Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.07 @ 12:50:29 Player: cptwinky Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (227) 1135 Value Destroyed (7232) 7232 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (250) 250 TOTAL SCORE: 14077 Bonus ------- High Alert Combat Kills 463 Follower Combat Kills 139 Met Imprinter 300 Friendly Fire -652 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 148/170 System Corruption 22% Temperature Cool (24) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Experimental Sensor Array Advanced Targeting Computer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Propulsion Shielding Authchip [Propulsion] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Hardened Medium Armor Plating Improved System Backup Module > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Heavy Battle Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Micro Fission Core Improved Heat Sink Cooling System High-capacity Matter Pod Experimental Sensor Array Advanced Targeting Computer Reactive Plating Reactive Plating Hacking Suite Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Weapon] Phasing AFG Heavy Beamcaster Heavy Beamcaster Improved Assault Rifle Shock Bomb Launcher Datajack Enhanced Flamer [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 1 . . . . 1 . . Utility 3 | . . . . . . . 1 1 . . . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 207 | 2 13 6 23 7 1 14 38 4 17 19 14 17 26 1 5 Power 14 | . 2 . 2 2 . 1 4 . . . 1 1 . 1 . Engine 11 | . 2 . 2 2 . 1 2 . . . 1 1 . . . Core 3 | . . . . . . . 2 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 37 | 2 5 . 7 1 1 1 7 1 4 2 1 2 3 . . Treads 35 | 2 5 . 7 1 1 1 7 1 4 2 1 2 1 . . Leg . | . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . Utility 56 | . 3 2 2 2 . 1 7 3 5 8 2 4 13 . 4 Device 25 | . . 1 1 1 . 1 4 2 3 6 1 1 3 . 1 Storage 5 | . 2 1 1 . . . 1 . . . . . . . . Processor 4 | . . . . . . . . . . . . . 4 . . Hackware 4 | . . . . . . . . 1 . . . . 1 . 2 Protection 18 | . 1 . . 1 . . 2 . 2 2 1 3 5 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 100 | . 3 4 12 2 . 11 20 . 8 9 10 10 10 . 1 Energy Gun 32 | . 2 3 8 . . 6 10 . 1 . . . 2 . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . . Ballistic Gun 33 | . . . . 2 . 1 6 . 3 5 7 5 4 . . Ballistic Cannon 3 | . . . . . . 1 . . 1 1 . . . . . Launcher 17 | . . . 1 . . 3 3 . 2 2 1 2 2 . 1 Special Weapon 1 | . . . . . . . . . 1 . . . . . . Impact Weapon 4 | . . 1 1 . . . . . . 1 1 . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . 3 2 . . Special Melee Weapon 2 | . . . . . . . 1 . . . 1 . . . . Unidentified Prototypes 5 | . . . 1 . . . 3 . . . . 1 . . . Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . System Corruption 10 | . . . . . . 10 . . . . . . . . . Parts Lost 37 | . . . . 5 . 6 3 . 1 3 . . 17 . 2 Power 4 | . . . . 1 . 1 2 . . . . . . . . Propulsion 9 | . . . . 1 . 1 . . . 1 . . 5 . 1 Utility 10 | . . . . 1 . . 1 . . 1 . . 7 . . Weapon 14 | . . . . 2 . 4 . . 1 1 . . 5 . 1 Highest Loss Streak 11 | . . . . 5 . 2 2 . 1 1 . . 11 . 2 Average Slot Usage (%) 97 | . 99 99 99 99 100 90 99 99 99 99 99 99 82 33 42 Engine 9 | . 14 14 11 11 11 10 8 7 7 7 7 7 5 . . Treads 26 | . 28 28 22 21 22 22 27 30 30 30 30 29 17 . . Device 9 | . . 1 11 10 11 11 9 14 11 14 11 8 6 . 2 Storage 9 | . 