Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.07 @ 22:49:53 // Winter2019/RPGLIKE

Player: XorOwl

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (230)     1150
Value Destroyed (7886)     7886
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1278)               1278
              TOTAL SCORE: 14154

 Bonus
-------
High Alert Combat Kills    847
Follower Combat Kills      96
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -565

 Cogmind 
---------
Core Integrity             0/1200
Matter                     270/350
Energy                     600/600
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (300) Ox5
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
           Cold Fusion Reactor
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
           Energy Well
           Signal Interpreter
           Active Sensor Suite
           Hacking Suite
           Hacking Suite
           Authchip [R/Combat]
>          --- WEAPON (4) -------
    Cooled Pulse Rifle
    Cooled Particle Cannon
           Magnetic Acceleration Cannon
           Remote Datajack
>          --- INVENTORY (3) ----
  Improved Terrain Scanner
           Seismic Detector

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
           Energy Well
           Signal Interpreter
           Active Sensor Suite
           Hacking Suite
           Hacking Suite
           Authchip [R/Combat]
>          --- WEAPON -----------
    Cooled Pulse Rifle
    Cooled Particle Cannon
           Magnetic Acceleration Cannon
           Remote Datajack
>          --- INVENTORY --------
  Improved Terrain Scanner
           Seismic Detector
[Rating: 76]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Energy Well
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Slots Evolved              12   | 5   .   3   1   .   1   .   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   .   .   .   
  Utility                  7    | 2   .   2   1   .   1   .   .   1   
  Weapon                   3    | 1   .   1   .   .   .   .   1   .   
Parts Attached             54   | 7   3   10  5   3   4   4   17  1   
  Power                    4    | 1   1   1   .   1   .   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   1   .   .   .   .   
  Propulsion               8    | 2   .   1   2   .   .   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   1   2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | 2   1   2   2   2   3   2   4   1   
    Device                 7    | 2   .   1   1   .   1   .   2   .   
    Storage                2    | .   .   .   .   .   .   .   1   1   
    Processor              2    | .   1   1   .   .   .   .   .   .   
    Hackware               8    | .   .   .   1   2   2   2   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   6   1   .   1   2   10  .   
    Energy Gun             10   | 1   .   4   1   .   .   1   3   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   .   
    Ballistic Gun          5    | 1   1   1   .   .   .   .   2   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   1   .   .   4   .   
Parts Lost                 6    | .   .   .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   2   
  Utility                  2    | .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   87  95  99  100 99  100 92  75  
  Engine                   3    | .   3   6   7   .   .   .   .   .   
  Core                     1    | .   6   1   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   6   7   7   6   6   
  Wheel                    19   | .   22  22  24  23  22  21  7   .   
  Hover                    2    | .   .   .   .   .   .   .   9   9   
  Device                   17   | .   22  23  26  15  15  7   6   6   
  Processor                10   | .   10  14  10  7   7   7   6   6   
  Hackware                 12   | .   .   .   4   22  22  34  28  18  
  Energy Gun               8    | .   11  9   10  15  9   7   4   6   
  Energy Cannon            1    | .   .   .   .   .   .   2   5   6   
  Ballistic Gun            5    | .   11  8   4   .   .   .   6   .   
