Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 17:59:59 Player: ae Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (304) 1520 Value Destroyed (13775) 13775 Prototype IDs (36) 720 Alien Tech Used (4) 800 Bonus (13650) 13650 TOTAL SCORE: 39165 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5096 Follower Combat Kills 3891 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Friendly Fire -837 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Core Analyzer Propulsion Shielding Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved System Shield Component Analysis Suite Linear Accelerator Gravity Flail Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Core Analyzer Quantum Capacitor Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY -------- Quantum Reactor Medium Treads Advanced Medium Treads Compact Battery Compact Matter Pod Advanced Sensor Array Weapon Cycler Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Improved Focal Shield Improved System Shield Component Analysis Suite Mobile Refinery Mk. CCLXVII Core Reset Matrix Nova Cannon Linear Accelerator Gravity Flail [Rating: 202] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Utility Core Analyzer Device Scrap Suit Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Slots Evolved 18 | . . . . 4 2 2 . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . 2 . . . . . 2 . . . . 1 . . . . . . Utility 10 | . . . . 1 1 2 . . . . . . . . 1 . . 1 . 2 2 Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Parts Attached 171 | 8 10 . 1 15 18 21 1 1 9 2 3 . 4 . 3 4 7 11 9 14 30 Power 19 | 1 1 . . . 1 1 . . 1 . 1 . 1 . . . . 2 2 3 5 Engine 3 | 1 1 . . . . . . . . . . . . . . . . . 1 . . Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . 1 . 1 . 1 . . . . 2 1 3 5 Propulsion 52 | 2 1 . . 9 4 8 . . 2 1 1 . . . . 3 3 2 2 6 8 Treads 48 | 2 1 . . 5 4 8 . . 2 1 1 . . . . 3 3 2 2 6 8 Leg 3 | . . . . 3 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 64 | 2 4 . . 5 6 8 1 1 2 . 1 . 3 . 2 1 2 6 4 4 12 Device 27 | 1 . . . 1 1 6 1 1 . . . . 1 . 1 . 1 3 1 3 6 Storage 5 | 1 2 . . 1 . . . . . . . . 1 . . . . . . . . Processor 13 | . 1 . . . 3 2 . . 1 . . . . . 1 . . 2 1 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 19 | . 1 . . 3 2 . . . 1 . 1 . 1 . . 1 1 1 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 3 4 . 1 1 7 4 . . 4 1 . . . . 1 . 2 1 1 1 5 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 . . 1 . . . . . . . . . . . 2 Ballistic Gun 14 | 2 4 . 1 1 2 1 . . . 1 . . . . . . 1 1 . . . Ballistic Cannon 8 | . . . . . 1 . . . 1 . . . . . 1 . 1 . 1 . 3 Launcher 5 | . . . . . 2 2 . . 1 . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 1 . 1 5 1 3 . 5 . . . 2 1 . . 3 Parts Lost 50 | . . . . 1 3 3 . . . . . . . . . 1 1 1 7 2 31 Power 7 | . . . . . 1 . . . . . . . . . . . . . 1 1 4 Propulsion 12 | . . . . 1 . 1 . . . . . . . . . . . . 1 1 8 Utility 21 | . . . . . . 1 . . . . . . . . . . 1 1 3 . 15 Weapon 10 | . . . . . 2 1 . . . . . . . . . 1 . . 2 . 4 Highest Loss Streak 12 | . . . . 1 1 1 . . . . . . . . . 1 1 1 6 1 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Average Backups 17 | 5 13 14 14 14 18 19 20 20 18 17 17 18 18 17 17 19 18 18 18 16 16 Power 1 | . 1 1 1 1 . 1 1 1 1 2 2 2 2 2 2 2 2 1 . . . Propulsion 2 | 3 2 1 1 1 2 2 3 3 3 4 2 2 2 2 2 3 3 4 4 3 2 Utility 7 | . 6 7 7 6 9 11 11 11 8 7 7 9 8 8 7 7 6 4 5 6 9 Weapon 4 | . 3 5 5 5 5 5 5 5 4 4 5 5 5 4 4 5 4 5 4 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 7 2 . 2 7 3 . . 6 . 1 . . . 1 1 . 4 . 1 10 Power 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . 3 . . . 1 . . . . . . . . . . . . 1 . . 1 Utility 26 | . 3 2 . 2 5 2 . . 2 . . . . . 1 1 . 1 . 1 6 Weapon 11 | . . . . . 1 1 . . 3 . 1 . . . . . . 2 . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 100 97 98 92 93 93 88 81 87 88 87 88 84 84 85 85 85 84 76 Engine 2 | . 14 14 14 9 5 . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 6 6 6 2 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 3 5 5 5 5 5 5 5 5 8 8 7 6 Treads 26 | . 28 28 28 27 30 25 26 26 22 22 29 33 33 33 30 30 28 22 22 23 16 Device 9 | . 1 . . . . 11 13 13 9 11 10 11 10 11 9 10 9 11 12 19 17 Storage 6 | . 14 14 14 9 7 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 2 Processor 11 | . 4 . . . 13 13 13 13 15 11 11 11 11 11 10 10 10 12 14 15 13 Protection 3 | . 7 14 14 17 6 1 . . 1 . . . . . 4 5 7 5 2 . 2 Ballistic Gun 12 | . 27 28 28 26 27 21 26 26 10 . . . . . . . 4 7 6 . . Ballistic Cannon 4 | . . . . . . 3 . . 3 5 5 5 5 5 5 5 9 9 9 12 10 Launcher 2 | . . . . . . . . . 8 11 11 11 11 11 9 4 . . . . . Impact Weapon 1 | . . . . . . . . . 