Level 1                  28   | .   .   .   40  100 .   
  Level 2                  8    | .   .   .   17  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   8   .   1   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   3   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           7    | .   1   .   6   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   7   13  64  2   13  
  Peak Tracking Total      10   | .   3   5   10  1   6   
  Tactical Retreats        8    | .   .   1   6   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            7    | .   2   1   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          15   | .   6   5   4   .   .   
  Terminals                11   | .   3   5   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   16  12  11  .   .   
  Successful               26   | .   11  9   6   .   .   
  Failed                   13   | .   5   3   5   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                24   | .   6   12  6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   8   .   5   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   5   9   3   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              3    | .   .   2   1   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   
  Locate Traps             2    | .   .   2   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   3   .   .   
  Scan Component           4    | .   2   .   2   .   .   
  Repair                   2    | .   1   .   1   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   4   4   .   .   
  Full Trace Events        4    | .   2   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     64   | .   26  .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3890 | 123  704  611  1846 356  250  
Spaces Moved               2166 | 95   397  395  1010 172  97   
  Core                     20   | 10   1    .    5    .    4    
  Treads                   44   | .    .    .    .    .    44   
  Legs                     1430 | .    .    287  922  172  49   
  Wheels                   671  | 85   395  108  83   .    .    
  Hover                    1    | .    1    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   100  120  120  
  Average Speed            122  | 82   80   109  130  185  195  
  Slowest Speed            400  | 150  200  120  250  190  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 5    43   23   78   5    12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          10   | .    1    .    6    .    3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    1    .    .    .    1    
  AOE                      8    | .    .    .    6    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      3064 | 125  750  483  1374 199  133  
  Wait                     442  | .    312  17   103  4    6    
  Move                     2161 | 94   396  394  1009 171  97   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  57   | 11   8    10   23   4    1    
  Fast Attach              12   | .    1    .    11   .    .    
  Attach                   39   | 6    4    8    14   2    5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     16   | .    3    3    10   .    .    
  Drop                     28   | .    4    1    21   1    1    
  Fire                     292  | 14   21   50   172  12   23   
  Melee                    1    | .    1    .    .    .    .    
  Ram                      9    | .    .    .    9    .    .    
  Kick                     2    | .    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  752 | -10/Materials | Discovered new exit (range 15)
  802 | -10/Materials | Repaired Wheel
  828 | -10/Materials | Entered another Materials area
  828 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1062 | -9/Materials  | Discovered new exit (range 8)
 1180 | -9/Materials  | Discovered new exit (range 5)
 1437 | -9/Materials  | Build established: Scavenger-Mutant
 1439 | -9/Materials  | Entered another Materials area
 1439 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1853 | -8/Materials  | Lost 4 parts (2n1u1w)
 2282 | -8/Materials  | Garrison activated, responded to threat
 2300 | -8/Materials  | Core integrity fell below 50%
 2438 | -8/Materials  | Lost 4 parts (1p2u1w)
 2455 | -8/Materials  | Destroyed 9 combat bots
 2726 | -8/Materials  | Repaired Carbon-fiber Leg
 2733 | -8/Materials  | Core integrity fell below 20%
 3275 | -8/Materials  | Discovered new exit (range 4)
 3285 | -8/Materials  | Entered Factory
 3285 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3479 | -7/Factory    | Discovered new exit (range 12)
 3641 | -7/Factory    | Entered Storage
 3669 | -7/Storage    | Lost 4 parts (1p2n1u)
 3851 | -7/Storage    | Core integrity fell below 50%
 3886 | -7/Storage    | Core integrity fell below 20%
 3891 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Adv. Assault Cannon destroyed.
Critical hit (Burn: +37).
Chain reaction triggered in Lgt. Nuclear Core.
G-47 Trooper destroyed.
Destroyed Imp. Heat Sink.
G-47 Trooper destroyed. <x2>
U-05 Engineer lays Concrete. <x2>
EM Shotgun destroyed.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Aluminum Leg.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Acquired 72 matter.
U-05 Engineer lays Concrete. <x2>
Minigun destroyed.
U-05 Engineer lays Concrete. <x2>
G-50 Soldier destroyed.
U-05 Engineer lays Concrete. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             600
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeEnhancedGun
  Manual?         0
Play Time         01:44:51
  Cumulative      56.8 hours
  Start           2022.12.04 @ 09:54:45
  End             2022.12.05 @ 10:26:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           49
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          24
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c97b38f-441f-4c7b-b794-7faf60275fab