Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:45:53 Player: BionicBot Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (813) 813 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 6476 Bonus ------- Follower Combat Kills 77 Friendly Fire -94 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Medium Storage Unit KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Seismic Detector Improved Transmission Jammer Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Thermic Laser Remote Datajack > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Improved Power Shielding System Restoration Module Improved Lightning Gun Gauss Rifle Improved Datajack [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Impact Weapon Impact Mace Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 1 . 1 . . Utility 8 | . . . . 2 . 2 1 2 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 88 | 6 7 4 13 5 7 16 6 5 17 . 2 Power 10 | 1 3 . 3 . 1 . 1 . 1 . . Engine 6 | 1 2 . 3 . . . . . . . . Core 4 | . 1 . . . 1 . 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 1 2 8 2 1 7 1 1 4 . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . Flight 24 | . . 2 6 2 1 7 1 1 4 . . Utility 23 | 1 1 . 1 2 1 4 3 3 5 . 2 Device 6 | . . . 1 . . 1 . 1 3 . . Storage 3 | 1 . . . . . 1 . . 1 . . Processor 4 | . . . . 1 1 . 1 . . . 1 Hackware 7 | . . . . . . 2 1 2 1 . 1 Protection 3 | . 1 . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 2 2 1 1 4 5 1 1 7 . . Energy Gun 6 | . . 1 . 1 1 2 . 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | 2 2 . 1 . 2 2 1 . 4 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon 3 | . . 1 . . . . . . 2 . . Unidentified Prototypes 4 | . . . 1 . 1 1 . . 1 . . Parts Lost 31 | . 6 . 3 1 2 2 . 2 13 . 2 Power 4 | . 2 . 1 . 1 . . . . . . Propulsion 13 | . 1 . 1 . 1 1 . 1 8 . . Utility 9 | . 1 . . . . 1 . 1 4 . 2 Weapon 5 | . 2 . 1 1 . . . . 1 . . Highest Loss Streak 4 | . 4 . 2 1 1 2 . 2 4 . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 74 | . 88 85 74 97 99 92 99 86 61 . 6 Engine 3 | . 10 14 6 9 4 . . . . . . Core 3 | . 2 . . . 3 7 6 5 4 . . Wheel 4 | . 24 7 . . . . . . . . . Flight 18 | . . 20 27 36 36 28 33 29 13 . . Device 4 | . . . . 9 9 7 6 7 7 . . Storage 7 | . 14 14 11 9 9 7 6 5 3 . . Processor 4 | . . . . 9 9 7 10 5 4 . 4 Hackware 7 | . . . . . . 9 8 14 20 . 1 Protection 4 | . 7 . . 7 9 7 12 4 . . . Energy Gun 3 | . . 12 11 15 6 2 . 1 1 . . Ballistic Gun 8 | . 27 14 9 . 9 4 6 4 . . . Special Weapon 2 | . . . . . 2 7 6 5 . . . Naked Turns 108 | . . . . . . . . . . 61 47 Heaviest Build 22 | 12 17 10 13 16 16 18 22 22 21 . . Greatest Support 26 | 26 26 20 16 17 17 18 22 22 21 3 3 Greatest Overweight (x) 2 | . 1 2 1 . . 1 . . 2 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 2 8 8 8 8 7 8 8 7 7 3 4 Average Carried 5 | 1 5 6 5 6 6 7 7 6 5 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 6 7 7 6 8 7 6 3 3 4 Class Distribution -------------------- 38% | Mutant 27% | Hacker-Sprinter 12% | Sprinter 10% | Scavenger-Sprinter 8% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Matter Collected 1466 | 226 369 51 61 127 . 148 . 208 164 . 112 Remotely . | . . . . . . . . . . . . Salvage Created 1491 | . 560 242 72 152 59 98 . 42 266 . . Parts 88 | . 34 12 6 4 4 2 . 5 21 . . Haulers Intercepted 5 | . 2 . 1 1 1 . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 20 | . 10 2 2 . . . . . 6 . . Guns 20 | . 10 2 2 . . . . . 6 . . Classes Destroyed 9 | . 6 1 . . . . . . 2 . . Worker 1 | . . . . . . . . . 