Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 18:17:55 Player: QXander Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1871) 1871 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1268) 1268 TOTAL SCORE: 7219 Bonus ------- Follower Combat Kills 68 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 451/520 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Sensor Array Improved Salvage Targeting Computer Improved Target Analyzer Remote Shield > --- WEAPON (2) ------- Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- Fission Core Fission Core Fission Core Plasma Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Salvage Targeting Computer Improved Target Analyzer Remote Shield > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Fission Core Fission Core Fission Core Plasma Cannon Improved Datajack [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Concussive RPG Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . 2 . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 101 | 7 3 2 10 17 2 5 13 18 24 Power 17 | 1 . . 1 1 1 1 3 3 6 Engine 10 | 1 . . 1 1 . 1 2 2 2 Core 6 | . . . . . 1 . . 1 4 Reactor 1 | . . . . . . . 1 . . Propulsion 26 | 2 . 1 2 6 . . 4 7 4 Treads 2 | . . . . . . . . 2 . Leg 10 | . . . 2 . . . 2 2 4 Wheel 7 | 2 . 1 . 2 . . 2 . . Hover 4 | . . . . 4 . . . . . Flight 3 | . . . . . . . . 3 . Utility 36 | 1 2 1 4 8 1 2 4 3 10 Device 15 | . 1 1 1 3 1 1 1 1 5 Storage 2 | 1 . . 1 . . . . . . Processor 9 | . 1 . 1 3 . 1 . . 3 Hackware 1 | . . . . . . . 1 . . Protection 9 | . . . 1 2 . . 2 2 2 Artifact . | . . . . . . . . . . Weapon 22 | 3 1 . 3 2 . 2 2 5 4 Energy Gun 10 | 2 . . 3 . . 2 1 1 1 Energy Cannon 5 | . 1 . . 2 . . . . 2 Ballistic Gun 2 | 1 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 7 | . . . . . . . . 7 . Parts Lost 35 | . . . 2 3 . 5 7 10 8 Power 6 | . . . . . . 2 1 1 2 Propulsion 11 | . . . 1 . . 1 2 5 2 Utility 10 | . . . . 1 . 1 3 3 2 Weapon 8 | . . . 1 2 . 1 1 1 2 Highest Loss Streak 7 | . . . 2 2 . 5 7 5 5 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 1 3 7 6 6 4 5 2 3 4 Power 1 | . 1 1 1 1 . . . 1 1 Propulsion . | . . 1 . 1 2 2 . . . Utility 1 | . . 3 3 3 2 3 1 . . Weapon . | 1 1 2 . . . . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . . 2 11 . 1 . . 4 Power 4 | . . . . 2 . . . . 2 Propulsion 3 | . . . . 3 . . . . . Utility 8 | . . . 2 5 . 1 . . . Weapon 2 | . . . . 1 . . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 76 | . 92 97 88 86 82 80 58 63 68 Engine 7 | . 14 14 11 9 7 6 4 5 3 Core 2 | . . . . . 7 5 . 3 5 Reactor 1 | . . . . . . . 3 1 1 Treads 1 | . . . . . . . . 4 3 Leg 8 | . . . 14 7 . . 7 7 16 Wheel 7 | . 28 28 11 4 15 14 9 . . Hover 2 | . . . . 12 . . . . . Device 10 | . 7 12 11 15 13 12 2 4 14 Storage 5 | . 14 14 10 9 7 7 2 . . Processor 5 | . . . 7 6 7 8 13 7 2 Protection 4 | . . . 1 4 7 7 4 6 5 Energy Gun 8 | . 20 28 13 6 . 3 5 4 1 Energy Cannon 4 | . . . 4 11 15 10 . . 8 Ballistic Gun 1 | . 6 . 3 . . . . . . Peak Build Rating 57 | 6 9 8 15 35 42 46 56 56 57 Average Rating 27 | 3 7 7 11 25 41 44 43 33 40 On Entrance 22 | . 6 8 8 13 35 42 27 56 26 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 54 | 12 14 13 29 31 28 34 42 43 54 Greatest Support 70 | 26 26 26 36 32 56 56 40 70 60 Greatest Overweight (x) 6 | . . . 1 1 . 4 1 6 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 7 8 8 8 5 5 5 Most Carried 8 | 3 7 8 8 8 7 8 8 5 5 Average Carried 4 | 1 3 7 6 6 5 7 2 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 7 7 8 7 7 7 2 4 5 Class Distribution -------------------- 56% | Scavenger-Mutant 38% | Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Matter Collected 1430 | 194 72 43 160 201 . 60 130 255 315 Remotely . | . . . . . . . . . . Salvage Created 2135 | . 83 . 382 518 . 58 202 494 398 Parts 117 | . 11 . 18 26 . 6 6 23 27 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 43 | . 1 . 7 12 . 1 3 11 8 Melee 4 | . . . . . . . . 3 1 Guns 14 | . 