Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 17:51:42 Player: Longball Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3868) 3868 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1481) 1481 TOTAL SCORE: 8969 Bonus ------- High Alert Combat Kills 81 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 14% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Aluminum Leg (fused) > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced System Shield Relay Coupler [Sentry] (20) > --- WEAPON (2) ------- Mace > --- INVENTORY (15) --- Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Target Analyzer ECM Suite Advanced Phase Shifter Heavy Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Phase Shifter Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Compact Battery Advanced Visual Processing Unit ECM Suite Heavy Armor Plating Long-range Proton Cannon Gauss Rifle Gauss Rifle Heavy Shock Bomb Launcher Mace [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 82 | 7 7 7 1 10 . 17 16 17 Power 10 | 1 2 . . 1 . 2 2 2 Engine 7 | 1 2 . . 1 . 1 1 1 Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 3 4 . . . 6 8 7 Treads 4 | . . 2 . . . . . 2 Leg 26 | 2 3 2 . . . 6 8 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 . 1 . 3 . 5 5 4 Device 13 | 1 . . . 1 . 3 5 3 Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . . . . 1 . . Hackware 4 | . . 1 . 1 . 1 . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 2 2 1 6 . 4 1 4 Energy Gun 4 | . . 1 . 1 . 1 . 1 Energy Cannon 6 | . . 1 . 3 . 1 . 1 Ballistic Gun 5 | 2 . . . . . 1 1 1 Ballistic Cannon 2 | . 1 . . 1 . . . . Launcher 3 | . 1 . . 1 . 1 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 2 | . . . . . . . 1 1 System Corruption 10 | . . . . . . . 2 8 Parts Lost 41 | . 2 . . . . 10 11 18 Power 8 | . 2 . . . . 1 3 2 Propulsion 17 | . . . . . . 4 4 9 Utility 7 | . . . . . . 3 2 2 Weapon 9 | . . . . . . 2 2 5 Highest Loss Streak 9 | . 1 . . . . 9 6 5 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 7 7 8 8 14 13 13 11 Power . | . . . 1 1 1 1 1 . Propulsion 2 | 2 3 1 2 2 3 2 2 1 Utility 3 | . . 2 2 2 6 5 5 6 Weapon 3 | . 2 3 3 3 4 3 4 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 6 . 1 . 3 . 6 Power . | . . . . . . . . . Propulsion 5 | . 1 2 . . . 2 . . Utility 9 | . . 2 . . . 1 . 6 Weapon 3 | . . 2 . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 94 100 98 84 91 97 90 Engine 7 | . 13 11 11 9 7 4 5 1 Core 1 | . . . . . . 2 . 4 Treads 1 | . . 12 . . . . . 3 Leg 29 | . 28 27 44 35 30 28 29 19 Device 10 | . 14 8 . 8 7 10 13 14 Storage 9 | . 14 11 11 9 7 7 7 7 Processor 2 | . . . . . . 3 7 7 Hackware 12 | . . 2 11 18 15 17 15 14 Energy Gun 2 | . . 4 9 1 . 1 . 2 Energy Cannon 4 | . . 3 11 8 7 5 5 1 Ballistic Gun 5 | . 14 7 . . . . 8 7 Ballistic Cannon 4 | . 13 5 . 6 7 4 . . Peak Build Rating 52 | 7 7 19 19 32 32 49 52 44 Average Rating 28 | 5 6 11 19 28 32 40 45 37 On Entrance 21 | . 7 7 19 19 32 32 47 31 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 12 16 20 19 40 40 42 50 40 Greatest Support 57 | 20 20 50 50 50 50 57 57 45 Greatest Overweight (x) 2 | . . . . . . 2 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 9 15 15 15 15 Most Carried 15 | 6 8 8 8 15 15 15 15 15 Average Carried 10 | 3 7 7 8 8 15 14 14 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 8 15 15 15 14 9 Class Distribution -------------------- 43% | Hacker-Mutant 34% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Matter Collected 2396 | 155 485 159 83 150 . 405 414 545 Remotely 78 | . . . . . . 78 . . Salvage Created 3683 | 35 459 150 156 274 . 730 1149 730 Parts 190 | 5 29 11 3 17 . 