Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 11:58:42 Player: PhazeDK Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (41) 205 Value Destroyed (925) 925 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7990 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 104/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Fusion Compressor Light Antimatter Reactor Makeshift ECM Suite Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg VTOL Module Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Mini Grenade Launcher Shock Maul > --- INVENTORY -------- Fusion Compressor Fusion Compressor Makeshift ECM Suite Plasma Cutter [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . . 2 . 2 . . 4 . . 2 2 2 2 Power 2 | . . . . . 1 . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . 1 . . . . 1 . Utility 9 | . . . . . 1 . . 3 . . 1 2 . 2 Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 63 | 7 3 5 6 . 5 2 2 5 1 1 6 8 8 4 Power 11 | 1 . 1 . . 3 . . . . . 2 1 2 1 Engine 7 | 1 . 1 . . 3 . . . . . . 1 . 1 Core 3 | . . . . . . . . . . . 2 . 1 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 25 | 3 . 4 3 . . . 1 . 1 1 1 4 4 3 Treads . | . . . . . . . . . . . . . . . Leg 5 | 2 . . . . . . . . . . . 3 . . Wheel 6 | 1 . 1 . . . . . . . . 1 . . 3 Hover 1 | . . . . . . . . . . . . . 1 . Flight 13 | . . 3 3 . . . 1 . 1 1 . 1 3 . Utility 17 | 1 1 . 2 . 1 . 1 5 . . 3 2 1 . Device 6 | . . . . . 1 . . 3 . . 2 . . . Storage 1 | 1 . . . . . . . . . . . . . . Processor 9 | . . . 2 . . . 1 2 . . 1 2 1 . Hackware 1 | . 1 . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 10 | 2 2 . 1 . 1 2 . . . . . 1 1 . Energy Gun 2 | . 1 . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . 1 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . 2 . . System Corruption 7 | . . . . . . . . . . . . 7 . . Parts Lost 34 | . . . . . . 1 . . 1 . 5 13 10 4 Power 4 | . . . . . . . . . . . . 2 1 1 Propulsion 18 | . . . . . . 1 . . 1 . 3 7 3 3 Utility 9 | . . . . . . . . . . . 2 2 5 . Weapon 3 | . . . . . . . . . . . . 2 1 . Highest Loss Streak 10 | . . . . . . 1 . . 1 . 4 10 5 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 78 97 100 100 99 96 92 95 93 88 56 26 5 Engine 8 | . 14 12 11 11 18 18 18 13 13 13 5 . . . Core 1 | . . . . . . . . . . . 2 4 1 . Leg 4 | . 28 7 . . . . . . . . . 4 . . Flight 19 | . . 15 44 44 36 35 32 26 28 26 28 8 3 . Device 7 | . . . . . 9 9 9 19 20 20 21 2 . . Storage 2 | . 14 8 . . . . . . . . . . . . Processor 10 | . . . 10 11 9 9 9 13 13 13 11 20 15 4 Hackware 6 | . 11 14 11 11 9 9 9 6 6 6 5 5 2 . Energy Gun 2 | . 13 3 . . . . . . . . . . . . Ballistic Gun 1 | . 8 . . . . . . . . . . . 1 . Launcher 6 | . 6 14 20 22 9 9 9 6 6 6 5 3 . . Impact Weapon 3 | . . . . . . 5 9 6 6 6 5 4 . . Peak Build Rating 61 | 6 11 11 15 15 20 22 23 34 38 41 52 61 53 14 Average Rating 27 | 3 9 8 13 15 17 20 21 32 36 37 45 46 35 10 On Entrance 20 | . 6 11 8 15 15 18 21 23 34 37 41 38 29 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 23 | 12 13 9 5 5 11 11 11 15 15 15 23 20 7 3 Greatest Support 45 | 20 20 10 16 16 16 16 16 16 22 24 24 45 30 36 Greatest Overweight (x) 6 | . . 2 . . . . . . . . 1 6 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 8 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 5 5 4 5 4 5 5 Average Carried 4 | 2 6 5 3 5 4 4 4 3 4 4 4 4 4 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 5 5 5 4 5 5 5 4 4 4 4 5 5 Class Distribution -------------------- 47% | Mutant 43% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Sprinter | -8/Recycling Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Matter Collected 1092 | 186 211 26 70 71 . 