Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:07:05

Player: Exceptionally Mediocre

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (98)      490
Value Destroyed (2667)     2667
Prototype IDs (36)         720
Alien Tech Used (2)        400
Bonus (2009)               2009
              TOTAL SCORE: 13686

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    386
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -377

 Cogmind 
---------
Core Integrity             0/1450
Matter                     163/300
Energy                     54/150
System Corruption          9%
Temperature                Hot (203)
Movement                   Flying (16)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
>              --- PROPULSION (8) ---
               Field Propulsion Array
  Experimental Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (11) -----
               Spectral Analyzer
               Signal Interpreter
      Advanced Salvage Targeting Computer
      Advanced Salvage Targeting Computer
      Advanced Salvage Targeting Computer
               ECM Suite
               Graphene Brace
               Hacking Suite
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
>              --- INVENTORY (5) ----
       Compact Battery (200)
      Advanced Salvage Targeting Computer
               Phase Redirector
      Improved Matter Neutralizer

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Light Particle Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Triangulator
           Signal Interpreter
  Advanced Salvage Targeting Computer
  Advanced Transmission Jammer
           Phase Shifter
           Graphene Brace
           Phase Redirector
  Improved Hacking Suite
  Advanced Corruption Screen
>          --- WEAPON -----------
           Core Cannon
>          --- INVENTORY --------
   Compact Battery
           Gravity Neutralizer
           Hacking Suite
           Quantum Rifle
  Enhanced Nova Cannon
[Rating: 162]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Impulse Thruster Array
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [Propulsion]
  Protection               Improved Propulsion Shielding
  Artifact                 Phase Redirector
Weapon                     Light Assault Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Core Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Slots Evolved              16   | .   .   .   .   .   4   .   .   2   2   .   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   2   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   2   1   .   .   1   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             222  | 8   2   3   .   4   7   11  2   38  16  2   5   26  2   9   24  19  44  
  Power                    56   | 1   .   1   .   2   1   1   2   8   5   .   .   7   1   3   3   6   15  
    Engine                 17   | 1   .   1   .   1   1   1   2   2   2   .   .   4   1   .   .   .   1   
    Core                   19   | .   .   .   .   1   .   .   .   6   3   .   .   3   .   3   2   .   1   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   13  
  Propulsion               58   | 2   .   1   .   .   2   3   .   10  7   1   2   11  .   3   6   3   7   
    Treads                 6    | 2   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   1   .   4   7   1   1   4   .   .   .   .   .   
    Flight                 31   | .   .   .   .   .   .   1   .   3   .   .   1   7   .   3   6   3   7   
  Utility                  58   | 2   2   .   .   .   1   4   .   10  1   .   1   3   1   3   12  2   16  
    Device                 25   | 1   1   .   .   .   1   1   .   4   .   .   1   2   1   .   5   1   7   
    Storage                6    | 1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   
    Processor              13   | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   2   .   5   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   1   
    Protection             7    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   1   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   50   | 3   .   1   .   2   3   3   .   10  3   1   2   5   .   .   3   8   6   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Energy Cannon          20   | .   .   .   .   1   1   1   .   2   3   .   .   .   .   .   3   3   6   
    Ballistic Gun          11   | 2   .   .   .   1   1   1   .   2   .   .   1   3   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   .   .   .   3   .   .   1   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   .   .   1   .   .   2   1   .   .   1   2   6   
Parts Lost                 82   | .   .   .   .   1   1   4   8   13  4   .   1   8   .   4   12  5   21  
  Power                    14   | .   .   .   .   1   .   .   4   1   1   .   .   .   .   1   2   .   4   
  Propulsion               30   | .   .   .   .   .   .   3   3   7   2   .   .   4   .   1   2   2   6   
  Utility                  26   | .   .   .   .   .   1   .   1   2   .   .   .   3   .   2   5   3   9   
  Weapon                   12   | .   .   .   .   .   .   1   .   3   1   .   1   1   .   .   3   .   2   
  Highest Loss Streak      11   | .   .   .   .   1   1   2   8   6   4   .   1   4   .   4   5   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 100 100 97  83  83  86  45  64  73  86  83  46  60  73  79  51  
  Engine                   8    | .   14  14  14  11  15  18  16  .   3   6   6   6   5   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   6   6   3   .   2   8   3   .   