3 4 5 5 5 5 5 5 5 1 1 . . Peak Build Rating 202 | 7 12 11 12 21 32 54 56 57 97 105 110 110 115 111 130 130 144 168 168 173 202 Average Rating 92 | 6 9 10 11 19 27 47 55 55 80 100 105 110 110 111 125 126 133 159 164 159 185 On Entrance 81 | . 7 11 11 12 20 31 52 56 56 97 105 110 110 111 111 130 122 144 167 153 173 Avg Prop Armor Cover (%) 10 | . . . . 6 . . . . 10 10 12 20 . 20 14 13 9 5 5 10 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 15 36 35 36 66 69 72 67 71 92 88 86 86 86 86 96 98 97 110 110 121 139 Greatest Support 315 | 40 40 40 40 80 80 114 112 112 112 146 232 232 232 232 180 287 277 311 315 288 300 Greatest Overweight (x) 2 | . . . . 2 . . . . 1 . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 13 14 15 15 19 19 20 19 19 19 19 20 20 19 19 19 19 19 19 17 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 15 15 15 20 19 20 20 20 20 19 20 20 20 20 20 20 20 20 13 20 5 Scrap Suit Usage (%) 1 | . . . . . . 14 . . . . . . . . . . . . . . . Class Distribution -------------------- 39% | Gunner 26% | Scavenger-Gunner 11% | Scavenger-Tank 11% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Tank | -4/Factory Gunner | -4/Extension Scavenger-Tank | -4/Cetus Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Matter Collected 10981 | 481 500 . 96 796 581 1230 . 166 528 . 159 62 90 125 110 343 233 394 1433 848 2806 Remotely 112 | . . . . 112 . . . . . . . . . . . . . . . . . Salvage Created 13572 | 283 764 . 96 840 624 1720 . . 382 . . 85 119 307 72 1366 147 415 1556 557 4239 Parts 580 | 36 52 . 6 48 38 74 . . 12 . . 5 1 12 3 35 6 13 65 29 145 Haulers Intercepted 13 | . 1 . . 4 2 2 . . . . . . . . . 1 . 1 . . 2 Recyclers Shooed 9 | . 1 . . 3 1 1 . . . . . . . . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 6 . . . . . 29 . 4 9 . 18 . . . . . . . Prevented 5 | . . . . . . . . . 4 . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Combat Hostiles Destroyed 205 | . 13 . 2 12 12 22 . . 8 . . 4 . 7 1 18 3 6 26 12 59 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Guns 58 | . 12 . 2 12 9 8 . . 1 . . . . . . . 1 3 10 . . Cannons 102 | . . . . . . . . . 4 . . 1 . 5 1 8 2 1 14 12 54 AOE 34 | . 1 . . . 3 11 . . 3 . . 3 . 2 . 7 . 2 1 . 1 Classes Destroyed 22 | 3 6 . . 3 2 1 . . 2 . . . . . . 1 . 1 1 . 2 Worker 28 | 2 5 . . 4 . 8 . . . . . . . . . 1 . 1 3 . 4 Builder 10 | . 1 . . . . 4 . . . . . . . . . . . 3 1 . 1 Tunneler 10 | 9 . . . 1 . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . . 4 2 2 . . . . . . . . . 1 . 1 . . 2 Recycler 11 | 1 . . . . . 4 . . . . . . . . . 1 . 1 . . 4 Mechanic 3 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . Operator 6 | . 2 . . . 1 1 . . . . . . . . . . . . 1 1 . Watcher 16 | . 3 . . 1 1 3 . . . . . . . . . . . . 1 3 4 Swarmer 38 | . . . . 3 3 10 . . 4 . . 3 . . . 3 . 3 . 5 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . Grunt 94 | . 13 . 2 5 5 6 . . . . . . . 6 . 10 . . 13 5 29 Brawler 9 | . . . . . 1 . . . 1 . . . . . . . . . 4 . 3 Duelist 5 | . . . . . . . . . . . . . . . . . . 1 2 . 2 Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Sentry 18 | . . . . 3 1 3 . . . . . 1 . . . 4 . . 1 1 4 Specialist 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hunter 5 | . . . . 1 . . . . . . . . . . 1 . . . 1 . 2 Programmer 25 | . . . . . 2 2 . . 2 . . . . 1 . . . 2 4 1 11 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . 3 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 20 | 5 6 . 2 5 3 8 . . 4 . . 3 . 4 1 4 2 3 14 6 20 Combat Bots Only 19 | . 4 . 2 3 3 5 . . 4 . . 3 . 4 1 3 2 3 13 5 19 Max Kills in Single Turn 4 | 2 2 . 1 2 2 3 . . 2 . . 3 . 2 1 3 1 2 4 2 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 2 3 . . 2 . . 3 . 2 . 3 . 1 1 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Hostile Shots Fired 1534 | . 49 . 14 47 115 121 . . 47 . 2 6 . 9 18 82 13 11 196 35 769 Missed 435 | . 17 . 8 14 37 38 . . 18 . 1 2 . 3 4 23 3 1 44 9 213 Hits 1099 | . 32 . 6 33 78 83 . . 29 . 1 4 . 6 14 59 10 10 152 26 556 Melee 30 | . . . . . . . . . . . . . . . . . . . 21 . 9 Projectile 1069 | . 32 . 6 33 78 83 . . 29 . 1 4 . 6 14 59 10 10 131 26 547 AOE 4 | . . . . . . . . . . . . . . . . 1 . . 3 . . Critical Strikes 69 | . 1 . . . 2 . . . . . . . . . . 3 3 . 15 2 43 Actively Blocked 59 | . . . . . . . . . . . . . . . . . 1 . 15 2 41 Part Disruptions 5 | . . . . . 1 . . . . . . . . . . . . . 1 . 3 Damage Taken 23020 | . 447 . 84 483 947 947 . . 645 . 40 81 . 118 243 1401 288 363 3577 620 12736 Core 2075 | . 49 . 18 28 100 25 . . 66 . . . . . 23 44 70 23 126 51 1452 Absorbed by Shields 1501 | . . . . . . 55 . . . . . . . . . 30 96 . 56 44 1220 Reduced by Siege Mode 1757 | . . . . . . . . . 41 . . . . 16 . 69 17 . 108 20 1486 Redirected to Shielding 53 | . . . . . . . . . . . . . . . . . 