173 22 30 30 10 . 217 . 46 Remotely . | . . . . . . . . . . . . . . . Salvage Created 826 | . 193 45 54 28 . 62 . . 79 . 39 326 . . Parts 50 | . 12 8 6 6 . . . . . . 7 11 . . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 28 | . 6 3 3 3 . . . . 4 . 4 5 . . Melee 5 | . . . . . . . . . 3 . . 2 . . Guns 4 | . 1 3 . . . . . . . . . . . . AOE 15 | . 5 . 3 3 . . . . . . 4 . . . Classes Destroyed 9 | . 6 . 1 . . 1 . . . . . 1 . . Worker 2 | . 1 . . . . . . . . . 1 . . . Tunneler 3 | . . . 1 2 . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . . Swarmer 20 | . 3 3 3 3 . . . . 4 . 4 . . . Grunt 6 | . 3 . . . . . . . . . . 3 . . Hunter 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 5 | . 5 3 4 5 . 1 . . 4 . 5 4 . . Combat Bots Only 5 | . 5 3 3 3 . . . . 4 . 4 4 . . Max Kills in Single Turn 5 | . 2 1 2 5 . 1 . . 1 . 2 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 3 . . . . . . 2 . . . Melee 1 | . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Hostile Shots Fired 486 | . 15 18 19 1 3 15 . . 11 4 26 98 146 130 Missed 215 | . 6 3 11 . 2 10 . . 7 2 8 30 75 61 Damage Taken 5348 | . 105 118 105 18 17 66 . . 64 46 345 1234 1566 1664 Core 2938 | . 21 65 55 18 . 52 . . . . 57 308 909 1453 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 65 . 81 . . 90 . . 100 94 73 30 . Volleys Fired 47 | . 23 7 7 1 . . . . . . 5 2 2 . Largest 2 | . 2 1 2 2 . . . . . . 1 1 1 . Hottest 80 | . 80 50 60 60 . . . . . . 30 35 35 . Shots Fired 72 | . 39 7 14 2 . . . . . . 5 3 2 . Gun 42 | . 30 7 . . . . . . . . . 3 2 . Cannon . | . . . . . . . . . . . . . . . Launcher 30 | . 9 . 14 2 . . . . . . 5 . . . Special . | . . . . . . . . . . . . . . . Kinetic 12 | . 7 . . . . . . . . . . 3 2 . Thermal 30 | . 23 7 . . . . . . . . . . . . Explosive 30 | . 9 . 14 2 . . . . . . 5 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 8 2 9 4 . . . . . . . 2 1 . Robot Miss Streak 5 | . 4 2 1 . . . . . . . 5 . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 54 | . 21 3 10 1 . 1 . . 4 . . 13 1 . Core Hits 42 | . 14 3 7 6 . 1 . . . . 9 2 . . Critical Kills 2 | . . . . . . 1 . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . 1 . . 3 . . Critical Strikes 8 | . 1 1 . . . 1 . . 1 . . 4 . . Burn 2 | . 1 1 . . . . . . . . . . . . Smash 6 | . . . . . . 1 . . 1 . . 4 . . Melee Attacks 26 | . . . . . 1 1 1 . 4 . 5 14 . . Impact 25 | . . . . . . 1 1 . 4 . 5 14 . . Slashing 1 | . . . . . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3201 | . 766 38 852 230 . 86 . . 240 . 244 721 24 . Guns 304 | . 191 38 . . . . . . . . . 51 24 . Cannons . | . . . . . . . . . . . . . . . Explosions 1901 | . 575 . 852 230 . . . . . . 244 . . . Melee 996 | . . . . . . 86 . . 240 . . 670 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 101 | . 26 . . . . . . . . . . 51 24 . Thermal 386 | . 165 38 183 . . . . . . . . . . . Explosive 1718 | . 575 . 669 230 . . . . . . 244 . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 996 | . . . . . . 86 . . 240 . . 670 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 1 . . . 6 7 13 7 Average Corruption 3 | . . . . . . 1 1 . . . 6 2 6 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 19 | . . . . . . 1 1 . . . 1 5 7 4 Message Errors 4 | . . . . . . . . . . . . 1 1 2 Matter Fused 5 | . . . . . . 1 . . . . 1 . 2 1 Heat Flow Errors 2 | . . . . . . . 1 . . . . 1 . . Energy Discharges 3 | . . . . . . . . . . . . 2 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 448 | . 19 . 