  Ballistic Cannon         5    | .   .   6   7   7   7   4   .   6   
  Special Melee Weapon     1    | .   .   .   .   .   5   7   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 10  11  20  22  23  23  23  38  43  
  Greatest Support         36   | 26  26  36  36  36  36  36  36  23  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 3    | .   .   3   3   3   3   3   3   3   
  Average Capacity         2    | .   .   1   3   3   3   3   3   3   
  Most Carried             3    | .   .   2   3   3   3   3   3   3   
  Average Carried          2    | .   .   1   2   3   2   2   2   2   
  Final Capacity           3    | .   .   3   3   3   3   3   3   3   
  Final Carried            3    | .   .   2   3   3   2   3   3   2   

 Class Distribution 
--------------------
 30% | Hacker-Gunner
 24% | Wizard-Gunner
 19% | Wizard-Assassin
 11% | Hacker-Skirmisher
 10% | Hacker-Mutant

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Gunner | -9/Materials
 Hacker-Skirmisher | -8/Materials
     Wizard-Gunner | -8/Storage
   Wizard-Assassin | -8/Garrison
   Wizard-Assassin | -8/Recycling
     Wizard-Gunner | -6/Factory
     Wizard-Gunner | -6/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Matter Collected           3628 | 263  198  1009 527  359  207  143  714  208  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7470 | 120  408  1577 1440 501  463  550  1677 734  
  Parts                    444  | 6    19   114  102  34   45   17   77   30   
Haulers Intercepted        15   | .    2    5    4    1    .    .    3    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Combat Hostiles Destroyed  166  | .   7   34  29  17  30  3   25  21  
  Guns                     100  | .   7   27  16  12  19  .   15  4   
  Cannons                  63   | .   .   7   13  5   11  3   8   16  
Classes Destroyed          17   | 2   4   6   2   .   .   2   1   .   
  Worker                   12   | .   2   5   2   .   .   .   3   .   
  Builder                  5    | .   .   2   .   .   .   .   3   .   
  Tunneler                 4    | 2   .   1   1   .   .   .   .   .   
  Hauler                   15   | .   2   5   4   1   .   .   3   .   
  Recycler                 7    | 1   .   .   1   1   .   3   1   .   
  Mechanic                 3    | .   .   1   .   1   .   .   1   .   
  Operator                 7    | .   .   2   2   3   .   .   .   .   
  Watcher                  13   | .   1   5   5   1   .   .   1   .   
  Swarmer                  55   | .   .   11  10  .   25  1   .   8   
  Grunt                    66   | .   7   13  11  13  2   .   13  7   
  Brawler                  4    | .   .   1   1   .   1   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   32   | .   .   9   7   4   2   1   4   5   
  Hunter                   3    | .   .   .   1   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   1   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           18   | 2   7   7   14  13  18  2   9   18  
  Combat Bots Only         18   | .   3   6   5   11  18  2   4   18  
Max Kills in Single Turn   2    | 2   2   2   2   2   2   2   2   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Hostile Shots Fired        1107  | .    26   109  89   96   125  2    249  411  
  Missed                   369   | .    3    32   29   30   31   .    85   159  
Damage Taken               5944  | .    243  830  464  678  595  57   1453 1624 
  Core                     4736  | .    209  659  365  551  478  43   1186 1245 
  Absorbed by Shields      458   | .    .    .    47   .    .    .    411  .    
  Redirected to Core       3530  | .    105  534  284  424  347  43   801  992  
  Ignored by Resistances   3501  | .    72   337  260  337  325  25   1087 1058 
Core Remaining (%)         89    | 100  83   98   .    .    .    76   .    .    
Volleys Fired              607   | 5    52   148  100  63   52   23   123  41   
  Largest                  3     | 2    2    3    3    3    3    2    3    3    
  Hottest                  156   | 70   70   132  156  156  156  131  135  103  
Shots Fired                1583  | 10   104  414  292  182  118  46   305  112  
  Gun                      1054  | 10   104  304  192  119  66   23   204  32   
  Cannon                   523   | .    .    110  100  63   52   23   95   80   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    6    .    
  Kinetic                  772   | 5    52   252  151  63   52   14   142  41   
  Thermal                  805   | 5    52   162  141  119  66   32   157  71   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | 4    18   29   14   34   20   18   25   37   
  Robot Miss Streak        4     | 1    2    3    3    2    2    1    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    5    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           943   | 6    70   198  142  127  62   43   209  86   
  Core Hits                366   | 4    22   75   70   45   35   13   66   36   
  Critical Kills           5     | .    .    1    1    .    .    .    2    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         47    | .    3    9    10   11   6    1    4    3    
    Burn                   34    | .    3    7    7    8    6    1    2    .    
    Meltdown               3     | .    .    .    .    .    .    .    2    1    
    Destroy                2     | .    .    1    1    .    .    .    .    .    
    Blast                  8     | .    .    1    2    3    .    .    .    2    
Melee Attacks              25    | .    .    .    .    .    .    23   2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    .    20   1    .    
