Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 04:40:45 Player: odium reigns Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (24) 120 Value Destroyed (822) 822 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7422 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 273/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Kinecellerator Advanced Point Defense System Advanced Variable Charge Gun Linear Accelerator Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Spectral Analyzer Advanced Terrain Scan Processor Advanced Point Defense System Advanced Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Power Sword Power Sword Power Sword > --- INVENTORY -------- Improved Surge Thruster Advanced Kinecellerator Improved Phase Shifter Advanced Variable Charge Gun Linear Accelerator [Rating: 102] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Advanced Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Surge Thruster Utility Visual Processing Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Flak Gun Energy Gun Riot Gun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Slashing Weapon Carbide Saw Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Slots Evolved 14 | . . . 4 . 2 2 . . 2 2 . 2 Power 3 | . . . 1 . . 1 . . . . . 1 Propulsion 3 | . . . 2 . . . . . . 1 . . Utility 6 | . . . 1 . 2 . . . 2 . . 1 Weapon 2 | . . . . . . 1 . . . 1 . . Parts Attached 83 | 8 2 2 10 3 15 9 . 1 . . 5 28 Power 19 | 1 . . 5 1 4 2 . . . . . 6 Engine 9 | 1 . . 5 1 1 1 . . . . . . Core 4 | . . . . . 3 1 . . . . . . Reactor 6 | . . . . . . . . . . . . 6 Propulsion 22 | 2 2 1 2 . 5 1 . 1 . . 5 3 Treads 3 | . . . 1 . 2 . . . . . . . Leg 8 | . . . . . 3 1 . . . . 4 . Wheel 2 | 2 . . . . . . . . . . . . Hover 3 | . 2 1 . . . . . . . . . . Flight 6 | . . . 1 . . . . 1 . . 1 3 Utility 24 | 3 . . 2 1 3 2 . . . . . 13 Device 12 | 1 . . 2 . 1 1 . . . . . 7 Storage 2 | 2 . . . . . . . . . . . . Processor 6 | . . . . 1 1 1 . . . . . 3 Hackware 2 | . . . . . 1 . . . . . . 1 Protection 2 | . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 . 1 1 1 3 4 . . . . . 6 Energy Gun 2 | . . 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . 2 . . . . . . . Ballistic Cannon 4 | . . . . . 1 2 . . . . . 1 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 61 | . . 1 15 . 7 11 1 . . . 2 24 Power 17 | . . . 6 . 3 3 . . . . . 5 Propulsion 20 | . . 1 3 . 3 4 1 . . . 2 6 Utility 15 | . . . 2 . 1 2 . . . . . 10 Weapon 9 | . . . 4 . . 2 . . . . . 3 Highest Loss Streak 12 | . . 1 6 . 3 10 1 . . . 1 12 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Backups 4 | 2 7 7 6 4 4 3 3 4 5 5 5 3 Power . | . 2 3 1 1 1 1 . . . . . . Propulsion . | . 3 . . . . . . . . . . . Utility 1 | . . 1 1 1 . . . 2 3 4 4 1 Weapon 1 | . 1 2 2 2 2 2 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 10 | . 1 1 . . . . . 2 1 . 1 4 Power . | . . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . Utility 3 | . . . . . . . . 1 . . . 2 Weapon 5 | . . . . . . . . 1 1 . 1 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 56 | . 100 85 61 20 60 90 31 18 17 15 19 53 Engine 4 | . 14 14 13 . 7 3 2 . . . . . Core 2 | . . . . . 4 12 . . . . . . Reactor 1 | . . . . . . . . . . . . 5 Treads 1 | . . . 2 . 5 2 3 . . . . . Leg 6 | . . . . . 2 21 . . . . 11 9 Hover 4 | . 17 27 11 . 2 . . . . . . . Flight 3 | . . . . 9 3 . . 5 5 5 . 6 Device 7 | . 14 14 13 . . 2 . . . . . 12 Storage 2 | . 14 14 8 . . . . . . . . . Processor 8 | . . . . 4 14 19 13 13 11 10 6 6 Hackware 1 | . . . . . 3 6 4 . . . . 1 Energy Gun 1 | . . 12 7 . . . . . . . . . Ballistic Gun 3 | . 28 3 3 . 10 6 . . . . . . Ballistic Cannon 2 | . . . . . 2 12 . . . . . 1 Slashing Weapon 1 | . . . . . . . 4 . . . . 