Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 01:27:33 Player: sercli123 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (6120) 6120 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3818) 3818 TOTAL SCORE: 17208 Bonus ------- High Alert Combat Kills 718 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 65/300 Energy 170/170 System Corruption 54% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Compact Matter Pod (0) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Compact Battery Compact Matter Pod Advanced Target Analyzer Improved Kinecellerator Improved Powered Armor Advanced Hardlight Generator > --- WEAPON ----------- Railgun Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Medium Treads Medium Treads Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Improved Heat Sink Advanced Heat Sink Small Battery Improved Powered Armor Improved Powered Armor Linear Accelerator [Rating: 149] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Backup Power VII Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Advanced Heavy Treads Leg Heavy Shield Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Light Armor Plating Weapon Linear Accelerator Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Slots Evolved 14 | . . 2 . 2 2 . . . 4 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . 1 . . . 1 . . . . Utility 7 | . . . . 2 1 . . . 2 1 . 1 . Weapon 2 | . . . . . . . . . . 1 . 1 . Parts Attached 144 | 6 6 25 . 4 3 . 1 4 6 9 . 48 32 Power 18 | 1 2 3 . . . . . . 1 . . 6 5 Engine 6 | 1 2 2 . . . . . . 1 . . . . Core 2 | . . 1 . . . . . . . . . . 1 Reactor 10 | . . . . . . . . . . . . 6 4 Propulsion 48 | 2 1 14 . 2 . . . 1 2 6 . 11 9 Treads 16 | 1 . 5 . . . . . . . . . 7 3 Leg 9 | . . 1 . . . . . . . . . 2 6 Wheel 6 | 1 1 4 . . . . . . . . . . . Hover 8 | . . . . . . . . . . 6 . 2 . Flight 9 | . . 4 . 2 . . . 1 2 . . . . Utility 46 | 1 1 3 . 2 3 . . 2 3 3 . 18 10 Device 21 | . . 2 . 1 . . . 1 2 2 . 8 5 Storage 8 | 1 1 . . . . . . . . 1 . 3 2 Processor 4 | . . . . . . . . . . . . 3 1 Hackware . | . . . . . . . . . . . . . . Protection 13 | . . 1 . 1 3 . . 1 1 . . 4 2 Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 2 5 . . . . 1 1 . . . 13 8 Energy Gun 9 | 2 1 . . . . . . . . . . 3 3 Energy Cannon 2 | . . . . . . . . . . . . 1 1 Ballistic Gun 10 | . 1 3 . . . . . . . . . 6 . Ballistic Cannon 6 | . . . . . . . . . . . . 3 3 Launcher 3 | . . 1 . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . . 1 . . . . Parts Lost 86 | . 4 10 . . . . . 2 . 9 6 6 49 Power 16 | . 2 2 . . . . . . . 1 1 3 7 Propulsion 26 | . 1 6 . . . . . 1 . 2 2 1 13 Utility 28 | . . . . . . . . 1 . 5 3 2 17 Weapon 16 | . 1 2 . . . . . . . 1 . . 12 Highest Loss Streak 20 | . 2 7 . . . . . 1 . 9 6 2 20 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Backups 8 | 1 5 6 8 7 7 8 8 7 7 6 6 12 7 Power . | . . . . . . . . . . . . 1 1 Propulsion 3 | 1 3 . 2 2 2 2 2 1 1 1 1 5 1 Utility 3 | . 1 3 5 3 3 5 5 5 3 3 5 3 4 Weapon 1 | . . . 1 1 1 1 1 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 22 | . 5 6 . . 2 . . 1 . 1 . 4 3 Power . | . . . . . . . . . . . . . . Propulsion 6 | . 4 . . . . . . . . . . 2 . Utility 11 | . 1 4 . . 1 . . 1 . 1 . . 3 Weapon 5 | . . 2 . . 1 . . . . . . 2 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 85 88 89 91 92 92 91 83 76 47 79 76 Engine 4 | . 12 7 11 9 7 7 7 7 5 8 4 . . Reactor 3 | . . . . . . . . . . . . 8 5 Treads 8 | . 14 17 . . . . . . . . . 9 14 Leg 1 | . . 1 . . . . . . . . . 3 4 Wheel 1 | . 13 7 . . . . . . . . . . . Hover 1 | . . . . . . . . . . 17 21 1 . Flight 9 | . . 9 44 36 38 38 38 38 30 5 . . . Device 10 | . . 5 . 9 . . . 