Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.24 @ 19:48:02 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (4783) 4783 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 8662 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 320/850 Matter 296/700 Energy 100/100 System Corruption 0% Temperature Cool (51) Movement Walking (210) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Compact Matter Pod Matter Compressor Advanced Terrain Scan Processor Improved Targeting Computer Improved System Shield > --- WEAPON (3) ------- Coil Gun Mini Assault Cannon > --- INVENTORY (12) --- Visual Processing Unit Terrain Scanner Utility Shielding Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Matter Filter Core Shielding > --- WEAPON ----------- Mini Assault Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Aluminum Leg Compact Matter Pod Matter Compressor Visual Processing Unit Utility Shielding Hacking Suite System Shield Improved System Shield Heavy Assault Rifle Heavy Assault Rifle Coil Gun Heavy Machine Gun [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 5 | . 1 . 2 . 2 Weapon 1 | . . 1 . . . Parts Attached 89 | 7 9 6 17 26 24 Power 19 | 1 1 4 3 6 4 Engine 16 | 1 1 4 3 4 3 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 21 | 2 2 . 4 6 7 Treads . | . . . . . . Leg 21 | 2 2 . 4 6 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 2 . 4 4 8 Device 6 | . . . 1 2 3 Storage 6 | 1 1 . 2 . 2 Processor 4 | 1 . . . 1 2 Hackware 1 | . . . . . 1 Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 29 | 2 4 2 6 10 5 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 18 | 2 2 2 5 5 2 Ballistic Cannon 10 | . 2 . 1 4 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 24 | . . . 1 7 16 Power 6 | . . . 1 1 4 Propulsion 9 | . . . . 4 5 Utility 5 | . . . . 1 4 Weapon 4 | . . . . 1 3 Highest Loss Streak 7 | . . . 1 3 7 Average Slot Usage (%) 93 | . 99 99 99 88 91 Engine 12 | . 12 19 15 11 8 Core 1 | . . . . 1 2 Leg 18 | . 25 20 16 19 18 Device 6 | . . . 8 6 8 Storage 9 | . 12 10 8 7 12 Processor 10 | . 12 10 8 7 14 Protection 10 | . 12 10 16 14 3 Ballistic Gun 10 | . 12 20 15 11 2 Ballistic Cannon 11 | . 11 10 8 8 15 Naked Turns . | . . . . . . Heaviest Build 76 | 17 27 41 59 68 76 Greatest Support 73 | 20 20 20 32 57 73 Greatest Overweight (x) 19 | . 2 2 2 18 19 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 12 | 8 10 10 12 12 12 Average Capacity 10 | 7 8 10 10 12 12 Most Carried 12 | 2 9 10 10 12 12 Average Carried 9 | . 4 8 9 10 10 Final Capacity 12 | 8 10 10 12 12 12 Final Carried 10 | 2 9 10 9 8 10 Class Distribution -------------------- 66% | Hacker-Gunner 17% | Hacker-Skirmisher 14% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4298 | 188 435 447 1085 975 1168 Remotely . | . . . . . . Salvage Created 4751 | . 352 473 1416 1282 1228 Parts 261 | . 31 30 72 69 59 Haulers Intercepted 10 | . 2 3 3 1 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 98 | . 10 9 24 25 30 Guns 36 | . 5 3 12 15 1 Cannons 58 | . 5 6 12 9 26 AOE 4 | . . . . 1 3 Classes Destroyed 13 | . 5 3 2 2 1 Worker 6 | . . . 2 1 3 Builder 5 | . . 1 . 2 2 Hauler 10 | . 2 3 3 1 1 Recycler 6 | . 1 . 3 1 1 Operator 3 | . . . 1 1 1 Watcher 7 | . 3 . 2 1 1 Swarmer 11 | . 7 1 3 . . Grunt 59 | . 3 6 15 19 16 Brawler 1 | . . . . . 1 Duelist 4 | . . 1 1 . 2 Sentry 14 | . . 1 5 4 4 Hunter 4 | . . . . 1 3 Programmer 5 | . . . . 1 4 Best Kill Streak 10 | . 6 10 7 8 8 Combat Bots Only 7 | . 3 6 4 7 6 Max Kills in Single Turn 4 | . 1 1 1 3 4 Gunslinging . | . . . . . . Exploded 3 | . . . . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4802 | . 240 180 638 1509 2235 Core 845 | . 23 43 78 171 530 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 90 89 85 75 . Volleys Fired 291 | . 40 27 80 64 80 Largest 3 | . 2 3 3 3 3 Hottest 154 | . 55 75 81 124 154 Shots Fired 790 | . 80 81 230 181 218 Gun 375 | . 40 54 150 106 25 Cannon 415 | . 40 27 80 75 193 Launcher . | . . . . . . Special . | . . . . . . Kinetic 776 | . 80 81 230 167 218 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 14 | . . . . 14 . Robot Hit Streak 43 | . 15 43 28 24 32 Robot Miss Streak 3 | . 3 2 2 2 3 Penetration Max 1 | . . . . 1 1 Secondary Targets . | . . . . . . Shots Hit Robots 624 | . 63 71 175 138 177 Core Hits 322 | . 19 19 72 63 149 Critical Hits 13 | . 2 1 5 1 4 Critical Kills 10 | . . . 5 1 4 Critical Parts Destroyed 3 | . 2 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13235 | . 910 916 2653 3402 5354 Guns 5233 | . 403 594 1821 1844 571 Cannons 7046 | . 