31 64 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 84 | . 17 3 5 10 . 16 16 17 Melee 4 | . . . . . . 3 . 1 Guns 19 | . 3 2 1 1 . . 6 6 Cannons 35 | . 12 1 3 4 . 7 6 2 AOE 19 | . 2 . 1 3 . 4 3 6 Classes Destroyed 13 | 1 2 1 1 . . 2 6 . Worker 1 | . . . . . . . 1 . Builder 5 | . . . . . . . 5 . Tunneler 2 | 2 . . . . . . . . Recycler 2 | . . . . . . . 2 . Watcher 1 | . . . . . . . 1 . Swarmer 14 | . 6 . . 4 . . 2 2 Grunt 49 | . 11 . 2 3 . 14 8 11 Duelist 1 | . . . . . . . 1 . Sentry 9 | . . 3 . 3 . . 2 1 Specialist 1 | . . . . . . 1 . . Hunter 4 | . . . . . . 1 2 1 Programmer 3 | . . . . . . . 1 2 Assembled 3 | . . . 3 . . . . . Best Kill Streak 9 | 2 3 1 2 3 . 5 9 7 Combat Bots Only 7 | . 3 1 2 3 . 5 3 7 Max Kills in Single Turn 7 | 1 2 1 1 2 . 3 7 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 1 2 . 3 3 4 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Hostile Shots Fired 655 | . 82 16 10 54 . 114 187 192 Missed 219 | . 24 8 2 17 . 31 64 73 Hits 436 | . 58 8 8 37 . 83 123 119 Melee 1 | . . . . . . . . 1 Projectile 435 | . 58 8 8 37 . 83 123 118 Critical Strikes 6 | . . . . . . 1 1 4 Damage Taken 5894 | . 671 122 128 373 . 1334 1678 1588 Core 1016 | . 178 29 27 65 . 308 202 207 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 242 | . . 193 . 49 . . . . Core Remaining (%) 75 | 100 28 . 86 88 . . . . Volleys Fired 224 | 4 50 10 8 16 . 36 56 44 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 146 | 40 50 119 119 119 . 130 95 146 Shots Fired 415 | 8 99 20 14 27 . 65 99 83 Gun 208 | 8 49 10 6 6 . 4 58 67 Cannon 186 | . 49 10 8 17 . 57 35 10 Launcher 18 | . 1 . . 4 . 4 6 3 Special 3 | . . . . . . . . 3 Kinetic 265 | 8 98 12 . 5 . 25 58 59 Thermal 100 | . . 4 6 11 . 36 35 8 Explosive 5 | . 1 . . 4 . . . . Electromagnetic 42 | . . 4 8 7 . 4 6 13 Robot Hit Streak 12 | 4 9 8 6 12 . 9 10 9 Robot Miss Streak 8 | 1 3 3 2 2 . 8 4 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 291 | 7 55 12 9 21 . 53 58 76 Core Hits 164 | 3 26 6 7 16 . 37 37 32 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . 1 . 2 Critical Strikes 5 | . 1 . . . . 2 . 2 Destroy 1 | . . . . . . . . 1 Blast 1 | . 1 . . . . . . . Smash 3 | . . . . . . 2 . 1 Melee Attacks 51 | . . . 5 8 . 18 . 20 Impact 51 | . . . 5 8 . 18 . 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . 5 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8446 | 74 991 220 220 812 . 1512 2277 2340 Guns 2468 | 74 317 95 59 44 . 32 844 1003 Cannons 2738 | . 563 125 114 232 . 831 624 249 Explosions 2103 | . 111 . 47 430 . 270 809 436 Melee 1123 | . . . . 92 . 379 . 652 Ramming 14 | . . . . 14 . . . . Kinetic 3279 | 74 880 106 . 72 . 393 844 910 Thermal 1740 | . . 42 106 119 . 533 624 316 Explosive 430 | . . . . 430 . . . . Electromagnetic 1860 | . 111 72 114 85 . 207 809 462 Impact 1123 | . . . . 92 . 379 . 652 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 1 . . . . . 3 14 Average Corruption 5 | . 1 . . . . . 1 11 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 38 | . 7 . . . . . 1 30 Message Errors 7 | . 1 . . . . . . 6 Matter Fused 15 | . 2 . . . . . 1 12 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . 2 . . . . . . 3 Data Loss (major) 1 | . 1 . . . . . . . Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 143 | . . . . 27 . 29 28 59 Projectiles 1 | . . . . . . . . 1 Explosions 42 | . . . . . . . 28 14 Melee 100 | . . . . 27 . 29 . 44 Knockbacks 19 | . 7 . . . . 10 . 2 Impact 1 | . . . . . . . . 1 Kinetic 15 | . 7 . . . . 8 . . Secondary 3 | . . . . . . 2 . 1 Self-Inflicted Damage 77 | . 57 . 20 . . . . . Shots 3 | . 2 . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 357 | . 11 201 164 196 . 