Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 22:15:41 Player: Minty Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (180) 900 Value Destroyed (6334) 6334 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 14569 Bonus ------- High Alert Combat Kills 707 Follower Combat Kills 228 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 43/170 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -3/Research Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Faulty Spectral Analyzer Transport Network Coupler Improved Target Analyzer > --- WEAPON (2) ------- Neutron Cannon Neutron Cannon > --- INVENTORY (5) ---- Heavy Wave Gun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Transport Network Coupler Improved Armor Integrity Analyzer Hacking Suite Hacking Suite Experimental System Shield Authchip [Device] Authchip [Weapon] > --- WEAPON ----------- Heavy Flail Katana > --- INVENTORY -------- Improved Signal Interpreter Gatling Laser Gatling Laser Heavy Machine Gun Heavy Machine Gun [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Aluminum Leg Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 14 | . . . 2 2 2 . 2 2 . . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 136 | . 7 1 13 20 15 21 14 12 2 9 5 17 Power 15 | . . . 1 2 2 3 2 1 . . 1 3 Engine 8 | . . . 1 1 1 1 2 . . . 1 1 Core 5 | . . . . 1 1 2 . 1 . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 33 | . 2 . 1 3 4 6 1 2 . 5 2 7 Treads 2 | . . . . . . . . . . . 2 . Leg 14 | . 2 . 1 3 4 4 . . . . . . Wheel 2 | . . . . . . 2 . . . . . . Hover 2 | . . . . . . . . . . 2 . . Flight 13 | . . . . . . . 1 2 . 3 . 7 Utility 48 | . 1 1 4 10 4 8 6 8 2 1 1 2 Device 17 | . . 1 2 4 1 5 2 2 . . . . Storage . | . . . . . . . . . . . . . Processor 12 | . . . . 2 2 2 2 1 1 . 1 1 Hackware 12 | . . . . 3 1 . 2 4 1 . . 1 Protection 7 | . 1 . 2 1 . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 40 | . 4 . 7 5 5 4 5 1 . 3 1 5 Energy Gun 16 | . 2 . 5 3 2 2 . . . 1 . 1 Energy Cannon 2 | . . . . . . . . . . 2 . . Ballistic Gun 9 | . . . . 1 2 . 4 . . . 1 1 Ballistic Cannon 2 | . . . 2 . . . . . . . . . Launcher 5 | . 2 . . . 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 2 3 3 3 1 1 1 3 . 2 Corrupted Parts 3 | . . . . . . . 2 . 1 . . . System Corruption 15 | . . . . . . . 13 . 2 . . . Parts Lost 81 | . . . 4 2 3 19 17 . . 15 . 21 Power 9 | . . . 1 . . 1 3 . . 1 . 3 Propulsion 24 | . . . 1 . 1 5 5 . . 4 . 8 Utility 29 | . . . 1 1 1 8 6 . . 7 . 5 Weapon 19 | . . . 1 1 1 5 3 . . 3 . 5 Highest Loss Streak 15 | . . . 2 2 2 7 13 . . 8 . 15 To Critical Strikes 1 | . . . . . . 1 . . . . . . Average Backups 6 | 6 7 8 7 7 7 6 5 4 5 4 4 4 Power . | 1 . . . . . . . . . . . . Propulsion 1 | 4 4 3 1 . 2 1 . . . . . . Utility 1 | . 1 2 2 . . 1 3 1 1 . . . Weapon 3 | 1 1 2 3 6 4 2 1 2 4 3 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 9 | . 4 . 1 1 1 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 5 | . 4 . . 1 . . . . . . . . Utility 3 | . . . 1 . 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 100 90 96 96 95 69 75 100 63 40 41 Engine 5 | . 14 14 8 7 2 1 3 . . . . . Core 1 | . . . . 1 4 5 . 1 5 . . . Leg 12 | . 