Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 14:09:51 Player: Ez3 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1005) 1005 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4495 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Gravity Neutralizer Terrain Scanner Improved Utility Shielding EM Disruption Field Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Small Storage Unit Terrain Scanner Improved Utility Shielding EM Disruption Field Thermic Laser Mini Grenade Launcher Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled Cesium-ion Thruster Utility Advanced Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 3 | . . 2 . . 1 Utility 1 | . . . 1 . . Weapon 2 | . . . . 2 . Parts Attached 67 | 5 4 9 17 7 25 Power 13 | 1 . 2 5 1 4 Engine 11 | 1 . 2 4 . 4 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 22 | 2 2 3 5 . 10 Treads 2 | . . 2 . . . Leg 7 | . . . 4 . 3 Wheel 9 | 2 2 1 1 . 3 Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 12 | . . 2 3 1 6 Device 5 | . . 1 1 . 3 Storage 2 | . . . . 1 1 Processor 2 | . . . 1 . 1 Hackware 1 | . . . . . 1 Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 20 | 2 2 2 4 5 5 Energy Gun 9 | 1 1 1 2 1 3 Energy Cannon 5 | . . . . 3 2 Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 30 | . . . 6 . 24 Power 8 | . . . . . 8 Propulsion 8 | . . . 2 . 6 Utility 2 | . . . 1 . 1 Weapon 12 | . . . 3 . 9 Highest Loss Streak 10 | . . . 4 . 10 To Critical Strikes . | . . . . . . Average Backups 5 | 1 5 4 4 5 5 Power 1 | . . . 1 2 . Propulsion . | 1 3 2 . . . Utility 1 | . . . . . 2 Weapon 1 | . 2 1 1 1 2 Tool/Special . | . . . . . . Unused Backups 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 71 74 90 99 64 Engine 8 | . 14 11 13 2 7 Core 4 | . . . 4 12 1 Leg 12 | . . . 15 30 8 Wheel 9 | . 28 26 17 . 1 Device 4 | . . 5 12 1 2 Storage 3 | . . . . 5 6 Processor 4 | . . . 6 7 4 Hackware 1 | . . . . . 5 Protection 3 | . . 6 5 7 . Energy Gun 7 | . 14 11 9 6 3 Energy Cannon 7 | . . . . 8 14 Ballistic Gun 3 | . 14 11 4 . . Launcher 2 | . . . . 6 3 Special Melee Weapon 2 | . . . 1 7 . Peak Build Rating 56 | 5 9 12 23 30 56 Average Rating 23 | 3 6 10 20 28 31 On Entrance 13 | . 5 9 12 22 30 Avg Prop Armor Cover (%) 8 | . . 9 . . 4 Naked Turns . | . . . . . . Heaviest Build 52 | 7 9 17 25 35 52 Greatest Support 57 | 20 24 40 52 40 57 Greatest Overweight (x) 14 | . . . 1 . 14 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 10 | 5 5 5 5 8 10 Average Capacity 7 | 5 5 5 5 7 9 Most Carried 10 | 5 5 5 5 8 10 Average Carried 5 | 2 5 4 4 5 5 Final Capacity 10 | 5 5 5 5 8 10 Final Carried 8 | 5 5 5 4 8 4 Class Distribution -------------------- 32% | Mutant 22% | Scavenger-Gunner 21% | Scavenger-Mutant 17% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1246 | 262 . 122 265 140 457 Remotely . | . . . . . . Salvage Created 1392 | 49 . 137 295 64 847 Parts 53 | 2 . 8 16 3 24 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 17 | 1 . 2 6 1 7 Guns 10 | 1 . 2 6 . 1 Cannons 1 | . . . . . 1 AOE 3 | . . . . 1 2 Classes Destroyed 10 | 1 . 2 . 2 5 Worker 3 | . . . . 1 2 Builder 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Watcher 3 | . . 1 . 1 1 Grunt 12 | 1 . . 5 . 6 Duelist 1 | . . . . . 1 Sentry 3 | . . 2 1 . . Hunter 1 | . . . . 1 . Best Kill Streak 4 | 1 . 1 4 3 4 Combat Bots Only 4 | 1 . 1 4 1 3 Max Kills in Single Turn 2 | 1 . 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 289 | 8 . 31 68 10 172 Missed 87 | 2 . 10 23 3 49 Hits 202 | 6 . 21 45 7 123 Melee 10 | . . . . . 10 Projectile 192 | 6 . 21 45 7 113 AOE 2 | . . . 2 . . Critical Strikes 14 | . . . 5 . 9 Damage Taken 3968 | 64 . 301 824 103 2676 Core 1110 | 22 . 28 208 . 852 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . . . . 14 . Core Remaining (%) 87 | 91 91 93 62 100 . Volleys Fired 95 | 4 . 14 29 3 45 Largest 4 | 2 . 2 2 3 4 Hottest 280 | 70 . 79 73 160 280 Shots Fired 190 | 8 . 28 40 9 105 Gun 95 | 8 . 28 40 . 19 Cannon 78 | . . . . 6 72 Launcher 17 | . . . . 3 14 Special . | . . . . . . Kinetic 42 | 4 . 