1 . . Builder 1 | . . 1 . . . . . . . . . Hauler 5 | . 2 . 1 1 1 . . . . . . Recycler 5 | . 1 2 . 1 . 1 . . . . . Operator 3 | . 1 . . 1 . . . 1 . . . Watcher 5 | . 2 . . . . . . 2 1 . . Swarmer 11 | . 3 2 2 . . . . . 4 . . Grunt 7 | . 7 . . . . . . . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 8 | . 8 2 2 2 1 1 . 1 3 . . Combat Bots Only 3 | . 3 2 2 . . . . . 3 . . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 2 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Hostile Shots Fired 363 | . 78 2 58 32 13 30 3 . 89 . 58 Missed 152 | . 18 1 26 21 7 14 2 . 32 . 31 Damage Taken 3664 | . 626 10 402 182 82 170 19 239 1388 . 546 Core 1638 | . 123 10 139 15 15 18 . 159 666 . 493 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 74 | . . . . 9 12 21 6 26 . . . Regen/Repaired (Parts) 38 | . . . . . . 38 . . . . . Core Remaining (%) 83 | 100 . 46 65 . 94 97 100 84 . . . Volleys Fired 163 | . 61 12 20 8 6 9 2 8 37 . . Largest 2 | . 2 2 2 2 2 1 1 1 2 . . Hottest 113 | . 40 60 60 90 70 20 5 85 113 . . Shots Fired 272 | . 117 24 37 16 10 9 2 8 49 . . Gun 265 | . 117 24 37 16 8 9 . 8 46 . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 7 | . . . . . 2 . 2 . 3 . . Kinetic 192 | . 117 12 17 . 4 9 . 7 26 . . Thermal 61 | . . 12 20 8 . . . 1 20 . . Explosive . | . . . . . . . . . . . . Electromagnetic 12 | . . . . 8 4 . . . . . . Robot Hit Streak 11 | . 11 6 4 6 8 1 3 4 8 . . Robot Miss Streak 9 | . 9 1 5 2 1 2 . 3 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 172 | . 75 17 19 8 6 3 2 4 38 . . Core Hits 65 | . 29 7 6 3 2 2 . 3 9 . 4 Critical Kills 2 | . 1 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . 1 1 . . . . . . 1 . . Burn 1 | . . . . . . . . . 1 . . Destroy 2 | . 1 1 . . . . . . . . . Melee Attacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2617 | . 914 147 183 134 65 26 . 233 861 . 54 Guns 2400 | . 914 147 183 134 65 26 . 83 848 . . Cannons . | . . . . . . . . . . . . Explosions 150 | . . . . . . . . 150 . . . Melee . | . . . . . . . . . . . . Ramming 67 | . . . . . . . . . 13 . 54 Kinetic 1748 | . 914 72 86 . 25 26 . 83 542 . . Thermal 663 | . . 75 97 35 . . . 150 306 . . Explosive . | . . . . . . . . . . . . Electromagnetic 139 | . . . . 99 40 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 . . 8 16 17 Average Corruption 7 | . . . . . . 1 . . 3 14 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . . . . . . . . . 10 1 10 Message Errors 6 | . . . . . . . . . 4 . 2 Matter Fused 3 | . . . . . . . . . 1 . 2 Heat Flow Errors 3 | . . . . . . . . . 1 1 1 Energy Discharges 2 | . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 2 . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 135 | . . . . . . . . 133 . . 2 Projectiles . | . . . . . . . . . . . . Explosions 133 | . . . . . . . . 133 . . . Melee 2 | . . . . . . . . . . . 2 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . . . . . . 239 6 . 24 Shots 3 | . . . . . . . . 3 . . . Rammed 11 | . . . . . . . . . 3 . 8 Targets Rammed 11 | . . . . . . . . . 3 . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 175 | . 24 54 66 122 42 9 5 28 175 76 61 Average Temperature 32 | . 7 19 20 43 18 4 4 16 67 54 39 Received Heat Transfer 651 | . 255 . 126 81 18 48 9 . 57 . 57 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 1425 | . . 175 225 75 . . . 100 850 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Peak Influence 403 | . 299 127 403 398 333 379 318 379 302 97 252 Initial 185 | . . 38 49 169 167 146 185 155 185 97 67 Average 181 | . 