  Treads                   13   | .   28  28  28  28  23  17  8   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   2   8   1   10  13  20  16  .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   1   9   .   .   .   .   4   10  12  19  23  13  
  Device                   12   | .   14  14  14  14  17  9   9   9   6   6   9   13  8   10  15  13  11  
  Storage                  7    | .   14  14  14  14  9   7   .   .   5   6   6   5   5   2   3   4   .   
  Processor                9    | .   .   .   .   .   .   10  18  25  33  33  29  15  10  10  9   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   18  9   4   5   
  Ballistic Gun            9    | .   28  22  14  10  4   .   .   .   .   .   1   4   .   .   .   .   .   
  Launcher                 3    | .   .   5   14  14  9   7   .   .   .   .   1   3   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   4   8   9   2   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 13  48  49  49  58  67  66  12  12  29  35  40  48  17  23  62  62  63  
  Greatest Support         64   | 40  40  40  40  40  62  62  12  20  40  40  40  51  19  48  64  64  58  
  Greatest Overweight (x)  3    | 3   1   1   1   1   1   1   1   3   1   .   3   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  5   10  10  10  10  10  10  10  15  15  15  
  Average Capacity         14   | 7   19  20  20  20  20  17  5   5   9   10  10  10  10  7   14  15  6   
  Most Carried             20   | 6   20  20  20  20  18  17  3   5   10  10  10  10  10  10  15  15  15  
  Average Carried          11   | 3   12  20  19  19  16  13  2   4   6   8   9   9   9   7   12  14  5   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   10  10  10  10  10  5   15  15  5   
  Final Carried            20   | 6   20  20  20  20  17  3   2   5   7   10  10  10  10  5   15  12  4   

 Class Distribution 
--------------------
 64% | Mutant
  9% | Scout
  7% | Sprinter
  6% | Scavenger-Scout
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -6/Waste
  Scavenger-Scout | -6/Factory
            Scout | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/DSF
           Mutant | -3/Research
         Sprinter | -3/Quarantine
         Sprinter | -2/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Matter Collected           3006 | 322 184 50  .   134 .   97  61  540 .   .   203 606 .   98  81  136 494 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3032 | 187 503 94  .   104 120 113 23  211 43  .   203 506 .   .   157 226 542 
  Parts                    164  | 12  27  4   .   2   7   3   .   21  2   .   4   41  .   .   14  11  16  
Haulers Intercepted        6    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Recyclers Shooed           5    | .   1   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Combat Hostiles Destroyed  57   | .   5   2   .   9   7   2   .   10  1   .   .   12  .   .   4   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     10   | .   5   2   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   
  AOE                      37   | .   .   .   .   9   6   2   .   9   1   .   .   10  .   .   .   .   .   
Classes Destroyed          16   | 3   5   .   .   1   2   .   1   1   .   .   1   1   .   .   .   1   .   
  Worker                   13   | 1   1   .   .   1   .   .   .   1   .   .   1   8   .   .   .   .   .   
  Builder                  10   | .   2   .   .   .   .   .   1   2   .   .   .   3   .   .   1   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Recycler                 5    | 1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   
  Watcher                  4    | .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   
  Swarmer                  28   | .   3   .   .   .   3   .   .   8   1   .   .   9   .   .   4   .   .   
  Grunt                    12   | .   2   2   .   2   2   2   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   2   .   8   8   2   1   5   1   .   2   8   .   .   2   2   2   
  Combat Bots Only         8    | .   3   2   .   8   7   2   .   4   1   .   .   7   .   .   2   1   2   
Max Kills in Single Turn   4    | 1   1   1   .   4   2   2   1   2   1   .   1   2   .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   2   .   2   1   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  Res  
Hostile Shots Fired        1118  | .    34   14   .    6    46   16   44   161  136  .    5    107  .    23   214  82   230  
  Missed                   492   | .    11   4    .    .    13   8    19   73   71   .    1    46   .    13   98   34   101  
Damage Taken               12235 | .    250  139  .    204  469  228  579  1143 614  .    107  1274 .    441  2343 953  3491 
  Core                     3525  | .    8    13   .    37   73   28   154  595  249  .    31   275  .    115  491  154  1302 
  Absorbed by Shields      153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  .    
  Redirected to Shielding  368   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  111  102  
Core Remaining (%)         65    | 100  .    .    .    76   .    .    53   15   .    .    67   72   .    90   .    49   .    