2 8 15 3 17 11 Storage 10 | . 16 11 11 9 7 7 7 7 5 5 5 13 9 Processor 2 | . . . . . . . . . . . . 3 5 Protection 8 | . . 1 11 17 29 30 30 26 25 18 7 2 4 Energy Gun 3 | . 15 6 . . . . . . . . . 1 4 Ballistic Gun 4 | . 11 11 . . . . . . . . . 7 1 Ballistic Cannon 3 | . . . . . . . . . . . . 5 9 Slashing Weapon 1 | . . 1 11 9 7 7 . . . . . . . Piercing Weapon 1 | . . . . . . . 6 7 5 5 5 . . Peak Build Rating 149 | 6 8 23 25 28 35 35 36 38 57 73 53 149 141 Average Rating 77 | 4 6 13 23 27 34 35 35 35 49 63 49 130 110 On Entrance 34 | . 6 7 23 23 28 35 35 36 34 53 53 22 126 Avg Prop Armor Cover (%) 13 | 13 14 21 . . . . . . . . . 12 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 130 | 12 16 20 18 21 27 27 27 27 36 67 46 128 130 Greatest Support 220 | 16 16 60 20 28 27 27 27 27 40 68 66 220 200 Greatest Overweight (x) 6 | 2 . 4 . . . . . . . 1 . 2 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 8 8 8 8 9 15 14 14 Most Carried 15 | 3 8 8 8 8 8 8 8 8 8 9 6 15 12 Average Carried 9 | 1 6 6 7 7 7 8 8 7 7 7 6 12 8 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 15 15 15 5 Final Carried 11 | 3 8 8 8 8 8 8 8 7 8 6 6 11 4 Class Distribution -------------------- 25% | Sprinter 23% | Scavenger-Tank 22% | Mutant 16% | Tank 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Tank | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Matter Collected 5685 | 168 228 629 32 40 30 . 20 103 53 67 . 2980 1335 Remotely . | . . . . . . . . . . . . . . Salvage Created 6335 | . 701 785 17 128 143 . . 111 53 132 . 3034 1231 Parts 326 | . 47 45 5 6 8 . . 13 5 15 . 149 33 Haulers Intercepted 10 | . 2 3 . 2 1 . . . . . . 1 1 Recyclers Shooed 6 | . 1 1 . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Combat Hostiles Destroyed 105 | . 13 15 4 . . . . 6 . 11 . 38 18 Melee 2 | . . . 1 . . . . 1 . . . . . Guns 48 | . 13 13 . . . . . . . . . 19 3 Cannons 32 | . . . . . . . . . . . . 18 14 AOE 22 | . . 2 3 . . . . 5 . 11 . . 1 Classes Destroyed 14 | . 5 3 . . 1 . . 1 . 1 . 2 1 Worker 4 | . . 2 . . . . . . . . . 2 . Builder 8 | . . . . . . . . . . 1 . 6 1 Hauler 10 | . 2 3 . 2 1 . . . . . . 1 1 Recycler 13 | . 3 2 . . . . . . . . . 5 3 Mechanic 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . Watcher 7 | . 1 . . 1 2 . . . 2 . . . 1 Swarmer 29 | . 6 3 4 . . . . 5 . 10 . . 1 Grunt 37 | . 7 9 . . . . . . . . . 13 8 Brawler 1 | . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 3 | . . 2 . . . . . . . . . 1 . Hunter 12 | . . . . . . . . . . . . 10 2 Programmer 22 | . . . . . . . . 1 . 1 . 14 6 Lightning 1 | . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 5 4 4 1 2 . . 5 1 5 . 10 8 Combat Bots Only 8 | . 3 4 4 . . . . 5 . 5 . 6 8 Max Kills in Single Turn 4 | . 1 1 2 1 1 . . 2 1 4 . 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 2 . . . . 2 . 3 . . 1 Melee 1 | . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Hostile Shots Fired 1563 | . 77 147 17 17 4 . . 47 44 145 38 550 477 Missed 490 | . 25 42 7 8 3 . . 19 24 72 16 146 128 Deflected 12 | . . . . . . . . . . . . 12 . Hits 1073 | . 52 105 10 9 1 . . 28 20 73 22 404 349 Projectile 1073 | . 52 105 10 9 1 . . 28 20 73 22 404 349 AOE 1 | . . . . . . . . . . 1 . . . Critical Strikes 46 | . . . . . . . . 2 . 3 1 19 21 Part Disruptions 7 | . . . . . . . . . 1 1 . 1 4 Actively Blocked 1 | . . . . . . . . . 1 . . . . Damage Taken 16784 | . 536 1208 136 136 16 . . 424 247 1147 631 5193 7110 Core 2136 | . 148 127 8 44 . . . 66 20 164 252 222 1085 Absorbed by Shields 2837 | . . . . . . . . . 131 364 20 1807 515 Reduced by Siege Mode 323 | . . . . . . . . . . . . 172 151 Redirected to Shielding 100 | . . . . . . . . . 