Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 11:58:42

Player: PhazeDK

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (41)      205
Value Destroyed (925)      925
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7990

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1450
Matter                     104/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Signal Interpreter
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Fusion Compressor
               Fusion Compressor
         Light Antimatter Reactor
     Makeshift ECM Suite
               Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
   Enhanced Fission Core
>           --- PROPULSION -------
            Flexi-carbon Leg
            Myomer Leg
            VTOL Module
            Xenon Bombardment Thruster
            Field Propulsion Drive
>           --- UTILITY ----------
   Advanced Visual Processing Unit
   Enhanced Optical Array
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Hacking Suite
>           --- WEAPON -----------
       Mini Grenade Launcher
            Shock Maul
>           --- INVENTORY --------
            Fusion Compressor
            Fusion Compressor
  Makeshift ECM Suite
            Plasma Cutter
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   2   .   .   4   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   .   1   .   .   3   .   .   1   2   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             63   | 7   3   5   6   .   5   2   2   5   1   1   6   8   8   4   
  Power                    11   | 1   .   1   .   .   3   .   .   .   .   .   2   1   2   1   
    Engine                 7    | 1   .   1   .   .   3   .   .   .   .   .   .   1   .   1   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               25   | 3   .   4   3   .   .   .   1   .   1   1   1   4   4   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Wheel                  6    | 1   .   1   .   .   .   .   .   .   .   .   1   .   .   3   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 13   | .   .   3   3   .   .   .   1   .   1   1   .   1   3   .   
  Utility                  17   | 1   1   .   2   .   1   .   1   5   .   .   3   2   1   .   
    Device                 6    | .   .   .   .   .   1   .   .   3   .   .   2   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   2   .   .   .   1   2   .   .   1   2   1   .   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   2   .   1   .   1   2   .   .   .   .   .   1   1   .   
    Energy Gun             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Lost                 34   | .   .   .   .   .   .   1   .   .   1   .   5   13  10  4   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Propulsion               18   | .   .   .   .   .   .   1   .   .   1   .   3   7   3   3   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   2   2   5   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   1   .   .   1   .   4   10  5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   97  78  97  100 100 99  96  92  95  93  88  56  26  5   
  Engine                   8    | .   14  12  11  11  18  18  18  13  13  13  5   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   2   4   1   .   
  Leg                      4    | .   28  7   .   .   .   .   .   .   .   .   .   4   .   .   
  Flight                   19   | .   .   15  44  44  36  35  32  26  28  26  28  8   3   .   
  Device                   7    | .   .   .   .   .   9   9   9   19  20  20  21  2   .   .   
  Storage                  2    | .   14  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                10   | .   .   .   10  11  9   9   9   13  13  13  11  20  15  4   
  Hackware                 6    | .   11  14  11  11  9   9   9   6   6   6   5   5   2   .   
  Energy Gun               2    | .   13  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   8   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Launcher                 6    | .   6   14  20  22  9   9   9   6   6   6   5   3   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   5   9   6   6   6   5   4   .   .   
Peak Build Rating          61   | 6   11  11  15  15  20  22  23  34  38  41  52  61  53  14  
  Average Rating           27   | 3   9   8   13  15  17  20  21  32  36  37  45  46  35  10  
  On Entrance              20   | .   6   11  8   15  15  18  21  23  34  37  41  38  29  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 12  13  9   5   5   11  11  11  15  15  15  23  20  7   3   
  Greatest Support         45   | 20  20  10  16  16  16  16  16  16  22  24  24  45  30  36  
  Greatest Overweight (x)  6    | .   .   2   .   .   .   .   .   .   .   .   1   6   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   8   6   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   5   5   5   5   5   5   5   4   5   4   5   5   
  Average Carried          4    | 2   6   5   3   5   4   4   4   3   4   4   4   4   4   5   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   5   5   5   4   5   5   5   4   4   4   4   5   5   

 Class Distribution 
--------------------
 47% | Mutant
 43% | Scavenger-Sprinter
  7% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -8/Storage
 Scavenger-Sprinter | -8/Recycling
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -5/Factory
             Mutant | -4/Factory
             Mutant | -3/Research
             Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Matter Collected           1092 | 186 211 26  70  71  .   173 22  30  30  10  .   217 .   46  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            826  | .   193 45  54  28  .   62  .   .   79  .   39  326 .   .   