Volleys Fired              305   | 23   59   11   .    13   16   6    .    20   6    .    13   74   .    .    39   3    22   
  Largest                  2     | 2    2    2    .    2    2    1    .    1    1    .    1    2    .    .    1    1    1    
  Hottest                  300   | 40   40   40   .    60   53   33   .    80   80   .    75   72   .    .    113  300  300  
Shots Fired                400   | 46   118  22   .    14   17   6    .    19   6    .    13   75   .    .    39   3    22   
  Gun                      268   | 46   118  22   .    5    3    2    .    .    .    .    13   59   .    .    .    .    .    
  Cannon                   77    | .    .    .    .    1    .    .    .    6    6    .    .    .    .    .    39   3    22   
  Launcher                 55    | .    .    .    .    8    14   4    .    13   .    .    .    16   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  260   | 46   118  22   .    5    3    2    .    .    .    .    5    59   .    .    .    .    .    
  Thermal                  68    | .    .    .    .    .    .    .    .    6    4    .    .    .    .    .    35   1    22   
  Explosive                48    | .    .    .    .    8    14   4    .    13   .    .    .    9    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    .    1    .    .    .    .    2    .    8    7    .    .    4    2    .    
  Robot Hit Streak         8     | 8    8    7    .    6    4    5    .    6    4    .    5    8    .    .    4    3    8    
  Robot Miss Streak        7     | 3    7    3    .    1    4    .    .    2    1    .    1    5    .    .    6    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           233   | 31   64   14   .    8    9    3    3    13   5    .    10   36   .    .    20   6    11   
  Core Hits                181   | 14   27   6    .    22   15   6    .    21   7    .    6    38   .    .    8    5    6    
  Critical Kills           9     | .    1    .    .    .    .    1    .    .    .    .    .    3    .    .    .    1    3    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    1    4    
  Critical Strikes         20    | .    1    .    .    .    .    1    1    .    .    .    .    7    .    .    .    2    8    
    Destroy                18    | .    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    2    8    
    Smash                  2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              38    | .    .    .    .    .    1    5    6    16   .    .    .    1    .    .    .    9    .    
  Impact                   21    | .    .    .    .    .    1    5    6    9    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Piercing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           10270 | 242  561  117  .    773  667  272  153  1160 223  .    350  2360 .    .    915  740  1737 
  Guns                     2115  | 242  561  117  .    32   19   .    .    .    .    .    288  856  .    .    .    .    .    
  Cannons                  3187  | .    .    .    .    6    .    .    .    178  91   .    .    .    .    .    785  400  1727 
  Explosions               4351  | .    .    .    .    735  648  232  .    815  132  .    .    1503 .    .    130  156  .    
  Melee                    544   | .    .    .    .    .    .    40   153  167  .    .    .    .    .    .    .    184  .    
  Ramming                  73    | .    .    .    .    .    .    .    .    .    .    .    62   1    .    .    .    .    10   
  Kinetic                  1942  | 242  561  117  .    32   19   .    .    .    .    .    115  856  .    .    .    .    .    
  Thermal                  3254  | .    .    .    .    .    .    .    .    178  120  .    .    72   .    .    757  400  1727 
  Explosive                3671  | .    .    .    .    701  648  232  .    815  .    .    .    1145 .    .    130  .    .    
  Electromagnetic          786   | .    .    .    .    40   .    .    .    .    103  .    173  286  .    .    28   156  .    
  Impact                   193   | .    .    .    .    .    .    40   153  .    .    .    .    .    .    .    .    .    .    
  Slashing                 167   | .    .    .    .    .    .    .    .    167  .    .    .    .    .    .    .    .    .    