4 Peak Build Rating 102 | 9 9 11 19 4 27 46 21 12 12 11 23 102 Average Rating 32 | 5 9 9 12 2 20 38 14 11 11 11 16 62 On Entrance 11 | . 9 9 10 1 4 26 19 8 12 11 11 23 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 15 11 12 20 1 22 36 12 . . . . 72 Greatest Support 64 | 20 20 12 22 4 38 54 20 6 6 6 64 54 Greatest Overweight (x) 3 | . . . 1 . 3 3 3 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 6 7 6 4 4 3 4 4 4 5 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 7 3 5 4 3 4 5 5 5 5 5 Class Distribution -------------------- 79% | Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Matter Collected 1339 | 287 27 15 69 . 338 41 . . . . 307 255 Remotely . | . . . . . . . . . . . . . Salvage Created 818 | 84 46 60 198 . 386 44 . . . . . . Parts 43 | 7 5 3 14 . 9 5 . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Combat Hostiles Destroyed 19 | . . 1 6 . 11 1 . . . . . . Guns 15 | . . 1 5 . 9 . . . . . . . Cannons 2 | . . . . . 2 . . . . . . . AOE 2 | . . . 1 . . 1 . . . . . . Classes Destroyed 9 | 2 1 1 2 . 1 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 4 | . . . 4 . . . . . . . . . Grunt 12 | . . . 2 . 9 1 . . . . . . Sentry 2 | . . . . . 2 . . . . . . . Subdweller 1 | . . 1 . . . . . . . . . . Best Kill Streak 10 | 2 1 1 3 . 10 1 . . . . . . Combat Bots Only 10 | . . 1 3 . 10 1 . . . . . . Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Hostile Shots Fired 721 | . 1 7 127 27 101 124 2 17 . . 36 279 Missed 284 | . . 4 45 17 39 37 1 10 . . 13 118 Hits 437 | . 1 3 82 10 62 87 1 7 . . 23 161 Melee 17 | . . . . . . . 1 . . . 16 . Projectile 420 | . 1 3 82 10 62 87 . 7 . . 7 161 AOE 4 | . . . 1 . . 1 . . . . 2 . Critical Strikes 32 | . . . 2 . . 7 . . . . 4 19 Actively Blocked 2 | . . . . . . . . . . . . 2 Part Disruptions 2 | . . . . . . 1 . . . . . 1 Damage Taken 8599 | . 9 61 1211 170 695 1720 40 102 . . 1002 3589 Core 2415 | . . 19 265 156 58 278 40 88 . . 210 1301 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . 100 Regen/Repaired (Parts) 211 | . . . . . . . . . . . . 211 Core Remaining (%) 77 | 100 . 92 . 23 91 . . 52 100 . 81 . Volleys Fired 79 | 4 3 12 20 . 26 14 . . . . . . Largest 3 | 2 2 1 2 . 2 3 . . . . . . Hottest 109 | 40 40 50 95 . 65 109 . . . . . . Shots Fired 147 | 8 6 12 36 . 49 36 . . . . . . Gun 106 | 8 6 12 36 . 30 14 . . . . . . Cannon 41 | . . . . . 19 22 . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 121 | 8 6 . 22 . 49 36 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 26 | . . 12 14 . . . . . . . . . Robot Hit Streak 13 | 3 3 6 10 . 13 7 . . . . . . Robot Miss Streak 11 | 1 1 3 4 . 10 11 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . Shots Hit Robots 127 | 6 4 8 27 5 45 30 . . . . . 2 Core Hits 120 | 4 2 4 14 . 64 31 . . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 8 | . . . . 5 . . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 1969 | 49 34 129 378 . 867 437 . . . . . 75 Guns 1104 | 49 34 129 276 . 418 198 . . . . . . Cannons 688 | . . . . . 449 239 . . . . . . Explosions 102 | . . . 102 . . . . . . . . . Melee 75 | . . . . . . . . . . . . 75 Ramming . | . . . . . . . . . . . . . Kinetic 1515 | 49 34 . 128 . 867 437 . . . . . . Thermal 102 | . . . 102 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 277 | . . 129 148 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 75 | . . . . . . . . . . . . 75 Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 8 8 8 . . . 9 Average Corruption 5 | . . . . . . 3 8 8 . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . . 6 3 4 . . . 1 Message Errors 1 | . . . . . . 1 . . . . . . Matter Fused 1 | . . . . . . . 1 . . . . . Heat Flow Errors 6 | . . . . . . 2 1 2 . . . 1 Energy Discharges 2 | . . . . . . 1 . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . . 20 12 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 23 | . . . . . 12 11 . . . . . . Secondary 9 | . . . . . 8 1 . . . . . . Self-Inflicted Damage 56 | . . . 56 . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 443 | . 8 . 117 . 126 443 88 263 . . . 359 Average Temperature 113 | . 4 . 47 . 68 159 51 108 . . . 175 Received Heat Transfer 1893 | . . 18 435 45 330 391 . . . . . 674 Effects 9 | . . . . . . 6 . . . . . 3 Shutdowns 4 | . . . . . . 2 . . . . . 2 Interference 3 | . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 100 | . . . 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Maximum Alert Level 1 | . . . . . 1 . . . . . . . Low Security (%) 96 | 100 100 . 100 100 72 100 100 100 100 100 100 100 Level 1 3 | . . . . . 27 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 260 | 5 15 . 180 18 260 112 . 15 14 1 . 74 Initial 112 | . . . . 16 2 112 . . . 1 . . Average 28 | 1 3 . 63 7 86 51 . 1 1 1 . 6 Influence Increases 1052 | 10 22 . 290 7 376 64 . 15 14 . . 254 Destroy 0b10 Robot/C 360 | . . . 120 . 220 20 . . . . . . Destroy 0b10 Robot/NC 25 | 10 5 . . . . 10 . . . . . . Destroy Leader 84 | . 2 . 30 . 50 2 . . . . . . Successful Hack 53 | . . . . 7 16 2 . . 14 . . 14 Destroy Structure 5 | . . . 5 . . . . . . . . . Partial Spotted 60 | . 15 . . . 15 . . 15 . . . 15 Lose Combat Pursuer 465 | . . . 135 . 75 30 . . . . . 225 Influence Decreases 1025 | 10 22 . 250 42 151 294 . 15 10 3 1 227 Entered New Map 149 | . . . . 24 3 118 . . . 3 1 . Time Decay 520 | 10 22 . 100 18 108 150 . 15 10 . . 87 Lost Part 356 | . . . 150 . 40 26 . . . . . 140 Squads Dispatched 22 | . 1 . 2 . 6 3 . 2 . . 1 7 Investigation 8 | . . . . . 2 1 . 1 . . . 4 Extermination 3 | . . . . . . 1 . . . . . 2 Reinforcement 9 | . 1 . 2 . 2 1 . 1 . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Distress Signals 7 | . . . 2 1 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 2 5 29 12 19 19 5 6 . . 4 22 Peak Tracking Total 13 | . 2 3 13 13 7 11 5 6 . . 4 12 Tactical Retreats 15 | . . . 5 . 1 2 . . . . . 7 Traps | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Traps Triggered 5 | . . . . 1 . 1 . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Machines Accessed 18 | . 1 . 1 4 2 2 . 1 2 1 . 4 Terminals 15 | . 1 . 1 4 1 2 . . 2 1 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . 2 . 1 9 4 5 . 3 4 1 . 10 Successful 16 | . 1 . . 5 1 2 . . 1 1 . 5 Failed 23 | . 1 . 1 4 3 3 . 3 3 . . 5 Catastrophic 5 | . . . 1 1 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 30 | . 2 . 1 9 2 5 . . 4 1 . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 . . . . . . 4 Recycling Units 3 | . . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . 1 . . 5 . 2 . . 1 1 . 2 Record 4 | . . . . 3 . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open DSF 3 | . . . . . . . . . . 1 . 2 Terminal Index 1 | . . . . . . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 1 . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . 1 Refit 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 17 | . 1 . 1 3 2 2 . 1 2 1 . 4 Full Trace Events 6 | . . . . . 2 1 . 1 . . . 2 Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 50 | . . . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . parse_system 2 | . . . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . . . . Total Damage 192 | . . . . . . . 192 . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Active Infowar (turns) 2360 | 5 101 159 272 35 332 325 128 166 94 5 54 684 Optics 1823 | . . . . 35 332 325 128 166 94 5 54 684 Terrain 537 | 5 101 159 272 . . . . . . . . . Traps 344 | . . . . . . . . . . . . 344 T.N.C. 628 | . . . . . 