14 14 11 11 11 11 8 7 7 7 7 7 5 . . Protection 7 | . 13 12 . . . . 8 7 10 7 10 13 12 . . Energy Gun 15 | . 13 26 41 30 22 18 19 . 1 . . . 1 . . Ballistic Gun 16 | . 14 . . 13 22 9 14 30 27 25 28 29 20 . . Naked Turns 2 | . . . . . . . . . . . . . 2 . . Heaviest Build 91 | 13 20 50 59 58 52 63 73 72 78 77 78 83 91 5 6 Greatest Support 90 | 40 40 40 40 40 43 43 63 83 89 89 83 90 90 6 6 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 . . . . . 3 . . Average Overweight (x) . | . . . 1 1 1 1 . . . . . . 1 . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 19 | 8 9 16 20 20 20 20 19 20 20 20 20 20 18 5 5 Most Carried 20 | 6 10 13 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 18 | 6 9 11 18 19 19 19 19 19 19 19 19 19 17 4 4 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 10 13 20 19 20 20 20 20 20 19 20 20 5 5 4 Class Distribution -------------------- 37% | Tank 23% | Scavenger-Gunner 18% | Mutant 7% | Derelict-Tank 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 4176 | 182 263 90 247 60 10 306 742 63 580 592 87 586 368 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8725 | . 564 278 1875 75 . 465 2204 63 1048 604 . 770 779 . . Parts 445 | . 36 16 99 6 . 34 111 3 43 20 . 29 48 . . Haulers Intercepted 13 | . 2 . 5 . . . 6 . . . . . . . . Recyclers Shooed 5 | . 1 . 2 . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . 28 12 6 28 . . . Prevented 11 | . . . . . . . . . . 6 . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 179 | . 12 6 35 3 . 23 35 1 21 13 . 14 16 . . Guns 127 | . 12 6 32 3 . 8 23 1 12 10 . 10 10 . . Cannons 2 | . . . 1 . . . . . . 1 . . . . . AOE 47 | . . . 1 . . 15 10 . 9 2 . 4 6 . . Classes Destroyed 21 | . 3 2 5 2 . 1 3 . 2 1 . . 2 . . Worker 12 | . . . . . . . 5 . . . . . 7 . . Builder 5 | . . . . 1 . . 1 . . . . . 3 . . Tunneler 3 | . . 2 . . . . 1 . . . . . . . . Hauler 13 | . 2 . 5 . . . 6 . . . . . . . . Recycler 7 | . . . 2 . . . 5 . . . . . . . . Mechanic 2 | . . . . . . . 2 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . Watcher 4 | . . . 3 . . . 1 . . . . . . . . Swarmer 46 | . 3 . 6 . . 11 7 . 5 6 . 1 7 . . Saboteur 1 | . . . . . . . . . . . . . 1 . . Grunt 74 | . 9 5 20 . . 9 13 . 8 2 . 6 2 . . Brawler 13 | . . . 1 . . 1 3 . 2 2 . 4 . . . Duelist 10 | . . . . . . 2 2 . 4 1 . 1 . . . Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 24 | . . . 8 . . . 9 1 2 1 . 2 1 . . Demolisher 2 | . . . . 2 . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 . . Programmer 4 | . . . . . . . . . . 1 . . 3 . . Samaritan 2 | . . . . . . . . . 2 . . . . . . Assembled 2 | . . 1 . 1 . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 1 . . . . . Best Kill Streak 11 | . 4 4 4 3 . 4 7 1 11 3 . 7 8 . . Combat Bots Only 11 | . 4 3 3 2 . 4 4 1 11 3 . 7 4 . . Max Kills in Single Turn 4 | . 1 1 2 1 . 4 3 1 3 1 . 2 3 . . Gunslinging 1 | . . . 1 . . . 1 . 1 . . . 1 . . Exploded 4 | . . . 1 . . 4 3 . 3 1 . 2 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 10436 | . 505 326 697 512 . 744 1249 106 880 1017 . 831 3253 . 316 Core 1679 | . 71 56 102 57 . 105 164 . 130 74 . 16 737 . 167 Absorbed by Shields 217 | . . . . . . . . 30 108 79 . . . . . Core Remaining (%) 64 | 100 . 49 . . . 34 70 . . . . 68 . . . Volleys Fired 436 | . 42 20 68 8 . 37 78 3 70 40 . 29 40 . 1 Largest 4 | . 2 2 4 4 . 4 4 4 4 4 . 4 4 . 