134 95 193 266 222 189 233 278 210 97 97 Maximum Alert Level 2 | . 1 . 2 1 1 1 1 1 1 . 1 Low Security (%) 57 | 100 70 100 66 36 51 77 31 20 26 100 87 Level 1 42 | . 29 . 32 63 48 22 68 79 73 . 12 Level 2 . | . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 1 2 1 2 1 1 1 . 2 Investigation 2 | . 1 . . . . . 1 . . . . Extermination 3 | . . . . . . 1 . 1 . . 1 Reinforcement 8 | . 2 . 1 2 1 . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Distress Signals 8 | . 2 . 2 1 . . 1 1 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 171 | . 21 3 21 25 12 12 7 4 38 6 22 Peak Tracking Total 19 | . 4 3 14 14 8 9 6 3 12 6 19 Tactical Retreats 25 | . 1 1 3 3 2 3 2 . 6 . 4 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Traps Triggered 6 | . 1 . . . . 2 1 . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . 6 . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Machines Disabled 4 | . . . . . . . . 4 . . . Max in Single Turn 4 | . . . . . . . . 4 . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Machines Accessed 31 | . 1 . 4 3 3 6 5 5 3 . 1 Terminals 23 | . 1 . 4 2 3 3 4 3 2 . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . 2 . 1 1 . . Total Hacks 91 | . 1 . 10 14 7 15 16 15 12 . 1 Successful 51 | . . . 4 10 3 9 9 7 8 . 1 Failed 40 | . 1 . 6 4 4 6 7 8 4 . . Catastrophic 9 | . . . 1 . . 3 3 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 1 . 4 7 5 4 10 8 9 . 1 Terminals 70 | . 1 . 10 8 7 6 14 12 11 . 1 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 6 | . . . . . . 6 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 6 | . . . . 6 . . . . . . . Garrison Access 6 | . . . . . . 3 . 2 1 . . Terminal Hacks 19 | . . . 3 2 2 1 3 3 4 . 1 Record 1 | . . . . . . . . 1 . . . Part Schematic 1 | . . . . 1 . . . . . . . Prototype ID Bank 5 | . . . 2 . 1 . 1 . 1 . . Open Door 1 | . . . . . 1 . . . . . . Level Access Points 4 | . . . . . . 1 1 1 1 . . Branch Access Points 3 | . . . . 1 . . . 1 1 . . Unreport Threat 1 | . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . Scan Component 3 | . . . . . . 3 . . . . . Repair 3 | . . . . . . 3 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer 6 | . . . . 6 . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . Analyze 3 | . . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 16 | . . . 1 2 1 2 4 3 3 . . Terminals 16 | . . . 1 2 1 2 4 3 3 . . Assimilate 3 | . . . . . 1 . 1 . 1 . . Botnet 13 | . . . 1 2 . 2 3 3 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 1 . 4 2 1 5 5 4 1 . 1 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . Parts Repaired 3 | . . . . . . 3 . . . . . Time 90 | . . . . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Damaged 2 | . . . . 2 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . 1 . . Non-combat 2 | . . . . . . . 1 . 1 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . 1 . . parse_system 1 | . . . . . . . 1 . . . . find_fabricator 1 | . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . 1 . . Allies Hacked 2 | . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Total Allies 11 | . . 3 . . 1 3 2 . 2 . . Largest Group 3 | . . 3 1 . 1 3 1 1 2 . . Highest-Rated Group 93 | . . 40 8 . 10 93 20 10 52 . . Highest-Rated Ally 42 | . . 16 8 . 10 31 20 10 42 . . Total Orders 1 | . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . 1 . . Ally Attacks 56 | . . 18 15 . . 17 2 . 4 . . Total Damage 696 | . . 119 139 . . 274 34 . 130 . . Kills 6 | . . 2 2 . . 