  Piercing                 184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    
Highest Corruption         9     | .    .    .    .    1    .    .    .    3    2    2    2    2    .    .    .    7    9    
  Average Corruption       2     | .    .    .    .    1    .    .    .    2    1    2    2    2    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Effects                  10    | .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    4    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1092  | .    .    .    .    23   38   8    106  69   .    .    .    97   .    .    172  130  449  
  Projectiles              629   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   130  433  
  Explosions               317   | .    .    .    .    23   38   8    .    29   .    .    .    97   .    .    106  .    16   
  Melee                    146   | .    .    .    .    .    .    .    106  40   .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      415   | .    .    .    .    30   .    101  .    82   .    .    31   .    .    .    124  .    47   
  Shots                    10    | .    .    .    .    2    .    3    .    3    .    .    .    .    .    .    1    .    1    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    2    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        550   | .    12   18   .    24   22   .    .    199  24   .    145  21   .    .    336  158  550  
  Average Temperature      80    | .    7    11   .    9    12   .    .    45   9    .    60   5    .    .    89   82   126  
  Received Heat Transfer   1362  | .    60   81   .    .    297  54   126  162  162  .    36   54   .    .    72   114  144  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    3    .    .    .    4    2    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1451  | .    .    .    .    .    .    .    .    300  200  .    .    100  .    .    740  .    111  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Latent Energy Used         114   | .    .    .    .    37   .    .    .    .    77   .    .    .    .    .    .    .    .    
  LE Corruption            3     | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  Res  
Peak Influence             1917 | 30   178  102  .    46   241  268  139  375  255  89   164  491  118  85   423  1917 1489 
  Initial                  1100 | .    19   37   .    .    .    152  72   30   156  89   62   79   104  85   24   186  1100 
  Average                  272  | 14   55   40   .    36   172  209  96   196  167  89   46   278  111  70   188  1684 1238 
Maximum Alert Level        5    | .    .    .    .    .    1    1    .    2    1    .    .    2    .    .    2    5    4    
  Low Security (%)         62   | 100  100  100  .    100  43   42   100  44   81   100  100  7    100  100  56   .    .    
  Level 1                  24   | .    .    .    .    .    56   57   .    55   18   .    .    88   .    .    39   .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Squads Dispatched          31   | .    .    .    .    .    2    .    2    5    .    .    2    4    .    1    3    7    5    
  Investigation            5    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Reinforcement            11   | .    .    .    .    .    1    .    2    .    .    .    .    4    .    1    2    .    1    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Garrison                 5    | .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Distress Signals           8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              285  | .   20  3   .   11  13  28  9   24  5   6   10  27  .   3   32  36  58  
  Peak Tracking Total      25   | .   4   2   .   9   5   10  8   7   4   6   7   10  .   3   8   25  20  
  Tactical Retreats        30   | .   .   1   .   .   .   1   1   6   1   .   3   1   .   .   8   2   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Traps Triggered            15   | .   1   .   .   .   .   3   .   2   1   .   1   1   .   .   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Machines Disabled          19   | .   .   .   .   .   2   1   .   .   2   .   .   1   .   .   3   5   5   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   .   2   .   .   1   .   .   1   2   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Machines Accessed          33   | .   4   .   1   1   1   .   1   7   .   .   4   4   2   .   3   .   5   
  Terminals                22   | .   3   .   .   .   .   .   1   7   .   .   2   2   2   .   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                82   | .   10  .   1   1   2   .   4   14  .   .   13  17  4   .   6   .   10  
  Successful               33   | .   6   .   1   1   1   .   1   3   .   .   5   6   2   .   1   .   6   
  Failed                   49   | .   4   .   .   .   1   .   3   11  .   .   8   11  2   .   5   .   4   
    Catastrophic           9    | .   1   .   .   .   .   .   2   2   .   .   .   2   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   9   .   1   .   .   .   4   14  .   .   5   10  4   .   3   .   8   
  Terminals                57   | .   9   .   .   .   .   .   4   14  .   .   5   10  4   .   3   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   1   
Terminal Hacks             8    | .   2   .   1   1   .   .   .   .   .   .   1   1   1   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         16   | .   3   .   .   .   .   .   1   3   .   .   2   1   1   .   1   .   4   
  Terminals                16   | .   3   .   .   .   .   .   1   3   .   .   2   1   1   .   1   .   4   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 15   | .   3   .   .   .   .   .   1   3   .   .   2   1   1   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   .   .   .   1   .   1   6   .   .   3   3   1   .   3   .   3   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Total Allies               4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      40   | .   .   40  40  40  .   .   .   .   .   .   .   .   .   .   .   .   10  
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   .   .   .   .   .   .   .   .   10  
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             95   | .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac DSF Res Qua Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   3   13  .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  Res  
Turns Passed               6757 | 218  1047 693  523  403  112  405  150  691  122  54   290  680  51   46   520  162  590  
Spaces Moved               6645 | 90   371  274  218  150  29   186  134  908  115  86   405  951  130  66   1050 273  1209 
  Core                     842  | 13   .    .    .    .    .    .    8    728  .    .    .    .    .    .    .    .    93   
  Treads                   1250 | 77   371  274  218  150  29   131  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Hover                    1592 | .    .    .    .    .    .    55   126  166  115  86   405  639  .    .    .    .    .    