320 308 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Turns Passed 2658 | 64 101 159 284 73 332 325 128 166 94 5 54 873 Spaces Moved 2970 | 43 135 204 290 146 213 216 144 334 232 13 52 948 Core 252 | 6 . . 6 . 1 1 121 39 . . 10 68 Treads 175 | . . . 49 . 103 . 23 . . . . . Legs 545 | . . . . . 24 215 . . . . 20 286 Wheels 71 | 37 34 . . . . . . . . . . . Hover 514 | . 101 204 196 . 13 . . . . . . . Flight 1413 | . . . 39 146 72 . . 295 232 13 22 594 Fastest Speed 32 | 50 56 56 40 40 40 120 50 40 40 40 40 32 Average Speed 70 | 75 62 56 70 40 105 121 73 41 40 40 75 75 Slowest Speed 240 | 80 80 56 145 40 240 200 200 50 40 40 120 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . 4 3 . . . 12 4 . . 5 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 32 17 45 37 9 11 84 13 6 . 45 27 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 5 | . . . 5 . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 5 | . . . 5 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac DSF Res Total 3373 | 68 146 237 333 154 271 250 166 351 229 12 63 1093 Wait 157 | . . 16 5 . 8 3 19 20 . . 2 84 Move 2904 | 42 134 203 281 139 212 216 143 310 223 12 51 938 Hop 27 | . . . 4 3 . . . 11 4 . . 5 Pick Up 67 | 13 5 1 8 3 8 5 1 6 1 . 1 15 Fast Attach 31 | . . . . 1 5 3 . . . . 8 14 Attach 56 | 8 . 1 11 2 8 5 1 1 . . . 19 Detach 8 | . . 1 . 1 . . . . . . . 6 Swap 10 | . 2 1 2 . 2 2 . . . . . 1 Drop 27 | 1 2 2 2 . 2 2 2 3 1 . 1 9 Fire 79 | 4 3 12 20 . 26 14 . . . . . . Melee 7 | . . . . 5 . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 143 | -10/Materials | Discovered new exit (range 14) 148 | -10/Materials | Discovered new exit (range 9) 166 | -10/Materials | Entered Subcaves 166 | -10/Subcaves | Accompanied by 1 ally 167 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 167 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 167 | -10/Subcaves | Continued accompanying wandering Federalists (1) 184 | -10/Subcaves | Learned Materials emergency access door positions 310 | -10/Subcaves | Build established: Mutant 318 | -10/Subcaves | A Subdweller sparked back to life 318 | -10/Subcaves | A Subdweller sparked back to life 318 | -10/Subcaves | A Subdweller sparked back to life 322 | -10/Subcaves | Discovered new exit (range 6) 325 | -10/Subcaves | Entered Materials 325 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 521 | -8/Materials | Lost 6 parts (2p1n1u2w) 560 | -8/Materials | Lost 5 parts (2p1n2w) 605 | -8/Materials | Discovered new exit (range 10) 609 | -8/Materials | Entered Storage 628 | -8/Storage | Lost 4 parts (2p1n1u) 634 | -8/Storage | Core integrity fell below 50% 676 | -8/Storage | Discovered new exit (range 15) 682 | -8/Storage | Entered Factory 682 | -7/Factory | Evolved 2 slots: Utility x2 888 | -7/Factory | Lost 3 parts (1p2n) 900 | -7/Factory | Garrison activated, responded to threat 966 | -7/Factory | Destroyed 10 combat bots 1002 | -7/Factory | Discovered new exit (range 4) 1014 | -7/Factory | Entered another Factory area 1014 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1339 | -6/Factory | Sucked down chute 1339 | -6/Factory | Entered Waste 1340 | -6/Waste | Met a frightened Derelict 1349 | -6/Waste | Spotted C-40 Crusher 1370 | -6/Waste | Lost 10 parts (2p4n2u2w) 1415 | -6/Waste | Spotted C-40 Crusher 1423 | -6/Waste | Spotted C-40 Crusher 1424 | -6/Waste | Spotted C-40 Crusher 1439 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1441 | -6/Waste | Spotted C-40 Crusher 1460 | -6/Waste | Discovered new exit (range 14) 1467 | -6/Waste | Entered Factory 1499 | -6/Factory | Allied Derelicts emerged from ambush trap array 1625 | -6/Factory | Discovered new exit (range 17) 1633 | -6/Factory | Entered another Factory area 1633 | -5/Factory | Evolved 2 slots: Utility x2 1708 | -5/Factory | Discovered new exit (range 14) 1715 | -5/Factory | Discovered new exit (range 18) 1727 | -5/Factory | Entered another Factory area 1727 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1732 | -4/Factory | Identified exit to DSF 1732 | -4/Factory | Entered DSF 1747 | -4/DSF | Discovered new exit (range 18) 1749 | -4/DSF | Additional patrols routed to DSF 1786 | -4/DSF | Entered Research 1786 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1886 | -3/Research | Repaired Arm. Leg 2190 | -3/Research | Spotted B-86 Titan 2269 | -3/Research | Lost 3 parts (3u) 2325 | -3/Research | Lost 6 parts (2p1n2u1w) 2484 | -3/Research | Found Prototype Device 2564 | -3/Research | Found Prototype Processor 2564 | -3/Research | Identified Spectral Analyzer 2615 | -3/Research | Core integrity fell below 50% 2650 | -3/Research | Core integrity fell below 20% 2659 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Mic. Antimatter Reactor destroyed. Dropped Power Sword. Acquired Power Sword. Weight Redist. System destroyed. K-01 Serf destroyed. P-80 Master resets G-67 Veteran, system corruption cleaned. P-80 Master resets P-80 Master, system corruption cleaned. ALERT: Cargo convoy en route, clear transfer corridor. Acquired Imp. Weapon Shielding. Dropped Imp. Weapon Shielding. Acquired 69 matter. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Adv. Hacking Suite destroyed. Critical hit (Blast). Knocked back. System corrupted: Heat flow error (+102). Power Sword destroyed. Penetrated by Slug. Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ????????????????????????????????########### #?? | | ?????????????????????########???? # #? | | ?????????????????????# #????? # #? | | ?????????????????????# ] #?????? """ # %# | | ?????????????????????# #????? """" # # | | ?????????????????????# #???# """" + + | | ?????????????????????# #???#! """ # # | | ?????????????????????# #???# #%= # | | ?????????????????????# #???# # #? | | ?????????????????????# ############### #? | | ?????????????????????# ## # #?? | | ????????############## ## # #?? | | ????????# "" # ## ! ! # #?? | | ????????# ""S # % ## ! # #?? | | ????????# "" # ## ! # #?? | | ????????# """ ####/#####/#######+### #? | | ????????# """ # p #? | | ????????# """ + # | | ????????# """ # % # | | ????????# """ # + | | ????????# """ # #############+### # | | ????????# # #???????????????# # | | ????????# # @#???????????????# #? | | ????????# #### #???????????????# ### | | ????????##############??#H#???????????????# # | | ????????????????????????# #???????????????# # | | ???????????????????????? ???????????????# # | | ???????????????????????? ???????????????# # | | ???????????????????????? = !??????????????# # | | ???????????????????????? ?????########?# # | | ????????????????????????] = #???# """ ?# # | | ????????????????????????#####???# """ # # | | ????????????????????????????????# """ ! # + | | ????????????????????????????????# + # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# ?# # | | ????????????????????????????????# ?# # | | ????????????????????????????????########??# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# ### | | ??????????????????????????????????????????#^^^ #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# ### | | ??????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 69 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 480 Evasion (%) 63 Target Analysis 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Leg | 36% | -3/Research Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Party Time Challenges ------------ None Game ------ Seed LegPlatingTrap Manual? 0 Play Time 01:18:04 Cumulative 12.9 hours Start 2025.08.30 @ 03:23:42 End 2025.08.30 @ 04:40:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: c405047d-7fa6-4fcb-a5c7-322a720fb619