1 . 3 1 . . 3 4 2 Cannons 18 | . . . 3 9 . 1 . . 5 AOE 2 | . . . . 1 . . . 1 . Classes Destroyed 12 | . 3 . 2 2 . 1 . 4 . Worker 2 | . . . 1 . . . 1 . . Builder 1 | . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . Watcher 5 | . 2 . 2 . . . . . 1 Swarmer 7 | . . . . 4 . . . . 3 Cutter 4 | . . . . . . . . 4 . Grunt 18 | . 1 . 5 4 . . 3 2 3 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 9 | . . . 2 4 . . . 2 1 Specialist 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . . . 1 1 Best Kill Streak 5 | . 3 . 5 4 . 1 4 4 4 Combat Bots Only 5 | . 1 . 5 4 . 1 3 4 4 Max Kills in Single Turn 2 | . 1 . 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Hostile Shots Fired 585 | . 6 . 47 50 . 90 82 171 139 Missed 166 | . 4 . 7 15 . 37 21 56 26 Hits 419 | . 2 . 40 35 . 53 61 115 113 Melee 34 | . . . . . . . . 34 . Projectile 385 | . 2 . 40 35 . 53 61 81 113 AOE 4 | . . . . . . . . 2 2 Critical Strikes 16 | . . . . 1 . 3 2 10 . Damage Taken 6546 | . 21 . 519 433 . 1039 1171 1584 1779 Core 1311 | . 10 . 214 63 . 171 184 189 480 Absorbed by Shields 7 | . . . . . . . . . 7 Core Remaining (%) 81 | 100 . 96 46 88 . 75 . . . Volleys Fired 161 | . 15 . 30 31 . 10 15 28 32 Largest 2 | . 2 . 2 2 . 2 2 1 2 Hottest 170 | . 100 . 106 136 . 136 138 75 170 Shots Fired 256 | . 30 . 49 60 . 20 21 30 46 Gun 150 | . 30 . 38 11 . 16 21 27 7 Cannon 103 | . . . 11 49 . 4 . . 39 Launcher 1 | . . . . . . . . 1 . Special 2 | . . . . . . . . 2 . Kinetic 8 | . 1 . 4 . . . . . 3 Thermal 215 | . 29 . 26 49 . 20 21 27 43 Explosive 1 | . . . . . . . . 1 . Electromagnetic 30 | . . . 19 11 . . . . . Robot Hit Streak 17 | . 3 . 17 13 . 5 7 13 11 Robot Miss Streak 4 | . 3 . 2 4 . 4 2 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 192 | . 16 . 35 38 . 12 16 42 33 Core Hits 88 | . 6 . 14 17 . 4 9 20 18 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 12 | . 2 . 3 1 . 1 . 2 3 Burn 7 | . 2 . 3 . . 1 . 1 . Meltdown 1 | . . . . 1 . . . . . Smash 1 | . . . . . . . . 1 . Sever 3 | . . . . . . . . . 3 Melee Attacks 36 | . . . . . . . . 23 13 Impact 22 | . . . . . . . . 22 . Slashing 14 | . . . . . . . . 1 13 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4284 | . 209 . 631 857 . 231 366 1114 876 Guns 1858 | . 209 . 346 146 . 170 366 475 146 Cannons 1519 | . . . 242 631 . 61 . 10 575 Explosions 190 | . . . 43 80 . . . 67 . Melee 714 | . . . . . . . . 562 152 Ramming 3 | . . . . . . . . . 3 Kinetic 95 | . 11 . 14 . . . . . 70 Thermal 2932 | . 198 . 300 711 . 231 366 475 651 Explosive 67 | . . . . . . . . 67 . Electromagnetic 463 | . . . 317 146 . . . . . Impact 558 | . . . . . . . . 558 . Slashing 166 | . . . . . . . . 14 152 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 Average Corruption 7 | . . . . . . . . 7 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . . . . 18 22 Message Errors 7 | . . . . . . . . 4 3 Matter Fused 14 | . . . . . . . . 5 9 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . 2 1 Data Loss (minor) 5 | . . . . . . . . 3 2 Data Loss (major) 3 | . . . . . . . . 1 2 Misfires 3 | . . . . . . . . 2 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 104 | . . . . 2 . . . 83 19 Projectiles 21 | . . . . 2 . . . . 19 Explosions . | . . . . . . . . . . Melee 83 | . . . . . . . . 83 . Knockbacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 63 | . . . 35 . . . . 28 . Shots 2 | . . . 1 . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 524 | . 189 . 489 310 . 55 300 242 524 Average Temperature 146 | . 101 . 287 116 . 22 115 93 176 Received Heat Transfer 1840 | . 12 . 234 135 . 189 499 249 522 Effects 21 | . . . 13 . . . . 1 7 Shutdowns 8 | . . . 4 . . . . . 4 Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . 2 . . . . . 2 Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 6 | . . . 5 . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 2 | . . . 1 . . . . 1 . Impact Corruptions 3 | . . . . . . . . 3 . Robots Melted 3 | . . . 