Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.29 @ 09:53:14 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (5069) 5069 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1043) 1043 TOTAL SCORE: 10347 Bonus ------- High Alert Combat Kills 542 Follower Combat Kills 101 Entered Garrisons 400 Cogmind --------- Core Integrity 657/700 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Hot (225) Movement Treading (312) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Improved Salvage Targeting Computer > --- WEAPON (4) ------- Improved Medium Laser Pulse Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Cooling System Improved Cooling System High-capacity Battery (250) Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Weapon Cycler Hardened Medium Armor Plating Medium Reactive Plating Gauss Rifle Gauss Rifle Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Cooling System Improved Cooling System High-capacity Battery Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Weapon Cycler Hardened Medium Armor Plating Medium Reactive Plating Particle Gun Gauss Rifle Gauss Rifle Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Powered Hammer [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Slots Evolved 6 | . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 2 | . . . . . . . . . 2 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 84 | . 1 . 15 26 19 13 3 1 6 . Power 8 | . . . 2 1 2 1 1 . 1 . Engine 8 | . . . 2 1 2 1 1 . 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | . . . 1 6 4 4 . 1 . . Treads 5 | . . . . . . 4 . 1 . . Leg 11 | . . . 1 6 4 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 7 | . 1 . 1 3 . . . . 2 . Device 2 | . . . . 2 . . . . . . Storage 2 | . . . 1 1 . . . . . . Processor 2 | . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 53 | . . . 11 16 13 8 2 . 3 . Energy Gun 15 | . . . 2 5 2 4 1 . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 24 | . . . 6 8 6 2 1 . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 13 | . . . 3 3 4 2 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . 1 . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 1 | . . . . . 1 . . . . . Parts Lost 20 | . . . 1 5 8 . 3 . 1 2 Power 3 | . . . . 1 1 . 1 . . . Propulsion 7 | . . . . 2 4 . . . . 1 Utility . | . . . . . . . . . . . Weapon 10 | . . . 1 2 3 . 2 . 1 1 Highest Loss Streak 6 | . . . 1 3 6 . 2 . 1 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 98 92 99 99 100 99 100 Engine 9 | . 14 14 11 9 8 9 8 9 7 7 Treads 12 | . . . . . . 30 36 36 30 30 Leg 19 | . 28 28 22 35 29 5 . . . . Device 6 | . . . . 6 9 9 9 9 7 7 Storage 9 | . 14 14 11 9 9 9 9 9 7 7 Processor 3 | . 12 14 11 2 . . . . 7 7 Protection 1 | . . . . . . . . . 6 7 Energy Gun 14 | . 14 14 21 9 8 22 21 18 16 23 Ballistic Gun 19 | . 14 14 19 25 26 12 13 18 13 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 113 | 14 14 14 28 100 106 106 106 101 113 113 Greatest Support 82 | 20 20 20 20 60 60 80 80 82 82 82 Greatest Overweight (x) 33 | . . . 1 1 33 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 10 25 25 25 25 25 25 25 Average Capacity 19 | 8 8 8 9 11 25 25 25 25 25 25 Most Carried 25 | 6 8 8 10 13 20 25 25 21 25 24 Average Carried 15 | 6 7 7 9 10 15 22 23 21 22 24 Final Capacity 25 | 8 8 8 10 25 25 25 25 25 25 25 Final Carried 25 | 6 8 8 10 13 20 25 21 21 24 24 Class Distribution -------------------- 57% | Scavenger-Gunner 15% | Tank 12% | Gunner 8% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Matter Collected 2536 | 173 13 87 241 607 742 220 246 . 207 . Remotely . | . . . . . . . . . . . Salvage Created 4115 | . 13 234 615 1148 752 741 363 . 249 . Parts 253 | . . 14 56 67 46 47 13 . 10 . Haulers Intercepted 6 | . . . 1 3 . 2 . . . . Recyclers Shooed 4 | . . 1 . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Combat Hostiles Destroyed 92 | . . 5 20 21 21 10 9 . 6 . Guns 62 | . . 5 11 15 15 4 9 . 3 . AOE 30 | . . . 