    Combat Hostiles        6     | .    .    .    .    .    .    6    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           17261 | 74   836  3020 2374 2219 1099 512  4779 2348 
  Guns                     10785 | 74   836  2341 1595 1547 695  190  2988 519  
  Cannons                  6162  | .    .    598  687  672  404  221  1751 1829 
  Explosions               313   | .    .    81   92   .    .    101  39   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  7252  | 36   437  1562 1040 672  404  91   2129 881  
  Thermal                  9695  | 38   399  1377 1242 1547 695  320  2610 1467 
  Explosive                313   | .    .    81   92   .    .    101  39   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    3    
  Average Corruption       2     | .    .    .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    .    11   2    
    Message Errors         1     | .    .    .    .    .    .    .    1    .    
    Matter Fused           3     | .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    3    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            77    | .    .    8    20   15   .    7    23   4    
  Projectiles              50    | .    .    8    .    15   .    .    23   4    
  Explosions               27    | .    .    .    20   .    .    7    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    3    2    9    2    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    3    2    9    2    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      204   | .    .    160  .    .    .    44   .    .    
  Shots                    4     | .    .    3    .    .    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        252   | 18   66   252  .    3    3    .    70   .    
  Average Temperature      53    | 13   31   77   .    3    3    .    36   .    
  Received Heat Transfer   2908  | .    198  273  255  648  171  .    568  795  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    1    
  Parts Melted             46    | .    2    7    4    5    5    1    13   9    
  Heat Transferred         21809 | 111  1406 3716 3293 4070 2035 666  4255 2257 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Peak Influence             1064 | 15   264  788  523  647  1064 387  590  780  
  Initial                  351  | .    8    5    21   176  254  351  127  320  
  Average                  362  | 3    81   333  283  389  773  298  376  520  
Maximum Alert Level        3    | .    1    3    2    2    3    1    2    3    
  Low Security (%)         27   | 100  79   41   29   12   .    4    11   .    
  Level 1                  32   | .    20   18   42   43   9    95   36   31   
  Level 2                  30   | .    .    37   28   44   12   .    51   45   
  Level 3                  9    | .    .    1    .    .    78   .    .    22   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    .    4    4    4    .    .    7    .    
  Investigation            4    | .    .    2    1    .    .    .    1    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    
  Reinforcement            9    | .    .    2    .    3    .    .    4    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    3    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    1    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Distress Signals           6    | .   .   3   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   12  48  39  23  32  4   41  25  
  Peak Tracking Total      8    | .   3   7   5   6   7   2   5   8   
  Tactical Retreats        7    | .   .   3   .   1   .   .   3   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Traps Triggered            2    | .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   .   8   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   2   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Machines Disabled          82   | .   3   30  18  4   3   10  13  1   
  Max in Single Turn       3    | .   2   3   3   1   1   3   2   1   
  Garrison Relay           3    | .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Machines Accessed          42   | .   8   9   11  6   2   4   2   .   
  Terminals                35   | .   7   9   8   5   2   4   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   .   1   .   
Total Hacks                158  | .   27  48  45  10  6   19  3   .   
  Successful               128  | .   20  35  39  9   4   18  3   .   
  Failed                   29   | .   7   13  5   1   2   1   .   .   
    Catastrophic           2    | .   .   1   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   113  | .   21  34  34  8   5   11  .   .   
  Terminals                144  | .   24  48  38  9   6   19  .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   .   1   .   
Terminal Hacks             81   | .   10  26  24  5   2   14  .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Level Access Points      3    | .   1   1   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   1   1   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           5    | .   1   1   1   .   .   2   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   1   3   2   .   .   .   .   .   
  Unreport Threat          11   | .   2   4   2   1   1   1   .   .   
  Locate Traps             4    | .   .   2   2   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
  Dispatch Records         4    | .   .   1   1   .   .   2   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   2   1   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   .   1   .   .   
  Registered Prototypes    3    | .   .   1   1   .   .   1   .   .   
  Zone Layout              15   | .   1   7   3   2   .   2   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         35   | .   8   9   9   3   2   4   .   .   
  Terminals                33   | .   7   9   8   3   2   4   .   .   