357 29 147 Average Temperature 64 | . 3 89 74 76 . 108 9 24 Received Heat Transfer 2247 | . 228 45 24 45 . 747 618 540 Effects 4 | . . 2 . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . . . 2 . 2 1 2 Combat Hostiles 7 | . . . . 2 . 2 1 2 Parts Fried 10 | . . . . 2 . 5 1 2 Impact Corruptions 8 | . . . . 3 . 3 . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2720 | . . 111 198 222 . 766 851 572 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 1 . 1 . . 1 . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Maximum Alert Level 2 | . . . . . . 2 1 2 Low Security (%) 68 | 100 100 100 100 100 100 44 46 . Level 1 24 | . . . . . . 53 53 56 Level 2 7 | . . . . . . 2 . 43 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 504 | 10 190 70 58 148 35 402 357 504 Initial 210 | . . 67 . . 35 7 210 210 Average 149 | 1 120 33 7 34 12 208 213 368 Influence Increases 2504 | 10 510 100 63 323 10 495 519 474 Destroy 0b10 Robot/C 1620 | . 340 60 40 200 . 320 320 340 Destroy 0b10 Robot/NC 55 | 10 . . . . . . 45 . Destroy Leader 282 | . 60 30 10 50 . 30 82 20 Successful Hack 49 | . 10 9 . . 10 . 20 . Disable Machine 105 | . 60 . . 30 . 15 . . Anti-Garrison Action 100 | . . . . . . 50 . 50 Destroy Structure 128 | . 10 1 13 43 . 35 7 19 Lose Combat Pursuer 165 | . 30 . . . . 45 45 45 Influence Decreases 2020 | 10 350 260 63 245 78 103 620 291 Entered New Map 422 | . . 93 . . 43 3 192 91 Time Decay 1168 | 10 330 167 63 245 35 . 318 . Lost Part 410 | . 20 . . . . 100 110 180 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 12 | . 4 . . 1 . . 7 . Investigation 4 | . 3 . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 1 . . 1 . . 3 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 24 7 5 13 . 15 25 26 Peak Tracking Total 8 | . 5 3 2 4 . 6 6 8 Tactical Retreats 8 | . 2 . . . . 2 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Traps Triggered 8 | . 5 . . . . 2 . 1 Indirectly 1 | . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Machines Disabled 9 | . 4 . . 2 . 2 . 1 Max in Single Turn 2 | . 2 . . 2 . 1 . 1 Garrison Relay 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Machines Accessed 21 | . 1 4 . 7 2 2 5 . Terminals 12 | . 1 2 . 5 . 2 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . Recycling Units 3 | . . 1 . . 1 . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 46 | . 3 12 . 18 2 3 8 . Successful 30 | . 2 8 . 11 2 2 5 . Failed 15 | . 1 4 . 6 . 1 3 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts 1 | . . . . 1 . . . . Manual 22 | . 2 6 . 11 . . 3 . Terminals 28 | . 3 6 . 13 . 3 3 . Fabricators . | . . . . . . . . . Repair Stations 10 | . . 5 . 5 . . . . Recycling Units 3 | . . 1 . . 1 . 1 . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 8 | . 1 1 . 4 . 2 . . Record 1 | . . . . 1 . . . . Part Schematic 3 | . . 1 . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . . . Scan Component 4 | . . 2 . 2 . . . . Repair 4 | . . 2 . 2 . . . . Recycling Unit Hacks 3 | . . 1 . . 1 . 1 . Report Inventory 3 | . . 1 . . 1 . 1 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 7 | . 1 2 . 3 . . 1 . Terminals 6 | . 1 2 . 2 . . 1 . Botnet 6 | . 1 2 . 2 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Mechanics 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 3 . 6 2 1 5 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 2 . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . Time 116 | . . 52 . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 Coupler Efficiency 1 | . . . . . . . . 1 Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . 2 reboot_system 1 | . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . 4 . 