Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 09:42:16

Player: Suikeina

Result: Destroyed by as-00086 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (660)      660
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 2454

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     84/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
        Medium Storage Unit
               Sensor Array
>              --- WEAPON (2) -------
         Light Assault Rifle
               Grenade Launcher
>              --- INVENTORY (10) ---
         Light Ion Engine
  Experimental Sensor Array
               Signal Interpreter
               Targeting Computer
         Light Armor Plating
               Supersonic Drone Bay (1/1)
         Light Assault Rifle
         Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
>              --- WEAPON -----------
         Light Assault Rifle
               Grenade Launcher
>              --- INVENTORY --------
         Light Ion Engine
               Sensor Array
  Experimental Sensor Array
               Signal Interpreter
               Targeting Computer
         Light Armor Plating
               Supersonic Drone Bay
         Light Assault Rifle
               Grenade Launcher
               Deploy-a-Sentry
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | 6   16  14  3   2   
  Power                    4    | 1   2   1   .   .   
    Engine                 4    | 1   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   7   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | .   5   .   .   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   1   3   1   
    Device                 3    | 1   1   .   .   1   
    Storage                3    | .   1   .   2   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   4   12  .   1   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 1   3   7   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   .   5   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   2   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   2   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 100 97  
  Engine                   13   | .   14  14  14  13  
  Leg                      25   | .   20  28  28  26  
  Wheel                    1    | .   6   .   .   .   
  Device                   2    | .   4   .   .   10  
  Storage                  12   | .   9   14  14  14  
  Processor                3    | .   .   .   10  3   
  Protection               8    | .   13  14  3   .   
  Energy Gun               1    | .   5   .   .   .   
  Ballistic Gun            20   | .   22  27  14  14  
  Launcher                 6    | .   .   .   14  13  
Peak Build Rating          11   | 8   9   8   11  11  
  Average Rating           8    | 5   7   7   9   10  
  On Entrance              6    | .   8   7   8   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 7   13  15  17  18  
  Greatest Support         26   | 20  26  20  20  20  
  Greatest Overweight (x)  3    | .   3   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   8   8   10  10  
  Average Capacity         7    | 5   7   8   8   10  
  Most Carried             10   | 5   8   8   10  10  
  Average Carried          7    | 2   6   7   8   9   
  Final Capacity           10   | 5   8   8   10  10  
  Final Carried            10   | 4   8   8   10  8   

