Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 13:42:55 Player: kiiro Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1563) 1563 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4313 Bonus ------- None Cogmind --------- Core Integrity 563/700 Matter 268/300 Energy 363/465 System Corruption 3% Temperature Hot (265) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Large Battery > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (10) --- Light Ion Engine VTOL Module Heat Sink Improved Heat Sink Sensor Array Tractor Beam Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Battery Sensor Array Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Improved Heat Sink Sensor Array Tractor Beam Medium Laser Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 32 | 8 1 6 7 7 3 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 1 3 4 . Treads . | . . . . . . Leg 10 | 2 . 1 3 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 2 1 3 1 Device 6 | 1 1 1 1 1 1 Storage 3 | 1 . . . 2 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 3 . 2 3 . 1 Energy Gun 7 | 3 . 1 3 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 2 . 2 6 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 5 | . . 2 . 2 1 Highest Loss Streak 5 | . . 2 . 1 5 To Critical Strikes 1 | . . . . 1 . Average Backups 6 | 1 6 5 7 7 5 Power 1 | . 1 1 2 2 1 Propulsion . | . . . . . . Utility 3 | . 3 3 3 3 4 Weapon 1 | . 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups 4 | . 1 . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . 1 . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 99 100 96 87 Engine 10 | . 14 11 11 8 7 Leg 24 | . 28 22 22 24 29 Device 18 | . 14 22 22 18 15 Storage 13 | . 14 11 11 18 15 Processor 7 | . . 10 11 9 7 Energy Gun 18 | . 27 20 16 17 3 Launcher 2 | . . 1 5 . 6 Peak Build Rating 20 | 7 7 10 15 20 19 Average Rating 12 | 5 6 9 11 18 16 On Entrance 8 | . 7 7 9 15 15 Naked Turns . | . . . . . . Heaviest Build 30 | 15 15 17 20 28 30 Greatest Support 40 | 20 20 20 20 30 40 Greatest Overweight (x) 4 | 4 . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 8 | 3 8 7 8 8 7 Average Carried 6 | 1 6 5 7 7 5 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 8 | 2 8 6 8 8 6 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 591 | 290 20 60 120 90 11 Remotely 10 | 10 . . . . . Salvage Created 1765 | 94 127 479 175 804 86 Parts 81 | 2 8 26 8 31 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 38 | . 2 13 4 15 4 Guns 33 | . 2 13 4 14 . AOE 4 | . . . . . 4 Classes Destroyed 10 | 1 3 2 2 2 . Worker 4 | . . . 1 2 1 Builder 1 | . . . . 1 . Tunneler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Watcher 5 | . 1 1 . 3 . Swarmer 9 | . . 6 . . 3 Grunt 22 | . 2 4 3 12 1 Duelist 1 | . . . 1 . . Sentry 5 | . . 3 . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 4 | 1 2 3 2 4 3 Combat Bots Only 4 | . 1 3 2 4 2 Max Kills in Single Turn 3 | 1 2 1 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 216 | . 10 72 5 112 17 Missed 82 | . 4 28 2 45 3 Hits 134 | . 6 44 3 67 14 Melee 1 | . . . 1 . . Projectile 133 | . 6 44 2 67 14 Critical Strikes 3 | . . 1 . 2 . Damage Taken 1712 | . 66 533 49 722 342 Core 473 | . 21 140 . 175 137 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 130 | . 27 . . 103 . Core Remaining (%) 81 | 100 91 . 65 68 . Volleys Fired 100 | 1 8 41 8 39 3 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 100 100 100 160 160 113 Shots Fired 182 | 2 16 71 16 73 4 Gun 177 | 2 16 71 14 73 1 Cannon . | . . . . . . Launcher 5 | . . . 2 . 3 Special . | . . . . . . Kinetic . | . . . . . . Thermal 157 | 2 16 51 14 73 1 Explosive 5 | . . . 2 . 3 Electromagnetic 20 | . . 20 . . . Robot Hit Streak 25 | 2 7 19 16 25 4 Robot Miss Streak 3 | . 2 3 3 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 146 | 2 10 58 12 61 3 Core Hits 100 | 2 6 23 8 52 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 3 . . . Burn 5 | . 2 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3029 | 25 137 779 244 1526 318 Guns 2714 | 25 137 779 244 1518 11 Cannons . | . . . . . . Explosions 307 | . . . . . 307 Melee . | . . . . . . Ramming 8 | . . . . 8 . Kinetic . | . . . . . . Thermal 2478 | 25 137 543 244 1518 11 Explosive 307 | . . . . . 307 Electromagnetic 236 | . . 236 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 51 | . . . . . 51 Projectiles . | . . . . . . Explosions 51 | . . . . . 51 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . . . . 139 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 288 | 39 180 28 279 288 265 Average Temperature 66 | 20 74 11 130 66 265 Received Heat Transfer 465 | . 36 147 12 234 36 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 18 | . 3 7 . 8 . Heat Transferred 6538 | 74 555 1813 574 3497 25 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 172 | . 45 110 45 172 71 Initial 70 | . . . 33 9 70 Average 38 | . 3 47 10 89 24 Influence Increases 1177 | 5 71 367 137 458 139 Destroy 0b10 Robot/C 760 | . 40 260 80 300 80 Destroy 0b10 Robot/NC 60 | 5 10 5 5 30 5 Destroy Leader 190 | . 12 72 20 76 10 Allied During Kill 1 | . . . 1 . . Successful Hack 29 | . 9 14 . 6 . Disable Machine 30 | . . . . . 30 Destroy Structure 32 | . . 1 16 1 14 Lose Combat Pursuer 75 | . . 15 15 45 . Influence Decreases 1106 | 5 71 280 198 328 224 Entered New Map 157 | . . . 