1 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Turns Passed 3142 | 53 504 214 231 174 194 384 196 256 597 61 278 Spaces Moved 5401 | 45 344 153 395 466 344 779 523 776 926 121 529 Core 755 | 2 . . . . . . . . 103 121 529 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 433 | 43 344 46 . . . . . . . . . Hover 63 | . . . 63 . . . . . . . . Flight 4150 | . . 107 332 466 344 779 523 776 823 . . Fastest Speed 24 | 50 80 80 28 27 27 27 24 24 25 50 50 Average Speed 37 | 88 83 106 36 27 27 27 24 24 34 50 50 Slowest Speed 200 | 100 95 200 110 28 28 112 24 25 192 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 56 | . . . 8 11 11 6 5 8 7 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 68 25 47 39 44 21 13 17 22 80 15 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 30 | . . . . . . . . 27 3 . . Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 . . AOE 27 | . . . . . . . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Was Fac Total 6179 | 55 445 183 438 484 424 931 586 821 1150 120 542 Wait 469 | 3 25 8 11 8 77 120 37 37 143 . . Move 5288 | 44 343 152 378 446 324 766 514 759 913 120 529 Hop 47 | . . . 8 8 8 6 3 8 6 . . Pick Up 27 | 2 8 1 . 3 . 5 2 1 3 . 2 Fast Attach 49 | 6 4 1 7 2 2 9 3 3 10 . 2 Attach 24 | . 2 1 5 2 3 2 2 1 6 . . Detach 26 | . . 2 6 2 2 3 2 1 8 . . Swap 16 | . 1 2 2 1 2 5 1 1 1 . . Drop 33 | . 1 4 1 4 . 6 2 2 12 . 1 Fire 163 | . 61 12 20 8 6 9 2 8 37 . . Melee 2 | . . . . . . . . . 2 . . Ram 11 | . . . . . . . . . 3 . 8 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . Trap 6 | . . . . . . . . . 6 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Waste -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 8) 387 | -10/Materials | Lost 4 parts (1p1u2w) 430 | -10/Materials | Discovered new exit (range 5) 494 | -10/Materials | Discovered new exit (range 10) 558 | -10/Materials | Entered Mines 573 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 599 | -10/Mines | Discovered new exit (range 9) 604 | -10/Mines | Core integrity fell below 50% 772 | -10/Mines | Entered Materials 772 | -9/Materials | Accompanied by 1 ally 772 | -9/Materials | Evolved 2 slots: Propulsion x2 940 | -9/Materials | Discovered new exit (range 12) 1000 | -9/Materials | Discovered new exit (range 12) 1003 | -9/Materials | Entered another Materials area 1003 | -8/Materials | Evolved 2 slots: Utility x2 1018 | -8/Materials | Discovered new exit (range 11) 1019 | -8/Materials | Identified exit to Storage 1177 | -8/Materials | Entered Storage 1367 | -8/Storage | Discovered new exit (range 10) 1371 | -8/Storage | Entered Factory 1371 | -7/Factory | Evolved 2 slots: Utility x2 1520 | -7/Factory | Repaired Cesium-ion Thruster 1547 | -7/Factory | Repaired Flight Unit 1575 | -7/Factory | Repaired Flight Unit 1651 | -7/Factory | Identified exit to Factory 1712 | -7/Factory | Allied Derelicts emerged from ambush trap array 1743 | -7/Factory | Garrison activated, responded to threat 1755 | -7/Factory | Entered another Factory area 1755 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -6/Factory | Identified exit to Factory 1931 | -6/Factory | Fabricated Hacking Suite? 