Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 15:14:23 Player: Oldman Pu Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (167) 835 Value Destroyed (5383) 5383 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1802) 1802 TOTAL SCORE: 12100 Bonus ------- High Alert Combat Kills 1302 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 264/450 System Corruption 3% Temperature Critical (2141) Movement Treading (166) Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Improved Cooling System Improved Cooling System High-capacity Storage Unit Energy Well Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Particle Cannon Phase Cannon Autogun Autogun > --- INVENTORY (20) --- Fission Core Fission Core Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Battery (85) Machine Analyzer Improved Light Armor Plating Dispersion Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Flak Gun Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Battery Energy Well Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Heavy Particle Cannon Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Fission Core Fission Core Medium Treads Medium Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Machine Analyzer Improved Light Armor Plating Dispersion Rifle Dispersion Rifle Autogun Autogun Flak Gun Improved Light Cannon [Rating: 82] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Wheel Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . 1 1 1 . 2 . Weapon 2 | . . 1 . 1 . . . Parts Attached 175 | 6 14 35 51 16 20 3 30 Power 30 | 1 3 6 11 1 5 1 2 Engine 28 | 1 3 6 11 1 4 1 1 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 32 | 2 3 8 6 2 1 . 10 Treads 6 | . . . . . . . 6 Leg 4 | . . . . . . . 4 Wheel 22 | 2 3 8 6 2 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | 1 4 9 16 6 5 2 10 Device 25 | . 2 6 9 2 1 . 5 Storage 7 | 1 2 . . . . 1 3 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 20 | . . 3 7 4 4 . 2 Artifact . | . . . . . . . . Weapon 60 | 2 4 12 18 7 9 . 8 Energy Gun 35 | 1 . 4 15 6 6 . 3 Energy Cannon 7 | . 1 2 . 1 . . 3 Ballistic Gun 18 | 1 3 6 3 . 3 . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 4 2 . . . . Parts Lost 37 | . 3 3 11 1 5 . 14 Power 4 | . . . 1 . 1 . 2 Propulsion 9 | . 1 . 2 1 1 . 4 Utility 11 | . 1 2 3 . . . 5 Weapon 13 | . 1 1 5 . 3 . 3 Highest Loss Streak 8 | . 2 1 2 1 2 . 8 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 98 99 99 99 82 88 87 Engine 13 | . 13 11 17 15 9 11 8 Wheel 18 | . 27 21 17 14 13 11 2 Device 14 | . 12 12 18 15 13 11 12 Storage 10 | . 14 11 9 7 6 11 12 Protection 8 | . . 9 8 15 13 11 6 Energy Gun 16 | . 12 14 20 28 13 11 9 Energy Cannon 1 | . 1 4 . . . . 5 Ballistic Gun 9 | . 14 13 6 1 11 11 4 Naked Turns . | . . . . . . . . Heaviest Build 100 | 13 89 63 73 81 84 86 100 Greatest Support 110 | 26 26 26 24 24 36 24 110 Greatest Overweight (x) 6 | . 4 5 5 6 3 3 3 Average Overweight (x) 2 | . 2 2 2 3 2 3 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 Most Carried 20 | 1 15 20 20 20 20 19 20 Average Carried 16 | . 5 19 19 19 19 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 1 15 20 19 20 20 17 17 Class Distribution -------------------- 38% | Scavenger-Tank 32% | Tank 12% | Mutant 8% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 3069 | 138 289 910 880 172 360 . 320 Remotely . | . . . . . . . . Salvage Created 6899 | . 616 2193 2375 449 602 . 664 Parts 389 | . 44 138 134 20 25 . 28 Haulers Intercepted 12 | . 2 6 3 . . . 1 Recyclers Shooed 4 | . 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 134 | . 9 40 53 10 10 . 12 Guns 124 | . 8 36 53 8 9 . 10 Cannons 8 | . . 4 . 2 . . 2 Classes Destroyed 16 | . 5 5 4 . 1 . 1 Worker 7 | . 2 2 3 . . . . Builder 1 | . . 1 . . . . . Hauler 12 | . 2 6 3 . . . 1 Recycler 3 | . . 3 . . . . . Operator 5 | . 2 2 1 . . . . Watcher 11 | . 3 5 1 1 1 . . Swarmer 27 | . . 13 6 4 . . 4 Cutter 3 | . . . 3 . . . . Grunt 66 | . 9 17 30 5 5 . . Brawler 3 | . . 2 1 . . . . Duelist 4 | . . . 4 . . . . Protector 3 | . . . 3 . . . . Sentry 15 | . . 