  Flight                   2959 | .    .    .    .    .    .    .    .    12   .    .    .    312  130  66   1050 273  1116 
  Fastest Speed            16   | 50   160  240  240  240  235  100  50   35   52   52   52   32   37   35   31   31   16   
  Average Speed            80   | 157  236  240  240  240  237  193  97   54   57   55   59   48   37   37   34   31   33   
  Slowest Speed            240  | 200  240  240  240  240  240  235  100  200  120  56   210  114  37   39   36   34   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    5    3    9    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       37   | 8    62   49   61   45   24   59   24   28   5    91   13   18   4    90   28   43   31   
  Regions Visited          17
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    .    .    .    1    .    1    1    .    .    1    1    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 53   | .    .    .    .    .    4    14   2    24   .    .    .    .    .    .    2    .    7    
Terrain Destroyed          416  | .    .    .    .    69   51   33   2    81   5    .    .    71   .    .    41   1    62   
  Melee                    10   | .    .    .    .    .    1    1    2    6    .    .    .    .    .    .    .    .    .    
  Projectile               67   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    8    1    51   
  AOE                      339  | .    .    .    .    69   50   32   .    75   5    .    .    64   .    .    33   .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  Res  
Total                      7617 | 126  448  293  219  182  54   217  141  1052 167  91   442  1096 132  86   1162 337  1372 
  Wait                     113  | .    .    2    .    9    1    .    .    17   18   .    .    3    .    .    6    .    57   
  Move                     6584 | 89   370  273  217  149  28   185  133  907  115  85   404  938  129  65   1040 267  1190 
  Hop                      22   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    4    3    9    
  Pick Up                  124  | 6    14   2    1    3    .    .    .    10   4    4    3    18   .    5    31   8    15   
  Fast Attach              106  | 7    1    .    .    .    .    .    1    27   4    .    2    7    1    8    11   9    28   
  Attach                   84   | .    .    .    .    2    4    8    1    10   11   2    2    12   1    1    11   4    15   
  Detach                   60   | .    1    .    .    1    1    2    .    12   8    .    2    8    1    .    4    4    16   
  Swap                     32   | 1    1    3    .    2    3    3    .    1    1    .    1    7    .    .    2    6    1    
  Drop                     106  | .    2    2    1    3    .    2    .    17   .    .    1    22   .    7    14   19   16   
  Fire                     305  | 23   59   11   .    13   16   6    .    20   6    .    13   74   .    .    39   3    22   
  Melee                    37   | .    .    .    .    .    1    5    6    16   .    .    .    1    .    .    .    8    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41   | .    .    .    .    .    .    6    .    15   .    .    13   .    .    .    .    6    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Quarantine
-2/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   39 | -11/Scrapyard | Discovered new exit (range 14)
  219 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Discovered new exit (range 8)
 1077 | -10/Materials | Discovered new exit (range 6)
 1188 | -10/Materials | Identified exit to Mines
 1266 | -10/Materials | Entered Mines
 1313 | -10/Mines     | Met a Derelict bent on vengeance
 1361 | -10/Mines     | Discovered new exit (range 11)
 1650 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1772 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1947 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1947 | -10/Mines     | Discovered new exit (range 6)
 1959 | -10/Mines     | Entered Exiles
 1959 | -10/Exiles    | Accompanied by 3 allies
 1991 | -10/Exiles    | Discovered new exit (range 15)
 2017 | -10/Exiles    | Met 8R-AWN
 2055 | -10/Exiles    | Met EX-HEX
 2132 | -10/Exiles    | Met EX-BIN