13 . 13 27 . Ignored by Resistances 344 | . . . . . . . . . . . . . . . . . . . . . 344 Regen/Repaired (Parts) 204 | . . . . . . 84 . 120 . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . . 73 94 85 . . . 89 . . . . 100 . . 88 . 88 96 . Volleys Fired 656 | 21 73 . 7 50 32 64 . . 29 . 5 5 . 13 11 43 10 21 56 30 186 Largest 4 | 2 2 . 2 3 4 4 . . 4 . 1 2 . 2 1 2 3 4 4 3 3 Hottest 178 | 60 46 . 46 69 107 107 . . 92 . 54 82 . 82 100 154 143 178 178 162 174 Shots Fired 1570 | 42 143 . 14 150 117 206 . . 80 . 5 6 . 14 11 62 25 69 185 77 364 Gun 794 | 42 143 . 14 150 108 163 . . 64 . . . . . . . 5 32 73 . . Cannon 741 | . . . . . 6 29 . . 10 . 5 4 . 12 11 59 20 35 111 76 363 Launcher 32 | . . . . . 2 14 . . 6 . . 2 . 2 . 3 . 2 1 . . Special 3 | . . . . . 1 . . . . . . . . . . . . . . 1 1 Kinetic 1404 | 40 140 . 14 150 114 192 . . 74 . 5 4 . 12 5 33 25 67 184 76 269 Thermal 94 | . . . . . . . . . . . . . . . . . . . . . 94 Explosive 28 | . . . . . 2 10 . . 6 . . 2 . 2 . 3 . 2 1 . . Electromagnetic 41 | 2 3 . . . . 4 . . . . . . . . 6 26 . . . . . Robot Hit Streak 38 | 7 10 . 5 12 15 11 . . 38 . 13 4 . 6 5 20 7 13 35 31 19 Robot Miss Streak 7 | 2 7 . 3 6 3 4 . . 2 . . 1 . 2 3 3 1 3 3 4 6 Penetration Max 1 | . . . . . . 1 . . . . . . . . . 1 1 1 1 1 1 Secondary Targets 8 | . 2 . 1 1 2 . . . 1 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 . . . . . . . . . 1 . . Capacitor 94 | . . . . . . . . . . . . . . . . . . . . . 94 Shots Hit Robots 1060 | 25 98 . 8 91 83 122 . . 71 . 4 4 2 11 7 56 18 39 123 48 250 Core Hits 571 | 13 38 . 4 38 38 83 . . 37 . . 8 1 12 6 47 8 21 66 27 124 Critical Kills 11 | . . . . . . . . . . . . . 1 . . . . . 7 . 3 Critical Parts Destroyed 18 | . . . . . . . . . 2 . . . 1 . . 2 1 2 10 . . Critical Strikes 87 | . . . . . . 2 . . 3 . . . 2 2 . 2 1 3 26 5 41 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . 3 Destroy 24 | . . . . . . 1 . . 2 . . . . . . . 1 2 18 . . Blast 56 | . . . . . . 1 . . 1 . . . . 2 . . . 1 8 5 38 Smash 4 | . . . . . . . . . . . . . 2 . . 2 . . . . . Melee Attacks 61 | . . . . . 1 . . . . 1 6 . 2 . . 36 3 1 11 . . Impact 60 | . . . . . . . . . . 1 6 . 2 . . 36 3 1 11 . . Slashing 1 | . . . . . 1 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37910 | 335 1526 . 119 1390 1537 4081 . . 1861 . 155 491 330 760 188 3030 713 1926 5113 1955 12400 Guns 9707 | 335 1351 . 119 1390 1264 1848 . . 887 . . . . . . . 131 608 1774 . . Cannons 21818 | . . . . . 70 393 . . 357 . 155 148 . 342 188 1892 582 907 2876 1941 11967 Explosions 5379 | . 173 . . . 203 1766 . . 617 . . 343 . 418 . 786 . 294 414 . 365 Melee 590 | . . . . . . . . . . . . . 330 . . 260 . . . . . Ramming 416 | . 2 . . . . 74 . . . . . . . . . 92 . 117 49 14 68 Kinetic 27113 | 307 1351 . 119 1390 1334 2241 . . 1244 . 155 148 . 342 45 1113 713 1515 4650 1941 8505 Thermal 3875 | . 117 . . . . . . . . . . . . . . 296 . . . . 3462 Explosive 4443 | . 56 . . . 203 1243 . . 617 . . 343 . 418 . 490 . 294 414 . 365 Electromagnetic 1473 | 28 . . . . . 523 . . . . . . . . 143 779 . . . . . Impact 590 | . . . . . . . . . . . . . 330 . . 260 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 10 2 . . 3 . . . . . . . . 1 12 2 18 Average Corruption 3 | . . . . . 4 1 . . 2 . . . . . . . . 1 4 1 6 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . 21 11 . . 12 . . . . . . . . 3 29 6 34 Message Errors 34 | . . . . . 10 4 . . 2 . . . . . . . . . 6 3 9 Matter Fused 26 | . . . . . 5 4 . . 2 . . . . . . . . . 5 1 9 Heat Flow Errors 12 | . . . . . . . . . 3 . . . . . . . . . 4 1 4 Energy Discharges 11 | . . . . . 1 1 . . 2 . . . . . . . . . 5 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 4 . . . 1 . . . . . . . . 1 2 1 3 Data Loss (major) 4 | . . . . . . . . . 1 . . . . . . . . . 2 . 1 Misfires 4 | . . . . . 1 . . . . . . . . . . . . 2 1 . . Alerts 3 | . . . . . . 1 . . 1 . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . 1 . . . . . . . . . . . . 4 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1178 | . 51 . . . . 48 . . 29 . . 83 177 . 23 191 5 54 59 59 399 Projectiles 632 | . . . . . . 9 . . . . . 31 . . 23 10 5 37 59 59 399 Explosions 193 | . 51 . . . . 31 . . 29 . . 52 . . . 13 . 17 . . . Melee 353 | . . . . . . 8 . . . . . . 177 . . 168 . . . . . Knockbacks 128 | . . . . . . 3 . . 1 . . 1 . 1 1 7 3 8 24 20 59 Impact 6 | . . . . . . 1 . . . . . . . . . 3 . 2 . . . Kinetic 107 | . . . . . . 2 . . 1 . . 1 . . 1 4 3 5 19 20 51 Secondary 15 | . . . . . . . . . . . . . . 1 . . . 1 5 . 8 Self-Inflicted Damage 388 | . 38 . . . 29 12 . . 99 . . . . . . 49 . . 34 . 127 Shots 11 | . 1 . . . 1 1 . . 4 . . . . . . 1 . . 1 . 2 Rammed 39 | . 2 . . 1 . 