Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.04 @ 22:34:48 Player: winny Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1212) 1212 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-4) -4 TOTAL SCORE: 3443 Bonus ------- Follower Combat Kills 25 Friendly Fire -29 Cogmind --------- Core Integrity 473/550 Matter 72/300 Energy 280/280 System Corruption 0% Temperature Cool (449) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Airjet > --- UTILITY (4) ------ Small Storage Unit Enhanced Optical Array Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Flak Cannon > --- INVENTORY (6) ---- Compact Matter Pod (0) Arc Projector EM Pulse Cannon Gauss Rifle Gauss Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Airjet > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Cannon > --- INVENTORY -------- Compact Matter Pod Arc Projector Gauss Rifle Gauss Rifle Flak Cannon Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Shock Absorption System Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 61 | . 10 4 11 12 24 Power 4 | . . . 1 1 2 Engine 4 | . . . 1 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | . 3 . 6 2 5 Treads 5 | . . . . 1 4 Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover 10 | . 3 . 6 . 1 Flight . | . . . . . . Utility 8 | . 1 . 2 2 3 Device 1 | . . . . 1 . Storage 2 | . . . 2 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 33 | . 6 4 2 7 14 Energy Gun 5 | . . . 1 1 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 14 | . 4 2 1 1 6 Ballistic Cannon 5 | . . . . 2 3 Launcher 5 | . 2 2 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 13 | . . . 3 8 2 Power 1 | . . . . 1 . Propulsion 6 | . . . 3 2 1 Utility 2 | . . . . 2 . Weapon 4 | . . . . 3 1 Highest Loss Streak 6 | . . . 3 6 1 Average Slot Usage (%) 94 | . 95 100 92 92 95 Engine 11 | . 14 14 11 10 9 Treads 8 | . . . . 8 24 Leg 6 | . 12 . . 9 4 Hover 15 | . 14 28 29 12 5 Storage 13 | . 14 14 18 12 9 Processor 12 | . 9 14 11 11 17 Protection 3 | . . . . 6 7 Energy Gun 3 | . . . 2 6 5 Ballistic Gun 14 | . 27 27 19 2 6 Ballistic Cannon 2 | . . . . 9 2 Naked Turns . | . . . . . . Heaviest Build 32 | 10 11 12 18 17 32 Greatest Support 80 | 20 20 12 18 20 80 Greatest Overweight (x) 2 | . . . 2 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 6 | 6 6 6 6 6 6 Most Carried 6 | 5 6 6 6 6 6 Average Carried 5 | 5 5 5 5 4 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 4 6 6 5 3 6 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1344 | 200 118 134 432 204 256 Remotely . | . . . . . . Salvage Created 1488 | . 152 149 488 117 582 Parts 89 | . 6 6 29 7 41 Haulers Intercepted 4 | . . . 3 . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 4 6 6 5 7 Melee 1 | . . . . 1 . Guns 14 | . 3 1 6 . 4 Cannons 6 | . . . . 3 3 AOE 7 | . 1 5 . 1 . Classes Destroyed 10 | . 2 1 3 2 2 Builder 2 | . . . . . 2 Hauler 4 | . . . 3 . 1 Recycler 1 | . . . . . 1 Operator 2 | . 1 . 1 . . Watcher 2 | . . . 1 . 1 Swarmer 2 | . . 2 . . . Grunt 18 | . 4 4 4 2 4 Brawler 2 | . . . . 1 1 Sentry 4 | . . . 2 . 2 Assembled 2 | . . . . 2 . Best Kill Streak 6 | . 2 4 3 2 6 Combat Bots Only 4 | . 2 4 3 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1863 | . 162 72 376 435 818 Core 167 | . 12 7 43 28 77 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 92 . 82 . Volleys Fired 143 | . 30 8 42 22 41 Largest 2 | . 2 2 2 2 2 Hottest 110 | . 50 50 60 79 110 Shots Fired 269 | . 60 15 83 35 76 Gun 217 | . 58 12 83 18 46 Cannon 46 | . . . . 16 30 Launcher 6 | . 2 3 . 1 . Special . | . . . . . . Kinetic 224 | . 58 12 73 30 51 Thermal 14 | . . . 10 4 . Explosive 6 | . 2 3 . 1 . Electromagnetic 25 | . . . . . 25 Robot Hit Streak 18 | . 11 3 8 5 18 Robot Miss Streak 8 | . 3 5 2 4 8 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 180 | . 37 4 55 23 61 Core Hits 86 | . 12 7 22 9 36 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3056 | . 531 434 662 422 1007 Guns 1677 | . 321 25 662 167 502 Cannons 729 | . . . . 224 505 Explosions 628 | . 210 409 . 9 . Melee 22 | . . . . 22 . Ramming . | . . . . . . Kinetic 1927 | . 321 25 594 348 639 Thermal 320 | . . 209 68 43 . Explosive 419 | . 210 200 . 9 . Electromagnetic 368 | . . . . . 368 Impact 22 | . . . . 22 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 55 | . 