1951 | -6/Factory | Entered another Factory area 1951 | -5/Factory | Accompanied by 1 ally 1951 | -5/Factory | Evolved 2 slots: Utility x2 2100 | -5/Factory | Discovered new exit (range 6) 2165 | -5/Factory | Identified exit to Upper Caves 2165 | -5/Factory | Identified exit to Factory 2184 | -5/Factory | Build established: Hacker-Sprinter 2207 | -5/Factory | Entered another Factory area 2207 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2209 | -4/Factory | Identified exit to Research 2209 | -4/Factory | Identified exit to Upper Caves 2209 | -4/Factory | Identified exit to Armory 2362 | -4/Factory | Lost 4 parts (2n2u) 2445 | -4/Factory | Spotted B-86 Titan 2732 | -4/Factory | Lost 3 parts (2n1w) 2798 | -4/Factory | Core integrity fell below 50% 2804 | -4/Factory | Sucked down chute 2804 | -4/Factory | Entered Waste 2809 | -4/Waste | Spotted C-40 Crusher 2819 | -4/Waste | EMP discharged 2819 | -4/Waste | System corruption reached 10% 2823 | -4/Waste | Lost 4 parts (2n2u) 2832 | -4/Waste | Spotted C-40 Crusher 2840 | -4/Waste | Spotted C-40 Crusher 2840 | -4/Waste | Spotted C-40 Crusher 2841 | -4/Waste | Spotted C-40 Crusher 2841 | -4/Waste | Spotted C-40 Crusher 2860 | -4/Waste | Discovered new exit (range 10) 2865 | -4/Waste | Entered Factory 3104 | -4/Factory | Build established: Mutant 3113 | -4/Factory | Core integrity fell below 20% 3143 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03111_ System corrupted: Component data lost. 03111_ Slammed into G-73 Enforcer. 03115_ ALERT: Rogue bot located, Programmers report to Factory Zone 1V. 03115_ Slammed into R-10 Processor. 03117_ Slug penetrates R-10 Processor. 03117_ Slug penetrates Wall. 03117_ R-10 Processor destroyed. 03117_ K-01 Serf collects debris. 03117_ Slug penetrates Wall. 03118_ K-01 Serf cleans the Fusion Modulator. 03121_ Penetrated by Slug. 03121_ Slug penetrates Wall. 03122_ K-01 Serf collects debris. 03123_ R-10 Processor collects Hpw. Tractor Beam. 03124_ K-01 Serf collects debris. 03126_ R-10 Processor collects Imp. Ion Engine. 03138_ Slug penetrates A-15 Conveyor. 03140_ Penetrated by Slug. 03142_ Adv. Signal Interpreter destroyed. 03143_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????? ##### """ " | | ???????????????????????????############???# | | ??????????????????????????????# #????# """ " | | ??????????????????????????????# " ?????# """ " | | ??????????????????????????????#[ T ?????# """ " | | ??????????????????????????????? "??##### | | ?????????????????????????????##! ??# """ " | | ????????????????????????#####"#? ???# """ " | | ????????????????????????# !#? ???# """ " | | ????????????????????????# ###+##### | | ????????????????????????+ | | ????????????????????????# g### #######/######## | | ????????????????????????# s #?# ## #? | | ????????????????????????## s##?# ## #? | | ?????????????????????????# #??# ## #? | | ?????????????????????????# #??# ## """ """ #? | | ?????????????????????????# A#??# + """ """ #? | | ??????????????????????#### #### ## """ """ #? | | ??????????????????????#; ## ## #? | | ???????????????????????# #? ?#?""" """ #? | | ???????????????????????# Y #? ???""" ""?? #? | | ???????????????????????# #? ????"" ????? #? | | ???????????????????????# #? ????? ?????? #? | | ???????????????????????# #? ????? ????????? | | ???????????????????????# #?/?????#?????????? | | ???????????????????????##@ ##? ???????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? / ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 65 Offensive Hacking 24 Defensive Hacking 36 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked VTOL Module | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingServoRifle Manual? 0 Play Time 01:45:18 Cumulative 57.3 hours Start 2024.05.09 @ 17:30:45 End 2024.05.09 @ 21:45:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78360914-0544-4164-94bf-3dd229a394e5