1 Hottest 236 | . 60 90 236 224 . 188 229 92 92 110 . 109 218 . 52 Shots Fired 1179 | . 84 40 213 20 . 69 236 12 150 130 . 107 117 . 1 Gun 1099 | . 84 40 208 20 . 56 222 12 124 120 . 104 109 . . Cannon 12 | . . . 3 . . . . . 3 6 . . . . . Launcher 51 | . . . 2 . . 13 14 . 6 4 . 3 8 . 1 Special 17 | . . . . . . . . . 17 . . . . . . Kinetic 572 | . 42 10 . . . 20 59 12 110 126 . 104 89 . . Thermal 532 | . 42 30 211 20 . 29 163 . 17 . . . 20 . . Explosive 36 | . . . 2 . . 13 14 . 6 . . . . . 1 Electromagnetic 39 | . . . . . . 7 . . 17 4 . 3 8 . . Robot Hit Streak 39 | . 15 6 16 5 . 7 18 13 27 39 . 12 9 . . Robot Miss Streak 6 | . 5 2 3 2 . 5 4 . 4 6 . 3 4 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . Secondary Targets 22 | . . 1 2 1 . 1 5 . 4 4 . 2 2 . . Max Gunslinging Chain 2 | . . 1 1 1 . 1 1 . 2 1 . 1 1 . . Shots Hit Robots 787 | . 62 29 143 14 . 45 147 10 114 78 1 79 65 . . Core Hits 440 | . 26 14 65 8 . 40 98 4 65 33 . 34 53 . . Critical Kills 3 | . 1 . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . 1 . . 1 . . . Critical Strikes 37 | . 2 . 12 1 . 1 15 1 2 1 . 1 1 . . Burn 29 | . . . 12 1 . . 15 . . . . . 1 . . Destroy 6 | . 2 . . . . . . 1 1 1 . 1 . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 34 | . 9 4 3 . . . . . . 2 2 6 8 . . Impact 10 | . . 4 3 . . . . . . 2 1 . . . . Slashing 9 | . 9 . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . 6 8 . . Sneak Attacks 2 | . . 1 . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19326 | . 766 472 2640 253 . 2062 4206 149 2519 1414 . 1612 3198 . 35 Guns 12601 | . 740 358 2485 247 . 625 2581 149 1517 1166 . 1401 1332 . . Cannons 129 | . . . 39 . . . . . . 90 . . . . . Explosions 6199 | . . . 85 . . 1437 1544 . 872 158 . 211 1857 . 35 Melee 114 | . . 114 . . . . . . . . . . . . . Ramming 153 | . 26 . 31 6 . . 81 . . . . . 9 . . Kinetic 6330 | . 345 80 . . . 234 535 149 1336 1256 . 1401 994 . . Thermal 6872 | . 395 278 2524 247 . 452 2046 . 130 . . . 800 . . Explosive 4509 | . . . 85 . . 1288 1544 . 872 . . . 685 . 35 Electromagnetic 1348 | . . . . . . 88 . . 181 158 . 211 710 . . Impact 114 | . . 114 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 10 . . . 2 2 . 13 22 22 Average Corruption 7 | . . . . . . 8 . . . 1 2 . 5 18 22 Corruption Purged 1 | . . . . . . . . . . . . . 1 . . Effects 26 | . . . . . . . . . . 1 3 . 10 2 10 Message Errors 8 | . . . . . . . . . . . . . 4 1 3 Matter Fused 3 | . . . . . . . . . . . . . 3 . . Heat Flow Errors 3 | . . . . . . . . . . . 1 . . . 2 Energy Discharges 4 | . . . . . . . . . . . 1 . 2 . 1 Data Loss (minor) 4 | . . . . . . . . . . 1 1 . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 371 | . . . 3 . . 59 95 . 50 . . . 108 . 56 Projectiles . | . . . . . . . . . . . . . . . . Explosions 365 | . . . . . . 59 92 . 50 . . . 108 . 56 Melee 6 | . . . 3 . . . 3 . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 521 | . . . . . . 120 93 . 85 16 . . 132 . 75 Shots 14 | . . . . . . 4 3 . 2 1 . . 3 . 1 Rammed 32 | . 9 . 6 1 . . 14 . . . . . 2 . . Targets Rammed 33 | . 9 . 7 1 . . 14 . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 475 | . 101 246 414 271 . 275 475 . 9 26 171 72 327 . 152 Average Temperature 94 | . 38 86 97 122 . 126 143 . 3 6 103 22 71 . 63 Received Heat Transfer 2211 | . 219 168 198 . . 216 459 32 251 176 . 240 213 . 