  Parts                    50   | .   12  8   6   6   .   .   .   .   .   .   7   11  .   .   
Haulers Intercepted        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Combat Hostiles Destroyed  28   | .   6   3   3   3   .   .   .   .   4   .   4   5   .   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   
  Guns                     4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      15   | .   5   .   3   3   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          9    | .   6   .   1   .   .   1   .   .   .   .   .   1   .   .   
  Worker                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   3   3   3   3   .   .   .   .   4   .   4   .   .   .   
  Grunt                    6    | .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           5    | .   5   3   4   5   .   1   .   .   4   .   5   4   .   .   
  Combat Bots Only         5    | .   5   3   3   3   .   .   .   .   4   .   4   4   .   .   
Max Kills in Single Turn   5    | .   2   1   2   5   .   1   .   .   1   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   2   3   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Res  
Hostile Shots Fired        486  | .    15   18   19   1    3    15   .    .    11   4    26   98   146  130  
  Missed                   215  | .    6    3    11   .    2    10   .    .    7    2    8    30   75   61   
Damage Taken               5348 | .    105  118  105  18   17   66   .    .    64   46   345  1234 1566 1664 
  Core                     2938 | .    21   65   55   18   .    52   .    .    .    .    57   308  909  1453 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    65   .    81   .    .    90   .    .    100  94   73   30   .    
Volleys Fired              47   | .    23   7    7    1    .    .    .    .    .    .    5    2    2    .    
  Largest                  2    | .    2    1    2    2    .    .    .    .    .    .    1    1    1    .    
  Hottest                  80   | .    80   50   60   60   .    .    .    .    .    .    30   35   35   .    
Shots Fired                72   | .    39   7    14   2    .    .    .    .    .    .    5    3    2    .    
  Gun                      42   | .    30   7    .    .    .    .    .    .    .    .    .    3    2    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 30   | .    9    .    14   2    .    .    .    .    .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    7    .    .    .    .    .    .    .    .    .    .    3    2    .    
  Thermal                  30   | .    23   7    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                30   | .    9    .    14   2    .    .    .    .    .    .    5    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    8    2    9    4    .    .    .    .    .    .    .    2    1    .    
  Robot Miss Streak        5    | .    4    2    1    .    .    .    .    .    .    .    5    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           54   | .    21   3    10   1    .    1    .    .    4    .    .    13   1    .    
  Core Hits                42   | .    14   3    7    6    .    1    .    .    .    .    9    2    .    .    
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    
  Critical Strikes         8    | .    1    1    .    .    .    1    .    .    1    .    .    4    .    .    
    Burn                   2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    1    .    .    1    .    .    4    .    .    
Melee Attacks              26   | .    .    .    .    .    1    1    1    .    4    .    5    14   .    .    
  Impact                   25   | .    .    .    .    .    .    1    1    .    4    .    5    14   .    .    
  Slashing                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3201 | .    766  38   852  230  .    86   .    .    240  .    244  721  24   .    
  Guns                     304  | .    191  38   .    .    .    .    .    .    .    .    .    51   24   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1901 | .    575  .    852  230  .    .    .    .    .    .    244  .    .    .    
  Melee                    996  | .    .    .    .    .    .    86   .    .    240  .    .    670  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    26   .    .    .    .    .    .    .    .    .    .    51   24   .    