    Botnet                 33   | .   7   9   8   3   2   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   1   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         30   | .   5   9   7   2   2   3   2   .   
  Full Trace Events        6    | .   .   3   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   2   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   4   7   .   
  Non-combat               5    | .   .   .   .   .   .   4   1   .   
  Combat                   6    | .   .   .   .   .   .   .   6   .   
Robot Hacks Applied        17   | .   .   .   .   .   .   10  7   .   
  no_distress              7    | .   .   .   .   .   .   6   1   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   
  ignore_parts             3    | .   .   .   .   .   .   3   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   
  formatsys_high           4    | .   .   .   .   .   .   .   4   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   
  Attached                 2    | .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   9   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Total Allies               18   | .   .   .   3   .   .   9   6   .   
  Largest Group            8    | .   .   .   3   .   .   8   7   .   
  Highest-Rated Group      104  | .   .   .   15  .   .   104 96  .   
  Highest-Rated Ally       29   | .   .   .   5   .   .   27  29  .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   
  DROP                     2    | .   .   .   .   .   .   .   2   .   
Ally Attacks               49   | .   .   .   18  .   .   4   27  .   
  Total Damage             710  | .   .   .   87  .   .   47  576 .   
  Kills                    4    | .   .   .   1   .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Turns Passed               6430 | 59   529  2003 916  413  672  535  1107 196  
Spaces Moved               3860 | 41   367  1091 576  208  569  434  525  49   
  Core                     1    | 1    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3539 | 40   367  1091 576  208  569  434  254  .    
  Hover                    320  | .    .    .    .    .    .    .    271  49   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   86   80   86   86   86   52   116  
  Average Speed            90   | 86   90   87   86   86   86   86   112  124  
  Slowest Speed            240  | 90   90   90   95   86   86   86   176  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    66   85   69   40   56   87   16   11   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    1    2    .    
Terrain Destroyed          305  | .    39   96   79   .    .    49   41   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    2    3    1    
  AOE                      299  | .    39   96   79   .    .    47   38   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Total                      5517 | 52   461  1823 772  302  648  550  813  96   
  Wait                     734  | .    33   521  49   .    .    60   71   .    
  Move                     3853 | 40   366  1090 575  208  568  433  524  49   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  10   | .    .    4    3    .    .    1    2    .    
  Fast Attach              42   | 7    2    9    4    2    1    3    14   .    
  Attach                   4    | .    .    .    1    .    1    .    1    1    
  Detach                   3    | .    .    .    .    1    .    2    .    .    
  Swap                     8    | .    1    1    .    1    2    1    2    .    
  Drop                     31   | .    2    8    2    2    1    3    13   .    
  Fire                     607  | 5    52   148  100  63   52   23   123  41   
  Melee                    25   | .    .    .    .    .    .    23   2    .    
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     8    | .    .    .    .    .    8    .    .    .    
  Miscellaneous            191  | .    5    42   38   25   15   1    60   5    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 2 exits: *Rec / Gar)
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x2)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   11 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Hacker-Mutant
