Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 15:20:34 Player: CidBioMech Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2106) 2106 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 4487 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/550 Matter 88/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved ECM Suite Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Reinforced Ion Engine Improved Hover Unit Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Target Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Core Shielding Utility Shielding Light Assault Rifle Light Assault Rifle Shotgun Shotgun [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 73 | 7 10 36 5 15 Power 11 | 1 1 7 . 2 Engine 8 | 1 . 7 . . Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 21 | 2 2 12 1 4 Treads 3 | 2 . 1 . . Leg 15 | . 2 8 1 4 Wheel . | . . . . . Hover 1 | . . 1 . . Flight 2 | . . 2 . . Utility 11 | 2 4 2 1 2 Device 2 | . 1 . . 1 Storage 3 | 2 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . 2 1 1 1 Artifact . | . . . . . Weapon 30 | 2 3 15 3 7 Energy Gun 9 | . . 4 1 4 Energy Cannon 2 | . . 2 . . Ballistic Gun 14 | 2 3 9 . . Ballistic Cannon 3 | . . . 1 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 2 9 2 15 Power 4 | . . 2 . 2 Propulsion 11 | . 1 4 1 5 Utility 3 | . 1 1 . 1 Weapon 10 | . . 2 1 7 Highest Loss Streak 8 | . 1 6 2 8 Average Slot Usage (%) 93 | . 99 92 97 84 Engine 14 | . 7 21 22 8 Core 3 | . 6 . . 6 Treads 6 | . 18 2 . . Leg 16 | . 9 16 30 21 Hover 1 | . . 2 . . Flight 2 | . . 6 . . Device 1 | . 3 . . . Storage 12 | . 16 11 11 9 Processor 2 | . . 2 9 . Protection 8 | . 8 7 1 16 Energy Gun 2 | . . 1 9 6 Energy Cannon 2 | . . 5 3 . Ballistic Gun 15 | . 28 14 . . Ballistic Cannon 2 | . . . 7 14 Naked Turns . | . . . . . Heaviest Build 46 | 15 30 43 42 46 Greatest Support 40 | 40 40 30 30 30 Greatest Overweight (x) 8 | 1 2 7 1 8 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 2 10 10 10 10 Average Carried 7 | . 4 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 9 10 8 6 Class Distribution -------------------- 50% | Mutant 39% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1994 | 286 418 899 54 337 Remotely . | . . . . . Salvage Created 2761 | 79 538 1400 205 539 Parts 180 | 2 42 96 13 27 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 9 | . 3 5 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 70 | . 14 33 7 16 Guns 53 | . 14 25 6 8 Cannons 14 | . . 8 . 6 AOE 3 | . . . 1 2 Classes Destroyed 11 | 1 4 5 1 . Worker 5 | . . 4 . 1 Builder 3 | . . 2 1 . Hauler 2 | . 1 1 . . Recycler 5 | 1 . 2 1 1 Operator 1 | . . 1 . . Watcher 8 | . 3 4 . 1 Swarmer 31 | . 6 14 4 7 Grunt 31 | . 8 13 2 8 Brawler 1 | . . 1 . . Sentry 6 | . . 5 . 1 Demolisher 1 | . . . 1 . Best Kill Streak 8 | 1 3 8 4 5 Combat Bots Only 7 | . 3 7 4 4 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4490 | . 721 1408 390 1971 Core 1006 | . 66 273 117 550 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 73 . 2 . Volleys Fired 266 | 8 74 126 17 41 Largest 3 | 2 2 2 2 3 Hottest 151 | 40 40 136 124 151 Shots Fired 546 | 16 148 238 34 110 Gun 395 | 16 148 187 13 31 Cannon 144 | . . 51 17 76 Launcher 7 | . . . 4 3 Special . | . . . . . Kinetic 411 | 16 148 161 10 76 Thermal 128 | . . 77 20 31 Explosive 7 | . . . 4 3 Electromagnetic . | . . . . . Robot Hit Streak 24 | 4 24 11 7 7 Robot Miss Streak 6 | 5 4 6 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 326 | 9 101 145 19 52 Core Hits 144 | 2 40 61 13 28 Critical Hits 4 | . 1 3 . . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4683 | 86 813 2220 357 1207 Guns 2923 | 86 813 1558 149 317 Cannons 1497 | . . 662 147 688 Explosions 263 | . . . 61 202 Melee . | . . . . . Ramming . | . . . . . Kinetic 3064 | 86 813 1330 147 688 Thermal 1356 | . . 890 149 317 Explosive 263 | . . . 61 202 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 22 | . . . . 22 Projectiles 7 | . . . . 7 Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks 6 | . . . 4 2 Impact . | . . . . . Kinetic 6 | . . . 4 2 Secondary . | . . . . . Self-Inflicted Damage 85 | . . . . 85 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 565 | . 58 533 534 565 Average Temperature 134 | . 11 126 174 176 Received Heat Transfer 1401 | . 228 369 30 774 Effects 49 | . . 19 9 21 Shutdowns 19 | . . 8 4 7 Energy Bleed 6 | . . 1 1 4 Interference 5 | . . 3 2 . Matter Decay 3 | . . 1 . 2 Short Circuit 3 | . . 2 1 . Damage (minor) 2 | . . . 1 1 Damage (major) 11 | . . 4 . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 2775 | . . 1739 333 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 518 | 5 203 518 366 422 Initial 201 | . 3 15 201 142 Average 206 | 1 61 275 286 288 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 51 | 100 99 39 . 6 Level 1 34 | . . 31 100 87 Level 2 14 | . . 29 . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 6 . 2 Investigation 6 | . 2 3 . 1 Extermination . | . . . . . Reinforcement 5 | . 2 2 . 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 9 | . 2 5 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 124 | . 26 64 7 27 Peak Tracking Total 10 | . 3 10 4 5 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 5 | . 2 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 5 6 1 1 Terminals 10 | . 