59 . . . . . 165 . . 205 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 78 | . 19 . 59 . . . . . . . . . . . Melee 370 | . . . . . . . . . 165 . . 205 . . Knockbacks 6 | . . . . . . . . . 1 . . 5 . . Impact 6 | . . . . . . . . . 1 . . 5 . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . 20 . . . . . . . . . 11 . . . Shots 2 | . 1 . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 360 | . 111 70 18 7 4 12 253 . . 5 12 220 . 360 Average Temperature 64 | . 41 36 6 6 3 6 128 . . 5 5 92 . 188 Received Heat Transfer 953 | . 27 . 18 9 9 18 . . . 9 126 133 96 508 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 1 . . 3 . . Combat Hostiles 4 | . . . . . . . . . 1 . . 3 . . Parts Fried 6 | . . . . . . . . . 3 . . 3 . . Impact Corruptions 10 | . . . . . . . . . 5 . . 5 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . Heat Transferred 840 | . 555 185 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Peak Influence 370 | . 259 118 365 156 94 210 101 82 . . 357 150 355 370 Initial 185 | . . 48 45 56 60 5 81 42 . . 139 115 . 185 Average 117 | . 43 110 201 121 70 61 95 49 . . 190 91 58 268 Maximum Alert Level 1 | . 1 . 1 . . 1 . . . . 1 . 1 1 Low Security (%) 84 | 100 98 100 46 100 100 95 100 100 . . 83 100 88 18 Level 1 15 | . 1 . 53 . . 4 . . . . 16 . 11 81 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 . . 1 . . . . 3 1 1 . Investigation 3 | . . . 1 . . . . . . . 1 1 . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . 1 . . 1 . . . . 2 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Distress Signals 4 | . . . 2 . . . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 167 | . 12 6 16 4 10 16 . 1 5 6 17 11 46 17 Peak Tracking Total 21 | . 6 3 10 3 6 13 . 4 3 7 5 5 21 9 Tactical Retreats 24 | . 1 . 3 . . 1 . . 1 4 3 . 6 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Traps Triggered 5 | . . . 1 . . 3 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Machines Disabled 2 | . . . 2 . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Machines Accessed 43 | . 3 . 6 . 2 6 8 1 1 1 5 4 3 3 Terminals 37 | . 3 . 5 . 2 6 6 1 . . 5 4 2 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 113 | . 11 . 20 . 8 11 21 6 1 1 12 8 4 10 Successful 63 | . 5 . 13 . 5 7 12 4 1 1 7 6 1 1 Failed 50 | . 6 . 7 . 3 4 9 2 . . 5 2 3 9 Catastrophic 6 | . 1 . . . 1 1 . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 83 | . 10 . 18 . 4 14 13 3 . . 7 5 3 6 Terminals 106 | . 11 . 19 . 8 11 18 6 . . 12 8 3 10 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 32 | . 2 . 7 . 3 3 5 3 1 1 3 3 . 1 Record 6 | . . . . . 2 . . . . . 2 2 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Open Door 4 | . . . . . . 2 . . 1 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 6 | . 1 . 1 . . 1 1 1 . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Unreport Threat 5 | . 1 . 2 . 1 . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 3 . 5 . 2 4 6 1 . . 4 3 1 . Terminals 28 | . 3 . 5 . 2 4 6 1 . . 4 3 . . Assimilate 1 | . . . . . . 1 . . . . . . . . Botnet 27 | . 3 . 5 . 2 3 6 1 . . 4 3 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Decoy 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 6 . 2 6 5 1 . . 5 3 2 3 Full Trace Events 2 | . . . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Turns Passed 3364 | 68 460 79 280 72 67 186 200 92 198 116 532 484 298 232 Spaces Moved 5883 | 41 323 107 586 202 142 379 625 282 585 399 907 372 517 416 Core 639 | 2 . 4 . . . . . . . . . 97 153 383 Treads . | . . . . . . . . . . . . . . . Legs 527 | 33 323 . . . . . . . . . . 