6 . . . . . . . . . 8 . 9 7 1 5 Targets Rammed 46 | . 2 . . 1 . 8 . . . . . . . . . 8 . 11 8 1 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . . . 2 . . . . . . . . . . . 2 1 . 2 Highest Temperature 378 | . 27 . . 181 162 109 . . 151 . 16 . . . . 81 36 166 183 378 250 Average Temperature 62 | . 11 . . 61 45 37 . . 32 . 16 . . . . 27 27 58 26 123 85 Received Heat Transfer 3457 | . 243 . 45 180 318 225 . . 93 . . 9 . 33 . 207 . 12 565 84 1443 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 47 | . . . . . . . . . 2 . 1 . . 2 3 8 2 4 7 4 14 Total Turns 609 | . . . . . . . . . 25 . 6 . . 18 8 55 36 12 84 28 337 Longest Duration 102 | . . . . . . . . . 17 . 6 . . 14 3 16 27 7 25 12 102 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 4 . . . . . . . . . 3 . . . . . Combat Hostiles 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . Parts Fried 16 | . . . . . . 10 . . . . . . . . 1 5 . . . . . Impact Corruptions 12 | . . . . . . 1 . . . . . . 4 . . 5 . . 1 . 1 Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Melted 7 | . . . . . . . . . . . . . . . . . . . . . 7 Heat Transferred 3334 | . 100 . . . . . . . . . . . . . . 350 . . . . 2884 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Maximum Alert Level 5 | . 1 . . . . 2 . . . . . . . . . 3 2 3 4 4 5 Low Security (%) 45 | 100 67 100 . 100 100 46 . . . 100 . . . . 100 50 . 12 . . . Level 1 10 | . 32 . . . . 24 . . . . . . . . . 9 . 41 . . . Level 2 12 | . . . . . . 28 . . . . . . . . . 22 99 15 6 . . Level 3 20 | . . . . . . . . . . . . . . . . 18 . 31 55 79 47 Level 4 8 | . . . . . . . . . . . . . . . . . . . 37 20 31 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2239 | 20 261 66 . 91 90 468 . . . 2 . . . . 111 962 529 950 1381 1461 2239 Initial 859 | . . 66 . 15 12 . . . . . . . . . 42 44 529 258 519 766 859 Average 440 | 3 106 17 . 27 20 230 . . . . . . . . 37 318 481 489 962 940 1276 Influence Increases 11250 | 60 555 . 50 384 332 872 . . 335 2 21 137 . 243 206 1688 369 1089 1498 1197 2212 Destroy 0b10 Robot/C 5520 | . 260 . 40 240 240 420 . . 240 . 20 120 . 200 100 660 160 360 700 540 1220 Destroy 0b10 Robot/NC 610 | 60 65 . . 50 20 120 . . 10 . . . . . 10 65 10 40 50 30 80 Destroy Leader 1036 | . 58 . 10 70 64 90 . . 40 . . 10 . 30 32 96 . 84 102 118 232 Allied During Kill 1775 | . . . . . . . . . 45 . 1 7 . 13 8 615 138 429 170 296 53 Successful Hack 67 | . 5 . . 7 . 53 . . . . . . . . . . . 2 . . . Disable Machine 600 | . 120 . . 15 . 90 . . . . . . . . 30 105 15 30 90 15 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 1222 | . 47 . . 2 8 99 . . . 2 . . . . 26 132 46 144 176 198 342 Lose Combat Pursuer 270 | . . . . . . . . . . . . . . . . 15 . . 60 . 195 Influence Decreases 9039 | 60 384 171 20 386 360 447 178 247 335 2 21 137 . 175 183 832 886 596 1058 1127 1434 Entered New Map 2779 | . . 105 . 15 16 . 158 247 . . . . . . 26 47 418 172 404 597 574 Time Decay 4799 | 60 384 66 20 294 324 427 20 . 275 2 21 137 . 175 157 581 198 374 464 350 470 Lost Part 480 | . . . . 10 20 20 . . . . . . . . . 10 10 10 70 20 310 Lost Ally 914 | . . . . . . . . . 60 . . . . . . 194 260 40 120 160 80 Purge Threat 67 | . . . . 67 . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 3 . . 2 4 10 . . . . . . . . 1 3 . 3 12 6 21 Investigation 7 | . 1 . . . 1 1 . . . . . . . . 1 . . . 1 1 1 Extermination 14 | . . . . . 2 2 . . . . . . . . . . . 3 2 1 4 Reinforcement 20 | . 2 . . 1 1 5 . . . . . . . . . 3 . . 1 4 3 Assault 18 | . . . . . . 2 . . . . . . . . . . . . 6 . 10 Garrison 6 | . . . . 1 . . . . . . . . . . . . . . 2 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Distress Signals 17 | . 2 . . 1 . 2 . . 1 . . . . . 1 4 2 1 2 . 1 Communications Jammed 37 | . . . . . . . . . . . . . . . . 3 . 14 17 3 . Distress Signals 36 | . . . . . . . . . . . . . . . . 3 . 13 17 3 . Times Spotted 382 | . 23 . 2 15 17 32 . . 18 . 1 5 . 5 6 35 12 18 49 31 113 Peak Tracking Total 23 | . 4 . 2 2 4 6 . . 7 . 1 4 . 4 2 6 5 4 14 5 23 Tactical Retreats 9 | . . . . . . . . . . . . . . . . 1 . . 2 . 6 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Traps Triggered 11 | . 1 . . 2 6 1 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Machines Disabled 43 | . 8 . . 1 . 6 . . . . . . . . 2 9 1 2 7 1 6 Max in Single Turn 6 | . 6 . . 1 . 4 . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 4 | . . . . 1 1 1 . . . . . . . . . . . . 1 . . Energy Cycler 2 | . . . . . . . . . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Machines Accessed 33 | . 3 . . 2 4 8 . . . . 1 . 5 . 1 1 1 2 3 1 1 Terminals 11 | . 3 . . 1 . 5 . . . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . . Recycling Units 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 Scanalyzers 6 | . . . . . 