  375 | -10/Materials | Discovered new exit (range 16)
  380 | -10/Materials | Identified exit to Materials
  383 | -10/Materials | Discovered new exit (range 16)
  390 | -10/Materials | Identified exit to Mines
  589 | -10/Materials | Entered another Materials area
  591 | -9/Materials  | Reached level 2
  591 | -9/Materials  | Reached level 3
  625 | -9/Materials  | Reached level 4
  628 | -9/Materials  | Upgraded with Utility slot (x2)
  628 | -9/Materials  | Upgraded with Weapon slot (x1)
  715 | -9/Materials  | Discovered new exit (range 13)
  796 | -9/Materials  | Reached level 5
  827 | -9/Materials  | Identified exit to Materials
 1200 | -9/Materials  | Reached level 6
 1492 | -9/Materials  | Build established: Hacker-Gunner
 2122 | -9/Materials  | Reached level 7
 2563 | -9/Materials  | Reached level 8
 2592 | -9/Materials  | Entered another Materials area
 2594 | -8/Materials  | Reached level 9
 2839 | -8/Materials  | Discovered new exit (range 16)
 2895 | -8/Materials  | Reached level 10
 3119 | -8/Materials  | Garrison activated, responded to threat
 3175 | -8/Materials  | Reached level 11
 3187 | -8/Materials  | Upgraded with Utility slot (x1)
 3284 | -8/Materials  | Build established: Hacker-Skirmisher
 3439 | -8/Materials  | Central database locked down
 3451 | -8/Materials  | Discovered new exit (range 12)
 3507 | -8/Materials  | Identified exit to Storage
 3508 | -8/Materials  | Entered Storage
 3510 | -8/Storage    | Reached level 12
 3727 | -8/Storage    | Garrison activated, responded to threat
 3793 | -8/Storage    | Discovered new exit (range 15)
 3793 | -8/Storage    | Reached level 13
 3818 | -8/Storage    | Build established: Wizard-Gunner
 3830 | -8/Storage    | Destroyed 11 combat bots
 3877 | -8/Storage    | Used back door to open Recycling access
 3921 | -8/Storage    | Identified exit to Garrison
 3921 | -8/Storage    | Entered Garrison
 3936 | -8/Garrison   | Discovered new exit (range 63)
 3936 | -8/Garrison   | Discovered new exit (range 74)
 3936 | -8/Garrison   | Discovered new exit (range 51)
 4017 | -8/Garrison   | Triggered checkpoint
 4021 | -8/Garrison   | Triggered checkpoint
 4057 | -8/Garrison   | Destroyed 18 combat bots
 4061 | -8/Garrison   | Triggered checkpoint
 4156 | -8/Garrison   | Installed Relay Interface Framework
 4183 | -8/Garrison   | Triggered checkpoint
 4217 | -8/Garrison   | Garrison Relay disabled
 4281 | -8/Garrison   | Triggered checkpoint
 4303 | -8/Garrison   | Garrison Relay disabled
 4303 | -8/Garrison   | Reached level 14
 4414 | -8/Garrison   | Build established: Wizard-Assassin
 4437 | -8/Garrison   | Triggered checkpoint
 4459 | -8/Garrison   | Garrison Relay disabled
 4464 | -8/Garrison   | Upgraded with Utility slot (x1)
 4508 | -8/Garrison   | Identified exit to Recycling
 4593 | -8/Garrison   | Entered Recycling
 4802 | -8/Recycling  | Identified exit to Factory
 5128 | -8/Recycling  | Entered Factory
 5128 | -6/Factory    | Accompanied by 6 allies
 5130 | -6/Factory    | Reached level 15
 5299 | -6/Factory    | Spotted B-75 Beast
 5333 | -6/Factory    | Reached level 16
 5333 | -6/Factory    | Allies destroyed B-75 Beast
 5338 | -6/Factory    | Upgraded with Weapon slot (x1)
 5595 | -6/Factory    | Fabricated O-16 Technician (x1)
 5623 | -6/Factory    | Reached level 17
 5708 | -6/Factory    | Build established: Wizard-Gunner
 5757 | -6/Factory    | Discovered new exit (range 17)
 5792 | -6/Factory    | Core integrity fell below 50%
 5798 | -6/Factory    | Lost 4 allies
 5838 | -6/Factory    | Found Prototype Device
 5838 | -6/Factory    | Identified Active Sensor Suite
 6223 | -6/Factory    | Identified exit to Garrison
 6235 | -6/Factory    | Entered Garrison
 6237 | -6/Garrison   | Reached level 18
 6237 | -6/Garrison   | Upgraded with Utility slot (x1)
 6280 | -6/Garrison   | Triggered checkpoint
 6287 | -6/Garrison   | Triggered checkpoint
 6408 | -6/Garrison   | Destroyed 18 combat bots
 6416 | -6/Garrison   | Core integrity fell below 20%
 6431 | -6/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Melted Imp. Light Armor Plating.
Melted Lgt. Treads.
Lgt. Treads melted.
Imp. Heat Sink melted.
Y-54 Guardian destroyed.
S-27 Virus destroyed. <x2>
Y-54 Guardian destroyed.
G-50 Soldier destroyed.