 2171 | -10/Exiles    | Aligned with FarCom system
 2173 | -10/Exiles    | Given EX-Vault access code
 2233 | -10/Exiles    | Opened EX-Vault
 2253 | -10/Exiles    | Found Latent Energy Streamer
 2307 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2332 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2458 | -10/Exiles    | Discovered new exit (range 12)
 2482 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 2482 | -10/Exiles    | Entered Mines
 2482 | -9/Mines      | Accompanied by 3 allies
 2486 | -9/Mines      | Assembled infested the area
 2555 | -9/Mines      | Destroyed 8 combat bots
 2773 | -9/Mines      | Found the Drone Emporium
 2791 | -9/Mines      | Found Prototype Device
 2836 | -9/Mines      | Discovered new exit (range 15)
 2885 | -9/Mines      | Entered Materials
 2885 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2885 | -8/Materials  | Identified Decoy Drone Bay
 2907 | -8/Materials  | Discovered new exit (range 60)
 2915 | -8/Materials  | Garrison activated, responded to threat
 2958 | -8/Materials  | Destroyed 7 combat bots
 2995 | -8/Materials  | Identified exit to Garrison
 2997 | -8/Materials  | Entered Garrison
 3063 | -8/Garrison   | Triggered checkpoint
 3105 | -8/Garrison   | Garrison Relay disabled
 3307 | -8/Garrison   | Triggered checkpoint
 3317 | -8/Garrison   | Triggered checkpoint
 3320 | -8/Garrison   | Triggered checkpoint
 3321 | -8/Garrison   | Triggered checkpoint
 3325 | -8/Garrison   | Triggered checkpoint
 3325 | -8/Garrison   | Discovered new exit (range 51)
 3330 | -8/Garrison   | Discovered new exit (range 49)
 3333 | -8/Garrison   | Triggered checkpoint
 3376 | -8/Garrison   | Lost 3 allies
 3401 | -8/Garrison   | Identified exit to Materials
 3402 | -8/Garrison   | Entered Materials
 3534 | -8/Materials  | Discovered new exit (range 16)
 3551 | -8/Materials  | Identified exit to Factory
 3552 | -8/Materials  | Entered Factory
 3552 | -7/Factory    | Evolved 2 slots: Utility x2
 3582 | -7/Factory    | Lost 8 parts (4p3n1u)
 3773 | -7/Factory    | Garrison activated, responded to threat
 3827 | -7/Factory    | Lost 6 parts (5n1w)
 3969 | -7/Factory    | Core integrity fell below 50%
 4149 | -7/Factory    | Core integrity fell below 20%
 4173 | -7/Factory    | Lost 3 parts (1p1u1w)
 4212 | -7/Factory    | Discovered new exit (range 9)
 4220 | -7/Factory    | Identified exit to Factory
 4243 | -7/Factory    | Entered another Factory area
 4243 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4365 | -6/Factory    | Sucked down chute
 4365 | -6/Factory    | Entered Waste
 4369 | -6/Waste      | Spotted C-40 Crusher
 4377 | -6/Waste      | Spotted C-40 Crusher
 4384 | -6/Waste      | Spotted C-40 Crusher
 4384 | -6/Waste      | Spotted C-40 Crusher
 4388 | -6/Waste      | Lost 4 parts (1p2n1w)
 4388 | -6/Waste      | Spotted C-40 Crusher
 4399 | -6/Waste      | Spotted C-40 Crusher
 4401 | -6/Waste      | Discovered new exit (range 20)
 4415 | -6/Waste      | Identified exit to Factory
 4419 | -6/Waste      | Entered Factory
 4465 | -6/Factory    | Build established: Scavenger-Scout
 4690 | -6/Factory    | Discovered new exit (range 13)
 4707 | -6/Factory    | Identified exit to Factory
 4709 | -6/Factory    | Entered another Factory area
 4709 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4930 | -5/Factory    | Build established: Scout
 5127 | -5/Factory    | Destroyed 7 combat bots
 5131 | -5/Factory    | Lost 4 parts (1n2u1w)
 5383 | -5/Factory    | Discovered new exit (range 8)
 5387 | -5/Factory    | Identified exit to Factory
 5389 | -5/Factory    | Entered another Factory area
 5389 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5420 | -4/Factory    | Lost 3 parts (2n1u)
 5440 | -4/Factory    | Identified exit to DSF
 5440 | -4/Factory    | Entered DSF
 5471 | -4/DSF        | Additional patrols routed to DSF
 5476 | -4/DSF        | Discovered new exit (range 15)
 5486 | -4/DSF        | Identified exit to Research
 5486 | -4/DSF        | Entered Research
 5486 | -3/Research   | Evolved 2 slots: Propulsion x2
 5514 | -3/Research   | Lost 4 parts (1p1n2u)