9 6 6 6 . . 3 . Classes Destroyed 14 | . 1 4 4 1 1 1 1 . 1 . Worker 2 | . . . . . . 1 . . 1 . Builder 7 | . . 1 2 2 . 2 . . . . Hauler 6 | . . . 1 3 . 2 . . . . Recycler 2 | . . 1 . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 5 | . . . 2 1 . 2 . . . . Swarmer 22 | . . 3 11 4 4 . . . . . Grunt 47 | . . 2 5 11 8 9 7 . 5 . Brawler 1 | . . . . 1 . . . . . . Duelist 3 | . . . 1 . 1 . 1 . . . Sentry 16 | . . . 3 5 7 1 . . . . Specialist 1 | . . . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 9 | . 1 4 8 6 7 9 3 . 4 . Combat Bots Only 7 | . . 3 3 5 7 6 3 . 3 . Max Kills in Single Turn 4 | . 1 1 4 3 2 3 1 . 2 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . 3 3 2 3 . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Damage Taken 3453 | . . 252 268 864 1096 157 651 . 64 101 Core 390 | . . 48 41 79 152 14 13 . . 43 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 80 89 . . . . 53 . . Volleys Fired 228 | . 5 17 22 55 52 23 34 1 11 8 Largest 4 | . 2 2 4 4 4 4 4 4 4 4 Hottest 212 | . 60 60 173 173 140 212 212 169 199 199 Shots Fired 685 | . 10 34 76 174 152 59 115 4 30 31 Gun 659 | . 10 34 72 169 141 56 115 4 27 31 Cannon 2 | . . . . . 2 . . . . . Launcher 24 | . . . 4 5 9 3 . . 3 . Special . | . . . . . . . . . . . Kinetic 371 | . 5 17 36 109 114 16 56 2 9 7 Thermal 172 | . . . 25 16 24 20 53 2 16 16 Explosive 24 | . . . 4 5 9 3 . . 3 . Electromagnetic 118 | . 5 17 11 44 5 20 6 . 2 8 Robot Hit Streak 20 | . 2 11 16 20 15 12 18 1 5 11 Robot Miss Streak 5 | . 3 1 4 5 3 3 5 1 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . 3 . 2 4 . 3 . . . Max Gunslinging Chain 2 | . . 1 . 1 2 . 1 . . . Shots Hit Robots 401 | . 3 29 39 112 82 31 58 2 18 27 Core Hits 211 | . 2 11 38 55 41 26 18 . 16 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . . 1 2 . . 3 . 3 . Burn 9 | . . . 1 2 . . 3 . 3 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9114 | . 36 369 1149 2264 2065 1063 1117 35 659 357 Guns 5983 | . 36 369 482 1599 1289 529 997 35 290 357 Cannons . | . . . . . . . . . . . Explosions 3126 | . . . 662 665 776 534 120 . 369 . Melee . | . . . . . . . . . . . Ramming 5 | . . . 5 . . . . . . . Kinetic 3134 | . 20 199 145 1060 998 139 411 19 37 106 Thermal 2019 | . . . 247 195 243 276 565 16 233 244 Explosive 3021 | . . . 662 627 776 467 120 . 369 . Electromagnetic 935 | . 16 170 90 382 48 181 21 . 20 7 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 . . Average Corruption 1 | . . . . . 1 2 2 2 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . . . 17 10 12 3 . . Message Errors 11 | . . . . . 5 2 2 2 . . Matter Fused 9 | . . . . . 2 2 4 1 . . Heat Flow Errors 5 | . . . . . 4 1 . . . . Energy Discharges 7 | . . . . . 2 3 2 . . . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . 1 2 2 . . . Data Loss (major) 2 | . . . . . 1 . 1 . . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 48 | . . . 25 11 . 12 . . . . Projectiles . | . . . . . . . . . . . Explosions 48 | . . . 25 11 . 12 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 210 | . . . . 31 140 39 . . . . Shots 4 | . . . . 1 2 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 436 | . . 123 222 436 213 215 285 64 70 259 Average Temperature 92 | . . 73 82 105 51 61 108 37 31 169 Received Heat Transfer 1461 | . . 129 36 450 396 72 369 . 9 . Effects 3 | . . . . 3 . . . . . . Interference 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . . . 2 2 . 3 . Heat Transferred 4747 | . . . 581 514 481 544 1406 37 666 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Peak Influence 1133 | . 36 158 508 384 1133 832 816 397 136 24 Initial 551 | . . 13 . 214 134 551 420 397 124 24 Average 406 | . 15 93 285 276 700 670 573 276 75 22 Maximum Alert Level 4 | . . . 2 1 4 3 3 1 . . Low Security (%) 29 | 100 100 100 23 6 6 . . . 100 100 Level 1 29 | . . . 50 93 17 . . 100 . . Level 2 24 | . . . 25 . 28 66 87 . . . Level 3 15 | . . . . . 