  Thermal                  386  | .    165  38   183  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1718 | .    575  .    669  230  .    .    .    .    .    .    244  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   996  | .    .    .    .    .    .    86   .    .    240  .    .    670  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    1    1    .    .    .    6    7    13   7    
  Average Corruption       3    | .    .    .    .    .    .    1    1    .    .    .    6    2    6    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    1    1    .    .    .    1    5    7    4    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
    Matter Fused           5    | .    .    .    .    .    .    1    .    .    .    .    1    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            448  | .    19   .    59   .    .    .    .    .    165  .    .    205  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               78   | .    19   .    59   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    370  | .    .    .    .    .    .    .    .    .    165  .    .    205  .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    
  Impact                   6    | .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    20   .    .    .    .    .    .    .    .    .    11   .    .    .    
  Shots                    2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | .    111  70   18   7    4    12   253  .    .    5    12   220  .    360  
  Average Temperature      64   | .    41   36   6    6    3    6    128  .    .    5    5    92   .    188  
  Received Heat Transfer   953  | .    27   .    18   9    9    18   .    .    .    9    126  133  96   508  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Impact Corruptions       10   | .    .    .    .    .    .    .    .    .    5    .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         840  | .    555  185  100  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Peak Influence             370  | .   259 118 365 156 94  210 101 82  .   .   357 150 355 370 
  Initial                  185  | .   .   48  45  56  60  5   81  42  .   .   139 115 .   185 
  Average                  117  | .   43  110 201 121 70  61  95  49  .   .   190 91  58  268 
Maximum Alert Level        1    | .   1   .   1   .   .   1   .   .   .   .   1   .   1   1   
  Low Security (%)         84   | 100 98  100 46  100 100 95  100 100 .   .   83  100 88  18  
  Level 1                  15   | .   1   .   53  .   .   4   .   .   .   .   16  .   11  81  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   .   .   1   .   .   .   .   3   1   1   .   
  Investigation            3    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   1   .   .   .   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Distress Signals           4    | .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   12  6   16  4   10  16  .   1   5   6   17  11  46  17  
  Peak Tracking Total      21   | .   6   3   10  3   6   13  .   4   3   7   5   5   21  9   
  Tactical Retreats        24   | .   1   .   3   .   .   1   .   .   1   4   3   .   6   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Traps Triggered            5    | .   .   .   1   .   .   3   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Machines Disabled          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Machines Accessed          43   | .   3   .   6   .   2   6   8   1   1   1   5   4   3   3   
  Terminals                37   | .   3   .   5   .   2   6   6   1   .   .   5   4   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                113  | .   11  .   20  .   8   11  21  6   1   1   12  8   4   10  
  Successful               63   | .   5   .   13  .   5   7   12  4   1   1   7   6   1   1   
  Failed                   50   | .   6   .   7   .   3   4   9   2   .   .   5   2   3   9   
    Catastrophic           6    | .   1   .   .   .   1   1   .   .   .   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   10  .   18  .   4   14  13  3   .   .   7   5   3   6   
  Terminals                106  | .   11  .   19  .   8   11  18  6   .   .   12  8   3   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             32   | .   2   .   7   .   3   3   5   3   1   1   3   3   .   1   
  Record                   6    | .   .   .   .   .   2   .   .   .   .   .   2   2   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   .   1   .   .   1   1   1   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   3   .   5   .   2   4   6   1   .   .   4   3   1   .   
  Terminals                28   | .   3   .   5   .   2   4   6   1   .   .   4   3   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 27   | .   3   .   5   .   2   3   6   1   .   .   4   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   6   .   2   6   5   1   .   .   5   3   2   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -4  -3  -2  
-------------              Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res 
Turns Passed               3364 | 68  460 79  280 72  67  186 200 92  198 116 532 484 298 232 
Spaces Moved               5883 | 41  323 107 586 202 142 379 625 282 585 399 907 372 517 416 
  Core                     639  | 2   .   4   .   .   .   .   .   .   .   .   .   97  153 383 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     527  | 33  323 .   .   .   .   .   .   .   .   .   .   171 .   .   