171 . . Wheels 158 | 6 . 6 . . . . . . . . 9 104 . 33 Hover . | . . . . . . . . . . . . . . . Flight 4559 | . . 97 586 202 142 379 625 282 585 399 898 . 364 . Fastest Speed 27 | 50 120 37 29 29 29 29 29 29 27 27 27 50 37 50 Average Speed 43 | 110 120 42 30 29 29 29 30 29 28 28 27 108 54 53 Slowest Speed 350 | 120 120 150 31 29 29 32 32 29 29 29 115 350 150 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 36 | . . 2 4 2 . 9 5 2 . 1 4 . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 27 30 46 30 23 65 91 10 81 51 25 14 28 21 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 . 1 . 1 . . . . 1 . Unknown Exits Taken 8 | 1 . 1 . . 1 . 1 . 1 1 1 1 . . Scrap Searched 6 | . . . . 1 . . . . 3 2 . . . . Spaces Dug 3 | . . . . . . . 1 . . . 2 . . . Terrain Destroyed 207 | . 68 . 77 24 . . 1 . . . 36 1 . . Melee 3 | . . . . . . . 1 . . . 2 . . . Projectile 1 | . . . . . . . . . . . . 1 . . AOE 203 | . 68 . 77 24 . . . . . . 34 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Fac Res Res Total 6510 | 64 359 138 670 210 165 443 629 289 609 398 1172 418 522 424 Wait 410 | 6 3 . 67 10 14 31 . . 15 . 237 23 . 4 Move 5799 | 40 322 102 577 197 141 362 614 277 584 396 898 371 502 416 Hop 34 | . . 2 4 2 . 7 5 2 . 1 4 . 7 . Pick Up 43 | 10 6 6 6 . 1 1 3 2 2 . 6 . . . Fast Attach 34 | . . . 1 . 1 2 2 3 1 1 3 8 8 4 Attach 27 | 7 3 4 5 . 3 . . 2 . . 3 . . . Detach 19 | 1 1 5 1 . 2 1 1 2 . . 4 . 1 . Swap 2 | . . 1 . . 1 . . . . . . . . . Drop 33 | . 1 11 2 . 1 2 3 1 3 . 7 . 2 . Fire 47 | . 23 7 7 1 . . . . . . 5 2 2 . Melee 26 | . . . . . 1 1 1 . 4 . 5 14 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 2 exits: *Res / [*Arm]) -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 529 | -10/Materials | Entered Mines 606 | -10/Mines | Discovered new exit (range 6) 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Identified exit to Materials 798 | -9/Materials | Identified exit to Mines 888 | -9/Materials | Entered Mines 888 | -9/Mines | Discovered exit to Materials (range 13) 900 | -9/Mines | Build established: Scavenger-Sprinter 909 | -9/Mines | Learned Materials stockpile data 925 | -9/Mines | Met a Derelict bent on vengeance 960 | -9/Mines | Entered Materials 960 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1025 | -8/Materials | Discovered new exit (range 8) 1027 | -8/Materials | Entered Storage 1127 | -8/Storage | Identified exit to Recycling 1212 | -8/Storage | Used back door to open Recycling access 1213 | -8/Storage | Entered Recycling 1214 | -8/Recycling | Met a Zionite searching for Scraptown 1306 | -8/Recycling | Discovered new exit (range 16) 1413 | -8/Recycling | Entered Factory 1413 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1441 | -6/Factory | Identified exit to Lower Caves 1505 | -6/Factory | Entered Lower Caves 1593 | -6/Lower Caves | Learned 8 Factory zone layouts 1615 | -6/Lower Caves | Encountered a Warlord checkpoint 1698 | -6/Lower Caves | Discovered new exit (range 16) 1703 | -6/Lower Caves | Entered another Lower Caves area 1709 | -6/Lower Caves | Learned Factory stockpile data 1752 | -6/Lower Caves | Learned Factory garrison access intel 1812 | -6/Lower Caves | Discovered new exit (range 18) 1819 | -6/Lower Caves | Entered Factory 1819 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1822 | -5/Factory | Loaded intel: 3 garrison access locations 2243 | -5/Factory | Identified exit to Upper Caves 2243 | -5/Factory | Identified exit to Extension 2317 | -5/Factory | Discovered new exit (range 16) 2351 | -5/Factory | Entered another Factory area 