507 322 832 1189 4196 Explosions 908 | . . . . 369 539 Melee . | . . . . . . Ramming 48 | . . . . . 48 Kinetic 11984 | . 910 916 2653 2738 4767 Thermal 674 | . . . . 135 539 Explosive 234 | . . . . 234 . Electromagnetic 295 | . . . . 295 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 196 | . . 16 2 37 141 Projectiles 77 | . . 16 2 35 24 Explosions 119 | . . . . 2 117 Melee . | . . . . . . Knockbacks 73 | . 2 3 8 7 53 Impact . | . . . . . . Kinetic 70 | . 2 3 8 7 50 Secondary 3 | . . . . . 3 Self-Inflicted Damage 281 | . . . . 204 77 Shots 7 | . . . . 6 1 Rammed 6 | . . . . . 6 Targets Rammed 7 | . . . . . 7 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 607 | . 6 253 313 450 607 Average Temperature 131 | . 3 90 82 149 168 Received Heat Transfer 2358 | . 18 114 432 957 837 Effects 43 | . . . 1 8 34 Shutdowns 10 | . . . . 3 7 Energy Bleed 3 | . . . 1 1 1 Interference 9 | . . . . 1 8 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . 2 3 Damage (minor) 2 | . . . . 1 1 Damage (major) 10 | . . . . . 10 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . . . . 100 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 465 | . 297 277 328 465 350 Average Influence 133 | . 131 177 122 130 139 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 75 | 100 59 42 85 73 79 Level 1 23 | . 40 57 14 21 20 Level 2 1 | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 2 1 2 10 12 Investigation 10 | . 2 . 1 4 3 Extermination 5 | . . . . 1 4 Reinforcement 12 | . . 1 1 5 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 3 | . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 1 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 14 12 32 32 43 Peak Tracking Total 7 | . 3 4 3 5 7 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 9 | . 2 1 1 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . 1 . 2 7 2 Max in Single Turn 2 | . 1 . 1 2 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 8 . 3 4 5 Terminals 17 | . 8 . 3 3 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 24 . 6 14 13 Successful 38 | . 20 . 4 6 8 Failed 19 | . 4 . 2 8 5 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 15 | . 5 . 2 4 4 Terminals 46 | . 24 . 6 9 7 Fabricators 1 | . . . . . 1 Repair Stations 10 | . . . . 5 5 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 16 . 2 4 3 Record 2 | . 1 . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 3 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 3 | . 1 . . 1 1 Emergency Access Points 4 | . 1 . 2 1 . Locate Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Zone Layout 9 | . 6 . . 1 2 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . . 1 3 Scan Component 3 | . . . . 1 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 . 2 1 1 Terminals 8 | . 4 . 2 1 1 Track 5 | . 1 . 2 1 1 Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 7 . 1 4 3 Full Trace Events 12 | . 4 . 1 4 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Matter 234 | . . . . . 234 Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Parts Repaired 1 | . . . . . 1 Time 35 | . . . . . 35 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5317 | 62 526 366 1340 1298 1725 Spaces Moved 2357 | 48 288 160 585 606 670 Core 30 | 13 . . . 11 6 Treads . | . . . . . . Legs 2327 | 35 288 160 585 595 664 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 152 122 Average Speed 158 | 101 134 165 156 172 160 Slowest Speed 1000 | 120 180 180 180 950 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 70 14 50 18 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . . . 68 37 Melee . | . . . . . . Projectile 25 | . . . . 18 7 AOE 80 | . . . . 50 30 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3293 | 58 344 204 835 713 1139 Wait 490 | 2 2 1 137 4 344 Move 2352 | 47 287 159 584 605 670 Hop . | . . . . . . Pick Up 30 | 2 5 5 5 4 9 Fast Attach 34 | 7 2 . 2 13 10 Attach 19 | . 1 2 4 4 8 Detach . | . . . . . . Swap 36 | . 6 4 11 9 6 Drop 34 | . 1 6 12 10 5 Fire 291 | . 