43 33 12 . . . Level 4 1 | . . . . . 4 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 . 2 . . 2 . Investigation 2 | . . . . 1 . 1 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . 1 . 1 . . 1 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Distress Signals 5 | . . . 2 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 3 4 29 32 18 19 10 2 6 4 Peak Tracking Total 5 | . 2 2 5 5 5 4 3 2 3 3 Tactical Retreats 5 | . . . 3 2 . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Traps Triggered 9 | . . . . 1 5 . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Machines Disabled 14 | . . . 1 . 6 1 5 . 1 . Max in Single Turn 2 | . . . 1 . 1 1 2 . 1 . Garrison Relay 5 | . . . . . 3 . 2 . . . Phase Generator 2 | . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Machines Accessed 24 | . . 1 2 5 5 3 2 1 5 . Terminals 19 | . . . 2 4 5 2 2 1 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 . Total Hacks 47 | . . 1 2 15 6 4 3 5 11 . Successful 17 | . . 1 1 3 3 2 1 3 3 . Failed 30 | . . . 1 12 3 2 2 2 8 . Catastrophic 14 | . . . 1 2 3 2 2 1 3 . Database Lockouts . | . . . . . . . . . . . Manual 24 | . . . 1 13 . 3 . 3 4 . Terminals 40 | . . . 2 13 6 3 3 5 8 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . . 1 . Terminal Hacks 14 | . . 1 1 2 3 1 1 3 2 . Part Schematic 1 | . . . . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . . . 1 . . Open Door 2 | . . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . Unreport Threat 5 | . . . . 2 . 1 . 1 1 . Garrison Registry 1 | . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 . Unlock Access 3 | . . . . 1 . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . . . 1 4 4 2 1 1 4 . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 21 | . . . . . 13 . 8 . . . Machine Destruction 21 | . . . . . 13 . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Total Allies 3 | . . . . . 2 . . . . 1 Largest Group 2 | . . . . . 2 2 . . . 1 Highest-Rated Group 141 | . . . . . 51 51 . . . 141 Highest-Rated Ally 141 | . . . . . 31 31 . . . 141 Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . . 18 . . . 2 Total Damage 434 | . . . . . . 327 . . . 107 Kills 3 | . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Turns Passed 6827 | 2 122 445 611 1200 1879 510 739 230 1028 61 Spaces Moved 2922 | 2 87 314 275 701 661 166 256 94 352 14 Core 2 | . . . . . 2 . . . . . Treads 855 | . . . . . . 139 256 94 352 14 Legs 2065 | 2 87 314 275 701 659 27 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 190 242 242 238 238 238 Average Speed 191 | 120 120 120 168 125 247 244 242 241 238 238 Slowest Speed 1700 | 120 120 120 190 190 1700 260 242 242 238 238 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 2 22 88 28 68 72 23 43 18 11 20 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . . . . Unknown Exits Taken 4 | 1 1 . 1 . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 396 | . . . 30 44 189 40 66 . 27 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 396 | . . . 30 44 189 40 66 . 27 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Was Total 3731 | 1 94 349 374 911 801 232 324 96 525 24 Wait 340 | . . 15 46 82 17 12 23 . 145 . Move 2913 | 1 86 313 274 700 660 165 255 93 352 14 Hop . | . . . . . . . . . . . Pick Up 54 | . 2 2 7 14 10 9 3 . 7 . Fast Attach 31 | . 1 . 4 14 5 6 . 1 . . Attach 17 | . . . 2 5 4 . 3 . 3 . Detach 1 | . . . . 1 . . . . . . Swap 36 | . . . 9 7 10 7 . . 3 . Drop 48 | . . 2 9 20 . 10 4 1 2 . Fire 228 | . 5 17 22 55 52 23 34 1 11 8 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . 10 . 2 . 2 . Rewire 48 | . . . . 13 33 . . . . 