39 Effects 6 | . . . 3 1 . . 1 . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . . . 9 . . . 5 . . Impact Corruptions 2 | . . . 1 . . . 1 . . . . . . . . Robots Melted 3 | . . . 1 . . . 2 . . . . . . . . Combat Hostiles 3 | . . . 1 . . . 2 . . . . . . . . Parts Melted 38 | . . 3 13 1 . 2 19 . . . . . . . . Heat Transferred 15833 | . 875 683 6217 629 . 940 5180 . 444 . . . 865 . . Parts Sabotaged 4 | . . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 777 | . 331 122 592 201 . 232 777 294 . . . . 413 135 146 Initial 242 | . . 57 27 192 . . 76 242 . . . . 25 135 94 Average 262 | . 61 62 313 51 . 123 524 278 . . . . 154 135 119 Maximum Alert Level 3 | . 1 . 2 1 . 1 3 1 . . . . 2 . . Low Security (%) 50 | 100 92 100 30 90 . 80 9 . . . . . 64 100 100 Level 1 19 | . 7 . 31 9 . 19 13 100 . . . . 34 . . Level 2 24 | . . . 38 . . . 56 . . . . . 1 . . Level 3 5 | . . . . . . . 20 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . 6 . . . 3 3 . . . 1 12 . 2 Investigation 13 | . 2 . 2 . . . 1 2 . . . . 4 . 2 Extermination 4 | . . . . . . . . 1 . . . . 3 . . Reinforcement 8 | . . . 3 . . . . . . . . . 5 . . Assault 4 | . . . 1 . . . 2 . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 15 | . . . 7 . . . 7 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 280 | . 22 9 55 3 . 25 63 1 18 14 . 19 37 5 9 Peak Tracking Total 13 | . 5 3 4 2 . 4 10 1 7 3 . 8 13 5 8 Tactical Retreats 13 | . . 1 1 . . 2 3 . . . . 1 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 8 | . 3 . . . . . 1 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 23 | . . . . . . . 23 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . 10 . . . . . . . . Reused 4 | . . . . . . . 4 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 4 . . 1 . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 22 | . . 3 . . . 3 6 . 1 1 . . 8 . . Max in Single Turn 3 | . . 1 . . . 2 1 . 1 1 . . 3 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 57 | . 9 . 14 1 1 . 15 2 . . . . 12 . 3 Terminals 37 | . 7 . 8 1 . . 8 2 . . . . 8 . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 . . . 2 . . . . . 3 . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . Total Hacks 162 | . 30 . 32 3 1 . 47 9 . . . . 29 . 11 Successful 72 | . 15 . 20 2 1 . 22 1 . . . . 8 . 3 Failed 89 | . 14 . 12 1 . . 25 8 . . . . 21 . 8 Catastrophic 19 | . 4 . 2 . . . 3 2 . . . . 7 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 73 | . 13 . 8 3 . . 23 4 . . . . 13 . 9 Terminals 103 | . 22 . 17 3 . . 24 9 . . . . 17 . 11 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 21 | . . . 6 . . . 5 . . . . . 10 . . Recycling Units 19 | . 8 . 4 . . . 7 . . . . . . . . Scanalyzers 11 | . . . 5 . . . 6 . . . . . . . . Garrison Access 7 | . . . . . . . 5 . . . . . 2 . . Terminal Hacks 31 | . 8 . 10 1 1 . 7 1 . . . . 1 . 2 Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . 1 . . Robot Analysis 6 | . 2 . 1 1 . . 2 . . . . . . . . Prototype ID Bank 6 | . 1 . 5 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 5 | . 2 . 1 . . . 2 . . . . . . . . Locate Traps 5 | . 2 . 2 . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 3 . . . 4 . . . . . 4 . . Scan Component 7 | . . . 2 . . . 2 . . . . . 3 . . Repair 4 | . . . 1 . . . 2 . . . . . 1 . . Recycling Unit Hacks 6 | . 2 . 2 . . . 2 . . . . . . . . Retrieve Components 6 | . 