1 1 . . . 1 . Combat Hostiles 3 | . . . 1 1 . . . 1 . Parts Melted 17 | . . . 2 5 . 1 5 3 1 Heat Transferred 6368 | . 740 . 975 1123 . 555 822 1055 1098 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 100 99 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 205 | . 22 . 97 112 46 121 52 205 102 Initial 102 | . . . . 11 46 11 52 . 102 Average 58 | . 2 . 40 30 34 60 27 152 33 Influence Increases 1504 | . 39 . 335 347 . 140 120 275 248 Destroy 0b10 Robot/C 900 | . 20 . 180 240 . 20 60 220 160 Destroy 0b10 Robot/NC 45 | . 15 . 15 5 . . 5 . 5 Destroy Leader 192 | . 4 . 54 62 . . 10 20 42 Allied During Kill 8 | . . . 8 . . . . . . Successful Hack 14 | . . . 14 . . . . . . Disable Machine 75 | . . . 15 30 . . . . 30 Destroy Structure 30 | . . . 4 10 . . . 5 11 Lose Combat Pursuer 240 | . . . 45 . . 120 45 30 . Influence Decreases 1422 | . 39 . 307 271 88 55 221 80 361 Entered New Map 222 | . . . . 17 58 5 49 . 93 Time Decay 870 | . 39 . 247 224 30 . 122 . 208 Lost Part 290 | . . . 20 30 . 50 50 80 60 Lost Ally 40 | . . . 40 . . . . . . Squads Dispatched 5 | . . . 1 1 . 1 . . 2 Investigation 2 | . . . . 1 . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 2 | . . . 1 . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Distress Signals 4 | . 2 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 8 . 13 17 . 11 7 11 13 Peak Tracking Total 7 | . 5 . 6 4 . 7 5 6 5 Tactical Retreats 12 | . . . 2 . . 6 3 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Traps Triggered 4 | . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Disabled 5 | . . . 1 2 . . . . 2 Max in Single Turn 2 | . . . 1 1 . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Accessed 16 | . 1 . 4 4 1 . 1 1 4 Terminals 10 | . 1 . 3 3 1 . . 1 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 31 | . 2 . 12 9 1 . 1 1 5 Successful 14 | . . . 9 1 1 . 1 . 2 Failed 17 | . 2 . 3 8 . . . 1 3 Catastrophic 5 | . 1 . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 22 | . 2 . 10 7 1 . . 1 1 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . 1 Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 10 | . . . 7 1 1 . . . 1 Record 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . 3 4 . . 1 1 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . 2 . parse_system 2 | . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . Total Damage 84 | . . . 84 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Active Infowar (turns) 1557 | . . . 42 480 . . 26 579 430 Sensors 1035 | . . . . . . . 26 579 430 Terrain 400 | . . . 42 358 . . . . . Machine Analysis 122 | . . . . 122 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Turns Passed 3946 | 59 311 217 592 624 65 171 262 932 713 Spaces Moved 2688 | 57 244 264 441 452 60 131 151 471 417 Core 37 | 16 . . . . . 1 3 7 10 Treads 344 | . . . . . . . . 252 92 Legs 1002 | . . . 289 98 . . 99 201 315 Wheels 1032 | 41 244 264 152 92 60 130 49 . . Hover 262 | . . . . 262 . . . . . Flight 11 | . . . . . . . . 11 . Fastest Speed 48 | 50 90 80 80 48 100 100 100 50 50 Average Speed 112 | 79 90 80 108 82 100 101 128 162 129 Slowest Speed 285 | 100 90 90 190 190 100 250 190 285 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 39 27 27 36 1 78 4 40 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 19 | . . . 3 6 . . . . 10 Melee . | . . . . . . . . . . Projectile 12 | . . . . 2 . . . . 10 AOE 7 | . . . 3 4 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Total 3316 | 68 307 266 510 655 65 152 199 571 523 Wait 145 | . 32 . . 104 . . 7 2 . Move 2678 | 56 243 263 440 451 59 130 150 469 417 Hop . | . . . . . . . . . . Pick Up 66 | 2 7 . 7 21 2 2 1 11 13 Fast Attach 63 | 6 1 . 8 6 . 2 8 14 18 Attach 58 | 2 4 1 5 12 3 1 10 11 9 Detach 40 | 2 4 1 8 6 1 . 7 6 5 Swap 9 | . . 1 2 1 . 2 . . 3 Drop 59 | . 1 . 10 23 . 5 1 7 12 Fire 161 | . 15 . 30 31 . 10 15 28 32 Melee 36 | . . . . . . . . 