28 28 21 18 14 11 1 . . . . . Device 9 | . . . 11 17 8 11 16 2 5 . . . Storage 6 | . 14 14 11 9 7 7 2 . . . . . Processor 13 | . . . . 9 15 19 20 25 33 26 24 19 Hackware 10 | . . . . 7 25 18 6 22 25 15 5 6 Protection 5 | . 10 14 16 7 . . 2 2 5 1 . . Energy Gun 10 | . 16 14 17 17 10 10 4 . . 1 . . Ballistic Gun 1 | . . . . . 3 3 2 2 . . . 1 Launcher 1 | . 11 14 1 . . . . . . . . . Peak Build Rating 73 | 6 11 18 21 37 45 46 48 67 73 70 39 59 Average Rating 32 | 6 9 11 17 31 40 38 32 46 66 45 32 38 On Entrance 29 | 6 6 11 12 21 31 44 28 33 63 73 18 34 Avg Prop Armor Cover (%) 27 | . . . . . . . 12 9 . 19 37 33 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 35 | 12 20 20 35 33 24 29 31 12 12 20 5 16 Greatest Support 60 | 20 26 26 26 27 27 24 32 13 13 32 60 60 Greatest Overweight (x) 3 | . . . 1 1 1 2 3 . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 5 5 5 5 5 Average Carried 6 | 6 7 7 7 7 7 6 5 4 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 7 5 5 5 4 5 1 Class Distribution -------------------- 49% | Mutant 35% | Hacker-Mutant 8% | Scavenger-Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Matter Collected 2824 | 168 46 254 261 278 427 456 269 54 . 293 15 303 Remotely . | . . . . . . . . . . . . . Salvage Created 6688 | . 213 25 441 1319 1187 1794 379 106 . 739 . 485 Parts 339 | . 19 3 31 86 58 80 9 1 . 29 . 23 Haulers Intercepted 10 | . . . 1 2 2 3 . . . 2 . . Recyclers Shooed 7 | . 1 . . 3 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 133 | . 10 5 10 28 19 35 7 1 . 10 . 8 Melee 10 | . . . . . . . 1 . . 8 . 1 Guns 83 | . 1 . 6 27 14 27 2 . . 1 . 5 Cannons 1 | . . . . . . . . . . . . 1 AOE 33 | . 9 5 4 . 5 8 1 . . 1 . . Classes Destroyed 15 | . 5 . 4 2 1 2 1 . . . . . Worker 11 | . . . 1 3 5 2 . . . . . . Builder 7 | . 3 . 1 . 1 2 . . . . . . Tunneler 2 | . . . . 1 . . . . . 1 . . Hauler 10 | . . . 1 2 2 3 . . . 2 . . Recycler 4 | . 1 . . . 1 1 . . . 1 . . Mechanic 2 | . . . . . . 2 . . . . . . Operator 5 | . . . 1 1 1 . . . . 1 . 1 Watcher 6 | . 1 . 1 1 1 1 . 1 . . . . Swarmer 34 | . 6 3 2 6 4 3 . . . 5 . 5 Grunt 60 | . 4 2 6 14 10 16 4 . . 3 . 1 Brawler 2 | . . . . . . 2 . . . . . . Duelist 2 | . . . . . . . 2 . . . . . Sentry 22 | . . . 2 5 2 10 1 . . . . 2 Hunter 10 | . . . . 3 2 3 . 1 . 1 . . Programmer 3 | . . . . . 1 1 . . . 1 . . Best Kill Streak 12 | . 9 3 6 6 8 12 2 1 . 9 . 2 Combat Bots Only 9 | . 5 3 5 4 4 9 2 1 . 5 . 2 Max Kills in Single Turn 5 | . 2 2 3 2 3 5 1 1 . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . 2 2 2 . 2 3 1 . . 1 . . Melee 1 | . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Hostile Shots Fired 1121 | . 44 15 57 94 88 332 118 . . 158 16 199 Missed 423 | . 16 7 18 24 34 144 40 . . 57 7 76 Hits 698 | . 28 8 39 70 54 188 78 . . 101 9 123 Melee 9 | . . . . . . 1 8 . . . . . Projectile 689 | . 28 8 39 70 54 187 70 . . 101 9 123 Critical Strikes 13 | . . . . 3 . 3 . . . 5 . 2 Actively Blocked 1 | . . . . . . . . . . 1 . . Damage Taken 11019 | . 366 106 530 998 653 2038 1468 . . 1872 144 2844 Core 3457 | . 52 11 51 109 123 389 442 . . 911 57 1312 Absorbed by Shields 103 | . . . . . . . 