8 4 1 2 . . Specialist 6 | . . . 2 . . . 4 Hunter 6 | . . . . . 3 . 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 16 | . 7 9 16 4 5 . 4 Combat Bots Only 15 | . 5 4 15 4 5 . 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 Gunslinging 1 | . . . 1 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 743 | . 49 153 234 43 125 . 139 Missed 187 | . 11 39 50 10 33 . 44 Damage Taken 9269 | . 477 1327 2978 479 1270 . 2738 Core 1951 | . 160 239 328 42 113 . 1069 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 37 | . . . . 8 24 . 5 Regen/Repaired (Parts) 57 | . . 57 . . . . . Core Remaining (%) 66 | 100 36 40 40 94 86 . . Volleys Fired 404 | . 64 115 146 17 32 . 30 Largest 4 | . 2 3 3 4 4 . 4 Hottest 336 | . 70 148 182 269 228 . 336 Shots Fired 1161 | . 126 330 403 68 123 . 111 Gun 1079 | . 126 283 403 64 123 . 80 Cannon 82 | . . 47 . 4 . . 31 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 404 | . 63 133 122 4 56 . 26 Thermal 757 | . 63 197 281 64 67 . 85 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 9 13 19 10 12 . 17 Robot Miss Streak 7 | . 4 5 5 3 7 . 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 24 | . 1 2 18 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 764 | . 83 198 290 41 77 . 75 Core Hits 417 | . 33 89 199 24 37 . 35 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . 1 1 . . Critical Strikes 25 | . 7 5 6 2 2 . 3 Burn 21 | . 6 5 5 1 1 . 3 Destroy 4 | . 1 . 1 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12984 | . 916 3182 4919 759 1539 . 1669 Guns 11916 | . 916 2618 4919 684 1539 . 1240 Cannons 1068 | . . 564 . 75 . . 429 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4117 | . 327 1362 1513 53 635 . 227 Thermal 8867 | . 589 1820 3406 706 904 . 1442 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 8 . . . . 3 Average Corruption 5 | . . 6 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 32 . . . . 5 Message Errors 8 | . . 6 . . . . 2 Matter Fused 10 | . . 10 . . . . . Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 6 | . . 6 . . . . . Data Loss (minor) 5 | . . 5 . . . . . Data Loss (major) 2 | . . 1 . . . . 1 Misfires 1 | . . 1 . . . . . Weapon Failures 3 | . . 2 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 35 | . . . 35 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2141 | . 172 365 374 214 81 . 2141 Average Temperature 133 | . 30 109 94 82 19 . 488 Received Heat Transfer 2370 | . 279 363 1377 135 216 . . Effects 44 | . . 3 6 . . . 35 Shutdowns 6 | . . . . . . . 6 Energy Bleed 6 | . . 2 . . . . 4 Interference 17 | . . . 5 . . . 12 Matter Decay 4 | . . 1 1 . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . 1 . . Combat Hostiles 2 | . 1 . . . 1 . . Parts Melted 24 | . 3 4 5 3 1 . 8 Heat Transferred 19041 | . 2183 4264 6034 1521 2047 . 2992 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 1439 | . 254 828 1439 777 508 151 294 Initial 654 | . . 13 349 654 273 151 109 Average 449 | . 95 411 778 661 385 151 181 Maximum Alert Level 4 | . 1 3 4 3 2 . 1 Low Security (%) 24 | 100 80 19 . . . 100 65 Level 1 22 | . 19 31 5 . 55 . 34 Level 2 32 | . . 27 45 75 44 . . Level 3 16 | . . 21 34 24 . . . Level 4 3 | . . . 14 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 Squads Dispatched 34 | . 3 8 10 2 8 1 2 Investigation 9 | . 1 3 2 1 1 1 . Extermination 1 | . . . . . 1 . . Reinforcement 13 | . 2 4 4 . 1 . 2 Assault 6 | . . 1 4 1 . . . Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 5 | . 2 2 1 . . . . Communications Jammed 2 | . . . . . . . 2 Distress Signals . | . . . . . . . . Times Spotted 211 | . 20 59 88 11 19 . 14 Peak Tracking Total 8 | . 5 5 8 4 4 . 5 Tactical Retreats 13 | . 2 4 5 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 8 | . 1 1 1 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 6 | . . . 4 . 1 . 1 Max in Single Turn 2 | . . . 2 . 1 . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 33 | . 6 5 6 6 8 2 . Terminals 21 | . 6 2 4 2 6 1 . Fabricators 2 | . . . . 1 . 1 . Repair Stations 4 | . . 1 2 1 . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 4 | . . 2 . 1 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 93 | . 18 23 17 14 15 6 . Successful 47 | . 10 19 7 4 6 1 . Failed 46 | . 8 4 10 10 9 5 . Catastrophic 7 | . . . 1 3 3 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 55 | . 18 4 12 6 11 4 . Fabricators 5 | . . . . 3 . 2 . Repair Stations 14 | . . 7 5 2 . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 16 | . . 12 . 1 3 . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 25 | . 10 3 6 2 3 1 . Record 11 | . 4 2 2 1 2 . . Prototype ID Bank 2 | . . . 2 . . . . Open DSF 3 | . . . . 1 1 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 4 | . 3 . 1 . . . . Dispatch Records 2 | . 1 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 7 | . . 6 1 . . . . Scan Component 4 | . . 3 1 . . . . Repair 3 | . . 3 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 12 | . . 10 . . 2 . . Insert Component 6 | . . 5 . . 1 . . Analyze 6 | . . 5 . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 26 | . 4 4 5 5 6 2 . Full Trace Events 9 | . 1 3 2 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 3 . . . . . Time 108 | . . 108 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 5 . . 1 . . Part Schematics Acquired 5 | . . 4 . . 1 . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 6924 | 38 1196 1817 1583 886 865 25 514 Spaces Moved 3843 | 34 845 1014 715 540 519 17 159 Core 4 | 4 . . . . . . . Treads 53 | . . . . . . . 53 Legs 58 | . . . . . . . 58 Wheels 3728 | 30 845 1014 715 540 519 17 48 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 120 135 120 135 135 Average Speed 124 | 83 112 117 123 135 127 135 191 Slowest Speed 330 | 90 140 165 165 180 135 135 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 99 77 51 14 14 . 75 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . . 2 17 . 1 . . Melee . | . . . . . . . . Projectile 3 | . . 2 . . 1 . . AOE 17 | . . . 17 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 5141 | 40 975 1404 1110 659 644 19 290 Wait 518 | . 34 180 150 60 53 . 41 Move 3836 | 33 844 1013 714 539 518 16 159 Hop . | . . . . . . . . Pick Up 91 | 1 14 28 21 9 8 . 10 Fast Attach 40 | 6 5 6 10 3 1 . 9 Attach 40 | . 1 6 13 3 4 3 10 Detach 2 | . . . . . . . 2 Swap 95 | . 8 23 28 10 15 . 11 Drop 99 | . 5 33 28 10 13 . 10 Fire 404 | . 64 115 146 17 32 . 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . 8 . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 14) 413 | -10/Materials | Discovered new exit (range 10) 574 | -10/Materials | Discovered new exit (range 10) 1144 | -10/Materials | Discovered new exit (range 8) 1145 | -10/Materials | Build established: Scavenger-Mutant 1235 | -10/Materials | Entered another Materials area 1235 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1823 | -9/Materials | Build established: Scavenger-Tank 1878 | -9/Materials | Discovered new exit (range 9) 2150 | -9/Materials | Repaired Arm. Wheel 2276 | -9/Materials | Discovered new exit (range 7) 2285 | -9/Materials | Build established: Tank 2578 | -9/Materials | Discovered new exit (range 3) 2743 | -9/Materials | Repaired Broken Spread Laser 2776 | -9/Materials | Repaired Arm. Wheel? 2835 | -9/Materials | First assault squad dispatched 2877 | -9/Materials | Core integrity fell below 50% 3052 | -9/Materials | Entered another Materials area 3052 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3452 | -8/Materials | First assault squad dispatched 4073 | -8/Materials | Discovered new exit (range 8) 4285 | -8/Materials | Build established: Scavenger-Tank 4378 | -8/Materials | Core integrity fell below 50% 4472 | -8/Materials | Destroyed 15 combat bots 4563 | -8/Materials | Sterilization system engaged 4563 | -8/Materials | Non-combat units ordered to evacuate 4635 | -8/Materials | Entered Factory 4635 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5187 | -7/Factory | Discovered new exit (range 5) 5334 | -7/Factory | Discovered new exit (range 16) 5435 | -7/Factory | First assault squad dispatched 