52 48 . . . Core Remaining (%) 78 | 100 40 . 66 92 . . . 90 98 . 63 . . Volleys Fired 380 | . 68 73 2 . . . . 3 . 11 . 134 89 Largest 4 | . 2 2 1 . . . . 1 . 1 . 4 4 Hottest 250 | . 90 88 33 . . . . 33 . 33 . 222 250 Shots Fired 995 | . 129 140 2 . . . . 3 . 11 . 452 258 Gun 625 | . 129 137 . . . . . . . . . 228 131 Cannon 347 | . . . . . . . . . . . . 224 123 Launcher 23 | . . 3 2 . . . . 3 . 11 . . 4 Special . | . . . . . . . . . . . . . . Kinetic 638 | . 53 86 . . . . . . . . . 351 148 Thermal 278 | . 61 51 . . . . . . . . . 62 104 Explosive 23 | . . 3 2 . . . . 3 . 11 . . 4 Electromagnetic 56 | . 15 . . . . . . . . . . 39 2 Robot Hit Streak 41 | . 9 9 10 . . . . 2 . 3 . 22 41 Robot Miss Streak 9 | . 4 6 1 . . . . . . 3 . 9 4 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 3 | . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 629 | . 78 84 2 12 7 . . 3 4 8 . 271 160 Core Hits 271 | . 35 39 4 3 4 . . 8 1 22 . 93 62 Critical Kills 7 | . . . . . . . . . . . . 6 1 Critical Parts Destroyed 15 | . . 1 . . . . . . . . . 4 10 Critical Strikes 59 | . 3 3 . 1 . . . . . . . 32 20 Burn 6 | . 3 2 . . . . . . . . . . 1 Destroy 22 | . . 1 . . . . . . . . . 10 11 Blast 27 | . . . . . . . . . . . . 19 8 Corrupt 2 | . . . . . . . . . . . . 2 . Sever 1 | . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . 1 . Melee Attacks 90 | . . 3 2 27 10 . 2 6 20 10 1 9 . Impact . | . . . . . . . . . . . . . . Slashing 42 | . . 3 2 27 10 . . . . . . . . Piercing 48 | . . . . . . . 2 6 20 10 1 9 . Sneak Attacks 7 | . . 1 . 2 1 . . 1 . . . 2 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20200 | . 894 1485 280 501 309 . . 358 188 1120 . 9171 5894 Guns 7910 | . 894 1143 . . . . . . . . . 3802 2071 Cannons 8513 | . . . . . . . . . . . . 5170 3343 Explosions 2278 | . . 237 246 . . . . 308 . 1007 . . 480 Melee 1482 | . . 105 34 501 309 . . 50 188 113 . 182 . Ramming 17 | . . . . . . . . . . . . 17 . Kinetic 11966 | . 211 643 . . . . . . . . . 7310 3802 Thermal 3863 | . 571 500 . . . . . . . . . 1213 1579 Explosive 2278 | . . 237 246 . . . . 308 . 1007 . . 480 Electromagnetic 594 | . 112 . . . . . . . . . . 449 33 Impact . | . . . . . . . . . . . . . . Slashing 949 | . . 105 34 501 309 . . . . . . . . Piercing 533 | . . . . . . . . 50 188 113 . 182 . Highest Corruption 54 | . . . 1 . . . . 2 . 5 5 27 54 Average Corruption 18 | . . . 1 . . . . 1 . 3 5 13 33 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . 15 Effects 178 | . . . . . . . . 2 . 3 . 92 81 Message Errors 29 | . . . . . . . . 1 . . . 17 11 Matter Fused 35 | . . . . . . . . . . 1 . 22 12 Heat Flow Errors 15 | . . . . . . . . . . . . 10 5 Energy Discharges 16 | . . . . . . . . . . . . 7 9 Parts Rejected 5 | . . . . . . . . . . . . 4 1 Parts Fused 4 | . . . . . . . . . . . . 3 1 Data Loss (minor) 14 | . . . . . . . . 1 . . . 8 5 Data Loss (major) 9 | . . . . . . . . . . 2 . 3 4 Misfires 4 | . . . . . . . . . . . . 3 1 Alerts 4 | . . . . . . . . . . . . 3 1 Misdirections 6 | . . . . . . . . . . . . 1 5 Weapon Failures 37 | . . . . . . . . . . . . 11 26 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 635 | . . 10 . . 12 . . 23 53 63 . 331 143 Projectiles 474 | . . . . . . . . . . . . 331 143 Explosions 77 | . . . . . . . . 23 . 54 . . . Melee 84 | . . 10 . . 12 . . . 53 9 . . . Knockbacks 93 | . . . . . . . . . . . . 47 46 Impact . | . . . . . . . . . . . . . . Kinetic 79 | . . . . . . . . . . . . 44 35 Secondary 14 | . . . . . . . . . . . . 3 11 Self-Inflicted Damage 212 | . . . 23 . . . . 16 . 73 . . 100 Shots 8 | . . . 1 . . . . 1 . 4 . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 245 | . 208 148 . 