103 . . . . . Redirected to Shielding 111 | . . . . . . . 5 . . 106 . . Regen/Repaired (Parts) 309 | . . . 131 81 . 97 . . . . . . Core Remaining (%) 64 | 100 . 74 87 80 . 26 48 . . 8 95 . Volleys Fired 294 | . 17 7 26 68 38 82 12 . . 4 2 38 Largest 2 | . 2 2 2 2 2 2 2 . . 1 1 2 Hottest 180 | . 80 80 112 160 160 160 130 . . 90 33 180 Shots Fired 522 | . 32 14 43 136 75 149 23 . . 4 2 44 Gun 479 | . 17 7 38 136 73 139 22 . . 3 2 42 Cannon 4 | . . . 1 . . . . . . 1 . 2 Launcher 39 | . 15 7 4 . 2 10 1 . . . . . Special . | . . . . . . . . . . . . . Kinetic 120 | . . . 1 6 32 35 12 . . . 2 32 Thermal 309 | . 7 7 19 114 40 101 5 . . 4 . 12 Explosive 39 | . 15 7 4 . 2 10 1 . . . . . Electromagnetic 54 | . 10 . 19 16 1 3 5 . . . . . Robot Hit Streak 34 | . 5 3 7 12 19 34 5 . . 3 1 7 Robot Miss Streak 6 | . 3 1 4 5 5 4 2 . . 3 1 6 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 5 | . . . . 5 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 436 | . 20 10 27 101 58 123 24 3 . 33 1 36 Core Hits 402 | . 23 8 25 78 81 136 13 . . 21 . 17 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . 2 . 2 1 . 1 . 1 Critical Strikes 23 | . . . 1 3 2 1 2 1 . 3 . 10 Burn 4 | . . . 1 3 . . . . . . . . Destroy 10 | . . . . . 2 1 1 . . . . 6 Smash 3 | . . . . . . . 1 1 . 1 . . Sever 6 | . . . . . . . . . . 2 . 4 Melee Attacks 79 | . . . . 1 . . 11 6 . 43 . 18 Impact 21 | . . . . 1 . . 11 6 . 3 . . Slashing 58 | . . . . . . . . . . 40 . 18 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 2 . 4 . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . Follow-up Attacks 2 | . . . . . . . . . . 1 . 1 Damage Inflicted 14241 | . 946 493 712 1995 2138 4094 1185 219 . 1510 . 949 Guns 7609 | . 105 39 408 1979 1274 2781 365 . . 33 . 625 Cannons 114 | . . . . . . . . . . 40 . 74 Explosions 4442 | . 811 454 302 . 864 1306 447 . . 258 . . Melee 2015 | . . . . . . . 369 219 . 1179 . 248 Ramming 61 | . 30 . 2 16 . 7 4 . . . . 2 Kinetic 1891 | . . . . 70 547 596 237 . . . . 441 Thermal 5768 | . 38 39 196 1697 717 2170 322 . . 331 . 258 Explosive 3343 | . 811 454 302 . 249 1306 221 . . . . . Electromagnetic 1163 | . 67 . 212 212 625 15 32 . . . . . Impact 692 | . . . . . . . 369 219 . 104 . . Slashing 1323 | . . . . . . . . . . 1075 . 248 Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 13 . 11 17 . . Average Corruption 9 | . . . . . . 1 8 . 9 12 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . . . . . . 3 9 . 2 14 . . Message Errors 5 | . . . . . . 1 4 . . . . . Matter Fused 8 | . . . . . . . 2 . 1 5 . . Heat Flow Errors 3 | . . . . . . 1 . . . 2 . . Energy Discharges 3 | . . . . . . . 1 . 1 1 . . Parts Rejected 2 | . . . . . . . 1 . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . 1 . . Alerts 2 | . . . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 639 | . 16 30 . . . 39 135 144 . 275 . . Projectiles . | . . . . . . . . . . . . . Explosions 266 | . 16 30 . . . 39 74 . . 107 . . Melee 373 | . . . . . . . 61 144 . 168 . . Knockbacks 3 | . . . . . . 1 . 2 . . . . Impact 3 | . . . . . . 1 . 2 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 321 | . 66 4 17 . . . 123 . . 110 . 1 Shots 9 | . 3 1 1 . . . 