54 17 86 Time Decay 867 | 5 71 260 124 291 116 Lost Part 62 | . . 20 . 20 22 Lost Ally 20 | . . . 20 . . Squads Dispatched 11 | . 4 1 . 3 3 Investigation 3 | . 1 . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 3 1 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 5 18 4 26 3 Peak Tracking Total 5 | . 3 3 2 5 3 Tactical Retreats 4 | . . 1 1 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 20 | . 6 8 1 2 3 Terminals 11 | . 4 6 . 1 . Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 53 | . 18 20 1 8 6 Successful 24 | . 8 7 1 5 3 Failed 29 | . 10 13 . 3 3 Catastrophic 8 | . 2 4 . 1 1 Database Lockouts . | . . . . . . Manual 15 | . 9 4 . 2 . Terminals 28 | . 10 15 . 3 . Fabricators 3 | . . . . . 3 Repair Stations 9 | . 4 . . 5 . Recycling Units 7 | . 4 1 . . 2 Scanalyzers 4 | . . 4 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . 2 2 1 1 . Part Schematic 1 | . 1 . . . . Open Door 1 | . . . 1 . . Emergency Access Points 2 | . . 1 . 1 . Terminal Index 1 | . 1 . . . . Fabricator Index 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 8 | . 4 . . 4 . Scan Component 4 | . 2 . . 2 . Repair 4 | . 2 . . 2 . Recycling Unit Hacks 5 | . 2 1 . . 2 Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 3 | . 1 1 . . 1 Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 5 7 . 2 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 . . 2 . Time 104 | . 52 . . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 16 | . 7 9 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 15 | . . . 15 . . Total Damage 122 | . . . 122 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3113 | . 655 733 591 824 310 Sensors 3113 | . 655 733 591 824 310 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3255 | 125 668 733 591 824 314 Spaces Moved 1798 | 70 335 421 443 335 194 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1786 | 58 335 421 443 335 194 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 124 120 120 120 128 122 Slowest Speed 250 | 250 120 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 51 43 87 22 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . 16 . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 31 | . . . 16 . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2660 | 103 585 576 486 643 267 Wait 692 | 21 232 104 20 251 64 Move 1793 | 69 334 420 442 334 194 Hop . | . . . . . . Pick Up 13 | 1 7 1 . 3 1 Fast Attach 14 | 8 2 . 2 2 . Attach 13 | 1 . 5 1 2 4 Detach 8 | 2 1 1 3 . 1 Swap 13 | . . 3 5 5 . Drop 13 | . 1 1 5 6 . Fire 100 | 1 8 41 8 39 3 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 7) 540 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Repaired Med. Laser 743 | -10/Materials | Repaired Targeting Computer 770 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x2 1131 | -9/Materials | Discovered new exit (range 4) 1504 | -9/Materials | Discovered new exit (range 16) 1527 | -9/Materials | Entered Mines 1549 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1673 | -9/Mines | Discovered new exit (range 12) 1748 | -9/Mines | Discovered new exit (range 14) 1827 | -9/Mines | Learned location of Zion (-6) 1830 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1833 | -9/Mines | Lost 3 allies 1933 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1971 | -9/Mines | Found a hidden stash of uninstalled traps 2118 | -9/Mines | Entered Materials 2118 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2365 | -8/Materials | Build established: Scavenger-Mutant 2417 | -8/Materials | Garrison activated, responded to threat 2824 | -8/Materials | Discovered new exit (range 7) 2890 | -8/Materials | Repaired Aluminum Leg 2917 | -8/Materials | Repaired Ion Engine 2942 | -8/Materials | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3256 | -7/Factory | Self-destructed Last Messages --------------- 03240_ S-27 Virus emerges from a hatch in the floor. 03240_ ALERT: All DSF locations entering lockdown mode. 03240_ Aluminum Leg destroyed. 03252_ Destroyed VTOL Module. 03252_ Sensor Array destroyed. 03252_ Destroyed Sensor Array. 03252_ Aluminum Leg destroyed. 03252_ Destroyed Aluminum Leg. 03252_ Subcomponent Replicator disabled. 03252_ K-01 Serf destroyed. 03252_ Subcomponent Replicator disabled. 03252_ K-01 Serf collects debris. 03253_ Targeting Computer destroyed. 03254_ S-27 Virus destroyed. 03254_ G-47 Trooper destroyed. 03255_ System corrupted: Heat flow error (+291). 03255_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03255_ K-01 Serf collects debris. 03256_ Overheating: Energy bleed (-102). 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"??????????????????????????????????????????? | | " """ "??????????????????????????????????????????? | | ? ##????????????????????????????????????? | | " """ "??? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Hover Unit | -10/Materials | Hacked Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 68% | -10/Materials Targeting Computer | 50% | -10/Materials Aluminum Leg | 33% | -8/Materials Ion Engine | 28% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisBurstBiocell Manual? 0 Play Time 00:43:44 Cumulative 16.5 hours Start 2025.09.08 @ 12:58:12 End 2025.09.08 @ 13:42:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Cased Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b97b4c67-59b7-4a8a-85c1-bfce6d28a934