2351 | -4/Factory | Evolved 2 slots: Utility x2 2375 | -4/Factory | Lost 4 parts (3n1u) 2522 | -4/Factory | Lost 3 parts (1n2u) 2633 | -4/Factory | Build established: Mutant 2788 | -4/Factory | Lost 10 parts (2p6n2w) 2830 | -4/Factory | Discovered new exit (range 6) 2835 | -4/Factory | Entered Research 2835 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 2853 | -3/Research | Discovered new exit (range 21) 2979 | -3/Research | Spotted B-86 Titan 3062 | -3/Research | Lost 5 parts (1n3u1w) 3083 | -3/Research | Spotted B-86 Titan 3099 | -3/Research | Found Prototype Processor 3099 | -3/Research | Identified Exp. Signal Interpreter 3127 | -3/Research | Discovered new exit (range 7) 3129 | -3/Research | System corruption reached 10% 3129 | -3/Research | Identified exit to Research 3132 | -3/Research | Core integrity fell below 50% 3133 | -3/Research | Entered another Research area 3133 | -2/Research | Evolved 2 slots: Utility x2 3150 | -2/Research | Spotted B-90 Cyclops 3164 | -2/Research | Lost 5 parts (1p2n2u) 3262 | -2/Research | Core integrity fell below 50% 3278 | -2/Research | Spotted B-90 Cyclops 3292 | -2/Research | Core integrity fell below 20% 3351 | -2/Research | Lost 4 parts (1p3n) 3365 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03286_ B-90 Cyclops activates siege mode. 03287_ Field Manipulator disabled. 03299_ T-07 Excavator destroyed. 03299_ K-01 Serf collects debris. 03300_ Acquired Lgt. Ion Engine. 03303_ IQWL< R95>CXQ,J3#9U>I 03306_ K-01 Serf collects debris. 03307_ Acquired 18 matter. 03307_ Lgt. Ion Engine destroyed. 03310_ K-01 Serf collects debris. 03310_ Com. Wheel destroyed. 03311_ Wheel destroyed. 03313_ Penetrated by Slug. 03318_ 8AV#U5K%RE CVUJ%%LYBEP#:>I8IB 03320_ Wheel destroyed. 03335_ System corrupted: Component data lost. 03345_ ALERT: Security rotation in progress. 03355_ Connecting with DSF Access... 03361_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????# #?# #???????? | | ??????????????????????????# #?# #???????? | | ??????????????????????????# #?# #???????? | | ??????????????????????????# #?# +???????? | | ??????????????????????????#### #?# #???????? | | ?????????????????????????????# #?# #???????? | | ?????????????????????????????# #?# #???????? | | ?????????????????????????????# #?# #???????? | | ?????????????????????????????# #?# #???????? | | ????????????????????########## #?# #???????? | | ????????????????????# # #?? #???????? | | ????????????????????# # #???? #???????? | | ????????????????????# # #??? #???????? | | ????????????????????# """ # ### #???????? | | ????????????????????# """ + #???????? | | ????????????????????# """ # #???????? | | ????????????????????# # +???????? | | ????????????????????# # #???????? | | ????????????????????# p ### T### #???????? | | ????????????????????#####/####?####?? #???????? | | ????????????????????????# #??????????? #???????? | | ????????????????????????# #???????????? #???????? | | ??????????????########### #????????????? #???????? | | ???????# #??????????????????????? | | ??????????????########### #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#t#??????????????????????? | | ????????????????????????# #?????????????H????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Evasion (%) 74 Targeting Accuracy 5 Melee Accuracy 16 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveBombActivator Manual? 0 Play Time 01:32:57 Cumulative 33.2 hours Start 2024.08.07 @ 10:23:07 End 2024.08.07 @ 11:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01aef639-7096-4216-9128-52c73e701a5b