3 . . 1 . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 21 | . 7 . 3 5 1 1 2 . . . . 2 Kicked 19 | . 7 . 3 5 1 1 2 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 247 | . 176 186 99 54 11 189 153 . . 121 . 247 Average Temperature 48 | . 64 78 37 23 4 38 48 . . 47 . 71 Received Heat Transfer 2379 | . 141 51 165 414 129 612 432 . . 189 9 237 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . Robots Corrupted 5 | . . . . . . . 3 2 . . . . Combat Hostiles 4 | . . . . . . . 3 1 . . . . Parts Fried 9 | . . . . 1 1 . 5 . . 2 . . Impact Corruptions 9 | . . . . . . . 4 3 . 2 . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 28 | . . . 2 10 5 8 . . . . . 3 Heat Transferred 11855 | . 111 111 464 3946 1575 4750 375 . . 225 . 298 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Maximum Alert Level 3 | . 1 . . 2 3 3 2 1 . . . . Low Security (%) 58 | 100 63 100 100 48 18 11 . 94 100 100 100 100 Level 1 20 | . 36 . . 18 27 34 80 5 . . . . Level 2 13 | . . . . 32 12 27 19 . . . . . Level 3 8 | . . . . . 42 26 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 885 | . 266 192 176 453 852 885 521 200 34 194 55 75 Initial 387 | . . 90 39 54 200 387 314 200 34 9 55 15 Average 241 | . 123 133 102 238 504 476 320 153 24 103 43 28 Influence Increases 5669 | . 370 132 493 858 952 1319 547 69 . 544 34 351 Destroy 0b10 Robot/C 2800 | . 200 100 280 560 380 760 140 20 . 200 . 160 Destroy 0b10 Robot/NC 255 | . 25 . 40 40 55 60 . 5 . 25 . 5 Destroy Leader 728 | . 32 20 88 156 86 220 30 12 . 44 . 40 Allied During Kill 33 | . . . 19 . . 14 . . . . . . Successful Hack 274 | . 15 . 29 70 26 33 56 2 . 13 4 26 Disable Machine 495 | . 45 . 15 15 285 30 60 30 . 15 . . Destroy Structure 214 | . 53 12 22 2 . 52 21 . . 52 . . Partial Spotted 135 | . . . . 15 15 45 . . . 15 15 30 Lose Combat Pursuer 735 | . . . . . 105 105 240 . . 180 15 90 Influence Decreases 5647 | . 139 261 465 548 540 1479 828 381 85 444 119 358 Entered New Map 1717 | . . 141 63 76 240 465 378 211 65 5 59 14 Time Decay 2374 | . 139 120 302 452 270 334 180 170 20 159 50 178 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . Lost Part 746 | . . . 40 20 30 190 170 . . 130 . 166 Lost Ally 110 | . . . 60 . . 40 . . . . 10 . Purge Threat 600 | . . . . . . 450 . . . 150 . . Squads Dispatched 43 | . . . 3 7 11 10 3 2 . 4 . 3 Investigation 21 | . . . 3 6 2 5 1 1 . 2 . 1 Extermination 5 | . . . . . 1 1 . . . 1 . 2 Reinforcement 9 | . . . . 1 3 1 2 1 . 1 . . Assault 3 | . . . . . 1 2 . . . . . . Garrison 5 | . . . . . 4 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . Construction Impeded 3 | . . . . . 2 . 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Distress Signals 15 | . 2 . 1 2 1 7 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 261 | . 13 5 18 43 27 61 27 1 6 29 7 24 Peak Tracking Total 12 | . 5 3 7 5 5 12 9 1 6 11 5 9 Tactical Retreats 19 | . . . . . 2 2 4 . . 5 1 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Traps Triggered 7 | . . . 1 . . . 3 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Machines Disabled 33 | . 3 . 1 1 19 2 4 2 . 1 . . Max in Single Turn 6 | . 2 . 1 1 6 1 3 1 . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Machines Accessed 53 | . 4 . 7 11 5 11 4 3 . 4 2 2 Terminals 40 | . 3 . 5 9 3 9 3 1 . 4 1 2 Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 5 | . . . 1 1 . 2 1 . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Total Hacks 209 | . 8 . 34 58 14 41 11 6 . 19 7 11 Successful 108 | . 4 . 17 26 5 22 6 5 . 12 5 6 Failed 100 | . 4 . 17 32 9 18 5 1 . 7 2 5 Catastrophic 14 | . . . 1 2 3 5 2 . . 1 . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 97 | . 2 . 17 32 3 24 3 1 . 7 2 6 Terminals 168 | . 7 . 24 47 7 37 9 2 . 19 5 11 Fabricators 6 | . . . . . 3 . . 3 . . . . Repair Stations 15 | . . . 5 4 . 4 2 . . . . . Recycling Units 8 | . 1 . 5 . . . . . . . 2 . Scanalyzers 7 | . . . . 7 . . . . . . . . Garrison Access 5 | . . . . . 4 . . 1 . . . . Terminal Hacks 63 | . 2 . 8 14 2 16 4 1 . 10 2 4 Part Schematic 2 | . . . . 1 . 1 . . . . . . Robot Analysis 6 | . . . 2 1 . 2 1 . . . . . Prototype ID Bank 2 | . . . . . . 1 . . . 1 . . Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . Emergency Access Points 4 | . . . 1 2 . . . . . 1 . . Terminal Index 4 | . . . 1 1 . 1 . . . . . 1 Alert Level 5 | . . . . 2 . 2 . . . 1 . . Unreport Threat 4 | . . . . . . 3 . . . 1 . . Locate Traps 7 | . 1 . . . 1 1 1 . . 1 1 1 Maintenance Status 2 | . . . 1 . . . . . . . . 1 Security Status 2 | . . . 1 1 . . . . . . . . Patrol Status 4 | . . . . 1 . . 1 1 . 1 . . Transport Status 2 | . 1 . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . . 1 . . 1 . . . . 1 Registered Components 2 | . . . . . . 1 . . . 1 . . Zone Layout 8 | . . . . 3 . 2 . . . 2 1 . Fabricator Hacks 4 | . . . . . 2 . . 2 . . . . Load Schematic 2 | . . . . . 1 . . 1 . . . . Build 2 | . . . . . 1 . . 1 . . . . Repair Station Hacks 7 | . . . 4 2 . . 1 . . . . . Scan Component 3 | . . . 2 1 . . . . . . . . Repair 3 | . . . 2 1 . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . 2 . . . . . . . 1 . Report Inventory 3 | . 1 . 1 . . . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 24 | . 1 . 3 5 1 6 1 1 . 2 2 2 Terminals 22 | . 1 . 3 5 1 4 1 1 . 2 2 2 Track 1 | . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 7 | . . . 2 2 1 1 . . . . . 1 Disrupt 6 | . . . . . . 2 1 . . 2 . 1 Operators 6 | . 1 . 1 2 . . . 1 . . 1 . Skim 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Patch 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 49 | . 4 . 7 11 5 8 4 2 . 4 2 2 Full Trace Events 21 | . 1 . 3 7 2 3 1 1 . 2 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . . Parts Built 2 | . . . . . 1 . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 109 | . . . . . 36 . . 73 . . . . Total Part Build Rating 6 | . . . . . 3 . . 3 . . . . Part Studies Acquired 3 | . . . . 3 . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . . Time 86 | . . . 64 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Total Allies 6 | . . 3 . . . 2 . . . . 1 . Largest Group 3 | . . 3 3 . . 2 . . . . 1 . Highest-Rated Group 62 | . . 40 40 . . 62 . . . . 10 . Highest-Rated Ally 31 | . . 16 16 . . 31 . . . . 10 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 64 | . . . 35 . . 