1 1 . . . . . . . . 1 . . 1 1 1 . Garrison Access 4 | . . . . 1 2 . . . . . . . . . . . . . 1 . . Total Hacks 71 | . 8 . . 6 7 14 . . . . 1 . 18 . 1 1 1 6 4 2 2 Successful 40 | . 2 . . 3 4 7 . . . . 1 . 18 . 1 . . 3 . 1 . Failed 31 | . 6 . . 3 3 7 . . . . . . . . . 1 1 3 4 1 2 Catastrophic 8 | . 1 . . . . 3 . . . . . . . . . 1 . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 2 . . . . 4 . . . 2 . . . . 2 19 1 6 13 11 5 Terminals 21 | . 8 . . 3 . 8 . . . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . . Recycling Units 6 | . . . . . 1 3 . . . . . . . . . . . . . . 2 Scanalyzers 14 | . . . . . 3 2 . . . . . . . . 1 . . 5 1 2 . Garrison Access 8 | . . . . 3 3 . . . . . . . . . . . . . 2 . . Terminal Hacks 26 | . 1 . . 2 . 4 . . . . 1 . 18 . . . . . . . . Record 6 | . . . . . . . . . . . . . 6 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 1 . . . . . . . . 1 . . 3 . 1 . Insert Component 3 | . . . . . . . . . . . . . . . . . . 3 . . . Retrieve Study 5 | . . . . . 2 1 . . . . . . . . 1 . . . . 1 . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . . 2 2 6 . . . . . . . . . 1 1 1 3 1 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 3 . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 15 . . . . 4 . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 2 1 . . . . . . . . 1 . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . 7 . . . 1 . Allies Hacked 4 | . . . . . . . . . 2 . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Total Allies 63 | . . . . . . . . 4 . 2 . . . . . 26 5 3 2 10 11 Largest Group 14 | . . . . . . . . 4 4 2 2 1 1 1 1 14 13 7 5 9 7 Highest-Rated Group 835 | . . . . . . . . 157 157 170 170 85 85 85 85 835 731 672 474 770 244 Highest-Rated Ally 159 | . . . . . . . . 40 40 85 85 85 85 85 85 159 152 152 96 122 122 Zionite Dispatches 11 | . . . . . . . . . . 1 . . . . . 4 . 1 . 3 2 Heavy 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 Light 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . Fire 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 1 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 482 | . . . . . . . . . 30 . 3 5 . 9 9 136 67 75 53 74 21 Total Damage 18959 | . . . . . . . . . 630 . 132 155 . 731 510 4532 2301 3152 1978 3843 995 Kills 99 | . . . . . . . . . 5 . 1 2 . 3 6 27 7 14 12 19 3 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Active Infowar (turns) 9405 | 153 124 . . . 387 478 45 1769 455 123 599 424 270 654 313 990 . 573 826 704 518 Optics 281 | . . . . . . . . . . . . . . . . . . . . . 281 Sensors 1544 | . . . . . . . . . . . . . . . . . . 208 533 468 335 IFF 4374 | . . . . . . . 43 1769 455 123 599 424 270 654 37 . . . . . . Seismic 935 | 153 124 . . . 184 472 2 . . . . . . . . . . . . . . T.N.C. 209 | . . . . . 203 6 . . . . . . . . . . . . . . . Jamming 3164 | . . . . . . . . . . . . . . . 276 990 . 547 494 704 153 Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 2 1 . 1 . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 2 . 1 3 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Turns Passed 17680 | 283 1140 287 74 904 1286 1749 45 1783 941 123 712 424 301 654 321 1914 408 873 1161 792 1505 Spaces Moved 8908 | 127 530 152 29 416 695 933 28 1090 462 72 405 241 172 372 159 932 197 445 528 386 537 Core 15 | 1 . . . . . . . . . . . . . . . . . . . . 14 Treads 8805 | 126 530 152 29 328 695 933 28 1090 462 72 405 241 172 372 159 932 197 445 528 386 523 Legs 19 | . . . . 19 . . . . . . . . . . . . . . . . . Wheels 69 | . . . . 69 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 130 160 156 160 160 160 160 160 160 160 160 160 160 160 160 160 160 50 Average Speed 160 | 159 160 160 160 158 160 157 160 160 170 160 160 160 160 160 160 160 160 160 160 160 158 Slowest Speed 270 | 160 160 160 160 270 160 160 160 160 240 160 160 160 160 160 160 160 160 162 162 163 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 7 79 43 4 41 20 28 6 89 60 2 59 50 60 58 5 88 72 11 50 11 16 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 19 | . . 1 . . . . 1 3 . . . . 3 1 . 10 . . . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 1 . . . . . . 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 . 1 1 . Scrap Searched 13 | . . . . . . . . 5 2 . 3 1 . 2 . . . . . . . Spaces Dug 59 | . . . . . 1 . . . 37 1 2 . . . 1 2 . 1 14 . . Terrain Destroyed 629 | . 50 . . . 6 103 . . 77 1 2 24 . 27 4 58 9 49 77 35 107 Melee 17 | . . . . . 1 . . . . 1 1 . . . . 2 . 1 11 . . Projectile 208 | . . . . . . 1 . . 4 . 1 . . 4 4 11 9 15 53 35 71 AOE 404 | . 50 . . . 5 102 . . 73 . . 24 . 23 . 45 . 33 13 . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc Total 11167 | 162 684 197 42 547 797 1094 28 1131 574 77 456 273 195 417 213 1233 271 562 708 513 993 Wait 812 | . 35 41 6 34 11 23 . 32 30 . 21 28 3 31 29 120 44 54 66 56 148 Move 8887 | 126 529 151 28 415 694 932 27 1089 461 71 404 240 171 371 158 931 196 444 527 385 537 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 139 | 6 16 2 . 12 14 14 . 3 14 1 5 . 1 1 4 1 3 7 4 13 18 Fast Attach 85 | 8 2 . . 11 1 6 . 2 6 . 5 . 9 . 1 3 2 4 2 5 18 Attach 60 | . . . . 3 6 5 . . 3 2 1 . . . 3 . 3 2 8 4 20 Detach 19 | 1 2 . . 2 1 2 . . 4 . . . . . 2 . . 1 . . 4 Swap 133 | . 9 . 1 7 19 20 1 . 5 2 2 . . . 3 3 4 8 20 8 21 Drop 186 | . 16 3 . 12 18 20 . 5 22 . 7 . 9 1 2 6 6 9 6 11 33 Fire 656 | 21 73 . 7 50 32 64 . . 29 . 5 5 . 13 11 43 10 21 56 30 186 Melee 61 | . . . . . 1 . . . . 1 6 . 2 . . 36 3 1 11 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 46 | . 2 . . 1 . 8 . . . . . . . . . 8 . 11 8 1 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 82 | . . . . . . . . . . . . . . . . 82 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Ext / Arm) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 284 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 9) 1112 | -10/Materials | Discovered new exit (range 13) 1411 | -10/Materials | Discovered new exit (range 9) 1424 | -10/Materials | Entered Mines 1425 | -10/Mines | Assembled infested the area 1455 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1516 | -10/Mines | Learned location of Storage (-8) 1572 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1576 | -10/Mines | Found Scrap Suit 1695 | -10/Mines | Discovered new exit (range 10) 1711 | -10/Mines | Entered Subcaves 1761 | -10/Subcaves | Discovered new exit (range 16) 1785 | -10/Subcaves | Entered Materials 1785 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1790 | -8/Materials | Discovered new exit (range 10) 2183 | -8/Materials | Build established: Tank 2195 | -8/Materials | Discovered new exit (range 4) 2245 | -8/Materials | Garrison activated, responded to threat 2628 | -8/Materials | Build established: Scavenger-Tank 2662 | -8/Materials | Discovered new exit (range 11) 2689 | -8/Materials | Entered Factory 2689 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3256 | -7/Factory | Build established: Scavenger-Gunner 3951 | -7/Factory | Discovered new exit (range 14) 3958 | -7/Factory | System corruption reached 10% 3975 | -7/Factory | Entered another Factory area 3975 | -6/Factory | Evolved 2 slots: Utility x2 4680 | -6/Factory | Build established: Gunner 4732 | -6/Factory | Identified exit to Lower Caves 5457 | -6/Factory | Build established: Scavenger-Gunner 5724 | -6/Factory | Entered Lower Caves 5740 | -6/Lower Caves | Learned location of Zion (-6) 5756 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5766 | -6/Lower Caves | Build established: Gunner 5769 | -6/Lower Caves | Entered Zion 6034 | -6/Zion | Found Prototype Device 6034 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6124 | -6/Zion | Learned Factory trap positions 6319 | -6/Zion | Learned Factory emergency access door positions 6503 | -6/Zion | Learned location of Armory (-4) 6756 | -6/Zion | Learned 4 Factory zone layouts 7007 | -6/Zion | Met Imprinter 7033 | -6/Zion | Imprinted 7036 | -6/Zion | Declared Zion's savior 7506 | -6/Zion | Discovered new exit (range 13) 7508 | -6/Zion | Given A8's code to call for help 7552 | -6/Zion | Entered Proximity Caves 7552 | -5/Proximity Caves | Accompanied by 4 allies 7667 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 7695 | -5/Proximity Caves | Spotted B-75 Beast 7715 | -5/Proximity Caves | Allies destroyed B-75 Beast 7791 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 7926 | -5/Proximity Caves | Lost 4 allies 8440 | -5/Proximity Caves | Discovered new exit (range 6) 8493 | -5/Proximity Caves | Entered Factory 8493 | -5/Factory | Evolved 2 slots: Propulsion x2 8494 | -5/Factory | Identified exit to Upper Caves 8495 | -5/Factory | Loaded intel: 100 trap records 8602 | -5/Factory | Zion Heavy squad teleported in 8616 | -5/Factory | Entered Upper Caves 8616 | -5/Upper Caves | Accompanied by 2 allies 8788 | -5/Upper Caves | Found DCF Scrap (14 items) 8804 | -5/Upper Caves | Identified exit to Upper Caves 8985 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9013 | -5/Upper Caves | Found Prototype Protection 9013 | -5/Upper Caves | Identified Zio. Weapon Casing 9251 | -5/Upper Caves | Found Alien Artifact 9251 | -5/Upper Caves | Identified Core Expander 9251 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 9328 | -5/Upper Caves | Entered another Upper Caves area 9328 | -5/Upper Caves | Accompanied by 1 ally 9357 | -5/Upper Caves | Discovered new exit (range 10) 9540 | -5/Upper Caves | Encountered a Warlord checkpoint 9649 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9734 | -5/Upper Caves | Discovered new exit (range 11) 9752 | -5/Upper Caves | Entered Zhirov 9752 | -5/Zhirov | Accompanied by 1 ally 9752 | -5/Zhirov | Discovered new exit (range 3) 9783 | -5/Zhirov | Met Zhirov 9831 | -5/Zhirov | Learned location of Quarantine (-3) 9831 | -5/Zhirov | Learned location of Testing (-2) 9831 | -5/Zhirov | Learned location of Command (-1) 9845 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9875 | -5/Zhirov | Found Alien Artifact 9875 | -5/Zhirov | Identified Integrated Dissipator 9875 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9897 | -5/Zhirov | Found Alien Artifact 10053 | -5/Zhirov | Entered Proximity Caves 10053 | -4/Proximity Caves | Accompanied by 1 ally 10490 | -4/Proximity Caves | Learned 4 Research zone layouts 10693 | -4/Proximity Caves | Discovered new exit (range 2) 10707 | -4/Proximity Caves | Entered Factory 10707 | -4/Factory | Accompanied by 1 ally 10707 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10708 | -4/Factory | Identified exit to Armory 10983 | -4/Factory | Discovered new exit (range 16) 11028 | -4/Factory | Entered Extension 11028 | -4/Extension | Accompanied by 1 ally 11046 | -4/Extension | Build established: Tank 11331 | -4/Extension | Retrieved Zion intel report: Trap Installations 11332 | -4/Extension | Zion Hacker squad teleported in 11506 | -4/Extension | Rescued a captive Derelict 11507 | -4/Extension | Rescued a captive Derelict 11542 | -4/Extension | Rescued a captive Derelict 11543 | -4/Extension | Rescued a captive Derelict 11713 | -4/Extension | Rescued a captive Derelict 11714 | -4/Extension | Rescued a captive Derelict 11941 | -4/Extension | Build established: Commander-Tank 11975 | -4/Extension | Spotted B-86 Titan 11989 | -4/Extension | Allies destroyed B-86 Titan 12015 | -4/Extension | Spotted B-86 Titan 12025 | -4/Extension | Destroyed B-86 Titan 12051 | -4/Extension | Lost 6 allies 12142 | -4/Extension | Lost 3 allies 12210 | -4/Extension | Zion Light squad teleported in 12278 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/-4 12279 | -4/Extension | Zion Fire squad teleported in 12282 | -4/Extension | Zion Kinetic Resupply teleported in 12326 | -4/Extension | Terminal network hard line cut 12328 | -4/Extension | Build established: Gunner 12431 | -4/Extension | Rescued A7 12520 | -4/Extension | Rescued a captive Derelict 12578 | -4/Extension | Energy Cycler disabled 12883 | -4/Extension | Discovered new exit (range 10) 12885 | -4/Extension | Discovered new exit (range 6) 12942 | -4/Extension | Entered Cetus 12942 | -4/Cetus | Accompanied by 13 allies (A7) 12947 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 12961 | -4/Cetus | Spotted Cetus Guard 12961 | -4/Cetus | Spotted Cetus Guard 12961 | -4/Cetus | Spotted Cetus Guard 12962 | -4/Cetus | Spotted Cetus Guard 12969 | -4/Cetus | Destroyed Cetus Guard 12986 | -4/Cetus | Allies destroyed Cetus Guard 12988 | -4/Cetus | Allies destroyed Cetus Guard 12989 | -4/Cetus | Allies destroyed Cetus Guard 13012 | -4/Cetus | Lost 7 allies 13075 | -4/Cetus | Started Cetus Manufacturing Module 13093 | -4/Cetus | Escorted A7 to Cetus Mainframe 13100 | -4/Cetus | Manufactured an Enhanced Grunt 13119 | -4/Cetus | Discovered new exit (range 15) 13125 | -4/Cetus | Manufactured an Enhanced Grunt 13146 | -4/Cetus | Spotted Cetus Guard 13146 | -4/Cetus | Spotted Cetus Guard 13150 | -4/Cetus | Manufactured an Enhanced Grunt 13151 | -4/Cetus | Spotted Cetus Guard 13155 | -4/Cetus | Spotted Cetus Guard 13171 | -4/Cetus | Allies destroyed Cetus Guard 13171 | -4/Cetus | Destroyed Cetus Guard 13174 | -4/Cetus | Destroyed Cetus Guard 13175 | -4/Cetus | Manufactured an Enhanced Grunt 13183 | -4/Cetus | Allies destroyed Cetus Guard 13200 | -4/Cetus | Manufactured an Enhanced Grunt 13200 | -4/Cetus | Discovered new exit (range 15) 13209 | -4/Cetus | Scared off Revision 17 13211 | -4/Cetus | Lost 6 allies 13350 | -4/Cetus | Entered Research 13350 | -3/Research | Accompanied by 5 allies (A7) 13350 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13351 | -3/Research | Identified exit to Quarantine 13355 | -3/Research | Received a hacking code to weaken MAIN.C 13369 | -3/Research | Identified Transdimensional Reconstructor 13433 | -3/Research | Build established: Scavenger-Tank 13518 | -3/Research | Retrieved Zion intel report: Active Garrisons 13519 | -3/Research | Zion Light squad teleported in 13805 | -3/Research | Found Imp. Powered Armor 13908 | -3/Research | Build established: Scavenger-Gunner 