 Class Distribution 
--------------------
 78% | Scavenger-Mutant
 14% | Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           986  | 311 373 141 .   161 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            776  | 151 483 111 .   31  
  Parts                    60   | 8   30  17  .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  26   | 1   11  10  .   4   
  Guns                     17   | 1   11  5   .   .   
  AOE                      9    | .   .   5   .   4   
Classes Destroyed          7    | 3   4   .   .   .   
  Worker                   1    | 1   .   .   .   .   
  Tunneler                 5    | 4   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  15   | .   3   8   .   4   
  Grunt                    11   | 1   8   2   .   .   
Best Kill Streak           4    | 2   4   3   .   3   
  Combat Bots Only         3    | 1   3   3   .   3   
Max Kills in Single Turn   3    | 1   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        143  | 5   78  39  .   21  
  Missed                   41   | 3   24  8   .   6   
Damage Taken               1247 | 21  618 270 .   338 
  Core                     257  | .   99  45  .   113 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  18   | .   11  7   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              98   | 17  53  22  .   6   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  60   | 60  60  60  .   50  
Shots Fired                194  | 34  106 43  .   11  
  Gun                      182  | 34  106 36  .   6   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 12   | .   .   7   .   5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  140  | 17  81  36  .   6   
  Thermal                  31   | 17  14  .   .   .   
  Explosive                12   | .   .   7   .   5   
  Electromagnetic          11   | .   11  .   .   .   
  Robot Hit Streak         16   | 5   16  6   .   .   
  Robot Miss Streak        4    | 2   4   3   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   1   3   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           109  | 21  64  24  .   .   
  Core Hits                52   | 7   26  15  .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Corrupt                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1944 | 238 819 718 .   169 
  Guns                     1202 | 238 818 146 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               731  | .   .   572 .   159 
  Melee                    .    | .   .   .   .   .   
  Ramming                  11   | .   1   .   .   10  
  Kinetic                  892  | 142 604 146 .   .   
  Thermal                  229  | 96  133 .   .   .   
  Explosive                731  | .   .   572 .   159 
  Electromagnetic          81   | .   81  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   7   
  Average Corruption       7    | .   .   .   .   7   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            25   | .   .   15  .   10  
  Projectiles              .    | .   .   .   .   .   
  Explosions               25   | .   .   15  .   10  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      27   | .   .   .   .   27  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             3    | .   1   .   .   2   
  Kicked                   3    | .   1   .   .   2   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        81   | 12  81  27  .   10  
  Average Temperature      19   | 9   28  11  .   7   
  Received Heat Transfer   243  | 12  216 15  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         525  | 225 300 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             229  | 45  229 170 .   207 
  Initial                  29   | .   29  .   .   .   
  Average                  59   | 17  53  51  .   117 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         97   | 100 94  100 .   95  
  Level 1                  2    | .   5   .   .   4   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | 1   13  11  .   17  
  Peak Tracking Total      7    | 1   4   3   .   7   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          10   | .   4   .   5   1   
  Terminals                5    | .   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                60   | .   9   .   50  1   
  Successful               58   | .   7   .   50  1   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                10   | .   9   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             58   | .   7   .   50  1   
  Record                   55   | .   5   .   49  1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      15   | .   .   15  15  15  
  Highest-Rated Ally       15   | .   .   15  15  15  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   17  
  Total Damage             479  | .   .   .   .   479 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4130 | 213  1213 985  1317 402  
Spaces Moved               3225 | 188  891  747  1088 311  
  Core                     22   | 17   4    .    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     2788 | .    643  747  1088 310  
  Wheels                   415  | 171  244  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  120  
  Average Speed            115  | 77   110  120  120  121  
  Slowest Speed            200  | 80   200  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       72   | 5    96   98   95   66   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    2    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          85   | .    .    46   .    39   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      85   | .    .    46   .    39   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      3466 | 222  1019 799  1100 326  
  Wait                     13   | .    10   3    .    .    
  Move                     3221 | 187  890  746  1087 311  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  54   | 11   28   7    6    2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   24   | 6    12   4    .    2    
  Detach                   1    | .    .    .    .    1    
  Swap                     17   | .    4    10   3    .    
  Drop                     35   | 1    21   7    4    2    
  Fire                     98   | 17   53   22   .    6    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     3    | .    1    .    .    2    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   98 | -11/Scrapyard | Discovered new exit (range 8)
  214 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 12)
  311 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Met 8R-AWN
  722 | -10/Materials | Discovered new exit (range 8)
  844 | -10/Materials | Discovered new exit (range 16)
  906 | -10/Materials | Build established: Scavenger-Mutant
  955 | -10/Materials | Discovered new exit (range 6)
 1088 | -10/Materials | Discovered new exit (range 12)
 1427 | -10/Materials | Entered Mines
 1429 | -10/Mines     | Followed 8R-AWN into the Mines
 1540 | -10/Mines     | Learned Materials emergency access door positions
 1557 | -10/Mines     | Discovered new exit (range 5)
 1883 | -10/Mines     | Core integrity fell below 50%
 1898 | -10/Mines     | Discovered new exit (range 5)
 2057 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2062 | -10/Mines     | Found Prototype Device
 2167 | -10/Mines     | Discovered new exit (range 6)
 2228 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2379 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2412 | -10/Mines     | Entered Exiles
 2412 | -10/Exiles    | Accompanied by 1 ally
 2435 | -10/Exiles    | Discovered new exit (range 14)
 2475 | -10/Exiles    | Welcomed by 8R-AWN
 2501 | -10/Exiles    | Met EX-HEX
 2562 | -10/Exiles    | Met EX-DEC
 2695 | -10/Exiles    | Discovered new exit (range 14)
 2783 | -10/Exiles    | Learned location of Zion (-7)
 2807 | -10/Exiles    | Met EX-BIN
 2834 | -10/Exiles    | Aligned with FarCom system
 2835 | -10/Exiles    | Given EX-Vault access code
 3018 | -10/Exiles    | Opened EX-Vault
 3136 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3210 | -10/Exiles    | Visited The Gauntlet
 3361 | -10/Exiles    | Found Supersonic Drone Bay
 3367 | -10/Exiles    | Found Deploy-a-Sentry
 3729 | -10/Exiles    | Stole two prototypes: Supersonic Drone Bay, Deploy-a-Sentry
 3729 | -10/Exiles    | Entered Mines
 3729 | -9/Mines      | Accompanied by 1 ally
 3766 | -9/Mines      | Discovered new exit (range 5)
 3772 | -9/Mines      | Learned Materials garrison access intel
 3806 | -9/Mines      | Learned location of Storage (-7)
 3971 | -9/Mines      | Learned Materials emergency access door positions
 4095 | -9/Mines      | Assembled infested the area
 4119 | -9/Mines      | DAS Turret deployed
 4119 | -9/Mines      | Core integrity fell below 20%
 4131 | -9/Mines      | Destroyed by as-00086 with Assembled Rifle

 Last Messages 
---------------
Destroyed Asb. Hover Unit.
as-53062 knocked back.
Trooper 1a destroyed.
as-53062 destroyed.
U-05 Engineer lays Concrete.
as-62969 destroyed.
U-05 Engineer lays Concrete. <x2>
Destroyed Asb. F-torch.
as-84699 knocked back.
U-05 Engineer lays Concrete.
Aluminum Leg destroyed.
as-02518 destroyed.
U-05 Engineer lays Concrete.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer destroyed.
as-35203 destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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| ??????????????????#####a     #???????????????????? |
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| ????????????#       ###         #??????# ######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
First Step to Greatness
Librarian
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CarbideTransmissionBuckler
  Manual?         0
Play Time         00:52:32
  Cumulative      2.0 hours
  Start           2024.11.23 @ 08:49:18
  End             2024.11.23 @ 09:42:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9cf4bea-2ad6-4a80-bc44-ecc679f32331