2 . 2 . . . 2 . . . . . . . . Scanalyzer 7 | . . . 2 . . . 5 . . . . . . . . Insert Component 4 | . . . 2 . . . 2 . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 16 | . 5 . 3 1 . . 3 . . . . . 3 . 1 Terminals 8 | . 3 . 1 1 . . . . . . . . 2 . 1 Track 2 | . 1 . . 1 . . . . . . . . . . . Botnet 5 | . 1 . 1 . . . . . . . . . 2 . 1 Disrupt 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . Mask 2 | . . . . . . . 2 . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . Reprogram 2 | . . . . . . . 1 . . . . . 1 . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . Used 2 | . . . 2 . . . . . . . . . . . . Hacking Detections 50 | . 8 . 11 1 . . 13 2 . . . . 12 . 3 Full Trace Events 10 | . . . 2 . . . 1 1 . . . . 4 . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 2 . . . 12 . 1 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . 2 . . . . . 1 . . Time 219 | . . . 136 . . . 64 . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 41 | . 12 . 19 . . . 10 . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . Robots Rewired 3 | . . . . . . . . . 1 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 7 | . . 3 . . . . . . 1 . . 2 1 . . Largest Group 3 | . . 3 . . . . . . 1 . . 2 2 . . Highest-Rated Group 59 | . . 40 . . . . . . 16 . . 59 59 . . Highest-Rated Ally 30 | . . 16 . . . . . . 16 . . 30 30 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 34 | . . 24 . . . . . . 1 . . 2 7 . . Total Damage 498 | . . 249 . . . . . . 18 . . 42 189 . . Kills 8 | . . 4 . . . . . . . . . 1 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 6 | . 2 . 1 1 . . 2 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . 11 . . Items 11 | . . . . . . . . . . . . . 11 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 21577 | 3 1156 1149 3190 1641 421 1443 3645 315 2461 1517 2183 1460 821 41 131 Spaces Moved 9824 | 1 591 514 1061 651 174 537 1242 182 1327 832 1053 777 540 98 244 Core 102 | . . . . . . . . . . . . . 102 . . Treads 9006 | 1 591 514 1061 651 174 537 1242 182 1327 832 1053 777 64 . . Legs . | . . . . . . . . . . . . . . . . Wheels 311 | . . . . . . . . . . . . . 311 . . Hover . | . . . . . . . . . . . . . . . . Flight 405 | . . . . . . . . . . . . . 63 98 244 Fastest Speed 40 | 160 160 160 240 240 240 240 160 162 162 162 165 166 40 40 40 Average Speed 186 | 160 160 203 240 240 240 241 231 162 162 162 165 166 114 40 40 Slowest Speed 246 | 160 160 240 240 240 240 245 246 162 162 165 167 167 246 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . 4 . 3 Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 . . Exploration Rate (%) 67 | 2 79 95 87 99 54 96 94 4 98 92 86 84 21 83 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . 2 . 2 1 1 . . . . . . 1 . . . Known Exits Taken 3 | . . 1 . . . . . 1 . . . 1 . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 19 | . . 1 . 1 . 2 . . 6 3 1 5 . . . Spaces Dug 51 | . 2 . 3 . . 10 9 . 5 . . 6 16 . . Terrain Destroyed 317 | . 2 . 7 . . 114 48 . 39 1 . 8 75 . 23 Melee 19 | . 2 . 3 . . . . . . . . 6 8 . . Projectile 12 | . . . . . . . . . . 1 . 2 9 . . AOE 286 | . . . 4 . . 114 48 . 39 . . . 58 . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total 12157 | 2 698 576 1543 711 179 624 1836 194 1513 919 1490 862 640 99 271 Wait 1358 | . 12 19 341 40 . 30 364 1 69 20 394 19 26 . 