14 24 . . Thermal 116 | 4 . 3 14 6 89 Explosive 17 | . . . . 3 14 Electromagnetic 15 | . . 11 2 . 2 Robot Hit Streak 18 | 2 . 18 8 9 12 Robot Miss Streak 4 | 1 . 1 1 1 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 147 | 5 . 25 33 25 59 Core Hits 64 | 2 . 5 15 7 35 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 2 . 2 Burn 2 | . . . 2 . . Meltdown 2 | . . . . . 2 Melee Attacks 37 | . . . 4 29 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 24 | . . . 4 20 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3189 | 77 . 359 436 284 2033 Guns 1057 | 77 . 359 436 . 185 Cannons 1219 | . . . . 81 1138 Explosions 869 | . . . . 203 666 Melee . | . . . . . . Ramming 44 | . . . . . 44 Kinetic 564 | 53 . 212 299 . . Thermal 1634 | 24 . 29 137 81 1363 Explosive 797 | . . . . 203 594 Electromagnetic 150 | . . 118 . . 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 3 14 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 7 10 Message Errors 6 | . . . . 2 4 Matter Fused 3 | . . . . 1 2 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 158 | . . . . . 158 Projectiles 89 | . . . . . 89 Explosions 69 | . . . . . 69 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 310 | . . . . . 310 Shots 7 | . . . . . 7 Rammed 17 | . . . . . 17 Targets Rammed 32 | . . . . . 32 Kicked 15 | . . . . . 15 Crushed . | . . . . . . Highest Temperature 606 | 45 . 36 157 297 606 Average Temperature 137 | 18 . 9 46 129 188 Received Heat Transfer 1065 | 36 . 87 483 . 459 Effects 24 | . . . . . 24 Shutdowns 8 | . . . . . 8 Energy Bleed 2 | . . . . . 2 Interference 8 | . . . . . 8 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 7 | . . . 2 . 5 Heat Transferred 2666 | 74 . 74 518 111 1889 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 83 | 20 30 60 70 62 83 Initial 12 | . 6 12 . . 6 Average 14 | 1 8 15 17 9 17 Influence Increases 786 | 20 30 89 184 62 401 Destroy 0b10 Robot/C 340 | 20 . 40 120 20 140 Destroy 0b10 Robot/NC 65 | . . 5 . 10 50 Destroy Leader 98 | . . 22 30 12 34 Successful Hack 11 | . . 7 4 . . Disable Machine 105 | . . . 15 . 90 Destroy Structure 107 | . . . . 20 87 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 45 | . 30 15 . . . Influence Decreases 786 | 10 10 119 184 48 415 Entered New Map 30 | . 4 18 . . 8 Time Decay 572 | 10 6 101 154 48 253 Lost Part 184 | . . . 30 . 154 Squads Dispatched 13 | . . 3 2 4 4 Investigation 2 | . . 1 1 . . Extermination 2 | . . . . 1 1 Reinforcement 9 | . . 2 1 3 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | 1 1 10 15 10 11 Peak Tracking Total 5 | 1 2 3 4 5 3 Tactical Retreats 7 | . 1 2 4 . . ECM-based Alert Blocks 10 | . . 1 9 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 1 . 6 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 1 2 3 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 18 | . 1 7 10 . . Successful 13 | . . 4 9 . . Failed 5 | . 1 3 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 1 4 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 10 | . . 3 7 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 3 2 . . Record 2 | . . 1 1 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 1 7 . . Insert Component 4 | . . 1 3 . . Analyze 3 | . . . 3 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 11 | . . . 2 7 2 Non-combat 8 | . . . 1 7 . Combat 3 | . . . 1 . 2 Robot Hacks Applied 24 | . . . 3 19 2 parse_system 9 | . . . 2 5 2 no_distress 12 | . . . 1 11 . find_chute 1 | . . . . 1 . find_recycling 1 | . . . . 1 . check_alert 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 973 | . . 183 530 102 158 T.N.C. 72 | . . . . . 72 Jamming 86 | . . . . . 86 ECM 815 | . . 183 530 102 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2496 | 84 59 369 530 503 951 Spaces Moved 1471 | 81 64 298 375 315 338 Core 59 | 19 . . . . 40 Treads 15 | . . 15 . . . Legs 681 | . . . 157 315 209 Wheels 704 | 62 64 283 218 . 77 Hover . | . . . . . . Flight 12 | . . . . . 