  Wheels                   158  | 6   .   6   .   .   .   .   .   .   .   .   9   104 .   33  
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4559 | .   .   97  586 202 142 379 625 282 585 399 898 .   364 .   
  Fastest Speed            27   | 50  120 37  29  29  29  29  29  29  27  27  27  50  37  50  
  Average Speed            43   | 110 120 42  30  29  29  29  30  29  28  28  27  108 54  53  
  Slowest Speed            350  | 120 120 150 31  29  29  32  32  29  29  29  115 350 150 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            36   | .   .   2   4   2   .   9   5   2   .   1   4   .   7   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   27  30  46  30  23  65  91  10  81  51  25  14  28  21  
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   .   1   1   .   1   .   1   .   .   .   .   1   .   
  Unknown Exits Taken      8    | 1   .   1   .   .   1   .   1   .   1   1   1   1   .   .   
Scrap Searched             6    | .   .   .   .   1   .   .   .   .   3   2   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
Terrain Destroyed          207  | .   68  .   77  24  .   .   1   .   .   .   36  1   .   .   
  Melee                    3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      203  | .   68  .   77  24  .   .   .   .   .   .   34  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Res  
Total                      6510 | 64   359  138  670  210  165  443  629  289  609  398  1172 418  522  424  
  Wait                     410  | 6    3    .    67   10   14   31   .    .    15   .    237  23   .    4    
  Move                     5799 | 40   322  102  577  197  141  362  614  277  584  396  898  371  502  416  
  Hop                      34   | .    .    2    4    2    .    7    5    2    .    1    4    .    7    .    
  Pick Up                  43   | 10   6    6    6    .    1    1    3    2    2    .    6    .    .    .    
  Fast Attach              34   | .    .    .    1    .    1    2    2    3    1    1    3    8    8    4    
  Attach                   27   | 7    3    4    5    .    3    .    .    2    .    .    3    .    .    .    
  Detach                   19   | 1    1    5    1    .    2    1    1    2    .    .    4    .    1    .    
  Swap                     2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Drop                     33   | .    1    11   2    .    1    2    3    1    3    .    7    .    2    .    
  Fire                     47   | .    23   7    7    1    .    .    .    .    .    .    5    2    2    .    
  Melee                    26   | .    .    .    .    .    1    1    1    .    4    .    5    14   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Arm])
-2/Research

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   69 | -11/Scrapyard  | Entered Materials
  161 | -10/Materials  | Identified exit to Mines
  310 | -10/Materials  | Build established: Mutant
  529 | -10/Materials  | Entered Mines
  606 | -10/Mines      | Discovered new exit (range 6)
  608 | -10/Mines      | Entered Materials
  608 | -9/Materials   | Evolved 2 slots: Propulsion x2
  798 | -9/Materials   | Identified exit to Materials
  798 | -9/Materials   | Identified exit to Mines
  888 | -9/Materials   | Entered Mines
  888 | -9/Mines       | Discovered exit to Materials (range 13)
  900 | -9/Mines       | Build established: Scavenger-Sprinter
  909 | -9/Mines       | Learned Materials stockpile data
  925 | -9/Mines       | Met a Derelict bent on vengeance
  960 | -9/Mines       | Entered Materials
  960 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1025 | -8/Materials   | Discovered new exit (range 8)
 1027 | -8/Materials   | Entered Storage
 1127 | -8/Storage     | Identified exit to Recycling
 1212 | -8/Storage     | Used back door to open Recycling access