3 Machine Destruction 7 | . . . . . . 4 . 3 Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 Total Damage 58 | . . . . . . . . 58 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Active Infowar (turns) 1148 | 9 887 252 . . . . . . Seismic 1148 | 9 887 252 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Turns Passed 5277 | 93 887 342 505 964 131 775 700 880 Spaces Moved 3031 | 53 565 186 275 624 110 451 377 390 Core 1 | 1 . . . . . . . . Treads 102 | . . . . . . . . 102 Legs 2928 | 52 565 186 275 624 110 451 377 288 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 124 | 118 120 120 120 120 120 122 122 151 Slowest Speed 260 | 120 120 120 120 120 120 260 190 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 77 18 61 46 3 57 12 30 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 13 | . 6 . 5 . . 2 . . Terrain Destroyed 100 | . 9 . 13 65 . 6 3 4 Melee 7 | . . . 5 . . 2 . . Projectile 4 | . . . . 1 . . 3 . AOE 89 | . 9 . 8 64 . 4 . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Total 4023 | 72 675 291 426 796 109 576 519 559 Wait 510 | 3 44 62 137 117 . 21 55 71 Move 3022 | 52 564 185 274 623 109 449 376 390 Hop . | . . . . . . . . . Pick Up 48 | 6 4 10 . 8 . 12 4 4 Fast Attach 41 | 7 1 7 . 7 . 6 4 9 Attach 27 | . 2 2 . 1 . 7 6 9 Detach 3 | . 1 2 . . . . . . Swap 41 | . 5 . 2 7 . 10 11 6 Drop 43 | . 4 13 . 8 . 9 7 2 Fire 224 | 4 50 10 8 16 . 36 56 44 Melee 51 | . . . 5 8 . 18 . 20 Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 6) 250 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 4) 780 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Propulsion x2 1022 | -9/Materials | Repaired Lgt. Cannon 1057 | -9/Materials | Repaired Assault Rifle 1267 | -9/Materials | Discovered new exit (range 15) 1323 | -9/Materials | Entered Mines 1478 | -9/Mines | Assembled infested the area 1490 | -9/Mines | Learned location of 1 exit from Lower Caves 1803 | -9/Mines | Discovered new exit (range 15) 1828 | -9/Mines | Entered Materials 1828 | -8/Materials | Evolved 2 slots: Utility x2 1922 | -8/Materials | Repaired Aluminum Leg 2078 | -8/Materials | Repaired Reaction Control System 2143 | -8/Materials | Build established: Hacker-Mutant 2341 | -8/Materials | Discovered new exit (range 4) 2545 | -8/Materials | Central database locked down 2792 | -8/Materials | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Utility x2 2922 | -7/Factory | Identified exit to Garrison 2923 | -7/Factory | Entered Garrison 2949 | -7/Garrison | Discovered new exit (range 82) 2949 | -7/Garrison | Discovered new exit (range 57) 2949 | -7/Garrison | Discovered new exit (range 57) 3075 | -7/Garrison | Triggered checkpoint 3075 | -7/Garrison | Triggered checkpoint 3286 | -7/Garrison | Lost 9 parts (1p4n3u1w) 3345 | -7/Garrison | Installed Relay Interface Framework 3681 | -7/Garrison | Garrison Relay disabled 3698 | -7/Garrison | Entered Factory 4205 | -7/Factory | Core integrity fell below 50% 4212 | -7/Factory | Garrison activated, responded to threat 4305 | -7/Factory | Lost 6 parts (2p2n1u1w) 4397 | -7/Factory | Identified exit to Garrison 4398 | -7/Factory | Entered Garrison 4422 | -7/Garrison | Triggered checkpoint 4428 | -7/Garrison | Lost 4 parts (1p1n1u1w) 4482 | -7/Garrison | Lost 3 parts (2n1u) 4674 | -7/Garrison | Triggered checkpoint 4681 | -7/Garrison | Core integrity fell below 20% 4720 | -7/Garrison | Garrison Relay disabled 4733 | -7/Garrison | System corruption reached 10% 4772 | -7/Garrison | Build established: Scavenger-Mutant 4834 | -7/Garrison | Triggered checkpoint 4917 | -7/Garrison | Destroyed 7 combat bots 4926 | -7/Garrison | Lost 5 parts (3n2w) 5076 | -7/Garrison | Triggered checkpoint 5186 | -7/Garrison | Lost 3 parts (1p1n1w) 5209 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 5278 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05192_ Y-54 Guardian reactivates. 