14188 | -3/Research | Found Prototype Processor 14188 | -3/Research | Identified Exp. Terrain Scan Processor 14223 | -3/Research | Entered Quarantine 14223 | -3/Quarantine | Accompanied by 5 allies 14274 | -3/Quarantine | Garrison activated, responded to threat 14300 | -3/Quarantine | Build established: Scavenger-Tank 14422 | -3/Quarantine | Lost 4 allies 14628 | -3/Quarantine | Found Alien Artifact 14676 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14712 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 14712 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 14723 | -3/Quarantine | First assault squad dispatched 14868 | -3/Quarantine | Destroyed 9 combat bots 14990 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 15010 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 15065 | -3/Quarantine | Build established: Scavenger-Gunner 15274 | -3/Quarantine | System corruption reached 10% 15348 | -3/Quarantine | Discovered new exit (range 10) 15354 | -3/Quarantine | Lost 6 parts (1p1n2u2w) 15356 | -3/Quarantine | Destroyed 13 combat bots 15384 | -3/Quarantine | Entered Research 15384 | -2/Research | Evolved 2 slots: Utility x2 15708 | -2/Research | Retrieved Zion intel report: Trap Installations 15709 | -2/Research | Zion Light squad teleported in 15917 | -2/Research | Zion Fire squad teleported in 15973 | -2/Research | Discovered new exit (range 16) 16050 | -2/Research | Zion Heavy squad teleported in 16145 | -2/Research | Discovered new exit (range 14) 16176 | -2/Research | Entered Access 16176 | -1/Access | Evolved 2 slots: Utility x2 16195 | -1/Access | Lost 9 allies 16330 | -1/Access | Found Unknown Device 16330 | -1/Access | Identified Quantum Capacitor 16426 | -1/Access | First assault squad dispatched 16597 | -1/Access | Warped through subspace 16637 | -1/Access | Zion Hacker squad teleported in 17329 | -1/Access | Zion Heavy squad teleported in 17359 | -1/Access | High security lockdown imminent 17378 | -1/Access | Garrison activated, responded to threat 17439 | -1/Access | High security lockdown engaged 17473 | -1/Access | System corruption reached 10% 17493 | -1/Access | Destroyed 19 combat bots 17564 | -1/Access | Lost 9 parts (2p3n4u) 17598 | -1/Access | Spotted Executioner 17636 | -1/Access | Destroyed Executioner 17647 | -1/Access | Identified Core Reset Matrix 17647 | -1/Access | Used Core Reset Matrix 17671 | -1/Access | Core integrity fell below 50% 17673 | -1/Access | Spotted Striker 17673 | -1/Access | Spotted Striker 17673 | -1/Access | Spotted Executioner 17674 | -1/Access | Emitted hypermatrix ping 17677 | -1/Access | Core integrity fell below 20% 17679 | -1/Access | Assembled emerged from beneath the floor 17681 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17677_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 17678_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 17678_ Weapon Cycler destroyed. 17678_ Knocked back. 17679_ Assembled emerge from beneath the floor. 17679_ as-91446 sneak attacks. 17679_ as-38502 sneak attacks. 17679_ as-63190 sneak attacks. 17679_ as-15793 sneak attacks. 17679_ as-70098 sneak attacks. 17679_ B-74 Champion destroyed. 17679_ Penetrated by Slug. 17679_ Slug penetrates as-38502. 17679_ Acquired 11 matter. 17679_ K-01 Serf collects debris. 17680_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 17680_ G-73 Enforcer suffers critical hit (Burn). 17680_ G-73 Enforcer destroyed. 17680_ as-70098 knocked back. 17680_ Acquired 45 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?#???????????????????????????????? | | ????????????? ?# ??????????????????????????????? | | ????????????? ?# ??????????????????????????????? | | ?????????????#/#?# ?????????????????????????????? | | ?????????????# #?# ????????????????????????????? | | #????????????# #??? ???###?????????????????????? | | ! !#=#????# ####;#l####;############ ????? | | % |%%##%""### ugipg=p a %a e =E ????? | | %%!=%[/%" gg !m=p g]*a@aa g%gg H ????? | | =%[##""#### /!!gg%a% a %K %k ????? | | ?????????????########################## ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 55 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 1200 Resistance: KI 25 Resistance: EM 20 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 9 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed MakeshiftTeslaShield Manual? 0 Play Time 02:36:46 Cumulative 216.4 hours Start 2026.04.17 @ 18:30:59 End 2026.04.18 @ 17:59:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 135 Adventurer 4 Explorer 0 Win Type - Total 40 Types 39/0/1/0/0/0/0/0/0/0 Lore% 85 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b05229da-94bf-4e22-894d-af357ac99274