4 4 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 33 | . 15 14 1 3 Successful 28 | . 11 13 1 3 Failed 5 | . 4 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 9 5 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 6 3 . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 14 | . 6 4 1 3 Record 12 | . 5 3 1 3 Robot Analysis 1 | . . 1 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 8 | . 5 3 . . Recycle Component 3 | . 2 1 . . Process 2 | . 1 1 . . Report Inventory 1 | . 1 . . . Retrieve Matter 2 | . 1 1 . . Scanalyzer 6 | . . 6 . . Insert Component 2 | . . 2 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 4 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 3 | . 2 1 . . Recycled Matter 23 | . 20 3 . . Retrieved Matter 23 | . 20 3 . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4916 | 96 1506 2253 349 712 Spaces Moved 2312 | 36 798 976 194 308 Core 26 | 3 . 1 . 22 Treads 704 | 33 468 203 . . Legs 1579 | . 330 769 194 286 Wheels . | . . . . . Hover . | . . . . . Flight 3 | . . 3 . . Fastest Speed 50 | 50 150 150 150 150 Average Speed 164 | 152 155 173 150 167 Slowest Speed 600 | 160 180 600 150 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 92 65 54 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 41 | . . . 16 25 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 35 | . . . 16 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2937 | 65 941 1294 218 419 Wait 194 | 7 36 110 1 40 Move 2308 | 35 797 975 193 308 Hop . | . . . . . Pick Up 64 | 8 18 26 1 11 Fast Attach 6 | . . 6 . . Attach 31 | 7 3 9 3 9 Detach . | . . . . . Swap 36 | . 7 21 2 6 Drop 32 | . 6 21 1 4 Fire 266 | 8 74 126 17 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 15) 789 | -10/Materials | Discovered new exit (range 16) 1003 | -10/Materials | Discovered new exit (range 7) 1231 | -10/Materials | Discovered new exit (range 16) 1381 | -10/Materials | Build established: Scavenger-Mutant 1603 | -10/Materials | Entered another Materials area 1603 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1929 | -9/Materials | Build established: Mutant 2186 | -9/Materials | Discovered new exit (range 12) 2491 | -9/Materials | Discovered new exit (range 7) 2709 | -9/Materials | Discovered new exit (range 16) 2921 | -9/Materials | Destroyed 7 combat bots 2961 | -9/Materials | Lost 6 parts (2p2n1u1w) 2963 | -9/Materials | Core integrity fell below 50% 3184 | -9/Materials | Discovered new exit (range 16) 3277 | -9/Materials | Build established: Scavenger-Mutant 3603 | -9/Materials | First assault squad dispatched 3856 | -9/Materials | Entered Mines 3919 | -9/Mines | Learned location of Zion (-7) 4133 | -9/Mines | Assembled infested the area 4176 | -9/Mines | Core integrity fell below 20% 4187 | -9/Mines | Discovered new exit (range 12) 4205 | -9/Mines | Entered Materials 4205 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4446 | -8/Materials | Lost 3 parts (1n2w) 4874 | -8/Materials | Core integrity fell below 50% 4906 | -8/Materials | Core integrity fell below 20% 4917 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04728_ ALERT: Alarm triggered, dispatching investigation squad. 04744_ Y-45 Defender destroyed. 04745_ Acquired 27 matter. 04750_ K-01 Serf collects debris. 04781_ Imp. Light Cannon destroyed. 04783_ Core Shielding destroyed. 04783_ G-47 Trooper destroyed. [Achievement: Oops] 04788_ Acquired 21 matter. 04793_ K-01 Serf collects debris. 04824_ Aluminum Leg destroyed. 04825_ Nuclear Core destroyed. 04829_ Aluminum Leg destroyed. 04846_ Imp. Light Cannon destroyed. 04894_ G-50 Soldier destroyed. 04894_ G-47 Trooper destroyed. 04896_ Particle Gun destroyed. 04899_ Rocket Launcher destroyed. 04906_ Acquired 42 matter. 04909_ Acquired 34 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????###?????????????????? | | ??????????????? ??????????????????? | | ?????????#+#### ??????????????????? | | ?????????# #??????????????????? | | ?????????# #???????????????#??? | | ????????## #???????????????? ?? | | ????????# #????????????????? ? | | ????????# #?????????????????? | | ????????+ #??????????????????? | | ????????# #??????????????????? | | ???????## ##?????????????????? | | ???????# #?????????????????? | | ???????# = #?????????????????? | | ???????+ @ #??????????????#### | | ???????# = Y #######????????# | | ???????# #??# + | | ???????# Y = #????##### " | | ???????# ! #????????# ? | | ???????# # #????????#??? | | ???????# #########+#???????????? | | ???????# ### ##?????###### | | ???????# ####### | | ??????? / !! | | ?????? ####### !] | | ????? #?????# !] | | ????? ######?????# | | ?????##### ???????????# "" | | ?????????# ????????????# "" | | ?????????? ?????????????+ "" | | ?????????? ######?????????????# | | ??????????????????????????????#### # | | ??????????????????????????????????## | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????? ???????????????????? | | ??????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! Librarian Novice Programmer One Hack Too Far Oops Safety First Significant Disruption Challenges ------------ None Game ------ Seed AlloyFlightCycler Manual? 0 Play Time 01:09:54 Cumulative 3.5 hours Start 2020.11.02 @ 14:08:09 End 2020.11.02 @ 15:20:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46f8aaad-1c0f-4356-81e5-857697ed1a1b