7 86 19 212 82 25 . . 245 187 Average Temperature 69 | . 54 38 . 3 29 10 105 40 7 . . 89 73 Received Heat Transfer 1562 | . 207 513 . 72 . . . 27 22 13 54 304 350 Siege Activations 12 | . . . . . . . . . . . . 10 2 Total Turns 283 | . . . . . . . . . . . . 211 72 Longest Duration 56 | . . . . . . . . . . . . 56 50 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . 2 . Total Turns 57 | . . . . . . . . . . . . 57 . Longest Duration 36 | . . . . . . . . . . . . 36 . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . . . . . . 5 1 Impact Corruptions 3 | . . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 5 . . . . . . . . . . 3 . Heat Transferred 7511 | . 1887 1332 . . . . . . . . . 1700 2592 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Maximum Alert Level 3 | . . . . 1 . . . . 2 1 . 3 2 Low Security (%) 54 | 100 100 100 100 94 100 . . . . 24 100 49 . Level 1 14 | . . . . 5 . . . . . 75 . 16 13 Level 2 25 | . . . . . . . . . 100 . . 20 86 Level 3 4 | . . . . . . . . . . . . 12 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 820 | . 75 123 155 236 171 . . . 688 357 161 820 626 Initial 654 | . . 19 47 44 102 . . . 654 333 161 36 453 Average 252 | . 38 57 127 69 117 . . . 654 246 141 278 488 Influence Increases 4931 | . 351 481 108 356 169 . . 425 587 400 . 1304 750 Destroy 0b10 Robot/C 2120 | . 260 300 80 . . . . 120 . 220 . 760 380 Destroy 0b10 Robot/NC 220 | . 30 35 . 15 20 . . . 10 5 . 75 30 Destroy Leader 414 | . 56 66 10 6 6 . . 20 4 30 . 152 64 Successful Hack 162 | . 5 . 5 9 83 . . . . 17 . 12 31 Disable Machine 135 | . . . . . . . . . . 15 . 90 30 Destroy Structure 470 | . . 20 13 11 . . . . 18 98 . 170 140 Advance Influence 450 | . . . . . . . . . 450 . . . . Partial Spotted 120 | . . 30 . . 30 . . . 45 15 . . . Lose Combat Pursuer 840 | . . 30 . 315 30 . . 285 60 . . 45 75 Influence Decreases 4628 | . 304 405 116 245 224 64 107 100 231 752 258 569 1253 Entered New Map 1495 | . . 28 76 71 124 64 107 . 121 348 168 35 353 Time Decay 2160 | . 264 277 40 161 100 . . 80 110 214 30 474 410 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . Lost Part 860 | . 40 100 . . . . . 20 . 90 60 60 490 Lost Ally 13 | . . . . 13 . . . . . . . . . Squads Dispatched 31 | . 2 . . 4 . . . 1 3 3 . 10 8 Investigation 6 | . . . . 1 . . . . 1 2 . 2 . Extermination 9 | . . . . . . . . . 1 1 . 4 3 Reinforcement 12 | . 2 . . 3 . . . . 1 . . 1 5 Assault 3 | . . . . . . . . 1 . . . 2 . Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Distress Signals 12 | . . 2 . 5 . . . 1 . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 292 | . 18 28 4 40 6 . . 29 20 51 6 51 39 Peak Tracking Total 17 | . 3 6 4 12 3 . . 17 8 10 6 6 10 Tactical Retreats 39 | . . 2 . 9 1 . . 5 3 11 . 3 5 ECM-based Alert Blocks 42 | . . . . . . . . . 7 35 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Traps Triggered 4 | . . . . . . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Machines Disabled 10 | . . 1 . . . . . . . 1 . 6 2 Max in Single Turn 1 | . . 1 . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Machines Accessed 26 | . 1 1 2 3 9 . . . 1 2 . 3 4 Terminals 15 | . 1 1 1 2 7 . . . . 1 . . 2 Fabricators 3 | . . . . . 2 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . . 1 . . . . . 1 . 1 2 Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 65 | . 2 4 4 12 20 . . . 3 5 . 9 6 Successful 38 | . 2 3 2 9 13 . . . . 3 . 2 4 Failed 27 | . . 1 2 3 7 . . . 3 2 . 7 2 Catastrophic 8 | . . . . 1 2 . . . 1 . . 3 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . . . . . 2 . 1 . 8 2 . 4 12 Terminals 39 | . 2 4 3 7 17 . . . . 3 . . 3 Fabricators 5 | . . . . . 3 . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . Scanalyzers 14 | . . . . 5 . . . . . 2 . 4 3 Garrison Access 3 | . . . . . . . . . 3 . . . . Terminal Hacks 27 | . 2 3 2 5 12 . . . . 1 . . 2 Record 1 | . . . . . . . . . . . . . 1 Prototype ID Bank 5 | . 1 . . 1 3 . . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . . 1 . . 1 . . . . . . . . Locate Traps 5 | . . . . 1 4 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer 9 | . . . . 4 . . . . . 2 . 1 2 Retrieve Study 9 | . . . . 4 . . . . . 2 . 1 2 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . . 1 1 1 7 . . . 1 2 . 3 2 Full Trace Events 3 | . . . . 1 . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 8 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . 4 . . . . . 2 . 1 2 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Total Allies 7 | . . . 2 . . . 4 . . . . 1 . Largest Group 4 | . . . 2 2 . . 4 . . . . 1 . Highest-Rated Group 157 | . . . 49 49 . . 157 . . . . 32 . Highest-Rated Ally 41 | . . . 31 31 . . 41 . . . . 32 . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . 5 . STAY 1 | . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . 2 . Ally Attacks 4 | . . . . 4 . . . . . . . . . Total Damage 79 | . . . . 79 . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Active Infowar (turns) 943 | . . . . . . . . 95 170 399 . 279 . Sensors 95 | . . . . . . . . 95 . . . . . Terrain 482 | . . . . . . . . . . 310 . 172 . T.N.C. 278 | . . . . . . . . . . . . 278 . ECM 569 | . . . . . . . . . 170 399 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 2 . . . 2 Branch Access 1 | . . . . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . 1 . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Turns Passed 6731 | 54 634 618 98 375 211 15 314 237 229 455 62 2436 993 Spaces Moved 7413 | 41 376 521 258 718 650 57 1022 712 599 822 125 1105 407 Core 15 | 7 . 5 . . . . . . . . . . 3 Treads 1022 | . . 40 . . . . . . . . . 723 259 Legs 384 | . . 2 . . . . . . . . . 237 145 Wheels 569 | 34 376 159 . . . . . . . . . . . Hover 875 | . . . . . . . . . . 605 125 145 . Flight 4548 | . . 315 258 718 650 57 1022 712 599 217 . . . Fastest Speed 24 | 50 100 31 31 28 26 26 26 26 24 27 48 56 100 Average Speed 60 | 97 100 63 31 29 26 26 26 26 26 41 48 151 144 Slowest Speed 350 | 150 100 250 31 31 26 26 26 27 27 108 56 260 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . 3 2 . . . 5 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 78 41 64 65 19 17 90 80 26 24 25 19 48 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 8 | . . . . . . . 2 . 6 . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . 3 3 . . . . . Spaces Dug 38 | . . . . 11 . . . 3 9 4 . 11 . Terrain Destroyed 301 | . . 21 15 11 . . . 22 9 57 . 84 82 Melee 27 | . . . . 11 . . . 3 9 4 . . . Projectile 115 | . . . . . . . . . . . . 83 32 AOE 158 | . . 21 15 . . . . 19 . 53 . . 50 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Res Qua Total 8725 | 53 518 674 270 839 675 56 1067 749 643 913 125 1548 595 Wait 502 | . 49 14 7 90 5 . 42 15 14 44 . 173 49 Move 7381 | 40 375 520 257 711 645 56 1021 711 589 821 124 1104 407 Hop 9 | . . . . 3 2 . . . 4 . . . . Pick Up 87 | 6 13 17 . 3 5 . . 2 1 5 . 25 10 Fast Attach 79 | 4 2 11 . . . . 1 1 2 5 . 31 22 Attach 69 | 2 4 11 1 2 2 . . 3 4 6 . 20 14 Detach 19 | . . 3 1 . . . . 2 4 1 . 8 . Swap 33 | . . 5 . 2 2 . . 4 5 2 . 11 2 Drop 73 | 1 7 17 . 1 4 . 1 2 . 8 . 30 2 Fire 380 | . 68 73 2 . . . . 3 . 11 . 134 89 Melee 90 | . . 3 2 27 10 . 2 6 20 10 1 9 . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Ext]) -4/Extension -3/Research -3/Quarantine History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 3) 481 | -10/Materials | Discovered new exit (range 8) 589 | -10/Materials | Core integrity fell below 50% 661 | -10/Materials | Discovered new exit (range 12) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x2 949 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Discovered new exit (range 13) 1109 | -9/Materials | Lost 7 parts (1p4n2w) 1307 | -9/Materials | Entered Mines 1381 | -9/Mines | Discovered new exit (range 12) 1387 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1394 | -9/Mines | Discovered new exit (range 11) 1405 | -9/Mines | Entered Materials 1405 | -8/Materials | Accompanied by 2 allies 1405 | -8/Materials | Evolved 2 slots: Utility x2 1410 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1465 | -8/Materials | Build established: Sprinter 1752 | -8/Materials | Discovered new exit (range 8) 1776 | -8/Materials | Discovered new exit (range 12) 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -7/Factory | Identified exit to Lower Caves 1960 | -7/Factory | Discovered new exit (range 8) 1991 | -7/Factory | Entered Lower Caves 2004 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2006 | -7/Lower Caves | Entered Zion 2036 | -6/Zion | Discovered new exit (range 13) 2127 | -6/Zion | Learned location of Warlord (-5) 2144 | -6/Zion | Met Imprinter 2149 | -6/Zion | Imprinted 2151 | -6/Zion | Declared Zion's savior 2199 | -6/Zion | Given the Hacking Drone Bay 2320 | -6/Zion | Entered Proximity Caves 2406 | -5/Proximity Caves | Spotter reported a threat 2418 | -5/Proximity Caves | Learned Factory terminal intel 2454 | -5/Proximity Caves | Spotted B-75 Beast 2486 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2486 | -5/Proximity Caves | Spotter reported a threat 2506 | -5/Proximity Caves | Spotter reported a threat 2534 | -5/Proximity Caves | Discovered new exit (range 14) 2557 | -5/Proximity Caves | Entered Factory 2557 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2558 | -5/Factory | Loaded intel: 26 terminal locations 2621 | -5/Factory | Retrieved Zion intel report: Trap Installations 2630 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2742 | -5/Factory | Spotted B-75 Beast 2783 | -5/Factory | Discovered new exit (range 14) 2786 | -5/Factory | Entered another Factory area 2786 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3036 | -4/Factory | Search patrols dispatched 3163 | -4/Factory | Build established: Mutant 3228 | -4/Factory | Discovered new exit (range 10) 3233 | -4/Factory | Discovered new exit (range 16) 3241 | -4/Factory | Entered Extension 3259 | -4/Extension | Lost 9 parts (1p2n5u1w) 3288 | -4/Extension | Spotted B-86 Titan 3292 | -4/Extension | Spotted B-86 Titan 3303 | -4/Extension | Discovered new exit (range 2) 3303 | -4/Extension | Entered Research 3303 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3311 | -3/Research | Zion Heavy Resupply teleported in 3334 | -3/Research | Lost 6 parts (1p2n3u) 3871 | -3/Research | Zion Recon squad teleported in 3916 | -3/Research | Build established: Scavenger-Tank 4202 | -3/Research | Found Imp. Powered Armor 4209 | -3/Research | Found Imp. Powered Armor 4212 | -3/Research | Found Imp. Powered Armor 4214 | -3/Research | Found Imp. Powered Armor 4422 | -3/Research | System corruption reached 10% 4526 | -3/Research | Build established: Tank 4752 | -3/Research | Terminal network hard line cut 4870 | -3/Research | Garrison activated, responded to threat 5082 | -3/Research | Discovered new exit (range 6) 5553 | -3/Research | First assault squad dispatched 5655 | -3/Research | Build established: Scavenger-Tank 5739 | -3/Research | Entered Quarantine 5938 | -3/Quarantine | Retrieved Zion intel report: Branch Access 5958 | -3/Quarantine | Scanned by Researcher 6100 | -3/Quarantine | Destroyed 8 combat bots 6102 | -3/Quarantine | Lost 6 parts (2p1n3u) 6175 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 6226 | -3/Quarantine | Met incapacitated Sigix Warrior 6226 | -3/Quarantine | Lockdown squad dispatched 6237 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6240 | -3/Quarantine | Unlocked Sigix quarantine chamber 6246 | -3/Quarantine | Found Sigix Containment Pod 6267 | -3/Quarantine | Spotted Lightning 6291 | -3/Quarantine | Spotted Lightning 6292 | -3/Quarantine | Spotted Lightning 6332 | -3/Quarantine | Destroyed Lightning 6377 | -3/Quarantine | System corruption reached 30% 6421 | -3/Quarantine | Lost 14 parts (1p4n3u6w) 6478 | -3/Quarantine | Lost 4 parts (1p2n1u) 6571 | -3/Quarantine | Core integrity fell below 50% 6717 | -3/Quarantine | Core integrity fell below 20% 6732 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06688_ System corrupted: Myomer Leg stumbles. 06688_ Penetrated by Slug. 06688_ Backup Laser VII destroyed. 06688_ Penetrated by Slug. 06690_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06690_ O-24 Administrator sends out distress signal. 06695_ Lrg. Storage Unit destroyed. 06700_ Detecting system override signal. 06701_ System corrupted: Matter fused (-8). 06701_ Backup Laser VII destroyed. 06708_ Myomer Leg destroyed. 06713_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q010. 06716_ Xenon Bombardment Thruster fried. 06716_ S-43 Plague destroyed. 06717_ System corrupted: Matter fused (-7). 06717_ Enh. Biometal Leg destroyed. 06724_ Com. HERF Cannon destroyed. 06729_ Terminal disabled. 06732_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # ??????????????????????? | | """ """ # ######+###????????????????????????? | | """ """ # #?????????????????????????????????? | | ?"" 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"""" """ ## """" @#??????????????????????? | | ????"""" """ ## =s= s #??????????????????????? | | ????"""" ######h#####??????????????????????? | | [ #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | # """"T"""" #############???????????????????????? | | ??"""""""""""????????????????????????????????????? | | ?????########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 49 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Corruption Block 15 Armor Coverage 1600 Propulsion Shielding 66 Evasion (%) 65 Target Analysis 8 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Enh. Biometal Leg | -3/Quarantine | Archive Exp. Signal Interpreter | -3/Quarantine | Archive Cld. Plasma Rifle | -3/Quarantine | Archive Thunder Hammer | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Exp. EM Disruption Field | -3/Quarantine | Archive Com. Mass Driver | -3/Quarantine | Archive Cld. Gravmag System | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Scythe | -8/Materials | Hacked Imp. Gravmag System | -4/Factory | Hacked Gravmag Array | -4/Factory | Hacked Linear Accelerator | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Quarantine | Hacked Adv. Heavy Treads | -3/Quarantine | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Touch This False Reunion Immobile And Lovin' It Look Less Dangerous Next Time Physics Protects Suspicious Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SixDiametricMount Manual? 0 Play Time 03:22:31 Cumulative 96.3 hours Start 2025.12.22 @ 21:36:15 End 2025.12.23 @ 01:27:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 52% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c88e04c-1f64-4939-853b-e06dc7eafe60