29 . . . . . . Total Damage 956 | . . . 426 . . 530 . . . . . . Kills 11 | . . . 7 . . 4 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Active Infowar (turns) 2589 | . . 1 . 455 70 622 377 350 53 333 114 214 Optics 1203 | . . . . . . . 139 350 53 333 114 214 Sensors 548 | . . 1 . 186 70 . 31 166 53 41 . . IFF 79 | . . . . . . . 79 . . . . . Structural 530 | . . . . 269 . 132 129 . . . . . T.N.C. 2010 | . . . . . . 622 377 350 53 333 114 161 Robot Analysis Total 6 | . . . 2 1 . 2 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Turns Passed 5345 | 3 316 258 667 1124 597 741 377 350 53 333 114 412 Spaces Moved 3971 | 3 203 187 298 486 545 498 329 338 128 394 165 397 Core 370 | . . . . . . . 100 . . 49 163 58 Treads 53 | . . . . . . . . . . . 2 51 Legs 2146 | 3 203 187 298 486 545 398 26 . . . . . Wheels 205 | . . . . . . 100 105 . . . . . Hover 327 | . . . . . . . 43 147 . 137 . . Flight 870 | . . . . . . . 55 191 128 208 . 288 Fastest Speed 32 | 120 120 120 120 97 75 75 40 39 39 32 50 37 Average Speed 90 | 120 120 120 166 164 75 82 79 58 39 42 54 56 Slowest Speed 255 | 120 120 120 190 190 165 200 255 80 39 100 160 200 Overloaded Moves 17 | . . . . . . . . . . 17 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . 7 . 15 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 49 53 27 46 21 82 12 10 85 16 5 17 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 2 | . . . . 1 . . 1 . . . . . Terrain Destroyed 201 | . 62 15 20 1 . 52 23 . . 28 . . Melee 2 | . . . . 1 . . 1 . . . . . Projectile . | . . . . . . . . . . . . . AOE 199 | . 62 15 20 . . 52 22 . . 28 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Fac Res Total 4986 | 2 244 206 419 652 645 653 396 479 129 483 184 494 Wait 311 | . . 7 60 33 23 16 3 116 . 26 9 18 Move 3920 | 2 202 186 297 485 544 497 328 338 127 380 164 370 Hop 18 | . . . . . . . . . . 6 . 12 Pick Up 43 | . 5 2 5 6 7 8 2 2 . 1 2 3 Fast Attach 80 | . 1 . 5 8 5 14 15 7 . 8 4 13 Attach 48 | . . . 7 2 5 11 5 4 . 2 1 11 Detach 27 | . . . 4 2 1 5 3 2 . 4 1 5 Swap 80 | . 6 2 10 24 12 12 2 3 2 5 . 2 Drop 51 | . 6 2 2 13 9 7 2 1 . 5 1 3 Fire 294 | . 17 7 26 68 38 82 12 . . 4 2 38 Melee 77 | . . . . 1 . . 11 6 . 42 . 17 Ram 2 | . . . . . . . . . . . . 2 Kick 19 | . 7 . 3 5 1 1 2 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . 11 . . . . . Rewire 5 | . . . . 5 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 14) 259 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 333 | -10/Mines | Met a Derelict bent on vengeance 380 | -10/Mines | Learned Materials garrison access intel 393 | -10/Mines | Discovered new exit (range 13) 435 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 459 | -10/Mines | Learned 2 Materials zone layouts 474 | -10/Mines | Discovered new exit (range 11) 507 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 511 | -10/Mines | Found Prototype Device 511 | -10/Mines | Identified Exp. Sensor Array 578 | -10/Mines | Entered Materials 578 | -9/Materials | Accompanied by 3 allies 578 | -9/Materials | Evolved 2 slots: Utility x2 682 | -9/Materials | Discovered new exit (range 12) 731 | -9/Materials | Repaired Imp. Aluminum Leg 769 | -9/Materials | Repaired Cooling System 1170 | -9/Materials | Discovered new exit (range 6) 1181 | -9/Materials | Identified exit to Mines 1245 | -9/Materials | Entered another Materials area 1245 | -8/Materials | Evolved 2 slots: Utility x2 1246 | -8/Materials | Loaded intel: 1 garrison access location 1867 | -8/Materials | Discovered new exit (range 17) 1990 | -8/Materials | Repaired Gatling Laser 2369 | -8/Materials | Entered Factory 2369 | -7/Factory | Evolved 2 slots: Utility x2 2491 | -7/Factory | Identified exit to Storage 2491 | -7/Factory | Identified exit to Lower Caves 2536 | -7/Factory | Build established: Hacker-Mutant 2638 | -7/Factory | Garrison activated, responded to threat 2764 | -7/Factory | Garrison activated, responded to threat 2769 | -7/Factory | First assault squad dispatched 2781 | -7/Factory | Fabricated Hacking Suite (x1) 2966 | -7/Factory | Entered Storage 3141 | -7/Storage | Identified exit to Factory 3156 | -7/Storage | Lost 5 parts (2n1u2w) 3239 | -7/Storage | Central database locked down 3255 | -7/Storage | Destroyed 7 combat bots 3285 | -7/Storage | Garrison activated, responded to threat 3367 | -7/Storage | Met a pair of Derelict thieves 3509 | -7/Storage | Core integrity fell below 50% 3553 | -7/Storage | Destroyed 9 combat bots 3561 | -7/Storage | Lost 7 parts (1p1n3u2w) 3665 | -7/Storage | Lost 4 parts (1n2u1w) 3707 | -7/Storage | Entered Factory 3707 | -6/Factory | Evolved 2 slots: Utility x2 3800 | -6/Factory | Discovered new exit (range 15) 3804 | -6/Factory | Build established: Scavenger-Mutant 3888 | -6/Factory | Identified exit to Lower Caves 3948 | -6/Factory | Lost 13 parts (2p3n5u3w) 4028 | -6/Factory | System corruption reached 10% 4056 | -6/Factory | Core integrity fell below 50% 4057 | -6/Factory | Search patrols dispatched 4064 | -6/Factory | Discovered new exit (range 13) 4071 | -6/Factory | Identified exit to Factory 4084 | -6/Factory | Entered another Factory area 4084 | -5/Factory | Evolved 2 slots: Utility x2 4181 | -5/Factory | Fabricated Hacking Suite (x1) 4430 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 4434 | -5/Factory | Sucked down chute 4434 | -5/Factory | Entered Waste 4449 | -5/Waste | EMP discharged 4463 | -5/Waste | Spotted C-40 Crusher 4464 | -5/Waste | Spotted C-40 Crusher 4469 | -5/Waste | Spotted C-40 Crusher 4469 | -5/Waste | Spotted C-40 Crusher 4472 | -5/Waste | Spotted C-40 Crusher 4475 | -5/Waste | Spotted C-40 Crusher 4477 | -5/Waste | Discovered new exit (range 12) 4481 | -5/Waste | Found Corrupted Prototype Hackware 4481 | -5/Waste | Identified Exp. System Shield 4482 | -5/Waste | System corruption reached 10% 4487 | -5/Waste | Identified exit to Factory 4487 | -5/Waste | Entered Factory 4615 | -5/Factory | Lost 8 parts (1p2n4u1w) 4728 | -5/Factory | Core integrity fell below 50% 4803 | -5/Factory | Core integrity fell below 20% 4813 | -5/Factory | Discovered new exit (range 18) 4820 | -5/Factory | Lost 4 parts (1n1u2w) 4820 | -5/Factory | Identified exit to Factory 4820 | -5/Factory | Entered another Factory area 4820 | -4/Factory | Evolved 2 slots: Utility x2 4859 | -4/Factory | Discovered