5521 | -7/Factory | Entered another Factory area 5521 | -6/Factory | Evolved 2 slots: Propulsion x2 5898 | -6/Factory | Garrison activated, responded to threat 6198 | -6/Factory | Discovered new exit (range 5) 6386 | -6/Factory | Entered another Factory area 6386 | -5/Factory | Evolved 2 slots: Utility x2 6411 | -5/Factory | Identified exit to DSF 6411 | -5/Factory | Entered DSF 6452 | -5/DSF | Additional patrols routed to DSF 6597 | -5/DSF | Lost 8 parts (1p2n3u2w) 6631 | -5/DSF | Lost 3 parts (1n1u1w) 6758 | -5/DSF | Sterilization system engaged 6778 | -5/DSF | Ambient heat levels rising (+10) 6793 | -5/DSF | Ambient heat levels rising (+10) 6808 | -5/DSF | Ambient heat levels rising (+10) 6823 | -5/DSF | Ambient heat levels rising (+10) 6838 | -5/DSF | Ambient heat levels rising (+10) 6853 | -5/DSF | Ambient heat levels rising (+10) 6868 | -5/DSF | Ambient heat levels rising (+10) 6883 | -5/DSF | Ambient heat levels rising (+10) 6889 | -5/DSF | Core integrity fell below 50% 6898 | -5/DSF | Ambient heat levels rising (+10) 6902 | -5/DSF | Core integrity fell below 20% 6913 | -5/DSF | Ambient heat levels rising (+10) 6926 | -5/DSF | Core destroyed Last Messages --------------- 06898_ ALERT: Ambient heat levels +10. 06900_ Overheating: Med. Treads damaged (-35). 06900_ Overheating: Autogun damaged (-35). 06901_ Overheating: Core damaged (-180). 06902_ Overheating: Core damaged (-150). 06902_ Slug penetrates Wall. 06903_ Imp. Transmission Jammer broken. 06903_ Overheating: Short circuit. 06904_ Overheating: Matter decay (-48). 06904_ H-66 Slayer heat damages core (-10). 06906_ Med. Treads broken. 06906_ Overheating: Short circuit. 06909_ Overheating: Matter decay (-29). 06910_ Overheating: Energy bleed (-54). 06913_ Overheating: Broken Imp. Transmission Jammer damaged (-3). 06913_ ALERT: Ambient heat levels +10. 06917_ Overheating: Energy bleed (-64). 06918_ Overheating: System interference. 06918_ Hvy. Particle Cannon temporarily disabled. 06926_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????""#?????????????????????????????????????? | | ?????????#"#?????????????????????????????????????? | | ??????####"##???????#########????????????????????? | | ??????#"""""#########!! #????????????????????? | | ??????#"""""## # # ! #????????????????????? | | ???#"##"" ?????????????? | | ???#""""" ^ ????????????? | | ????###"" ##//#///### ###[[[#[[#?????????????? | | ??????### ###//#///### @###???#????????????????? | | ???????## ##########== #????????????????????? | | ???????# //#??????#== #????????????????????? | | ???????# //#??????#== #????????????????????? | | ???????## ###??????### ###????????????????????? | | ???????#/ //#??????#!! !!#????????????????????? | | ???????#/!!//#??????#!! %!!#????????????????????? | | ???????#/ !//#??????#!! !!#????????????????????? | | ??????###* !########### ###?###????????????????? | | ??????#! !##!!!#!!!### ##?===#?? #????????????? | | ??????#!! #"!!!#!!!##% %##===# ## ?????????? | | ?????##%%%!! ??????????? | | ?????#"%%%[[" * " ??????????? | | ?????##%% "%" %[**% %%" ???????????? | | ??????#!! ##!!!#[!!##% ##!!!# ##???????????? | | ??????#!! ##!!!#[[[### %##?!!!#?? #????????????? | | ??????### ############%=[###?###????????????????? | | ???????# !!#??????#!!%= !!#????????????????????? | | ???????# !!#??????#!!=!*!!#????????????????????? | | ???????# !!#??????#!!%!=!!#????????????????????? | | ???????## ###??????###!!%###????????????????????? | | ???????# !!#??????# = #????????????????????? | | ???????# !!#??????# #????????????????????? | | ???????## ########## **#????????????????????? | | ??????### ###!!#!!!### ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 27 Energy Capacity 1085 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingMediumRedirector Manual? 0 Play Time 01:31:25 Cumulative 260.3 hours Start 2024.04.16 @ 09:51:38 End 2024.04.16 @ 15:14:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 188 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f978bbb-bd91-4e3c-ac21-4ffc32b9bf3c