23 Move 9794 | . 590 513 1060 650 173 536 1241 181 1326 831 1052 776 530 97 238 Hop 7 | . . . . . . . . . . . . . 4 . 3 Pick Up 106 | . 11 7 18 3 3 4 35 4 4 3 12 1 . 1 . Fast Attach 56 | . 4 1 5 2 . 4 13 . 3 2 3 6 10 . 3 Attach 32 | . . . 1 3 . 4 7 2 1 3 . 1 8 1 1 Detach 9 | . . 1 3 . . . . . . . 2 . 2 . 1 Swap 120 | 2 9 5 17 2 1 6 18 2 13 14 11 11 8 . 1 Drop 118 | . 12 5 20 2 2 3 43 1 10 4 14 2 . . . Fire 436 | . 42 20 68 8 . 37 78 3 70 40 . 29 40 . 1 Melee 34 | . 9 4 3 . . . . . . 2 2 6 8 . . Ram 2 | . . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . Crush 31 | . 9 . 7 1 . . 14 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . . Rewire 29 | . . 1 . . . . . . 17 . . 11 . . . Trap 23 | . . . . . . . 23 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 9) 504 | -10/Materials | Central database locked down 574 | -10/Materials | Discovered new exit (range 7) 892 | -10/Materials | Discovered new exit (range 11) 1160 | -10/Materials | Entered Mines 1240 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1245 | -10/Mines | Found Prototype Device 1264 | -10/Mines | Identified exit to Materials 1291 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1433 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1571 | -10/Mines | Discovered exit to Materials (range 6) 1948 | -10/Mines | Excavation squad dispatched 1948 | -10/Mines | A large section of the Mines collapsed 2119 | -10/Mines | Core integrity fell below 50% 2309 | -10/Mines | Entered Materials 2309 | -9/Materials | Evolved 2 slots: Weapon x2 2858 | -9/Materials | Discovered new exit (range 10) 2887 | -9/Materials | Build established: Scavenger-Gunner 3349 | -9/Materials | Discovered new exit (range 16) 3393 | -9/Materials | Identified Exp. Sensor Array 3849 | -9/Materials | Discovered new exit (range 16) 4665 | -9/Materials | Discovered new exit (range 16) 5109 | -9/Materials | First assault squad dispatched 5432 | -9/Materials | Repaired Broken Exp. Sensor Array 5499 | -9/Materials | Entered Mines 5500 | -9/Mines | Assembled infested the area 5505 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5506 | -9/Mines | Met a Derelict bent on vengeance 5696 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5765 | -9/Mines | Discovered new exit (range 8) 5774 | -9/Mines | Learned Materials emergency access door positions 5952 | -9/Mines | Learned Materials terminal intel 6140 | -9/Mines | Lost 5 parts (1p1n1u2w) 6169 | -9/Mines | Discovered new exit (range 15) 6417 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7128 | -9/Mines | Discovered new exit (range 5) 7140 | -9/Mines | Entered Exiles 7198 | -9/Exiles | Met 8R-AWN 7284 | -9/Exiles | Met EX-HEX 7412 | -9/Exiles | Met EX-DEC 7451 | -9/Exiles | Learned location of Zion (-7) 7530 | -9/Exiles | Discovered new exit (range 14) 7561 | -9/Exiles | Entered Mines 7987 | -8/Mines | Discovered new exit (range 8) 8062 | -8/Mines | Core integrity fell below 50% 8825 | -8/Mines | Build established: Mutant 9000 | -8/Mines | System corruption reached 10% 9004 | -8/Mines | Entered Materials 9004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9006 | -8/Materials | Loaded intel: 11 terminal locations 9766 | -8/Materials | Build established: Scavenger-Tank 9888 | -8/Materials | Identified exit to Garrison 10087 | -8/Materials | Build established: Tank 10204 | -8/Materials | First assault squad dispatched 11145 | -8/Materials | Repaired Arm. Treads 11218 | -8/Materials | Discovered new exit (range 15) 12298 | -8/Materials | Repaired Hcp. Storage Unit 12554 | -8/Materials | Discovered new exit (range 9) 12649 | -8/Materials | Entered Factory 12649 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12661 | -7/Factory | Discovered new exit (range 8) 12727 | -7/Factory | Identified exit to Storage 12727 | -7/Factory | Identified exit to Lower Caves 12964 | -7/Factory | Entered Lower Caves 12971 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13019 | -7/Lower Caves | Destroyed 11 combat bots 13694 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14246 | -7/Lower Caves | Encountered a Warlord checkpoint 14272 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 14460 | -7/Lower Caves | Discovered new exit (range 9) 14996 | -7/Lower Caves | Build established: Mutant 15425 | -7/Lower Caves | Entered another Lower Caves area 15629 | -7/Lower Caves | Discovered new exit (range 12) 15658 | -7/Lower Caves | Build established: Tank 15677 | -7/Lower Caves | Found Alien Artifact 15946 | -7/Lower Caves | Encountered a Warlord checkpoint 16241 | -7/Lower Caves | Discovered new exit (range 9) 16375 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16942 | -7/Lower Caves | Entered Zion 17040 | -7/Zion | System corruption cleaned by Quarantine Array 17098 | -7/Zion | Discovered new exit (range 12) 17159 | -7/Zion | Build established: Scavenger-Tank 17286 | -7/Zion | Found Prototype Device 17449 | -7/Zion | Learned Factory emergency access door positions 17576 | -7/Zion | Build established: Tank 17657 | -7/Zion | Found CR-A16's Pointy Stick 18057 | -7/Zion | Build established: Mutant 18359 | -7/Zion | Build established: Tank 18482 | -7/Zion | Learned Factory terminal intel 19125 | -7/Zion | Entered Proximity Caves 19126 | -6/Proximity Caves | Identified exit to Factory 19470 | -6/Proximity Caves | Identified Dimensional Node Initializer 19470 | -6/Proximity Caves | Initialized slip node 19512 | -6/Proximity Caves | Build established: Derelict-Tank 19809 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19929 | -6/Proximity Caves | Destroyed 7 combat bots 20049 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20220 | -6/Proximity Caves | Learned Factory garrison access intel 20585 | -6/Proximity Caves | Entered Factory 20585 | -6/Factory | Accompanied by 2 allies 20585 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20586 | -6/Factory | Identified exit to Extension 20588 | -6/Factory | Loaded intel: 27 terminal locations 20589 | -6/Factory | Loaded intel: 4 garrison access locations 20984 | -6/Factory | Discovered new exit (range 16) 21030 | -6/Factory | Repaired Arm. Treads 21104 | -6/Factory | Crushed by falling debris 21113 | -6/Factory | Crushed by falling debris 21144 | -6/Factory | Lost 3 parts (2u1w) 21284 | -6/Factory | Cargo convoy interrupted 21322 | -6/Factory | Released all parts (7) 21323 | -6/Factory | System corruption reached 10% 21326 | -6/Factory | Core integrity fell below 50% 21353 | -6/Factory | Lost 11 parts (3n4u4w) 21397 | -6/Factory | Core integrity fell below 20% 21406 | -6/Factory | Manually triggered Chute Trap 21406 | -6/Factory | Sucked down chute 21406 | -6/Factory | Entered Waste 21408 | -6/Waste | Found Fusion Bomb Launcher 21412 | -6/Waste | Spotted C-40 Crusher 21415 | -6/Waste | Spotted C-40 Crusher 21417 | -6/Waste | Spotted C-40 Crusher 21421 | -6/Waste | EMP discharged 21428 | -6/Waste | Spotted C-40 Crusher 21430 | -6/Waste | Spotted C-40 Crusher 21430 | -6/Waste | Spotted C-40 Crusher 21443 | -6/Waste | Discovered new exit (range 12) 21447 | -6/Waste | Entered Factory 21526 | -6/Factory | Identified exit to Lower Caves 21578 | -6/Factory | Destroyed by exploding Power Conduit Last Messages --------------- Found 6 fabricators. Downloaded coordinate data. 21527_ Discarded Adv. Targeting Computer. 21527_ Acquired Imp. Propulsion Shielding. 21532_ Triggered Ambush Trap. 21532_ L-41 Fighter emerges from a hatch in the floor. 21532_ G-50 Soldier emerges from a hatch in the floor. 21532_ S-27 Virus emerges from a hatch in the floor. 21532_ Critical hit (Burn: +37). 21535_ K-01 Serf collects debris. 21543_ >8#%7/J9HT>,UP85OEFPHG7XQ P1 21556_ Fusion Bomb Launcher destroyed. 21556_ Destroyed Fusion Bomb Launcher. 21558_ System corrupted: Heat flow error (+177). 21560_ The unstable cave ceiling collapses. 21572_ U-05 Engineer builds a Wall. 21576_ System corrupted: Energy discharge (-54). 21578_ Power Conduit explodes. 21578_ Nuclear Pulse Thruster destroyed. 21578_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ??###########????????????????????????????????????? | | ??# ! #????????????????????????????????????? | | ??# #??################??????????????????? | | ??? ! ???# ??????????????????? | | ????? ?????# ?????????????????? | | #######+#??????# ?????????????????? | | #???#### ?????????????????? | | #??## # ????????????????? | | #### ????????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ## #g # ######??????????????????????? | | ### #######??????????????????????? | | ######;;;; ##?????????????????????? | | ######## #??# #?????????????????????? | | #????### #### #?????????????????????? | | #????# ##ul #?????????????????????? | | #????# =## #?????????????????????? | | #????# > ## #?????????????????????? | | #????# ## #?????????????????????? | | #????# ## g @ #?????????????????????? | | #????## ### g #?????????????????????? | | #?????# #?#g #?????????????????????? | | #?????# #?# """"""""" #?????????????????????? | | #?????# #?# #?????????????????????? | | #?????# #?# w #?????????????????????? | | ????? ?###+##########?????????????????????? | | ????? ???? ??????????????????????????????? | | ????? ???? ???????????????????????????????? | | ??????? ???? ???????????????????????????????? | | ??????? ???? ???????????????????????????????? | | ?????? """"????"???????????????????????????????? | | ?????? """"????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Mak. Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Beamcaster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Powered Armor | -6/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedSwordNullifier Manual? 0 Play Time 01:30:51 Cumulative 994.2 hours Start 2021.11.06 @ 21:03:30 End 2021.11.07 @ 12:50:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 681 Rogue 677 Adventurer 4 Explorer 0 Win Type - Total 106 Types 80/9/7/4/2/0/0/2/2 Lore% 94 Gallery% 98 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f67289-386b-4ddd-904f-4692af14b47f