new exit (range 14) 4933 | -4/Factory | Identified exit to Research 4934 | -4/Factory | Entered Research 4934 | -3/Research | Evolved 2 slots: Utility x2 5167 | -3/Research | Found Prototype Processor 5167 | -3/Research | Identified Spectral Analyzer 5169 | -3/Research | Core integrity fell below 50% 5245 | -3/Research | Lost 15 parts (1p5n4u5w) 5298 | -3/Research | Core integrity fell below 20% 5304 | -3/Research | Spotted B-86 Titan 5346 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05317_ Slug penetrates Wall. 05317_ Slug penetrates Door. 05318_ Terminal disabled. 05321_ Meson Extractor disabled. 05321_ Slug penetrates Meson Extractor. 05324_ Lgt. Angular Momentum Engine destroyed. 05324_ Knocked back. 05325_ Acquired 5 matter. 05331_ Slug penetrates Wall. 05331_ Penetrated by Slug. 05334_ Xenon Bombardment Thruster destroyed. 05338_ Slug penetrates Door. 05338_ Penetrated by Slug. 05338_ Xenon Bombardment Thruster destroyed. 05340_ Triggered Gamma Bomb Trap. 05340_ A bubble of electromagnetic force engulfs the area. 05340_ Hacking Suite destroyed. 05343_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 6Y. 05346_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ????????????????? ######### "" ##### ^ | | ????????????????? ????????# "" #?#"" """"" | | ????????????????????????????# "" #?#"" ""T | | ????????????????????????????# #?#""[ | | ????????????????????????????# #?#T / | | ?????????????????????????????########?#""= ^ | | ??????????????????????????????????????#"" ^ | | ??????????????????????????????????????#"" """ | | ??????????????????????????????????????##" """ | | ???????????????????????????????????????## """ | | ????????????????????????????????????????# ^ | | ????????????????????????????????????????# | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# " | | ????????????????????????????????????????# " | | ???????????????????????????###########+## ## | | ???????????????????????????# #? | | ??????????????????#T ####### #? | | ????????????????????? #? | | ???????????????????????????# #? | | ???????????????????????????# #? | | ????????????????????????#######;#; ###+##########? | | ????????????????????????#@ [%g # #?????? | | ????????????????????????# [ # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# == # #?????? | | ????????????????????????# == ###########?????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 85 Armor Coverage 675 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked EM Shield | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Repaired ---------- Imp. Aluminum Leg | 2% | -9/Materials Cooling System | 34% | -9/Materials Gatling Laser | 4% | -8/Materials Studied --------- VSS Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked EM Pulse Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerReactionLauncher Manual? 0 Play Time 00:53:37 Cumulative 1270.0 hours Start 2026.03.14 @ 21:26:00 End 2026.03.14 @ 22:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1560 Rogue 1276 Adventurer 124 Explorer 160 Win Type - Total 61 Types 47/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b91c1f3-07a8-4877-99a7-00dd12a4c81d