 5660 | -3/Research   | Build established: Mutant
 5822 | -3/Research   | Spotted B-86 Titan
 5847 | -3/Research   | Lost 4 parts (1p1n1u1w)
 5891 | -3/Research   | Spotted B-86 Titan
 5928 | -3/Research   | Found Fusion Bomb Launcher
 5948 | -3/Research   | Lost 5 parts (1p1n2u1w)
 6005 | -3/Research   | Discovered new exit (range 4)
 6006 | -3/Research   | Identified exit to Quarantine
 6006 | -3/Research   | Entered Quarantine
 6007 | -3/Quarantine | Maximum security lockdown engaged
 6011 | -3/Quarantine | Found Alien Artifact
 6020 | -3/Quarantine | Found Alien Energy Cannon
 6020 | -3/Quarantine | Identified Core Cannon
 6129 | -3/Quarantine | Garrison activated, responded to threat
 6159 | -3/Quarantine | Discovered new exit (range 5)
 6164 | -3/Quarantine | Identified exit to Research
 6168 | -3/Quarantine | Core integrity fell below 50%
 6168 | -3/Quarantine | Entered Research
 6168 | -2/Research   | Evolved 2 slots: Utility x2
 6190 | -2/Research   | Build established: Sprinter
 6195 | -2/Research   | Lost 4 parts (2n2u)
 6409 | -2/Research   | Identified Phase Redirector
 6418 | -2/Research   | First assault squad dispatched
 6576 | -2/Research   | Crushed by falling debris
 6603 | -2/Research   | Core integrity fell below 50%
 6629 | -2/Research   | Lost 11 parts (1p3n6u1w)
 6629 | -2/Research   | Spotted B-90 Cyclops
 6679 | -2/Research   | Spotted B-90 Cyclops
 6684 | -2/Research   | Core integrity fell below 20%
 6727 | -2/Research   | Found Prototype Processor
 6727 | -2/Research   | Identified Spectral Analyzer
 6758 | -2/Research   | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
06724_ Dropped Lgt. Particle Reactor.
06727_ Triggered Fusion Bomb Trap.
06727_ An explosion rips through the floor.
06727_ K-01 Serf destroyed.
06727_ Acquired Prototype Processor.
06727_ Identified Spectral Analyzer.
06729_ System corrupted: Energy discharge (-74).
06729_ U-05 Engineer lays Concrete. <x3>
06734_ Acquired Prototype Energy Cannon.
06734_ Identified Imp. Matter Neutralizer.
06736_ Dropped Imp. Quantum Reactor.
06741_ Acquired ECM Suite.
06750_ Slug penetrates Wall. <x2>
06750_ Lgt. Quantum Reactor destroyed.
06751_ C-30 ARC bursts open, deploying its
  payload.
06751_ G-73 Enforcer unfolds itself. <x4>
06751_ E-15 Imp unfolds itself.
06752_ R-10 Processor collects Wheel.
06754_ Destroyed Welding Torch.

 Map 
-----
+----------------------------------------------------+
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| ||| ?#           #        #????????w?????????????? |
| ||| ?#           #        #??????????????????????? |
|    ??#           #        #??????????????????????? |
|   =??#    ""     #  """   #??????????????????????? |
| ##???#    """    #  """   #??????????????????????? |
| ?????     """    #  """   #??????????????????????? |
| ????   !  """    #        #??????????????????????? |
|  ?        """    #   !    #??????????????????????? |
|   ""      """    /        #??????????????????????? |
|   ""            %##########??????????????????????? |
|   T"             ##????###???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          100
Energy Generation          45
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       160
ECM Strength               1
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Corruption Block           20
Armor Coverage             150
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           3
Salvage Targeting          9
Offensive Hacking          22
Defensive Hacking          10
Authchip Count             6

 Item Schematics 
-----------------
 Cld. VTOL Module | -5/Factory | Scanalyzed
 Impulse Thruster | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Cannon
Phase Redirector

 Achievements 
--------------
Hard Hitter
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              PulseGatlingPerforator
  Manual?         0
Play Time         02:01:15
  Cumulative      95.0 hours
  Start           2024.04.21 @ 21:03:11
  End             2024.04.21 @ 23:07:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          52
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be25ef08-46e9-4f5c-a762-7cf49939279d