Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 10:26:17 Player: Azormik Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2378) 2378 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 5374 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 62/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (15) --- Advanced Heat Sink Medium Storage Unit Medium Laser Beam Rifle Field Laser Light EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Targeting Computer Reflective Plating > --- WEAPON ----------- Minigun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Medium Laser Field Laser Light EM Pulse Cannon Minigun Minigun Minigun Flak Gun [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Targeting Computer Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 67 | 6 8 11 35 2 5 Power 8 | 1 . 2 5 . . Engine 5 | 1 . 2 2 . . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 27 | 2 1 4 18 1 1 Treads 1 | . . . . . 1 Leg 21 | . . 4 16 1 . Wheel 5 | 2 1 . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 3 6 . . Device 3 | . 1 . 2 . . Storage 3 | 1 . 1 1 . . Processor 1 | . . 1 . . . Hackware 1 | . 1 . . . . Protection 5 | . 1 1 3 . . Artifact . | . . . . . . Weapon 19 | 2 4 2 6 1 4 Energy Gun 6 | 2 . 2 . 1 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | . 2 . 5 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . 2 4 15 4 8 Power 5 | . . 2 2 1 . Propulsion 10 | . . 1 4 2 3 Utility 6 | . . 1 4 1 . Weapon 12 | . 2 . 5 . 5 Highest Loss Streak 6 | . 1 2 4 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 96 92 78 70 43 Engine 5 | . 14 8 3 . . Core 3 | . . . 5 6 . Leg 20 | . . 23 26 29 6 Wheel 6 | . 27 5 2 . . Device 2 | . 1 . 4 . . Storage 9 | . 14 11 9 7 7 Processor 6 | . . 8 9 7 7 Hackware 3 | . 8 11 . . . Protection 3 | . 1 2 4 6 . Energy Gun 4 | . 6 10 2 3 5 Ballistic Gun 10 | . 11 11 10 7 6 Impact Weapon 1 | . 9 . . . . Naked Turns . | . . . . . . Heaviest Build 52 | 12 15 19 52 51 32 Greatest Support 62 | 20 20 30 62 45 35 Greatest Overweight (x) 7 | 2 3 1 4 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 10 | 7 8 9 11 15 15 Most Carried 13 | 5 8 9 11 13 12 Average Carried 8 | 2 6 7 9 12 10 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 12 | 5 7 9 10 12 8 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1493 | 260 83 181 766 73 130 Remotely . | . . . . . . Salvage Created 2922 | 122 130 622 1775 73 200 Parts 139 | 5 14 23 83 4 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 54 | . 4 9 35 1 5 Guns 45 | . 3 9 30 1 2 Cannons 4 | . 1 . 2 . 1 AOE 5 | . . . 3 . 2 Classes Destroyed 11 | 2 4 3 2 . . Worker 4 | . . 2 2 . . Tunneler 2 | 2 . . . . . Recycler 4 | 1 . 2 1 . . Operator 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 35 | . 1 7 23 . 4 Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 12 | . . . 10 1 1 Hunter 1 | . . . 1 . . Best Kill Streak 9 | 3 3 4 9 1 3 Combat Bots Only 9 | . 3 4 9 1 3 Max Kills in Single Turn 3 | 1 1 1 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5919 | . 329 372 3111 682 1425 Core 1375 | . 57 81 534 88 615 Absorbed by Shields 40 | . . . 40 . . Regen/Repaired (Parts) 139 | . 35 . 104 . . Core Remaining (%) 64 | 100 77 79 2 . . Volleys Fired 292 | 14 21 50 172 12 23 Largest 2 | 1 1 2 2 1 2 Hottest 121 | 40 100 85 121 65 70 Shots Fired 365 | 14 21 100 193 12 25 Gun 336 | 14 17 100 180 12 13 Cannon 25 | . . . 13 . 12 Launcher . | . . . . . . Special 4 | . 4 . . . . Kinetic 235 | . 4 50 154 8 19 Thermal 84 | . 4 50 26 4 . Explosive . | . . . . . . Electromagnetic 46 | 14 13 . 13 . 6 Robot Hit Streak 20 | 4 3 16 20 6 19 Robot Miss Streak 7 | 1 5 4 7 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 272 | 10 11 64 156 9 22 Core Hits 152 | 4 7 32 90 4 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 3 1 1 Burn 5 | . . 1 3 1 . Blast 1 | . . . . . 1 Melee Attacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4979 | 152 200 658 3104 151 714 Guns 3878 | 152 133 658 2562 151 222 Cannons 540 | . . . 232 . 308 Explosions 422 | . . . 238 . 184 Melee 19 | . 19 . . . . Ramming 72 | . . . 72 . . Kinetic 3065 | . 20 246 2278 99 422 Thermal 1218 | . 48 412 522 52 184 Explosive . | . . . . . . Electromagnetic 605 | 152 113 . 232 . 108 Impact 19 | . 19 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . 4 . . . 13 Projectiles 4 | . 4 . . . . Explosions 13 | . . . . . 13 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 38 | . . . 26 . 12 Shots 1 | . . . . . 1 Rammed 9 | . . . 9 . . Targets Rammed 11 | . . . 11 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 351 | . 60 231 351 31 41 Average Temperature 54 | . 32 57 61 10 14 Received Heat Transfer 2427 | . 36 174 1485 168 564 Effects 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 1 1 . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 2918 | . 100 1295 1138 185 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 492 | 15 127 179 492 273 183 Initial 223 | . 9 3 18 223 110 Average 160 | 5 48 69 232 239 129 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 63 | 100 100 100 42 . 100 Level 1 28 | . . . 40 100 . Level 2 8 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 1 8 . 