23 13 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 371 | -10/Materials | Entered Mines 372 | -10/Mines | Learned location of Storage (-7) 524 | -10/Mines | Discovered new exit (range 8) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Accompanied by 2 allies 588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1062 | -9/Materials | Discovered new exit (range 3) 1074 | -9/Materials | Build established: Scavenger-Mutant 1120 | -9/Materials | Core integrity fell below 50% 1180 | -9/Materials | Entered another Materials area 1180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -8/Materials | Build established: Mutant 1795 | -8/Materials | Discovered new exit (range 9) 1804 | -8/Materials | Identified exit to Factory 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1812 | -7/Factory | Identified exit to DSF 1869 | -7/Factory | Entered DSF 1915 | -7/DSF | Additional patrols routed to DSF 2000 | -7/DSF | Discovered new exit (range 13) 2039 | -7/DSF | Identified exit to Factory 2040 | -7/DSF | Entered Factory 2040 | -6/Factory | Evolved 2 slots: Propulsion x2 2069 | -6/Factory | Lost 5 parts (2p1n1u1w) 2169 | -6/Factory | Lost 7 parts (1p2n3u1w) 2301 | -6/Factory | Identified exit to Garrison 2302 | -6/Factory | Entered Garrison 2380 | -6/Garrison | Installed Relay Interface Framework 2420 | -6/Garrison | Triggered checkpoint 2604 | -6/Garrison | Lost 5 parts (3n2u) 2877 | -6/Garrison | Build established: Scavenger-Mutant 3042 | -6/Garrison | Triggered checkpoint 3093 | -6/Garrison | Lost 3 parts (1n1u1w) 3139 | -6/Garrison | Discovered new exit (range 10) 3234 | -6/Garrison | Entered Factory 3332 | -6/Factory | Identified exit to DSF 3404 | -6/Factory | Lost 3 parts (2p1u) 3429 | -6/Factory | Core integrity fell below 50% 3440 | -6/Factory | Released all parts (8) 3460 | -6/Factory | Core integrity fell below 20% 3498 | -6/Factory | Lost 5 parts (2n1u2w) 3947 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- R-10 Processor collects VTOL Module. System corrupted: Substantial component data lost. Acquired Imp. Salvage Targeting Computer. W-25 Informer destroyed. U-05 Engineer builds a Wall. Acquired 35 matter. System corrupted: Matter fused (-6). U-05 Engineer works on Pressure Siphon. System corrupted: Matter fused (-8). U-05 Engineer works on Pressure Siphon. Connecting with Fabricator... Pressure Siphon comes online. U-05 Engineer works on Pressure Siphon. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Pressure Siphon disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ######################???????????????????????????? | | # """" #???????????????????????????? | | # """ ""F" #???????????????????????????? | | # """ "" #???????????????????????????? | | # """ #???????????????????????????? | | * # #######?????????????????????? | | * ###########+## #?????????????????????? | | * #???????# ######+???????????????? | | #???????# @ ????????? | | [= !#???????# l s u #?????????? | | * ^*! ##??????# b"%" "%" << #?????????? | | ####+######?????# """ """ u< #?????????? | | % #?????# """ """ u ??????????? | | #?????# """ """ < ? ??????????? | | ##????# ??????????????? | | ####### ###???# ? ?????????????? | | #?????# *####### ???????????????? | | #?????# [ ???????????????? | | #?????# ! ### ???????????????? | | #?????# = #### #?????????????????????? | | #??######+###########??? #?????????????????????? | | ???# #?????????? #?????????????????????? | | ???# """" """#?????????? #?????????????????????? | | ???# """" Y"#?????????? #?????????????????????? | | ???# """" """#???????????????????????????????????? | | ???# """" #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???#] ! #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???###########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedChromionMembrane Manual? 0 Play Time 01:02:00 Cumulative 18.3 hours Start 2025.05.18 @ 17:16:44 End 2025.05.18 @ 18:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 90117f2d-cfd2-487f-ba95-54107cb564d5