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 4) 125 | -10/Materials | Entered Mines 296 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 320 | -10/Mines | Build established: Mutant 409 | -10/Mines | Found the Drone Emporium 542 | -10/Mines | Identified exit to Materials 556 | -10/Mines | Discovered exit to Materials (range 5) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Weapon x2 870 | -9/Materials | Build established: Gunner 1127 | -9/Materials | Discovered new exit (range 14) 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Propulsion x2 1379 | -8/Materials | Discovered new exit (range 16) 1490 | -8/Materials | Build established: Scavenger-Gunner 1640 | -8/Materials | Lost 3 parts (1p1n1w) 2120 | -8/Materials | Discovered new exit (range 15) 2375 | -8/Materials | Identified exit to Garrison 2381 | -8/Materials | Entered Garrison 2511 | -8/Garrison | Phase Generator disabled 2622 | -8/Garrison | Triggered checkpoint 2697 | -8/Garrison | Garrison Relay disabled 2850 | -8/Garrison | Triggered checkpoint 2977 | -8/Garrison | Discovered new exit (range 10) 3000 | -8/Garrison | Spotted B-75 Beast 3046 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Garrison Relay disabled 3165 | -8/Garrison | Triggered checkpoint 3373 | -8/Garrison | Triggered checkpoint 3433 | -8/Garrison | Destroyed 7 combat bots 3434 | -8/Garrison | Lost 6 parts (1p3n2w) 4034 | -8/Garrison | Discovered new exit (range 7) 4260 | -8/Garrison | Entered Materials 4260 | -8/Materials | Accompanied by 2 allies 4768 | -8/Materials | Identified exit to Garrison 4770 | -8/Materials | Entered Garrison 4794 | -8/Garrison | Triggered checkpoint 4861 | -8/Garrison | Garrison Relay disabled 5048 | -8/Garrison | Triggered checkpoint 5091 | -8/Garrison | Triggered checkpoint 5212 | -8/Garrison | Triggered checkpoint 5308 | -8/Garrison | Garrison Relay disabled 5415 | -8/Garrison | Phase Generator disabled 5472 | -8/Garrison | Discovered new exit (range 44) 5472 | -8/Garrison | Discovered new exit (range 60) 5472 | -8/Garrison | Discovered new exit (range 16) 5509 | -8/Garrison | Entered Materials 5717 | -8/Materials | Discovered new exit (range 8) 5739 | -8/Materials | Entered Factory 5739 | -7/Factory | Evolved 2 slots: Utility x2 6046 | -7/Factory | Build established: Tank 6760 | -7/Factory | Identified exit to Garrison 6767 | -7/Factory | Sucked down chute 6767 | -7/Factory | Entered Waste 6787 | -7/Waste | Spotted C-40 Crusher 6798 | -7/Waste | Spotted C-40 Crusher 6817 | -7/Waste | Rewired C-40 Crusher 6824 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6827 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6828 | -7/Waste | Self-destructed Last Messages --------------- Access door unlocked. 06760_ EXIT=UNLOCKED: GARRISON 06760_ Connecting with Garrison Access... 06767_ Triggered Chute Trap. 06767_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06801_ Imp. Dynamic Insulation System crushed. 06810_ C-40 Crusher shuts down. 06816_ Attempting to rewire C-40 Crusher. 06817_ C-40 Crusher rewired. 06824_ Crusher 4a suffers critical hit (Destroy). 06824_ Crusher 4a destroyed. 06824_ Lgt. Treads crushed. 06824_ Arm. Treads crushed. 06824_ Enh. Autogun crushed. 06827_ Lightning Gun crushed. 06827_ Hrd. Medium Armor Plating crushed. 06827_ Imp. Deuterium Engine crushed. 06827_ Damper Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ??????????????????### #####???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????# / #??# #???????????????????????? | | ??????# #??# #?????????? #???????????? | | ??????# #### ! ######## #???????????? | | ??????# CC CC #???????????? | | ??????# CC!=CC #???????????? | | ??????# !@!%CC #???????????? | | ??????# *!*CC #???????????? | | ??????# #### ######## #???????????? | | ??????# #??# #?????????? #???????????? | | ??????# #??# #???????????????????????? | | ??????############??# #???????????????????????? | | ????????????????????# [#???????????????????????? | | ????????????????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedAlertReconstructor Manual? 0 Play Time 00:40:55 Cumulative 67.4 hours Start 2023.07.29 @ 09:12:01 End 2023.07.29 @ 09:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8478ae9b-780c-4120-ae1d-8300d9454ecd