1 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 3 . 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . 1 . 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 7 13 64 2 13 Peak Tracking Total 10 | . 3 5 10 1 6 Tactical Retreats 8 | . . 1 6 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 7 | . 2 1 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 15 | . 6 5 4 . . Terminals 11 | . 3 5 3 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 16 12 11 . . Successful 26 | . 11 9 6 . . Failed 13 | . 5 3 5 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 6 12 6 . . Fabricators . | . . . . . . Repair Stations 13 | . 8 . 5 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 9 3 . . Prototype ID Bank 3 | . 2 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . . 2 1 . . Unreport Threat 2 | . . 1 1 . . Locate Traps 2 | . . 2 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 4 . 3 . . Scan Component 4 | . 2 . 2 . . Repair 2 | . 1 . 1 . . Refit 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 4 4 . . Full Trace Events 4 | . 2 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 64 | . 26 . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3890 | 123 704 611 1846 356 250 Spaces Moved 2166 | 95 397 395 1010 172 97 Core 20 | 10 1 . 5 . 4 Treads 44 | . . . . . 44 Legs 1430 | . . 287 922 172 49 Wheels 671 | 85 395 108 83 . . Hover 1 | . 1 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 100 120 120 Average Speed 122 | 82 80 109 130 185 195 Slowest Speed 400 | 150 200 120 250 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 43 23 78 5 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . 1 . 6 . 3 Melee . | . . . . . . Projectile 2 | . 1 . . . 1 AOE 8 | . . . 6 . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3064 | 125 750 483 1374 199 133 Wait 442 | . 312 17 103 4 6 Move 2161 | 94 396 394 1009 171 97 Hop . | . . . . . . Pick Up 57 | 11 8 10 23 4 1 Fast Attach 12 | . 1 . 11 . . Attach 39 | 6 4 8 14 2 5 Detach . | . . . . . . Swap 16 | . 3 3 10 . . Drop 28 | . 4 1 21 1 1 Fire 292 | 14 21 50 172 12 23 Melee 1 | . 1 . . . . Ram 9 | . . . 9 . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Repaired Wheel 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -9/Materials | Discovered new exit (range 8) 1180 | -9/Materials | Discovered new exit (range 5) 1437 | -9/Materials | Build established: Scavenger-Mutant 1439 | -9/Materials | Entered another Materials area 1439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -8/Materials | Lost 4 parts (2n1u1w) 2282 | -8/Materials | Garrison activated, responded to threat 2300 | -8/Materials | Core integrity fell below 50% 2438 | -8/Materials | Lost 4 parts (1p2u1w) 2455 | -8/Materials | Destroyed 9 combat bots 2726 | -8/Materials | Repaired Carbon-fiber Leg 2733 | -8/Materials | Core integrity fell below 20% 3275 | -8/Materials | Discovered new exit (range 4) 3285 | -8/Materials | Entered Factory 3285 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3479 | -7/Factory | Discovered new exit (range 12) 3641 | -7/Factory | Entered Storage 3669 | -7/Storage | Lost 4 parts (1p2n1u) 3851 | -7/Storage | Core integrity fell below 50% 3886 | -7/Storage | Core integrity fell below 20% 3891 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Adv. Assault Cannon destroyed. Critical hit (Burn: +37). Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. Destroyed Imp. Heat Sink. G-47 Trooper destroyed. U-05 Engineer lays Concrete. EM Shotgun destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 72 matter. U-05 Engineer lays Concrete. Minigun destroyed. U-05 Engineer lays Concrete. G-50 Soldier destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????# #???????????????????? | | ???????????# ???????????????????? | | ???????????# ???????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ??????????## ##???????##???????? | | ??????????# ##############???? | | ??????????# T * #???? | | ??????????+ "" % !%! #???? | | ??????????# % *%== #???? | | ??????????# % ##########Y[ #???? | | ??????????## ##???????#@Yu #???? | | ???????????# ?????????##u%o#???? | | ???????????# ??????????#*= #???? | | ???????????# ??????????# #???? | | ???????????# ???????????# #???? | | ???????????# ???????????# #???? | | ???????????# ???????????# #???? | | ???????????# ???????????# #???? | | ???????????# ????????????# #???? | | ???????????# ????????????# #???? | | ??????????? ########## #???? | | ??????????# #???? | | ??????????# #???? | | ??????????# ###?? | | ???????????? ##########=[ T#?? | | ?????????????????????????#! ""#?? | | ?????????????????????????# ###?? | | ?????????????????????????# #???? | | ?????????????????######### #???? | | ?????????????????#!!!!" # #???? | | ?????????????????# + #???? | | ?????????????????#!!!!" # #???? | | ?????????????????######T## #???? | | ??????????????????????#### #???? | | ?????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeEnhancedGun Manual? 0 Play Time 01:44:51 Cumulative 56.8 hours Start 2022.12.04 @ 09:54:45 End 2022.12.05 @ 10:26:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 49 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c97b38f-441f-4c7b-b794-7faf60275fab