Y-54 Guardian destroyed.
Used Protomatter to restore core integrity (+39, depleted)
Used Protomatter to restore core integrity (+63, depleted)
Acquired 143 matter.
Y-54 Guardian destroyed.
System corrupted: Component data lost.
Acquired 65 matter.
Y-54 Guardian destroyed.
Gravmag System destroyed.
Y-54 Guardian destroyed.
G-50 Soldier Carbon-fiber Leg blasted off.
G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???g?????????????????????????????????????????????? |
| ?????????????????????????????????????????s???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          22
Energy Capacity            600
Matter Stores              350
Matter Capacity            350
Sight Range                18
Robot Scan Range           36
Terrain Scan Range         16
Terrain Scan Density       510
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         5
Offensive Hacking          75
Defensive Hacking          15
Relay Coupler Types        1
Relay Coupler Value        64
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Field Recycling Unit | -8/Materials | Scanalyzed
             Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -8/Materials | Hacked
     I-25 Savior | -8/Materials | Hacked

 Fabricated
------------
 O-16 Technician | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -8    -8    -8    -8    -6    -6    
---------                  Run   | Yrd   Mat   Mat   Mat   Sto   Gar   Rec   Fac   Gar   
Levels Raised              17    | .     .     7     3     2     1     .     3     1     
  XP Earned                30931 | 4000  1160  9490  5735  1810  1524  427   5245  1540  
  XP Spent                 29460 | 3950  .     10530 4490  1515  3000  .     2950  3025  
Upgrades                   80    | 9     .     36    15    4     3     .     7     6     
  Propulsion Slot          2     | 2     .     .     .     .     .     .     .     .     
  Utility Slot             7     | 2     .     2     1     .     1     .     .     1     
  Weapon Slot              3     | 1     .     1     .     .     .     .     1     .     
  Core Integrity           12    | .     .     4     2     1     .     .     2     3     
  Heat Dissipation         11    | 1     .     6     2     1     .     .     .     1     
  Energy Generation        1     | .     .     1     .     .     .     .     .     .     
  Energy Storage           1     | .     .     .     .     1     .     .     .     .     
  Matter Storage           1     | .     .     1     .     .     .     .     .     .     
  Mass Support             1     | .     .     .     .     .     .     .     .     1     
  Inventory Capacity       3     | .     .     3     .     .     .     .     .     .     
  Sight Range              2     | .     .     1     .     .     .     .     1     .     
  Sensor Range             8     | .     .     4     4     .     .     .     .     .     
  Terrain Scan Density     5     | .     .     1     4     .     .     .     .     .     
  Ranged Accuracy          2     | .     .     .     2     .     .     .     .     .     
  Melee Accuracy           1     | .     .     .     .     .     1     .     .     .     
  Hack Attack %            5     | 2     .     2     .     1     .     .     .     .     
  Hack Defense %           3     | 1     .     1     .     .     1     .     .     .     
  KI Resistance %          3     | .     .     2     .     .     .     .     1     .     
  TH Resistance %          3     | .     .     2     .     .     .     .     1     .     
  EX Resistance %          3     | .     .     2     .     .     .     .     1     .     
  KI Damage %              1     | .     .     1     .     .     .     .     .     .     
  TH Damage %              1     | .     .     1     .     .     .     .     .     .     
  EX Damage %              1     | .     .     1     .     .     .     .     .     .     
Protomatter Created        2361  | .     118   439   333   480   142   17    574   258   
  Integrity Restored       3879  | .     111   844   611   561   288   12    1350  102   
    Core                   3536  | .     111   741   371   561   288   12    1350  102   
    Parts                  343   | .     .     103   240   .     .     .     .     .     
Protomatter Decayed        849   | .     81    141   74    260   7     13    106   167   

 Game 
------
Seed              TransdimensionalLargeClaw
  Manual?         0
Play Time         02:12:58
  Cumulative      151.2 hours
  Start           2024.05.07 @ 20:22:22
  End             2024.05.07 @ 22:49:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          39
  Rogue           0
  Adventurer      39
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             40
Gallery%          49
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a038690-2d5c-44cb-9511-d51a84f6ad1a