 1213 | -8/Storage     | Entered Recycling
 1214 | -8/Recycling   | Met a Zionite searching for Scraptown
 1306 | -8/Recycling   | Discovered new exit (range 16)
 1413 | -8/Recycling   | Entered Factory
 1413 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
 1441 | -6/Factory     | Identified exit to Lower Caves
 1505 | -6/Factory     | Entered Lower Caves
 1593 | -6/Lower Caves | Learned 8 Factory zone layouts
 1615 | -6/Lower Caves | Encountered a Warlord checkpoint
 1698 | -6/Lower Caves | Discovered new exit (range 16)
 1703 | -6/Lower Caves | Entered another Lower Caves area
 1709 | -6/Lower Caves | Learned Factory stockpile data
 1752 | -6/Lower Caves | Learned Factory garrison access intel
 1812 | -6/Lower Caves | Discovered new exit (range 18)
 1819 | -6/Lower Caves | Entered Factory
 1819 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 1822 | -5/Factory     | Loaded intel: 3 garrison access locations
 2243 | -5/Factory     | Identified exit to Upper Caves
 2243 | -5/Factory     | Identified exit to Extension
 2317 | -5/Factory     | Discovered new exit (range 16)
 2351 | -5/Factory     | Entered another Factory area
 2351 | -4/Factory     | Evolved 2 slots: Utility x2
 2375 | -4/Factory     | Lost 4 parts (3n1u)
 2522 | -4/Factory     | Lost 3 parts (1n2u)
 2633 | -4/Factory     | Build established: Mutant
 2788 | -4/Factory     | Lost 10 parts (2p6n2w)
 2830 | -4/Factory     | Discovered new exit (range 6)
 2835 | -4/Factory     | Entered Research
 2835 | -3/Research    | Evolved 2 slots: Propulsion x1, Weapon x1
 2853 | -3/Research    | Discovered new exit (range 21)
 2979 | -3/Research    | Spotted B-86 Titan
 3062 | -3/Research    | Lost 5 parts (1n3u1w)
 3083 | -3/Research    | Spotted B-86 Titan
 3099 | -3/Research    | Found Prototype Processor
 3099 | -3/Research    | Identified Exp. Signal Interpreter
 3127 | -3/Research    | Discovered new exit (range 7)
 3129 | -3/Research    | System corruption reached 10%
 3129 | -3/Research    | Identified exit to Research
 3132 | -3/Research    | Core integrity fell below 50%
 3133 | -3/Research    | Entered another Research area
 3133 | -2/Research    | Evolved 2 slots: Utility x2
 3150 | -2/Research    | Spotted B-90 Cyclops
 3164 | -2/Research    | Lost 5 parts (1p2n2u)
 3262 | -2/Research    | Core integrity fell below 50%
 3278 | -2/Research    | Spotted B-90 Cyclops
 3292 | -2/Research    | Core integrity fell below 20%
 3351 | -2/Research    | Lost 4 parts (1p3n)
 3365 | -2/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
03286_ B-90 Cyclops activates siege mode.
03287_ Field Manipulator disabled.
03299_ T-07 Excavator destroyed.
03299_ K-01 Serf collects debris.
03300_ Acquired Lgt. Ion Engine.
03303_ IQWL< R95>CXQ,J3#9U>I<E
03303_ Acquired Wheel. <x2>
03306_ K-01 Serf collects debris.
03307_ Acquired 18 matter.
03307_ Lgt. Ion Engine destroyed.
03310_ K-01 Serf collects debris.
03310_ Com. Wheel destroyed.
03311_ Wheel destroyed.
03313_ Penetrated by Slug. <x2>
03318_ 8AV#U5K%RE CVUJ%%LYBEP#:>I8IB
03320_ Wheel destroyed.
03335_ System corrupted: Component data lost.
03345_ ALERT: Security rotation in progress.
03355_ Connecting with DSF Access...
03361_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          35
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               2
Resistance: KI             20
Evasion (%)                74
Targeting Accuracy         5
Melee Accuracy             16
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveBombActivator
  Manual?         0
Play Time         01:32:57
  Cumulative      33.2 hours
  Start           2024.08.07 @ 10:23:07
  End             2024.08.07 @ 11:58:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01aef639-7096-4216-9128-52c73e701a5b