40 27 80 64 80 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 167 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Discovered exit to Mines (range 14) 305 | -10/Materials | Build established: Hacker-Mutant 326 | -10/Materials | Identified exit to Materials 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 885 | -9/Materials | Build established: Hacker-Gunner 939 | -9/Materials | Identified exit to Materials 939 | -9/Materials | Discovered exit to Materials (range 7) 955 | -9/Materials | Entered another Materials area 955 | -8/Materials | Evolved 2 slots: Utility x2 2217 | -8/Materials | Identified exit to Factory 2217 | -8/Materials | Discovered exit to Factory (range 7) 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Propulsion x2 2300 | -7/Factory | Identified exit to Storage 2300 | -7/Factory | Identified exit to Lower Caves 3168 | -7/Factory | Destroyed 7 combat bots 3363 | -7/Factory | Identified exit to Factory 3363 | -7/Factory | Discovered exit to Factory (range 5) 3480 | -7/Factory | Lost 3 parts (2n1u) 3593 | -7/Factory | Entered another Factory area 3593 | -6/Factory | Evolved 2 slots: Utility x2 3704 | -6/Factory | Identified exit to Lower Caves 3856 | -6/Factory | Found Prototype Processor 3857 | -6/Factory | Identified Exp. Signal Interpreter 3878 | -6/Factory | Build established: Hacker-Skirmisher 4478 | -6/Factory | Lost 7 parts (2p3n2u) 4836 | -6/Factory | Repaired Mni. Assault Cannon 5128 | -6/Factory | Fabricated Centrium Wheel (x2) 5142 | -6/Factory | Build established: Hacker-Gunner 5248 | -6/Factory | Spotted B-75 Beast 5262 | -6/Factory | Core integrity fell below 50% 5298 | -6/Factory | Lost 4 parts (2p2w) 5318 | -6/Factory | Self-destructed Last Messages --------------- 05291_ Acquired 51 matter. 05292_ R-10 Processor inserts Wheel into recycling unit. 05294_ U-05 Engineer builds a Wall. 05295_ R-10 Processor inserts Wheel into recycling unit. 05297_ U-05 Engineer builds a Wall. 05298_ R-10 Processor inserts Flexi-carbon Leg into recycling unit. 05298_ Acquired 55 matter. 05298_ U-05 Engineer lays Concrete. 05298_ U-05 Engineer builds a Wall. 05299_ U-05 Engineer lays Concrete. 05301_ R-10 Processor collects Adv. Heat Sink. 05301_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 05304_ R-10 Processor inserts Adv. Heat Sink into recycling unit. 05312_ U-05 Engineer lays Concrete. 05314_ Penetrated by Slug. 05315_ Slug penetrates G-50 Soldier. 05317_ U-05 Engineer builds a Wall. 05318_ Imp. Sensor Array destroyed. 05318_ Flak Gun destroyed. 05318_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????" ???????????????????? | | ????????????????????" ""?" "??????????????????? | | ???????????????????"" ""?" ??????????????????? | | ??????????????????? ? ??????????????????? | | ???????????????"???"" "" ???????????????????? | | ??????????????"" """" Y" ???????????????????? | | ????????????"""" """" "" #???????????????????? | | ???????????? #???????????????????? | | ??????????? R ##############??????? | | ???????????# # #??????? | | ???????????# #??????? | | ???????????# R u#? #??????? | | ??????????## # #??????? | | ????????? + #??????? | | ?????????### # =! #??????? | | ???????????# # %BBu "" ??? | | ?????????#####+####### #% BB "" ????? | | ?????????# #?### #;"u #??????? | | ?????????#"""" #???# ; # ? #??????? | | ?????????#"""" #???# ; ; " #??????? | | ?????????#"""" #???# # # % #??????? | | ?????????#"""" #???# ;############# #??????? | | ?????????#"""" #???# #??????????????#??????? | | ?????????#"""" #???# @ #?????????????????????? | | ?????????# #???# #?????????????????????? | | ?????????###########???#g #?##########??????????? | | ?????????????????????###g ### #??????????? | | ?????????####????????# g # #??????????? | | ????????? ########## gg # #??????????? | | ???????? T" #? #??????????? | | k??????? " + ? #??????????? | | ???????? g #""" #??????????? | | ????????? * ########## #"Y #??????????? | | ?????????# ##????????# #""" #??????????? | | ?????????#+############ % ## #??????????? | | ?????????# * # h##################???? | | ?????????# "T" """ # ! / "?? | | ?????????# """ ! + ##### #????????? | | ?????????# """ # #???# """ #????????? | | ?????????# # #???# """ #????????? | | ?????????############## #???# """ #????????? | | ????????????????#########+####### ##???????? | | ????????????????# """"" # +??? | | ????????????????# ""=F" # ############???? | | ????????????????# ""="" # #??????????????? | | ????????????????# # #??????????????? | | ????????????????# """"""""" # #??????????????? | | ????????????????# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 545 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Wheel | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionZionitePenetrator Manual? 0 Play Time 00:55:27 Cumulative 789.6 hours Start 2020.05.24 @ 18:37:49 End 2020.05.24 @ 19:48:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 620 Rogue 62 Adventurer 0 Explorer 558 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94184b3d-a978-4d15-a1a4-75a6fa9f486c