05198_ Y-54 Guardian suffers critical hit (Smash). 05198_ Destroyed Imp. Deuterium Engine. 05198_ Y-54 Guardian system corrupted by crushing effect. 05199_ Y-54 Guardian system terminally corrupted. 05201_ Acquired 45 matter. 05202_ System corrupted: Matter fused (-9). 05202_ Acquired 9 matter. Initiating installation procedure... 05209_ Expanded RIF knowledge: Coupler Efficiency. 05209_ Expanded Relay Coupler [Sentry] code count to 20. 05221_ System corrupted: Matter fused (-9). 05228_ Acquired 9 matter. 05237_ System corrupted: Aluminum Leg fused. 05257_ System corrupted: Matter fused (-8). 05262_ Hvy. Shock Bomb Launcher destroyed. 05263_ Acquired 13 matter. 05274_ System corrupted: Component data lost. 05276_ Lgt. Treads destroyed. 05278_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ???????????? #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ??????????## ##""""## #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# ## ## #???????????????????????? | | ????????### ## ## #???????????????????????? | | ????????# "???????????????????????? | | ????????# "???????????????????????? | | ????????# "???????????????????????? | | ????????? "???????????????????????? | | ?????????## ## ## #???????????????????????? | | ########## = ## ###########?????????????? | | [ %=! #?????????????? | | * ![! ????????????????? | | """######## [ % #???????????????????????? | | ??????????# ## ## ##???????????????????????? | | ??????????## ## ## #????????????????????????? | | ???????????# ######## #????????????????????????? | | ???????????# #??????# #????????????????????????? | | ???????????# #??????# #????????????????????????? | | ???????????# #??????# #????????????????????????? | | ???????????# #??????# #????????????????????????? | | ############ [#??????# g###??????????????????????? | | =!#??????# g @#??????????????????????? | | #??????# gl #??????????????????????? | | ############""#??????# % #??????????????????????? | | ???????????# #????### ###??????????????????????? | | ???????????# #????#"# #????????????????????????? | | ???????????# #????#" #????????????????????????? | | ???????????# #????#" #????????????????????????? | | ???????????# #????#" #????????????????????????? | | ???????????# #????#"# #????????????????????????? | | ???????????# #????#### #????????????????????????? | | ???????????# #???????# #????????????????????????? | | ???????????# #????####%####?????????????????????? | | ???????????# #????# + ^!+ #?????????????????????? | | ???????????# #????###" "###?????????????????????? | | ???????????# #??????#" "#???????????????????????? | | ???????????# #??????#" "#???????????????????????? | | ???????????# #??????#"""#???????????????????????? | | ???????????# #??????#####???????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ############ #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ###############??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Sensor Array | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Hvy. Shock Bomb Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 19% | -9/Materials Assault Rifle | 4% | -9/Materials Aluminum Leg | 74% | -8/Materials Reaction Control System | 13% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularitySurgeParser Manual? 0 Play Time 01:00:42 Cumulative 258.2 hours Start 2025.10.10 @ 10:00:34 End 2025.10.19 @ 17:51:42 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb823270-2296-430c-be7f-2eb58ab158bc