12 Fastest Speed 50 | 50 80 90 92 120 95 Average Speed 124 | 72 83 95 104 120 197 Slowest Speed 750 | 80 90 160 190 120 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 5 22 25 32 10 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 129 | . . . . 35 94 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 120 | . . . . 35 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1919 | 95 71 355 472 419 507 Wait 132 | . . 25 30 56 21 Move 1466 | 80 63 297 374 314 338 Hop . | . . . . . . Pick Up 23 | 6 . 2 3 4 8 Fast Attach 43 | 4 . 6 12 4 17 Attach 19 | 1 . 1 4 2 11 Detach 17 | . . . 2 4 11 Swap 17 | . 4 3 4 1 5 Drop 38 | . 4 7 10 2 15 Fire 95 | 4 . 14 29 3 45 Melee 37 | . . . 4 29 4 Ram 17 | . . . . . 17 Kick 15 | . . . . . 15 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 9) 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Propulsion x2 511 | -9/Materials | Discovered new exit (range 3) 513 | -9/Materials | Entered another Materials area 513 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 660 | -8/Materials | Build established: Mutant 812 | -8/Materials | Lost 4 parts (2n1u1w) 1015 | -8/Materials | Met 7R-MNS 1034 | -8/Materials | Discovered new exit (range 8) 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Weapon x2 1044 | -7/Factory | Caught up to 7R-MNS 1274 | -7/Factory | Discovered new exit (range 12) 1528 | -7/Factory | Discovered new exit (range 16) 1546 | -7/Factory | Entered another Factory area 1546 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1547 | -6/Factory | Caught up to 7R-MNS 1714 | -6/Factory | Lost 10 parts (3p3n1u3w) 1956 | -6/Factory | Build established: Gunner 2300 | -6/Factory | Lost 4 parts (3p1w) 2324 | -6/Factory | Core integrity fell below 50% 2455 | -6/Factory | Lost 4 parts (2n2w) 2456 | -6/Factory | System corruption reached 10% 2480 | -6/Factory | Core integrity fell below 20% 2492 | -6/Factory | Lost 3 parts (1n2w) 2497 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02455_ Kicked P-60 Hacker out of the way. [Achievement: System Compromised] 02456_ Kicked P-60 Hacker out of the way. 02458_ Kicked P-60 Hacker. 02460_ Kicked P-60 Hacker out of the way. 02461_ Carbon-fiber Leg destroyed. 02461_ Slammed into P-60 Hacker. 02463_ Gravity Neutralizer broken. 02463_ Destabilizing: Short circuit. 02465_ Slammed into P-60 Hacker. 02473_ Destabilizing: Core damaged (-17). 02474_ YC NAJ1R2<6ENXLVBWD4OO&NYCYZ8%TRJ 02487_ Destabilizing: Core damaged (-34). 02489_ YKRWKWXNINK3E%W#R2GABWEV [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????##########?? | | ???????????????????????# ??? | | ???????????????????????# """ """ #? | | ???????????????????????# """ """ #? | | ???????????????????????# """ """ #? | | ???????????????????????# #? | | ???????????????????????# """ #? | | ???????????????????????# """ #? | | ???????????????????????# """ #? | | ???????????????????????# #? | | ?????????????????????#?# """ #? | | ##########?????????? #?# """ #? | | #?????????? #?# """ #? | | +??????"""? #?# #? | | #??????"""" #?# #? | | ####????? #?# #? | | ## ####?###+### % #? | | # #?# ##p########? | | # ### %%@%]# #???? | | # ! %%%]=#=#???? | | + ### ! u%%!###???? | | # ### ##+#+######? | | # # #######%%%% "" #? | | / # #????# ""S #? | | ############+### ####??# "" #? | | ?# # % #??# #? | | ?# # #??# #? | | ?# ##?# #? | | ?# # % "#?# #? | | ##### ##?# """" #? | | # # #??# """" #? | | ##### #??# ! """" #? | | ????# % #??# """" #? | | ????# % #??# [ ?????#? | | ????# #??# ??????? | | ????##### """"###???####??????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Crack Shot First Step to Greatness For Emergencies Only Ghost 'Em I Have A Map? It's Just You Item+ Junior Dev Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Not Today, Chutes One Hack Too Far Organ Harvest Overwhelming Risk Taker Serviceable Loadout System Compromised There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed LegNuclearDoomcannon Manual? 0 Play Time 02:32:09 Cumulative 2.5 hours Start 2026.01.11 @ 00:46:11 End 2026.01.11 @ 14:09:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b986f360-de23-4c11-8b79-8a98ba406bca