2 53 . . . Projectiles . | . . . . . . Explosions 55 | . 2 53 . . . Melee . | . . . . . . Knockbacks 20 | . . . . 5 15 Impact . | . . . . . . Kinetic 18 | . . . . 5 13 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 451 | . 12 7 18 51 451 Average Temperature 84 | . 6 5 5 15 135 Received Heat Transfer 819 | . 72 9 174 114 450 Effects 3 | . . . . . 3 Interference 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 500 | . . 250 150 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 396 | . 119 360 396 106 134 Average Influence 116 | . 63 154 278 77 64 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 79 | 100 100 56 15 100 100 Level 1 20 | . . 43 84 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 3 . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . 3 . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 8 | . 2 . 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 14 6 13 9 15 Peak Tracking Total 6 | . 3 2 6 4 6 Tactical Retreats 3 | . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 15 | . . 12 3 . . Max in Single Turn 12 | . . 12 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 5 | . 4 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 10 . . . 1 Successful 4 | . 4 . . . . Failed 7 | . 6 . . . 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 13 | . . 3 10 . . Total Damage 167 | . . 21 146 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1997 | 1 487 146 404 433 526 Spaces Moved 1410 | 1 368 183 407 233 218 Core . | . . . . . . Treads 412 | . . . . 194 218 Legs 167 | 1 150 . . 16 . Wheels . | . . . . . . Hover 831 | . 218 183 407 23 . Flight . | . . . . . . Fastest Speed 52 | 120 56 56 52 52 160 Average Speed 96 | 120 82 56 60 151 161 Slowest Speed 180 | 120 120 56 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 56 46 25 50 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 76 | . 13 48 . 15 . Melee . | . . . . . . Projectile . | . . . . . . AOE 76 | . 13 48 . 15 . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1783 | 2 496 210 480 271 324 Wait 110 | . 76 12 9 1 12 Move 1405 | . 367 182 406 232 218 Hop . | . . . . . . Pick Up 26 | . 6 2 5 2 11 Fast Attach 21 | . 2 . 3 4 12 Attach 9 | . 1 . 4 4 . Detach 2 | . 1 . . . 1 Swap 31 | . 7 4 4 4 12 Drop 34 | 2 6 2 7 . 17 Fire 143 | . 30 8 42 22 41 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 348 | -10/Materials | Repaired Hover Unit 374 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Discovered new exit (range 14) 415 | -10/Materials | Discovered new exit (range 11) 489 | -10/Materials | Entered Mines 510 | -10/Mines | Received a Mining Laser from a helpful Derelict 598 | -10/Mines | Discovered new exit (range 15) 635 | -10/Mines | Entered Materials 635 | -9/Materials | Accompanied by 1 ally 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 636 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Lost 3 parts (3n) 1039 | -9/Materials | Entered Mines 1039 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1124 | -9/Mines | Lost 6 parts (1p2n1u2w) 1389 | -9/Mines | Assembled infested the area 1394 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1399 | -9/Mines | Build established: Scavenger-Mutant 1436 | -9/Mines | Discovered new exit (range 14) 1472 | -9/Mines | Entered Materials 1472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1518 | -8/Materials | Discovered new exit (range 11) 1900 | -8/Materials | Garrison activated, responded to threat 1998 | -8/Materials | Self-destructed Last Messages --------------- 01967_ G-47 Trooper IFF system glitched. 01969_ Imp. Heat Sink fried. 01969_ G-47 Trooper destroyed. 01971_ U-05 Engineer builds a Door. 01975_ G-47 Trooper knocked back. 01978_ U-05 Engineer builds a Door. 01980_ Lgt. Treads destroyed. 01980_ G-47 Trooper knocked back. 01987_ Overheating: Short circuit. 01987_ Broken Lgt. Treads permanently disabled. 01991_ Acquired Lgt. Treads. 01991_ K-01 Serf collects debris. 01992_ G-47 Trooper knocked back. 01994_ K-01 Serf collects debris. 01995_ G-47 Trooper knocked back. 01997_ Overheating: System interference. 01997_ Enh. Autogun temporarily disabled. 01997_ K-01 Serf collects debris. 01998_ Overheating: Short circuit. 01998_ Broken Flak Cannon permanently disabled. 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